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The Growing Illusion of Single Player Gaming

An anonymous reader writes: Multiplayer modes used to be an extra part of most games — an optional addition that the developers could build (or not) as they saw fit. These days, it's different: many games are marketed under the illusion of being single-player, when their focus has shifted to an almost mandatory multiplayer mode. (Think always-online DRM, and games as services.) It's not that this is necessarily bad for gameplay — it's that design patterns are shifting, and if you don't like multiplayer, you're going to have a harder time finding games you do like.

The article's author uses a couple recent major titles as backdrop for the discussion: "With both Diablo III and Destiny, I'm not sure where and how to attribute my enjoyment. Yes, the mechanics of both are sound, but given the resounding emptiness felt when played solo, perhaps the co-op element is compensating. I'd go so far as to argue games can be less mechanically compelling, so long as the multiplayer element is engaging. The thrill of barking orders at friends can, in a way, cover design flaws. I hem and haw on the quality of each game's mechanics because the co-op aspect literally distracted me from engaging with them to some degree."

292 comments

  1. Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 4, Insightful

    Many games are being built "multiplayer" these days to force always-on internet connections to your game for various purposes. Microtransactions, invasive analytics and DRM are just the tip of the iceberg.

    1. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0, Troll

      Microtransactions, invasive analytics and DRM are just the tip of the iceberg.

      The tip of the iceberg? And what conspiratorial extrapolations are you making about what the future has in store?

    2. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      I blame Google...

    3. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      And what conspiratorial extrapolations are you making about what the future has in store?

      Dunno, why don't you ask the US government or any other dirty law enforcement agency?

      The National Security Agency and the Central Intelligence Agency have secretly infiltrated the virtual worlds of online multi-player games like World of Warcraft and Second Life, where they use avatars to recruit informants and seek out potential threats, according to a new report. Documents leaked by former NSA contractor Edward Snowden describe the potential of an online game to “become a target-rich communication network” where threat “targets hide in plain sight,”.

      http://swampland.time.com/2013...

    4. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 1

      The future is now.

      There won't be anything you haven't seen before, it will all just be more efficiently executed.
      Free to Play
      Pay to Win
      Subscriptions
      etc,.

      Basically 'games' have become 'money extraction tools you install on your personal devices'.
      Games want to hook you so money can be extracted.
      It's not about you anymore, or your friends, or for that matter the game.
      It's about hooking you so money can be extracted.
      Games have become virtual narcotics.

      Games are also being used to extract information. Soon, if you show a preference for sunny settings in games you will pay more for your vacations cause you're more likely to want it and pay for it. Doubly so if the game uses oculus rift.

      Hey masses! You want them GAMES? We'll shove them so hard up your rear end that y'all be puking dollars! Whahahaha!

    5. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      Let me guess, the games industry is an NSA conspiracy?

    6. Re:Crouching Microtransactions, Hidden DRM by goarilla · · Score: 2

      Basically 'games' have become 'money extraction tools you install on your personal devices'.

      Remember, It used to be arcades that emptied your pockets.

    7. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      Basically 'games' have become 'money extraction tools you install on your personal devices'.

      Remember, It used to be arcades that emptied your pockets.

      Arcades were at least honest: put in x cents, get y lives. They didn't pretend to be free then try to suck you into extra bonuses, content, lives etc. They didn't try to get their hooks into your Facebook data on some sort of flimsy show-off pretext.

      It's like the difference between buying a car upfront, or on some plan that looks great but is actually a minefield of shifty lawyer double-speak and hidden fees and charges.

    8. Re:Crouching Microtransactions, Hidden DRM by Drethon · · Score: 2

      This is why I don't preorder games any more. I wait until the reviews discuss what crap it has that I can deal with and I wait for the next game.

    9. Re:Crouching Microtransactions, Hidden DRM by mwvdlee · · Score: 2

      Does the phrase "Insert coins to continue" sound familiar?

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    10. Re:Crouching Microtransactions, Hidden DRM by Lumpy · · Score: 1

      Absolutely. I was going to buy Destiny but waited for the initial reviews. and there are a LOT of people pissed off because it's unplayable if you don't have a super fast internet connection.

      So that means that playing in the evening when everyone is streaming Netflix and Hulu you cant freaking play the $70 video game because Bungie is too stupid to realize that not everyone has an OC3 to their house.

      So I'm passing on it the same way I passed on titanfall. and it sounds like it's turning into a titanfall "meh" overall review as most of the game is so repetitive that it's not funny.

      But then you also have crap games like BattleField 4 that is still so full of bugs that it's unplayable and they don't plan on fixing them. Overall the video game industry is dying, I used to spend at least $120 a month on games, I now haven't bought a new game in 2 months and I have stopped buying 0 day games completely after the bullshit that was Battlefield 4 Alpha-test edition.

      Lastly I am done with freaking Online multiplayer. it's full of little 13 year old shitheads that only know how to be bouncing N00b-T00b's.

      --
      Do not look at laser with remaining good eye.
    11. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      Or 16 year big shits with too much money who like to complain about 13 year old little shits, slow Internet connections, and buggy software???

      Congrats on two months of sobriety.

    12. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      Or just complete dumb shits exactly like you that dropped out of high school and cant create coherent sentences...

    13. Re:Crouching Microtransactions, Hidden DRM by Shortguy881 · · Score: 2

      But on the flip side of that we also seem to have a resurgence of hard core single player games. For the longest time big block buster games had to have both, but now we are seeing a change in both directions. I am referring to Tomb Raider and Wolfenstein.

      I, for one, am liking the shifting market, on both fronts.

      --
      Brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants.
    14. Re:Crouching Microtransactions, Hidden DRM by Somebody+Is+Using+My · · Score: 5, Interesting

      Overall the video game industry is dying

      The industry isn't dying; it's just facing many of the same problems that the movie industry faced in the late '60s through the early '80s.

      During the so-called "New Hollywood" period, there was a shift as many commonly-loved genres (westerns, musicals, big epics) started to fall out of favor, with a resultant loss of profitability. The big studios started floundering, especially as the increasingly lost control of the theaters. The independent auteurs took up the slack, and now-famous names like Coppola, Scorsese, Spielberg and Lucas made their debuts. Giant epics fell from grace and smaller (and cheaper) movies became more popular. New technologies - often created by the independents, who didn't have the cash to do things the old - and expensive - way, brought new options to moviemakers. Old genres were reinvented and new ones created, reinvigorating the industry, leading to the era of summer blockbusters. Meanwhile, the old studios had to open themselves up to buy-outs from outside investors, and take on new lessons about proper corporate governance.

      It is easy to see parallels with the game industry of today. Customers no longer find the popular genres of yesterday quite as fulfilling as they did a few years back and the big developers seem to be having trouble offering new options. Fortunately, the "indie" game developer is reinvigorating the market, and these days there seems to be more excitement about the indie games than big-name titles like Destiny or Call of Duty XXIV. The publishers are also struggling as their traditional means of distribution is changing from retail sales to digital. The indies are also proving it is no longer necessary to spend $100 million on a game, utilizing new technologies like procedural generation to create worlds as grand as those made expensively by hand.

      The game industry is not dying, it is just in transition. And like the Hollywood Renaissance of the '80s, I hope the game industry will rebound to bring us bigger and better experiences in the next decade.

    15. Re:Crouching Microtransactions, Hidden DRM by stealth_finger · · Score: 1

      The thing is, Hollywood is still pumping out shit. Sure the odd gem sneaks through and sometimes more get through than others, but overall, IMHO I can't remember the last properly good film I saw. Will be one from the 80s/90s though.

      --
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      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    16. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      Exactly. the "Guardians of the Galaxy" movie is a complete accidental fluke. Hollywood still can not figure out why it is still doing so well.

      The problem is the Game industry is the exact same way. Out of the last 12 titles released only ONE has good reviews, and it was a low cost game compared to the others to make.

    17. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      So you mean it's unplayable unless you're actually a gamer, because no gamer would willingly have a garbage connection.

      A 50mbps connection is more than sufficient to stream netflix and play Destiny at the same time. You don't need OC3, or even T1. Not to mention, QoS those bitches. And set up your network properly with CAT6 cables, no wireless.

    18. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      Except that it isn't a matter of shifting customer interests with the gaming industry.

      People " no longer find the popular genres of yesterday quite as fulfilling as they did a few years back" because the developers are doing a fucking terrible job of accomplishing the same quality of work as they did a "few" years (20) back. This is why we end up with pure shit like FF13. The developers mistakenly, or publishers, think that in order to cater to a "new" audience - because "new" customers are the only way to thrive (more incorrect market analysis) - they have to constantly change things.

      FF used to be a franchise that "evolved" by nature, not by necessity. And this is what happens when you have kids running around with no attention span nor respect for games - you get action RPGs. Action RPGs as far as the god damn eye can see, KoA, Dragon's Dogma, Fable, Souls, Bloodbound, Dead Island, FF13 trilogy, FF15, and so god damn many more.

      These didn't happen because people got tired of classic RPGs. They happened because 5 people out of 150 did, and instead of actually doing research, the publishers and devs saw the overstated popularity of "newer" hybrid genres and shoved it down our throats.

    19. Re:Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      Tomb Raider had multiplayer and it was not remotely "hardcore". It was an Uncharted third person shooter bastardization of the franchise, made for casuals. Nothing remotely hardcore about it.

    20. Re: Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 0

      Isn't this exactly what pirates asked for? "Adapt your business model!" they kept bleating? Well this shit hole of multiplayer, DLC, microtransactions, always online MMO is the gaming industry, adapting their business model on the whim of criminals. Congratulations, you won, Slashdot hive mind freetards!

    21. Re:Crouching Microtransactions, Hidden DRM by mjwx · · Score: 1

      Absolutely. I was going to buy Destiny but waited for the initial reviews. and there are a LOT of people pissed off because it's unplayable if you don't have a super fast internet connection.

      I got a little excited about Destiny until I realised it was console only. If they cant be bothered making a PC version it's not worth playing.

      I prefer PC for multiplayer games precisely because you get fewer 13 yr old squeakers. People with proper gaming rigs tend to be older and mentally stable.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    22. Re:Crouching Microtransactions, Hidden DRM by mjwx · · Score: 1

      Overall the video game industry is dying

      The industry isn't dying; it's just facing many of the same problems that the movie industry faced in the late '60s through the early '80s.

      The problem is slightly different.

      The problem with the games industry is that quantity has outstripped quality and that major publishers believe that massive marketing campaigns and paid for reviews will make up for a games blandness, bad gameplay or lack of content. It's not just Madden/NBA sports games, there's a new COD every year with minimal changes just to make people buy the new one (sports games at least have the excuse that teams and players change each year). Publishers are afraid to try new ideas, marketing budgets have outstripped production budgets, deadlines are more important than releasing a working product and this is to say nothing of using DLC to fleece the consumer by releasing half the game and selling the rest piecemeal.

      It's the same problem Hollywood is facing now. Too many sequels and recycling of old ideas. Too much emphasis on cash cows, not enough experimentation or evolution.

      Without a radical shift from the major publishers the games industry is doomed... but gaming isn't, eampires will fall but gaming will live on. Already in the PC world, small and indie publishers are showing the big boys how to make a great game and make money (not treating your customers like dirty thieving criminals helps a lot, in the age of bit torrent, the good will of the community is the best copy protection you can get).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    23. Re:Crouching Microtransactions, Hidden DRM by Drethon · · Score: 1

      Well low cost typically seems to put more effort into content rather than flash, which is also what tends to make indie games more popular.

    24. Re:Crouching Microtransactions, Hidden DRM by flayzernax · · Score: 1

      I want to puke dollars! :P

      had to recheck this thread, tbh I don't know why i was ever modded up on this site, when there's so many better posters out there haha.

  2. Never been a fan of multiplayer. by aussersterne · · Score: 5, Insightful

    Maybe I'm dating myself here, but multiplayer games are still newfangled and weird to me, and I don't know if that will ever change.

    When I used to play games, I played to get away from social interaction and enjoy myself in isolation. It was a kind of recuperation. A world of gaming in which you have to face social interaction once again as part of gameplay was unattractive enough to me that I stopped playing games altogether. These days I mainly do crossword puzzles and read e-books for the respite that I used to get from gaming.

    --
    STOP . AMERICA . NOW
    1. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 5, Funny

      Dating yourself is definitely single-player.

    2. Re:Never been a fan of multiplayer. by CopaceticOpus · · Score: 5, Insightful

      I've always enjoyed single player games as a sort of kinetic puzzle. Even if the action involves racing away from the cops or jumping across platforms, a single player game rewards the ability to learn patterns and find weaknesses in the enemies and rules of a closed system. It's both relaxing and rewarding to master the mechanics of the game.

      Multiplayer, on the other hand, is a spastic experience which seems to be dominated by obsessive players with endless time to practice. The reward for the average player is not mastery, but rather learning to die a little less often.

    3. Re:Never been a fan of multiplayer. by preaction · · Score: 5, Interesting

      My first online multiplayer game was Diablo. I have avoided every online multiplayer RPG since, and generally avoid multiplayer "experiences".

      Multiplayer video games are a cesspool of the worst elements of society. You have to be relatively well-off to afford everything you need to play. In fact, the more well-off you are, the more time you have to spend in the game, the more likely you're going to be an asshole.

      You're anonymous. You're being competitive. You are (mostly) rewarded for being a complete asshole (loot, loot, precious loot! loot the newb corpse!)

      At least before voice chat you could close the text box or put it out of your mind. Now, if I decided to partake, I'd have to deal with 8-year-olds telling me how they fucked my mother in the ass and how she moaned (when they don't have to tell me, I could hear it just fine).

      Fuck multiplayer. Other people are too shitty to play with.

    4. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 1

      Good news for you; Diablo 3 is basically single player now. Other players don't really affect your game in any way, all the good drops are stupidly account bound. So much for the trading paperdoll game that diablo was, now it's a boring hack-n-slash with immortality. Yes, it's beautifull. And boring as hell. Auction house sucked donkey balls, but account bound items suck even more.

      IN genaral I agree with your assesment of multiplayer games general feel. Luckily I don't have to have any voice on, so the kids can say anything they want. I have also learned to completely ignore any and all chat. This is a great skill in games such as LoL, which, without the angry teenagers that are so uncertain of themselves to never try anything new, just following (badly) the way pros play, would be a really enjoyable game. Oh how I wish for a filter based on players agression. I don't care if someone is a bad player, if he knows how to behave I will gladly play with him.

    5. Re: Never been a fan of multiplayer. by loufoque · · Score: 1

      Try visual novels or other types of doujinshi japanese games.
      They're single-player experiences to the core.

    6. Re:Never been a fan of multiplayer. by apraetor · · Score: 2

      When you say "multiplayer games" are you referring to all types, or just first-person shooters? From your description I would think the latter; many other games, such as RPGs and strategy games like Civilization, don't fit that description whatsoever. Many of them don't even have multiplayer combat -- it's co-op gameplay.

    7. Re:Never been a fan of multiplayer. by Spy+Handler · · Score: 5, Informative

      Multiplayer can be and often is what you describe. But it depends on the community.

      Some of the best online gaming experiences can be found on private servers (for those games that have them). Since anyone with moderate knowledge and resources can run a private server, there are many of them. A server's community tends to reflect the values of the owner, so just browse GTOP100 or other similar sites and look for well-policed friendly ones.

      Most private servers have a very high GM to player ratio compared to official servers. On a friendly private server, the 8-year-old you describe that tells people he fucked their mother in the ass will get banned before his first day is over. It will have clear Terms of Use that outlines what is acceptable behavior and what's not, and how to report abuse to GM. The good ones actually care about your gaming experience and will take griefing seriously.

      Also look for one with an active forum. Since the PS community tends to be small, you'll get to know most of the active players after a while. Browsing the forum will give you the flavor of the community.

    8. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 1

      Depends a lot on the AI.

      I find many games where the AI is just too dumb for it to be fun. Overall, it's not smart, and it works for a casual player, but for hardcore games, it's just too dumb. Think strategy/RPG games where the AI will target characters it barely/can't damage, shooters where enemies will choose the same paths and keep walking right into your line of fire, and so on. Also not to mention "pattern AI", where it will respond to certain actions in the same way always (for example, throwing a flashbang into the garage will always bring out the enemies, and right into you sights, or putting a status condition on an enemy will always lead it to trying to cure it, even when the best solution would be to kill your guy who is causing the status, and so on. Once you know these tricks, you can break just about any game so easily.

      While there are many problems with online gaming (cheaters, trolls, foul mouthed youngsters, etc.) merely playing against humans rather than bots is quite refreshing. And humans learn over time, adopting new strategies as they discover them, and then a counter becomes prevelant, in which case the majority stops using that strategy, and back and forth. This creates a much more exciting experience and brings lasting value to a game.

    9. Re:Never been a fan of multiplayer. by CopaceticOpus · · Score: 2

      I did have first-person shooters in mind, since that's the type of game I always seem to encounter others playing. I've only had a couple of opportunities to play co-op multiplayer games, and those were far more enjoyable.

    10. Re:Never been a fan of multiplayer. by Forever+Wondering · · Score: 1

      Eve Online might be to your liking ... YMMV

      --
      Like a good neighbor, fsck is there ...
    11. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 4, Insightful

      Multiplayer, on the other hand, is a spastic experience which seems to be dominated by obsessive players with endless time to practice. The reward for the average player is not mastery, but rather learning to die a little less often.

