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Microsoft To Buy Minecraft Maker Mojang For $2.5 Billion

jawtheshark writes The rumors were true. Mojang, the company behind Minecraft, is being sold to Microsoft. Of course, the promise is to keep all products supported as they are. From the article: "Microsoft said it has agreed to buy Mojang AB, the Swedish video game company behind the hit Minecraft game, boosting its mobile efforts and cementing control of another hit title for its Xbox console. Minecraft, which has notched about 50 million copies sold, will be purchased by Microsoft for $2.5 billion, the company said in a statement. The move marks the tech giant's most ambitious video game purchase and the largest acquisition for Satya Nadella, its new chief executive. Minecraft is more than a great game franchise - it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft,' Nadella said in a statement."

225 of 330 comments (clear)

  1. Ads by goarilla · · Score: 2

    I've never "played" minecraft, but I guess they are buying this at this insane price for the marketing and data
    mining possibilities.

    1. Re:Ads by ZombieBraintrust · · Score: 5, Interesting

      54 million sold already. Lets assume they can sell the same amount for Minecraft 2. If they priced it at $10 they would make half a billion. They can probably make more money off DLC on the existing game. And make money off DLC for Minecraft 2. Then there is stuffed creapers and toys. They are still loosing money at 2.5 billion. Was good deal for Notch.

    2. Re:Ads by Sockatume · · Score: 4, Funny

      I'm going to go out on a limb here and assume that goarilla was actually just making an atrocious data-mining pun.

      --
      No kidding!!! What do you say at this point?
    3. Re:Ads by Anonymous Coward · · Score: 2, Interesting

      Why would they sell Minecraft 2 for only $10? The current version is $26.95 USD on the PC and $20 on the console. I can easily see MS charging $40 - $60 for a game that is bound to be popular. Hell, the new SIMS game will run you $60, you can bet MS is planning to milk this. Plus they can then release Minecraft 3 two years later and do the whole thing again :p

    4. Re:Ads by Anonymous Coward · · Score: 1

      Price Minecraft 2 at $10? More like $50-60. And you will have to buy DLC on top of that. And a Xbox One or Windows tablet.

    5. Re:Ads by rasmusbr · · Score: 5, Insightful

      It's no secret that Mojang is developing a pay to play kind of add-on called Realms. The idea is that people who want to have a Minecraft server for themselves and their friends can pay Mojang to host the server and take care of the technical details.

      There are probably somewhere between 10 and 100 million Minecraft players. Suppose that 1% will subscribe to Realms at $4.99 a month (currently €10). That would yield between 500k and 5M in monthly revenue, or about 6M to 60M in yearly revenue.

      Minecraft would probably be worth a few hundred million dollars in a sane market.

    6. Re:Ads by Anonymous Coward · · Score: 2, Insightful

      > at this insane price

      I don't think 8x their current yearly profit is insane. Especially given the additional marketing opportunities.

      For instance, you still can't buy a Minecraft backpack at Target.

      There is plenty of money to be made.

      In a day where whatsapp is being paid $19 billion? Microsoft got a dream deal.

    7. Re:Ads by ZombieBraintrust · · Score: 1, Informative

      The mobile price is under $10. A $60 price would sell less copies than a $10 version. Also $10 makes the math easy. :)

    8. Re:Ads by Anonymous Coward · · Score: 1

      http://www.hottopic.com/hottopic/Minecraft+Creeper+Backpack-10136007.jsp

      I still think the price is insane...

    9. Re:Ads by Tyr07 · · Score: 2

      Unless of course....

      Because you purchased the name, you can develop Minecraft 2, DLC content for the original or a sequel, and the players
      who already purchased Minecraft will likely purchase a sequel..meaning....it's worth the purchase.

      Clones don't do so well, because those who are interested in that kind of game, I will make a broad assumption here, won't hide it, probably own Minecraft,
      and the clones can't compete with the current modding community. So it's hard to take off.

      But owning the name Minecraft, that's huge.

    10. Re:Ads by RyuuzakiTetsuya · · Score: 2

      Yeah, but you're missing out on a few things like the value of the name Minecraft.

      Minecraft has spawned a lot of merch, as an example of brand value. Shirts, hats, toys, blind bags, key rings, foam swords and pick axes, etc. etc.

      That 2.5 billion isn't going to pay off right away. But it will pay off.

      --
      Non impediti ratione cogitationus.
    11. Re:Ads by funwithBSD · · Score: 1

      Even Lego sets.

      --
      Never answer an anonymous letter. - Yogi Berra
    12. Re:Ads by ArcadeMan · · Score: 1

      I've never "played" minecraft, but I guess they are buying this at this insane price for the marketing and data
      mining possibilities.

      I see what you did there.

    13. Re:Ads by Raumkraut · · Score: 5, Funny

      Because you purchased the name, you can develop Minecraft 2

      And so a whole new generation of gamers will learn the pain and heartache of a loved name from their childhood getting ruined by a poorly-thought-out corporate-developed sequel.

    14. Re:Ads by ArcadeMan · · Score: 5, Funny

      Minecraft: the flamethrower. The kids love this one.

    15. Re:Ads by rasmusbr · · Score: 1

      Yeah, but how long can they keep growing? How long can they even sustain the revenue that they have now?

      Game purchases are one-time payments. I'm not going to buy a second copy of Minecraft for PC, nor am I buying a second copy of Pocked Edition and I'm not in the market for console games.

      Long-term revenue has to come from recurring payments (subscriptions), or maybe from selling Creeper plush toys and t-shirts as some have suggested.

    16. Re:Ads by PIBM · · Score: 4, Informative

      They purchased mojang. That usually includes the cash on hand and monetary assets. Recent estimates I've seen were talking of 1.5B in tangible assets for Mojang. Thus, it's a 1B premium, meaning that they value the profits per year for the following years at 150-160M, which is very easy to reach with that license.

      Minecraft has sold more than 100 million copies, every of them having the possibility for paying for a minecraft realm monthly to share their creations. A lot more people can buy the game. Then, if it start fading away, they will be able to grab a lot of money with minecraft 2.

      Finally, they can also use this license to push their devices for which there was no minecraft before. Optimized for Windows Phone!@

      This is not an insane amount at all, compared to the twitch buyout or such..

    17. Re:Ads by Stele · · Score: 3, Funny

      Or the ever popular Minecraft-themed Bag of Glass.

    18. Re:Ads by Culture20 · · Score: 1

      And so a whole new generation of gamers will learn the pain and heartache of a loved name from their childhood getting ruined by a poorly-thought-out corporate-developed sequel.

      At least Star Control 3 wasn't a poorly thought out corporate developed sequel. The melee was so well thought out that there was an A.I. override built in and advertised in the manual to make the A.I. ships act suicidal. That takes planning.

    19. Re:Ads by ZombieBraintrust · · Score: 2

      Why would Notch leave 1.5B in cash in Mojang. He has like 40 employees and pays the rent on 1 building. Minecraft is the 1.5B tangible asset. Mojang could sell Minecraft to another developer for 1.5B. After selling Minecraft away there isn't a way for Microsoft to make another billion off Mojang.

    20. Re:Ads by HetMes · · Score: 5, Funny

      Yes, I too believe I can make a better estimation of the value of Mojang in 3 seconds than an entire specialized Microsoft department over the course of a few months.

    21. Re:Ads by Anonymous Coward · · Score: 5, Funny

      There are probably somewhere between 10 and 100 million Minecraft players.

      I can personally testify that I have met more than 10 Minecraft players just myself.

    22. Re:Ads by alexander_686 · · Score: 4, Insightful

      I think Minecraft has "legs" and will be around for a while. Longer than Farmville 2, less than Legos.

      But I do think it says something about Microsoft. They are having a hard time growing organically, which is the curse of many large mature companies. These companies tend to expand by buyouts and mergers, which we are seeing here. Buyouts and mergers have a poor history of returns on investments.

      I think Microsoft is trying for a single or double and not a home run. Maybe a 25% return over 5 years.

    23. Re:Ads by L4m3rthanyou · · Score: 2

      Minecraft is already well established, there's no need to bother with gimmicks like DLC or any need to pay for development with an upfront purchase price. Such an approach would be a waste of the game's convenient addictiveness.

      After corporate meddling pisses off most of the core Mojang developers enough to jump ship, Microsoft will drop in a new default resource pack, maybe add another boss or two to the game, and sell it as "Minecraft 2.0". Realms will be the only multiplayer option, and the game will be sold as a monthly subscription rather than an upfront purchase.

      The game's popularity will probably tank at that point, but not so much that MS doesn't get something for it. Much of the existing community will probably stick with the latest 1.x release, or perhaps the latest Bukkit-supported version

      --
      One of these days, I'm going to cut you into little pieces.
    24. Re:Ads by GNious · · Score: 4, Interesting

      They are purchasing this to get Minecraft on the Windows Phone-no-longer-called-Phone platform, in the hope that people will buy their devices to play Minecraft on.

      Yes, I'm not actually bullshitting you on that one.

    25. Re:Ads by datavirtue · · Score: 2

      Minecraft is fairly vulnerable though. The kids are eagerly exploring different block games--these same kids loath Microsoft for some reason. My son who is 11 starts dropping the Microsoft hate one day and I play the devil's advocate explaining all of the cool stuff Microsoft offers. Still hates Microsoft. He got this from hanging with his friends online. These kids have no loyalty to games unless they get something from it that they cant get somewhere else. When my son hears of Microsoft buying Minecraft it should be comical.

      http://www.roblox.com/

      --
      I object to power without constructive purpose. --Spock
    26. Re:Ads by RyuuzakiTetsuya · · Score: 1

      This deserves infinite mod points.

      --
      Non impediti ratione cogitationus.
    27. Re:Ads by _anomaly_ · · Score: 1

      Don't forget a Minecraft-themed Johnny Switchblade and, of course, Bass 'o Matic (not a toy, but everyone will want one)!

      --
      "I have no special gift, I am only passionately curious." - Albert Einstein
    28. Re:Ads by Stormy+Dragon · · Score: 1

      Thus, it's a 1B premium, meaning that they value the profits per year for the following years at 150-160M, which is very easy to reach with that license.

      Is it? Minecraft has doesn't really have characters, game universe, lore, etc. that would emotionally tie players to that specific product line. All it has is a concept, and you can't IP a game concept to prevent competitors from making their own sandbox building games.

    29. Re: Ads by loufoque · · Score: 3, Interesting

      Minecraft is a simplistic game any software developer can code in 6 months.
      It has zero value.

      What they bought is the community.

    30. Re:Ads by PIBM · · Score: 1

      All it has is a license; as you said the concept itself can't be protected. Minecraft itself was a derivate, and there are many clones. 2.5B might appear be a high price, even more if I had misunderstood the tangible assets real value. But still, I can much more easily value mojang / minecraft / realms / scrolls to 2.5B than I could give a 1B valuation to twitch..

