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Microsoft To Buy Minecraft Maker Mojang For $2.5 Billion

jawtheshark writes The rumors were true. Mojang, the company behind Minecraft, is being sold to Microsoft. Of course, the promise is to keep all products supported as they are. From the article: "Microsoft said it has agreed to buy Mojang AB, the Swedish video game company behind the hit Minecraft game, boosting its mobile efforts and cementing control of another hit title for its Xbox console. Minecraft, which has notched about 50 million copies sold, will be purchased by Microsoft for $2.5 billion, the company said in a statement. The move marks the tech giant's most ambitious video game purchase and the largest acquisition for Satya Nadella, its new chief executive. Minecraft is more than a great game franchise - it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft,' Nadella said in a statement."

73 of 330 comments (clear)

  1. Ads by goarilla · · Score: 2

    I've never "played" minecraft, but I guess they are buying this at this insane price for the marketing and data
    mining possibilities.

    1. Re:Ads by ZombieBraintrust · · Score: 5, Interesting

      54 million sold already. Lets assume they can sell the same amount for Minecraft 2. If they priced it at $10 they would make half a billion. They can probably make more money off DLC on the existing game. And make money off DLC for Minecraft 2. Then there is stuffed creapers and toys. They are still loosing money at 2.5 billion. Was good deal for Notch.

    2. Re:Ads by Sockatume · · Score: 4, Funny

      I'm going to go out on a limb here and assume that goarilla was actually just making an atrocious data-mining pun.

      --
      No kidding!!! What do you say at this point?
    3. Re:Ads by Anonymous Coward · · Score: 2, Interesting

      Why would they sell Minecraft 2 for only $10? The current version is $26.95 USD on the PC and $20 on the console. I can easily see MS charging $40 - $60 for a game that is bound to be popular. Hell, the new SIMS game will run you $60, you can bet MS is planning to milk this. Plus they can then release Minecraft 3 two years later and do the whole thing again :p

    4. Re:Ads by rasmusbr · · Score: 5, Insightful

      It's no secret that Mojang is developing a pay to play kind of add-on called Realms. The idea is that people who want to have a Minecraft server for themselves and their friends can pay Mojang to host the server and take care of the technical details.

      There are probably somewhere between 10 and 100 million Minecraft players. Suppose that 1% will subscribe to Realms at $4.99 a month (currently €10). That would yield between 500k and 5M in monthly revenue, or about 6M to 60M in yearly revenue.

      Minecraft would probably be worth a few hundred million dollars in a sane market.

    5. Re:Ads by Anonymous Coward · · Score: 2, Insightful

      > at this insane price

      I don't think 8x their current yearly profit is insane. Especially given the additional marketing opportunities.

      For instance, you still can't buy a Minecraft backpack at Target.

      There is plenty of money to be made.

      In a day where whatsapp is being paid $19 billion? Microsoft got a dream deal.

    6. Re:Ads by Tyr07 · · Score: 2

      Unless of course....

      Because you purchased the name, you can develop Minecraft 2, DLC content for the original or a sequel, and the players
      who already purchased Minecraft will likely purchase a sequel..meaning....it's worth the purchase.

      Clones don't do so well, because those who are interested in that kind of game, I will make a broad assumption here, won't hide it, probably own Minecraft,
      and the clones can't compete with the current modding community. So it's hard to take off.

      But owning the name Minecraft, that's huge.

    7. Re:Ads by RyuuzakiTetsuya · · Score: 2

      Yeah, but you're missing out on a few things like the value of the name Minecraft.

      Minecraft has spawned a lot of merch, as an example of brand value. Shirts, hats, toys, blind bags, key rings, foam swords and pick axes, etc. etc.

      That 2.5 billion isn't going to pay off right away. But it will pay off.

      --
      Non impediti ratione cogitationus.
    8. Re:Ads by Raumkraut · · Score: 5, Funny

      Because you purchased the name, you can develop Minecraft 2

      And so a whole new generation of gamers will learn the pain and heartache of a loved name from their childhood getting ruined by a poorly-thought-out corporate-developed sequel.

    9. Re:Ads by ArcadeMan · · Score: 5, Funny

      Minecraft: the flamethrower. The kids love this one.

