Neil Young's "Righteous" Pono Music Startup Raises $1 Million With Kickstarter
Hugh Pickens DOT Com writes "Jose Pagliery reports at CNN that the 68-year-old rock star unveiled his startup, Pono, at the South by Southwest festival in Austin, Texas raising $1.4 million in a single day. Young has developed a portable music player that stores high-resolution recordings and promises to deliver all the delicate details that get chopped out of modern-day formats, like MP3s and CDs. 'Pono' is Hawaiian for righteous. 'What righteous means to our founder Neil Young is honoring the artist's intention, and the soul of music. That's why he's been on a quest, for a few years now, to revive the magic that has been squeezed out of digital music.' With 128 GB of space, the PonoPlayer can carry about 3,200 tracks of high-resolution recordings while an MP3 player of the same size can hold maybe 10 times that many songs. Young says the MP3 files we're all listening to actually are pretty poor from an audio-quality standpoint and only contains about five percent of the audio from an original recording. But isn't FLAC already lossless? What makes Pono better?"
Had to read that twice.
If the submitter/editor had bothered to do even the slighted research into "Pono", they'd have found that it's just a branded FLAC.
Monty (of Ogg and Vorbis fame) on 24/192 Music Downloads, and why they make no sense.
Whether it is snakeoil or not remains to be seen. However, the hardware spec featuring a well regarded ESS Sabre digital to analogue converter and seperate output stages for headphone and line-level loads looks well thought out. The prospect of an extensive high-resolution music catalogue to support the hardware capabilities shows some potential. Over hyped? Yes of course. Celebrity endorsed rip-off? Maybe not - I think this is genuinely a product spawned from an artist's vision. Final thought. Over $1M in 24 hrs, How bloody amazing is Kickstarter?
Caveat: self-identifying audiophile here, happy to admit I've spent way too much money for very little gain.
What's the output voltage and impedance? Crosstalk? Noise? THD? Dynamic range? If I plug to charge via USB while I'm playing it, will it isolate the noisy power line? You're trying to sell something "audiophile" without mentioning any of this? Really?
He makes a big deal about 192kHz audio. If you're targeting human ears, this is just a waste of space. I'd say the perfect format would be 48kHz/24bit. 48kHz to have plenty of room for a nice frequency cutoff, and 24-bit for music with a high dynamic range, like film scores and orchestral.
How about some features anyone can enjoy, like support for ReplayGain and gapless playback? Maybe make your store highlight music with a high dynamic range instead of offering a 24-bit copy of something with 8 bits of range and frequencies we can't hear?
I would absolutely love to have a compact, objectively transparent player that I can bring with me to the office or anywhere else. I just can't help feeling this won't be it. Too jaded?
Awesome link, thanks.
Unfortunately, there is no point to distributing music in 24-bit/192kHz format. Its playback fidelity is slightly inferior to 16/44.1 or 16/48, and it takes up 6 times the space.
There are a few real problems with the audio quality and 'experience' of digitally distributed music today. 24/192 solves none of them. While everyone fixates on 24/192 as a magic bullet, we're not going to see any actual improvement.
First, the bad news
In the past few weeks, I've had conversations with intelligent, scientifically minded individuals who believe in 24/192 downloads and want to know how anyone could possibly disagree. They asked good questions that deserve detailed answers.
I was also interested in what motivated high-rate digital audio advocacy. Responses indicate that few people understand basic signal theory or the sampling theorem, which is hardly surprising. Misunderstandings of the mathematics, technology, and physiology arose in most of the conversations, often asserted by professionals who otherwise possessed significant audio expertise. Some even argued that the sampling theorem doesn't really explain how digital audio actually works
If I had a nickel for every time an audiophile tried to explain to me that CDs can't capture "fast transients" or "20 kHz square waves", I could afford some genuine Snake Oil[tm]! Hint: the ear is mechanical, not magical, and the eardrum can only move so fast. Anything steeper than the rise rate of a 20 kHz sine wave just ain't happening.
I just want a proper DAC without audiophile markup! My home amp has 7 of them (the chip is about $25 per, not breaking the bank), but each one is a 20 watt heater so I can't use it in my bedroom in the summer. I'd love to find a nice 2-channel DAC to use with a headphone amp for <$100, with HDMI and SPDIF in - anyone seen one?
Socialism: a lie told by totalitarians and believed by fools.
Maybe. But don't forget that the analog to digital conversion is itself a lossy process, so the only REAL way to listen to music is to carry around a record player in a briefcase. That's what all the real audio hipsters are doing.
Do any of you guys have ears? If you have heard live music vs an mp3, the loss of audio info is very obvious. Many mp3 files--especially rock music--are horrible. Neil is not in this to make money. He's got plenty. He's passionate about music.
A number of double blind tests show that almost no one are able to hear the difference between properly encoded 320kbps and original, including those that are absolutely convinced that they do. The mind is a beautiful thing.
The main problem with Neil is that he is mixing up different issues. Is overly dynamically compressed music a real problem? Absolutely. But that is the mixing and mastering, not related to format. Are there bad low-bitrate MP3 encodings out there? Absolutely, but with higher bitrate and better encoders being the norm it is a problem going away on its own. Are there any reasons at all to go lossless? there is one; if you want to keep the ability to re-compress to different formats/bitrate, then you can avoid compounding of compression artefacts across multiple generations (sort of like how you shouldn't jpeg a jpeg).
And don't get me started on the various snake oil attempts to describe why higher bitrate and higher samplingrates are needed, actually, just read this: http://people.xiph.org/~xiphmo...