Pixar To Give Away 3D RenderMan Software
nairnr sends this news from the BBC:
'The 3D rendering software behind films such as Toy Story, Monsters Inc and Harry Potter is to be given away free for non-commercial use. RenderMan, which is developed by Pixar, has faced increased competition from rival animation rendering programmes such as VRay and Arnold. Although Pixar, which is owned by Disney, produces its own films, it licenses RenderMan to rival studios. In a statement, the firm said it would release a free version of RenderMan "without any functional limitations, watermarking, or time restrictions." "Non-commercial RenderMan will be freely available for students, institutions, researchers, developers, and for personal use," it added.'
it's disney
the same company that makes me pay for ESPN even though i never watch it
A Mickey Mouse product?
Forget the others; they're basically saying anyone not making commercial feature films can use it for free -- which means small software developers can now create excellent animation sequences for free, as long as they can actually do decent animation. This could usher in Pixar-level animation in App-style games, which would be significantly better than the current options.
Here we come, Bendy Luxo apps!
I'm sure they own your ass when you get that animation done and someone wants to pay you for it.
This is Disney we're talking about here.
And TNSTAAFL.
They'll obviously use it as a recruiting tool.
1. Release tool
2. Watch amateur animations spring up online
3. Hire amateurs who create awesome animations
4. Save on training costs
5. Profit
Anyone remember http://en.wikipedia.org/wiki/Blue_Moon_Rendering_Tools? There was a free version a long time ago.
Damn I thought this said they were giving away Slenderman on Bluray. Kind of creepy considering...
When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
It might be that Pixar considers rendering old news, considering what they've come up with for animators:
http://www.cartoonbrew.com/tech/watch-a-rare-demo-of-pixars-animation-system-presto-98099.html
If you're not familiar with computer animation, that might not seem like much. To the animators where I work, though, it induced a weird combination of frenzy (as they lusted after it) and depression (once they re-opened the scenes they were working on in Maya). The rest of the industry has to spend hours rendering (in Renderman, or Vray, or whatever) to get a result that Pixar is now creating in-house in real time.
A gazillion Buzz Lightyear 3D porn on Youtube.
Toy Story XXX
Pixar's RenderMan and RenderMan Interface are two differentent things. Pixar's RenderMan is one of the best 3D rendering programs available because has beed developed by some of the best computer scientists for two and a half decades. It's expensive because it's power relies on crushing numbers in several computers (i.e. several expensive licences), there's almost no point to use it in a project with only one computer, but you still can do it. Also it's somehow complicated to use, and the secret of its power is that RenderMan is highly configurable using a shading language, you can program the look of every surface in the virtual world being rendered.
RenderMan Interface is a file format especification designed by PIXAR so other people can create rendering programs and transfer files between programs (the most common comparison is a Postscript for 3D scenes). There are several commercial, free and open source RenderMan compliant programs, some are: Pixie Renderer (http://www.renderpixie.com/), 3Delight (http://www.3delight.com/en/index.php) or Aqsis (http://www.aqsis.org/).
So what they really mean is that to increase adoption rate, they need more people trained on it.
Renderman available free
Requirement: 200 core i7 server farm.
Free, unencumbered license for "non commercial use"? Makes no difference, they already have it all boot legged.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
Get ppl to learn it, so that they do not have to train them.
In addition, if they give it away, but block their competitors, it means that they have a leg up.
Of course, many of their competitors are using OSS, so.....
I prefer the "u" in honour as it seems to be missing these days.
Presto is Pixar's proprietary, fully featured, animation package. Besides the main interactive application, Presto is built on top of a rich set of reusable libraries. The application supports integrated workflows for a variety of feature film departments including rigging, layout, animation and simulation. It also provides built in media playback and asset management tools.
For the purposes of this course, we will mainly discuss Presto's Execution System. We will use two common disciplines, rigging and animation, to illustrate how the system works.
One of the challenges in Presto is its integrated architecture. In a single session, the user may wish to animate or do some rigging or run a sim or all three without an explicit context switch. Some of these tasks do not lend themselves well to a multithreading environment, and yet must coexist seamlessly with all features of the application.
