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Oppo's New Phone Hits 538 PPI

itwbennett (1594911) writes "Oppo Electronics has taken off the wraps on its first LTE phone, and it packs more technology than most if not all laptops. The Find 7 is a 5.5" phone and is the first to support 2560 x 1440 resolution [538 PPI] (by comparison, the Samsung Galaxy S5 has 441 PPI). 'Another striking and unique feature of the phone is its 2.5GHz quad-core Qualcomm Snapdragon 801 processor,' writes blogger Andy Patrizio. 'This is Qualcomm's first chip to feature its Gobi True 4G LTE World Mode, supporting LTE FDD, LTE TDD, WCDMA, CDMA1x, EV-DO, TD-SCDMA and GSM4. Translation: this phone will work on LTE all over the world.'"

217 comments

  1. approximately the resolution of an adult eye @ 1' by raymorris · · Score: 3, Insightful

    It seems current phones like the two mentioned in TFS are approximately the same resolution as our vision. For an adult human, 400-600 is about the limit of what we can detect.

    I guess screen resolution is now at the point cameras have been for a few years - any resolution higher than about 4 megapixels is wasted unless the photo is enlarged considerably. (Or one portion is enlarged aka "zoomed in").

  2. Industry standard dock. by Anonymous Coward · · Score: 0
    I suppose it's hopeless to push for an industry-standard phone dock so we can attach these to power, monitors, keyboards, storage and mice?

    One of these could easly reeplace a desktop computer for 99% of people in the world.

    1. Re:Industry standard dock. by cbhacking · · Score: 1

      If it wasn't for the semi-crippled OS, I'd agree. Android with traditional PC peripherals isn't a great experience, either in terms of the OS (things like full-screen-only apps and a swipe-oriented UI) or apps (relatively small finger movements on a touchscreen translate to significant mouse movements on a big display, and many apps will have very poor support for non-touch input).

      On the other hand, simply in terms of the hardware, this thing is a more-than-adequate replacement for a PC. Even given the differences in actual operations per clock cycle between Krait ARMv7 chips and something like Core i7 x64 chips, 4x 2.5GHz is a crapload of computing power. 3GB of RAM (presumably because the CPU is still only 32 bit) is a weak spot, and the GPU still really can't compete with desktop GPUs (although it might compare reasonably with Intel's integrated graphics? Which would be fair since it's itself integrated). For most purposes, though, it's a machine with good-to-fantastic specs.

      --
      There's no place I could be, since I've found Serenity...
    2. Re:Industry standard dock. by TheRaven64 · · Score: 1

      I'd love to see Thunderbolt connections on phones. The connector is just about small enough for a phone and provides DisplayPort and enough PCIe bandwidth for a disk controller and a USB hub. Perhaps someone could come up with a connector that was slightly thinner (and wider) and contained Thunderbolt and power.

      --
      I am TheRaven on Soylent News
    3. Re:Industry standard dock. by Anonymous Coward · · Score: 0

      Still better than Windows 8.

    4. Re:Industry standard dock. by RyuuzakiTetsuya · · Score: 1

      Here you go.

      Supports up to 4K displays, USB OTG, and device charging.

      --
      Non impediti ratione cogitationus.
    5. Re:Industry standard dock. by Anne+Thwacks · · Score: 1

      Where do I put the damn SCSI card?

      --
      Sent from my ASR33 using ASCII
    6. Re:Industry standard dock. by cbhacking · · Score: 1

      ... in the e-waste bin, along with the other relics of the 90s?

      --
      There's no place I could be, since I've found Serenity...
  3. Stupid by gweihir · · Score: 4, Interesting

    This is a stupid race for the higher number. Unfortunately they will find people that buy this thing because of this completely meaningless "feature". Unless people start carrying around large magnifiers, this will not even be visible in direct comparison.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Stupid by Anonymous Coward · · Score: 0

      Maybe it is a stupid race right now, but when we are hitting about 50,000 ppi you will be jumping for joy. This is the resolution needed to make an actual holographic display, not the auto-stereoscopic displays that you may have seen before.

    2. Re:Stupid by AmiMoJo · · Score: 1

      I'll reserve judgement until I have seen it, because I'm one of those freaks who can tell the difference between 1080p and 4k, but I do tend to agree with you. 1080p on a screen that small looks fantastic and adding more pixels would just seem to be wasting GPU power (although games could use 1080p and simply scale up). I'm not ruling out that it looks nice though, as again I'm one of those people who can see the ugly anti-aliasing on iPad "retina" displays, so maybe this will finally be like a real printed 600 DPI image.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:Stupid by Anonymous Coward · · Score: 0

      Yet I would kill to have those kind of resolutions on my 12" laptop.

    4. Re:Stupid by JavaBear · · Score: 1

      They won't be happy before they put a 4K screen on a 5" unit.
      Then they'll aim for 6K or 8K, just because the number is larger.

    5. Re:Stupid by Anonymous Coward · · Score: 0

      It is _allways_ a stupid race for the higher number.

    6. Re:Stupid by TheRaven64 · · Score: 1

      Flat panel screens have the same yield issues as ICs (the process for creating them is vaguely similar). If you go from a 4" screen to a 8" screen, you quadruple the area, which quadruples the chance that there'll be a manufacturing error that will result in a dead / stuck pixel. This means that your yield drops by a factor of four.

      Eventually, some one will figure out a way of creating really big panels and then cutting them to size, and then we'll have a large variety of screen sizes depending on where the defects happen to lie in a particular run.

      --
      I am TheRaven on Soylent News
    7. Re:Stupid by AbRASiON · · Score: 1

      Perhaps so in regards to the PPI of the display, however the 4G / LTE features discussed in the summary are quite impressive, a proper worldphone.

      Also, sooner or later, we'll reach a point where the PPI doesn't need to increase, I'd hazard a guess that 450+ PPI is going to be completely exceptional. I doubt you're going to see them focusing on going much higher than what this one has attained.

    8. Re:Stupid by Joce640k · · Score: 2

      $599 isn't expensive for a phone?

      --
      No sig today...
    9. Re:Stupid by jellomizer · · Score: 1

      After Apples "Retna" display DPI their isn't much of a reason to go much higher. For conventional displays.

      That said I am not saying we shouldn't be making higher res displays. But the application of the technology should go to different areas. Such as smaller projectors.

      I have an old iPhone 4. And the display is as sharp as any of the newer phones.
      What they need to focus more on now is speed,battery life and if you are going to make the GPU better we need more 3d acceleration features. But we don't need to spend money on a higher dpi that will not give us any benefit other than sucking more battery and slowing the phone down.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    10. Re:Stupid by jones_supa · · Score: 1

      Yet I would kill to have those kind of resolutions on my 12" laptop.

      There are already laptops which pack 1920x1080 and even 2560x1440 resolution into a 13.3" screen. However desktop operating systems do not have very good DPI scaling yet, so that kind of machines are quite painful to use.

    11. Re:Stupid by meustrus · · Score: 2

      If you go from a 4" screen to an 8" screen, with the same number of pixels, your yield will *not* drop by a factor of four. A lower DPI screen is less likely to have defects. I'm not sure exactly how much it might drop though, or if the yield might even increase.

      --
      I sometimes ask revealing, often ignorant-seeming questions. Maybe they're harder to answer than you think.
    12. Re:Stupid by meustrus · · Score: 1

      God dammit when will these resolutions be available on normal-sized desktop screens? If they can pack 2560x1440 into a 5" screen for $600, why does it have to cost more than that to get any desktop monitor with that many pixels? It shouldn't have to be 27". All kinds of laptop screens are racing towards 4K-like resolutions, but you simply cannot get the same 3200x1800 resolution at any size on the desktop you can in 14" laptops. At least until you get to 4K TVs.

      2560x1440 or even better, 2560x1600 is a magical resolution for a computer screen. It's the resolution where you can fit two programs side-by-side with a full 1280 pixels of horizontal space, which has been the standard available for the last 15 years. Unless something is designed for wide screens (and then hey, it will probably scale to the whole massive space of your desktop) it's like having two screens side-by-side, except with amazing vertical space, no bezel in the middle, and a cinematic capability for displaying video and games.

      This screen resolution is practical on a desktop computer. If we can get it on 5" screens where it's nothing more than marketing (more than 300dpi is a waste) why can't we get it somewhere useful?

      --
      I sometimes ask revealing, often ignorant-seeming questions. Maybe they're harder to answer than you think.
    13. Re: Stupid by Anonymous Coward · · Score: 0

      You are probably more of an idiot than a freak because "I can tell 4k from 1080p" is a meaningless statement without screen size and distance.

    14. Re:Stupid by cbhacking · · Score: 1

      $290 including DHL express shipping from Soeul gets you a 27" 2560x1440, as of Nov 2012. It's awesome.

      --
      There's no place I could be, since I've found Serenity...
    15. Re:Stupid by cbhacking · · Score: 1

      It's squarely in middle of the "high-end" smartphone range. Yeah, it's expensive "for a phone". It's even "an expensive smartphone". But it's not at all unreasonable for a smartphone, and it's a bit less than than some smartphones with significantly lower specs.

      --
      There's no place I could be, since I've found Serenity...
    16. Re:Stupid by Anonymous Coward · · Score: 0

      Well, this guy agrees with you Ballmer Laughs at iPhone

    17. Re:Stupid by Anonymous Coward · · Score: 0

      However desktop operating systems do not have very good DPI scaling yet, so that kind of machines are quite painful to use.

      Now, this I don't understand. Graphical took kits like Motif, and Display PostScript systems like NeXT and NeWS, even in the early 90's used pixel independent methods for sizing widgets. It almost makes me cry when I think of the lack of progress, or even regression because of Microsoft and the PC.

    18. Re:Stupid by Anonymous Coward · · Score: 0

      you simply cannot get the same 3200x1800 resolution at any size on the desktop you can in 14" laptops. At least until you get to 4K TVs.

      Dell P2815Q? Samsung U28D590P? Dell UP3214Q? Asus PQ321QE?
      All of those are 3840x2160, not one is a TV.
      Oh, and the first 2 are $600, the sum you claim you can't even get a 2560x1440 for.

    19. Re:Stupid by TheRaven64 · · Score: 1

      I don't think I, the grandparent, or anyone else was talking about lowering the pixel density, we were all talking about larger screens with the same pixel density.

      --
      I am TheRaven on Soylent News
    20. Re:Stupid by Anonymous Coward · · Score: 0

      I have an old iPhone 4. And the display is as sharp as any of the newer phones.

      No, its not. I can easily tell the difference, the text on the Nexus 5 is much crisper. I suppose if you always hold the phone 12-18 inches away from your face that is true, but that isn't how far away I normally hold it when reading, its more like 6-8 inches.

    21. Re:Stupid by Anonymous Coward · · Score: 0

      I'm thrilled each time I see a higher resolution on displays. Not because I give a rip about phones (my phone has a 480x800 display), but because I look forward to their application in virtual reality headsets. Eventually, in conventional glasses or even contact lenses. I'm sure the Occulus Rift guys are very happy to hear about this screen's resolution.

    22. Re:Stupid by tlhIngan · · Score: 1

      we were all talking about larger screens with the same pixel density.

      Even worse, as high pixel densities mean small thin wires in the screen. And electron mobility velocity (which is inversely proportional to cross-sectional area) is much slower in high-dpi screens. So instead of your "5ms refresh" you can easily be talking about 50ms or more (that's only 20hz refresh) Or more.

      What works at 5" fails miserably once you scale up.

      Plus, it's a bit of a wank to have 300dpi for a screen that's 24" away from your eyes - 300dpi is fine at 12" for a phone, but further than that, it's also pointless.