    10. Re:Ads by PIBM · · Score: 4, Informative

      They purchased mojang. That usually includes the cash on hand and monetary assets. Recent estimates I've seen were talking of 1.5B in tangible assets for Mojang. Thus, it's a 1B premium, meaning that they value the profits per year for the following years at 150-160M, which is very easy to reach with that license.

      Minecraft has sold more than 100 million copies, every of them having the possibility for paying for a minecraft realm monthly to share their creations. A lot more people can buy the game. Then, if it start fading away, they will be able to grab a lot of money with minecraft 2.

      Finally, they can also use this license to push their devices for which there was no minecraft before. Optimized for Windows Phone!@

      This is not an insane amount at all, compared to the twitch buyout or such..

    11. Re:Ads by Stele · · Score: 3, Funny

      Or the ever popular Minecraft-themed Bag of Glass.

    12. Re:Ads by ZombieBraintrust · · Score: 2

      Why would Notch leave 1.5B in cash in Mojang. He has like 40 employees and pays the rent on 1 building. Minecraft is the 1.5B tangible asset. Mojang could sell Minecraft to another developer for 1.5B. After selling Minecraft away there isn't a way for Microsoft to make another billion off Mojang.

    13. Re:Ads by HetMes · · Score: 5, Funny

      Yes, I too believe I can make a better estimation of the value of Mojang in 3 seconds than an entire specialized Microsoft department over the course of a few months.

    14. Re:Ads by Anonymous Coward · · Score: 5, Funny

      There are probably somewhere between 10 and 100 million Minecraft players.

      I can personally testify that I have met more than 10 Minecraft players just myself.

    15. Re:Ads by alexander_686 · · Score: 4, Insightful

      I think Minecraft has "legs" and will be around for a while. Longer than Farmville 2, less than Legos.

      But I do think it says something about Microsoft. They are having a hard time growing organically, which is the curse of many large mature companies. These companies tend to expand by buyouts and mergers, which we are seeing here. Buyouts and mergers have a poor history of returns on investments.

      I think Microsoft is trying for a single or double and not a home run. Maybe a 25% return over 5 years.

    16. Re:Ads by L4m3rthanyou · · Score: 2

      Minecraft is already well established, there's no need to bother with gimmicks like DLC or any need to pay for development with an upfront purchase price. Such an approach would be a waste of the game's convenient addictiveness.

      After corporate meddling pisses off most of the core Mojang developers enough to jump ship, Microsoft will drop in a new default resource pack, maybe add another boss or two to the game, and sell it as "Minecraft 2.0". Realms will be the only multiplayer option, and the game will be sold as a monthly subscription rather than an upfront purchase.

      The game's popularity will probably tank at that point, but not so much that MS doesn't get something for it. Much of the existing community will probably stick with the latest 1.x release, or perhaps the latest Bukkit-supported version

      --
      One of these days, I'm going to cut you into little pieces.
    17. Re:Ads by GNious · · Score: 4, Interesting

      They are purchasing this to get Minecraft on the Windows Phone-no-longer-called-Phone platform, in the hope that people will buy their devices to play Minecraft on.

      Yes, I'm not actually bullshitting you on that one.

    18. Re:Ads by datavirtue · · Score: 2

      Minecraft is fairly vulnerable though. The kids are eagerly exploring different block games--these same kids loath Microsoft for some reason. My son who is 11 starts dropping the Microsoft hate one day and I play the devil's advocate explaining all of the cool stuff Microsoft offers. Still hates Microsoft. He got this from hanging with his friends online. These kids have no loyalty to games unless they get something from it that they cant get somewhere else. When my son hears of Microsoft buying Minecraft it should be comical.

      http://www.roblox.com/

      --
      I object to power without constructive purpose. --Spock
    19. Re: Ads by loufoque · · Score: 3, Interesting

      Minecraft is a simplistic game any software developer can code in 6 months.
      It has zero value.

      What they bought is the community.

    20. Re: Ads by Luckyo · · Score: 3, Informative

      Lego was a toy set that any toy maker could throw together in six months.

      Yet it was lego that was massive among young boys back in the day, just like minecraft is massive among that very same audience today.

    21. Re:Ads by rasmusbr · · Score: 3, Informative

      Mojang had 1.5 billion SEK in cash at the end of 2013, or about 220M USD at 2013 exchange rates. Their turnower for 2013 was 2 billion SEK or about 300 million USD.