    31. Re:Ads by steelfood · · Score: 1

      Notch recently paid his employees a ton of money, so I imagine there's not as much cash on hand as you'd think. There might be tangible assets (servers, etc.) and intellectual assets (software, Minecraft brand, licensing deals, etc.), but $2.5B is a bit much for just that. Since they just launched Realms, they might have ~$500M cash set aside to keep it afloat, but that's really a stretch considering how cheap hardware is becoming.

      Microsoft has been known to overpay for useless junk (they've had hits too), so there's precedence already. I wouldn't say Minecraft is useless junk, especially if they can do a Minecraft 2 exclusive for XBox and Windows Phone, but to think that they'd recoup the $2.5B easily would be foolish. Microsoft would be smart to treat this as a 10-, 20-year thing like The Sims and just continue building out the brand over that time while using it to promote their other products. But Microsoft's done some dumb (and some really, really dumb) moves over the past 3-5 years, so this might just be wishful thinking on my part.

      10 bucks says the devs are going to add a new mob in the next version called Clippy.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    32. Re:Ads by steelfood · · Score: 1

      To be fair, EA did fairly well with their sequels up until the past 2-3 years. Even The Sims 4 isn't horrible, though some say it's a step backwards from The Sims 3.

      Funny thing, all this really started to happen these past 2-3 years. Prior to that, the majority of sequels were an improvement.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    33. Re:Ads by pnutjam · · Score: 1

      I was just at Target this weekend, they had several minecraft branded toys. My son has a minecraft baby pig we purchased at kmart at least 6 months ago.

    34. Re: Ads by LostMyBeaver · · Score: 1

      Or one could figure that Microsoft has a clear plan to capitalize and $2.5 was worth it to them. They will own a company that has done a better job the last few years on family games than Lego and Nintendo combined. Imagine if they had the resources of Microsoft.

      Bash MS all you want, but XBox has been a pretty popular and successful gig. If anything, Sony was idiotic to let Microsoft beat them to this.

    35. Re:Ads by slashdice · · Score: 1

      Is this the same specialized Microsoft department that valued skype?

      --
      Copyright (c) 1990 - 2014 Dice. All rights reserved. Use of this comment is subject to certain Terms and Conditions.
    36. Re:Ads by Luckyo · · Score: 1

      Let me help you. Minecraft is where Lego was a couple of decades ago. Not something adults play with much, but something that is absolutely HUGE with young boys.

      They're not buying this for "ads". They are buying this to get access to massive amount of young boys who are going to grow up, and who can typically influence their parents to buy them the game and subscription to a paid server.

    37. Re: Ads by ZombieBraintrust · · Score: 1

      Ohh I didn't mean my statement as a bash on Microsoft. Personally I think Mojang was too small to take the game where I want it to go. Mojang was just doing incremental improvements like adding bunnies and new types of dirt. I think Microsoft could put 200 people on it and makes something on the scale of grand theft auto.

    38. Re: Ads by Luckyo · · Score: 3, Informative

      Lego was a toy set that any toy maker could throw together in six months.

      Yet it was lego that was massive among young boys back in the day, just like minecraft is massive among that very same audience today.

    39. Re:Ads by rasmusbr · · Score: 3, Informative

      Mojang had 1.5 billion SEK in cash at the end of 2013, or about 220M USD at 2013 exchange rates. Their turnower for 2013 was 2 billion SEK or about 300 million USD.

      Source: http://www.allabolag.se/556819...

    40. Re:Ads by rasmusbr · · Score: 1

      Sorry, that should obviously be revenue and not turnover. Swedish financial lingo is easy to mistranslate.

      Would have been funny though...

    41. Re:Ads by KermodeBear · · Score: 1

      Microtransactions, coming to a Minecraft release near you.

      --
      Love sees no species.
    42. Re:Ads by Bing+Tsher+E · · Score: 2

      If Microsoft pulls it off right, they could even get positive mindshare, or at least some goodwill with the youth demographic out of this.

      If you check the Minecraft forums today, there are some very hardened anti-Microsoft players venting in the 'MC buys MC' thread. Filtering these people out and actually earning some cred with other portions of the community would be gold for Microsoft. Also, if Microsoft bungles it, the fallout will be more severe than the marketing people at MS could imagine.

    43. Re: Ads by Stoutlimb · · Score: 1

      Microsoft got spread so well in the early days partially because it was so easy to copy.

    44. Re:Ads by alexander_686 · · Score: 1

      Maybe when MSFT was young and desktops were new, but can you give me an example in the past 10 years? Past 20? Nook, Nokia, Skype? None of these have been a home run. MSFT has been growing been very slow over the past 10 years. IIRC, MSFT stock price has been growing slower than the S&P average. (It's late so I am not looking it up.)

    45. Re:Ads by Ktek · · Score: 2

      The part you are missing about running a server is that don't have to use realms. You can run your own right now for free. You just download the server software and it's a fairly easy setup. I run one on a spare machine for my family. I can see Microsoft cutting that off quickly and setting up a per user license fee. There are endless free mods, skins, and servers to access. None of that fits in to the Microsoft business model. Minecraft is, or was, everything Microsoft is not.

    46. Re:Ads by Psykechan · · Score: 1

      From Microsoft's press release:

      Under the terms of the agreement, Microsoft will acquire Mojang for $2.5 billion. Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis.

      They expect this to pay off in a year.

    47. Re: Ads by jones_supa · · Score: 1

      Minecraft is a simplistic game any software developer can code in 6 months.
      It has zero value.

      Only extremely skilled and highly motivated developers can create something like Minecraft in 6 months. For most, it would take 6 years.

    48. Re:Ads by Tyr07 · · Score: 1

      [quote]And so a whole new generation of gamers will learn the pain and heartache of a loved name from their childhood getting ruined by a poorly-thought-out corporate-developed sequel.[/quote]

      No idea how that's a mod funny....

      But I'm not going to tell you that it won't be ruined, or that it'll be fantastic. I have no idea about it, we can all make assumptions, but really I have no idea.
      And neither do you.

      Microsoft has released some fantastic games, and some other not so good ones. So I'd sit back, wait and see. If it's terrible, don't buy it, if you think it looks like fun, buy it.

      It's like the internet in general, if content offends you, stop looking at it and let it be.

    49. Re:Ads by Bing+Tsher+E · · Score: 1

      Minecraft doesn't have a persistent internet connection while running. Most of the server infrastructure in Minecraft is third-party. There's a login when you start the game to authenticate your copy, but a login server is much smaller than a Microtransaction server connected to the game all the time.

    50. Re:Ads by ComputersKai · · Score: 1

      Unless they're the same 10 people... :3

  2. An end to XBox? by gameboyhippo · · Score: 1, Interesting

    I wonder if this is a step towards becoming a software company since they haven't done so well in the device industry... especially in Japan.

    1. Re:An end to XBox? by Therad · · Score: 1

      Xbox has never sold well in japan. If anything, the real problem for the game division is the lower than projected sales in the other territories.

    2. Re:An end to XBox? by Neo-Rio-101 · · Score: 3, Informative

      Japanese people buy Japanese brands out of national loyalty.
      They only make exceptions for "luxury" brands (like Apple).
      Everything released by a foreign company where there is a Japanese equivalent product will fail.

      --
      READY.
      PRINT ""+-0
    3. Re:An end to XBox? by Xest · · Score: 3, Insightful

      I doubt Microsoft cares how it does in Japan nowadays, Japan stopped being a relevant indicator of the health of a video game industry entrant about 10 years ago. Since then both the US and subsequently Europe became bigger markets by far, and even markets like Brasil and China are arguably more worth spending your time on now than Japan if you're in that industry. Japan's two decades of economic stagnation have really hit it's relevance to the industry hard in this respect - the struggling Wii U and Sony's precarious overall financials (The PS4 is doing well though thankfully) have only exacerbated the problem.

      Despite their mis-steps this generation they actually did well last generation in the end in large part because they were pulling in over $1bn of pure profit from Xbox Live subscriptions alone within a few years of the launch of the 360. This couple with the highest attach rate by a decent margin coupled with higher profits-per-game than the Wii last generation allowed them to be more profitable despite not shifting anywhere near as many consoles as the Wii did.

      Whether they'll keep doing well is anyone's guess, but the XBox division is currently a massively different beast compared to how it started last generation with it's RROD writeoffs and massive initial R&D expenses on the system.

      There were rumours of them selling it off and such but I can't see them getting rid of it now that it's finally been a healthy net profit centre for a good few years now - it would seem odd to invest 10 years on profitably making your way into a key target area for Microsoft - the living room - only to then give up when you've achieved your goals of decent market penetration and real actual profit, still, stranger things have happened so I guess we'll see.

    4. Re:An end to XBox? by Guspaz · · Score: 2

      I once checked out the TV section of a Yodobashi Camera (and if you're ever in Japan, you really must visit a Yodobashi Camera, it's like every store of the floor is the size one or two BestBuy stores, except there's half a dozen floors or more). The brands of TVs on offer was very different from what you'd see outside of Japan. In most of the world, Korean brands like Samsung and LG are quite popular, but in that TV section (of what are probably the largest electronics stores in Japan), there was not a single non-Japanese television brand to be seen. Not a single Samsung or LG television was available.

    5. Re:An end to XBox? by Ash-Fox · · Score: 1, Interesting

      They only make exceptions for "luxury" brands (like Apple).

      They don't have high standards for luxury apparently...

      --
      Change is certain; progress is not obligatory.
    6. Re:An end to XBox? by Daetrin · · Score: 1

      Despite Microsoft supposedly saying that won't be the case, i'm more concerned that this will mean the end of Minecraft on PS3 and PS4. Either directly or through neglect. Microsoft may be behind in this console generation but they're definitely not out yet, and a "the only place where you can play the latest version of Minecraft" tagline might sell 100,000 or more extra consoles.

      --
      This Space Intentionally Left Blank
    7. Re:An end to XBox? by Blakey+Rat · · Score: 1

      ... and why does/should Microsoft give a crap about Japan?

      Hell, the Japanese game development community is so inbred at this point, it's almost a compliment to be rejected by them.

    8. Re:An end to XBox? by Dogtanian · · Score: 1

      Funny you should say this. A while back I was thinking that- for this reason- MS should have "partnered" with a Japanese company for the original XBox launch there, paying them a cut of the profits there in exchange for "contributing" some token (but easily played-up) role in its "development" and the agreement to use that company's name prominently in marketing the product.

      In reality they'd actually be paying the Japanese company near-free royalties in exchange for the right to use them as a trojan horse for the notoriously hard-to-break Japanese market. Yes, it might grate slightly, but 80% of ten times as much profit is still preferable in the long term. The exaggerated "development" role would be a way of countering accusations that the Japanese company were doing little more than marketing an American console... of course they weren't, it's well-known that they contributed significantly to the XBox joint-venture!