    23. Re:Stupid by meustrus · · Score: 1

      I know you were talking about equal pixel density, but I don't think AC was:

      Yet I would kill to have those kind of resolutions on my 12" laptop.

      "Resolution" generally refers to the number of pixels on the whole screen, not the number of pixels per area. So the field of a 12" screen at 2560x1440 will not drop by over a factor of four over a 5" screen at 2560x1440. I get your point though that a 12" screen more like 6400x3600 to have a similar DPI would have a terrible yield.

      --
      I sometimes ask revealing, often ignorant-seeming questions. Maybe they're harder to answer than you think.
  4. Meh. Slashvertizement? by digitalchinky · · Score: 0

    Aside from the screen it doesn't really offer anything new. Most of the leading manufacturers have had similar devices for the last 5 months or so.

  5. Battery life? by CoolGopher · · Score: 4, Insightful

    Okay, what about battery? Does it last a few weeks on a charge like a good old Nokia? If not, why not? Why this incessant focus on processing power? Having to charge my phone daily (or more frequently!) is where the pain is if you ask me.

    1. Re:Battery life? by bluec · · Score: 3, Insightful

      Yeah plugging it in at night and unplugging it in the morning is a real pain huh? It doesn't last as long as an old Nokia because it consumes more power and battery capacity is restrained by physical density, size, and cost. C'mon, charging your phone once per day is hardly a pain and for the vast majority is a completely insignificant cost compared to the benefit of the increased functionality that a power hungry smartphone has over an old Nokia dumb phone. If you'd rather trade off all those features for only having to plug it in once a week then crack on and buy a dumb phone.

    2. Re:Battery life? by RR · · Score: 1

      C'mon, charging your phone once per day is hardly a pain and for the vast majority is a completely insignificant cost compared to the benefit of the increased functionality that a power hungry smartphone has over an old Nokia dumb phone.

      I didn't study technology because I wanted to be satisfied with the status quo. Right now, you cannot eat your cake and still have it, but what if you could?

      I upgraded my phone because I wanted greater functionality. (Actually, I upgraded because I wanted the very cheap monthly plans on Republic Wireless.) I now have to plug my phone in every night instead of two to three times a week. The Moto X already has compromised specs to get very good battery life, and I only ran out of battery once after doing a 2-hour Google Hangout with video. I would not mind staying with this amount of power, but increasing battery life even more.

      --
      Have a nice time.
    3. Re:Battery life? by Anonymous Coward · · Score: 0

      powerful, thin, long battery life
      pick any two?

    4. Re:Battery life? by Anonymous Coward · · Score: 3, Insightful

      if your life is so predictable that you reliably have the privilege of plugging it in every 15-20 hours I feel sad for you.

      Such as sleeping at night in a place where there is electricity? Yes, pity me.

    5. Re:Battery life? by AmiMoJo · · Score: 1

      Really? Like most people I work 5 days a week and I'm surrounded by chargers. I am mostly wireless but if I needed to I could charge via cable at work. My car has a wireless charger. It's really no big deal, especially considering all the benefits I get from having a Nexus 5 instead of a Nokia dumbphone.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    6. Re:Battery life? by wjcofkc · · Score: 1

      It has a 3000mAh battery. That's actually pretty substantial for a phone.

      --
      Brought to you by Carl's Junior.
    7. Re:Battery life? by DarwinSurvivor · · Score: 3, Insightful

      What about trips to the cabin, hiking, hunting, fishing, camping with the scouts, etc?. As a scout leader I need my phone on during outings in case of emergency (either with us or from home) and having my phone only last 24 hours is simply not an option.

    8. Re:Battery life? by Anonymous Coward · · Score: 4, Interesting

      What about trips to the cabin, hiking, hunting, fishing, camping with the scouts, etc?. As a scout leader I need my phone on during outings in case of emergency (either with us or from home) and having my phone only last 24 hours is simply not an option.

      Then get a different phone. No one said that everyone needed to have the same phone. I need a phone for taking videos several times a week, and uploading them to other people. I also tether to it for my primary non-work internet connection. I don't have a cabin. I don't have scouts to go camping with. Some places hiking and fishing do not require multi-day trips beyond "the grid". I live in a major European capital city -- rent is high enough that I can't afford to be elsewhere very often. Does not mean that I need pity from thatkid_2002 or anybody else.

      But if you're trying to get rid of that cabin for free, just let me know.

    9. Re:Battery life? by Luckyo · · Score: 1

      Unfortunately, not for a phone with this kind of a screen.

    10. Re:Battery life? by wjcofkc · · Score: 1

      My requirements for battery life might be less than others. I only care about getting through a day. It should also be mentioned that it has rapid charging technology. They are alleging you can charge 75% of the battery in 30-minutes. If that's true it's sounds like a decent compromise to me.

      --
      Brought to you by Carl's Junior.
    11. Re: Battery life? by MoonBuggy · · Score: 1, Informative

      The good thing about basic phones is that they were perfected years ago, so they're cheap now. If off grid emergency use is important, buy a Nokia 1100 and it'll last you a week - a couple of cheap batteries can easily extend that to a month, or a portable solar panel will make it indefinite.

      The emergence of power-guzzling pocket computers doesn't mean that the basic, long life, $30 phones don't exist any more, it just means they aren't getting headlines.

    12. Re:Battery life? by Anonymous Coward · · Score: 0

      Maybe you should stop checking your Facebook so much, buddy :-)

      My Samsung Galaxy S3 Mini gets around three days stand-by with light to medium use..

    13. Re:Battery life? by Kjella · · Score: 1

      Or you know you could just turn those features that suck power off. When I'm abroad I usually turn off data transfer, if I also don't use it for games or the GPS tracker or any of the other power hungry uses and limit it to being a call/text only dumb phone then it lasts ages on a single charge. And if that's still not enough, get a Powerstation XL and plug it in when and where you do sleep.

      --
      Live today, because you never know what tomorrow brings
    14. Re:Battery life? by geekmux · · Score: 1

      Okay, what about battery? Does it last a few weeks on a charge like a good old Nokia? If not, why not? Why this incessant focus on processing power? Having to charge my phone daily (or more frequently!) is where the pain is if you ask me.

      How many people do you know today that do NOT charge their cell phone nightly, regardless of battery type or strength?

      Yeah, I thought so.

      Basically everyone I know does this. And I have a feeling manufacturers have basically given up on battery life because of this shift in mentality.

      Regardless of battery type, design, or claims to last weeks, we're basically ALL in this same situation within 6 months of owning any new cell phone. Charging nightly now is the only way I am all but guaranteed to not run out of battery at any time. Many other users feel the same.

      And there are devices out there that last weeks on a single charge. They're called flip phones. And now you know where all that battery-sucking tech is.

    15. Re:Battery life? by swb · · Score: 1

      Scout leader? Maybe try "be prepared."

      Or better yet, maybe try to be a scout *leader* and teach your kids to survive off the grid, without modern gadgets, like, well scouts used to do.

    16. Re:Battery life? by swb · · Score: 1

      I don't remember flip phones having that great of a battery life.

      I know I charged my StarTAC nightly (IIRC, I had two batteries and the morning routine was to swap the spare into the phone). The early digitals I had after that weren't great, either, and I seem to remember buying the "extended" batteries for them, too. as well as always charging them over night.

      I don't really think my iPhone 5s is really that bad in terms of standby or even talk time battery performance. Maybe it is just "overnight charge" mental conditioning but I feel pretty good about 12 hours of light usage during the day and having 50%-ish battery left. I'm in the car a lot, and a ProClip holder with a charge cable/aux-in setup is as much about ease of use (making/taking calls, aux-in audio, not losing the damn thing between seats) as it is "needing" to charge it.

      But then again, I've always been an "overnight" charging/fresh batteries every day mentality since the 1980s using NICADs and NiMH AAs with cassette Walkmen. Always owned at least for rechargeable cells, always swapped fresh cells into the Walkman every morning and put yesterday's into the charger.

    17. Re:Battery life? by geekmux · · Score: 1

      I don't remember flip phones having that great of a battery life.

      I know I charged my StarTAC nightly (IIRC, I had two batteries and the morning routine was to swap the spare into the phone). The early digitals I had after that weren't great, either, and I seem to remember buying the "extended" batteries for them, too. as well as always charging them over night.

      I don't really think my iPhone 5s is really that bad in terms of standby or even talk time battery performance. Maybe it is just "overnight charge" mental conditioning but I feel pretty good about 12 hours of light usage during the day and having 50%-ish battery left. I'm in the car a lot, and a ProClip holder with a charge cable/aux-in setup is as much about ease of use (making/taking calls, aux-in audio, not losing the damn thing between seats) as it is "needing" to charge it.

      But then again, I've always been an "overnight" charging/fresh batteries every day mentality since the 1980s using NICADs and NiMH AAs with cassette Walkmen. Always owned at least for rechargeable cells, always swapped fresh cells into the Walkman every morning and put yesterday's into the charger.

      I was specifically talking about flip phones of today, the one area within the cell industry that was actually able to take advantage of newer battery tech to offer real battery life without having to sacrifice it for 273 features we didn't want or ask for. Unfortunately, demand will make them obsolete.

      And your mentality since the 1980s only further concretes my point about user mentality towards charging. This is why battery specs will likely remain static. People don't care anymore about multi-day battery claims because it's mostly bullshit once reality sets in, and manufacturers obviously care more about obscene display resolutions than battery life.

    18. Re:Battery life? by turp182 · · Score: 1

      I bring a 12 volt battery camping, 35 amp hours with 4 cigarette plugs available (30amp fuse on the main, 10 amps for each plug) in a marine battery case. I can power phone chargers, a laptop (using a 12 volt power cord, pretty efficient), fans, a bug zapper, and even an electric blanket (4 amps per hour, but auto-off after 30 minutes so it's only a 2 amp draw). I also have a quality 800/1600 watt inverter which can power most things I may bring except power tools (works great for charging power tool batteries).

      Yeah, it isn't hardcore camping, but I camp a lot (30+ nights per year), and with my kids (4 years old this year).

      This is probably overkill for your use case (for most everyone). But, it wouldn't be difficult to setup a smaller battery in the 5 to 7 amp hour range (5 pounds of battery). It would be far more portable and more than enough to charge a couple of phones for a three day weekend.

      You can also get a lightweight, foldable solar charger, here's one on Amazon with 2 USB ports for $70:
      http://www.amazon.com/Foldable...

      Just some ideas, there are plenty of ways to apply technology to power our technology when in remote locations. If only cell service was available everywhere...

      --
      BlameBillCosby.com
    19. Re: Battery life? by iamhassi · · Score: 1

      Lol I wish smartphones lasted 15-20 hours with normal use, or maybe it does if I don't use it for 15 hours? I'm sorry but I bought this thing to actually use it. When it can play a game and run gps software for 20 hours straight then I will be happy, until then the batteries suck. Maybe that's why nokia brick phones lasted so long, no gps or clash of clans to suck the battery dry in a few hours.

      --
      my karma will be here long after I'm gone
    20. Re:Battery life? by meustrus · · Score: 1

      I should hope the scout leader doesn't need the phone to play Angry Birds during the camping trip. If it is for the sole reason stated - emergencies - then having contact with the rest of the world is a very important safety precaution. Just because it didn't exist before doesn't mean it should be foregone. Emergency communication can save your life in situations where before cell phones the rescue teams would find corpses by the time they knew to look.

      --
      I sometimes ask revealing, often ignorant-seeming questions. Maybe they're harder to answer than you think.
    21. Re:Battery life? by umafuckit · · Score: 1
      Then either: A) get a USB battery pack and charge as needed. B) get an older-style phone with longer battery life.

      What's the point in complaining that a product doesn't match your specific use-case. It's up to you to choose one that does.