      Well said. Multiplayer games are nice for teenagers who have too much time on their hands and can master the game completely (I remember how good I was at some games on my grey box Nintendo (the NES)). But since I fill my time with other stuff now, I end up losing horribly in every multiplayer game against some kid who most likely laughs at me on the other end of the fibre optic cable. It kinda ruins the experience.

      Sure, some games create multiple leagues, thus enabling me to play against other n00bs in the loser league. But that is not exactly a rewarding feeling.

    12. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      Eve is a narcotic designed to make you pay for pissing away your life.

    13. Re:Never been a fan of multiplayer. by Lotana · · Score: 5, Funny

      One enjoys EVE Online if and only if he/she also enjoys spreadsheets.

      Really, it is Excel with double-clicking to move around!

    14. Re:Never been a fan of multiplayer. by bazorg · · Score: 1

      Indie to the rescue! It's now on its last legs as development stopped a while back, but Altitude (altitudegame.com) is great multiplayer game that I read about on Slashdot and have been playing since 2009. The micro-transactions part of the game didn't work well, so the authors dropped it. If you just want to shoot at other players and not read about it, the in-game chat can be switched off, players can be muted and you can just avoid going to the forum pages on their website (which is separate from the game).

      With the new billion of people going online on their tablets and phones, there is a lot of noise and annoying sales tactics that didn't work when all computer users were nerds. We just have to choose our battles and our games.

    15. Re:Never been a fan of multiplayer. by Mashiki · · Score: 4, Interesting

      Maybe I'm dating myself here, but multiplayer games are still newfangled and weird to me, and I don't know if that will ever change.

      When I used to play games, I played to get away from social interaction and enjoy myself in isolation. It was a kind of recuperation. A world of gaming in which you have to face social interaction once again as part of gameplay was unattractive enough to me that I stopped playing games altogether. These days I mainly do crossword puzzles and read e-books for the respite that I used to get from gaming.

      Well you're not alone, when I was much younger I enjoyed competitive FPS's, multiplayer, LAN's, and all that. But as I've gotten older I enjoy single player games more so than anything else because as you put it, it's a form of recuperation and you can decide "how" you want to enjoy yourself.

      But as a point, there were articles back in hmm 2004 or 2005ish declaring the "end of single player" as well. Strangely enough, single player games are still going strong. And when developers shovel multiplayer into single player content many don't like it. One of the better examples of this would be Mass Effect 3, where they attempted to shove you into MP so you could get the best possible ending. It didn't take long before it was patched out, and the amount required reduced. I expect that the new Dragon Age game will suffer the same fate if they try to shovel something in that "makes it a requirement for a good ending."

      --
      Om, nomnomnom...
    16. Re:Never been a fan of multiplayer. by goarilla · · Score: 0

      Multiplayer, on the other hand, is a spastic experience which seems to be dominated by obsessive players with endless time to practice. The reward for the average player is not mastery, but rather learning to die a little less often.

      So you're tired of being fragmeat in arena shooters and diss the entire multiplayer gameplay because of it
      That's awfully shortsighted. For me this spastic experience is the most exhilerating gameplay
      I can sign up for and I have played these games online since quakeworld. Nothing beats a quick quake3 or ut99 game
      Try Left 4 Dead 2 or the man vs machine mode in Team Fortress 2 if you want coop.

    17. Re:Never been a fan of multiplayer. by pr100 · · Score: 1

      Your characterisation of the multi-player experience is rather slanted. I've played quite a few games online as part of a competitive team against other teams (UT, Quake, Tribes2), or as part of cooperative team against the game (WoW raiding). I view these as positive social experiences.

      Multiplayer gaming doesn't have to be about jumping into some public server with a bunch of random strangers.

    18. Re:Never been a fan of multiplayer. by brunes69 · · Score: 2

      Agree 100%. Maybe we're both old-timers (I am not even 35? *SIGH*), but I too play games to escape. I really dislike multiplayer games. I especially despise multiplayer first person shooters - the genre that has literally been the same rehash year after year for over a decade. Personally I prefer third person games because it lets me actually SEE my character and interact in a much better way than any FPS game.

      Meanwhile, multiplayer games and FPS games are all most people in my circle care about so it is hard to find any common ground.

    19. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      Hell, NO. IS friggin HARD to find a team of random members anywhere coherent, forget about barely proficient. These days the only online FPS I play is L4D2 because the teams are up to 4 players only; in any random game in advanced difficulty:

      -one of the players can't walk a straight line (forget about aim and shoot)
      -one of the players is a complete moron and will do anything to hinder the team (like throwing bile jars to tanks)
      -one of the players is a ** coward
      -at any time, there is a 10% chance of having a PK in the team (typical MO is to wait until the team completes a milestone -safe house, extraction point-, then throw a molotov in an enclosed space to kill them all or trying to switch to expert mode when they merely can stay alive in advanced)
      -at any time, one of the players is a runner (he or she will run in front of the team, trying to rush to the safe house, effectively dying the 60% of the time incapacitated by an special then leaving the game)

    20. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      I need you to play Rust. No, you won't have a reversal. I just need you to see how bad it can get now.

    21. Re:Never been a fan of multiplayer. by soccerisgod · · Score: 2

      Maybe I'm dating myself here

      Not like anyone else will...

      Sorry, couldn't resist ;) Classic line from Dilbert

      --
      If a train station is a place where a train stops, what's a workstation?
    22. Re:Never been a fan of multiplayer. by Rich0 · · Score: 2

      My big issue with multiplayer is just the inability to hit pause or save. It feels like the game is in charge of me instead of the other way around.

    23. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      Why would anyone pay to have a second job?

    24. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      I wish I understood at least one of your acronyms...

    25. Re:Never been a fan of multiplayer. by Impy+the+Impiuos+Imp · · Score: 1

      > At least before voice chat you could close the text box or put it out of your
      > mind. Now, if I decided to partake, I'd have to deal with 8-year-olds telling
      > me how they fucked my mother in the ass and how she moaned

      How would an 8 year old kn...say, what's your mother's address anyway?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    26. Re:Never been a fan of multiplayer. by CronoCloud · · Score: 2

      Diablo 3 is basically single player now. Other players don't really affect your game in any way, all the good drops are stupidly account bound.

      That doesn't apply to the console versions which don't have bind on account and never had the auction house. Not only that, but it has:

      1. Gifts: Whenever you get a legendary or set item there's a chance a gift for one of the people in your friends list comes along with it. It looks like a little wrapped present. Send it along and when they open it they get a legendary.

      2. Nemesis: If you die to a regular non-elite monster, there's a chance that it will become a Nemesis and level up. You will know it happens when you see it quickly enter a red portal when you die. Then later on that nemesis can re-enter your game (With an awesome horn announcing that he's coming) or one of your friends games with a "shadow" of yourself tagging along with him. Kill the nemesis, and he can drop nice loot, and a gift for the person he originally killed. Die to him and he levels up again, and goes to find another game to enter.

      http://us.battle.net/d3/en/gam...

    27. Re: Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      I prefer single player games simply because I deal with computers and people during the day. I just need a break from humans so single player is the perfect escape, like a novel.

    28. Re:Never been a fan of multiplayer. by m76 · · Score: 2

      "Fuck multiplayer. Other people are too shitty to play with." Exactly this, if I play videogames I want to switch off and enjoy myself, and not deal with the exact same jerks^2 I deal with with IRL. And the obvious "play with your friends then". Nope, even they become jerks in a competitive environment, as do I, I'm no exception from this rule. And another issue with "play with friends" is synchronizing your free time with said friends. But if you plan ahead, you end up playing just because it was decided 2 weeks before, and not because you actually want to play at that moment.

    29. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      EVE Online is a unique genre of FPS: First Person Snoozer... Almost all the action happens in the players' heads, particularly in a giant battle with Ti-Di in effect.

    30. Re:Never been a fan of multiplayer. by gfunicus · · Score: 1, Funny
      hah!

      Dating yourself is definitely single-player.

      --
      It's better to regret something you have done that to regret something you haven't done.
    31. Re:Never been a fan of multiplayer. by blackomegax · · Score: 1

      Tribes 2 was from a time before what i dub 'the flood'. Being the flood of console players and kids. To play any of those old games, you EARNED IT by dealing with PC's of the era. These days anybody can throw down 400 bucks and join right in, and that brings the horrible crowd that ruins EVERY MP GAME OUT CURRENTLY.

    32. Re:Never been a fan of multiplayer. by jittles · · Score: 1

      My first online multiplayer game was Diablo. I have avoided every online multiplayer RPG since, and generally avoid multiplayer "experiences".

      Multiplayer video games are a cesspool of the worst elements of society. You have to be relatively well-off to afford everything you need to play. In fact, the more well-off you are, the more time you have to spend in the game, the more likely you're going to be an asshole.

      You're anonymous. You're being competitive. You are (mostly) rewarded for being a complete asshole (loot, loot, precious loot! loot the newb corpse!)

      At least before voice chat you could close the text box or put it out of your mind. Now, if I decided to partake, I'd have to deal with 8-year-olds telling me how they fucked my mother in the ass and how she moaned (when they don't have to tell me, I could hear it just fine).

      Fuck multiplayer. Other people are too shitty to play with.

      I play online multiplayer with a brother. It's how we hang out across the country from each other. We'll go into a COD match and show those punk kids what's up. We go in a private party though so that we don't have to hear their inane chatter. But you can mute annoying or abusive players.

    33. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      In addition, I deal with people for a living now. Every hour of every working day is filled with managing people, managing their expectations, soothing ruffled feathers, and lifting up sagging spirits. Every hour is all about communication, documentation, management, pop-up notices for emails and meetings, etc. When I get home and have my feet up after dinner with a beer in my hand, I don't want to deal with people. I don't want to manage a team. I don't want to deal with people rage-quitting in the middle of a game. I don't want to monitor a chat for important information nor listen to bitching and whining over a headset.

      I want to get away from all of that shit, and have myself a nice quiet single player game. I want to explore an alien planet, make an ill-conceived 27 stage jet fueled rocket ship, solve some puzzles, and/or build a world.

      When you're a teen and your social interaction with people is limited due to a lack of transportation, structured school day, etc., and you're just learning how to do that, the appeal is there to do multiplayer. When you deal with people as a professional, the appeal fades very quickly.

    34. Re:Never been a fan of multiplayer. by Glarimore · · Score: 1

      Honestly, EVE is worth checking out for anyone who is into math, numbers, or science-fiction, even if only to be able to say that you "experienced EVE (spreadsheets online)."

      In my opinion, it's the most brutal online game in existence -- one where scamming and causing other players misery is not discouraged, but is actually a valid in-game career-path.

    35. Re:Never been a fan of multiplayer. by Attila+Dimedici · · Score: 3, Insightful

      That strikes me as a lot of work in order to play a game. If I want to work that hard to find a group of people to interact with, I want it to be people I actually meet.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    36. Re:Never been a fan of multiplayer. by Tyr07 · · Score: 1

      If multiplayer is dominated by obsessive players with endless time to practice, then they are the average gamer.

      If you are the minority who learns to die a little less, you would be an occasional gamer, or casual gamer.
      It's turned into an e-sport depending on the game.

      Imagine if you would soccer, you had a team who played the games that were scheduled and showed up to practice.
      Then you, show up once and awhile to practice, and play the odd game.
      If you commented 'Soccer is dominated by professionals who have too much time to practice, but the average soccer player performs poorly'
      would be incorrect. As you are a casual player, not the average.

    37. Re:Never been a fan of multiplayer. by Tyr07 · · Score: 1

      Or you know...

      You could have this thing called 'Friends' and have them play with you.
      Screens out a lot of the issues you have. I recommend you try getting some.

    38. Re:Never been a fan of multiplayer. by tlhIngan · · Score: 1

      So you're tired of being fragmeat in arena shooters and diss the entire multiplayer gameplay because of it
      That's awfully shortsighted. For me this spastic experience is the most exhilerating gameplay
      I can sign up for and I have played these games online since quakeworld. Nothing beats a quick quake3 or ut99 game
      Try Left 4 Dead 2 or the man vs machine mode in Team Fortress 2 if you want coop.

      Nothing wrong with that. But if I'm going to spend my precious time playing a game, I want to enjoy it. Getting fragged in seconds may be fun the first 10 times or so, then it just becomes a drag and rapidly degrades into pointlessness and in the end, just means wasted time. I could've played Angry Birds in that same time and at least felt entertained rather than bored and annoyed (you can only sit at respawn screens and loading screens for so long).

      Some people don't mine and can spend hours racking up deaths by the hundreds (I guess trying to see how many decimals the K/D ratio goes?). Most people find that a frustration and then move on. And if multiplayer doesn't appeal, then the single player side better or the game purchase was a waste.

    39. Re:Never been a fan of multiplayer. by Oligonicella · · Score: 1

      My favorite is DCU Online. Mostly because it's completely fantasy (comics) oriented and you can go through all the levels completely without group gropes (although one would require a lot of grind). It also has a few mechanics built in like being able to slap players on ignore, leagues where you can find cooperative players (like clans) and making PvP play totally optional. True, some arena areas are restricted to groups of 4 or 8, but since you want to avoid team play, that's no real loss. On the other hand, some allow you to just walk in, and doing a team arena on your own (with a much higher level toon) can be very challenging.

    40. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      It can be cool, if you find the right community.

      But now I'm a couch potato, playing with controller on BigPicture, and I don't want any multiplayer other than local multiplayer with multiple controllers. Work happened, life happened - I don't want to sit in front of a small monitor with a headset anymore, and I want to be able to pause when I need to.

      However, when I played multiplayer, I paid monthly to my community, for server hosting, software etc., as well as merchandise. This was voluntarily. But having admin rights to ban other players that disturbs the quit paradise of a community, was important for me. And to be included in the democratic votes regarding how it should be run. All of that felt like part of the game.

      Now I pay to political parties, and do politics in this game called IRL. Guess it comes with branching into an ADULT version of oneself.

    41. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      I guess you don't have friends to play with online huh?
      Nothing better to get in with a group of good folk and have a laugh together or take it a bit more seriously and use strategy to annihilate your enemy in the game.
      Once you are in a god team you don't even need to talk to each other, you know them and how they think and they know you and how you think and you all work as a single mind.
      Nothing better to beat an enemy and watch them mid way realize they already lost.
      When you come across someone who give you a good fight or even beats you, you learn from it and get better yourself.

    42. Re:Never been a fan of multiplayer. by goarilla · · Score: 1

      Nothing wrong with that. But if I'm going to spend my precious time playing a game, I want to enjoy it. Getting fragged in seconds may be fun the first 10 times or so, then it just becomes a drag and rapidly degrades into pointlessness and in the end, just means wasted time. I could've played Angry Birds in that same time and at least felt entertained rather than bored and annoyed (you can only sit at respawn screens and loading screens for so long).

      You can try to find servers targeted to "newcomers" and/or practice more with bots beforehand.
      But arena shooters are fast paced twitch shooters, so think carefully before you buy them.

    43. Re:Never been a fan of multiplayer. by sheehaje · · Score: 1

      This nice thing is there have been so many single players made that I can go back and play the slew of ones I missed. Just finished up Batman: Arkham City ... going to try the Metro series next... I have 150 steam games and I've played through maybe 20 of them.

      I've been playing Destiny. I noticed it's made in a way that the multiplayer functionality is just there, but can be ignored for much of the game. I've found that jumping in and out of multiplayer as I desire has made me more likely to join quick co-op matches as I don't feel it's a burden because I can leave them at any point. For all the negative press the game has gotten - I feel like they hit my demographic - aging gamers that can't spend hours on end in a game anymore...

    44. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      This is the reason why modern matchmaking sucks. With private servers and a server browser you can find much nicer small communities. Global matchmaking just encourage the Greater Internet Fuckwad Theory.

    45. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      As a 28 year old with no time to play multiplayer who ignores it in favor of blank staring when he does, this is complete nonsense.

      If as an adult you can't hack it at multiplayer at a real game - not LoL or DOTA or other shit - you're just terrible, it's not a matter of practice.

    46. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 1

      As a veteran of the 90s and old-school 2000s PC arena, I concur. Although back then, people on Day of Defeat and UT and CS and even way back on MechWarrior 2 over NetMech, or Mechwarrior 3, people were still cocksuckers. Just to a slightly less extent. Now it's entirely about trolling and not about playing.

    47. Re:Never been a fan of multiplayer. by tepples · · Score: 1

      I end up losing horribly in every multiplayer game against some kid who most likely laughs at me on the other end of the fibre optic cable.

      Then try playing games that support multiplayer in the same room, be it on the same screen or on a LAN.

    48. Re:Never been a fan of multiplayer. by vux984 · · Score: 2

      Imagine if you would soccer, you had a team who played the games that were scheduled and showed up to practice.
      Then you, show up once and awhile to practice, and play the odd game.

      Except in reality for every player that plays regularly and shows up to practice daily, there are 10 players that drop in once in a while. Lets say the local league has 110 players in it. 10 guys that are obsessive about showing up, and 100 that drop in once a week or so to a game or practice.

      Which pool is the "average" player? Is it the 100? or the 10? I'd say common sense is going to put the average a lot nearer the mean ability of the 100 than of the 10.

      At any given match, 15 people will show up from the regular once a week pool. But at least 9 of the 10 obsessives will be there. And those 9 players will dominate the match.