      The agreement would have to have been drawn up carefully in advance (without being overly explicit about its cynical intent) to avoid MS being held hostage later on, and ultimately the XBox brand is the one that should be being promoted- the Japanese company's name being a means to get a foot in the door, and possibly phased out or reduced later on.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  3. Microsoft can now kill Java by Anonymous Coward · · Score: 4, Interesting

    Minecraft is the only game out there that uses Java, but the Xbox 360, iOS and such versions do not use Java, so what I expect to see is the Java version gets dumped and work continues on the non-Java versions, which would benefit everyone.

    1. Re:Microsoft can now kill Java by mark-t · · Score: 5, Insightful

      .... everyone, perhaps, except perhaps people who run it on a Mac, or almost certainly Linux will be left in the cold.

      By "everyone", please admit to what you are really trying to say.... everyone who matters. Or more correctly, everyone that *YOU* think matters.

    2. Re:Microsoft can now kill Java by SJHillman · · Score: 4, Informative

      Last I knew, Microsoft was still the second largest developer of software for Mac (after Apple, of course). There's always hope in that direction *if* there's a market for it.

    3. Re:Microsoft can now kill Java by readin · · Score: 1

      Minecraft is the only game out there that uses Java, but the Xbox 360, iOS and such versions do not use Java, so what I expect to see is the Java version gets dumped and work continues on the non-Java versions, which would benefit everyone.

      What about people who develop mods for the game? I would like to see modding made easier - a sale to Microsoft doesn't give me much hope.

      --
      I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    4. Re:Microsoft can now kill Java by Anonymous Coward · · Score: 3, Insightful

      I honestly am hoping the community rallies behind one of the many clones out there.

      Minecraft is an awesome idea terribly implemented. A properly implemented clone with such amazing features as multithreading (so you can run a decent sized server with a heavy mod load), error recovery, sane entity management, and an actual API for modding would probably do quite well right now as people will be looking to jump off the Microsoft driven wagon.

      I honestly don't care if it's written in Java. Java isn't really the problem, especially on the server side. It just has to be well designed and implemented.

    5. Re:Microsoft can now kill Java by Dins · · Score: 1

      I honestly am hoping the community rallies behind one of the many clones out there.

      I've been playing 7 Days to Die with my son recently, and even though it's still in alpha, I can highly recommend it for those who like the survival aspect of Minecraft (i.e. night is coming, build your base before you die to hordes of zombies). The graphics are much improved over Minecraft and the crafting is more in-depth. Plus it has a great overall feel to it. Kind of feels like you're playing The Walking Dead when you're playing with others.

    6. Re:Microsoft can now kill Java by Charliemopps · · Score: 1

      Minecraft is the only game out there that uses Java

      What on earth are you talking about? Lots of games use Java.

      Minecrafts sister game comes to mind: http://www.wurmonline.com/

    7. Re:Microsoft can now kill Java by tepples · · Score: 1

      Minecraft is the only game out there that uses Java

      You forgot DripStat. Hook up your Tomcat JVMs to the same company's APM service for an advantage in the game.

    8. Re:Microsoft can now kill Java by UnknownSoldier · · Score: 1, Offtopic

      That indeed could be the case. As pointed out on Reddit by gooneh ...

      Minecraft is written in Java, and requires the Oracle (formerly Sun) JVM. Jokes and jabs aside, my guess is that MS wants to replace JVM with .NET under Minecraft, porting from Java to C#. All those 10-to-15 year olds playing Minecraft will be going to college and developing code in 5 or 10 years, and MS would naturally want them using their platform technology, so its a logical investment. Sadly, I would not be suprised to see support for Mac/Linux bit-rot and get dropped over a few years.

    9. Re:Microsoft can now kill Java by Ash-Fox · · Score: 1

      And would kill all the existing mods.

      I am okay with this.

      --
      Change is certain; progress is not obligatory.
    10. Re:Microsoft can now kill Java by praxis · · Score: 2

      Last I knew, Microsoft was still the second largest developer of software for Mac (after Apple, of course). There's always hope in that direction *if* there's a market for it.

      Java runs on far more platforms than just Windows and OS X. If Microsoft ports Minecraft away from Java, what are they chances that they support those platforms?

    11. Re:Microsoft can now kill Java by RazorSharp · · Score: 1

      Microsoft was still the second largest developer of software for Mac

      I think that statements like this are funny. It's so ambiguous that it's meaningless without more specifics. Do you mean second largest company that develops software for Mac? The company that develops the second most amount of software for Mac? The company that has the second most amount of Mac developers? Or the company that makes the second most amount of money by selling Mac software?

      It really puts into perspective how dependent Microsoft is on Office. If they dropped Office for Mac it would probably accelerate the death of Office and destroy one of the key pillars to their business. They don't develop Office for Mac because there's money to be made in that market, as your post implies. As a software company, they could be making software for iOS if that was how they operated. Office for Mac still exists because it's necessary to keep Office alive. It's the same reason that they didn't make Skype exclusive to Windows when they bought it--making Skype a Windows exclusive would kill it.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    12. Re:Microsoft can now kill Java by Anonymous Coward · · Score: 1

      The only reason why minecraft has become so big, is because of Java. Lets face it, the graphics are 10 years out of date, its slow, audio is shit.

      However, because it was written in Java, it could be easily hacked to add mods. and the mods community are the ones that have turned minecraft from a game, into a platform, making Minecraft do things that amazed even the original developers. The day it becomes locked down, and people are no longer able to tinker, is the day it will die.

    13. Re:Microsoft can now kill Java by UnknownSoldier · · Score: 3, Interesting

      Another gem from betelgeux

      You want to see the future of Minecraft all you need to do is look at Flight Simulator.
      They had a solid community building planes and terrain and with every release the graphics and flight engine got better. There was some payware but 95% was free.
      In Jan 2009, citing financial pressure, the last of the design team for Flight Sim was laid off and the tasks for ongoing development were distributed throughout the rest of the company.
      In Feb 2012 Microsoft Flight was released as a free to play game. All previous aircraft, terrain, instruments from previous versions were incompatible. Only a single island of Hawaii and a single aircraft was available. The flight model was simplified to make it easier on the console players. Additional areas to fly in as well as aircraft were available for purchase. Reviews from longterm sim users were unkind to say the least. It was now an arcade game - it simulated nothing and was useless as a learning tool. It was nothing the community wanted or needed.
      July 2012 the game was cancelled.
      Aug 2013 the XBox.com closure ended the ability to get a new copy of game.
      There has been no Flight Sim available from MS since 2012. 2006 was the last actual Sim release honestly. It had been on the market since 1979.
      I want to be wrong about this, but MS has a history of not understanding and not listening to it's customers.
      The start button that they spent 17 years getting customers used to was removed and they are still don't seem to understand why Win8 isn't the huge success they hoped it would be. In spite of the fact that they have been told time and again that this is a major issue for many users they steadfastly refuse to correct it - promising that it might be there in the next update.
      MS knows better than it's users apparently and it will do what it wants like the 800lbs gorilla they are.

    14. Re:Microsoft can now kill Java by sproketboy · · Score: 1

      Only one? Really? You've been living under a rock it seems.

      https://www.google.com/?q=java...

    15. Re:Microsoft can now kill Java by Redmancometh · · Score: 2

      As long as they dont kill forge with heavier obfuscation it should be okay.

    16. Re:Microsoft can now kill Java by Em+Adespoton · · Score: 4, Informative

      Remember when Microsoft bought Bungie?

      Bungie was a developer for the Mac platform that brought us many excellent games, such as Marathon and Myth in the 90's. It was working on a game called Halo, that was supposed to leverage all the Mac features to create a hugely amazing game.

      In 2000, Microsoft bought Bungie, and the delivery date for Halo slipped. Turned out that the reason for the slip was that all dev work on the Mac version halted, and MS put all Bungie's efforts into porting it to XBOX. It then came out as an XBOX exclusive title (the launch title).

      Eventually, Bungie left MS in 2007, but had to leave the Halo franchise behind.

      This is pretty much what I expect to happen 14 years later with Minecraft, with the exception that Minecraft already exists (like Myth II did at the time of the Bungie buyout) and so isn't likely to be the killer app at the center of the deal.

    17. Re:Microsoft can now kill Java by pspahn · · Score: 1

      The only reason? That's it? You're saying the success had nothing to do with the original $10 price tag that guaranteed future updates? I think without that early infusion of cash, there wouldn't be any additional resources to develop for other platforms.

      --
      Someone flopped a steamer in the gene pool.
    18. Re:Microsoft can now kill Java by mark-t · · Score: 1

      I'll probably get interested in using Wine again when the people who maintain the slackbuild for it are interested in supporting it for 64-bit Linux.

      That and the fact that ever even thinking of having to use something like Wine to run Minecraft on Linux fails on so many different levels that I have no words for it.

    19. Re:Microsoft can now kill Java by Em+Adespoton · · Score: 1

      Yeah; I didn't add that bit to my post as it didn't really add anything to the discussion and would have confused some people -> TL;DR.

      But yeah; I see MS doing something similar with ANY game they buy; Xbox platform first, then Windows, then everyone else, by which point the game isn't what it was originally intended to be.

    20. Re:Microsoft can now kill Java by UnknownSoldier · · Score: 1

      > sane entity management

      Care to explain more please?

    21. Re:Microsoft can now kill Java by Cederic · · Score: 1

      I'm not sure whether to be appalled, impressed, distressed or just take part.

      I'll settle for joining you: what the fuck...

    22. Re:Microsoft can now kill Java by Bing+Tsher+E · · Score: 1

      Having a few satellite operations like their Skype business unit developing widely cross platform products like Skype is more valuable than one would think. It allows Microsoft to keep a toe immersed in a lot of their competitors' platforms. That's valuable wether or not there's even any profit in providing Skype on those platforms.

    23. Re:Microsoft can now kill Java by praxis · · Score: 1

      > Java runs on far more platforms than just Windows and OS X. If Microsoft ports Minecraft away from Java, what are they chances that they support those platforms?

      Depends on what you mean by "run". Does it mean "runs well"? "Runs fast"? "Runs, but only on one very specific version of Java?" It's not the 1990s any more. Java's cross-platform capabilities are not the advantage they used to be.

      I mean runs sufficiently to play Minecraft. It does so on many distributions of Linux out-of-the-box. That's more than just Windows and OS X. Java runs to other degrees on other platforms as well, but for the topic at hand (Minecraft's future), Linux distributions are what I'm referring to here.

    24. Re:Microsoft can now kill Java by Whorhay · · Score: 1

      Honestly the graphics being "outdated" was a feature for many players. It meant more of a focus on the actual gaming elements than window dressing. Besides which there were mods very early on that improved the graphics and lighting.

      Minecraft is also the first game I knew of that literally evoked a sandbox feel. Games before it were described as "sandbox" but that really just meant you had a wide amount of freedom in the game. Minecraft actually allowed building and destruction on a scale which no other game had done before, at least not that people had heard of. Of course it was inspired by Infiniminer and Dwarf Fortress but those are very niche unknown games by most any comparison.