    22. Re:Battery life? by thegarbz · · Score: 1

      I do a lot of hiking / camping both out in the bush and country as well as on sandy islands with no power source. Here's a few tips:

      a) If you only need your phone for emergencies then don't turn it on. It'll last your the entire trip.
      b) If you only need to receive calls too then disabled 3G/4G/LTE. That will buy you about 1-2 days of additional battery life.
      c) Disable any apps that you would normally use when not camping. Background applications use a lot of idle charge.
      d) If you're out of coverage then turn flight mode on. Your phone will die very quickly if it's sitting there blasting "Hello? Is any tower there?" at full volume.
      e) If you don't have an iPhone, take a spare battery.
      f) If you have an iPhone get a USB battery pack, you should be able to get one the size of a modern phone which will keep your phone alive for about a week.
      g) Take a solar charger with you if your electronic gear is critical, or if you have a vehicle then a wire up your cigarette socket so it provides power even when the car is off.

    23. Re:Battery life? by Anonymous Coward · · Score: 0

      Yeah, exactly. It's like saying "I like this bed, but it's just wrong for me, because occasionally I go backpacking and it won't fit in my bag". People who go backpacking have gear specific for the job: a portable stove, a sleeping bag, water filtration system, etc. Adding to that a phone with a seven day battery life will cost you less than any one of the items already mentioned. And btw, there are many products for phone charging if you insist on playing video games while camping. Some are solar, some are based on combustion.

    24. Re:Battery life? by Anonymous Coward · · Score: 0

      It is a massive pain in the ass to charge these modern phones
       
      I've heard of first world problems but this one takes the cake. I wonder how you feel about such obstacles in day to day like like putting gas in your car and having to use an actual physical key to unlock a door.
       
      Where I come from we must look like barbarians for having to push a lawn mower to cut the grass.

    25. Re:Battery life? by geekmux · · Score: 1

      What about trips to the cabin, hiking, hunting, fishing, camping with the scouts, etc?. As a scout leader I need my phone on during outings in case of emergency (either with us or from home) and having my phone only last 24 hours is simply not an option.

      Says the "Survivor"...Damn, I'm still laughing over the whining here and the irony of your name.

      Sorry, but this read exactly like a script line for the Kardashians Go Camping. I mean damn, what in the hell do you actually do in the woods to deal with emergencies before cell phones came about? Ever think to teach scouts some REAL world experience that they'll need in the future, such as what to do when you do not have a cell phone available?

      Nevermind. Sounds like you can't even survive without one.

    26. Re:Battery life? by Miamicanes · · Score: 1

      > Why this incessant focus on processing power?

      Because modern webapps depend on Javascript for everything, and Javascript completely sucks on most current mobile platforms. Like it or not, a webapp that uses Javascript to render itself into an empty [body/] tag's DOM needs a metric shit ton of ram and a fast, multi-core CPU. Unfortunately, that description now includes a large plurality of the web sites that we use today.

      The solution isn't to make our phones slow and laggy to maximize battery life. The solution is to give our phones bigger batteries so they can keep chugging along at full speed all day, remain alive overnight, and have enough power left to get you through breakfast online.

      10-15 years ago, nobody bitched about the size or weight of a Palm Pilot or PocketPC. Our phones have now grown to the approximate length and width of a turn of the century PDA, but there's still an industry-wide unhealthy obsession with being thin and light at all costs. I'd LOVE a phone with the approximate dimensions of a 2001 iPaq that fills most of its interior with 12,000mAH or more of lithium ion goodness.

    27. Re:Battery life? by Miamicanes · · Score: 1

      > Unfortunately, not for a phone with this kind of a screen.

      Fortunately, Oppo listened to the feedback from people who saw the Find 5, and wisely gave it a removable battery (as well as LTE and microSD). So, you'll be able to buy a nice, big, beefy 6,000-8000mAH+ aftermarket battery for it. Or buy a half-dozen spare regular batteries from someone on eBay, and swap them out as needed throughout the day and night.

    28. Re:Battery life? by Miamicanes · · Score: 1

      > My Samsung Galaxy S3 Mini gets around three days stand-by with light to medium use..

      ROFLMAO. How the other half lives...

      I've managed to wring my Galaxy S3's stock battery dry in about 2 hours, and would estimate that my ~3,000mAH Seidio extended battery is good for about 5 hours of really hardcore use (though it usually doesn't fall below 10% until an hour or two before I'm ready to go to bed).

      Admittedly, part of the reason my battery life is so bad is because I have zero tolerance for touch-latency or lag. I have my kernel tweaked to keep the CPU running full-bore if I've turned on the display within the past 5 seconds, or touched the screen within the past 10 seconds. The basic strategy is "ramp up to max speed at the slightest hint of upcoming interactive use, but allow it to slowly reduce the speed if I go for more than 5 seconds without touching the screen, or allow it to rapidly slow down & go to sleep if I actually turn off the display. It's spoiled me. Using a S3 with a stock ROM and normal CPU governor feels like I'm slogging through wet concrete. The truth is, 99% of the lag people complain about with Android phones is due to CPU-throttling. Force it to run at full-bore, and the lag magically goes away.

    29. Re:Battery life? by cbhacking · · Score: 1

      Sure, but a smartphone will last plenty long enough under those conditions. Turn off automatic sync and background processes ("battery saver" mode) and I can get three weeks on my phone, assuming I leave it idle (calls and SMS will still go through). I have a dedicated (and better) camera for photography needs. There's nothing else I need the phone for, and data signal tends to suck in the mountains anyhow (around here, I can only get EDGE except in more popular areas like big ski resorts).

      --
      There's no place I could be, since I've found Serenity...
    30. Re:Battery life? by DarwinSurvivor · · Score: 1

      One thing most people don't know (or just forget) that when a phone is in a low-signal area, it automatically boosts the transmit power and can kill a 3 day battery in 12 hours. Even if you aren't using the phone, it still transmits in order to maintain its connection to the cell tower.

    31. Re:Battery life? by DarwinSurvivor · · Score: 1

      I wasn't complaining about this particular phone, but bluec's assumption that there is no use-case for a phone that lasts more than a day.

    32. Re:Battery life? by DarwinSurvivor · · Score: 1

      When you are taking young people (under 13) on extended camping trips, there are expectations of preparedness that are no longer met by "we will build a signal fire and hope somebody finds us before johnny dies from the bear attack, poisonous mushrooms, snake bite, appendicitis, etc." Yes, we work hard to prepare ourselves, and the youth, for these trips, but sometimes shit happens (I know someone who got appendicitis in the bush) and we need to take every reasonable precaution. While most of these issues can be solved with something like a SPOT, we also get a lot of parents now that expect to be able to get ahold of their child should something happen at home (relative in the hospital, etc).

    33. Re:Battery life? by Anonymous Coward · · Score: 0

      No, it's still a 4 amp draw for 30 minutes meaning 2Ah of capacity is pulled.

      Of course, the higher the load over shorter time, the actual energy drained from the battery is higher since batteries tend to have less Ah available than the C/20 rating after having a high amperage load attached.

    34. Re:Battery life? by Anonymous Coward · · Score: 0

      You've obviously never used a smartphone. It will last a week if you only use it as a phone. Don't turn on the screen, turn off wifi and bluetooth, and it'll go a long time. Turn on airplane mode and it'll go for probably 2 weeks.
      I took my 2 year old iPhone 4 on a week long paddling trip. Airplane mode, used it for some mapping and time and alarms. After 4 days it was ay 70% battery left.

    35. Re:Battery life? by thatkid_2002 · · Score: 1

      Of course, but even then battery life is dismal.

  6. Obligatory by BlackPignouf · · Score: 2
    1. Re:Obligatory by Anonymous Coward · · Score: 0
  7. Poor Engineering Trade-off by Anonymous Coward · · Score: 0

    Who needs a 2560x1440(3.7m pixels) resolution on a 5" display? 1600x1080(1.7m pixels) is more than enough for anything that goes in my pocket. In fact, I was perfectly happy with my old 720p phone and even with great eye-sight, I can't tell the difference when comparing them side-by-side. What I want is a phone with great battery life and good performance in games. The energy and GPU time wasted in rendering approximately twice as many pixels(1.7m vs 3.7m) does nothing for me.

    1. Re:Poor Engineering Trade-off by FaxeTheCat · · Score: 1

      What I want is a phone

      Seems most manufacturers (and users?) forgot the "phone" bit. A good old dumb Nokia beat all of them when it comes to voice quality and coverage.

    2. Re:Poor Engineering Trade-off by CastrTroy · · Score: 2

      Yep. My next phone is going to be the simplest phone I can get with tethering. If I want a mobile computer, I'll use my tablet or laptop. I want a phone I don't have to worry about, and that has a battery that lasts more than 16 hours.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Poor Engineering Trade-off by Luckyo · · Score: 1

      I'd go even further. Because of this focus on amount of pixels rather than quality, we're not getting quality content. Modern mobile GPUs could probably push PS3/XB360 quality graphics at 480-720p. We could have had a controller-like phone holder and play previous gen console games on the phones if not for this fetish.

      Instead all you get is crap like angry birds, flappy bird and so on. Deus Ex game mobile game was so terrible, it wasn't even funny, and it really, REALLY tried to push the envelope as much as possible with the format - it looked worse than most PS2 games. It's essentially impossible to make a good looking game on mobile today, because if you're going to support the native resolution, you have to make graphics quality awful to make mobile GPU able to play it.

      It would be awesome if 480p or 720p would the most popular resolution, GPUs would continue to grow in power and we would have xb360/PS3 games ported to phones because there would actually be enough power to run them without massive changes.

    4. Re:Poor Engineering Trade-off by FaxeTheCat · · Score: 1

      My next phone is going to be the simplest phone I can get with tethering.

      Unfortunately, I have not found a simple phone with tethering. Not that I have looked too hard, but it seems that the basic models do not have it.

    5. Re:Poor Engineering Trade-off by Anonymous Coward · · Score: 0

      Try the Moto X -- it's actually innovative without fighting the spec war.

    6. Re:Poor Engineering Trade-off by Miamicanes · · Score: 1

      > Seems most manufacturers (and users?) forgot the "phone" bit.

      What's this "phone" thing people keep talking about? You mean that old legacy "voice" mode that nobody uses anymore? Ew... Voice calls just seem so rude and intrusive.

    7. Re:Poor Engineering Trade-off by Miamicanes · · Score: 1

      Mobile games don't suck because the displays are too high resolution... they suck because it's nearly impossible to buy a phone with proper analog & digital gamepads and buttons.

      Touchscreens are unfit controls for anything that requires hair-trigger muscle memory responses, and accelerometers/gyros would only be suitable in some scenarios if the display you're looking at weren't part of the same slab being tilted. And the few devices that DO have gamepads make too many compromises for the sake of having a thin profile, and destroy most of the advantages of having a real gamepad in the first place. It's like manufacturers think that things like tactile snap and accuracy cease to matter the moment you add a radio modem to your pocket videogame system.

    8. Re:Poor Engineering Trade-off by samwichse · · Score: 1

      Pretty much any wifi-having unlocked smartphone from several years ago should have it.

      I've got an old Samsung Nexus S with a big fat battery back on it (1400mah battery->3800mah). I can pop my SIM in it and use it as a USB or wifi modem that can also make phone calls forever.

      The downside is... no LTE. But it's cheap.

  8. Re:WTF! No posts?!?! by davester666 · · Score: 1

    LTE = Limited Technical Evaluation

    You don't really need to worry about it until the wireless carriers finish evaluating it.

