Valve's Steam Machines Are More About Safeguarding PCs Than Killing Consoles
An anonymous reader writes "CES has come and gone, and we've gotten a chance to see many different models of Valve's Steam Machines. They're being marketed as a device for a living room, and people are wondering if they'll be able to compete with the Big-3 console manufacturers. But this article argues that Valve isn't going after the consoles — instead, Steam Machines are part of a long-term plan to keep the PC gaming industry healthy. Quoting: 'Over the years, Valve has gone from simply evangelizing the PC platform — it once flew journalists in from around the world pretty much just to tell them it was great — to actively protecting it, and what we're seeing now is just the beginning of that push. Take SteamOS. To you and me, it's a direct interface for Steam based on Linux that currently has poor software support. To Valve, though, it's a first step in levering development, publishing, gameplay and community away from their reliance on Windows and DirectX (and to a lesser extent Mac OS), systems that cannot be relied upon in the long term. ... As for Steam Machines, they are a beachhead, not an atom bomb. They are meant to sell modestly. ... The answer is that Valve is thinking in decades, not console generations.'"
Isn't keeping the PC game industry healthy by putting SteamBoxes in the living room the same thing as a console-killer?
The more open platforms available, the better.
I just need Steam to create a Plex app on Steam and I'm all in.
It also sucks at running your spell checker.
Get free satoshi (Bitcoin) and Dogecoins
I'm all for building my own gaming box, especially if it removes Microsoft from the picture.
Get free satoshi (Bitcoin) and Dogecoins
This quote makes zero sense:
"...reliance on Windows and DirectX (and to a lesser extent Mac OS), systems that cannot be relied upon in the long term."
Really, because my experience with Linux and backwards / forwards support for both software and hardware has been vastly worse than Windows from XP through 8. Sure before XP, Windows 9x was terrible, but are we really going to keep basing derp derp FUD on a 5 year window of hard lessons from nearly 15 years ago?
Can we just fess up and admit that SteamOS is an effort predicated on a personal beef Gabe Newell has with Microsoft and especially the fact that Windows 8 included it's own store and that store was not Steam. The story is well documented and the whole industry is going to blow a lot of money on development just to satisfy one man's ego.
This + tablets = even lower PC sales.
"If any question why we died, Tell them because our fathers lied."
You can build your own steam machine for peanuts, if you are technically inclined. If you aren't, you can request the help from a friend, and if you can't/don't want to do that, you can still buy a suitable PC an add SteamOS on top. If you're too lazy even for that and have money to expend, you can purchase one of these pretty Steam machines. At the very least you'll be free from the Windows tax and still you'll end up with a full fledged PC with a serious OS (Linux) that can run lots and lots of 'serious apps' + a growing number of games. I think Valve has hit the nail in the head with this one. Kudos to them.
Running a spell checker on Mr. Tard School's posts is like sticking a band aid on Marie Antoinette.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
Let's be honest, here is one major advantage of a Steam Machine.
Teenagers and pre-teens rock at getting viruses, malware and such on a Windows computer. This is why everyone buys them tablets.
Windows is starting to be its own worst enemy, Windows 8 is terrible (and I have it on 2 machines) and Windows 7 --- while almost perfect --- at the hands of an inexperienced user the default settings aren't the best.
Typical users ARE NOT looking to tweak, break-in a system, uninstall crapware.
This is where the Steam Machines can excel --- bringing PC quality gaming to the masses without Windows update installing countless GB of mostly unwanted stuff at 3 AM. And Mac computers, while great, are not mainstream economical (I have 2 Macs and I love them. But they are pricey).
Consoles are a trade-off --- they offer gaming with training wheels (no mouse, can't offer bleeding edge graphics, overly sandboxed and limited from a developer perspective at times I would guess) --- SteamOS can offer PC quality gaming without the drawbacks of Windows maintenance/OEM crapwares.
Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
IMHO, a computer primarily designed for gaming is a console.