      Also so far as the pricing goes, I remember that when I bought my copy it was closer to $13 because of the exchange rates. Regardless when the transaction servers melted down under the load after Penny Arcade talked about it, Notch made the current version available for free until the transaction servers were back up and a new version was ready weeks later. In my opinion that was some amazing good will, or very shrewd business sense, at a critical moment of growth.

  4. Will continue to be developed for other platforms by Sockatume · · Score: 4, Interesting

    According to Mojang, Microsoft has agreed not to meddle in the development of the game for other platforms, although they point out that they can't do anything about any objections platformholders might have about distributing a Microsoft game.

    --
    No kidding!!! What do you say at this point?
  5. Minecraft itself is a phenomenon, but by Apharmd · · Score: 1

    what else does Mojang have to offer? Because I'm not seeing $2.5b worth of stuff in the pipe from them. Also, what does this mean for the future of Minecraft on non-MS platforms? Overall, this is pretty bad news for gamers.

    1. Re:Minecraft itself is a phenomenon, but by Sockatume · · Score: 4, Insightful

      Moichandising, moichandising. Minecraft the game isn't worth $2.5 Bn but I suspect that the Minecraft licencing business will probably add up to that much in the long run.

      --
      No kidding!!! What do you say at this point?
    2. Re:Minecraft itself is a phenomenon, but by Chris+Mattern · · Score: 3, Funny

      Minecraft: The Flamethrower! The kids love that one.

    3. Re:Minecraft itself is a phenomenon, but by jellomizer · · Score: 1

      I have to agree 2.5 billion for a game title is over the top. Especially as most game titles do not have a long life. Sure it is popular now... However in 5 years? 10 years?
      Nintendo got lucky with a few franchisees.
      Mario, Zelda, and Pokemon. But these are charactors/story universes. Mindcraft doesn't have such an in-depth story it is just the game fad of the time.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    4. Re:Minecraft itself is a phenomenon, but by Pontiac · · Score: 1

      Watch for

      Minecraft: The movie..
      Minecraft: The cartoon series

      Lets face it. Minecrat merch can be found everywhere for kids, teens and adults.

      --
      If you think it's expensive to hire a professional to do the job, wait until you hire an amateur. --Red Adair
    5. Re:Minecraft itself is a phenomenon, but by Anrego · · Score: 1

      I think the mod community is a big part of what is keeping the game popular right now. Most people burn out on vanilla minecraft after a few years, but there is a huge pile of mods that keep the game playable.

      Once Microsoft kills off that community (I don't know how, but I'm sure they will), I suspect minecraft will indeed atrophy and die.

    6. Re:Minecraft itself is a phenomenon, but by Apharmd · · Score: 1

      How long is your "long run"? 5 years? 10? I know Minecraft has had some pretty serious legs on the NPD sales charts, but will MC merchandise be relevant for long enough to recoup that investment? It just seems to me like Microsoft is getting on board late in the game, and that they overpaid.

    7. Re:Minecraft itself is a phenomenon, but by ZombieBraintrust · · Score: 1

      Mario and Zelda did not have stories when they came out. They had a vague goal to rescue a princess and a paragraph or two in manual that kids didn't read. The Pokemon universe only exists becuase of the card game, anime, and manga.

    8. Re:Minecraft itself is a phenomenon, but by synapse7 · · Score: 1

      Seems like a good business decision for Microsoft. If your tablet, phone, console and computer industries are tanking.. sell stuff toys!!

    9. Re:Minecraft itself is a phenomenon, but by CastrTroy · · Score: 1

      Apparently there already is a Minecraft Movie in the works. I'm not sure if a Minecraft Cartoon series (or the movie for that matter) could compete with the many people that churn out thousands of videos of Minecraft on Youtube.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    10. Re:Minecraft itself is a phenomenon, but by CastrTroy · · Score: 1

      Or they could make the modding community better. It they created a market place for people to sell/give away their mods and give users a supported way of installing those mods, then that would be a big step in the right direction. Currently installing mods is a big pain. Even installing Forge means going through ad-hell.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:Minecraft itself is a phenomenon, but by datavirtue · · Score: 1

      In ten years there are going to be a raft of Minecraft nostalgia sites.

      --
      I object to power without constructive purpose. --Spock
    12. Re:Minecraft itself is a phenomenon, but by lucifig · · Score: 1

      I've probably bought half a billion dollars worth of Minecraft shirts and toys and junk for my child myself.

    13. Re:Minecraft itself is a phenomenon, but by Anrego · · Score: 2

      Mojang had been promising a proper mod API forever, somehow I doubt Microsoft will deliver.

      On the vaguely plus side, if Microsoft lets Minecraft atrophy, at least modders won't be going after a moving target and we might finally get some stability.

    14. Re:Minecraft itself is a phenomenon, but by BradleyUffner · · Score: 1

      This isn't about making money directly from the game or even its IP. This is about Microsoft having a T1 line directly in to kid's brains. Kids eat, sleep, and breathe Minecraft, Microsoft just bought the mind-share of an entire generation.

    15. Re:Minecraft itself is a phenomenon, but by Whorhay · · Score: 1

      This is definitely true for some people but not so much for others. I've been playing for years on and off and the only mods I've ever installed where things like optifine to enable higher quality textures. I also have a number of nephews who only started playing in the last year or two, and one of my own kids wants to play it. The nephews saw me playing it while visiting, were enthralled, and eventually pestered their respective parents into getting it for them. I really don't see the market for this kind of game going away. If somone comes along and does it better somehow in a way that matters for children it might get pushed aside.

      There are plenty of games that do individual components of Minecraft better, but none of them put it all together into a game that appeals to the same set of people. Landmark has the beautiful world and remarkable tools for altering it, but it is also far more complex than most six year olds could manage to use. Terraria has a much better combat and progression system, but it is a side scroller and so lacks the allure of a 3d world. I'm sure we can come up with plenty of other examples.

      The bottom line is that Minecraft is pretty enough, simple enough, and cheap enough that it appeals to a huge range of age groups. But critically it works for little kids, which means that every day their are new customers being born. Market saturation just isn't likely to really happen in the near term.

  6. hope for improvements by neghvar1 · · Score: 2, Insightful

    My hope here is that the game is developed to go beyond java rendering. Even with a Core i7, the game hogs about 70% of the CPU and about 3.2GB of memory. On average. Utilize the GPU, Direct X, OpenGL. Something to make resource handling more efficient.

    1. Re:hope for improvements by sirber · · Score: 2

      Java isn't a renderer. The game uses OpenGL.

      --
      Be or ben't
    2. Re:hope for improvements by jawtheshark · · Score: 1
      Really? I run it on an AMD A8-3850 on Ubuntu 14.04 and I didn't have the impression it's strained at all. Granted, I don't run the server part on that machine. My CPU is severely outclassed by most i7s.

      Sure, it's not the most efficient codebase, but on a modern machine with power to spare, it's rather fine. Now, I have run it on a rather high end Core2Duo. That's less fun.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    3. Re:hope for improvements by CastrTroy · · Score: 1

      This. The XBox 360, Android, iOS, and Raspberry Pi versions all play quite well.There's no reason why a reasonable computer shouldn't be able to run this game. Yet any computer that isn't a "gaming" computer with a dedicated video card struggles with this game. They need to drop Java or figure out a way to compile Java to actual machine code so the game runs well. If they can make it so that it can run on any old computer (which by the graphics level it should be), They'll be able to sell a lot more copies. As it is, there is only 1 copy in my house because we only have 1 computer that can run it well enough. If all the computers in my house could run it well enough, we would have 4 copies so we could all play multiplayer together.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:hope for improvements by nine-times · · Score: 1

      That's just all the high-quality textures and high polygon count for each model.

    5. Re:hope for improvements by Tyr07 · · Score: 3, Interesting

      You're obviously modding the game.

      Default minecraft vanilla installations with default graphics pack eats like 800 MB of ram.
      Cpu is not used that much.

      Now, the mod pack I put together, uses 2.3GB of ram for the client and a lot more CPU.
      Mods aren't designed for performance, more for compatibility, which means they drastically increase resource requirements.
      If they were developed by a single team and placed directly into the game, you would see a significant performance boost for those 'mods'

    6. Re:hope for improvements by Xest · · Score: 4, Informative

      "They need to drop Java or figure out a way to compile Java to actual machine code so the game runs well."

      Yeah, why has no one thought of this?

      You realise the way modern Java (since like 1999) works is that you write an application in Java, that Java code gets compiled to Java bytecode, which you can think of as a cross platform version of assembly, and then that Java Virtual Machine on which you run that bytecode (i.e. the compiled Java application) does in fact convert it into actual machine code right? Not just machine code, but machine code optimised for the exact machine the JVM is executing on? This allows the JVM to reach C++ levels of performance and some cases go beyond, because C++ is generally only compiled for a specific architecture, whilst the JVM optimises for a specific machine.

      This does mean slow first time execution of modules as each module is optimised to that executing machine's native machine code the first time it is used, but after that first execution of the program or library you're basically getting native performance.

      For what it's worth though, the console version of Minecraft (360, PS3, PS4, Xbox One) is apparently written in C++ because some of those platforms - i.e. the Xbox - don't have a Java Virtual Machine on which the Java version could be executed on.

      I have a relatively low end laptop, it cost like £300 a year ago, and it runs Minecraft absolutely fine. What spec are your machines if they can't even run Minecraft?

    7. Re:hope for improvements by Richy_T · · Score: 1

      Yep, OpenGL. Minecraft needs some horsepower to run because it's rendering millions of blocks, long distance viewing is important to the game and because it's so flexible, there's a lot of optimization tricks that simply can't be done. The actual game engine part is fairly trivial and doesn't really suffer from being in Java at all (and believe me, I'm no Java fanboy).

    8. Re:hope for improvements by neghvar1 · · Score: 1

      true, I run various FTB mods. Have not played vanilla in quite a while.

    9. Re:hope for improvements by CastrTroy · · Score: 1

      Maybe they just need to optimize things better then. There's no reason to draw millions of blocks if there is no way for me see millions of blocks on my screen. You can tell there's issues when it slowly draw stuff. It starts drawing caverns 50 blocks deep before it draws the stuff that's right in front of your face. They shouldn't be rendering stuff that you can't even see.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    10. Re:hope for improvements by Richy_T · · Score: 1

      Yes. Though I believe that has something to do with the way it loads chunks. It may not actually know at that point that those caverns are *not* in front of your face and the fact that you can see the caverns implies that it *has* attempted to not display blocks that you wouldn't be able to see (otherwise you would see the flat face of the chunk the cavern was in instead).

      But yes, it is perfectly possible to have millions of blocks in your field of view even when things are behaving as they should and all hidden blocks are being correctly removed from the rendering.

    11. Re:hope for improvements by Ash-Fox · · Score: 2

      They need to drop Java

      No, they need to write decent code instead. The way the engine is implemented is poor and wouldn't matter what language was used.

      Yet any computer that isn't a "gaming" computer with a dedicated video card struggles with this game.