    --
    Sleep your way to a whiter smile...date a dentist!
  9. Give us better battery life by slacka · · Score: 2

    It is ridiculous to put a such a high resolution display on a tiny screen. I just recently upgraded from a 720 Nexus 4 to a 1080 Nexus 5. I have great vision and side-by-side, I can't tell the difference between the two screens for fine text or pictures. While this phone is a great value, the battery life is terrible and the games run no better than their predecessor. If I had a choice, I'd much rather have the N5 with my old N4's 720p screen.

    1. Re:Give us better battery life by Anonymous Coward · · Score: 0

      Agreed. Just exchanged my old 3GS (with a fresh battery) against the Nexus 5. The battery life is truly horrible. The radio module sure might be intended for wireless operation, but the power supply damn well isn't.

    2. Re:Give us better battery life by ifiwereasculptor · · Score: 1

      I hear you. LG's G2 is pretty much the same device as the nexus 5 but has a ~25% larger battery to accomodate the humongous display. It seems that pretty much the only companies not shooting for the highest specs possible today are Apple and Motorola, and they are both making pretty solid devices nevertheless. I also own a Nexus 4, and I'll hold out on upgrading until I see a Moto X2 or something like that. In fact, I was thinking about "upgrading" to a less powerful phone, like the Moto G, because shit, my Nexus 4 is underclocked to 1026MHz, undervolted and it still never lags, but drains my battery like mad. I love it, but only until the low battery alert pops up. Can't imagine making the switch to a device with a 1080p screen and 2.5 GHz quad-core processor.

    3. Re: Give us better battery life by Anonymous Coward · · Score: 0

      If you really have a g2 then something is wrong... On a stock ROM I can regularly get 48 hrs with about 5-6 hours screen on time.
      I went from a galaxy nexus (~300ppi) to the lg g2 (~400ppi) and the difference is obvious at every distance I normally use my phone at.

    4. Re:Give us better battery life by Idbar · · Score: 1

      Second this. It feels like the number race of PC's of years ago: "This one has more pixels", "This one more GHz", "This one more MBs". But nobody seem to care about more autonomy.

      Did they bring in all the marketing guys from the 90s? I guess is what all those tech reviews with meaningless astroturfing performance tests have given us. "Hey this phone can decode and re encode 4k videos on the fly! while you play angry birds!" WHO CARES if it's going to get hot as hell and die in 1.5 hours?

    5. Re:Give us better battery life by tlhIngan · · Score: 1

      I hear you. LG's G2 is pretty much the same device as the nexus 5 but has a ~25% larger battery to accomodate the humongous display. It seems that pretty much the only companies not shooting for the highest specs possible today are Apple and Motorola, and they are both making pretty solid devices nevertheless. I also own a Nexus 4, and I'll hold out on upgrading until I see a Moto X2 or something like that. In fact, I was thinking about "upgrading" to a less powerful phone, like the Moto G, because shit, my Nexus 4 is underclocked to 1026MHz, undervolted and it still never lags, but drains my battery like mad. I love it, but only until the low battery alert pops up. Can't imagine making the switch to a device with a 1080p screen and 2.5 GHz quad-core processor.

      My friend got a Nexus 5 recently. The screen is nice, but I tried to use it and found it unusably big. Because the 5" screen on it is much too large for me. I have big hands, and yeah, if I use it two-handed, it's great. But I don't. I use my phone in one hand very often.

      Two-handed use if great if I'm sitting down or something. But then why would I need a mobile phone? If I'm sitting at my desk at work, I have a work phone. If I'm sitting at home, I have a home phone.

      No, my phone is for when I'm out and about, and I might be looking at stuff or carrying stuff or trying to reach for stuff. And I have to be able to control my phone single-handedly - i.e., my thumb must be able to reach all four corners of the screen without repositioning the phone (because repositioning single-handedly leads to people dropping their phone. Doesn't matter if it survives or not, the less you drop it, the better). And I couldn't do it on his Nexus 5.

      In this pursuit of big screens that are nice and beautiful, well, these phones seem to start lacking stuff. Like usability on the move.

      It's a wonder why crime isn't up - trying to finangle a 5" screen on the streets is certainly a good opportunity for a snatch and grab - if you got to put your stuff down to do stuff on your phone, well, free stuff for passers-by.

      Second this. It feels like the number race of PC's of years ago: "This one has more pixels", "This one more GHz", "This one more MBs". But nobody seem to care about more autonomy.

      Did they bring in all the marketing guys from the 90s? I guess is what all those tech reviews with meaningless astroturfing performance tests have given us. "Hey this phone can decode and re encode 4k videos on the fly! while you play angry birds!" WHO CARES if it's going to get hot as hell and die in 1.5 hours?

      The problem is everyone wants to be a "measurebator" - my device has X GHz more than you, Y gigs, Z megapixels, etc. (Yes, it's a combination of measure and masturbator - people who get kicks from comparing numbers).

      And because all Android phones are pretty much the same as each other, it's the only way manufacturers can differentiate their phones from one another.

      It's also why companies like Apple don't bother anymore with specs - because everyone gets in their measurebating ways and declares a phone is "lousy" because it's only 1.6GHz instead of 1.8GHz.

      Nothing about how a phone performs, or how the UI reacts or anything. It doesn't matter if the software is optimized so a 1GHz CPU is more than adequate, while the 2.4GHz phone runs unoptimized software and is slower than molasses.

      Remember the benchmark fiasco? Same thing - people are measurebating.

  10. Better translation: by Anonymous Coward · · Score: 0

    This phone will work on many different cellular network technologies, including LTE, all over the world.

  11. Memo to phone designers by thatkid_2002 · · Score: 3, Insightful

    If a manufacturer proposed an average (dual core - last year's model is fine, 1GB RAM, 800x480 screen) phone that was affordable (no, really, $500 isn't affordable) with a big ass battery I would be like SHUT UP AND TAKE MY MONEY!

    I don't understand all these designers who are pushing devices *waaaay* past the capabilities of the batteries. Smart watches (other than the Pebble, they did it right!) are doing exactly this and it is making their product a complete joke.

    1. Re:Memo to phone designers by AmiMoJo · · Score: 2

      So why not just buy last year's phone that fits that criteria? Something like a Galaxy Note perhaps, since they have massive batteries.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re: Memo to phone designers by MoonBuggy · · Score: 2

      Get yourself a Moto G - the battery is good (although not astonishing: 1-2 days, rather than "oh shit, running out at 6pm"), the build quality and specs are excellent for normal usage (web, general communication), and they're dirt cheap compared to the competition.

    3. Re:Memo to phone designers by Anonymous Coward · · Score: 0

      Here you go: http://www.amazon.com/Huawei-Ascend-Y300-Unlocked-Android/dp/B00F3SJJRO/ref=sr_1_2?ie=UTF8&qid=1395551402&sr=8-2&keywords=huawei+y300

      Battery life is good, or get a spare battery.

    4. Re: Memo to phone designers by thatkid_2002 · · Score: 1

      A Moto G with a BIG ASS BATTERY(tm) is what I am talking about.

  12. Battery life? by thatkid_2002 · · Score: 0, Troll

    It is a massive pain in the ass to charge these modern phones, and if your life is so predictable that you reliably have the privilege of plugging it in every 15-20 hours I feel sad for you.

  13. Age by Anonymous Coward · · Score: 0

    Both these guys saying stupid and crbbing about battery life must be 40 plus?

    1. Re:Age by maroberts · · Score: 1

      Both these guys saying stupid and crbbing about battery life must be 40 plus?

      Your point is? As a 49 year old I love my all singing all dancing Samsung Note, I like tablets (my family has 3), I like laptops (2). But because of the crappy battery life of all of them I keep a very basic mobile switched off close to hand just in case of an emergency. All of the rest aren't happy unless their charging port has a USB cable/ charger in its ass.

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    2. Re:Age by Anonymous Coward · · Score: 0

      Both these guys saying stupid and crbbing about battery life must be 40 plus?

      And if they are, your point is?

      We X'ers are sick and tired of whiny millennial hipsters who think everything has to be a millimeter thick slab of translucent glass devoid of buttons and battery life.

  14. Re: approximately the resolution of an adult eye @ by whisper_jeff · · Score: 5, Informative

    For an adult human, 400-600 is about the limit of what we can detect.

    No.

    For most average human adults, the limit is about 300 dpi.

    Speaking as a graphic designer with over two decades of experience, there is a reason that graphic designers have always targeted a print resolution of 300 dpi for colour images.

    How 400-600 entered the conversation is beyond me. The percentage of people who can visually tell the difference between a 300 dpi output and anything higher than that is very, very small. The number of people who can spot the difference at 400+ is not even a consideration for discussion. I'm sure there are some who can but don't even vaguely think that they in any way represent the norm.

    Any manufacturer who targets a screen resolution above about 350 or so is just targeting big numbers for the marketing benefit - the average user will never be able to tell the difference.

  15. Re: approximately the resolution of an adult eye @ by cbhacking · · Score: 3, Interesting

    Sometimes people use their phones closer than 1' from their eyes, especially when trying to see detail (i.e. the times when high resolution helps). With that said, I really don't see any use for 538PPI. That thing has the resolution of my 27" monitor! Yeah, I'd like the monitor's resolution to be higher, I guess, but it's not needed. Meanwhile, that's 4x the resolution of my still-somewhat-large (4.8") phone. Now, I *would* like the phone's resolution to be a bit higher (it's just over 300PPI, but text vanishes into jumbled pixels before it gets too small to read) but most of the time I don't need it and probably wouldn't notice... aside from the higher power draw and worse framerates in games.

    --
    There's no place I could be, since I've found Serenity...
  16. Re: approximately the resolution of an adult eye @ by msobkow · · Score: 4, Insightful

    It is the pixel angle that makes the difference. 300DPI at two feet away is not the same as 300DPI at six inches. Whether you can see the difference in resolutions has a great deal to do with how you use a device, and how far away you hold it. Print media typically expects to be viewed at arm's length -- about 18 inches. I see many, many people holding their cell phones far closer than that.

    --
    I do not fail; I succeed at finding out what does not work.
  17. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 1

    based on that same train of thought, we should stop procuding any kind of digitally recorded sound with frequencies higher than 22khz as for most average human adults, the sound range is 20hz to 22khz

  18. Re: approximately the resolution of an adult eye @ by AmiMoJo · · Score: 4, Interesting

    I must be some of those lucky super-humans then because I can clearly see a difference between my old Galaxy S3 (305 PPI) and Nexus 5 (445 PPI). I wear glasses and think I need to go get a new prescription soon, BTW.

    Your experience as a graphic designer has mislead you. What you say might be true for print, but not for LCD/AMOLED screens. That's why ePaper displays often have relatively low PPIs but still look like paper - they have real ink blobs in them. It's to do with the slightly fuzzy edges of the spots in print, the slight bleed into the paper etc. smoothing the printed image out. Screens have hard edges to every pixel.

    The human eye does not work the way a lot of people seem to think it does. 300 DPI is not some kind of ultimate limit, and printer manufacturers know this which is why they usually interpolate up to at least 600 DPI and most people can tell that it looks better for small text.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  19. Complaining about this phone? by wjcofkc · · Score: 5, Insightful

    I am kind of surprised to see that the majority of posts are railing against this phone, mostly over the display resolution being so high. I'm thinking most people never made it past the summary. On top of what the summary lists, it has 3 gigabytes of ram, 32 gigabytes of internal storage, micro SD that can handle 128 gigabyte cards, 5 megapixel front facing camera, 50 (sorta) megapixel rear camera, 3000mAh removable battery. Rapid charging technology - going from 0 to 75% charge on a 3000mAh battery is pretty sweet.

    At a $599 retail price point? That's pretty remarkable. The only thing the article does not discuss in the graphics chip set but I'm willing to bet it's nothing to sneeze at.