So is a Wintendo a "console". Another definition of a "console" is a computer whose case and UI are designed for use with a TV as its display.
Though you might want to draw a line so that it's a console when the manufacturer spends extra effort to limit its computational abilities in order to make it cheaper. Which, IMHO, does not compute.
To me, a "personal computer" is a piece of computing hardware where the person who owns it controls what computing it performs. For example, a device running SteamOS (or other X11/Linux distributions), Windows, OS X, or Android is a personal computer. A device running operating system whose publisher has veto power over apps, such as Windows RT, Windows Phone, Apple iOS, Nintendo iOS (Wii, Wii U), Sony GameOS (PS3), Sony Orbis OS (PS4), is an "appliance".
For example, Simcity 3000 won't give you sound since it wants to use esd (which hasn't seen use in years), but the game will otherwise run.
Wikipedia's article about PulseAudio claims that PulseAudio can emulate ESD. Or is this emulation too broken to work with SimCity 3000?
I have always believed that Linux deserves to be a gaming platform. I use my machine for games. They are fun, exciting, and most are open source. I've never had to go online to sign up for an account to play any of them. I don't need to maintain an online presence so as to provide someone with information about my behavior. Games I play are available without having to buy a box specifically designed to satisfy the DRM needs of the games I am playing. If games on Linux comes at the loss of those benefits, or the Linux desktop is replaced by some java user interface that pushes the user towards signing up for things, I'm not seeing the benefit.
Having to work for a living is the root of all evil.
Games I play are available without having to buy a box specifically designed to satisfy the DRM needs of the games I am playing. If games on Linux comes at the loss of those benefits, or the Linux desktop is replaced by some java user interface that pushes the user towards signing up for things, I'm not seeing the benefit.
This article states that SteamOS users can close the Steam client and bring up a GNOME desktop. At that point, the user can install any game made for Debian.
I wonder if when the first Nintendo Wii was released people accused it of having "poor software support". They only had a small fraction of the number of games that are available already for SteamOS.
Funny what a little money spent on marketing can do. Even "independent" voices in the media will treat you differently if they see you throwing money around.
The Wii got a nice tongue bath from the media whereas Steam boxes get a lot of "where are the games?"
It's a good thing that we don't put the popular media in charge of anything. First, because they're barely even able to perform the one task they are charged with, but also because they are so easy to con.
You are welcome on my lawn.
I mean, suppose all of a sudden Intel, AMD, and nVidia got together and decided to totally change everything. New ISA, no more DirectX or OpenGL, etc, etc. Everything would need to be reported, redeveloped, and it would be a massive problem.
This wouldn't happen, because, as you say, everything would need to be re-developed, and it would put these companies out of business. I don't just mean Linux software would need to be re-ported, I mean they'd have to wait for all-new software of every kind to be developed to run on their chips. It's not like MS can port Windows to a whole new ISA in 3 months and the companies which use OpenGL/DX would be able to get together and develop a new graphics API and port all their software to it in that time. It would take years for the dust to settle, and I'm just talking about proprietary software here, and totally neglecting open-source stuff. So the very idea is just ludicrous.
This idea that a Steam Box is needed for some kind of stability is silly.
No it's not. It's about control. With Win8, MS is trying to take more control over the PC software ecosystem by emulating Apple's "app store", and they're also moving development in a new direction with the Metro UI. Independent software companies which are mostly tied to the MS platform, and don't like the way it's going, would be stupid to put all their eggs in one basket, which of course is why you see more software for Macs these days that 10 years ago. Valve's direction makes total sense: they're trying to get more control over the platform their software runs on, and that's pretty easy to do with Linux since it's open, allowing you to build custom OS builds easily, and also allowing software vendors a certain amount of power in dictating the direction of development of the OS if they wish (and the existing players agree with them and accept their patches), which you simply don't get with a proprietary OS vendor.