      Minecraft without mods performs like doodoo (15fps) on my gaming system (core i7, 780TI, 24GiB RAM etc). I get far better FPS in Star Citizen (60 - adaptive v-sync).

      --
      Change is certain; progress is not obligatory.
    12. Re:hope for improvements by Ash-Fox · · Score: 1

      Note: I am not the grand parent.

      I have a relatively low end laptop, it cost like ã300 a year ago, and it runs Minecraft absolutely fine. What spec are your machines if they can't even run Minecraft?

      I get 15FPS on my system for Minecraft with no mods. My system has a Core i7, 780TI, 24GiB RAM. I get 60fps on Star Citizen (adaptive v-sync is limiting it to 60).

      --
      Change is certain; progress is not obligatory.
    13. Re:hope for improvements by Megane · · Score: 1

      The game abuses OpenGL.

      The current version of the game will not run on OS X older than 10.9 because they now use some advanced features of OpenGL that will lock up the graphics card on older versions of OS X. Their official workaround is "upgrade to 10.9".

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    14. Re:hope for improvements by Darktan · · Score: 1

      Hmm. I get 15 FPS on my mother in law's old laptop. Core 2, 2GB RAM, some shitty mobile Nvidia thing. Granted, that is with reduced settings, but I get get ~90FPS at full settings with my desktop machine that is still much less than yours. Perhaps you have a video driver problem?

    15. Re:hope for improvements by datavirtue · · Score: 1

      Full screen?

      --
      I object to power without constructive purpose. --Spock
    16. Re:hope for improvements by forsted · · Score: 1

      I get 30+ FPS on a Core 2, 8GB ram, a years old Nvidia card, and running Debian Linux.

    17. Re:hope for improvements by Ash-Fox · · Score: 1

      I get a solid 60fps in Star Citizen, Battlefield 3, Call of Duty: Ghosts all at maximum graphic settings among others. I am using adaptive v-sync to limit the FPS to the screen refresh rate to prevent tearing, but this makes no difference with Minecraft.

      --
      Change is certain; progress is not obligatory.
    18. Re:hope for improvements by Ash-Fox · · Score: 1

      Full screen?

      Indeed.

      --
      Change is certain; progress is not obligatory.
    19. Re:hope for improvements by Kremmy · · Score: 1

      They've been struggling with that one for an awful long time. Even to this day, using the OptiFine mod can give a huge performance increase on many machines just because it's doing things a little smarter with it.

    20. Re:hope for improvements by Mal-2 · · Score: 1

      I get 30+ fps on an E350 machine with the integrated AMD GPU, 8 GB of RAM. I get upwards of 120 fps and turn on the limiter on my 6-core Phenom II, with a GeForce 9500.

      The exception is when I'm near a farm. All those animals really slow down the game. Anything over about 200 nearby mobs seems to have a significant impact, though the degradation is gradual on the big machine and more like a cliff on the E350.

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    21. Re:hope for improvements by friesofdoom · · Score: 1

      Then why does Android need a quad core phone to run when windows 95 ran on a 100mghz single core Pentium and did much MUCH more? ComSci grads keep telling me how fast Java is, how it can even be faster than C++, then in about 3 years time after some real world experience when I speak to them again, they usually cant remember telling me such "Ridiculous BS" The idea that Java can exceed C++'s performance in a realistic test environment, or in fact comes anywhere near it, is pure fantasy in my experience. Stop spreading this nonsense.

    22. Re:hope for improvements by jones_supa · · Score: 1

      which isn't really a problem when nothing uses even half of the 16GB I have installed in the box. And that includes Visual Studio and SQL Server.

      Not that surprising when Visual Studio typically uses only 100MB. :)

    23. Re:hope for improvements by Xest · · Score: 1

      Odd, it runs fine for me (30fps - 60fps) on a 2.4ghz i3 laptop with 4gb RAM and some laptop based GeForce. I suspect there's something strange going on with drivers if people are having such problems.

    24. Re:hope for improvements by Xest · · Score: 2

      Okay, let's make one thing clear - I am not saying that Java programs are always faster than C++ programs or any such thing. I am saying, correctly, that there are technical reasons why there are circumstances in which Java can outperform C++. Over the course of a large complex program these benefits will almost always be outweighed by the disadvantages. I'll address your points one by one:

      1. "1. Java is faster than C/C++?! Citation fucking needed. Any time Java meets or exceeds C/C++ for speed is probably because the library that the Java program is leveraging is an extremely optimized, pre-compiled, native binary... probably written in C/C++."

      Incorrect. When Java is faster than C++ it's because it compiles with more context than a C++ application does when it is compiled. This allows for things like better virtual function inlining and subsequently things like better loop vectorisation. Again, this has to be taken in context, this does not mean that these optimisations that Java can make but C++ can not always make Java faster, that's absolutely false, but in practice it does mean that contrary to the common myth that Java performance is abysmal that performance has in the last decade rapidly approached (and again, in specific circumstances, surpassed) C++ performance.

      2. "2. JIT compilation doesn't magically transform inherently slow semantics into super-fast-omg-native-speeds. Guess what? New'ing up a bunch of objects, destroying them, checking the bounds on every array, boxing and unboxing, pausing everything to run a garbage collect, using linked lists instead of arrays, and other similar abuses of memory and cache are fucking slow. Guess what Java does a lot of? You can pull the same stupidity in C or C++, but at least there's the option not to."

      You are partly right here, and partly wrong. Some of the issues you cite are reasons why, in practice, large Java applications rarely perform as well as C++ counterparts, but you are also partly wrong - a number of the things you cite are either not issues, or are regularly optimised away by the compiler in practice. The garbage collector is indeed an issue that is the bane of obtaining deterministic performance with Java, but it's not a beast that is impossible to tame, which is why Java has had many successful applications to HPC tasks.

      "3. "Well just write your Java program with memory stuff in mind." So... write it like C++ and STILL pay the penalty of the GC kicking in at random times and trashing your frame rate? No thanks. There's a reason engines like Unreal, Crytek, and id's are all written in C++: they write their own stuff to handle memory in an efficient fashion instead of a random stop-everything-while-I-clean-this-mess-up GC."

      Sure, and there's a reason indies are almost entirely using JIT'd languages like Java and C# through tools and frameworks such as Unity and MonoGame - because when you're not going AAA then these types of frameworks perform perfectly well for gaming as proven by so many brilliant indie games in recent years. I absolutely agree that if you're making the latest and greatest cutting edge 3D engine that is going to blow away people with it's visuals that you'll still want to do it in C++, but let's be clear - this isn't most game development, far and away most game development in recent years is being done with managed languages - even on mobile there is a massive slant towards things like Unity. Even big studios like Blizzard are using it sometimes for games like Hearthstone.

      "4. Why pay the penalty of waiting while the JIT converts stuff to optimized machine code? Why not START with optimized machine code?"

      Because there is an absolutely massive development overhead in doing so.

      There are a lot of folk stuck in the past, believing that C++ is still the god language, the be all and end all that should be used for everything, just as there is an even smaller subset of folk who see those C++ zealots even as heathens and believe everything ever should be written in C, and I'm sure it

    25. Re:hope for improvements by Ash-Fox · · Score: 1

      Odd, it runs fine for me (30fps - 60fps) on a 2.4ghz i3 laptop with 4gb RAM and some laptop based GeForce.

      Are you running it full screen at your maximum screen resolution with the highest graphical settings (since you know, I can do that with BF3, BF4, Star Citizen etc. Minecraft is nowhere nearly as graphically intensive)?

      I suspect there's something strange going on with drivers if people are having such problems.

      I'm pretty certain it's the game, not the drivers. It's the same regardless if it's on Linux or Windows.

      --
      Change is certain; progress is not obligatory.
    26. Re:hope for improvements by Xest · · Score: 1

      Here, I explained it to this guy, maybe you'll learn something:

      http://slashdot.org/comments.p...

    27. Re:hope for improvements by Xest · · Score: 1

      "Are you running it full screen at your maximum screen resolution with the highest graphical settings "

      Yes absolutely, I think the laptop resolution is only 1366 x 768, but given the lower specs it shouldn't result in such a disparity. The laptop does struggle a little with Diablo 3 unless you turn the settings down a bit but certainly have never had any problems with Minecraft (it's actually the laptop my girlfriend uses to play - the system I play on is a 2.83ghz quad core with 8gb of RAM from 2008 with just the graphics card updated to a 650ti a year or two back and that easily gets 60fps at max settings on Minecraft and close enough on Diablo 3 too for reference).

      "I'm pretty certain it's the game, not the drivers. It's the same regardless if it's on Linux or Windows."

      Would it not be a universal issue if it was the game? This is genuinely the first I've heard of glaring Minecraft performance issues and I know of many people who run it at 60fps or more on far lower spec systems than you're running. I was going to suggest that maybe there's a problem with your Java install, but if it's effecting Linux and Windows equally that that seems unlikely (but not impossible of course) too. There must be something that Minecraft or Java/JNI doesn't like about your specific hardware configuration, but I really couldn't guess what.

    28. Re:hope for improvements by Ash-Fox · · Score: 1

      Would it not be a universal issue if it was the game?

      Indeed, and no other application or game on my system is like this. I can play BF4 at maximum settings at 60fps, same with Star Citizen etc.

      Of course, what you're trying to say is that other people should be experiencing this.

      This is genuinely the first I've heard of glaring Minecraft performance issues and I know of many people who run it at 60fps or more on far lower spec systems than you're running.

      This is no doubt in my mind because people who struggle with this just give up on the game and don't bother. So they aren't participating in your community. I have only met two other people who had this issue too, but considering that I only know 12 people who have tried/played/play Minecraft, that's not really unsurprising. I do know that the issue is definitely exasperated when bumping up quality settings and fullscreen.

      There must be something that Minecraft or Java/JNI doesn't like about your specific hardware configuration, but I really couldn't guess what.

      I honestly think the game was written poorly. I remember a time when overflows (corrupts your map because you went too far) could happen because you went too far and it was because Notch did not use a feature of Java that used to be advertised as a big reason to use Java... Bignums. Then instead of actually fixing it with bignums, he just hard codes a barrier. Instead of using literals to represent all the data in a grid, he chose to create some of the most inefficient way to store that data and we end up with servers that require 12GB for a modest Minecraft server setup. He could have created zoning with bignums, which would have allowed only the relevant portions at the time to be loaded into memory.

      I am convinced based off what I have observed from decompiled Minecraft classes and the solutions that were chosen to solve problems that the issues I am experiencing are from a poorly designed and poorly implemented engine that causing some issues with my system.

      --
      Change is certain; progress is not obligatory.
    29. Re:hope for improvements by sirber · · Score: 1

      The game abuses OpenGL.

      The current version of the game will not run on OS X older than 10.9 because they now use some advanced features of OpenGL that will lock up the graphics card on older versions of OS X. Their official workaround is "upgrade to 10.9".

      They upgraded to OpenGL 2.1, which is available since 2006. Previously they were using OpenGL 1.1.