    --
    Brought to you by Carl's Junior.
    1. Re:Complaining about this phone? by guises · · Score: 1

      Those are fine specs, but they get less impressive in a monstrously large phone like this one. After all, even a very small laptop would blow this away for both storage and performance and I doubt that this would fit comfortably in a pocket.

    2. Re:Complaining about this phone? by Anonymous Coward · · Score: 0

      Why? Does geekdom require cycling through a new $500 phone every twelve months? Stupid things deserve ridicule. There is NO POINT to 500+ ppi. Giant 5.5" phablets are ridiculous; when did we forego our ability to appreciate SMALL microelectronics. It has a 3000mAh car battery because it's radiating 30W of power cycling at 2.5 billion hertz. It's removable because you're going to need to carry two more to get through the day.

      $599 is not remarkable. It's typical. Remarkable would be $199.

    3. Re:Complaining about this phone? by Anonymous Coward · · Score: 0

      why to repost this day in slash history

    4. Re:Complaining about this phone? by Savage-Rabbit · · Score: 1

      I am kind of surprised to see that the majority of posts are railing against this phone, mostly over the display resolution being so high. I'm thinking most people never made it past the summary. On top of what the summary lists, it has 3 gigabytes of ram, 32 gigabytes of internal storage, micro SD that can handle 128 gigabyte cards, 5 megapixel front facing camera, 50 (sorta) megapixel rear camera, 3000mAh removable battery. Rapid charging technology - going from 0 to 75% charge on a 3000mAh battery is pretty sweet.

      At a $599 retail price point? That's pretty remarkable. The only thing the article does not discuss in the graphics chip set but I'm willing to bet it's nothing to sneeze at.

      There were no pictures of the thing in the TFA and no easily visible links so in case anybody wants to know what the thing looks like:

      http://en.oppo.com/products/fi...

      It's a nice minimalistic design. Dunno why I'd want a 2560 x 1440 pixel resolution in a phone that size but I'd still consider buying one too.

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    5. Re:Complaining about this phone? by Anonymous Coward · · Score: 0

      More performance is better from my POV as the sooner phones can replace desktops for some uses the better.

      With those specs all that's needed is an easy way to toggle between desktop and phone interfaces on the fly.

    6. Re:Complaining about this phone? by Anonymous Coward · · Score: 0

      I am kind of surprised to see that the majority of posts are railing against this phone, mostly over the display resolution being so high. I'm thinking most people never made it past the summary. On top of what the summary lists, it has 3 gigabytes of ram, 32 gigabytes of internal storage, micro SD that can handle 128 gigabyte cards, 5 megapixel front facing camera, 50 (sorta) megapixel rear camera, 3000mAh removable battery. Rapid charging technology - going from 0 to 75% charge on a 3000mAh battery is pretty sweet.

      At a $599 retail price point? That's pretty remarkable. The only thing the article does not discuss in the graphics chip set but I'm willing to bet it's nothing to sneeze at.

      I'm sure it is a great phone. But if you look at the specs on their web site, there are different models for different regions, and each model only supports 3 or 4 LTE bands. Apparently the Qualcomm chip needs something else to activate all the world's LTE bands.

    7. Re:Complaining about this phone? by Anonymous Coward · · Score: 0

      Those are fine specs, but they get less impressive in a monstrously large phone like this one. After all, even a very small laptop would blow this away for both storage and performance and I doubt that this would fit comfortably in a pocket.

      By the time you get done wrapping your (hundreds of dollars to replace) phone in a hardened and drop-proof case, most phones don't fit in a pocket these days anyway.

      I mean, have you seen skinny jeans these days? Air molecules struggle to fit into them, let alone your new giga-maga-tera-quad phone.

    8. Re:Complaining about this phone? by thegarbz · · Score: 1

      You would doubt incorrectly. As someone who hangs out with a lot of people who have jumped on the "phablet" bandwagon, there are much larger phones that comfortably fit into pockets. Even your typical skinny jeans holds a Galaxy Note II without issue.

    9. Re:Complaining about this phone? by Anne+Thwacks · · Score: 1
      More performance is better from my POV as the sooner phones can replace desktops for some uses the better.

      I presume you do not spend a lot of time designing/maintaining databases then. Massive numbers of pixels ON A HUGE SCREEN are ideal for SQL.

      What is the name of that app that allows people to write PHP by throwing cow-pats at the screen? (I know there must be one, cos most of the PHP I have seen looks like a pile cow dung!)

      --
      Sent from my ASR33 using ASCII
    10. Re:Complaining about this phone? by Miamicanes · · Score: 1

      > I doubt that this would fit comfortably in a pocket.

      Think again. The Find 7 was explicitly designed to minimize horizontal bezel. Its width is less than most phones that have screens a full centimeter smaller.

      I havne't personally laid my hands on a Find 7 yet, so I can't guarantee it will fit in a back pocket... but I'll be shocked if it's really too big to fit in the back pocket of an average, non-obese male wearing relaxed-fit jeans.

    11. Re:Complaining about this phone? by almitydave · · Score: 1

      I am kind of surprised to see that the majority of posts are railing against this phone, mostly over the display resolution being so high. I'm thinking most people never made it past the summary. On top of what the summary lists, it has 3 gigabytes of ram, 32 gigabytes of internal storage, micro SD that can handle 128 gigabyte cards, 5 megapixel front facing camera, 50 (sorta) megapixel rear camera, 3000mAh removable battery. Rapid charging technology - going from 0 to 75% charge on a 3000mAh battery is pretty sweet.

      At a $599 retail price point? That's pretty remarkable.

      Well, it's the same sort of revolutionary as all of Apple's iteratively revolutionary products. As the newest model, it raises the bar slightly. I think what's most noteworthy is that it's neither Samsung nor Apple. It's good to have other manufacturers in at the top of the market.

      The only thing the article does not discuss in the graphics chip set but I'm willing to bet it's nothing to sneeze at.

      Actually, the only way they were able to meet the $599 price target was by using an S3 ViRGE chipset. Sorry.

      --
      my, your, his/her/its, our, your, their
      I'm, you're, he's/she's/it's, we're, you're, they're
  20. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 1

    Yes that's right

  21. Re: approximately the resolution of an adult eye @ by Luckyo · · Score: 5, Interesting

    That is false. You are thinking old people, who with time lose ability to hear higher frequency sounds. Average adults can often hear higher frequencies, and young people can hear even higher ones.

    I still remember a case of walking around a certain field in the countryside with an old relative and he was complaining about the fact that there used to be a lot of grasshoppers in this place and now the environmental pollution killed them all since it's all quiet. At the same time, grasshopper noises where everywhere. I didn't have the heart to tell him that it's just his age and his reduced ability to hear higher frequency sounds.

  22. wrong by tleaf100 · · Score: 0

    most folks older than mid twenties have more like 80/100-2-15 khz. 20-20 is usualy found in the young or those tha have trained their ears and hearing. when young,i could consistently detect 4-6 hz -24-27khz.by 17 that was back to 15hz -21k. by age 26.25h -20khz (compressed air jack hammers and heavy metal gigs did my hearing no good. at age 53.40/90h - 14/17 khz. (two stroke strimmers and agricultural kit did not help) most folk measure lower than they would expect. but is very variable anyway,just likes eyes.

    1. Re:wrong by Anonymous Coward · · Score: 3, Insightful

      Your message is very hard to read and understand. It omits uppercase letters, has strange gibberish like "53.40/90h - 14/17 khz", and uses "khz" instead of the proper unit "kHz".

  23. cameras by tleaf100 · · Score: 0

    and phone cameras will be outputing 4k images. with 4k screens,less power used by gpu/cpu because its straight pixel for pixel. anything lower than 4k screen means more work for gpu.

    1. Re:cameras by meustrus · · Score: 1

      And more power used by the screen. Powering the screen and its backlight are over half the battery consumption in any smartphone, and it's only more power hungry with more pixels. Even the backlight has to work harder.

      --
      I sometimes ask revealing, often ignorant-seeming questions. Maybe they're harder to answer than you think.
  24. More technology than a laptop! by Anonymous Coward · · Score: 0

    How do you measure the amount of technology in a phone, or laptop?
    Do you count the number of patents used? If there are 100 buttons does that count as 100 button technologies, or does it count only once?
    If the cellphone uses SDR do you still count all the different transmission types?
    Is it fine to have a comment made up entirely of questions?

  25. Re: approximately the resolution of an adult eye @ by TheRaven64 · · Score: 1

    300dpi for print is actually a lot lower than 300ppi for displays. Each dot for print is, depending on your technology, either black, cyan, magenta or yellow, or one of a very small (typically 4-16) shades of these colours. For a display, you have at least 2^16 shades of colour for each pixel. This is why the output from a 300dpi inkjet looks a lot worse than a 70dpi monitor. For print, you typically use 2400dpi, which comes close to approximating 300ppi.

    Personally, I find you hit diminishing returns after about 200ppi. It's easy to tell 70-100ppi apart from 200ppi, but 400ppi is only better if you look really carefully. 600ppi is a marketing gimmick (and will need more frame buffer memory and more CPU power to use, so is likely to drain the battery faster). On the plus side, hopefully this will mean that the 225ppi panels will become cheaper and I'll be able to get a cheap phone with a nice screen...

    --
    I am TheRaven on Soylent News
  26. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    In my time, young kid, there were grasshopper rodeos because bulls were smaller and less menacing. A grasshopper left to its own in the fields they would eat cows, children, telephone posts, and whatever crossed its sight.

    Now, get off my lawn!

  27. Re: approximately the resolution of an adult eye @ by Luckyo · · Score: 1

    But I have to cut it first sir!

  28. VoLTE by TuringCheck · · Score: 1

    Would it do VoLTE or it's just a miniature computer with fancy Internet connection that gets turned off or downgraded when you happen to be in a "phone call" ?

  29. Re:WTF! No posts?!?! by Hal_Porter · · Score: 1, Funny

    LTE = Liberation tigers of Tamil Elam.

    They used to be a good group, until they sold out.

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  30. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    You're talking about static supersampled imagery for 300dpi, not motion video - which has a lot of characteristics w/ respect to motion, frame-rate, relative motion of the display to the eye, and sampling of raw imagery which make ~549dpi produce various visual artifacts at a distance of roughly 20cm.

  31. Re: approximately the resolution of an adult eye @ by Hal_Porter · · Score: 1

    How 400-600 entered the conversation is beyond me. The percentage of people who can visually tell the difference between a 300 dpi output and anything higher than that is very, very small. The number of people who can spot the difference at 400+ is not even a consideration for discussion. I'm sure there are some who can but don't even vaguely think that they in any way represent the norm.

    What about all the giant squids browsing the Internet from R'lyeh? They've got eyes the size of dinner plates so their vision must have superb angular resolution?

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  32. Re: approximately the resolution of an adult eye @ by whisper_jeff · · Score: 1

    300dpi for print is actually a lot lower than 300ppi for displays. Each dot for print is, depending on your technology, either black, cyan, magenta or yellow, or one of a very small (typically 4-16) shades of these colours.

    You are confusing DPI (image resolution) and LPI (effectively printer resolution). They are not the same thing.

  33. That would be a great display for the Oculus Rift by vadim_t · · Score: 1

    I have DK1 and ordered DK2.

    DK1 is cool as a prototype, but the lack of positioning gets annoying at times, and the resolution is horrible.

    DK2 fixes that, but it sounds like the resolution still needs improving.

    This is the kind of thing I'd love to have in there. The Rift as it stands right now won't work well with many UIs, as it's too low res to render the details, and it seriously breaks immersion to see things pixellated.

    So the more the better I say, if it's overkill for a phone then there are other uses for it.