      Source: http://www.allabolag.se/556819...

    22. Re:Ads by Bing+Tsher+E · · Score: 2

      If Microsoft pulls it off right, they could even get positive mindshare, or at least some goodwill with the youth demographic out of this.

      If you check the Minecraft forums today, there are some very hardened anti-Microsoft players venting in the 'MC buys MC' thread. Filtering these people out and actually earning some cred with other portions of the community would be gold for Microsoft. Also, if Microsoft bungles it, the fallout will be more severe than the marketing people at MS could imagine.

    23. Re:Ads by Ktek · · Score: 2

      The part you are missing about running a server is that don't have to use realms. You can run your own right now for free. You just download the server software and it's a fairly easy setup. I run one on a spare machine for my family. I can see Microsoft cutting that off quickly and setting up a per user license fee. There are endless free mods, skins, and servers to access. None of that fits in to the Microsoft business model. Minecraft is, or was, everything Microsoft is not.

  2. Microsoft can now kill Java by Anonymous Coward · · Score: 4, Interesting

    Minecraft is the only game out there that uses Java, but the Xbox 360, iOS and such versions do not use Java, so what I expect to see is the Java version gets dumped and work continues on the non-Java versions, which would benefit everyone.

    1. Re:Microsoft can now kill Java by mark-t · · Score: 5, Insightful

      .... everyone, perhaps, except perhaps people who run it on a Mac, or almost certainly Linux will be left in the cold.

      By "everyone", please admit to what you are really trying to say.... everyone who matters. Or more correctly, everyone that *YOU* think matters.

    2. Re:Microsoft can now kill Java by SJHillman · · Score: 4, Informative

      Last I knew, Microsoft was still the second largest developer of software for Mac (after Apple, of course). There's always hope in that direction *if* there's a market for it.

    3. Re:Microsoft can now kill Java by Anonymous Coward · · Score: 3, Insightful

      I honestly am hoping the community rallies behind one of the many clones out there.

      Minecraft is an awesome idea terribly implemented. A properly implemented clone with such amazing features as multithreading (so you can run a decent sized server with a heavy mod load), error recovery, sane entity management, and an actual API for modding would probably do quite well right now as people will be looking to jump off the Microsoft driven wagon.

      I honestly don't care if it's written in Java. Java isn't really the problem, especially on the server side. It just has to be well designed and implemented.

    4. Re:Microsoft can now kill Java by praxis · · Score: 2

      Last I knew, Microsoft was still the second largest developer of software for Mac (after Apple, of course). There's always hope in that direction *if* there's a market for it.

      Java runs on far more platforms than just Windows and OS X. If Microsoft ports Minecraft away from Java, what are they chances that they support those platforms?

    5. Re:Microsoft can now kill Java by UnknownSoldier · · Score: 3, Interesting

      Another gem from betelgeux

      You want to see the future of Minecraft all you need to do is look at Flight Simulator.
      They had a solid community building planes and terrain and with every release the graphics and flight engine got better. There was some payware but 95% was free.
      In Jan 2009, citing financial pressure, the last of the design team for Flight Sim was laid off and the tasks for ongoing development were distributed throughout the rest of the company.
      In Feb 2012 Microsoft Flight was released as a free to play game. All previous aircraft, terrain, instruments from previous versions were incompatible. Only a single island of Hawaii and a single aircraft was available. The flight model was simplified to make it easier on the console players. Additional areas to fly in as well as aircraft were available for purchase. Reviews from longterm sim users were unkind to say the least. It was now an arcade game - it simulated nothing and was useless as a learning tool. It was nothing the community wanted or needed.
      July 2012 the game was cancelled.
      Aug 2013 the XBox.com closure ended the ability to get a new copy of game.
      There has been no Flight Sim available from MS since 2012. 2006 was the last actual Sim release honestly. It had been on the market since 1979.
      I want to be wrong about this, but MS has a history of not understanding and not listening to it's customers.
      The start button that they spent 17 years getting customers used to was removed and they are still don't seem to understand why Win8 isn't the huge success they hoped it would be. In spite of the fact that they have been told time and again that this is a major issue for many users they steadfastly refuse to correct it - promising that it might be there in the next update.
      MS knows better than it's users apparently and it will do what it wants like the 800lbs gorilla they are.