      --
      Be or ben't
    30. Re:hope for improvements by Megane · · Score: 1

      They "upgraded" something that was working perfectly fine, without even a configuration option to go back to the old rendering?

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    31. Re:hope for improvements by Megane · · Score: 1

      If it was working perfectly fine until they changed it with no option to use the old rendering, I would consider that a bug on their side. The GPU being able to be locked up is indeed a problem, but one that that I am surprised hadn't been a problem before, like when 10.6.x was new. In researching what the hell was happening, I found that the usual fix for other OSes is to keep one reserved thread (or whatever they're called) running on the GPU that allows it to be reset in case it gets totally fucked up.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  7. from Notch by Dave+Whiteside · · Score: 5, Interesting

    http://pastebin.com/n1qTeikM
    to quote :-
    I'm leaving Mojang

    I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

    A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

    I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.

    As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

    Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

    I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.

    I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.

    It’s not about the money. It’s about my sanity.

    --
    who where what when now?
    1. Re:from Notch by Anonymous Coward · · Score: 3, Insightful

      It’s about my sanity.

      $2.5 Billion would do a lot for my sanity, too.

    2. Re:from Notch by Neo-Rio-101 · · Score: 1

      Such as making you a target for kidnappers?

      --
      READY.
      PRINT ""+-0
    3. Re:from Notch by Anonymous Coward · · Score: 1

      I believe the guy, seems understandable.
      But what baffles me knowing his sell argument: Microsoft should not have offered that much gold... *giggle* it seems Notch played this rather well, to understate it slightly.

      Note to self: if i ever bump my head on the toilet sink and subsequently intend to engineer a flux-capacitor, give Notch a call.

    4. Re:from Notch by mark-t · · Score: 4, Insightful

      At least the guy is being honest about where he's at.... he doesn't want to deal with the hassles of being responsible for a product that is this big. Even if that makes him a lazy ass, who the fuck cares? He's at least had the balls to say he's retiring with what he's made so far instead of trying to coast under the illusion of still being in charge of development, while not actually delivering any real product... and given his position, you know that he probably wouldn't even get fired for it.... or at least not for quite a long time, and it would only drag the company down and hurt everybody.

      After you have a certain amount of money, having even more just means more responsibility, and it's entirely okay for somebody to actively make a choice to not want to be a part of that.

    5. Re:from Notch by Anonymous Coward · · Score: 4, Interesting

      If I hit the lottery I'd walk away from my job too.
       
      And not to say he doesn't love what he does, I believe every word of what he says. I just couldn't imagine being under the thumbs of others when there is a world of possibilities out there. Even if I left my job I'd still be productive but I'd do it on my own terms.

    6. Re:from Notch by mwvdlee · · Score: 4, Insightful

      The money enables him to make a choice a lot of us would like to make but can't.
      He's making a choice to not try to earn any more money, but to only do fun projects.
      In that respect it is indeed not about the money, but rather thanks to the money he's already got.

      --
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    7. Re:from Notch by CastrTroy · · Score: 1

      Especially with this amount of money. It's one thing to walk away from your job for a million dollars (typical lottery), it's another thing to walk away from you job for a billion dollars. $1 billion is enough that you would never have to worry about money ever, no matter how much money you spent. You could just travel (first class) and live in hotels (five star) and get limousines to driver you everywhere and you still wouldn't run out of money in your entire lifetime. You could do exactly what you wanted, where you wanted, when you wanted to do it.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:from Notch by pspahn · · Score: 2

      Being paid to do something you love isn't a bad thing.

      Also, not necessarily a good thing, either. You need to be very careful doing what you love for a living. The stresses of work, life, etc can make it much less fun. This results in you doing something you don't love for a living. The difference now is that you no longer have something you love doing.

      --
      Someone flopped a steamer in the gene pool.
    9. Re:from Notch by TechNeilogy · · Score: 1

      "If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately."

      I'm neither rich nor wildly successful and there are days when I feel like this.

      --
      "The wisdom of the Patriarchs was that they *knew* they were fools." --Master Foo
  8. RIP Minecraft. by The+Cisco+Kid · · Score: 1, Flamebait

    Microsoft will ruin it, one way or another.

    1. Re:RIP Minecraft. by mwvdlee · · Score: 3, Funny

      Microsoft has finally found a way to mitigate the development cost of Clippie by replacing Minecraft creepers.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:RIP Minecraft. by Richy_T · · Score: 4, Funny

      I'm looking forward to the "Added shark and waterskis" update.

    3. Re:RIP Minecraft. by mrjimorg · · Score: 3, Funny

      DLC - sharks $5, waterskis $5, jumping ramp $5. If you want the sharks to have lazers, then they'll cost $10

  9. More evidence for the existance of the Tech Bubble by Anonymous Coward · · Score: 3, Insightful

    Mojang is nowhere close to being actually worth that amount. If you've got money in tech stocks. SELL NOW! We are clearly in a tech bubble and within a few years it is going to pop and take out the world economy in the process.

  10. Another case of Skype, but for gaming by Jonifico · · Score: 1

    I can already see Microsoft implementing changes in Minecraft for the sake of getting money, just like they did with Skype. I hope Mojang enjoy the cash as the game slowly fades away.

    1. Re:Another case of Skype, but for gaming by Ash-Fox · · Score: 1

      I can already see Microsoft implementing changes in Minecraft for the sake of getting money, just like they did with Skype.

      Since Microsoft bought Skype, I have seen additional platforms added, better Android applications, I've been refunded my Skype Premium and provided that functionality for free...

      hope Mojang enjoy the cash as the game slowly fades away.

      They're buying Notch's shares (he offered them publicly after the lawyer fiasco Mojang did). Mojang doesn't get to see that money in other words.

      --
      Change is certain; progress is not obligatory.
    2. Re:Another case of Skype, but for gaming by Blakey+Rat · · Score: 1

      What changes have Microsoft made to Skype "for the sake of getting money"? I haven't seen any.

    3. Re:Another case of Skype, but for gaming by Ash-Fox · · Score: 1

      That's "for now." If we've learned anything from Microsoft, it's that nothing remains "free" forever. Like all pushers, the first one's free....

      I've been paying for Skype subscriptions since forever. I had a subscription before Skype was even owned by PayPal and eBay. So far Skype is providing things I want and I pay for it. Did I really care that Skype Premium is now free? No, in reality I would have probably kept paying for it, if it wasn't.

      --
      Change is certain; progress is not obligatory.
  11. Re:Throwing chairs was less costly by SJHillman · · Score: 2

    "a willfully incomplete game"

    I don't know which cave you've been in for the last decade or so, but a great deal of games are now sold before completion. Developers, especially indies, realized that people absolutely love putting down $20 for a alpha/beta game that's getting new features added every few weeks/months. I have to say, having Minecraft add new features every few months gave me significantly more interest and play time than if I just started with all of those features already there. It doesn't appeal to everybody, of course, but neither does any finished game.

  12. This is insane... by Agares · · Score: 1

    Minecraft is a great game and all, but who in their right mind would buy any game franchise for this much? I don't see how they could possibly make their money back off of this one. I am happy for the creator though since he is now set for life.

    1. Re:This is insane... by Anonymous Coward · · Score: 2, Interesting

      It's small change for Microsoft, but this is yet another desperation move by Microsoft, as explained in this Reuters article.

      Microsoft needs Minecraft to boost mobile ambitions
      http://www.reuters.com/article/2014/09/12/us-mojang-microsoft-idUSKBN0H72EV20140912

    2. Re:This is insane... by geekoid · · Score: 1

      People who know more then you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:This is insane... by Agares · · Score: 1

      You need to get down off of that high horse of yours. If I am wrong I am wrong, I just don't see the value in spending this much on a game. If it pays off for Microsoft then great.

    4. Re:This is insane... by tibit · · Score: 1

      I think that this is really the "famous last words", if there were any. Those "people who know more" have seemingly been wrong for more than a decade now. See the dot-com bubble, the housing bubble, the mortgage securitization fiasco, etc. All done by people who "know more". I'm almost inclined to start shorting MS.

      --
      A successful API design takes a mixture of software design and pedagogy.
  13. The big question is 'why' ? by tekrat · · Score: 2

    Isn't Minecraft last week's news? The time to buy them was before the minecraft bubble. Now it's too late. That's like buying Tesla *after* the market for high-end electric cars has been saturated. Unless this developer has a new trick up their sleeve (unlikely); they aren't going to be creating anything bigger than what they already have. They are on their way down, not on their way up. So the buy makes no sense to me, except as another asset to sell off later, when MS is against the ropes and slowly dying. MS seems to constantly be throwing shit against the wall to see what sticks. That's not a sound policy.

    --
    If telephones are outlawed, then only outlaws will have telephones.
    1. Re:The big question is 'why' ? by Andy_R · · Score: 4, Insightful

      Microsoft only does well in areas where it has a monopoly. What it's doing here is not buying an asset, it's buying retrospective market share and killing a competitor. Mojang sold a lot of games before Notch left just like Nokia sold a lot of phones before the Elop disaster. It doesn't matter to Microsoft that Nokia imploded or that Mojang's main asset (Notch) left, the point isn't to have their assets or to actually do anything with the brands, that's just a bonus if it happens. The point is simply for them not to be competitors any more.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    2. Re:The big question is 'why' ? by ZombieBraintrust · · Score: 1

      Unless the market has already decided that Minecraft is on the way down and the price has finally become something reasonable. Could be Notch was shopping this around for 10 billion before. I think a Minecraft game still has plenty left in it. I would purchase a version that had smaller blocks. I would purchase a version with an actual story. I would even try an Minecraft mmo.

    3. Re:The big question is 'why' ? by steelfood · · Score: 3, Insightful

      That's a foolish waste of $2.5B. At least with Nokia, Microsoft weakened them significantly before outright buying them out. With Nokia, the hardware development was what's valuable. That's why they're getting rid of the brand, and why Elop switched to Windows Phone so easily.

      With Minecraft, the brand itself is the only real valuable thing. The code itself isn't worth terribly much, considering it wasn't too well-written, and the game itself is not hard to clone (Minecraft itself is a clone of a game). The few Minecraft-only mobs (creeper, enderman, etc.) are really the only bits of the game worth money, and even then, the mobs are much more valuable as brands than as code.

      The ecosystem (mods, modpacks, texture packs, etc.) taken as a whole is worth a ton more. But Microsoft doesn't have a very good track record of managing their communities, so I imagine they'll eventually squander that. Hell, I'm pretty certain most mod devs are already thinking of where to move their stuff next.

      Throwing devs at the mod API and getting it out the door (after what, 3 years?) might help with the exodus, but that'd be a stopgap measure. People probably won't leave limbo until Minecraft 2 comes out, and at that time, we'll finally know what direction Microsoft's going to take the game. But by then, most mod devs are probably going to be long gone.