      Your argument speculates that 'hard core players' somehow outnumber 'casuals', and that the hard-core therefore ARE the average, and that's incorrect. The casuals out number the hard core players 10 to 1. But it doesn't matter, the hardcores are still there dominating every match.

    49. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      ...Now, if I decided to partake, I'd have to deal with 8-year-olds telling me how they fucked my mother in the ass and how she moaned (when they don't have to tell me, I could hear it just fine).

      Fuck multiplayer. Other people are too shitty to play with.

      Tell the 8-year-olds to quit fucking farm animals. Your moms an overweight middle aged white lady that your father can only fuck blind folded.

    50. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      Social is permeating just about everything these days. If you don't have Facebook integration then you're out of the game.

      It bothers me. Along with the rise of brogramming and gamification we're even adding social aspects to work activity. Code review has become hero brogrammer pairings with high-fives and beers. If you can't play beer-pong then you can't submit code; go home. I'm not sure this is the right direction to go in.

      Maybe it's because I'm getting old but we're rapidly youth-enizing (and euthanizing) the industry with "social". Social doesn't make all things automatically better. In fact, in gaming it's the ultimate excuse to provide no content. Just let the players invent their own game - all you need is an avatar, right? Quake 3 didn't need no steenkin' levels either.

    51. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      Distance, anonymity and a sense of invulnerability makes people kinda shitty. If you put those same 8-year-olds in the same room with their parents over a game of chess or checkers you wouldn't expect the same behavior. I don't think anyone under the age of 18 should be playing multiplayer games anyway. More important to learn social skills and how to not be a total asshole before giving someone the asshole-amplifying-device.

      I tried to play Halo online once but I kept landing on griefer servers with sniper rifles. It was like playing single player but I'd randomly die - I never saw any other players. Not exactly an experience. Never bothered playing any other online FPS after that.

    52. Re: Never been a fan of multiplayer. by preaction · · Score: 1

      The flood waters during Eternal September _are_ rising...

    53. Re:Never been a fan of multiplayer. by mjwx · · Score: 1

      One enjoys EVE Online if and only if he/she also enjoys spreadsheets.

      Really, it is Excel with double-clicking to move around!

      If you enjoy Excel with an interface but dont like other people, you've got the X series of games (X Beyond the frontier, X2, X3, X3 Terran Conflict), X3:TC is still played by many.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    54. Re:Never been a fan of multiplayer. by mjwx · · Score: 1

      Multiplayer, on the other hand, is a spastic experience which seems to be dominated by obsessive players with endless time to practice. The reward for the average player is not mastery, but rather learning to die a little less often.

      Well said. Multiplayer games are nice for teenagers who have too much time on their hands and can master the game completely

      To master a multiplayer shooter it just means memorising the map and twitch mashing buttons, that takes about 30 minutes. There's little strategy or forethought involved (there are a few notable exceptions like World of Tanks, not that your average team of red Seatards bothers with strategy or forethought). Mostly its about running, jumping and shooting, you dont even need to aim with auto-aim doing that for you.

      However with the shooters in the last few years it's just been about showing up until you unlock the upgrade and then pwning everyone who hasn't got them. I played Battlefield 3 for 30 minutes before realising a lot of upgrades like the heavy barrel were stupidly overpowered and gave up on the game (and uninstalled Origin) after 3 days. I'm sure you can pay to bypass the "dying a lot" part of getting the upgrade too.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    55. Re:Never been a fan of multiplayer. by Bite+The+Pillow · · Score: 1

      Mastering the mechanics of the game is a function of a well planned game. A failure is playing the entire game, mastering how things work, then having a boss battle that makes no sense.

      Mastering the mechanics of people is really complicated. They find ways to dominate, and that's hard.

      Portal, I was going to buy regardless of anything else. I bought the box, and got Portal 2, because the gameplay was well planned. Teach and learn.

      The whole point of multiplayer seems to be play against shitty players, then get blasted to bits until you learn how to spawn and run, or duck and cover. If you can't practice against people who are *WAY* more bad, you will spend years when you can spend hours instead.

      Multiplayer can be a wonderful experience, when people collaborate. And here comes Leroy Jenkins, and fucks everything up. No one likes to play with Leroy Jenkins.

      Ergo, fuck your multiplayer.

    56. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      The system needs to be designed so that the hard cores are filtered out of any match that doesn't have hard cores in it. That way they can't dominate the match. If a;; the hard cores ever faced was others of the same or near same level it would be fair on both sides. Lopsided games only causes it to peter out. Those casuals get tired of their ass being handed to them and stop buying at all. The hard core simply stop playing out of boredom and wait until the next game. While Multiplayer can be fun, it has to be balanced. If someone wants to be in game 12 hrs a day then they need to be placed with other jobless basement dwelling no lifers. Then the rest of us can play with each other and have actual fun.

    57. Re:Never been a fan of multiplayer. by antdude · · Score: 1

      Play with your friends, not strangers. That is the best way.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    58. Re:Never been a fan of multiplayer. by Nafin · · Score: 1

      EVE isn't just spreadsheets. It has been a while since I last played, but post crucible double clicking during PVP has become more and more important as they have changed the way the weapon and tracking mechanics work. Changing vectors didn't seem to matter as much in previous iterations of this game as it does now, which levels the playing field a heck of a lot.

    59. Re:Never been a fan of multiplayer. by Tyr07 · · Score: 1

      You're a little too black and white.

      You think if someone is better than you they must be 'hard core' and play all the time.
      That's a perfect example of peoples sensitive ego. Oh, I died. I don't suck at video games, these people clearly have no lives and are hard core.

      The average gamer isn't "hard core". They play more than the casual I play once a week people, but significantly less than the every day people.
      There's just a lot of people who assume they're the average level of skill, when a lot of people are honestly, just bad at video games.

      Maybe they're amazing mechanics, or accountants, but that hand eye co-ordination to play video games well? Not everyone has it, a lot of people don't really.
      Or you play video games a few times a month only, You're casual or occasional gamers, and the gaming world isn't made up of you.
      The game sales, isn't from casual / occasional gamers. It's from average gamers.

      And we also still lose to 'hard core' gamers, we make up the majority of the gaming community, I am part of this crowd.
      Know how I know this? Because I play with these people on average during my average amount of time playing games.

      Their average skill level is comparable to my average skill level. We do run into those who kick our ass, we have a less sensitive ego and shrug it off.

      Guy below me wants to filter out 'hard core people' but I'll call it as it really is.

      "Filter out people who beat me because I believe I'm a decent player, and anyone who beats me must be hard core and should be taken out of the game"
      Yep, that line is going to upset people, but if you're reading this, and that line upset you, why did you think it was directed at you?

      Ahhh...ouuu...the magic.

    60. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      That wouldn't create a generation of sociopaths that spend money.

      For some reason, people really enjoy shitting on a stranger.

    61. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 0

      I know this is slashdot... but... *gives preaction a hug* -.-

    62. Re:Never been a fan of multiplayer. by vux984 · · Score: 1

      You think if someone is better than you they must be 'hard core' and play all the time.

      Not at all.

      but that hand eye co-ordination to play video games well? Not everyone has it, a lot of people don't really.

      Again making the 'average' player pretty mediocre.

      The game sales, isn't from casual / occasional gamers. It's from average gamers.

      Average gamers don't master games. They play them, and move on. Half Live 2 was a pretty easy game, and pretty top rated... according to steam ~14% have finished it, meaning 86% of players did not.

      Even if we filter out the people who barely tried it (got it free or bundled and played for 15 minutes then moved on) we can look at the people who got halfwaty through vs the ones that finished it, and again its approximately half. Or duke nukem forever ... 25% completed the single player game on EASY. 1% completed the game on 'insane'. Sure, around 25% didn't get much past the title screen... but even filtering that out, a shockinly low number of people who played it beat it. Spelunky ... same thing... most owners haven't beaten the first stage. But even of the ones who have, only a fraction of those have gotten very much further.

      That 1% who beat duke nukem on insane. Those are the type of people who dominate in multiplayer games. They are the ones who memorize all the maps, master all the weapons, and plug away at the SAME game for days and weeks on end. They are not 'average' they are the 1%.

      The average gamer ('gamer' IS 'casual' for any given title. They just churn through a lot more games. Where a truly casual player will only play games a few times month AT ALL. The average GAMER only puts 10-40 hours into a game, if that, before moving onto the next one. They are 'gamers' because they spend a lot of time playing games, they are much better than a truly casual player at most games, but they are still just noobs compared to the the hardcore players in any given game.. The hardcore players have racked up 100s even 1000s of hours in their chosen mastered titles. Me, I've got 75 hours in left 4 dead 2, I more than hold my own and am an above average player. But compared to a hard core player, I don't know squat. And for left 4 dead... I'm pretty casual... even if I play games 30-40 hours a week... I only put in a session of left 4 dead once or twice a month when the right friends are online and mood takes us.

      But my brother in law, with nearly 800 hours in the game, knows where every short cut is, every possible item spawn point, every respawn closet, every wall that breaks during a horde, routes to kite tanks on every map, proven tactics on where to set up for every finale. I've got another friend with a similar number of hours in both of Payday 2 and Infestation, he's another very good FPS player, and yet he's almost a liability in Left4Dead with only 5 or so hours in it. and he's got a group he plays with regularly and that takes it to a whole other level. To get thrown up against him and his friends in a multiplayer battle (even if there's just 2 of them) ... the average gamer has absolutely no chance at all.

  3. Got Burned by Titanfall by Scott+Tracy · · Score: 5, Interesting

    Hard-core gamers will laugh, but I bought Titanfall for Xbox One thinking 'Hey, cool, what a great looking first-person game." I get home with the disc and find out (a) there is no way to play alone, and (b) I needed an Xbox Gold account to even go online and play with others. Apparently I'm the only one on earth who doesn't like multi-player and has zero interest in playing a game with a bunch of random strangers on the Internet, so for me the game is effectively useless. And what really bugged me was that it was not at all clear on the game packaging that it was mutli-player ONLY and absolutely required Xbox Gold to play. Even reviews I read online didn't make that explicitly clear - I assumed Titanfall would be like Halo or Call of Duty: sure there's mutli-player, but you also get a game to play yourself. Now I see something like Destiny and I fear the same thing happening (and from reading the linked article it sounds like single player is there, but not well thought out). Is the first-person shooter market really so heavily focused on multi-player that those of us with no interest in that feature will eventually be shut out of playing the latest games?

    1. Re:Got Burned by Titanfall by Z80a · · Score: 4, Interesting

      Not all FPSs are going this path, but there is this "Call of duty audience" that consists in all those guys playing call of duty online that is like some sort of goose that lays golden eggs that they're chasing, and they do those games assuming that you're one of em.

      Anyway, stop playing heavily marketed FPSs if you want a good single player experience.

    2. Re:Got Burned by Titanfall by freeze128 · · Score: 3, Insightful

      Dear Game Developers,

      If you start to see diminishing returns on your sales of Multiplayer-Only games, then that is the problem. It's not that the market is collapsing. It's not that you didn't sign all those famous voice actors. It's that you insisted on a multiplayer-only experience. Not everyone has a low-latency high-speed internet connection, and with ISPs throttling netflix, in the future they may start throttling your games as well. In other words: Don't be stupid.

    3. Re: Got Burned by Titanfall by loufoque · · Score: 4, Insightful

      I don't understand why anyone would play an online game, especially on a console.
      The very idea of having to pay a monthly subscription to play the game is problematic to me. With XBox Live, they basically ask you to pay to have the right to use your Internet connection.

    4. Re:Got Burned by Titanfall by gohmifune · · Score: 5, Insightful

      Why do you have to go to external sources to find information on a games requirements? It should be clearly stated on the box.

    5. Re:Got Burned by Titanfall by Narishma · · Score: 2

      There are still plenty of single player-only or single player-mainly games being released. Two recent examples are Wolfenstein the New Order and Metro Redux.

      --
      Mada mada dane.
    6. Re: Got Burned by Titanfall by wonkey_monkey · · Score: 4, Insightful

      With XBox Live, they basically ask you to pay to have the right to use their service

      FTFY. Doesn't sound quite so despicable when you put it like that.

      --
      systemd is Roko's Basilisk.
    7. Re:Got Burned by Titanfall by thegarbz · · Score: 2

      Not all FPSs are going this path, but there is this "Call of duty audience" that consists in all those guys playing call of duty online that is like some sort of goose that lays golden eggs that they're chasing, and they do those games assuming that you're one of em.

      Anyway, stop playing heavily marketed FPSs if you want a good single player experience.

      Good example. Well mixed example really. Yes CoD is a multiplayer game, but I actually really enjoyed the single player. I actually still really enjoy trying to master the individual missions, and it had an ok story.

      It's no Half-life, and yes everyone plays it online, but it actually had IMO a solid single player component and provided just the right senseless hack and slash that I needed after a day of work.

    8. Re:Got Burned by Titanfall by Anonymous Coward · · Score: 1

      Except that it is stated right on the back right where xbox has stated requirements since at least the 360 possibly the first xbox though that was a long time ago I don't remember. It may not have screamed multiplayer only all over the front but since there is a section on the box that every single xbox game states its requirements... They didn't hide anything, didn't move that section anywhere... it is right there where it is on every single game box. Oh and if you go to download it right in the center column above the description of the game it has the requirements for the game.

    9. Re:Got Burned by Titanfall by mrfaithful · · Score: 1

      Apparently I'm the only one on earth who doesn't like multi-player and has zero interest in playing a game with a bunch of random strangers on the Internet

      Oh, you are definitely NOT the only one. The vast majority of gamers play single player games, some of which dabble in multi-player. It's just that the MP communities are the loudest voices. They are the ones that have to come together to play so naturally they will form a community where a single player gamer is unlikely to. Games like Titanfall or Destiny had MASSIVE marketing budgets so they seem more indicative of the market than they are. In both cases they haven't been hugely popular. That's not to say they are bad, far from it, if you have an interest in that type of gameplay you will probably like them, but the percentage of the market that is seems to be massively oversold. Personally I attribute Titanfall's lack of success to its pure multiplayer focus. Last I checked Call of Duty and Battlefield have more players that don't play online than ones that do.

    10. Re:Got Burned by Titanfall by CronoCloud · · Score: 1

      Sometimes those requirement descriptions can be vague, especially for those who might not be familiar with the Playstation or Xbox eco-systems.

      For example Defiance on the PS3 says "Network Players 2 - Unlimited" and "Broadband Required" but someone unfamiliar with PS2/PS3/Ps4 back-of-the-box terminology might not realize that means it's an online only game. A game with offline AND online would say something like "Number of players 1 -2 (Online 2-4)"

    11. Re: Got Burned by Titanfall by CronoCloud · · Score: 1

      I don't understand why anyone would play an online game, especially on a console.
      The very idea of having to pay a monthly subscription to play the game is problematic to me.

      Because until recently in the PlayStation eco-system, you didn't have to. And you still don't for certain games.

      PS2 games never had an online fee, except for the two MMO's.

      PS3/Vita games didn't and still don't require PS+ for online play, The 3 PS3 MMO's "could" have additional fees but two of them were F2P.

      PS4 games DO require PS+ for online play, unless it's one of the following:

      1. an MMO
      2. a F2P title like Warframe.
      3. A non-synchronous game, an example being a chess game where you can send turns a la play-by-mail.

      You also get other benefits with PS+, "freebies", discounts, etc etc.

      With XBox Live, they basically ask you to pay to have the right to use your Internet connection.

      No you're paying for the right to use their servers and service

    12. Re:Got Burned by Titanfall by Anonymous Coward · · Score: 1

      From another angle: why would you assume a game has a single player mode? That's just like assuming it has multi-player mode, and you wouldn't do that, would you? In Titanfall's case, the title itself is marketed as an MMO. Nothing in MMO - "Massively Multiplayer Online" - suggests single player.

      I'm sorry, but game studios can only do so much. At some point consumers have to take responsibility for what they purchase. The information is all there.

    13. Re:Got Burned by Titanfall by jittles · · Score: 1

      Not all FPSs are going this path, but there is this "Call of duty audience" that consists in all those guys playing call of duty online that is like some sort of goose that lays golden eggs that they're chasing, and they do those games assuming that you're one of em.

      Anyway, stop playing heavily marketed FPSs if you want a good single player experience.

      I love playing certain versions of COD online (GHosts was terrible). I have Titanfall and the game sucks. You can't dress the multiplayer up on that thing enough to make me play it. I just wanted to play the damned campaign through without having to be with random strangers. I stopped playing it, and will never play it again.

    14. Re:Got Burned by Titanfall by stealth_finger · · Score: 1

      There are still plenty of single player-only or single player-mainly games being released. Two recent examples are Wolfenstein the New Order and Metro Redux.

      Except Wolfenstein was extremely bland and generic with a stupid story and retarded characters. And while the Metro games are pretty good Redux is just a HD lick of paint. I get what you're saying that there are single player games but even the dedicated single player only game doesn't guarantee a good single player game.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    15. Re: Got Burned by Titanfall by Ash-Fox · · Score: 1

      xbox live does kind of piss me off. You pay for them for online play. They aren't providing game servers for you to play on, they're relying on some random person in the group they've matched you against. Then you get matched up against some people who can't handle six players at the same time and it's an awful experience. People in the game blame the guy with the poor Internet, I blame Microsoft for not providing dedicated servers when it's been paid for.