  34. Oculus Rift by Anonymous Coward · · Score: 0

    I imagine getting these displays out to the market should help drop prices for supplies on VR headsets. I'm not sure why everyone is anti higher specs. Lets gree to raise the bottom line so it helps all products out

  35. But why by technotrader · · Score: 1

    I have a 27" monitor with that resolution, and need to ctrl+ on most web pages, including this one.

  36. Blackphone is a much more worthy subject by Burz · · Score: 1

    Hopefully we'll see more about it on Slashdot once it starts shipping.

  37. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    Sometimes people use their phones closer than 1' from their eyes, especially when trying to see detail (i.e. the times when high resolution helps). With that said, I really don't see any use for 538PPI. That thing has the resolution of my 27" monitor! Yeah, I'd like the monitor's resolution to be higher, I guess, but it's not needed. Meanwhile, that's 4x the resolution of my still-somewhat-large (4.8") phone. Now, I *would* like the phone's resolution to be a bit higher (it's just over 300PPI, but text vanishes into jumbled pixels before it gets too small to read) but most of the time I don't need it and probably wouldn't notice... aside from the higher power draw and worse framerates in games.

    I actually feel bad for the technical outsider reading stuff like this describing the latest technology.

    They have no fucking idea we're talking about a phone.

    Seriously, rewind 10 years, and this reads like a spec sheet for the next COD desktop system.

    Utterly fucking ridiculous what manufacturers think we need or asked for in a phone, with resolutions we cannot even see as humans, and dynamic audio range that only a dog could hear.

    But hey, let's all feel good about paying hundreds of dollars for tech we can't use, let alone find an application for it.

    I look forward when we can get back to manufacturing for purpose instead of fashion.

  38. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    Your old sensei was lamenting the loss of young grasshoppers. You were being damned with faint praise, and he did not have the heart to be more direct.

  39. disable google services by Anonymous Coward · · Score: 0

    My xperia couldn't hold charge for more than half a day. I eventually removed the google search widget, disabled google now and keep the things I really want - gmail, im and phone functions.
    Now it lasts all day including an hour or two using Netflix.

    It's bad that we have to root our phones to achieve this but the difference is night and day.

  40. Re: approximately the resolution of an adult eye @ by Carewolf · · Score: 1

    If you look a black and white print, there is no dithering and 600dpi is still clearly better than 300dpi. Try looking at printed text for instance. There is no visual improvement at 1200dpi or higher though, that only matters for dithering as you say.

  41. Re: approximately the resolution of an adult eye @ by Joce640k · · Score: 3, Insightful

    Speaking as a graphic designer with over two decades of experience

    Anybody who starts a phrase with "Speaking as a...." usually has no clue.

    The difference between 300dpi and 600dpi dithered images on monochrome laser printers is easy to see.

    there is a reason that graphic designers have always targeted a print resolution of 300 dpi for colour images.

    Maybe the problem is with your printers and/or the medium you print on.

    --
    No sig today...
  42. Re: approximately the resolution of an adult eye @ by msobkow · · Score: 3, Insightful

    That is, of course, why 1200 DPI printers look no better than 300 DPI printers.

    If you're BLIND, that is.

    --
    I do not fail; I succeed at finding out what does not work.
  43. Re: approximately the resolution of an adult eye @ by whisper_jeff · · Score: 1

    Printer resolution (LPI) and image resolution (DPI) are two different things.

  44. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 1
    What an asshole.

    If this thing had a MS or Apple logo on it, Slashdot wouid be all over it like it was a gift from their gods,

  45. Re: approximately the resolution of an adult eye @ by whisper_jeff · · Score: 1

    You're talking about desktop grade printer resolution which is not the same as commercial grade printer resolution (measured in LPI - lines per inch) and neither are the same as image resolution (DPI) which is a totally different thing.

  46. Re: approximately the resolution of an adult eye @ by davidhoude · · Score: 0

    Go back to your 640x480 crt

  47. Re: approximately the resolution of an adult eye @ by rasmusbr · · Score: 1

    It's an aside point, but I don't think OpenGL games render in 1920x1080 on phones with that resolution, based on what I can tell by looking at my Nexus 5 it looks like games render in a much lower resolution and use FSAA and other filtering to smooth out the artifacts.

    I don't think having a higher res screen would slow down games much, unless the game you're playing chooses it's rendering res based on the screen res rather than on how powerful the GPU is.

  48. Re: approximately the resolution of an adult eye @ by glasshole · · Score: 1

    AMOLED for sure, since the 'PPI' is slightly misleading.

  49. Re: approximately the resolution of an adult eye @ by wonkey_monkey · · Score: 1

    That is false.

    What's false? GP's statement was that "for most average human adults, the sound range is 20hz to 22khz."

    Is that false?

    --
    systemd is Roko's Basilisk.
  50. Re: approximately the resolution of an adult eye @ by wonkey_monkey · · Score: 1

    based on that same train of thought, we should stop procuding any kind of digitally recorded sound with frequencies higher than 22khz

    When did we start producing digital recordings with frequencies higher than 22khz (or thereabouts)?

    --
    systemd is Roko's Basilisk.
  51. Re:Truyly by Anonymous Coward · · Score: 0

    We're talking about phones here, your angry spam is not needed.

  52. Good, But... by Zero_DgZ · · Score: 4, Insightful

    Now slap a friggin' hardware keyboard on it and we'll talk. What's the point of yet another stupid buttonless bar phone? It's got a lot of pixels and a big fat processor so it has miserable battery life and absolutely zero usability improvement. It's like putting a solid gold screen door on a submarine, then. Put a Wacom style digitizer on the thing like the Galaxy Note while you're at it, please, so we can accurately poke at hilariously tiny controls and icons on the screen. I don't care if doing so makes the damn phone .0005" thicker or whatever.

    Am I the only one who's noticed that our culture has seemingly started to revolve around SMS and Twitter yet somehow at the exact same time everybody started dropping keyboards off of phones? What's the deal with that?

    I think it's a conspiracy. (Okay, okay, so the only 'conspiracy' is copycattingthe buttonless design popularized with -- but not invented by -- the iPhone. But still.)

    Show some cojones! Have the courage to do something different for a change. I'd love a phone with a billion and three pixels available on the display, but I'd also like a phone that I can actually type on, select things, draw on it, etc. with all those pixels. If all you're doing is tapping and sliding and swiping and poking ineffectually at a million-pixel-wide but only physically 2-inches-across virtual keyboard the damn thing may as well be 320x240.

  53. Re: approximately the resolution of an adult eye by O('_')O_Bush · · Score: 2, Informative

    Doesn't really matter to the argument that because of ink absorption causing blurring, and the fact that most people using phones are doing so at 1/3-1/4 the distance of looking at printed images, that your comparison of PPI on phone screens and image DPI that will be used in high LPI printers really isn't equivalent or analogous at all.

    --
    while(1) attack(People.Sandy);
  54. Re: approximately the resolution of an adult eye @ by bregmata · · Score: 2

    I hear Monster Cable is coming out with a line of gold-plated bifocals that allow the discriminating visualphile to be able to take full adcantage of the quality offered by 400 to 600 DPI.

  55. A Picture is worth a ... by ClaraBow · · Score: 1

    Here is another story with visuals.

  56. Does it run Ubuntu? by bregmata · · Score: 1

    This is truly the year of the Linux desk -- on a phone.

  57. Most smartphones can last as long as an old Nokia by AC-x · · Score: 2

    Most smartphones can last as long as an old Nokia, just turn mobile data / wifi off and don't use much screen time. Seriously without it constantly downloading emails in the background they last for ever.

  58. I care about voice latency and audio quality, not by mnemotronic · · Score: 2

    While a screen with decent resolution is nice, I really need (not want -- NEED) a phone with good vocal quality and zero latency on the voice side. Show me a phone, encoding scheme, network and carrier with _that_ and I'll sign a life membership. I have googled my pants off for "cell phone voice latency" test results with no meaningful hits. The conspiracy-theorist part of me says the cell phone mfgrs & carriers all know how horrible they are when compared to landline so they've agreed to not test or not alert the consumer to this measurement.

    --
    The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
  59. Re: approximately the resolution of an adult eye @ by MrHanky · · Score: 1

    Few adults can hear sounds above 18kHz. I remember making tone generators in Pascal as a kid, beeping out audible 22kHz notes that my older brother and my dad couldn't hear. Later on, I'd try similar programs on my mobile phone, but the damn device couldn't generate tones above 16.5kHz. Poor hardware, I thought, until I tried it on my 16 years old nephew.

    Grasshoppers aren't nearly that high pitched.

  60. Re:approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    It seems current phones like the two mentioned in TFS are approximately the same resolution as our vision. For an adult human, 400-600 is about the limit of what we can detect.

    our eyes don't detect anything in dots per inch.

    They detect in arc-seconds – i.e. they have angular resolution, not linear. To get to a linear resolution, you need to specify a distance. At about 10-12", that's about 300dpi, hence why the iPhone got called "retina". We're now getting well beyond that, and it's pretty pointless.

  61. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    Yes, that is exactly what he is saying. Idiot.

  62. Game Boy Classic beats them all by ArcadeMan · · Score: 1

    160x144, bitches!

  63. Re: approximately the resolution of an adult eye by mrscorpio · · Score: 2

    48khz (up to 24khz effective) has been around at least as long as DAT. 24-bit 96khz has been around at least as long as DVD's. Then you have the SA-CD format, which is only 1-bit depth but in the mhz range, and now 192khz audio is starting to reach consumer-level devices and even 384 in studios I believe. Working with music, I can't imagine needing something better than 24-bit, because already my limitation is with the microphone, recording equipment, and playback speakers. I haven't tried 192khz+ yet but it's hard for me to think it would be even a 1% effective improvement over 96khz.

  64. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    Anybody who starts a phrase with "Anybody who starts a phrase with "Speaking as a...." usually has no clue." usually resents having his little myths shattered.

  65. Re: WTF! No posts?!?! by monzie · · Score: 0

    The organization in Sri Lanka is not "LTE". Its "LTTE" . Idiot.

  66. Re: approximately the resolution of an adult eye @ by sribe · · Score: 1

    I must be some of those lucky super-humans then because I can clearly see a difference between my old Galaxy S3 (305 PPI) and Nexus 5 (445 PPI).

    I wonder if that has anything to do with PenTile, the odd way they count "pixels", and color fringing around text. Maybe when an RGBG quad is considered 2 pixels, you need twice as many (at least in one axis) for text to have a really clean appearance.

  67. Re: approximately the resolution of an adult eye @ by thegarbz · · Score: 1

    image resolution is measured in Pixels Per Inch (PPI) not DPI. Feel free to open any image authoring package to confirm this. DPI is Dots Per Inch. Dots are something bubble jet printers drop onto a sheet of paper and haven't nothing to do with the size of the pixel currently being printed. You did get the LPI bit right though.

  68. Re: WTF! No posts?!?! by Hal_Porter · · Score: 0

    LTTE is Long TTerm Evolution, a standard for wireless communication of high-speed data for mobile phones and data terminals. It is based on the GSM/EDGE and UMTS/HSPA network technologies, increasing the capacity and speed using a different radio interface together with core network improvements. The standard is developed by the 3GPP (3rd Generation Partnership Project) and is specified in its Release 8 document series, with minor enhancements described in Release 9.

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  69. Re: approximately the resolution of an adult eye @ by Art3x · · Score: 1

    For an adult human, 400-600 is about the limit of what we can detect.

    No.

    For most average human adults, the limit is about 300 dpi.

    Speaking as a graphic designer with over two decades of experience, there is a reason that graphic designers have always targeted a print resolution of 300 dpi for colour images.

    How 400-600 entered the conversation is beyond me. The percentage of people who can visually tell the difference between a 300 dpi output and anything higher than that is very, very small. The number of people who can spot the difference at 400+ is not even a consideration for discussion.