      Anyway, to your point, Minecraft wasn't really competing with Microsoft. Yes, its ability to run natively on Mac and Linux is a bit of a thorn, but the fact that it runs on Windows as well makes it less so. The lack of a version for Windows Phone (and Metro) was also annoying, but it's really one very, very small drop in the bucket of problems with that whole mess. There's a version for XBox, so it's not like Microsoft was missing out on anything there. Microsoft isn't going to pay $2.5B to make an incidental (at best) competitor go away. They have to have plans for the purchase, bigger plans than just bringing it to Windows 8 and Phone.

      What those are, and whether they'll be any good, well, time will tell.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    4. Re:The big question is 'why' ? by MaWeiTao · · Score: 3, Interesting

      I'm not sure what rock you've been living under if you believe Minecraft is last week's news. I might have thought so too until I started noticing that kids are more into Minecraft than at any point in the past. I think the cultural impact of that game has thus far been underestimated.

      Outside of Farmville, Candy Crush and that class of social games I've never seen a game cross gender lines like Minecraft. I can't recall every seeing a game with such widespread, universal appeal, period. Super Mario Bros doesn't even come close. Walk through any store with a Minecraft book or toy in hand and you'll have a half-dozen kids comment on it. Every boy I've met under 14 plays the game and seems to do so on a regular basis.

      It's possible Minecraft is peaking, but I personally think this is uncharted territory for any game. It's on the level of a Facebook in it's ubiquity. Someone will eventually unseat both, but it won't be easy. In the meantime there's so much that can be added to Minecraft to sustain that popularity, and significant updates still come on a regular basis.

      Not that Microsoft couldn't kill the game by sticking everything behind pay walls but hopefully they'll be smarter than that.

    5. Re:The big question is 'why' ? by RyoShin · · Score: 1

      The point is simply for them not to be competitors any more.

      I think they're actually buying their way into competition.

      Though there are rumors that Microsoft will sell off the Xbox portion, they're still running the race. The Xbone is floundering hard, and Microsoft wants to diversify. A big thing right now are open-ended creative/interaction games, where you don't necessarily play towards a goal or endgame, you just play. Minecraft is at the fore-front of this, but it's on everything. Sony has Little Big Planet, Nintendo has Animal Crossing (and, to a much lesser extent, Tomodachi Life), the PC has Garry's Mod and probably a whole crap ton of stuff I'm forgetting. Microsoft has shown off Project Spark, but that's still in the nebulous future and doesn't seem to have much hype surrounding it.

      Minecraft is now. with lots of hype. While they won't be pulling it from other devices, they can halt all new porting and put Mojang to work on a sequel that they have complete control over and release only for the Xbone (and maybe Win9 if they want to pull a Halo 2 again). Even if they don't try to do Minecraft 2, they still get all the merchandising, new DLC (which happens to be distributed only to Xbone...), and revenue from sales to other devices.

    6. Re:The big question is 'why' ? by jwhitener · · Score: 1

      Isn't Minecraft last week's news?

      Not to the millions of people playing every day.

      14 million PC sales, and the fairly recent port to xbox sold 10 million more copies.

      Not to mention all the physical merchandise: google product search

         

  14. I am guessing they will make a sequel by stewsters · · Score: 4, Insightful

    My guess is that 2.5 billions is more than Minecraft and was worth. So why would Microsoft buy it?
    They said they wont make changes to Minecraft, so how will they make money?

    Announcing Minecraft 2, high definition, exclusively for XBone. In game mod store, where you can sell your texture packs for 99c and you get to keep 33% of the profit! That's how you push consoles to kids who grew up on the Minecraft while still raking in money.

    1. Re:I am guessing they will make a sequel by PhrostyMcByte · · Score: 1

      They said they wont make changes to Minecraft, so how will they make money?

      I've seen kids wearing Minecraft backpacks and shirts, said something like "hey cool! what're you building right now?" only to discover that while they've heard of the game they haven't actually played it.

      I suspect these paraphernalia stand to make a lot more money than the game does.

      As far as coming out with sequels, I'm not sure how well that would work anyway. Minecraft prides itself on being extremely basic, letting the player provide the creativity. What could a sequel possibly provide that didn't do away with that premise?

      Anyway. Worth 2.5 billion? Highly doubtful, especially looking at the lackluster response to anything non-Minecraft they've brought out.

  15. Re:Dupe? by Sockatume · · Score: 4, Insightful

    1) One story was the juicy rumour. The other was the confirmation of the juicy rumour. It's not like it's the first time this has happened on Slashdot, or any other tech news site.
    2) Two stores is not "so many Minecraft stories"

    --
    No kidding!!! What do you say at this point?
  16. The Minecraft OS by Neo-Rio-101 · · Score: 5, Funny

    The thing with minecraft is that it has the ability to be THE interface of a future Xbox, or even Windows
    Heck, Windows 8 already has a blocky, tiled interface already. This would just give it three dimensions.

    --
    READY.
    PRINT ""+-0
    1. Re:The Minecraft OS by kuzb · · Score: 1

      Microsoft Bob, creeper edition.

      --
      BeauHD. Worst editor since kdawson.
    2. Re:The Minecraft OS by cyberchondriac · · Score: 1

      And you'd have endermen and creepers instead of the BSOD.

      --

      Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
    3. Re:The Minecraft OS by Rich0 · · Score: 1

      That's a nice document you have there...

  17. Will Stephen Elop be put in charge? by Anonymous Coward · · Score: 1

    After all, he's the senior MS exec with first hand experience with running Scandanavian development teams.

  18. Will continue to be developed for other platforms by Anonymous Coward · · Score: 1

    According to Mojang, Microsoft has agreed not to meddle in the development of the game for other platforms

    Oh, well, if Microsoft said so then that's all settled. I feel much better now.

  19. Thing MS needs to address right now. by Deathlizard · · Score: 1

    1) Pay to win Clause in Eula: Keep or Scrap. Scrapping it would make a lot of friends in the Minecraft Community, Especially server admins and considering it started the whole Bukkit mess. Speaking of Bukkit...

    2) Open source the server: Yes or No. MS (Or Mojang for that matter) doesn't make money on the server. Open sourcing it would also be a Olive branch to the Minecraft community. It obviously wouldn't be GPL, but MS-PL or MS-RL is a possibility.

    3) Java: Yes or No. MS Hates Java and Oracle. I'm sure at some point they will make an attempt to make Minecraft on a more Microsoft Friendly Code Platform. This could be good news or bad news depending on which OS platform you use, and which code platform they decide to build it on.

  20. Re:That's that then by mwvdlee · · Score: 5, Funny

    1 down, 49,999,999 users left to go.
    Lets keep this nerd rage going, and soon they'll have only 49,999,000 users left. That'll show them!

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    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  21. This saddest thing... by manchineel1499 · · Score: 1

    about this story is that my mom told me about it 3 days before I read it on Slashdot. :-(

  22. Re:Will continue to be developed for other platfor by mwvdlee · · Score: 1

    a mistaken belief that their consoles' APIs have massive amounts of valuable trade secrets in them (they don't)

    I seriously doubt they're that stupid.
    MS is probably one of the first to get "access" to a competitors' SDK/API and vice versa and those companies will be damn well aware of this.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  23. Liar, Liar... by NormAtHome · · Score: 1

    "Of course, the promise is to keep all products supported as they are" so many big company's say that to help smooth over any objections to the purchase but those promises are seldom kept. To quote one of my favorite movies, what's the community to do after the fact use the "Liar, liar pants on fire defense".

  24. Re:More evidence for the existance of the Tech Bub by jawtheshark · · Score: 1

    Picture, instead of Clippy, we could have Microsoft Creeper.

    How apt....

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
  25. I know where they can host the servers! by Weaselmancer · · Score: 2

    They can put them in the room that used to hold all of Hotmail's servers. Plenty of space there.

    --
    Weaselmancer
    rediculous.
  26. Wrong Game by freudigst · · Score: 4, Funny

    I thought they paid $2 billion for Minesweeper.

  27. Re:More evidence for the existance of the Tech Bub by Richy_T · · Score: 1

    Wrong!

    We're in a whole-stockmarket bubble. There's not many good places to run.

  28. Re:That's that then by __aanbvm4272 · · Score: 1

    Neber played it Neber will now. Think I'll invent a game called MineKraft about making beer...

  29. Re:More evidence for the existance of the Tech Bub by Xest · · Score: 1

    "Picture, instead of Clippy, we could have Microsoft Creeper."

    Sneaks onto your screen when you least want it to and then gets in the way and blows everything up? Yeah, that'd make an apt replacement for Clippy certainly.

  30. Re:Microsoft owns GPL software by Guspaz · · Score: 2

    I think that ship sailed when Microsoft started contributing code to the Linux kernel, although they had released lots of code under OSI-approved licenses way before that.

  31. Grab 'em while they're young by MeesterCat · · Score: 1

    I presume this is just an extension of Microsoft's attempt to grab users while they're young and impressionable and hopefully engender some brand loyalty, much in the same way they throw loads of free (or very, very cheap) at the Educational sector.

    --
    "I tell you, we are here on Earth to fart around, and don't let anybody tell you different." ~ Kurt Vonnegut Jnr.
  32. Re:More evidence for the existance of the Tech Bub by geekoid · · Score: 1

    No, we are not.
    Calm down.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  33. Re:Microsoft owns GPL software by tepples · · Score: 1

    At this point, I feel it my Aspie duty to remind people of Microsoft's attempt to dip its toes in the free software pool with the Microsoft Public License and Microsoft Reciprocal License.

  34. If you think bears are around the corner by tepples · · Score: 1

    We're in a whole-stockmarket bubble. There's not many good places to run.

    Stock analyst Bartholomew Simpson has an idea: "Eat my shorts." If you think the market is at or near the top of a bubble, try a short ETF so that the coming bear market will work for you.

    1. Re:If you think bears are around the corner by Richy_T · · Score: 1

      I'm planning on the lines that anything to do with the $ is risky in the medium term. Check out what BRIC is getting up to and you'll see why.

  35. Re:That's that then by Bayoudegradeable · · Score: 1

    In your nerd rage you seem to have decided to say "see ya" to a lowercase e and spelling. Mind your passions, mate. or.... down with MINCRAFT!

    --
    Sig Registration Form 34c_766(a) submitted to Ministry of Signature Management. Approval pending.
  36. Re:That's that then by ziggystarsky · · Score: 1

    But you have to craft ketchup then...

  37. Re:That's that then by NotInHere · · Score: 4, Insightful

    They didn't kill the Skype linux version yet: http://www.skype.com/en/downlo...

  38. I was actually thinking of buying minecraft soon by Culture20 · · Score: 1

    Friends are still happily playing it. Figured it might be a game that is fun for the long haul. Now I know it will be ruined. MS game DRM was what made me eschew modern games in the first place.

  39. Re:Dang it! by Ash-Fox · · Score: 1

    This was a fun game for kids to play

    It's a fun game for trolls to play too.

    now it's going to turn into a Windows only game

    I think trolls would benefit from this change, more targets on a single platform that is most commonly used by trolls.