      I would rather key in IP addresses manually and have my own dedicated servers than this paid crap. Of course, this wouldn't make Microsoft a profit then.

      --
      Change is certain; progress is not obligatory.
    16. Re: Got Burned by Titanfall by Glarimore · · Score: 1

      Their "service", which in most cases is simply allowing my xbox to connect to another -- for most games, one player's Xbox is hosting -- it's not like Microsoft servers are hosting the game for us or anything.

      I use to play Halo 1 online for free using XBConnect. Paying a monthly fee to simply be routed to another user is ridiculous.

    17. Re:Got Burned by Titanfall by Anonymous Coward · · Score: 0

      I'm waiting until you start defending people who buy Xbone games for their PS4s, and vice versa.
      On- and offline capabilities are CLEARLY mentioned on the back of the box: In fact, I got the Titanfall box right here, and it clearly says "Online only" n the back of the game, along with all the other information which clearly indicates this is an Online-only game.
      Picture of the boxart in question

    18. Re: Got Burned by Titanfall by Anonymous Coward · · Score: 0

      Funny i don't have to pay to play games on PC online. They created a service that you don't need and forced you to pay for it. Xbox's servers aren't even that great, until recently they didn't even provide dedicated servers, they relied on user's internet for hosting.

    19. Re: Got Burned by Titanfall by tepples · · Score: 1

      I don't understand why anyone would play an online game, especially on a console.

      It's better than having to travel from one city to another to find players with whom to play multiplayer in person.

    20. Re: Got Burned by Titanfall by Anonymous Coward · · Score: 0

      They aren't providing game servers for you to play on, they're relying on some random person in the group they've matched you against. Then you get matched up against some people who can't handle six players at the same time and it's an awful experience. People in the game blame the guy with the poor Internet, I blame Microsoft for not providing dedicated servers when it's been paid for.

      Actually, that's not even close to true. Xbox live is hosted off of datacenters sprinkled around the USA and the rest of the world, and Titanfall games are hosted on those servers, not on some random MP host, like you get on a PC. But, like in other games, your latency to the server does effect your and other people's experience since the game is only MP, but if you're lagging out or getting disconnected, it's a problem with your connection to xbl servers, not to some other player.

    21. Re:Got Burned by Titanfall by Anonymous Coward · · Score: 0

      "I'm sorry, but game studios can only do so much. At some point consumers have to take responsibility for what they purchase. The information is all there."

      Respectfully but strongly disagree. It is responsibility of the company to state requirements clearly. Misleading jargon does not count as "clearly". Consumers are responsible for reading box. They should not be responsible for interpreting intentionally obtuse wording.

    22. Re: Got Burned by Titanfall by Anonymous Coward · · Score: 0

      With XBox Live, they basically ask you to pay to have the right to use their service in order to play YOUR GAME

      FTFY. When you put it that way it does sound quite despicable.

    23. Re: Got Burned by Titanfall by Anonymous Coward · · Score: 0

      That's because it's the only way to put it. If XBL didn't have any features whatsoever besides playing online, yea, it would be ridiculous.Even so, it's 15 dollars. Get a job. I practically spend 15 dollars a day to GO to work. People like to bitch and whine and act like they're being double charged for their internet connection, utterly ignoring the fact that MS != the one company to rule all companies, as if MS is their ISP.

      You're getting things with that sub. Free games, free access to other games, free movies, and most importantly a SOLID service on which to enjoy them. You act like "Pffft internet on a console? No thanks." as if it's still the god awful shitty PS2 network interface card. XBL on XB360 and XB1 is just as fast and solid as it should be. It won't be as fast as Steam or anything on your computer - you sure as hell aren't going to get 4 Mbps download on either companies console whether you plug in to your router with a CAT6 or not. But it's solid.

      So it's not just being forced to pay money to play something that would be free to play online otherwise.

    24. Re: Got Burned by Titanfall by Ash-Fox · · Score: 1

      I wasn't speaking of Titanfall in my example. I stopped using xbox some years ago after some bad experiences with games doing what I have mentioned.

      --
      Change is certain; progress is not obligatory.
    25. Re: Got Burned by Titanfall by Ash-Fox · · Score: 1

      Titanfall games are hosted on those servers, not on some random MP host, like you get on a PC

      TItanfall MP on PC are hosted on Microsoft Azure, not home PCs. No subscription to xbox live to get it either.

      --
      Change is certain; progress is not obligatory.
    26. Re:Got Burned by Titanfall by Anonymous Coward · · Score: 0

      Wrong. 2033 Redux is a from the ground up remake of the original game in a completely different engine. That's not just a new coat of paint. It changes how it feels to even play the game, how the guns work, how your movement feels, the physics, etc.

    27. Re:Got Burned by Titanfall by Anonymous Coward · · Score: 0

      It....is...always stated on the box. Pretty certain it's a mandata circa the the US Gov. 1194.21 in Section 508 covering Information Technology/Software/OSes.
      Games are software. Always have been, always will be. Not to mention literally EVERY source on the internet explicitly stated Titanfall had no single-player campaign. It's your fault for not doing any research whatsoever.

      What the fuck ever happened to caveat emptor? Is it just not a thing anymore? We've shed any sense of personal involvement or responsibility in customer transactions in favor of this bullshit, irresponsible, nanny-state hippy crap where you aren't accountable for anything?

    28. Re:Got Burned by Titanfall by Anonymous Coward · · Score: 0

      Also: http://img.gamefaqs.net/box/4/0/8/197408_back.jpg

      It takes up the majority of the back cover - as it has on literally every PC game case ever made except the ones where its on the bottom, back when PC games were still a retail thing and came in boxes. It's also on the back of all console game cases. Anyone stupid enough to not see that literally should not be legally allowed to buy games. They should scan your ID in the game store and if you get caught there your ass should be banned from games for a period. It's not harsh, there are already too many complete retards in the gaming community as it is.

    29. Re:Got Burned by Titanfall by Anonymous Coward · · Score: 0

      On console they may be slightly vague but again it begs the question why you're not researching at all before you drop 60 - 100 on a plastic circle, or worse yet why you don't take 5 minutes to do a thorough Googling before you drop 600 dollars on the game and console to play it - which would make more sense in this scenario if you aren't familiar with what the back of the box terms mean.

      I bought Titanfall on XB1. I knew for a fact before I ever bought the game that it did not have an offline campaign. How did I find this out? I read IGN and GameSpot on a daily basis. Even if I didn't, all I'd have to do is go to one of those two sites and search "Titanfall" and it would show me literally all 200 million articles they ever posted. One of which would indubitably highlight the fact that you can not play this game with just yourself.

      Judging by how horrendously people bitch about the creep AI, would you actually still want an offline campaign? Even on super-megalegendary it would be ridiculously easy without real people.

    30. Re: Got Burned by Titanfall by Anonymous Coward · · Score: 0

      I don't see how it's MS responsibility to run servers for third party games. For first party and second party, yea, I'd expect that in a just world. Considering 95% of games for all consoles are third party, it would be absolutely absurd to expect the console maker to control all online access to games down to the server level. It might help, considering most games are abandoned within a year and dickholes like EA straight up take the online portions down - like with Army of Two, but how would they make any profit?

      Not to mention, your 15 bucks a month doesn't exactly pay to keep dedicated servers running. It's about 60 to 100 a month to keep a half-decent server for a PC game running, and as console kids like to say so often "No one plays on PC." So, multiply that cost by a few hundred thousand servers depending on the popularity of the game or games. Then factor in the fact that MS already is paying to run hundreds of thousands of servers to make XBL and its matchmaking as stable as it already is, and the Azure service. And all the decades pre-existng MS services like MS software activation, official business level MS servers (obviously they make a shit ton of money charging businesses for that). Times, at least for Xbox One, only about 5 million people and not all of them are even subscribing. They're not bringing in a whole ton of additional money, yet, to justify going all-in on dedicated game servers. You can bet they will for Halo, but probably not much else.

      Not necessarily defending them, but isn't the point of business to make a profit? They should be allowed to profit off of XBL. It's not as if hundreds of people didn't do a lot of hard work to see these consoles and services to fruition. If IT were easy, every idiot would be doing it.

    31. Re: Got Burned by Titanfall by wonkey_monkey · · Score: 1

      They created a service that you don't need and forced you to pay for it.

      What, gun to the head and marched you down to Walmart, did they?

      No-one complains about being "forced" to buy deleted scenes they don't want to watch and subtitles they can't read on DVDs.

      This is the deal. If you don't like it, you don't have to buy it.

      --
      systemd is Roko's Basilisk.
    32. Re: Got Burned by Titanfall by drsquare · · Score: 1

      That isn't really true. You have to pay for xbox live even if you don't use any Microsoft servers. Even if you play on a third-party developer's server, a community server, or play peer-to-peer, you still have to pay Microsoft. It's effectively an Internet tax.

    33. Re: Got Burned by Titanfall by Ash-Fox · · Score: 1

      I don't see how it's MS responsibility to run servers for third party games. For first party and second party, yea, I'd expect that in a just world. Considering 95% of games for all consoles are third party, it would be absolutely absurd to expect the console maker to control all online access to games down to the server level.

      Considering they charge a fee to play online, force developers to use their APIs, force users to use only their service. I would and that's why I don't have an xbox anymore, nor an xbox live subscription.

      It might help, considering most games are abandoned within a year and dickholes like EA straight up take the online portions down - like with Army of Two, but how would they make any profit?

      Hey, I'm told the console experience is to 'just work', so I expect it to 'just work' and provide a level of quality with that service. My expectations are limited to the console when just paying for the console, but paying for online use? Now those expectations are applied to online use.. I am not here to workout the logistics, but if I was, I would use this thing called 'the cloud', possibly even this cloud system Microosft made called 'Azure' to spin up the relevant servers on demand.

      Not to mention, your 15 bucks a month doesn't exactly pay to keep dedicated servers running.

      Logistically speaking, they can oversell infrastructure using the cloud, since people are unlikely to be using their consoles 24/7. They have enough data to figure out the pricing point that would work for them.

      Not necessarily defending them, but isn't the point of business to make a profit?

      As a consumer, isn't the point of consoles to provide a quality service that "just works" ? As opposed to home Internet connection ran servers that are done on PCs often where the experience varies particularly when people are expected to pay for online capability.

      They should be allowed to profit off of XBL

      I didn't say they couldn't. I'm saying that I won't pay for a service that doesn't deliver to my expectations. I never stated I minded if the pricing was more expensive either.

      In other words, I am not paying for a service that doesn't deliver, it doesn't matter how cheap you make it. A service that doesn't deliver is not a great deal, it's a rip off.

      --
      Change is certain; progress is not obligatory.
    34. Re:Got Burned by Titanfall by CronoCloud · · Score: 1

      I've actually heard of people who got games for the wrong system as gifts from non-gamer relatives.

      Picture of the boxart in question

      That's pretty darn explicit there. PS3/PS4 games aren't quite as explicit nowadays with requirements except with Move/uDraw games, though in the PS2 days they were.

      I've got no problem with box information, but I was playing devils advocate for the more casual gamers and non-gamers who buy games as gifts.

    35. Re:Got Burned by Titanfall by CronoCloud · · Score: 1

      but again it begs the question why you're not researching at all before you drop 60 - 100 on a plastic circle, or worse yet why you don't take 5 minutes to do a thorough Googling before you drop 600 dollars on the game and console to play it - which would make more sense in this scenario if you aren't familiar with what the back of the box terms mean.

      I've got no problem with box information myself, I may not read IGN daily, but in general I know what's going on. (I didn't know that Warframe was PvE centric though) I was playing devils advocate for the more casual gamers and non-gamers who buy games as gifts.

      Judging by how horrendously people bitch about the creep AI, would you actually still want an offline campaign?

      Maybe not a campaign, but I think a skirmish/practice mode would be nice for that sort of game.

    36. Re:Got Burned by Titanfall by Digitalnuke · · Score: 1

      FYI Destiny has a pretty decent single-player component. While you play, you find yourself in the same "world" as several other players too... and sometimes spontaneously cooperate to take down a big baddie. Or you can ignore them completely and no worries that it will negatively affect your game. All the story elements are scripted and the important ones are in "instances" that are private experiences for you to enjoy.

      There's no text chat to distract you or pull you out of the experience ... even in the "social" area of the Tower. You can do voice chat, but only with people in your "fireteam" (as far as I've experienced, I haven't participated in raids and such). I have a friend who I've been playing with, and we do voice chat and run the story elements as a two-person team, with a third being automatically matched with us when we do the more difficult levels. The third person doesn't chat with us -- ever -- which makes me think that chatting is only enabled among your actual Xbox Live friends. (Caveat: I've yet to join a "Clan", so I'm unsure if there's a lot of chat connected to that structure.)

      In other words... there's very little opportunity to have your game-playing serenity interrupted by an asshole, either in chat or in the world.

      I think it strikes a nice balance between single-player and MMO. The only time I feel frustrated is when I play in the Gauntlet, which is pure multiplayer PVP action, and it becomes abundantly clear that I don't have leet skillz. Even so... no one can hurl insults at me about it. Unless they're one of my Xbox Friends. In which case I get to control whether or not I want to hang out with that person again. :)

      One last observation: I've played the story-line levels by myself, and I've played them with my buddy and voice chat... and I find myself much preferring the buddy experience, even though I originally THOUGHT I would prefer to play solo. So don't discount the pleasure of hanging out with actual friends and playing games together. :)

      --
      I'm So Meta, Even This Acronym
  4. cool by the_Bionic_lemming · · Score: 4, Insightful

    As long as Developers don't want my money, they can keep on designing Multiplayer only games!

    I think I'll load up Moo2 again. Or X-com.

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    1. Re:cool by afidel · · Score: 5, Insightful

      I too have a massive library of oldies from GOG.com, a huge Steam library, and a large Steam wishlist just waiting for the right sale to pickup, I can outwait this trend since I literally have more content available than I can possibly consume pre-retirement.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:cool by Anonymous Coward · · Score: 0

      Cool. Now you can stop buying anything. :)

    3. Re:cool by Jade_Wayfarer · · Score: 2

      There are many really nice and enjoyable single-player games coming out right now, so all this "multiplayer-only" fad is just that - a fad. If you love X-Com you may look at recent remake UFO: Enemy Unknown, If you like MoM you may look up Worlds of Magic, or there is new Civilization game coming out that looks like a nice crossbreed between Civ5 and Alpha Centauri. As for the MoO2 - I haven't found anything as good, but Endless Space got close enough to capture my attention for several weeks. And in all that games I've found new graphics, enhanced gameplay, and the "same old" overall feeling - plus multiplayer is totally optional, although can be fun too.

      Simply put - don't get on the hype bandwagons and look for the interesting games yourself, you'll be pleasantly surprised.

      --
      Absence of proof != proof of absence.
    4. Re:cool by Anonymous Coward · · Score: 0

      +1

      Multiplayer games tend to be too fast paced. Need to chill after a long day at work. It's still moo1 for me though.

    5. Re:cool by Bigbutt · · Score: 1

      Yep. Been playing Starcraft and Brood War again. I'd love to see Command and Conquer get reissued to work on newer platforms (nothing like a tank rush at Plaid Speed :D ).

      [John]

      --
      Shit better not happen!
    6. Re:cool by Admiral_Grinder · · Score: 1

      There is OpenRA for you. I would link, but the proxy here filters game sights.

    7. Re:cool by jp10558 · · Score: 1

      Worlds of Magic? How about Fallen Enchantress? That was the 2nd major update to Elemental that was the last Spiritual Successor to Masters of Magic...

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  5. Multiplayer & Solo, the right mix... by David_Hart · · Score: 2

    Personally, I like single player games. I find that multi-player games today tends to have two major flaws. The first is that it's hard finding players who are at or near the same level that you are, unless you are playing with a bunch of friends or a clan/group. In most cases there is too much of a divide in skill level. The second is that most multiplayer games require too many players to be on the same team to complete quests, etc. I really enjoyed the days of Quake CTF clans because most teams were limited to 6 players per team. It was much easier to co-ordinate and get to know the other team members.

    In my opinion the best single player game that blended a bit of online multi-player is Dark Souls II. There were places in the game where other players could "invade" and cause a battle with you on one side and the monsters/invader on the other. The game also allowed you to summon other players to help you out in difficult spots and during boss levels. In my mind, it was a good mix of solo play with some dynamic online play.

    As for Destiny, I haven't tried it yet. I'll probably get into it when my brother-in-law or Nephews get into it. That way we could play it together.

    1. Re: Multiplayer & Solo, the right mix... by loufoque · · Score: 1

      Why are you referring to Dark Souls 2 specifically? The same mechanics were already in Dark Souls.

    2. Re: Multiplayer & Solo, the right mix... by Anonymous Coward · · Score: 0

      Why are you referring to Dark Souls 2 specifically? The same mechanics were already in Dark Souls.

      Because I didn't play Dark Souls... Only Dark Souls 2... (grin)

    3. Re:Multiplayer & Solo, the right mix... by Anonymous Coward · · Score: 0

      The first is that it's hard finding players who are at or near the same level that you are, unless you are playing with a bunch of friends or a clan/group. In most cases there is too much of a divide in skill level.