    6. Re:Microsoft can now kill Java by Redmancometh · · Score: 2

      As long as they dont kill forge with heavier obfuscation it should be okay.

    7. Re:Microsoft can now kill Java by Em+Adespoton · · Score: 4, Informative

      Remember when Microsoft bought Bungie?

      Bungie was a developer for the Mac platform that brought us many excellent games, such as Marathon and Myth in the 90's. It was working on a game called Halo, that was supposed to leverage all the Mac features to create a hugely amazing game.

      In 2000, Microsoft bought Bungie, and the delivery date for Halo slipped. Turned out that the reason for the slip was that all dev work on the Mac version halted, and MS put all Bungie's efforts into porting it to XBOX. It then came out as an XBOX exclusive title (the launch title).

      Eventually, Bungie left MS in 2007, but had to leave the Halo franchise behind.

      This is pretty much what I expect to happen 14 years later with Minecraft, with the exception that Minecraft already exists (like Myth II did at the time of the Bungie buyout) and so isn't likely to be the killer app at the center of the deal.

  3. Will continue to be developed for other platforms by Sockatume · · Score: 4, Interesting

    According to Mojang, Microsoft has agreed not to meddle in the development of the game for other platforms, although they point out that they can't do anything about any objections platformholders might have about distributing a Microsoft game.

    --
    No kidding!!! What do you say at this point?
  4. Re:Minecraft itself is a phenomenon, but by Sockatume · · Score: 4, Insightful

    Moichandising, moichandising. Minecraft the game isn't worth $2.5 Bn but I suspect that the Minecraft licencing business will probably add up to that much in the long run.

    --
    No kidding!!! What do you say at this point?
  5. hope for improvements by neghvar1 · · Score: 2, Insightful

    My hope here is that the game is developed to go beyond java rendering. Even with a Core i7, the game hogs about 70% of the CPU and about 3.2GB of memory. On average. Utilize the GPU, Direct X, OpenGL. Something to make resource handling more efficient.

    1. Re:hope for improvements by sirber · · Score: 2

      Java isn't a renderer. The game uses OpenGL.

      --
      Be or ben't
    2. Re:hope for improvements by Tyr07 · · Score: 3, Interesting

      You're obviously modding the game.

      Default minecraft vanilla installations with default graphics pack eats like 800 MB of ram.
      Cpu is not used that much.

      Now, the mod pack I put together, uses 2.3GB of ram for the client and a lot more CPU.
      Mods aren't designed for performance, more for compatibility, which means they drastically increase resource requirements.
      If they were developed by a single team and placed directly into the game, you would see a significant performance boost for those 'mods'

    3. Re:hope for improvements by Xest · · Score: 4, Informative

      "They need to drop Java or figure out a way to compile Java to actual machine code so the game runs well."

      Yeah, why has no one thought of this?

      You realise the way modern Java (since like 1999) works is that you write an application in Java, that Java code gets compiled to Java bytecode, which you can think of as a cross platform version of assembly, and then that Java Virtual Machine on which you run that bytecode (i.e. the compiled Java application) does in fact convert it into actual machine code right? Not just machine code, but machine code optimised for the exact machine the JVM is executing on? This allows the JVM to reach C++ levels of performance and some cases go beyond, because C++ is generally only compiled for a specific architecture, whilst the JVM optimises for a specific machine.

      This does mean slow first time execution of modules as each module is optimised to that executing machine's native machine code the first time it is used, but after that first execution of the program or library you're basically getting native performance.

      For what it's worth though, the console version of Minecraft (360, PS3, PS4, Xbox One) is apparently written in C++ because some of those platforms - i.e. the Xbox - don't have a Java Virtual Machine on which the Java version could be executed on.

      I have a relatively low end laptop, it cost like £300 a year ago, and it runs Minecraft absolutely fine. What spec are your machines if they can't even run Minecraft?

    4. Re:hope for improvements by Ash-Fox · · Score: 2

      They need to drop Java

      No, they need to write decent code instead. The way the engine is implemented is poor and wouldn't matter what language was used.

      Yet any computer that isn't a "gaming" computer with a dedicated video card struggles with this game.

      Minecraft without mods performs like doodoo (15fps) on my gaming system (core i7, 780TI, 24GiB RAM etc). I get far better FPS in Star Citizen (60 - adaptive v-sync).