    When I was a graphic designer, I was told 300 dpi --- unless the image had type, in which case, 600. I've found some corroboration:

    1. Experiments with Pixels Per Inch (PPI) on Printed Image Sharpness by Roger N. Clark
    2. Guidelines for Author Supplied Electronic Text and Graphics
    3. Digital Art Guidelines

    Apparently the eye is more forgiving when looking at photographs than at text.

  70. Re: approximately the resolution of an adult eye @ by Hal_Porter · · Score: 1

    Videophiles tell me that the only reason I can't see the Emperor's New Clothes is because I'm a peasant, unlike them.

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  71. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    That was 1280x1024 85Hz, weighed over 40#, used near 200W and sad to say, had better color resolution and latency performance than the majority of screens today for what it's worth.

  72. Re: approximately the resolution of an adult eye by whisper_jeff · · Score: 1

    DPI, PPI, and SPI are common terms for the same thing. Only the pedantic nitpick over any one of them being right or any being wrong when referring to image resolution.

  73. Re: approximately the resolution of an adult eye by whisper_jeff · · Score: 1

    The rule of thumb is 300 dpi for colour images, 600 dpi for greyscale, and 1200 dpi for bitmap. The less information per dot means more dots per inch are required to maintain the same effective resolution.

  74. But will it sell? by Anonymous Coward · · Score: 0

    Probably not, because it isn't shiny with an Apple logo on it

  75. see that @ sign in your (and my) subject line by raymorris · · Score: 1

    See that @ sign in your subject line? It's left over from mine, part of @ 1'

  76. divided by distance. Monitor is further away by raymorris · · Score: 1

    A monitor two feet away with a 300dpi image has roughly the same angular resolution as a phone one foot away.

    If that doesn't make sense intuitively, think of a billboard made up of 1/4 dots - from 50 feet away, it won't look pixelated. Compare looking at the same billboard from 1 foot away - the pixelation will be obvious.

    To convert accurately requires geometry that I don't feel like thinking about right now, but you get the point - the closer the viewer, the more easily they can detect pixelation, so you need smaller pixels.

  77. Limited LTE Network Support by Anonymous Coward · · Score: 0

    The summary is just plain wrong. While the latest snapdragon CPU and BBU do support all sorts of LTE capabilities, this phone does not.

    First, the Find 7 has two variants. A US and International.

    2G GSM: Both have Quadband GSM Support
    3G WCDMA: International has quad band, US variant has pentaband. So basically, the international version has limitations that a device like the Nexus 5 does not.
    LTE: International has 4 FDD LTE bands and 1 TDD band (5). US version has only 3 FDD LTE bands.

    Now let's compare with the nexus 5:

    North America:
    GSM: 850/900/1800/1900 MHz
    CDMA: Band Class: 0/1/10
    WCDMA: Bands: 1/2/4/5/6/8/19
    LTE: Bands: 1/2/4/5/17/19/25/26/41

    Rest of World:
    GSM: 850/900/1800/1900 MHz
    WCDMA: Bands: 1/2/4/5/6/8
    LTE: Bands: 1/3/5/7/8/20

    Which has better all over the world support again?

    1. Re:Limited LTE Network Support by Miamicanes · · Score: 1

      On the other hand, the Find 7 has two things the Nexus 5 will never have:

      * removable battery

      * microSD card

      And as a practical matter, it's about as open as the Nexus 5. I think I even read that it has open-source drivers for one or two chips that are proprietary binary blobs in the Nexus 5.

      A Nexus 5 can run Cyanogenmod with minimal difficulty. A Find 7 gets to have Cyanogenmod as its official operating system right out of the box.

      Over at XDA, the Find 7 is a popular choice for "next phone" among Nexus 5 owners, and became the #1 choice of users who WERE looking at the Galaxy S5 almost overnight, once news leaked that even the T-Mobile S5 would have a locked bootloader.

  78. preproduction, sample rate vs frequency by raymorris · · Score: 2

    It's interesting the question said "producing" and the things you mentioned are preproduction.

    Also, a 48 kHz sample rate cannot try to APPROXIMATE a tone higher than 22kHz. At 22kHz, it's a square wave. That's nowhere NEAR accurately reproducing a 22kHz tone. A sample rate of 48 will represent a 12kHz tone with some accuracy. Look at the wave form to see what I mean.

    1. Re:preproduction, sample rate vs frequency by Anonymous Coward · · Score: 0

      A 48 kHz sample rate can PERFECTLY reproduce a sinusoidal tone higher than 22kHz... up to 23.9999999999 kHz.

      The idea it can only reproduce a square wave at those higher frequencies is an error of ignorance - not only do you not seem to realize that a square wave is the sum of an infinite series of sine waves (with infinitely high frequency components rendered impossible by the Nyquest limit of the 48 kHz sampling rate) but that the "wave form" you direct mrscorpio to "look at", if it is indeed showing square waves, is therefore obviously displaying an impossible sample-and-hold system (again the entire concept defies how sampling works) without reconstruction filters.

    2. Re:preproduction, sample rate vs frequency by KozmoStevnNaut · · Score: 1

      You are completely wrong about digital audio. There are no square waves, the sample points are infinitely small in time and are used to reconstruct the original analog sound wave mathematically.

      Watch this and learn: http://xiph.org/video/vid2.sht...

      --
      Eat the rich.
  79. Re: approximately the resolution of an adult eye @ by grumbel · · Score: 2

    While 538PPI might be a bit overkill on a classical phone, those same screens are also used in the latest round of virtual reality headsets and they have still a long way to go before they get anywhere near human vision limits. And to go even further, Nvidia has demoed some microlens lightfield glasses a while a go and those need even more resolution then a classical headset display and who knows, if resolution keeps growing, having a lightfield display in your phone might actually start to become viable (meaning you could have a real 3D with proper focus, could hold your phone close to your face to use it as VR glasses and other funky sci-fi stuff).

  80. Re: approximately the resolution of an adult eye by djdanlib · · Score: 1

    Nobody (or nearly nobody) is doing or wants 384khz in studios. 192khz is next to non-existant as well and it gets pretty heated in the forums when people discuss whether there's any benefit to 192 over 96 and it usually comes down to "it's good if your equipment supports it because it will be more accurate at lower sample rates". Some tracking engineers will record at 88 or 96, but it's usually 48k. The tradeoff between disk space and sound quality for higher sample rates just isn't attractive. When you have 30, 40, or more tracks plus alternate takes plus renders plus bounced down tracks, all at several minutes long, that gets huge really fast and you can't just burn a CD with those files for backups anymore. Having a bunch of in-flight projects on the computer at the same time, you have to be mindful of disk space. The CPU use required to process that gets really big too, especially if you use a lot of plugins and a lot of tracks, and most plugins don't even support 192, never mind 384. Forget about tracking a lot of them at once, the latency can get pretty big. I have not seen software that advertised support for 384. Also in the mix is the fact that many of the ADC/DAC interfaces in common use don't even support a 192khz samplerate, and you'd possibly need more digital clocks. That gets expensive real fast. Now, I know some people would do it and I'd see massive threads in the engineering forums if it became an advertised feature! There would even be one or two people who would claim you can hear a difference, and a huge argument about that.

    24-bit is fairly standard and 32-bit is in use by a lot of people who want that nearly infinite headroom while mixing.

    It all gets downsampled to 44/16 (CD, MP3, AAC, YouTube) or 48/16-48/24 (Dolby Digital, DTS) for the end product anyway. We'll see what happens with the next gen stuff like Pono or whatever Apple is doing, if it goes the way of SACD and DVD-Audio.

  81. Re: approximately the resolution of an adult eye @ by djdanlib · · Score: 1

    Exactly. Those squids are people too. We have way too many insensitive clods in here these days.

  82. Re:Most smartphones can last as long as an old Nok by geekmux · · Score: 1

    Most smartphones can last as long as an old Nokia, just turn mobile data / wifi off and don't use much screen time. Seriously without it constantly downloading emails in the background they last for ever.

    In other words, turn your "smart" phone back into a "dumb" Nokia, and it'll run just as long.

    Unfortunately, for those addicted to [random social media du jour app], being offline for more than 45 seconds isn't an option.

    Ever.

  83. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    LPI is lines per inch, and is used only when talking about text.

    Printer resolution and image resolution (DPI -- dots per inch) are the exact same thing.

  84. Re: approximately the resolution of an adult eye @ by thsths · · Score: 1

    That is my experience, too. The step from 230dpi to 300dpi is clearly visible. The step to 350dpi is marginal if visible at all. So 300dpi is my limit. More may still be nice, but it is hardly worth it.

    Now I am just waiting for a decent monitor with 300dpi. Even 4k does not reach that.

  85. Re: approximately the resolution of an adult eye @ by whisper_jeff · · Score: 1

    LPI is lines per inch, and is used only when talking about text.

    No, it isn't. It's also used to denote the resolution of a halftone screen.

    Printer resolution and image resolution (DPI -- dots per inch) are the exact same thing.

    Your desktop printer and the press that I send jobs to are not the same thing. Don't confuse the two.

  86. Re:I care about voice latency and audio quality, n by Miamicanes · · Score: 2

    Zero latency is impossible due to both the speed of sound in air and the speed of light (which indirectly governs the speed of information-conveyance by electrons over a wire. For the sake of being pedantic, the actual electrons travel along the wire at a relatively slow speed).

    Imperceptible latency is impossible with anything besides analog modulation schemes like FM, or uncompressed PCM. By the very definition of stream and block compression, you have to buffer SOMETHING.

    That doesn't mean there's no room for improvement... but what you're asking for basically at odds with data compression.

    It's the same reason why hearing aids are still overwhelmingly analog devices. Digital technologies -- especially cheap ones -- introduce unacceptable latency.

  87. Mod Informative, please by cbhacking · · Score: 1

    Wow, that really is a nice-looking phone. Somebody earlier said it was also available with a 1920x1080 screen but otherwise the same specs for $100 less; at $500 that's a top-notch piece of hardware that kinda makes me wish I was in the market for a new phone.

    --
    There's no place I could be, since I've found Serenity...
  88. Re: approximately the resolution of an adult eye by Anonymous Coward · · Score: 0

    The rule of thumb is 300 dpi for colour images, 600 dpi for greyscale, and 1200 dpi for bitmap. The less information per dot means more dots per inch are required to maintain the same effective resolution.

    I was watching your posts with great interest. But now I see you're a Brit. So sad.

  89. WTF! First post kicked down!?!? by Anonymous Coward · · Score: 0

    Must be another bug!

  90. Re: approximately the resolution of an adult eye by thegarbz · · Score: 1

    Except when you're talking about printing where several of the resolutions meet and the different terms mean some very different things in practice. I'm printing at 300DPI why does my print look ugly, 300DPI is photo quality. Hell even this thread has caused this confusion, and we're amongst "experts" here.

    Now if you'll excuse me I need to shutdown and open my CPU so I can install some more RAM.

    Yes I joke but the majority of the populous would tell you that CPU, HDD and the fucking computer case all mean the same thing and you'd be a nitpicking pedant to correct them.

  91. Re: approximately the resolution of an adult eye by whisper_jeff · · Score: 1

    I understand the point you're trying to make but, in this case, it's not accurate. What you referenced were different things. What we were discussing are not different things.

    I've corrected several people in this thread who have confused DPI and LPI because one is image resolution and the other is halftone print resolution. The two are different things. They are related in so much as they are involved in the quality of a final printed piece but they are different things.

    DPI, PPI, and SPI are the same thing all measures of image resolution. They mean dots, pixels or samples per inch but that all is the same thing. They are a measure of how many units per inch are used to make up a digital image. They all mean image resolution.