      This bothers me a lot, too and I'm surprised that nobody seems to have built a solution for it. I used to play multiplayer games for 4-5 hours a day, but now with job and family I can only play around 2 hours once a week. This means even if there is a new multiplayer game out there, I tend to lag behind all the gamers who play the game intensively.

      Having player levels based on experience is not sufficient, as I learnt with various games like Battlefield and Tribes Ascend. A Level 30 player can mean anything: it can be an excellent player who managed to reach level 30 within a very short period of time, or it can be a weak player who happend just to play a lot (but still not being very skilled).

      What I would like to have is a dynamically calculated skill level. So i would log in an play a match, and the system evaluates my hit ratio, kill-death ratio, flag caps etc.. After that game I could select an option "Search server with players of my skill-level", and I would have the joy of balanced play.

    4. Re:Multiplayer & Solo, the right mix... by Anonymous Coward · · Score: 0

      Actually DS invaders are quite annoying and disruptive. If I want PvP, I'll choose when. Now let me just reach the boss, thankyouverymuch.

      At least DS2 has soul level, because in DS it is usual to get invaded by level 5 players (since levelling is optional) griefing you with upgraded gear at the very start of the game. But nothing that disconnecting my router cable could not handle efficiently...good riddance! ;-)

    5. Re:Multiplayer & Solo, the right mix... by stealth_finger · · Score: 1

      Well get a console and play games that have matchmaking. Part of the live subscription is truskill which attempts to do all that in games like cod and halo. It's not fool proof and it barely works but at least they're trying.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    6. Re: Multiplayer & Solo, the right mix... by Anonymous Coward · · Score: 0

      ...and Demon Souls before it.

    7. Re:Multiplayer & Solo, the right mix... by Digitalnuke · · Score: 1

      Sounds like Destiny would be right up your alley. You can play "by yourself" in a shared world with some other players scattered about, or you can recruit friends into a fireteam (a group of up to 3 players) to play through the story, or 6-player teams for large battles ("Strikes" and Raids). You're not required to play with friends. All of the story content is playable alone, although I've found it's more fun with a buddy or two along. Strikes and Raids require a group of players, but if you don't have people in your group it will match you with people of a similar level. And you don't HAVE to do those parts of the game, you can progress pretty well just doing the story levels, along with some Patrols (free-form open-world play with mission pickups) to get extra XP for leveling up if needed.

      That said, they really encourage multiplayer play, with bounties that can give you tons of XP and bonuses but require you to play through the multiplayer-only sections of the game. Which is actually quite fun, and the play sessions last maybe 15-30 minutes, and you don't have to interact with the others except for fighting enemies together. In fact, I couldn't see a way to interact with anybody I was grouped with who wasn't already my Xbox Friend... as far as I could tell, you just use emotes (there are 4) to communicate basic things: Point, Wave, Dance, and Sit Down.

      All in all, I'm not an avid gamer of any stripe, but especially not of multiplayer... and I feel like Destiny accommodates my gameplay style as well as it does someone who plays all the time.

      --
      I'm So Meta, Even This Acronym
  6. Escapism by Bifurcati · · Score: 5, Insightful

    When I game, it's usually as a form of escapism and distraction - I don't want to play with my friends all the time. Rather, I'm after fun game with a great story. That's why games like Arkham Asylum, Skrim and Deus Ex are brilliant: become immersed in a world, enjoy a story comparable to a movie, and not deal with people for a little while.

    1. Re: Escapism by Fwipp · · Score: 0

      Skyrim had a story?

    2. Re: Escapism by Lotana · · Score: 1

      Yes it did. It was poor and nowhere near as good as for example Morrowind, but it was stil there.

    3. Re: Escapism by Jade_Wayfarer · · Score: 1

      Surprisingly yes. Although side-quests (Dark Brotherhood especially) are much more fun than the main questline, but that's the curse of Bethesda since the Morrowind/Oblivion (opinions differ). There are some good reviews on the Dragonborn DLC, mentioning interesting story, but I've yet to play it. Still, they've managed to make Shimmering Isles, so maybe they've got this DLC right too.

      --
      Absence of proof != proof of absence.
    4. Re: Escapism by Jade_Wayfarer · · Score: 1

      There are positive reviews for some Skyrim DLC's, Dragonborn especially, praising the story much more than in the original game. Considering Shimmering Isles for Oblivion, that very well may be true.

      --
      Absence of proof != proof of absence.
    5. Re: Escapism by CronoCloud · · Score: 1

      Considering Shimmering Isles for Oblivion, that very well may be true.

      Cheese for everyone!

      You probably noticed that when you run into Sheogorath in Skyrim, he has a plethora of cheese at the table he is sitting at. He also implies he's the hero of Oblivion, IIRC.

    6. Re: Escapism by gstoddart · · Score: 2

      Skyrim had a story?

      Sure it does.

      But you know the really great thing about Skyrim? You can pretty much ignore the story and just wander about on your own and play it how you like.

      You're not constrained by a linear story, you can go anywhere at anytime, and you can do things however you like. There's no set sequence to it.

      The world is huge and immersive, and you can go pretty much anywhere you like. Every now and then you decide to advance one of the story lines. Or not. You can play for 30 minutes, or you can geek out for 4 or 5 hours. You can put it down for a few weeks and come back to it.

      And then you could start from the beginning and play in a completely different way, as a character who uses entirely different tactics and fighting styles.

      For me, Skyrim is pretty much an awesome game, simply because I can play it in a way that appeals to me -- and which would probably not be very fun for other people.

      But with the vast amount of wiki pages describing everything, the ability to focus on leveling up or making better gear, gold farm, or just go around and collect things to upgrade and sell ... for me Skyrim is just a big giant world I can wander around and play it as I please.

      But, as an old fart who started getting his ass kicked on games like MDK on the PS2, I got tired of getting stuck on a level I couldn't get past only to give up on the game and never play it again ... it's the open-ended nature of Skyrim which really appeals to me.

      But I'm certainly in no hurry to actually follow the rest of the main plot line. I'll get there eventually, but for now I'm content to play it how I like, level up my character, collect stuff, and see more and more of the world they've built.

      --
      Lost at C:>. Found at C.
    7. Re: Escapism by stealth_finger · · Score: 1

      Skyrim had a story?

      It was that thing that happened til the first dragon turned up then they kind of left it by the wayside knowing you'd go kill them all anyway.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    8. Re: Escapism by h4ck7h3p14n37 · · Score: 1

      Yeah, it's in all of those books you probably didn't read.

      I really hated all of the text content that Skyrim dumped on you. If I wanted to read a book, I would read a book.

    9. Re: Escapism by h4ck7h3p14n37 · · Score: 1

      I'll get there eventually, but for now I'm content to play it how I like, level up my character, collect stuff, and see more and more of the world they've built.

      I too had a ton of fun exploring the map and not just advancing the story. The problem you will run into is that the game basically breaks once you reach a high enough level.

      The longer I played the game the more I noticed things that became completely pointless, like making food. Once you can enchant top-level gear, there's no reason to open chests. You will start noticing all of the dungeons look the same and there's really no variety to the mobs you encounter, especially those roaming the countryside. Once your level tops out, there's no way to learn new skills and no way to re-spec your character.

      I played through the Mage's questline and maxed my character's level. As soon as that happened I realized that the mechanics just weren't good enough to keep me playing until I finished all of the content.

    10. Re:Escapism by Anonymous Coward · · Score: 0

      If you've not played them, pick up the Borderlands games + their DLC. Fun gameplay, you're not forced into online play, and some truly funny content. At their core they are still just run and gun, but they do run and gun VERY well, have some great characters/voice acting, and I found myself genuinely laughing at quite a few points throughout the games. Storyline is, to some extent, an afterthought, but in Borderlands 2 after a bit of taunting I found myself wanting to kick Jack's ass. After reading some of the other replys in the thread, Jack is kind of comperable to an in game End Boss version of the online players people on this story complain ruin online play.

    11. Re: Escapism by Anonymous Coward · · Score: 1

      As I recall, it's been 8 years since I last beat Oblivion, you become Sheogorath at the end of Shivering Isles, don't you?

    12. Re: Escapism by gstoddart · · Score: 1

      Quite possibly true.

      I definitely stopped making food in the game once I figured out what alchemy was for, and I've definitely upgraded my gear to the point that most encounters don't provide too much sport (the odd leveled character still gives me a go). But then again, I'm not the best at the combat, so I'd rather get it done quick and/or work on style points than really have to grind through it.

      But then I switched my focus to collecting stuff and going back and leveling up some of the skills I'd initially missed.

      For the time being, I'm sill content to go on a walkabout, collect raw ingredients and trade with merchants, flesh out the bits of the map I've not been to, and occasionally do one of the quests to advance something along. Having a couple of houses makes that a little easier as you have some place to go back to and drop off the stuff you've collected until you can turn it into something more valuable.

      There's dozens of side quests I've not done yet, a bunch of main quests I haven't done (and some I'll never do), lots of places I've not been to, and probably some places I should go back and revisit since I probably missed stuff on the first pass through.

      It's like it's an interface to OCD you can turn off and on as you see fit, and just focus on whatever minutia appeals to you on a given day. ;-)

      Which definitely isn't how most people play video games, but for some reason is something that keeps me playing it. When I've done about all I can with my current character, I might start all over again and play with completely different skills and do the quests entirely differently.

      For some reason, the open-ended nature of the game keeps me fascinated, because I don't have to do anything on anybody else's timeline. Which makes it pure escapism for me.

      --
      Lost at C:>. Found at C.
    13. Re: Escapism by CronoCloud · · Score: 1

      Yes. You become the new Sheogorath, while he becomes Jyggalag again.

      .

    14. Re: Escapism by mjwx · · Score: 1

      Skyrim had a story?

      Sure it does.

      But you know the really great thing about Skyrim? You can pretty much ignore the story and just wander about on your own and play it how you like.

      You're not constrained by a linear story, you can go anywhere at anytime, and you can do things however you like. There's no set sequence to it.

      It's the same with Fallout 3/NV...Whoda thunk they were made by the same people.

      I haven't played Skyrim, but with Fallout you had lots of little stories in addition to the main story. Story wise it always felt like you were progressing even though the stories weren't presented in a linear fashion.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  7. Summary is ridiculous. by Anonymous Coward · · Score: 0

    So I'm not going to even bother RTFA.

    multiplayer mode. (Think always-online DRM, and games as services

    lolwat

    Uh, DRM is not "multiplayer".

    Games as services is not "multiplayer".

    It's 2014 and we as a society are connected 24/7; time to let the panties untwist about how butthurt you are that you can't play Call of Simtastic Warfightinworld V: New San Post-apocalyptic Petersburg without an Internet connection.

    1. Re:Summary is ridiculous. by spire3661 · · Score: 2

      NO its not. Offline use will ALWAYS be important. Unless you get ISPs to offer 5 sigma SLAs to home consumers as a standard part of service, offline modes will remain important.

      --
      Good-bye
    2. Re:Summary is ridiculous. by jgdnavy · · Score: 4, Insightful

      I'm in the Navy. I have long stretches (sometimes months in length) where the only internet access I have is on government owned computers sharing a relatively low bandwidth connection with 300 other people. My in-laws live in an area where there is no option besides dialup or cellular. Not everyone is connected 24/7, but I guess we don't have any place to complain about not being able to play modern single-player games.

    3. Re:Summary is ridiculous. by Builder · · Score: 3, Insightful

      Lots of places don't have stable enough connections to rely on for always-on gaming.

    4. Re:Summary is ridiculous. by Lotana · · Score: 1

      Damn that must suck. I heard it said that life in the millitary is 95% boredom and 5% sheer terror.

      Do you have the ability to have a local LAN going? There must still be some games out there that you can play with your buddies on the ship.

  8. Multiplayer = Devoid of Content by Anonymous Coward · · Score: 1

    There was a time when the story was key, and good engaging content or story would cause gamers to forgive the lack of eye-candy or bleading-edge utilisation of the latest hardware. Hell, we would even forgive the odd bug or three.
    Anybody remember Planescape Torment?

    Now it's eye-candy, and technical wizardry, at the expense of content.
    Developed by drones, for suits. No gaming passion.
    I can just see how it goes....
    Developer drone :"We need some budget to develop content or story."
    Suit : "No you don't. The graphics are pretty, and there's multiplayer. Let the players talk amongst themselves, while looking at the colours, and the dumn-asses will believe it's content. Save us a packet coming up with original material."

    I am hoping that the Indie Games will fill the single player void.
    They lack the budget for leading-edge development, but have the passionate people who can provide top class content.

    1. Re:Multiplayer = Devoid of Content by MoonlessNights · · Score: 2

      I definitely agree with this. Building a good game requires really good ideas (the game mechanics) and really great content (artwork and writing). These days, it seems to be common to sell a shell of a game and relying on multi-player to make it worth playing. Of course, to sound savvy, you just say you "crowd-sourced" it.

      Many indie games have carved out a good niche for themselves by capitalizing on exceptionally creative game mechanics, which is definitely a great thing to see.

    2. Re: Multiplayer = Devoid of Content by Anonymous Coward · · Score: 0

      Yes I remember planescape torment... Just finished it, in fact. Great game, terrible game mechanics...

  9. Illusion? Solo gaming was never fun! by Anonymous Coward · · Score: 0

    Think back to the NES or Sega game consoles and there was no way to play online, which forced friends to come over to your house to play together... single player side scrollers were more fun when your friends were there to watch you play and wait for their turn to play. There aren't many games where you play solo and get enjoyment... you want human interaction for increased enjoyability. Who the hell plays madden football solo? If you do play solo, do you trash talk yourself? Game developers were always aware of the human factor of playing games... even at the arcade there was a second joystick for the second player (ie. Street Fighter, Mortal Kombat, etc.) So I ask you, what do you mean by growing illusion of single player gaming???

    1. Re:Illusion? Solo gaming was never fun! by Anonymous Coward · · Score: 0

      Just because you do not enjoy it does not mean others do not. As you might note, not everyone in this thread enjoys multiplayer either. But unlike on the NES and sega - where online was not possible for technical reasons (or expensive over low-speed modem lines for some later micros/pcs). offline play is more than possible to do still. And that arcade game did not REQUIRE a second player, the computer would be more than willing to take up that fight against you (aka both multi and singl-player)

      Why do you hate other people having a choice of something you dont care about anyways?

    2. Re:Illusion? Solo gaming was never fun! by Anonymous Coward · · Score: 0

      Re-read what the guy was saying. I think you missed it.

    3. Re:Illusion? Solo gaming was never fun! by Your.Master · · Score: 1

      No, I don't think he did, unless you're implying that there was an element of parody in the original, which I don't think existed.

      He made the following statements:

      Solo gaming was never fun

      Counterevidence is available in the participants of this thread.

      single player side scrollers were more fun when your friends were there to watch you play and wait for their turn to play.

      No, the only reason I dealt with that is because I didn't own all games so that was how I'd get to try different games. Side-scrollers were most fun when I got to play all the time instead of being a non-participant.

      I will say however that Sonic the Hedgehog 2 was brilliant in having asymmetric co-op (one player was "Tails" who could help out throughout most of the game, but there was no consequences from Tails' death and there were only a couple points in the game where Tails could actually cause a problem). This let me play with my little cousins, who themselves were way too young to have a prayer at completing Sonic, but could credibly experience "beating the game" with me. In this sense, multiplayer was an interesting crutch.

      There aren't many games where you play solo and get enjoyment

      Wrong. Although the article is saying there are fewer new ones with time...

      you want human interaction for increased enjoyability

      Not me.

      Who the hell plays madden football solo?

      Under no circumstances would I ever play madden football.

      If you do play solo, do you trash talk yourself?

      This statement is vacant. The point of games is not as a vehicle for trash-talk. I can trash talk without a video game and I don't constantly trash-talk. I mostly do that when playing cards with family, because I've basically mastered all the ones they play to the point that it's algorithmic and therefore boring and I need to do something.

      I very much associate trash-talk with boredom.

      even at the arcade there was a second joystick for the second player (ie. Street Fighter, Mortal Kombat, etc.)

      So? You can find books with pictures (eg. comic books), and some people prefer them; does that mean that novels are no fun? The presence of a multiplayer game -- even a particular game that is inherently better in multiplayer than solo -- does not imply that single player isn't fun.

  10. If multiplayer, they can collect data about you by Anonymous Coward · · Score: 0

    Targeted marketing is the real reason behind "multiplayer" in games and they do it so they can collect data on your usage habits while the advertising bubble is still strong.

  11. ugh by Osgeld · · Score: 1

    I have not played Destiny yet, but come on man Diablo III is freaking Diablo, its a clicky dungeon crawl, all clicky dungeon crawls are almost identical aside from the story, quality cut scenes, and how much loot n crap are in them

    and yet you are acting surprised?

  12. the tip is enough by lucm · · Score: 4, Insightful

    Any experienced sailor will tell you that there is no need to see the hidden part of the iceberg to consider giving it a wide berth.

    --
    lucm, indeed.
    1. Re:the tip is enough by Anonymous Coward · · Score: 0, Troll

      Nah, you have to deepthroat if you want to be my lover ;)

    2. Re:the tip is enough by hairyfeet · · Score: 4, Insightful

      Sigh...how about constantly shifting in game ads to pummel you where you can't escape or use adblock? How about selling your playing habits to advertisers because "hey hardcore players do the dew!" or how about disappearing expansions so if you want to play with everybody else better whip out that CC, because "its only good for x number of days!"

