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Microsoft To Buy Minecraft Maker Mojang For $2.5 Billion

jawtheshark writes The rumors were true. Mojang, the company behind Minecraft, is being sold to Microsoft. Of course, the promise is to keep all products supported as they are. From the article: "Microsoft said it has agreed to buy Mojang AB, the Swedish video game company behind the hit Minecraft game, boosting its mobile efforts and cementing control of another hit title for its Xbox console. Minecraft, which has notched about 50 million copies sold, will be purchased by Microsoft for $2.5 billion, the company said in a statement. The move marks the tech giant's most ambitious video game purchase and the largest acquisition for Satya Nadella, its new chief executive. Minecraft is more than a great game franchise - it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft,' Nadella said in a statement."

30 of 330 comments (clear)

  1. Microsoft can now kill Java by Anonymous Coward · · Score: 4, Interesting

    Minecraft is the only game out there that uses Java, but the Xbox 360, iOS and such versions do not use Java, so what I expect to see is the Java version gets dumped and work continues on the non-Java versions, which would benefit everyone.

    1. Re:Microsoft can now kill Java by mark-t · · Score: 5, Insightful

      .... everyone, perhaps, except perhaps people who run it on a Mac, or almost certainly Linux will be left in the cold.

      By "everyone", please admit to what you are really trying to say.... everyone who matters. Or more correctly, everyone that *YOU* think matters.

    2. Re:Microsoft can now kill Java by SJHillman · · Score: 4, Informative

      Last I knew, Microsoft was still the second largest developer of software for Mac (after Apple, of course). There's always hope in that direction *if* there's a market for it.

    3. Re:Microsoft can now kill Java by Em+Adespoton · · Score: 4, Informative

      Remember when Microsoft bought Bungie?

      Bungie was a developer for the Mac platform that brought us many excellent games, such as Marathon and Myth in the 90's. It was working on a game called Halo, that was supposed to leverage all the Mac features to create a hugely amazing game.

      In 2000, Microsoft bought Bungie, and the delivery date for Halo slipped. Turned out that the reason for the slip was that all dev work on the Mac version halted, and MS put all Bungie's efforts into porting it to XBOX. It then came out as an XBOX exclusive title (the launch title).

      Eventually, Bungie left MS in 2007, but had to leave the Halo franchise behind.

      This is pretty much what I expect to happen 14 years later with Minecraft, with the exception that Minecraft already exists (like Myth II did at the time of the Bungie buyout) and so isn't likely to be the killer app at the center of the deal.

  2. Will continue to be developed for other platforms by Sockatume · · Score: 4, Interesting

    According to Mojang, Microsoft has agreed not to meddle in the development of the game for other platforms, although they point out that they can't do anything about any objections platformholders might have about distributing a Microsoft game.

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    No kidding!!! What do you say at this point?
  3. Re:Minecraft itself is a phenomenon, but by Sockatume · · Score: 4, Insightful

    Moichandising, moichandising. Minecraft the game isn't worth $2.5 Bn but I suspect that the Minecraft licencing business will probably add up to that much in the long run.

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    No kidding!!! What do you say at this point?
  4. from Notch by Dave+Whiteside · · Score: 5, Interesting

    http://pastebin.com/n1qTeikM
    to quote :-
    I'm leaving Mojang

    I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

    A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

    I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.

    As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

    Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

    I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.

    I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.

    It’s not about the money. It’s about my sanity.

    --
    who where what when now?
    1. Re:from Notch by mark-t · · Score: 4, Insightful

      At least the guy is being honest about where he's at.... he doesn't want to deal with the hassles of being responsible for a product that is this big. Even if that makes him a lazy ass, who the fuck cares? He's at least had the balls to say he's retiring with what he's made so far instead of trying to coast under the illusion of still being in charge of development, while not actually delivering any real product... and given his position, you know that he probably wouldn't even get fired for it.... or at least not for quite a long time, and it would only drag the company down and hurt everybody.

      After you have a certain amount of money, having even more just means more responsibility, and it's entirely okay for somebody to actively make a choice to not want to be a part of that.