    --
    Change is certain; progress is not obligatory.
  40. Which is it? by CPIMatt · · Score: 1

    Seems like there are two options for Minecraft at this point.

    1 - Minecraft is the online version of Lego which will delight kids and adults for generations to come.

    2 - It is more akin to Farmville and unlike Zynga, Mojang sold out at the peak.

    Seems to me Minecraft is more like 2 than 1.

    -Matt

    1. Re:Which is it? by darronb · · Score: 1

      Given the number of YOUNG kids who are playing this game for a substantial fraction of their lives... it'll totally be (1).

      My son at 7 has played for at least two years so far. While he keeps trying out clones of various sorts and other games... they never go anywhere. He's playing Minecraft or watching Minecraft videos on Youtube to the tune of about 25% of his free time. (and THAT is just because that's all we'll let him do)

      He's now moved to online servers and doesn't seem to want to bother to play on Dad's server any more. (*sigh*) By the way... any Minecraft players out there keep the language clean on public servers please! :)

      Maybe it won't be quite as huge as Lego... or maybe it will be bigger. What it will be is pretty damn big.

  41. Clearly, someone at MS said by wiredog · · Score: 1

    We must not have a Minecraft gap!

  42. Minecraft = Mindshare. by Anonymous Coward · · Score: 1

    I think the purchase of Minecraft by Microsoft is less about the game and more about future mindshare.

    My nieces and nephews are pretty much addicted to this game and the Minecraft craze doesn't appear to be letting up any time soon. It's what is 'cool' with the up and coming generation. Microsoft is any thing but. Now Microsoft can attach its name to a hot property and *hope* to stay relevant with a group that for the first time in a long time is growing up in a post-Windows world.

    In other words, if you can't be cool *cough Microsoft cough*, buy cool.

  43. Re:More evidence for the existance of the Tech Bub by Richy_T · · Score: 1

    Time will tell. I don't need to calm down. I'm perfectly calm but I can see what's happening and huge amounts of money with nowhere else to go are flowing into the stock market currently.

  44. Re:Sweet by captjc · · Score: 2

    I can't wait for the SQL: Data Minecraft!

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  45. Of course, the promise is to keep all products... by Yakasha · · Score: 1
    Is anybody here still waiting for the Mac version of any Bungie games?

    Neither am I. I'll just uninstall Minecraft now...

  46. Re:That's that then by ProzacPatient · · Score: 4, Informative

    Play and develop the open source Minetest instead of Microsoft Minecraft.

    Engine core is written in C++, with gameplay logic and world generation driven by Lua, is multiplayer already, uses the Irrlicht library for both OpenGL and DirectX support and runs on multiple platforms.

  47. So they're that desperate for.... by kuzb · · Score: 1

    ...minecraft on windows phone?

    --
    BeauHD. Worst editor since kdawson.
  48. It binds the galaxy together by mdblake · · Score: 1

    "I felt a great disturbance in the force, as if millions of voices suddenly cried out in terror, and were suddenly silenced."

  49. Why? by publiclurker · · Score: 1

    It's already blocky enough.

  50. Keeping products as they are by Curunir_wolf · · Score: 1

    the promise is to keep all products supported as they are.

    Oh, well that's okay then. Wait... isn't that what they said about Skype?

    --
    "Somebody has to do something. It's just incredibly pathetic it has to be us."
    --- Jerry Garcia
    1. Re:Keeping products as they are by i+kan+reed · · Score: 1

      You'll think this is way off topic, and that's fine.

      I just had to check, since the SFPD has made it clear that Sarkeesian reported exactly the threats she said she did, do you acknowledge you're wrong?

      I read that news and decided to dig up the first person in the Sarkeesian thread who was saying that.

      So... I'm reaching out to you, as one of the people who justified the shitbaggery that happened with that particularly idiotic line of reasoning, in the vain hope that you'll change your mind on exactly the evidence you demanded.

    2. Re:Keeping products as they are by Curunir_wolf · · Score: 1

      Pretty sure you responded to the wrong post, there, because IDK WTF you're going on about...

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    3. Re:Keeping products as they are by i+kan+reed · · Score: 1

      Way back in the now closed Sarkeesian thread, you made the claim that she made up the threats and that there was no police report.

      Since this has now been proven to be a factually incorrect statement... I want to know if being objectively wrong about Sarkeesian causes you to reevaluate your views. Or whether you'll just drift over to a new excuse.

    4. Re:Keeping products as they are by Curunir_wolf · · Score: 1

      Way back in the now closed Sarkeesian thread, you made the claim that she made up the threats and that there was no police report.

      Yes, this is off-topic as crap. Why are you harassing me? It's pretty douchey on your part.

      I looked at the woman's history, and she is a confirmed liar and publicity hound. I NEVER claimed she made up the threats, ONLY that without confirmation her word alone is not credible.

      the SFPD has made it clear that Sarkeesian reported exactly the threats she said she did, do you acknowledge you're wrong?

      I would acknowledge that credible evidence exists that she did, in fact, file a police report, if you were to post a link to some credible source of the report. Or am I supposed to simply accept your word for it? As for acknowledging that I'm wrong - what I said is still not wrong (but it is not relevant if there is a police report). What's wrong is your characterization of what I said. Will you acknowledge that?

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
  51. Re:That's that then by Redmancometh · · Score: 2

    Uhm...its java.

  52. Most ambitious gaming purchase? by clevershark · · Score: 1

    "The move marks the tech giant's most ambitious video game purchase"

    Wouldn't that have been Bungie? You know, the company that made MS billions from the Halo franchise and effectively killed gaming on the Mac for a decade?

    --

    My sig is too lon

    1. Re:Most ambitious gaming purchase? by WiiVault · · Score: 1

      That was my thought as well. Also the Halo brand is pretty proven as it's multiple sequels have been blockbusters as well. Minecraft hasn't yet been tested to that extent. Is it as durable of a name? Only time will tell so who knows.

  53. Re:Will continue to be developed for other platfor by dgatwood · · Score: 2

    And you know what Mojang's opinion means at this point? Absolutely NOTHING. They can't tell their new owner to honor their intended promises, even if it were written into the deal. All they have to do is replace the boss with someone willing to change the company on Microsoft's behalf and POOF! It's happened with every other developer that's been bought out thus far that came out and said they were told/promised nothing would be changing.

    Depends on how good their lawyers are. If they write into the contract a term that says that all rights revert to the original authors if the new owner violates such a term, then yes, they can force the new owners to honor those promises.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  54. Microsoft can now kill Java... and modding by aepervius · · Score: 1

    The way it was told to me practically now what happens is that the modding community reverse engineer the java hooks and put modding in by overloading the methods in those hooks. Kill java, make it a bin and you almost certainly kill the modding community overnight, and let us be honest there are far too many people now not using vanilla anymore. Instantly you reduce the appeal of minecraft to a huge population, you kill servers, etc...

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Microsoft can now kill Java... and modding by Bing+Tsher+E · · Score: 1

      However, they could make it a binare, and develop and publish an API that supports their language of choice, whatever that might be. A recruitment tool for their dev platforms and languages that entices many thousands of 7-15 year olds to get involved coding for it could be worth the $2.5B all by itself.

  55. some kind of EULA situation by drinkypoo · · Score: 1

    I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with.

    Yeah, some kind of EULA situation, like basically outlawing for-pay Minecraft services including hosting, selling packages of items, etc. In short, making most of the best MC servers illegal. The fact that he has nothing to do with it any more suggests that he should indeed uninvolve himself.

    Itâ(TM)s not about the money. Itâ(TM)s about my sanity.

    He's still a hypocrite given his explosion of hate over Oculus Rift, especially after this statement. He deserves our derision, and he's getting it.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  56. Side effects by Krokosaur · · Score: 1

    So about 50 million users, sold for 2.5 billion. That's about $50 per user. Each account with its own email.

    Right now, when you start the Minecraft launcher, it checks with the Mojang servers to see if your account is paid/ok.
    Thus, Mojang potentially can track the usage: times, IP used, etc.
    How will you feel when this same tracking information will be owned by Microsoft ? (nicely data mined, correlated and potentially being shared with arbitrary three-letter entities)

    Then, after that, the launcher will check for new versions of the launcher and I think potentially will download new ones.
    Also the same thing happens for the actual game: depending on what Minecraft version you want to start, the corresponding java jars/files/resources are downloaded to your machine.
    Currently, in both cases, those seem to be hosted on amazon servers.
    Quite likely that will change and they will be hosted on Azure or whatever servers are under Microsoft control.
    A windows box downloads upgrades from Microsoft regularly, so that's not much of a discussion there. But a mac/linux box will download all this stuff from Microsoft servers, every time. There is closed source and then there is closed source. Downloading stuff from a game company that cares for its existence (or at least its more or less indie status) is one thing. Downloading stuff from a behemoth that can steamroll any PR disasters of revelations that its binaries contained whatever peculiar/potentially malicious code is another thing. (or just code that doesn't work for competitor's platforms)

    Minecraft can collect information about your machine (the "Machine Specs Collection" under "Snooper Settings ..." in the "Options"). Things like OS/java version, graphic card, memory, that kind of things. Yes, you can disable it if you are that concerned about privacy. Now, the code will came from Microsoft. The collection might be mandatory ("it's for your own good because we can improve the user experience") or might contain "subtle" bugs. Sure, such things might exist even now, but, again, as I mentioned, there is closed source and then there is closed source. (see previous paragraph and the bit about "sharing" info further up)

    Well, that assumes you will still be able to play it on your beloved linux box, after being rewritten in C#/DirectX (which even if it doesn't happen for the current version, it will very likely happen for future versions, with non-MS platforms being left to rot)

    Remember what was in store for the XboxOne before the PS4 forced them to back down ... Now there is nobody to force them.

  57. Re:Will continue to be developed for other platfor by Bing+Tsher+E · · Score: 1

    No matter what, I don't think Notch wants the code back. Read his farewel lpost.

  58. Microsoft saves the world! by Anonymous Coward · · Score: 1

    Breaking news:

    Parents everywhere are breathing easier now that Microsoft has purchased Mojang. The end is in sight. Given Microsoft's track record of buying and destroying game companies most analysts expect the Minecraft tailspin will be under way by Friday. "Legions of Minecraft addicted kids will start to get that icky sense that comes from playing something managed by Microsoft" says Notch, some guy from Minesoft/Microcraft. Parents will be happy as the addiction fades and their kids return to the normal world of daily beheadings, war, drugs, and good old TV violence.

  59. The bubble is inflating again by mnt · · Score: 1

    And it's only a matter of time before we see another dotcom crash because some people can not get enough money.

  60. Re:That's that then by mrmangosir559 · · Score: 1

    "Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like."

    "inspired"

    "infiniminer"

    "and the like"

    What a bunch of bull fucking shit. It's a minecraft clone. I had trouble telling the top banner wasn't a minecraft screenshot.

    So may troll you in court, you've stolen their property. But seriously, all these clones I expect to see some getting letters to close down.