      All one has to do is look at EA and Activision to see if there is a douchey way to turn players into walking ATMs some game company WILL do it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:the tip is enough by Anonymous Coward · · Score: 0

      Well then. Don't buy EA or Activision. It's your (our) own fault for putting up with this shit anyway.
       
      GOG.com is now the only place from which I buy games. I bought nothing in the Steam Summer Sale, and I mostly play single-player games anyway. Seeing as GOG is selling the new Witcher title, amongst others, they should really take that superfluous "o" out of the name.

    4. Re:the tip is enough by Anonymous Coward · · Score: 1

      In the words of your link, "the word 'theory' means something very different in lay language than it does in science."

    5. Re:the tip is enough by flayzernax · · Score: 2

      The AC in this thread is very very mad. There's plenty of evil that can be done. I don't see games becoming free like TV through an ad model anytime soon. I see people being fucked even worse, perhaps even forced to play games riddled with crapvertisements. And deliberately programmed to really stupify people and give them a false sense of ... I don't know, well being? Games now really do not permit any self expression. Imagine being forced to sit through mass effect over and over and not even have a choice in the dialog and having it be used to sell and push political agendas or make young people think war is ok.

      OOhhh wait. The USA already experimented with FPSs.

      yeah, a lot worse could come of games than currently is. A lot worse. I'll prob get modded down. But it's not far fetched to see a dystopian future were fucked up games are a part of that dystopia.

    6. Re:the tip is enough by Anonymous Coward · · Score: 0

      It's absolutely amazing that CD Projekt is releasing their games on gog.com. It's almost like they were the same company or something.

      Actually the amazing thing is that Witcher 2 was released on Steam with Linux support but on their own digital distribution system people still can't get the Linux version.

    7. Re:the tip is enough by Anonymous Coward · · Score: 0

      Imagine being forced to sit through mass effect over and over and not even have a choice in the dialog and having it be used to sell and push political agendas or make young people think war is ok.

      It would be boring and nobody would want to play it.

      it's not far fetched to see a dystopian future were fucked up games are a part of that dystopia.

      Controlled by whom? The (rotating) governments of the world? It actually is pretty far fetched to think that governments and corporations of the world will unite and create some massive conspiracy to control all of the people who aren't part of those governments and corporations.

    8. Re:the tip is enough by beastofburdon · · Score: 1

      Sorry, but I am stealing your line. It is too damn good not to.

    9. Re:the tip is enough by mattack2 · · Score: 1

      I don't see games becoming free like TV through an ad model anytime soon.

      Sure, you probably mean "mainstream big title games", but what you describe has been happening all along on phones.

      King, maker of Candy Crush Saga, reported $611 million in revenue last quarter (http://www.reuters.com/article/2014/08/12/us-kingdigital-results-idUSKBN0GC1VN20140812).

      While obviously most of that is for people who are paying, you can play Candy Crush Saga (and I presume the rest of their games) without paying one cent. I have never paid anything for Words with Friends, either. (Though admittedly, their ads are sometimes just long enough to make me consider it -- but that's a one time payment of $.99 when it goes down in price to that occasionally.)

  13. An article of nothingness by Anonymous Coward · · Score: 0

    This article is a good example of how pathetic the idea of a "gaming journalist" really is. Lots of fluff and suggestion of a problem that doesn't really exist in the first place. Single player games have always been popular and continue to do so even with games that have absolutely zero netcode (e.g. Skyrim). Games like those mentioned in the article are clearly focused on multiplayer and the prospective buyer would be aware of this if they're an educated purchaser.

    It's only a "growing illusion" if it satisfies the moron writing this article to say it is so.

    1. Re:An article of nothingness by Anonymous Coward · · Score: 0

      The guy says that many gamers don't like MP, particularly those over 19 years of age. Others do like MP. Publishers/developers find the MP market to be lucrative. We live in a "market economy" where one increasingly finds only the Top 10 products. All of the above are true. Therefore, I think the issue here is, what is the ratio of video game players who would like to see more single player/offline titles vs. those who would not or don't care. This topic has been largely ignored and deserves a discussion.

  14. Cheaters, griefers, trolls, and children by Anonymous Coward · · Score: 5, Insightful

    are bad enough, then being at the mercy of everyone's internet connection is not fun or entertaining in my opinion. Then there is over loaded servers, unexpected maintenance, server crashes all weekend long, and the ultimate end of the servers being shut down. Or at least that was it was like a couple of years ago, when I switched over to casual games to get my fix.

    1. Re:Cheaters, griefers, trolls, and children by Quirkz · · Score: 1

      Yep, that sums it up pretty well. Also: I have two kids under 3. If I can't pause, I'm not going to even try to play the game. Yes, even after they're in bed, a consistent chunk of playing time is unreliable.

  15. Myst and Riven by blackpaw · · Score: 4, Insightful

    Those were games designed only for single player, where you relished your loneliness. Beautiful visuals, sound effects and music, intriguing/infuriating puzzles. GOG have them DRM free.

    I say single player, but the wife and I played them together.

    I got Riven working via wine on my MythBox with a Wii controller so I could play it on my 42 inch plasma with 5.1 sound. Awesome experience.

  16. More restrictive by penguinoid · · Score: 4, Insightful

    Sure, if you don't know how to make an AI then your only choice is only multiplayer. However, I find that multiplayer games tend to have less depth then single-player games. This may not be a problem for first person shooters, but even RTS games have to be simpler when you can't pause (though simpler is not necessarily bad). On the other hand, nobody likes waiting for the other player to take their turn on a game where you aren't pressed for time. MMOs usually have a decent system where you can play alone or with a group at whatever difficulty you choose, but someone seems to have made a rule that all MMOs must be a perpetual grind. Oh, and they also eat more into your real-world social life, as you might notice if you try to interact with someone playing an online game.

    Of course, the real reasons developers love multiplayer are pretty obvious. They can have a developer owned server, which guarantees them DRM and also they can kill off the game when it's time to make people buy the sequels. They can sell DLC, or suck micropayments out of people. But you can tell when they're doing it for the community when they allow you to run a server and don't have micropayements.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    1. Re:More restrictive by Princeofcups · · Score: 1

      Sure, if you don't know how to make an AI then your only choice is only multiplayer.

      Look at any major game development and there will be a sea of people working on graphics, cut scenes, animation. And there will be the one guy in the corner who codes the AI. I want games that are the opposite. I have no problem with the original Sim City, Civilization, etc. graphics but after a couple of years of serious AI development to teach the computer how to play a good game, like the old days when people used to code chess and go programs. I know, not going to happen.

      --
      The only thing worse than a Democrat is a Republican.
  17. Fallout 3+ by theshowmecanuck · · Score: 5, Informative

    I agree. It is why I enjoy the Fallout universe. Even if parts of the story are frankly lame, the fact I can wander around and find better 'mini stories' and interesting characters makes it worth while. I have finished the game a number of times trying different approaches: piling on individual attributes/skills at the beginning (get to max at agile or intelligence etc, and at small arms or sneak or melee weapons as fast as possible etc), being good, being bad, being neutral, etc. I'm looking forward to the next release.

    If they ever do go online, I would prefer being able to be the lone wanderer if I still wish. And as far as the PC/console game, I'd rather not have to always be online. That one thing has been the major reason I don't game very much any more.

    --
    -- I ignore anonymous replies to my comments and postings.
  18. thrills by phantomfive · · Score: 3, Insightful

    The thrill of barking orders at friends can, in a way, cover design flaws.

    Different people get thrills in different ways, I guess.

    For me the problem is finding a big enough group of friends who are willing to invest in a game AND all will be around to play at the same time. It's enough of a logistical problem that I avoid even making the effort.

    --
    "First they came for the slanderers and i said nothing."
  19. Bored by both singleplayer and multiplayer? by short · · Score: 1

    Try the game called "coding", it has rich scenarios and many levels of gaming.

    1. Re:Bored by both singleplayer and multiplayer? by Anonymous Coward · · Score: 0

      I assume you were handling your penis when you came up with your fondle?

  20. No trouble finding single player games.... by Berkyjay · · Score: 5, Informative

    Wasteland 2, Pillars of Eternity, Civilization, Banner Saga, FTL, GTA V, Skyrim, Fallout (all of them), ALL my iPad games, Stick of Truth, Torchlight, Banish......ETC. Basically, if you pull your gaze away from the "AAA" titles, you'll find a plethora of compelling and fun single player games.

    1. Re:No trouble finding single player games.... by Anonymous Coward · · Score: 0

      Good post! I'd also add to that Borderlands 1 and 2 - brilliant fun.

      If you want an excellent fps that also works as a fun multiplayer then Left4Dead 2 is an excellent choice. In single player you get three very capable bots. In multi the game mechanics require you to work together and protect each other or you will all die. This quickly removes the idiot element. You can jump on as a complete newbie and the only learning is to find your way around the simple maps - there's no skill tree, learning arc, micropayments or levelling. Success is when all four players survive. And the games are short are finite so perfect for the casual gamer.

    2. Re:No trouble finding single player games.... by brunes69 · · Score: 0

      Most of those games you quoted are very old and OP has probably played them all and is looking for something new.

    3. Re:No trouble finding single player games.... by Anonymous Coward · · Score: 0

      No need to pull your gaze away from AAA titles; half of the ones you mentioned can be classified as AAA!

    4. Re:No trouble finding single player games.... by Baby+Duck · · Score: 1

      Wolfenstein: the New Order is single-player, AAA, and surprisingly has very good storytelling, dynamic character growth, and excellent female role models.

      --

      "Love heals scars love left." -- Henry Rollins

    5. Re:No trouble finding single player games.... by Berkyjay · · Score: 1

      3 of them are. :) But I included them to make a point that single player AAA games are VERY successful.

    6. Re:No trouble finding single player games.... by GiganticLyingMouth · · Score: 1

      Most of those games you quoted are very old and OP has probably played them all and is looking for something new.

      Wasteland 2 comes out this Friday (9/19) and Pillars of Eternity is still in Beta. Unless you've got a time machine that's about as new as it gets.

    7. Re:No trouble finding single player games.... by RivenAleem · · Score: 1

      Interesting about your list, is that some of them (from my experience) are EVEN better in multiplayer, Civilisation, GTA V, Torchlight.

      I'd also add Terraria and Borderlands to your list of games that are great single player, but also have the bonus of multiplayer mode.

    8. Re:No trouble finding single player games.... by Perky_Goth · · Score: 1

      Not only that, aside from Fallout, they're all from the last year or two. I can't believe a working person explored them all by now.

  21. I HATE multiplayer by Anonymous Coward · · Score: 5, Insightful

    I detest multi-player -- precisely because I hate it when "friends" give me orders when playing a game. Worse, some strangers try to do it. I just never took to that and I really resent it when somone tells me: "do this. Cover that. Kill that." It reduces my enjoyment by 75% at least. There are actually some people who are great "yellers" when they're just on TeamSpeak or one of those but they couldn't do that face-to-face.

    I'm not saying it isn't fun for everyone nor that anyone should never try it. Just that **I** don't like doing it and I never buy a game for the multi-player experience. Solo is the way to go for me.

    1. Re:I HATE multiplayer by Anonymous Coward · · Score: 0

      I come across people with this attitude regarding orders regulary and must say I never really understood that. Why this resentment?

      In multiplayer games you often need someone to lead to get good results. This in no way means that the other teammembers are less respectable, being in charge is simply "part of the job". A good leader gets the most out of each teammembers strengths while covering their weaknesses. This should make the game more fun for everyone.

      Of course if you have someone who just yells orders for the hell of it, it's not fun at all. In that case you'd be better of looking for a new team.

    2. Re:I HATE multiplayer by Lotana · · Score: 3, Insightful

      Amen brother!

      It is especially bad in MMORPGs. Worst abuse I ever heard was by guild leaders towards other members during raids. It seems being put in some virtual position of authority just brings out the worst in people.

    3. Re:I HATE multiplayer by Anonymous Coward · · Score: 0

      I come across people with this attitude regarding orders regulary and must say I never really understood that. Why this resentment?

      If someone is giving me orders, he better also be paying me a salary.

      I already have a job. If I wanted to work two jobs, I would get another job, not buy a game. As it is, I already work more than I would like, and when I get home, I want to relax doing things *I* like, not things other people want me to do. So I bought a game, rather than getting a second job.

    4. Re:I HATE multiplayer by Anonymous Coward · · Score: 0

      This is why the (US) military (for the most part) trains their officers to be leaders and does so with periods of time at each level of leadership before rising up. They also point out that leaders exist at every level and it isn't just the guy/gal issuing orders (which should only be shouted to be heard over background noise).

    5. Re:I HATE multiplayer by JaredOfEuropa · · Score: 1

      You can probably figure out why the "screw you and your orders" players are even less popular than the abusive guy shouting orders in groups or raids. The phrase "Lead, follow or get out of the way" applies remarkably well to groups in online games. Follow orders or give them (and if you think that's easy, do give it a go), or don't bother joining the group at all; you'll be doing everyone a big favour.

      Personally, I found that succeeding at a hard challenge in a good team, with a good leader and everyone else doing their part, is one of the most rewarding experiences of online gaming.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    6. Re:I HATE multiplayer by stealth_finger · · Score: 1

      I come across people with this attitude regarding orders regulary and must say I never really understood that. Why this resentment?

      If someone is giving me orders, he better also be paying me a salary.

      I already have a job. If I wanted to work two jobs, I would get another job, not buy a game. As it is, I already work more than I would like, and when I get home, I want to relax doing things *I* like, not things other people want me to do. So I bought a game, rather than getting a second job.

      Yeah, but then you'll moan about getting killed all the time and none of your team mates helping you out because you're just going to run off and get killed again.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    7. Re:I HATE multiplayer by IronChef · · Score: 1

      You don't have to take orders. You don't even have to listen to them. Turn off all the voice comms, and treat the other players as bots. That's how I play TF2 (my only MP game) and it works just fine.

      I suppose if you landed on the wrong server you might get kicked for not communicating. I have never had that happen yet, though.

    8. Re:I HATE multiplayer by Oligonicella · · Score: 1

      Depends. The only orders really necessary are those concerning "what to do next" from someone having previously done that particular scenario. Best issued as a description instead of commands.

      This does require everyone to actually do their job and not come in pretending they'll be a controlling agent and then jumping the big boss like they're a tank. Or worse, pretending they'll heal and jumping into every fight.

      Know what you're doing and do it effectively and even a randomly organized team will quickly leave you alone as far as orders.

    9. Re:I HATE multiplayer by Anonymous Coward · · Score: 0

      LEEEEROY JENNNNKINS!

    10. Re:I HATE multiplayer by srmalloy · · Score: 1

      In multiplayer games you often need someone to lead to get good results. This in no way means that the other teammembers are less respectable, being in charge is simply "part of the job". A good leader gets the most out of each teammembers strengths while covering their weaknesses. This should make the game more fun for everyone.

      There is a difference between playing up teammates' strengths and covering their weaknesses, and demanding precise-to-the-microsecond-and-millimeter performance from team members and denigrating them for not being robots when they aren't perfect. Most MMORPGs go the route of end bosses that do predictable things at predictable times, with predictable responses, so fairly quickly a 'recipe' for defeating the boss gets put together... and then gets carved in stone so that it must be adhered to without variation, and anyone who dares deviate from it in any way, no matter how small, is therefore entirely and solely responsible for any negative outcome (i.e., team wipe). Each player has to have precisely the right gear to maximize their effectiveness, and has to adhere slavishly to the rotation that's been tested to eke out an additional .00000017% extra DPS... And somewhere in all of the number-crunching, the people who fixate on this sort of 'efficiency' lose sight of the fact that you play an MMORPG to have fun, not to be a fungible asset shoehorned into one of the Tank/DPS/Heal categories of a 'holy trinity' that itself limits your ability to play the way you want.

    11. Re:I HATE multiplayer by Ghjnut · · Score: 1

      Leroy jenkins got his whole team annihilated. #neverforget

      --
      MouseClass extends ScrollClass, which extends TabClass, which extends SidebarClass, which extends PowerClass, w
    12. Re:I HATE multiplayer by Anonymous Coward · · Score: 0

      This in no way means that the other teammembers are less respectable

      That is precisely what it means when someone presumes to order you around. It gets tiresome to the charisma-challenged, who are assumed to be followers rather than leaders simply because nobody is following them, to have orders barked at them from just about everyone they encounter due to their perceived low social status. My opinion: leadership is an expression of arrogance and narcissism. Herd following is an expression of uncertainty and cowardice.

      So, yes, when someone tries to lead you, they think themselves your better and that you are a coward who is incapable of making decisions as well as themselves. Personally, I resent "leaders" and pity "followers".

    13. Re:I HATE multiplayer by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/Stanford_prison_experiment

    14. Re:I HATE multiplayer by Anonymous Coward · · Score: 0

      If that's the case you don't belong in team based multiplayer games. That's all it boils down to.

  22. Remind me of Quake 3 by Anonymous Coward · · Score: 1

    Quake 3 was the first FPS I can recall that went the whole "multiplayer only" route and one of the main reasons I became turned off from the whole Quake series--well, that and the jump pad gave me bad deja vu of ROTT.