    2. Re:from Notch by Anonymous Coward · · Score: 4, Interesting

      If I hit the lottery I'd walk away from my job too.
       
      And not to say he doesn't love what he does, I believe every word of what he says. I just couldn't imagine being under the thumbs of others when there is a world of possibilities out there. Even if I left my job I'd still be productive but I'd do it on my own terms.

    3. Re:from Notch by mwvdlee · · Score: 4, Insightful

      The money enables him to make a choice a lot of us would like to make but can't.
      He's making a choice to not try to earn any more money, but to only do fun projects.
      In that respect it is indeed not about the money, but rather thanks to the money he's already got.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  5. Re:Ads by ZombieBraintrust · · Score: 5, Interesting

    54 million sold already. Lets assume they can sell the same amount for Minecraft 2. If they priced it at $10 they would make half a billion. They can probably make more money off DLC on the existing game. And make money off DLC for Minecraft 2. Then there is stuffed creapers and toys. They are still loosing money at 2.5 billion. Was good deal for Notch.

  6. Re:Ads by Sockatume · · Score: 4, Funny

    I'm going to go out on a limb here and assume that goarilla was actually just making an atrocious data-mining pun.

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    No kidding!!! What do you say at this point?
  7. Re:Ads by rasmusbr · · Score: 5, Insightful

    It's no secret that Mojang is developing a pay to play kind of add-on called Realms. The idea is that people who want to have a Minecraft server for themselves and their friends can pay Mojang to host the server and take care of the technical details.

    There are probably somewhere between 10 and 100 million Minecraft players. Suppose that 1% will subscribe to Realms at $4.99 a month (currently €10). That would yield between 500k and 5M in monthly revenue, or about 6M to 60M in yearly revenue.

    Minecraft would probably be worth a few hundred million dollars in a sane market.

  8. I am guessing they will make a sequel by stewsters · · Score: 4, Insightful

    My guess is that 2.5 billions is more than Minecraft and was worth. So why would Microsoft buy it?
    They said they wont make changes to Minecraft, so how will they make money?

    Announcing Minecraft 2, high definition, exclusively for XBone. In game mod store, where you can sell your texture packs for 99c and you get to keep 33% of the profit! That's how you push consoles to kids who grew up on the Minecraft while still raking in money.

  9. Re:Dupe? by Sockatume · · Score: 4, Insightful

    1) One story was the juicy rumour. The other was the confirmation of the juicy rumour. It's not like it's the first time this has happened on Slashdot, or any other tech news site.
    2) Two stores is not "so many Minecraft stories"

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    No kidding!!! What do you say at this point?
  10. The Minecraft OS by Neo-Rio-101 · · Score: 5, Funny

    The thing with minecraft is that it has the ability to be THE interface of a future Xbox, or even Windows
    Heck, Windows 8 already has a blocky, tiled interface already. This would just give it three dimensions.

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    READY.
    PRINT ""+-0
  11. Re:That's that then by mwvdlee · · Score: 5, Funny

    1 down, 49,999,999 users left to go.
    Lets keep this nerd rage going, and soon they'll have only 49,999,000 users left. That'll show them!

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  12. Wrong Game by freudigst · · Score: 4, Funny

    I thought they paid $2 billion for Minesweeper.

  13. Re:RIP Minecraft. by Richy_T · · Score: 4, Funny

    I'm looking forward to the "Added shark and waterskis" update.

  14. Re:hope for improvements by Xest · · Score: 4, Informative

    "They need to drop Java or figure out a way to compile Java to actual machine code so the game runs well."

    Yeah, why has no one thought of this?

    You realise the way modern Java (since like 1999) works is that you write an application in Java, that Java code gets compiled to Java bytecode, which you can think of as a cross platform version of assembly, and then that Java Virtual Machine on which you run that bytecode (i.e. the compiled Java application) does in fact convert it into actual machine code right? Not just machine code, but machine code optimised for the exact machine the JVM is executing on? This allows the JVM to reach C++ levels of performance and some cases go beyond, because C++ is generally only compiled for a specific architecture, whilst the JVM optimises for a specific machine.