      --
      Change is certain; progress is not obligatory.
    5. Re:hope for improvements by Xest · · Score: 2

      Okay, let's make one thing clear - I am not saying that Java programs are always faster than C++ programs or any such thing. I am saying, correctly, that there are technical reasons why there are circumstances in which Java can outperform C++. Over the course of a large complex program these benefits will almost always be outweighed by the disadvantages. I'll address your points one by one:

      1. "1. Java is faster than C/C++?! Citation fucking needed. Any time Java meets or exceeds C/C++ for speed is probably because the library that the Java program is leveraging is an extremely optimized, pre-compiled, native binary... probably written in C/C++."

      Incorrect. When Java is faster than C++ it's because it compiles with more context than a C++ application does when it is compiled. This allows for things like better virtual function inlining and subsequently things like better loop vectorisation. Again, this has to be taken in context, this does not mean that these optimisations that Java can make but C++ can not always make Java faster, that's absolutely false, but in practice it does mean that contrary to the common myth that Java performance is abysmal that performance has in the last decade rapidly approached (and again, in specific circumstances, surpassed) C++ performance.

      2. "2. JIT compilation doesn't magically transform inherently slow semantics into super-fast-omg-native-speeds. Guess what? New'ing up a bunch of objects, destroying them, checking the bounds on every array, boxing and unboxing, pausing everything to run a garbage collect, using linked lists instead of arrays, and other similar abuses of memory and cache are fucking slow. Guess what Java does a lot of? You can pull the same stupidity in C or C++, but at least there's the option not to."

      You are partly right here, and partly wrong. Some of the issues you cite are reasons why, in practice, large Java applications rarely perform as well as C++ counterparts, but you are also partly wrong - a number of the things you cite are either not issues, or are regularly optimised away by the compiler in practice. The garbage collector is indeed an issue that is the bane of obtaining deterministic performance with Java, but it's not a beast that is impossible to tame, which is why Java has had many successful applications to HPC tasks.

      "3. "Well just write your Java program with memory stuff in mind." So... write it like C++ and STILL pay the penalty of the GC kicking in at random times and trashing your frame rate? No thanks. There's a reason engines like Unreal, Crytek, and id's are all written in C++: they write their own stuff to handle memory in an efficient fashion instead of a random stop-everything-while-I-clean-this-mess-up GC."

      Sure, and there's a reason indies are almost entirely using JIT'd languages like Java and C# through tools and frameworks such as Unity and MonoGame - because when you're not going AAA then these types of frameworks perform perfectly well for gaming as proven by so many brilliant indie games in recent years. I absolutely agree that if you're making the latest and greatest cutting edge 3D engine that is going to blow away people with it's visuals that you'll still want to do it in C++, but let's be clear - this isn't most game development, far and away most game development in recent years is being done with managed languages - even on mobile there is a massive slant towards things like Unity. Even big studios like Blizzard are using it sometimes for games like Hearthstone.

      "4. Why pay the penalty of waiting while the JIT converts stuff to optimized machine code? Why not START with optimized machine code?"

      Because there is an absolutely massive development overhead in doing so.

      There are a lot of folk stuck in the past, believing that C++ is still the god language, the be all and end all that should be used for everything, just as there is an even smaller subset of folk who see those C++ zealots even as heathens and believe everything ever should be written in C, and I'm sure it

  6. from Notch by Dave+Whiteside · · Score: 5, Interesting

    http://pastebin.com/n1qTeikM
    to quote :-
    I'm leaving Mojang

    I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

    A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

    I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.

    As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

    Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

    I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.

    I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.

    It’s not about the money. It’s about my sanity.

    --
    who where what when now?
    1. Re:from Notch by Anonymous Coward · · Score: 3, Insightful

      It’s about my sanity.

      $2.5 Billion would do a lot for my sanity, too.

    2. Re:from Notch by mark-t · · Score: 4, Insightful

      At least the guy is being honest about where he's at.... he doesn't want to deal with the hassles of being responsible for a product that is this big. Even if that makes him a lazy ass, who the fuck cares? He's at least had the balls to say he's retiring with what he's made so far instead of trying to coast under the illusion of still being in charge of development, while not actually delivering any real product... and given his position, you know that he probably wouldn't even get fired for it.... or at least not for quite a long time, and it would only drag the company down and hurt everybody.