The parent has it right: It is an ego thing, and a thing to try and protect Steam.
That's not an "ego" thing, that's good business sense. Putting your company's future in the hands of another company which doesn't have your interests at heart, and which actually competes with your company in some ways (MS has their own games division), is utterly stupid.
Nope. Hardware sales are projected to decline very slightly over a couple of years and then start to return. For a market that is constantly under the claim of "dying", they sure are selling an awful lot of $1,000 video cards and $300 CPUs and $300 chassis' and making whole businesses out of catering to even more niche markets like water cooling nuts.
Steam has 65,000,000 users. That is more than XBOX (but less than Playstation). That's not PC gamers. That's just *Steam* gamers.
Consoles are $300-$500. The lowest end gaming PC that you can get by with starts at that price. Further, games have largely been targeted at consoles and ported to PCs in such a way that they just don't really demand much of the PC hardware.
In other words, PC gaming is as big as it has ever been. Even if mobile and console platforms grow massively, that doesn't detract from PC gaming. You can do more than one platform. It's just that software necessitates the increase in hardware capacity and software just hasn't been making those demands for a long time, leaving PC gamers to make longer use of their PC hardware. That reflects in hardware sales. A reduction in hardware sales means just that - a reduction in hardware sales; not a reduction in people playing on their existing hardware.
Additionally, we've been told for years now that *console* gaming is dying and will soon be dead. And so will all handhelds that aren't a tablet or mobile phone. Of course, that is bullshit. Steam's user numbers, the popularity of PC-only games, and the 8,000,000 PS4 and XB1 consoles sold in the last two months is evidence that it is bullshit.
I am skeptical about the future of PC gaming, but not because of some perceived lack of interested gamers. The only thing that can harm PC gaming is if developers and publishers continue to treat PC gaming like a redheaded stepchild. If they continue to put out PC ports in a half-assed and often-broken fashion and months or years after the console versions of the same game. And if they continue to not exploit the power of the PC, but just port over console versions of games that look and play progressively worse over time as the console platform ages.
If PC gaming dies, it won't be for lack of interest. It'll be because it was sabotaged and undermined by the developers and publishers.
Sorry but I bought a PS4 and I'm not impressed. My PC can render the same games in a much better way, it's my PC is 2 years old. How will the PS4 hold up for the coming years compared to PC? Like crap the PS3 did, crap.
Think about up the next generation of game developers - kids growing up right now. If they're gaming on a console and using a tablet or smart phone for their other computing need, they have no real exposure to programming, 3D modeling, audio software or any of the other things that go in to designing games. If Windows and MacOS are moving towards closed software ecosystems and a mobile interface type of simplified UI that hides everything but Twitter and a browser from the user as they both seem to be, Linux is going to have to play a larger part in gaming development in the future. The more devices and distributions tailored for different purposes and specific hardware while still allowing users to peel back the curtains to access everything available on the OS, the better off we'll all be. Kids are curious and will do what they've always done since the advent of personal computing; making cool stuff for fun and to impress people, and unless some change like this takes place, fewer and fewer people will ever be exposed to these tools.
I know my nephew got his parents to buy an iPad just so he could play Minecraft. While the mobile versions of Minecraft make it hard (impossible?) to use addons and mods, I'm sure more than a few kids have been pushed in to building a PC or getting a gaming laptop to really take advantage of what that game has to offer. It'll just take one killer app that allows people to be creative and do things on a Steambox(/Windows/MacOS/Linux) that can't be done on a closed platform to start moving these things.
And in the meantime, Valve will be taking things slow and steady like they always have and building partnerships with hardware and software developers to get SteamOS ready to take over when the inevitable decline of support from MS and Apple for desktop users pushes the hardcore audience over where the games will necessarily follow. Totally agree with the article's author, Valve isn't trying to win a war but positioning itself for a future that's seeming pretty likely if not certain. The Steam machines that are launching now are a low risk investment from everyone involved. Free advertising for Valve, and a simple rebranding of exisiting hardware for the manufacturers. The real test will be how seamlessly and well the streaming works to entice hardcore gamers into putting a HTPC or steam box in their living room, and so far we haven't seen anything there.