    This does mean slow first time execution of modules as each module is optimised to that executing machine's native machine code the first time it is used, but after that first execution of the program or library you're basically getting native performance.

    For what it's worth though, the console version of Minecraft (360, PS3, PS4, Xbox One) is apparently written in C++ because some of those platforms - i.e. the Xbox - don't have a Java Virtual Machine on which the Java version could be executed on.

    I have a relatively low end laptop, it cost like £300 a year ago, and it runs Minecraft absolutely fine. What spec are your machines if they can't even run Minecraft?

  15. Re:Ads by Raumkraut · · Score: 5, Funny

    Because you purchased the name, you can develop Minecraft 2

    And so a whole new generation of gamers will learn the pain and heartache of a loved name from their childhood getting ruined by a poorly-thought-out corporate-developed sequel.

  16. Re:Ads by ArcadeMan · · Score: 5, Funny

    Minecraft: the flamethrower. The kids love this one.

  17. Re:Ads by PIBM · · Score: 4, Informative

    They purchased mojang. That usually includes the cash on hand and monetary assets. Recent estimates I've seen were talking of 1.5B in tangible assets for Mojang. Thus, it's a 1B premium, meaning that they value the profits per year for the following years at 150-160M, which is very easy to reach with that license.

    Minecraft has sold more than 100 million copies, every of them having the possibility for paying for a minecraft realm monthly to share their creations. A lot more people can buy the game. Then, if it start fading away, they will be able to grab a lot of money with minecraft 2.

    Finally, they can also use this license to push their devices for which there was no minecraft before. Optimized for Windows Phone!@

    This is not an insane amount at all, compared to the twitch buyout or such..

  18. Re:The big question is 'why' ? by Andy_R · · Score: 4, Insightful

    Microsoft only does well in areas where it has a monopoly. What it's doing here is not buying an asset, it's buying retrospective market share and killing a competitor. Mojang sold a lot of games before Notch left just like Nokia sold a lot of phones before the Elop disaster. It doesn't matter to Microsoft that Nokia imploded or that Mojang's main asset (Notch) left, the point isn't to have their assets or to actually do anything with the brands, that's just a bonus if it happens. The point is simply for them not to be competitors any more.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
  19. Re:That's that then by NotInHere · · Score: 4, Insightful

    They didn't kill the Skype linux version yet: http://www.skype.com/en/downlo...

  20. Re:Ads by HetMes · · Score: 5, Funny

    Yes, I too believe I can make a better estimation of the value of Mojang in 3 seconds than an entire specialized Microsoft department over the course of a few months.

  21. Re:Ads by Anonymous Coward · · Score: 5, Funny

    There are probably somewhere between 10 and 100 million Minecraft players.

    I can personally testify that I have met more than 10 Minecraft players just myself.

  22. Re:Ads by alexander_686 · · Score: 4, Insightful

    I think Minecraft has "legs" and will be around for a while. Longer than Farmville 2, less than Legos.

    But I do think it says something about Microsoft. They are having a hard time growing organically, which is the curse of many large mature companies. These companies tend to expand by buyouts and mergers, which we are seeing here. Buyouts and mergers have a poor history of returns on investments.

    I think Microsoft is trying for a single or double and not a home run. Maybe a 25% return over 5 years.

  23. Re:Ads by GNious · · Score: 4, Interesting

    They are purchasing this to get Minecraft on the Windows Phone-no-longer-called-Phone platform, in the hope that people will buy their devices to play Minecraft on.

    Yes, I'm not actually bullshitting you on that one.

  24. Re:That's that then by ProzacPatient · · Score: 4, Informative

    Play and develop the open source Minetest instead of Microsoft Minecraft.

    Engine core is written in C++, with gameplay logic and world generation driven by Lua, is multiplayer already, uses the Irrlicht library for both OpenGL and DirectX support and runs on multiple platforms.