      After you have a certain amount of money, having even more just means more responsibility, and it's entirely okay for somebody to actively make a choice to not want to be a part of that.

    3. Re:from Notch by Anonymous Coward · · Score: 4, Interesting

      If I hit the lottery I'd walk away from my job too.
       
      And not to say he doesn't love what he does, I believe every word of what he says. I just couldn't imagine being under the thumbs of others when there is a world of possibilities out there. Even if I left my job I'd still be productive but I'd do it on my own terms.

    4. Re:from Notch by mwvdlee · · Score: 4, Insightful

      The money enables him to make a choice a lot of us would like to make but can't.
      He's making a choice to not try to earn any more money, but to only do fun projects.
      In that respect it is indeed not about the money, but rather thanks to the money he's already got.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    5. Re:from Notch by pspahn · · Score: 2

      Being paid to do something you love isn't a bad thing.

      Also, not necessarily a good thing, either. You need to be very careful doing what you love for a living. The stresses of work, life, etc can make it much less fun. This results in you doing something you don't love for a living. The difference now is that you no longer have something you love doing.

      --
      Someone flopped a steamer in the gene pool.
  7. More evidence for the existance of the Tech Bubble by Anonymous Coward · · Score: 3, Insightful

    Mojang is nowhere close to being actually worth that amount. If you've got money in tech stocks. SELL NOW! We are clearly in a tech bubble and within a few years it is going to pop and take out the world economy in the process.

  8. Re:Throwing chairs was less costly by SJHillman · · Score: 2

    "a willfully incomplete game"

    I don't know which cave you've been in for the last decade or so, but a great deal of games are now sold before completion. Developers, especially indies, realized that people absolutely love putting down $20 for a alpha/beta game that's getting new features added every few weeks/months. I have to say, having Minecraft add new features every few months gave me significantly more interest and play time than if I just started with all of those features already there. It doesn't appeal to everybody, of course, but neither does any finished game.

  9. The big question is 'why' ? by tekrat · · Score: 2

    Isn't Minecraft last week's news? The time to buy them was before the minecraft bubble. Now it's too late. That's like buying Tesla *after* the market for high-end electric cars has been saturated. Unless this developer has a new trick up their sleeve (unlikely); they aren't going to be creating anything bigger than what they already have. They are on their way down, not on their way up. So the buy makes no sense to me, except as another asset to sell off later, when MS is against the ropes and slowly dying. MS seems to constantly be throwing shit against the wall to see what sticks. That's not a sound policy.

    --
    If telephones are outlawed, then only outlaws will have telephones.
    1. Re:The big question is 'why' ? by Andy_R · · Score: 4, Insightful

      Microsoft only does well in areas where it has a monopoly. What it's doing here is not buying an asset, it's buying retrospective market share and killing a competitor. Mojang sold a lot of games before Notch left just like Nokia sold a lot of phones before the Elop disaster. It doesn't matter to Microsoft that Nokia imploded or that Mojang's main asset (Notch) left, the point isn't to have their assets or to actually do anything with the brands, that's just a bonus if it happens. The point is simply for them not to be competitors any more.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    2. Re:The big question is 'why' ? by steelfood · · Score: 3, Insightful

      That's a foolish waste of $2.5B. At least with Nokia, Microsoft weakened them significantly before outright buying them out. With Nokia, the hardware development was what's valuable. That's why they're getting rid of the brand, and why Elop switched to Windows Phone so easily.

      With Minecraft, the brand itself is the only real valuable thing. The code itself isn't worth terribly much, considering it wasn't too well-written, and the game itself is not hard to clone (Minecraft itself is a clone of a game). The few Minecraft-only mobs (creeper, enderman, etc.) are really the only bits of the game worth money, and even then, the mobs are much more valuable as brands than as code.

      The ecosystem (mods, modpacks, texture packs, etc.) taken as a whole is worth a ton more. But Microsoft doesn't have a very good track record of managing their communities, so I imagine they'll eventually squander that. Hell, I'm pretty certain most mod devs are already thinking of where to move their stuff next.

