Measuring the Xbox One Against PCs With Titanfall
An anonymous reader writes "Earlier this week, Respawn Entertainment launched Titanfall, a futuristic first-person shooter with mechs that has been held up as the poster child for the Xbox One. The Digital Foundry blog took the opportunity to compare how the game plays on the Xbox One to its performance on a well-appointed PC. Naturally, the PC version outperforms, but the compromises are bigger than you'd expect for a newly-released console. For example, it runs at an odd resolution (1408x792), the frame rate 'clearly isn't anywhere near locked' to 60fps, and there's some unavoidable screen tear. Reviews for the game are generally positive — RPS says most of the individual systems in Titanfall are fun, but the forced multiplayer interaction is offputting. Giant Bomb puts it more succinctly: 'Titanfall is a very specific game built for a specific type of person.' Side note: the game has a 48GB install footprint on PCs, owing largely to 35GB of uncompressed audio."
Filthy console peasants never seem to learn.
Will someone more aware of the rationale behind this tell me that this is not as retarded as it sounds?
Whatever the rationale for the uncompressed audio, I've got a 3.20GHz hexacore, and it has trouble sometimes. A couple rounds I've had the audio completely cock up from what I can only describe as it trying to play too many sounds at once...then just playing broken bits...then completely breaking down, requiring me to tough it out until the audio is reinitialized with the start of the next round.
I'd also like to note that it took me about 45 minutes to download the whole game, and a whole hour and a half for the installation...most of which was spent extracting the audio.
That said, the game is abso-fucking-lutely amazing and I love it. I need to fix the cooler on my other 6870 so I can put it back in, SLI the suckers, and turn the graphics up to 11. :D
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
The cynic in me wonders if the retarded idea of using uncompressed audio and not giving you the option to install just a subset such as the language of interest is some way of attempting to prevent piracy.
Maybe someone had the bright idea that people wouldn't bother trying to pirate that much data.
Maybe I'm just jaded.
Why the odd 1408x792 resolution?
While I wasn't expecting 4k levels of resolution, that these new consoles aren't even pure 1080p/60 is pretty fucking pathetic.
...
Erh... I have my SSD exactly FOR games. Why? Because contemporary games don't hold more than their bare minimum in ram, the rest (especially graphics, i.e. textures, map and model meshes, etc) is loaded when needed.
And yes, that stutters on a normal HD.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I have a strong gaming rig and I won't bother with Titanfall for one simple fact: The PC version requires Origin to play it.
I tried it with Battlefield the last Battlefield game and it was such a trainwreck I uninstalled it and tossed the game in the trash before ever getting to play it. It went something like this:
Buy the physical media ( dvd ) install game. Try to play, find out you have to install Origin, cuss, install Origin, register and do all the BS required. Try to play, find out there is a multi GB PATCH to install before I can play, cuss some more, start download ( which takes HOURS coming from their servers ) finally get it all downloaded, try to play, discover my browser opens up instead of the game, Origin now wants to install some plugin to the damn browser. At which point I gave up from sheer anger and uninstalled the entire thing, Origin and all.
I put the Battlefield disc in the microwave then ran it through the shredder resolving to never again touch any game that had an Origin requirement.
So, Titanfall may be the most amazing game ever made but due to the Origin requirement, it is a game I will never play.
You're wrong to begin with, but you're completely off the wall in this case because we're not really talking about different platforms, we're talking about the Xbox One and Windows. The Xbox One is an AMD APU PC, what kind of platform differences are you on about? the Xbox One is running a distribution of Windows. This is the point where any additional effort required means they did it wrong.
Ooh surprise result...just kidding. But they did sort of bury the lead. It's a first person shooter game. Let me put it this way. If I'm steering a car in a game, I'd rather have a 16-level variable sensitivity joystick instead of a single state key on a keyboard. It's just more accurate and better. If I'm shooting a gun, pseudo-absolute positioning from a mouse beats the crap out of relative positioning from a joystick. Aiming a gun with a joystick is like driving a car with your ass instead of your hands. Yeah, you can sort of get it done and pretend you're good at it but if you were doing it the correct way, you'd do better.
So resolution, screen tearing, FPS, prettiness, all that is great and everyone knew PCs were faster but the game really crashes and burns when you consider the thumbsticks you're forced to use. That just simply is not how you control a gun.
On Titanfall's release day, I posted a user review on Metacritic giving the game a zero, saying that I got a refund on Origin (they have a return policy for games, lucky me) and that I felt that the game was basically a super-modded Call of Duty - a sentiment that has been echoed even by more traditional gaming outlets. I also mentioned that when it comes to liking or disliking TItanfall, there are two types of players, 1) players who still enjoy Call of Duty and 2) players who don't. If you still enjoy the old CoD gaming formulas, give this game a try, otherwise pass on it. After a couple of days, the review was taken down, presumably because it was considered trolling? Not sure. I couldn't have been more honest.
Titanfall is not a great game, but opinion aside - some odd facts. Has anyone noticed that the textures on the PC version almost seem excessively low res? I find this particularly baffling. The other thing that troubles me is that Vincent Zampella aparently tweeted on October 29th that he wasn't aware that Titanfall was going to be an Xbox One exclusive until just then (http://www.gameranx.com/updates/id/18380/article/titanfall-perpetually-a-microsoft-exclusive-respawn-unaware-ea-made-a-deal/). So, the only way he could have been unaware is that they were already working on a PS4 version and that the exclusivity deal announced in October quashed it. It just feels like a couple of these points kind of add up that Microsoft needed to make sure that it was exclusive and that the PC version wouldn't outshine the Xbox One version in the inevitable side-by-side comparisons. And, for its part, I must confess that I'm hard pressed to find much difference inthe Xbone-to-PC side-by-side videos.
In the end, I think the effort was wasted. There weren't many players broadcasting Titanfall on Twitch last night. And, as an avid gamer, it just feels like a lot of jockeying when versions of already-finished games are stopped with exclusivity contracts. I just can't get behind the Xbox One platform at all.