    On a quirky side note, I was one the people who loved playing the RTCW multiplayer beta (Quake 3 engine)--nothing like flamethrower lag even on a T3--and the multiplayer aspect of it really did sell me on the game--although RTCW has a rather nice single player game which is actually a separate standalone game.

    So, in a lot of ways it was never that the game required multiplayer. It's that it had to be fun. It's just that a given random game that has multiplayer over the internet has, like you said, a lot of random strangers. If it's a wide enough played game--like Titanfall--then you get a cross-section of gamers and that's a general mess of inconsistency. If it's a tight-knit community of gamers, then that community effectively defines if it's a fun game or not (and then it's a matter of playing a demo version to see what the community is like). But if you have a single player game, you can have a reviewer actually play the game and give you an idea if that alone is fun so you don't have to worry at all that the community might go from good to bad or be flaky at certain hours or whatever.

    tl; dr - This is an old problem, and I don't think multiplayer will ever fully supplant the demand for a predictable single player experience that reviews can sell people on. Oh, and play OpenArena. :)

    1. Re:Remind me of Quake 3 by Impy+the+Impiuos+Imp · · Score: 1

      Eh, Quake II single player had jumped the shark anyway, abandoning the fantasy monster model for a dreary grey-and-brownmetal sci-fi affair. Screw up the cool grappling hook so it's a mealey-mouthed humming POS. Get rid of rocket jumping because it's "wrong", then half-assedly add it back under protest with a hack rather than it falling out naturally from the physics. Turn the grenade launcher grenade from a cool thing that bonk bonk bonked around into a horrible orange sweet potato that bounced precisely twice then stopped for "easier placement".

      Whoever was in charge obviously got lucky with Quake I in spite of their best efforts.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    2. Re:Remind me of Quake 3 by Anonymous Coward · · Score: 1

      Eh, Quake II single player had jumped the shark anyway, abandoning the fantasy monster model for a dreary grey-and-brownmetal sci-fi affair.

      Uh, Doom was a dreary grey-and-brownmetal sci-fi affair. Besides, Quake I was just brown, brown, and more brown.

      Screw up the cool grappling hook so it's a mealey-mouthed humming POS.

      Uh, neither Quake I nor Quake II officially game with a grappling hook. Those were add-on mods, so it's a little hard to blame either Quake per-se for screwing them up (but maybe for not including them in the first place).

      Get rid of rocket jumping because it's "wrong", then half-assedly add it back under protest with a hack rather than it falling out naturally from the physics. Turn the grenade launcher grenade from a cool thing that bonk bonk bonked around into a horrible orange sweet potato that bounced precisely twice then stopped for "easier placement".

      Now these I'd agree are legitimate complaints. The attempt to make the game more "real" obviously backfired when it came to keeping gamers happy, which is why Quake 3 Arena included jump pads. <blah />

      Whoever was in charge obviously got lucky with Quake I in spite of their best efforts.

      Nah. Doom was very much a FPS Robotron--ie, heavily arcady and unrealistic physics. Quake I continued the tradition because the people making the game didn't stop and think about it. By the time Quake II came out, other games were trying to make an honest attempt to limit the player in ways that provide some level of realism. Unfortunately, that's not what Quake was about and more importantly the multiplayer engine should have been tweaked to be more arcade like even if single player was made to be more real.

      To me, it felt more like an honest mistake and at least included the effort of trying to make an actual single player game with some meat to it. Quake 3 Arena felt like a marketing level response to post like yours that thought Quake II taking some sort of middle ground was per-se bad instead of realizing that it would be enough to just allow single and multi player physics to be slightly different (although I'd have still kept the rocket jump for both). That's what RTCW got right.

    3. Re:Remind me of Quake 3 by Bite+The+Pillow · · Score: 1

      I bought Q3, thinking it would be beautiful. I expressed excitement, and was told what you said.

      I immediately decided to never vote with my dollars until I was sure it was deserved.

      I have OTA television, and only see well reviewed movies now.

      I sure as shit hope that there are lots more people like me. Multiplayer solves the gripes of shitty AI. But it does not solve the problem of a shitty story. And I won't play a shitty story.

      I am more likely to see a play-through and decide 10% in that I will either stop watching and buy it, or watch and not buy.

      Lesson learned: I am more likely to play Skyrim, Fallout, Portal 1 or 2, or Bioshock, than to pay money for anything - movie or game or cable.

  23. Online only gives the illusion of accomplishment by subanark · · Score: 0

    The problem with non-online only games, is that you can't prove that you accomplished anything in it, since it is so much easier to cheat.

    Yes, people can cheat in multiplayer games, but there is a sense that there is a limit to how much you can cheat, and you know that those that do cheat risk getting banned.

  24. Re:Online only gives the illusion of accomplishmen by MoonlessNights · · Score: 4, Insightful

    But in a truly single-player game, you are only cheating yourself, so you are probably just reducing your own fun and value.

    If you want to cheat to "accomplish" things, then I don't really see the problem. It is just a different way of "playing" the game (albeit probably a less interesting one).

  25. built in network? by Anonymous Coward · · Score: 1

    I'm fine with the move towards group play, but how hard is it to allow friend lists to be generated within a game rather than outsourced to a social network that some of us may not be interested in the participation of (for me, Facebook. ) it may be very hard (I am no developer) I'm just curious.

    1. Re:built in network? by KingOfBLASH · · Score: 1

      The problem is that as a developer you're screwed either way.

      If you require login via a common platform (facebook, google+, etc), people will whine about yet another service that has access to their facebook.

      OTOH, if you don't have access via a common platform, you make it more difficult for people to find each other in game, and people will whine that even though it's multiplayer, it's impossible to find your friends.

  26. Spectromancer not FPS by CrashNBrn · · Score: 2

    ALl this talk of multiplayer sounds awfully FPS-centric. Try a card game (Spectromancer) based on Magic-the-Gathering, designed with Richard Garfield, and MTG art assets. No micro-transactions, no further purchases beyond the $20 up-front cost. And if $20 is too much, play single-player-only for free on Kongregate.

    A game can last anywheres from 2 mins to 30, with the average of about 5-8mins.

    1. Re:Spectromancer not FPS by blackomegax · · Score: 1

      Card games are for meatspace. Theyre a complete waste of modern computing.

    2. Re:Spectromancer not FPS by CrashNBrn · · Score: 1

      I know right. RTS, and FPS and moar guns and death, Civ-likes and RPG's that take months to finish, they are much more valuable to modern computing.

    3. Re:Spectromancer not FPS by Anonymous Coward · · Score: 0

      Not really. Those games take months to finish because of repetitive gameplay and arbitrary game progression restrictions, like the newer Total War games and their food limits or army limits - realistic concepts implemented in horrible ways. Not because of complexity. If you want complexity, go to games like Europa Universalis. Games with intense 3D graphics that try to push the boundary of technology - causing the development of TressFX, sub-surface scattering, tessellation, parallax modelling, global illumination, ray tracing, particle effects, volumetric lighting, bump mapping, realistic physics, layered shaders - are what are valuable to modern computing. Civ and other Sim/RTS games do nothing computers haven't done for decades in terms of technology.

    4. Re: Spectromancer not FPS by preaction · · Score: 1

      I left Magic for the same basic reasons, but that was 20 years ago. Honestly, I feel it is more RPG-centric, where actions have lasting consequences.

      In modern games, there are fewer chances to be a complete asshole, but that first experience soured me on the whole thing...

    5. Re: Spectromancer not FPS by CrashNBrn · · Score: 1

      Most of the players are across the pacific, European-continent countries, Russian. The asshole ratio is fairly small. The worst I've seen, less than a dozen times or so in a year (as I Blacklist them) are the people that make a snide/dickish comment when you lose, as opposed to "gg". Although most people don't say (type) anything at all.

      All of the other online CCG/TCG's that I've come across force you to continually spend money, or at the very least invest far, far too much time to earn "virtual-coins".

      The only thing you can "earn" in Spectromancer is renown. The card-list is self-contained; and only changes when new "Caster-types" are added, which has only occurred twice over the last 5-6 years with the two expansions.

      Spectromancer is a bit more math-oriented than MTG, and you can't make your own decks in multi-player --- aside from some Tournament/Arena match-types. It's definitely not for everyone.

      I introduced it to my 10yo nephew 4 or 5 months ago now, and we play almost every week for about an hour. One of the best investments I ever made.

    6. Re:Spectromancer not FPS by Cinnamon+Beige · · Score: 1

      Card games are for meatspace. Theyre a complete waste of modern computing.

      Depends on how feasible managing meatspace is. I've been in several CAH games online where a major part of it was that we (the players) were spread over several countries as well as time zones, and one of the major questions of meeting up would be which country is easiest. (Then there's the minor fact that while all of us were in countries that will let citizens of the other countries get tourist visas for the asking, at least one person would be in for a 6-8 hour flight.)

      At some point, the ease of meeting up in meatspace for any given activity will drop to the point that it's more efficient to do it via cyberspace.

  27. Vote by hooiberg · · Score: 1

    With your wallet. Buying multiplayer games is not mandatory in these enlightened days. Feel free to, as lucm's sailor said it, give it a wide berth.

  28. Re:Online only gives the illusion of accomplishmen by stealth_finger · · Score: 1

    I used some cheats to get past a bit in KOTOR 2, the save screenshot was forever branded with cheat across it. Almost restarted the game to get rid of it.

    --
    Wanna buy a shirt?
    https://www.redbubble.com/people/stealthfinger/shop?asc=u
  29. Multiplayer approximates to lack of content? by Stolpskott · · Score: 1

    Granted there are outliers with my argument - MMOs have "content" in them, and they are a pretty good definition for the current logical extent of multiplayer gaming. But in many cases, the current design trend seems to be to have huge open worlds where the majority of space is filled with nothing or procedurally generated content (thinking of Diablo III), where the goal of that content seems to be just to add hours to the time it takes you to get through the story portions of the game.
    Bioware/EA's MMO Star Wars The Old Republic is a counter to that - 8 huge personal (single player, in a multiplayer world) storylines, one for each basic character class, with minimal and entirely optional multiplayer content until you get to the endgame, at which point it becomes almost totally about multiplayer in a traditional MMO grind-fest for gear. World of Warcraft has a similar setup. Those "theme-park" games are typically a linear exploration of content that the developers have implemented.
    At the other end of the scale, the sandbox MMOs (EVE Online, or reaching back in time to the pre-"New Game Enhancements" Star Wars Galaxies, and even titles like Minecraft) can be played alone but are much more entertaining when experienced as part of a group or larger community, because there is typically little or no story-driven content designed for solo play.
    Sandbox versus theme-park is not in itself a good/bad argument - I spent an insane amount of time in Star Wars Galaxies and EVE Online, and loved the completely open freedom to "write my own story" they offered. I also enjoy the theme park games and the chance to experience a well-crafted story.

    However with the sandbox, the developer does not need to spend as much time creating content as for the theme park, because the sandbox players' creative tendencies will generate more stories than the developer ever could, and those stories will be personal to the player and therefore more compelling. It means that the developer can be lazy if they want to, or free them up to refine other areas without having to devote time and effort to developing content.

    1. Re:Multiplayer approximates to lack of content? by SuiteSisterMary · · Score: 1

      Bioware/EA's MMO Star Wars The Old Republic is a counter to that - 8 huge personal (single player, in a multiplayer world) storylines, one for each basic character class, with minimal and entirely optional multiplayer content until you get to the endgame, at which point it becomes almost totally about multiplayer in a traditional MMO grind-fest for gear.

      Alternatively, you can do the tutorial planet, then jump immediately into PvP, PvP Dogfighting, flashpoints, etc etc, i.e. do nothing BUT multiplayer, while hitting three or four missions per planet to progress the storyline.

      You get to play your way.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  30. Re:Online only gives the illusion of accomplishmen by Anonymous Coward · · Score: 0

    The problem with non-online only games, is that you can't prove that you accomplished anything in it, since it is so much easier to cheat.

    The wonderful thing about offline single-player games, is that I don't want to prove anything to anybody but myself. I've never been interested in badges/achievements/awards/trophies for carrying around a garden gnome for the entire game (although I was impressed when I saw someone else do it), maybe I'm just playing for the sake of exploring a virtual world. The accomplishment is the cutscene at the end and knowing that even if I had to drop the difficulty level for a few minutes because some game designer threw an out-of-place jumping puzzle into the middle of a smoothly-flowing game (or more realistically in the case of something like Fallout, a gamebreaking bug!), I got to fix the bug and was able to proceed through the remaining 20 hours of storyline/content at my own pace.

  31. Don't care about multiplayer by gaboalonso · · Score: 1

    never have, never will. I'm probably saying I'm old, but I mostly enjoy solo campaigns. I grew with Atari, Coleco, Intelevision, Nintendo and so on. Playing a FPS with kids swearing at you it's not my idea of a videogame. I prefer a good solo player campaign anytime.

    1. Re:Don't care about multiplayer by Sowelu · · Score: 1

      Even back in the Atari days, most of the real fun I had was multiplayer. Air/Sea Combat, MULE, etc. Of course back then you also had kids swearing at you, but it's more fun when they're sitting a few feet away.

    2. Re:Don't care about multiplayer by cwsumner · · Score: 1

      I don't play Multiplayer any more, too many greifers and too repetitive after a while. No story at all, sometimes.

      I play Single player for the story and for the wide open countyside, and some of them do a decent job of it. Playing against a bunch of bots in an arena, is not really Single player.

      NPC AI is a really hard thing to do well, but there are some good ones. The first time one NPC shoots at you from cover while his NPC buddy flanks you, and you get shot from behind, you will appreciate good AI.

      This question is from 2003, anyway. Multiplayer didn't take over then, and it won't take over now. Even though some of the big corporations would like it to.

  32. It's about staying in the moment... by Anonymous Coward · · Score: 0

    I'll admit up front, I don't enjoy multiplayer games. I think another aspect to the single vs multiplayer argument for me is keeping faithful to the story/mood/atmosphere of the game. Say I'm playing a game that's about a group of soldiers, if the other people don't get into the right mindset or 'play the part', then that will completely pull you out of the believability of the situation. At least half decent AI can 'play the part' of a soldier, thereby keeping you in the moment and maintaining a (somewhat) believable situation. Of course terrible AI can also completely take you out of the moment too! I guess like other posters, it's about escapism rather than a social fix for me.

  33. Remember bots? by Anonymous Coward · · Score: 1

    Remember when games had good bots that would make a game feel less empty in solo games?

    Remember when they didn't die constantly?

    Remember when you just had people blindly follow you, like in RPGs? These days the main character has opened a hole in himself so big they absorbed the others.

    What the fuck happened?
    Are there that little good AI developers in the industry now that they just ditch bots entirely?
    The number of bot-based co-op single player games dropped drastically the last generation onwards for some reason, despite multicore being insanely better for AI. (especially in PS3s case when you unroll)
    I can think back to the immense fun I had in things like Timesplitters and hell, even Socom, generation later, where the videogames?!
    Fallout is one of the few that actually have reasonably decent gameplay in that regard, even if that floating dick does things wrong so much.

    Looks like someone put the Welsh dictionary in to Slashdots CAPTCHA system: jjjxjwo

  34. X Wing vs Tie Fighter by Anonymous Coward · · Score: 1

    The only multiplayer that got it right. I think the first mistake his having a microphone. Only give a limited text box to limit spam messages. Give the hosting player all the authority to boot people from the game immediately if they are obnoxious. Provide a very compelling game experience that isn't too frustrating if you lose. Too bad the old days are long gone.

  35. Single Player Games Abound by zenasprime · · Score: 1

    There are plenty of single player games out there. All this fussing is unnecessary.

    Also, a lot of comments overly exaggerate the multiplayer's negative experience. I understand that there are a lot of douchebags out there but just because you've run into one of them doesn't mean that everyone who enjoys multiplayer games is going give you a world of grief.

  36. Interesting, Maybe they should embrace that by Marrow · · Score: 2

    Instead of them writing AI engines to drive NPC battles, have the NPCs be human. You cannot talk or interact with the "protagonist", but you can shoot at him. Maybe by playing NPC long enough, you unlock the game and then You can play the protagonist.

  37. And nothing of value was lost... by SJ · · Score: 3, Insightful

    Given the number of things competing for my eyeballs and dollars these days (tv, movies, games, books, work, children) I have no qualms about 'missing out' on multiplayer-only games.

    The times I actually get to sit down and play a game for an hour are few and far between. I play games to get AWAY from people, not socialise and interact with them in a virtual world. I _hate_ multiplayer.

    If game developers don't want my money, then that's fine by me.

  38. Re:Online only gives the illusion of accomplishmen by Anonymous Coward · · Score: 0

    ut in a truly single-player game, you are only cheating yourself, so you are probably just reducing your own fun and value.

    Depends on the game. Lots of games have a lot of "grinding" to stretch out the time it takes to play through the game. This grinding is put in between the fun parts, and sometimes, unless you play 10 hours a day, you're never going to get good enough twitch reflexes to ever get to the next fun part.

    Example: I own Gran Turismo 1-2-3 and 4 (the Other OS fiasco happened right about the time GT5 came out). In each version, I got as far as getting a Honda NSX, before putting the game on the shelf. With Gran Turismo 4, I ended up downloading a savegame with almost every car unlocked. Suddenly I could get to all the fun parts, without spending years trying to get through the grinding. I have two savegames, my old one for playing Gran Turismo Mode, and the unlocked one for playing Arcade Mode. The Gran Turismo one hasn't been used since I put the game on the shelf the first time, where as I've probably played Arcade Mode with all cars unlocked as much after getting the save game, as I spent getting to the NSX before.