      Throwing devs at the mod API and getting it out the door (after what, 3 years?) might help with the exodus, but that'd be a stopgap measure. People probably won't leave limbo until Minecraft 2 comes out, and at that time, we'll finally know what direction Microsoft's going to take the game. But by then, most mod devs are probably going to be long gone.

      Anyway, to your point, Minecraft wasn't really competing with Microsoft. Yes, its ability to run natively on Mac and Linux is a bit of a thorn, but the fact that it runs on Windows as well makes it less so. The lack of a version for Windows Phone (and Metro) was also annoying, but it's really one very, very small drop in the bucket of problems with that whole mess. There's a version for XBox, so it's not like Microsoft was missing out on anything there. Microsoft isn't going to pay $2.5B to make an incidental (at best) competitor go away. They have to have plans for the purchase, bigger plans than just bringing it to Windows 8 and Phone.

      What those are, and whether they'll be any good, well, time will tell.

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    3. Re:The big question is 'why' ? by MaWeiTao · · Score: 3, Interesting

      I'm not sure what rock you've been living under if you believe Minecraft is last week's news. I might have thought so too until I started noticing that kids are more into Minecraft than at any point in the past. I think the cultural impact of that game has thus far been underestimated.

      Outside of Farmville, Candy Crush and that class of social games I've never seen a game cross gender lines like Minecraft. I can't recall every seeing a game with such widespread, universal appeal, period. Super Mario Bros doesn't even come close. Walk through any store with a Minecraft book or toy in hand and you'll have a half-dozen kids comment on it. Every boy I've met under 14 plays the game and seems to do so on a regular basis.

      It's possible Minecraft is peaking, but I personally think this is uncharted territory for any game. It's on the level of a Facebook in it's ubiquity. Someone will eventually unseat both, but it won't be easy. In the meantime there's so much that can be added to Minecraft to sustain that popularity, and significant updates still come on a regular basis.

      Not that Microsoft couldn't kill the game by sticking everything behind pay walls but hopefully they'll be smarter than that.

  10. I am guessing they will make a sequel by stewsters · · Score: 4, Insightful

    My guess is that 2.5 billions is more than Minecraft and was worth. So why would Microsoft buy it?
    They said they wont make changes to Minecraft, so how will they make money?

    Announcing Minecraft 2, high definition, exclusively for XBone. In game mod store, where you can sell your texture packs for 99c and you get to keep 33% of the profit! That's how you push consoles to kids who grew up on the Minecraft while still raking in money.

  11. Re:Dupe? by Sockatume · · Score: 4, Insightful

    1) One story was the juicy rumour. The other was the confirmation of the juicy rumour. It's not like it's the first time this has happened on Slashdot, or any other tech news site.
    2) Two stores is not "so many Minecraft stories"

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  12. The Minecraft OS by Neo-Rio-101 · · Score: 5, Funny

    The thing with minecraft is that it has the ability to be THE interface of a future Xbox, or even Windows
    Heck, Windows 8 already has a blocky, tiled interface already. This would just give it three dimensions.

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  13. Re:Minecraft itself is a phenomenon, but by Chris+Mattern · · Score: 3, Funny

    Minecraft: The Flamethrower! The kids love that one.

  14. Re:That's that then by mwvdlee · · Score: 5, Funny

    1 down, 49,999,999 users left to go.
    Lets keep this nerd rage going, and soon they'll have only 49,999,000 users left. That'll show them!

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  15. Re:An end to XBox? by Neo-Rio-101 · · Score: 3, Informative

    Japanese people buy Japanese brands out of national loyalty.
    They only make exceptions for "luxury" brands (like Apple).
    Everything released by a foreign company where there is a Japanese equivalent product will fail.

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  16. Re:An end to XBox? by Xest · · Score: 3, Insightful

    I doubt Microsoft cares how it does in Japan nowadays, Japan stopped being a relevant indicator of the health of a video game industry entrant about 10 years ago. Since then both the US and subsequently Europe became bigger markets by far, and even markets like Brasil and China are arguably more worth spending your time on now than Japan if you're in that industry. Japan's two decades of economic stagnation have really hit it's relevance to the industry hard in this respect - the struggling Wii U and Sony's precarious overall financials (The PS4 is doing well though thankfully) have only exacerbated the problem.