Everything capable of computing and is owned by a person is a PC: macs are PCs, the PS4 is a PC, smartphones and tablets are PCs, even my brand new Panasonic smart rice cooker is a PC. What people call "pc gaming" is nothing more than windows gaming. Windows games only work on windows/x86 machines(at least out of the box). Steam Machines are not an example of Valve trying to save windows gaming.
IMO, valve is instead trying to create a new version of "pc gaming", in the shape of an open home console(as opposed to the sony/nintendo model closed model) while also trying to expand in the next hot market: smart TVs/living rooms. Having it's own software and hardware platform where your service is the default is also a great way to reduce the visibility of rival game appstores like GOG, Origin and non steam popular games(Minecraft, LoL, Blizzard games).
Not only that but Valve is trying to save something, this something is itself. The business may look great nowadays, but it's foolish to think they're invincible. Windows and Mac are becoming walled gardens, not very friendly towards apps outside the official app stores. Windows PC sales are in record decline. 65 million steam accounts may look impressive at first glance but considering that steam is a FREE service and that even the PS3, the overpriced console that sold the least the last generation, still managed to grab 80 million users(let alone way over a hundred million PSN accounts), it's clear that Valve doesn't have as close as many users as it could. If Valve lose it's momentum, they could easily become irrelevant.
On the other hand as long as Actvision/Blizzard, Minecraft, EA and LoL (and in Japan, porn VNs) exist, Windows PC gaming will exist. Contrary to popular internet forum belief, Windows PC gaming is much more than Steam. I personally believe that, if wasn't for the crazy seasonal sales and mandatory steamworks in some games(Civ5 in my case), many people(including myself) wouldn't even bother with the service.
Of course if you don't want to use it as a doorstop, you will need software for it:
XBox One: A handful of games at typically 50$
Steambox: Already over hundred games at typically 20$
And that is exactly why the Steambox will be a success.
OK, how about this. http://www.directron.com/cheap-save-pc-3.html Use the dropdown to pick the Gforce GT630 for $70 and the entire package is $317. You can do better picking some parts, but this is a full package, assembled and tested.
Terrific! a "dual core" processor (admittedly at 3GHz) and 4GB 1333MHz DDR3 memory compared to 8 CPU's and 8 GB memory of the latest consoles. Oh great the PC does have a DVD RW drive compared to a BD/DVD read only drive. Sorry this is not the same as the latest consoles and you have not even added in the cost of a keyboard, mouse and possibly a controller which if you are a serious gamer is not going to be under a $80. Also I am quite sure which device I would prefer next to my HDTV and it is not that.
:).
Of course this site is in the USA and is no help for people in other countries who would normally pay 10% to 40% more. In Australia we would pay AU$549 for the PS4 (if you can get one, since it is out of stock at the moment) and AU$599 for the XBOne. AU$1.00 = US$0.90 as of the time of this posting..
Still to be fair the PC you have the link to is quite acceptable for general use although you would have to install you own OS which in the case of a Microsoft OS is also going to cost unless you are one of the "Green Parrot Brigade"
There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
And where is the free multiplayer? And the steam sales? And backwards compatibility? A steam machine will be cheaper in the long run. No questions about it.
I think we are close to seeing Microsoft actually having to release/support Direct X on all platforms.
Thats all they need to do to put a slowdown on Steam controlling the linux gaming market.
It will happen, MS will be forced to rethink their PC market dominance and control. In the mean time, I just hope openGL becomes the king of PC gaming, once again.
When I read "Big-3 console manufacturers" in the summary, I thought "Three? Who's the third? .. .... Oh yeah, Nintendo." How sad.
"False hope is why we'll never run out of natural resources!" - Lewis Black