Presto Execution System: An Asynchronous Computation Engine for Animation
[George ElKoura, Pixar Animation Studios, July 24, 2013]
My guess would be that they see the popularity of FLOSS Blender as a threat and want to gain market share by giving it away for free for non-commercial movies. Perhaps they also got tired of training their new personell, which used Blender before, to use their software.
I plan on using this software to make a movie like "Cars" only called "Dildoes".
Then there's my porn movie the "Awesomes" and you guess it, it'll be like the "Incredibles."
Oh, and wait till you see MY version of Toy Story - Oh! There WILL be toys!!
It's just good talent retention. If your software is free to learn on... people will learn on it. Which increases your talent pool.
I don't see retention or recruitment as a problem for RenderMan, which has been around since "The Wrath of Khan." and "Young Sherlock Holmes."
Movies and Awards
just to see what the differences are between it and Mental Ray and / or V-Ray. ( I own both ) Unless it adds some serious " just gotta have it " reasons over Mental Ray or the other commercial renderers, then most folks probably won't bother with it.
The new hotness, however, is GPU rendering. ( eg: I-Ray or Octane )
If Renderman supports GPU rendering, then it will gain a lot more interest as it won't be considered a deprecated rendering solution.
ESPN is not in basic cable most places. It is in extended basic.
I was under the impression that to most people, "basic cable" meant expanded basic (which Xfinity now calls "Digital Starter"), not limited basic (locals + public access + home shopping).
Try getting cable or sat television without a Disney-owned channel on it.
That's impossible because of must-carry. Try getting broadcast television without a Disney-owned channel on it.
Effective immediately, Pixar is also announcing that the price of the current version of RenderMan is $495 per license for commercial use.
beware if you use Windows: Renderman only works on 64 bit Windows Vista, 7 and 8. Too bad it won't run on my cheap laptop running 32 bit Windows 7. Oh well, the video card probably is too slow any ways. 3D graphics probably use more than 2 GB of memory too. I get low memory errors with Daz Studio 32 bit and Luxrender. yeah, I'm using Luxrender on a dual-core laptop... hopefully the CPU won't melt. lol and I thought Pentium 4 computers ran hot. hah.
I mean, I can barely play Second Life which uses OpenGL and some new DirectX 10 games are slow. Anyways, thanks for the post.
I've been using Renderman on and off for over a decade but the combination of Blender And Luxrender being so fast these days has made caused advantages of Renderman to diminished significantly.
Great... more non-commercial licensed stuff to confuse with open source...
For those old timers...
Was a great thing in its day, then got yanked from underneath us.. I don't want a repeat performance..
---- Booth was a patriot ----
until you find out it is just a bunch of weird vehicles with funny looking microscopic front wheels, racing for 10 seconds in a straight line (when successful) and converting a small fraction of their fuel's chemical energy into kinetic energy of the vehicle - most going in heat (that burns rubber) and sound energy. The worse part is not one of the hillbillies that "drive" them is ever in drag! Talk about a let-down...
Violence is the last refuge of the incompetent. Polar Scope Align for iOS
You've been watching some damn slow cars if it took 10 seconds to make a pass.
"... The system, sincethestart,hasbeendesignedtosupportastrip-miningstrategyfor multithreading where all the requested vectorizedelementsareprocessedinparallelinequal chunks among the available number of cores. We haven't yet taken advantageofthatapproach butwewouldliketo ... "
Wonder if they have successfully implemented the strip-mining strategy for multithreading feature as has outlined above, between when the PDF was made, July 2013, and now ?
I think part of this is to attack the growth of renderers that have surpassed Renderman, such as Arion and Maxwell, which are un-biased, simple to use, and very, very fast. Arion f.ex. uses full GPU-acceleration and stands in a class of its own.
This is the kind of business move that more or less undercuts the anti-piracy argument.
NeXT computers came with prman, a pretty early version of it: no motion blur for instance. And of course, it was a bit much to expect great results when viewed on a 2-bit gray and white display. It was one of those things thrown into the mix to see if it could fly, like the complete works of Shakespeare, indexed, and NeXTMail, which let you include multimedia in email (predating MIME). Funny that it wasn't bundled with OS X.
-- Real Stupidity is the Artificial Intelligence of the 21st century