    Despite their mis-steps this generation they actually did well last generation in the end in large part because they were pulling in over $1bn of pure profit from Xbox Live subscriptions alone within a few years of the launch of the 360. This couple with the highest attach rate by a decent margin coupled with higher profits-per-game than the Wii last generation allowed them to be more profitable despite not shifting anywhere near as many consoles as the Wii did.

    Whether they'll keep doing well is anyone's guess, but the XBox division is currently a massively different beast compared to how it started last generation with it's RROD writeoffs and massive initial R&D expenses on the system.

    There were rumours of them selling it off and such but I can't see them getting rid of it now that it's finally been a healthy net profit centre for a good few years now - it would seem odd to invest 10 years on profitably making your way into a key target area for Microsoft - the living room - only to then give up when you've achieved your goals of decent market penetration and real actual profit, still, stranger things have happened so I guess we'll see.

  17. Re:This is insane... by Anonymous Coward · · Score: 2, Interesting

    It's small change for Microsoft, but this is yet another desperation move by Microsoft, as explained in this Reuters article.

    Microsoft needs Minecraft to boost mobile ambitions
    http://www.reuters.com/article/2014/09/12/us-mojang-microsoft-idUSKBN0H72EV20140912

  18. Re:RIP Minecraft. by mwvdlee · · Score: 3, Funny

    Microsoft has finally found a way to mitigate the development cost of Clippie by replacing Minecraft creepers.

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  19. I know where they can host the servers! by Weaselmancer · · Score: 2

    They can put them in the room that used to hold all of Hotmail's servers. Plenty of space there.

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    Weaselmancer
    rediculous.
  20. Wrong Game by freudigst · · Score: 4, Funny

    I thought they paid $2 billion for Minesweeper.

  21. Re:RIP Minecraft. by Richy_T · · Score: 4, Funny

    I'm looking forward to the "Added shark and waterskis" update.

  22. Re:An end to XBox? by Guspaz · · Score: 2

    I once checked out the TV section of a Yodobashi Camera (and if you're ever in Japan, you really must visit a Yodobashi Camera, it's like every store of the floor is the size one or two BestBuy stores, except there's half a dozen floors or more). The brands of TVs on offer was very different from what you'd see outside of Japan. In most of the world, Korean brands like Samsung and LG are quite popular, but in that TV section (of what are probably the largest electronics stores in Japan), there was not a single non-Japanese television brand to be seen. Not a single Samsung or LG television was available.

  23. Re:Microsoft owns GPL software by Guspaz · · Score: 2

    I think that ship sailed when Microsoft started contributing code to the Linux kernel, although they had released lots of code under OSI-approved licenses way before that.

  24. Re:RIP Minecraft. by mrjimorg · · Score: 3, Funny

    DLC - sharks $5, waterskis $5, jumping ramp $5. If you want the sharks to have lazers, then they'll cost $10

  25. Re:That's that then by NotInHere · · Score: 4, Insightful

    They didn't kill the Skype linux version yet: http://www.skype.com/en/downlo...

  26. Re:Sweet by captjc · · Score: 2

    I can't wait for the SQL: Data Minecraft!

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  27. Re:That's that then by ProzacPatient · · Score: 4, Informative

    Play and develop the open source Minetest instead of Microsoft Minecraft.

    Engine core is written in C++, with gameplay logic and world generation driven by Lua, is multiplayer already, uses the Irrlicht library for both OpenGL and DirectX support and runs on multiple platforms.

  28. Re:That's that then by Redmancometh · · Score: 2

    Uhm...its java.

  29. Re:Minecraft itself is a phenomenon, but by Anrego · · Score: 2

    Mojang had been promising a proper mod API forever, somehow I doubt Microsoft will deliver.

    On the vaguely plus side, if Microsoft lets Minecraft atrophy, at least modders won't be going after a moving target and we might finally get some stability.

  30. Re:Will continue to be developed for other platfor by dgatwood · · Score: 2

    And you know what Mojang's opinion means at this point? Absolutely NOTHING. They can't tell their new owner to honor their intended promises, even if it were written into the deal. All they have to do is replace the boss with someone willing to change the company on Microsoft's behalf and POOF! It's happened with every other developer that's been bought out thus far that came out and said they were told/promised nothing would be changing.

    Depends on how good their lawyers are. If they write into the contract a term that says that all rights revert to the original authors if the new owner violates such a term, then yes, they can force the new owners to honor those promises.

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