    A better computer example would be to discuss how RAM and Memory are two terms used to describe the same thing. It isn't quite the same thing but it's close enough to use as a parallel.

  92. High res small screen vs large lower res screen by Anonymous Coward · · Score: 0

    And I still got stuck with a 1920x1080 17" screen when I *upgraded* to a new laptop from my 8 year old 1920x1200 17" laptop!!

  93. Re: approximately the resolution of an adult eye @ by DNS-and-BIND · · Score: 1

    He was talking about high-quality professional printers, not crappy office equipment. Million-dollar machines. There's no need to submit artwork in any more than 300dpi, it's just wasted disk space. Pro designers don't have their work distributed with crappy printers.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  94. Oppo by hackus · · Score: 1

    1) Awesome Screen, Check
    2) Removable SSD card Check
    3) Removable Battery Check
    4) Cyanogenmod with correct driver support? Check.
    5) Open Hardware/software without NSA sh*t, Check.

    Writing A CHECK soon.

    --
    Got Geometrodynamics? Awe, too hard to figure out? Too bad.
  95. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    Maybe knowing that the world wasn't dying (as fast as he thought) would have been more comforting?

  96. Trying this. The digital file IS sample and hold. by raymorris · · Score: 2

    At playback, capacitance and physical momentum will round off the corners of a square wave pretty much randomly, while filters can guess that it might be a pure, single tone - a sinusoidal wave (or make some other guess). The recording, the digital file IS sample-and-hold. There is one value per sample.

    Starting with the set of squared waves in the recording, then guessing which of many sounds is represented by that sample, will produce _A_ sound. Guessing A sound is not reproducing the original sound. Here's a simple way you can prove it to yourself:

    Generate a 23kHz tone. Save as a 48k file.

    Generate another 23kHz tone and mix it with another 23kHz offset by 1/92k seconds. Save as a 48k file.

    Note that you can visually SEE the difference in the two waveforms.

    Check the md5 of the two files. Note that the recordings are identical, though you can see that the sounds were not identical. Sense the recordings are bit-for-bit identical, they will of course play back identically. Filters can be used to round off the edges or otherwise modify the sound, but the two identical files will give results, though they are supposed to represent different sounds.

    I'm sure you can think of all kinds of theories to argue why you don't think the files will be identical. Or you can just tryit and see that they are in fact identical.

  97. or maybe not, though I can't see how by raymorris · · Score: 1

    Maybe what I just said isn't right.

    Clearly if you know that the original signal is a digital signal, a square wave, 1/2 B is fine - the recording will be forced to a square wave, which happens to be correct.

    Similarly, if you know that it's a single, pure sinusoidal tone, at playback you can round off the edges of the squared recording to get the analogous pure sinuousoid.

    If it's not a pure tone, I don't see how you could possibly infer the correct waveform from the squared samples, but the theorem seems to say that you can. That seems quite impossible, but maybe it's not.

    1. Re:or maybe not, though I can't see how by Anonymous Coward · · Score: 0

      The recording, the digital file IS sample-and-hold.

      Nope. The digital value does not represent the level of that entire 1/48,000th of a second period of time as you appear to assume it does, it represents the level of a mathmatical point on a curve. Reconstruction filters are a must.

      At playback, capacitance and physical momentum will round off the corners of a square wave pretty much randomly,

      Nope. A capacitor acts as a low-pass filter (and not randomly), discarding exactly those (infinite series) HF components which you seem to be ignoring must be present for a square wave to exist. And this is where I think you are confusing yourself. Square waves are impossible in band-limited signals because they have massive HF content.

      If it's not a pure tone, I don't see how you could possibly infer the correct waveform from the squared samples, but the theorem seems to say that you can. That seems quite impossible, but maybe it's not.

      Don't forget it was a band-limited input into the encoder. All frequencies greater than Nyquist must be removed in order for the sampling theory to work. You are correct that in a non-band-limited and non-infinite series input there is aliasing, but those are hardly practical issues at this point in time.

  98. Re: approximately the resolution of an adult eye @ by the_other_chewey · · Score: 1

    For an adult human, 400-600 is about the limit of what we can detect.

    No.

    For most average human adults, the limit is about 300 dpi.

    Speaking as a graphic designer with over two decades of experience, there is a reason that graphic designers have always targeted a print resolution of 300 dpi for colour images.

    How 400-600 entered the conversation is beyond me.

    Diagonals. Everything non-rectangular really. And that's just for monochrome.

    Don't assume stuff that is valid for print to be valid for pixel displays. (also, there actually is print beyond 300 DPI...)
    Print DPI (or LPI) are very different from display PPI: Print uses adaptive-sized, adaptive-positioned, overlapping, and even adaptive- shaped blobs of ink.

    Displays use constant-size, fixed-position, non-overlapping squares (or rectangles) with discrete color-distribution
    (no way to reorder subpixels: if a pixel is horizontal RGB, you can't make its right edge red. And making just its top
    half yellow is even trickier. Print can do both.).

    You need quite a bit more PPI than a good print's DPI to approach the same visual quality.

  99. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    Speaking as a graphic designer with over two decades of experience...

    WTF? Since when were graphic designers allowed on /.

    Get 'em boys!

    *grabs popcorn*

  100. aha! infinite repeating sound required for Nyquist by raymorris · · Score: 1

    Now it suddenly makes sense to me, I "get it". Infinite samples of a repeating function will create a unique pattern.

    We can trivially understand that it doesn't work for finite recordings by looking at the simplest case of one sample. A sound recording of duration 1/R second will generate one sample. The value of that single sample tells us virtually nothing about the sound.

    Since real-life sounds are not infinitely long repetitions, samples of real sounds can be pretty good approximations, only.

  101. Re:aha! infinite repeating sound required for Nyqu by maeka · · Score: 1

    Now it suddenly makes sense to me, I "get it". Infinite samples of a repeating function will create a unique pattern.

    You're getting closer.

    You seem to be forgetting that the signal is bandpassed before encoding. Thus any frequency below the Nyquest limit maps to a unique pattern.

    A sound recording of duration 1/R second will generate one sample. The value of that single sample tells us virtually nothing about the sound.

    Obviously,
    For that signal has a period twice the lowpass frequency.

    Since real-life sounds are not infinitely long repetitions, samples of real sounds can be pretty good approximations, only.

    But you know what? The ear can't distinguish those either. What does a sub-cycle-length 21 Khz tone sound like?

    It doesn't sounds like a continuous 21 Khz tone.

    Such signals, in the context of hearing exist only in theory.

  102. like a balloon pop. Point made, though, mostly by raymorris · · Score: 1

    Sub-cycle length sounds are not a normal case, of course. The denigrate example does, however, clearly illustrate the difference between a continuous tone of infinite length, which can be perfectly modelled, and a changing blend of sounds of finite length, which cannot be. Real-world sounds would consist of many samples, but not infinite, and would be appear nearly continuous for several cycles.

    Re the low pass frequency, two samples of a DTMF tone around 20 kHz aren't unique at 44k sample rate either - the DTMF is indistinguishable from a pure sine wave with a small number of samples, I'm pretty sure

    Sub-cycle length sounds would, I think, include a balloon pop or similar impulse sound - not the sounds typically heard in music, but certainly real-world audio.

  103. Re: approximately the resolution of an adult eye @ by Anonymous Coward · · Score: 0

    600 ppi in printers is much lower than it would be in screens, because the points in printers are different color components. 600 ppi is effectively more like 150 or 200 ppi, which is pretty low res.

    And I am sure most people can see the difference between 300 ppi and 450 on lcd screens, if they are focusing very closely on the pixels. but in actual application, it doesn't make much difference.

  104. Re:I care about voice latency and audio quality, n by thegarbz · · Score: 1

    Let me clarify why this is never going to happen.

    Latency: Digital communications has latency, there is no way around it. A lot of effort is spent creating codecs which can encode and decode voice in the fastest possible way. With top of the line modern codecs on a real-time 2-way digital radio system you're looking at 0.2-0.5 seconds of latency, and that does not take into account any transmission requirements. Furthermore this codec is linked to the communication standard. You're not going to find differences between phones if they use the same technology CDMA, GSM, etc because it's these standards which define the codec.

    Also ... no one cares. No really, no one is actively looking at latency for mobile phones, only on 2-way radio systems. The reason is that mobile phones don't involve situations where you can read lips and hear voice at the same time, and don't involve cases where you can hear your output from the person standing next to you, otherwise you wouldn't be talking on the mobile phone to begin with. These are real use cases in the 2-way world where a lot of effort is being spent on reducing call setup time and latency. Honestly I've never heard of anyone who's complained about this over a mobile, it was only a problem for international conversations where the latency was bad enough to cause interruptions in talking because you weren't sure if the other person was finished or not.

    Quality: Again never going to happen, but not because people aren't looking into the problem. The target is always the best possible call quality for the lowest possible size, and for very simple reason. If you can find a way to improve quality for a given size it means that you can reduce the size and allows you to squeeze yet another timeslot into the RF channel. Over the years the pressure has come from all sides. Governments are now actively in the process of getting rid of 25kHz analogue RF communications, mandating replacements with either 12.5kHz bandwidth or digital where you can squeeze multiple conversations into the same 25kHz license. All the lovely marketing materials will talk about timeslots and efficiency, not about voice quality.

    In this case you're not alone. A lot of people complain about the quality of voice over mobile, however at the same time very very few people will complain about not actually being able to understand another person. This is why the issue is being ignored. The purpose is to get a message through, not to get super high-def surround sound experience making a person sound like they are in the room with you. If you can understand the other end of the line, well that's good enough for everyone in the industry and they will keep squeezing the quality to the breaking point. And when user expectations change to accept this, they'll squeeze it further.

    So there you are, no great conspiracy theory. Just the dark reality that bandwidth is at a premium, the landline is undersubscribed, the mobile system is oversubscribed, and we the consumers should stop our whining and keep spending.

  105. Re: approximately the resolution of an adult eye @ by DuckDodgers · · Score: 1

    I believe you, though I have no formal knowledge about this. To me the other specs are more interesting - cross-provider LTE, potentially the new standard bearer for best Android smartphone camera, first Android phone (to my knowledge) with 3GB of RAM.

    On the other hand, even with 300 dpi that puts the requirements for a screen pretty high, right? I mean the mainstream flagship Android phones these days have a 4.7 inch screen on bigger. If that's 2.5 inches horizontal and 4.0 inches vertical then 300 dpi requires just under 1280x800. For a screen with a 5.5 inch display to pass the 300 dpi threshold you need something between 1280x800 and 1920x1080. I'm not aware of many screens with non-standard display resolutions between those two points. So this 2560 by whatever may be marketing overkill for a phone this big, but full 1080p for phones with screens 5 inches or larger might actually make sense (?)

  106. Re: approximately the resolution of an adult eye @ by DuckDodgers · · Score: 1

    I bought one of those comically large phones for exactly this reason. I want to be able to read it at arm's length, and I can. I figured if I had a smaller screen and spent too much time hunched over squinting at the thing, I would end up squatting in a corner somewhere muttering that some tricksy person stole the precious.

  107. Re: approximately the resolution of an adult eye @ by DuckDodgers · · Score: 1

    Someone upthread made the comment that 300 dpi is the limit of human vision for detail [i]assuming the print is 24 inches or further away in a magazine or newspaper or screen[/i]. I think that explains the other person's confusion.

  108. Re: approximately the resolution of an adult eye @ by Allen+Akin · · Score: 1

    There's a difference between static and dynamic content. Aliasing artifacts that are perfectly acceptable at 300DPI on a non-moving line can be pretty annoying on a moving line. The same goes for other high-frequency features in images.