    Some people like the grinding parts and thinks that skipping them would ruin the fun. For me, the grinding is what prevents me from getting to the fun parts of the game. To each his own.

  39. Re:Online only gives the illusion of accomplishmen by Anonymous Coward · · Score: 0

    Not particularly impressed when the gnome thing is in a coop game (L4D2), it means that during all game you had a useless player the rest of the team had to kept alive (to be fair the achievement went to the entire team).

    My beef with the achievements is that some are stupid and detrimental to the team and a player trying to accomplish them is going to be a big liability (in the same game: Septic Tank, Confederacy of Crunches, Guarding Gnome). And worse than that, it actively encourages people to do stupid things in a regular basis, not just to get the achievement (Septic Tank is earned by throwing a bile jar to the most powerful enemy. That causes a horde to temporarily attack it, then it turns back on the players that now have to fight the tank, plus the horde)

  40. They'll lose an audience ... by gstoddart · · Score: 1

    These days, it's different: many games are marketed under the illusion of being single-player, when their focus has shifted to an almost mandatory multiplayer mode.

    They may not care, because the on-going gouging for multi-player is probably quite lucrative.

    But I will not play any form of on-line or multi-player game, unless it all happens in the same room. I want to be able to pick up a game when I have time to kill, and play for a while ... be that an hour or several hours.

    Multi-player games have no appeal to me whatsoever, and my XBox 360 hasn't been connected to a network in a very long time and won't ever be again. The first time I saw ads in the games was the last time the XBox saw the network, because I realized that on-line gaming was to give them even more money.

    When microsoft said the XBone needed to always be connected to the internet they lost a potential customer. No way I'll own it now. And, at this point, I've lost track if that's even the case or not, Microsoft has flip-flopped so many times.

    Give me a title like Skyrim, or Portal, or even a Tiger Woods golf game. But when the day comes there are no console games which I can play entirely offline, I will no longer own a console. It's as simple as that.

    I'm old, I'm slow, and I lack the mad skills to play against other people. That pretty much sucks all the fun out of a video game for me, and I'm not paying extra for the privilege of getting my ass handed to me by a smarmy 10 year old.

    They may not be as aware of people who play offline games, and the people who do may not generate the on-going revenue. But I'm betting there's a lot of people who don't play on-line games, and they have no way of knowing just how much those get played.

    So, for the gaming companies ... ignore the offline, single player market at your peril.

    --
    Lost at C:>. Found at C.
  41. Mass-Effect series by tommeke100 · · Score: 1

    Along the same line (and from the same company) are the Mass-Effect series.
    But space-sci-fi instead of post-apocalypse.
    Playing New Vegas at this moment, BTW.
    What I love about these games is that you get 60-70 hrs of gameplay (still way short of my 260 hrs of Skyrim). Even GTA V felt way short with about 45 hrs (although I loved that game as well).
    Plus, these games can be picked up for under 10$ on Ebay for the PS3.
    Borderlands is next on my list.
    What's the gameplay time to beat a FPS in single player mode? 10 hrs max ???

  42. Solitaire by khr · · Score: 1

    I guess it's time to start working on my multi-player Solitaire game.

  43. In the past unreal tournament 1 and other TBS game by Joe_Dragon · · Score: 1

    In the past unreal tournament 1 and other TBS games where cool and had none of this DCL BS.

    unreal tournament 1 was cool had lot's of mods, dedicated servers as well (free) I liked to play on the low ping ones.

  44. If I wanted to by sabbede · · Score: 1

    spend time with other people, I wouldn't be playing video games.

  45. Symmetric gameplay is all we get now by Anonymous+Brave+Guy · · Score: 1

    I find many games where the AI is just too dumb for it to be fun. Overall, it's not smart, and it works for a casual player, but for hardcore games, it's just too dumb.

    I agree. The thing is, I'm not a 19 year old student any more. I don't want to be a hardcore gamer today. I don't have time to learn FPS maps well enough to navigate them with my eyes closed and still lob a grenade/rocket everywhere the respawn/power-up/camper is likely to be. I can't sustain multiple keyboard/mouse actions per second over a half-hour RTS game. I have no interest in playing against an arena where 1 in 3 opponents is a bot that never misses, nor installing so much mandatory crapware to prevent this on my computer that something outside the game breaks.

    For symmetric competitive games, things like arena-based FPS or RTS genres, the "single player" has been going up against bots on PCs since at least the days of Quake 3 Arena, which was around the turn of the century. The big RTSes of that era often had some sort of contrived plot and a series of preplanned missions, but the replay value as a single player was all in open gaming against bots. In each case, playing against real people on-line was always the natural successor; this is not a new thing.

    But there used to be asymmetric games as well, where the storyline and gameworld made for a much more compelling experience that could feel more like being in an interactive movie than playing round 17 of laser tag. Classics like the Baldur's Gate series or the original Deus Ex come immediately to mind. They avoided the boredom of facing what you called "pattern AIs" by having actual progression through the game, so the situations and capabilities you'd face would be changing. You can't really do this in a multiplayer gameworld when everyone wants to start with everything and the game only ships with 2 maps. (*97 more maps are available as DLC. Payment required.)

    AIs have improved since those days anyway, but the biggest problem for single-player gaming is that the industry has so completely given up on games that require actual progression and development that fighting AIs on the same handful of maps is all the replay value they've got.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  46. Had no problems soloing Diablo by Anonymous Coward · · Score: 0

    Destiny I just won't play because of the online requirement, and lack of content.

  47. If the game description mentions multiplayer by Anonymous Coward · · Score: 0

    If the games description mentions multiplayer in the first sentence.. I dont buy the game.

    Simple as that.

    I just assume that its all the game does, and fuck that, multiplayer sucks.

  48. Titanfall promised a great campaign by HalAtWork · · Score: 1
    It's not your fault that you expected a great campaign mode in Titanfall, the developers were talking about how they would weave an epic cinematic experience into the campaign, but failed miserably:

    I know Half-Life wasn’t the first shooter to tell a story completely through the eyes of the player, but it stands out to me as the first very successful attempt. Since then, the FPS genre has been doing a balancing act of telling a compelling narrative without sacrificing gameplay. Some games have been more successful than others, but the formula is starting to get a little stale. What makes Titanfall’s campaign mode unique is that we’re giving players the production value of a finely crafted cinematic experience they’re used to from current-gen shooters, but within the framework of competitive multiplayer. We’ve designed the game in such a way that the narrative never obfuscates the goals or objectives, but only gives them more impetus.

    We’re telling a story through a first person perspective in ways that are both traditional to single player campaigns and very new for multiplayer at least for first-person shooters. Without going into too much boring detail about client/server logistics, asynchronous scripting, and other buzzwords, I can tell you that from the end user experience it feels both familiar and groundbreaking at the same time.

    Titanfall will most definitely have an ending. It’s not a story if it doesn’t have an ending, but there are multiple sides to that story. It’s told from both the Militia and IMC perspectives, and to fully grasp Titanfall’s campaign, you’ll need to play it from both sides. And as with any good story, we’ve hopefully peppered it with enough detail and nuance that you’ll notice something new every time you replay it.

    I was severely disappointed too.

    http://www.xb1.co.uk/interviews-2/titanfall-will-most-definitely-have-an-ending-its-not-a-story-if-it-doesnt-have-an-ending-says-respawn/

  49. Re:Online only gives the illusion of accomplishmen by gstoddart · · Score: 2

    The problem with non-online only games, is that you can't prove that you accomplished anything in it, since it is so much easier to cheat.

    And to whom, exactly, do I need to prove anything?

    I play video games to relax, unwind, and kill a few hours. It's recreation. I'ts diversion. It's play.

    I neither crave nor care about how other people feel about my success (or suck) at video games.

    If I want any of those things, I'll play a round of golf with my friends. And, even then, I don't care about their score versus mine. Because that too is recreation and I'm under no illusions I'll ever be any good.

    So, if you need to measure yourself against people who have 12 hours a day to play that game, by all means, go ahead. But for many of us, that's the last thing we care about in video games. In fact, that's exactly why we don't play on-line games.

    Not all of us care about competition. For some of us, the play is the rewarding part, no matter how good or bad we are at it.

    --
    Lost at C:>. Found at C.
  50. Re:Online only gives the illusion of accomplishmen by subanark · · Score: 1

    Then maybe this isn't directed at you. No need to defend yourself, but it is still true for a lot of people, even if they don't want to admit it. All I'm saying is that online only has an attraction to people, as it is a safeguard against cheating.

  51. Re:Online only gives the illusion of accomplishmen by gstoddart · · Score: 1

    LOL ... as with anything else, one person's "feature" is another person's PITA.

    Which is why I think TFA is kinda pointless ... for the poster, solo play feels empty. For those of us who don't like multiplayer, it seems like a waste of time.

    Group A will never convince Group B they're missing anything of value, because the groups value different things.

    I know I'm shocked.

    Of course, if game publishers lose the plot and forget that not everybody does want multiplayer play, they'll basically lose the segment of the market which doesn't play those titles.

    --
    Lost at C:>. Found at C.
  52. Peer Marketing by DarthVain · · Score: 3, Insightful

    Peer Marketing is why so many titles are multiplayer these days. At some point some marking jerk probably noticed, "Hey! When we make solo games, we have to depend on traditional marking techniques which is what we spend most of any game development. We get WAY more marketing out of making a game multiplayer, and then rather than selling one copy, we sell one copy and 5 other copies to all their friends so they can play together. Considering that most people have various circles of friends, this free marking technique is almost limitless!"

    This is why. It is also why I got MW2 and MW3, Blackops, Blackops 2, etc... because once one of your friend buys it, if you want to continue to play with them, you all need to go out and upgrade. To put it in real terms, a solo game might make 80$, but a multiplayer will make say 400% that if you have 3 friends that also buy it. Then add whatever friends they have in a snowball effect. Most industries would love someway to sell 20% more of whatever let alone several thousand percent. This is also why to a limited extent why X million go out and buy it day 1, as otherwise you are left out. It also makes sure of continual growth, as any friends that didn't get it right away will have to buy it thereafter. Not to mention the pluses of multiplayer subscription services, the ability to advertise online, etc... continual downloadable content (map packs you need to buy to play with your friends, etc...)... Frankly given the economic of it all it is surprising that any company even bothers to make solo games anymore.

    1. Re:Peer Marketing by Stuntmonkey · · Score: 1

      because once one of your friend buys it, if you want to continue to play with them, you all need to go out and upgrade.

      Microsoft figured this out a long time ago with Office. The network effect (sharing documents, playing multiplayer games together) forces people to upgrade even when they don't want to. It's a good way to make a lot of money. Until people get pissed off.

    2. Re:Peer Marketing by Anonymous Coward · · Score: 0

      Video games have always been that way, before the people could even access internet. It's just that it applies more readily to online games because all you have to do is sit on your ass and click Join, rather than go to your friends house and bring your entire Xbox - and in the old days it was more "Well my friend has that game so I'll borrow it" but then you ended up getting it to play alone.

      You're entirely right about the FPS shit though. I flat out REFUSED to buy BF4 after the god awful lying mess that was the beta. Even before, ebcause of how awful BF3 was, I had no intention whatsoever of buying the new game.

      My clan and friends all bought it. Worse, they bought premium. I refuse to buy premium. So rather than spend 60 bucks at once for premium, I end up paying $75 total just for DLC by the time it's over. They'll be playing this until BF5 - assuming they aren't lying about their disinterest in Hardline. the same thing happens with every single game. When Insurgency came out, they all bought it and we played for like 5 minutes, never again since. When Dead rising 3 came out on Steam, they all bought it. Same with CoH 2. Then they buy commanders and then everyone else buys commanders to see what the fuss is about.

      Multiplayer in of itself isn't automatically marketing, but CoH2 and BF and CoD and such are different beasts altogether because they are built around DLC being integral to sales. I'm done with it. I refuse to buy Western Front, especially as it's broken, and will not buy Dragon's Teeth or other expansions.

  53. Satre was an embittered multiplayer game player by idontgno · · Score: 1

    "Hell is other people."

    My current game addiction is WoW. It's explicitly multiplayer, although you can pretend ("the illusion of single-player") that you're playing by yourself for a lot of the play. Until someone ganks you, or starts spamming inane bullshit in the yell channel, or you have to go into a pick-up raid to accomplish something (damn legendary cloak quests).

    In that latter case, you run into the worst of people, all in a little 10-player or 25-player microcosm. Narcissistic douchbags, trolls (some of whom are actually trolls), lazy asses who expect you to carry them, clueless weiners who don't understand the fight and can't be troubled to learn...

    Too bad for me I actually enjoy the game, except for the parts where the "multiplayer" part ruins the rest.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
    1. Re:Satre was an embittered multiplayer game player by Baby+Duck · · Score: 1

      Guild Wars 2 has an even more compelling "single-player illusion". Each mob has private loot for each player who hit it (mobs don't "tag" to the first attacker). Each gathering node is completely independent for each player -- they just happen to be in the same locations. There are events in the real world all the time where anyone can freely jump in or out. You don't have to join a party/raid or even communicate with those around you. Since you can bid on items that aren't even in the auction house at that moment, a lot of the need for trade chat goes away (though not completely).

      --

      "Love heals scars love left." -- Henry Rollins

  54. Maybe I'm just odd. by Carrot007 · · Score: 1

    I do not like multi player games much.

    However. I love mmorpgs.

    SWG was great. the best even. I could even have lived with the changes but the chanegs enrofec multi player. No more could you ger buffed and go out and play on your own.

    For me the thing about mmorpgs is not the multiplayer its just the having real people around that is cool.

    Yes I do like the occasional team up. But I hate for it to be fopreced.

    Am mostyly playing swtor right now. However the foreced need mroe than 1 player parts are annoying. I wish i could turn them off so i do not see them.

    I also think to much is put into multiplayerism bits.

    But eh, such is.

    --
    +----------------- | What is the question!
  55. I Won't Play Multiplayer -No Problem With Online by Anonymous Coward · · Score: 0

    I use Steam. No problem with their type of DRM and online requirements for me to useir single-player games.

    However, I refuse to play in co-op, because the other players are inevitably foul-mouthed 15-year-olds that can squash me like a bug, or stab me in the back.

    It's fun for them, but not for me. I'm 52, and love gaming, but not in a co-op world. I have spent a LOT of money on gaming. Much more than said 15-year-olds.

    If all the new games force co-op, then I really am done gaming.

    Pity.

  56. Negative mutliplayer posts by Tyr07 · · Score: 0

    I know your types.

    The game doesn't make you feel like you're super best so you don't want to play. It's fine if an AI kills you, but if a player does, your ego is too sensitive for it.

    I love multiplayer FOR the challenge. AI are repetitive, predictable, and just a small puzzle once beaten doesn't change. I lose, I win, I laugh, I cry, I rage, they rage, it's all good.
    Players on the other hand, although some you definitely mute, will come up with new strategies and tactics, making the game a challenge.

    Stop being a care bear and crying because you are not the best at something.
    Play it for the challenge, not the ego stroking.

    1. Re:Negative mutliplayer posts by Anonymous Coward · · Score: 1

      "Stop being a care bear and crying because you are not the best at something."

      Now here is an illusion: "Best at something." games have nothing to do with reality, they're entertainment. And entertainment is antithetical to reality.

    2. Re:Negative mutliplayer posts by Anonymous Coward · · Score: 0

      <sigh />

      You must be one of those basement-dwellers.

      Tell ya what, kiddo. Whip me up a heterogenous client-server system in seven different languages, on three different platforms.

      By yourself.

      In less than a year to 1.0.

      Then, you can beat your little chicken breast.

    3. Re:Negative mutliplayer posts by Tyr07 · · Score: 1

      Did I hurt your sensitive ego?

      Quickly! Find someone politically correct! Only they can save you now!

  57. Just opinion by Anonymous Coward · · Score: 0

    I would stay there are still plenty that prefer single player over multiplayer. Being multiplayer dose not cover up bad game play, it is just fun playing with friends, even when the game is not good.

    Who cares about always on DRM, people are always on-line anyway. In D3 nothing really changes between single or mulitplayer other then talking to people. If you make a game where it is only multiplayer, you are dooming your game as soon as fans stop playing the game. There are a few games on steam that look fun, but for being multiplayer only and no one plays the game, so no point in buying the game since you can't play it.

  58. Singleplayer games an illusion? by Anonymous Coward · · Score: 0

    Someone is playing the wrong games then. I haven't touched vapid crap like Destiny.

  59. hum by Anonymous Coward · · Score: 0

    I know, isp's(pricing, throttling, caps, shitty speeds,) and u.s government(nsa agency) are ruining the internet experience. But, having single and multiplayer options in a game extends the gameplay value. The best thing about multiplayer is you play with and against other players and not some bot with limited AI. I like both worlds.

    I really don't care much about graphics these days anyway, they all(xbox 360 -> one, ps3 ->ps4) look damn awesome anyway, I'm more interested about the gameplay and the longevity of it. For crying out loud I still play mame, 8 - 64 bit console emulators, dolphin, pcsx, pcsx2 games.

  60. Multiplayer was good when... by Anonymous Coward · · Score: 0

    I did it in a lab with people I could see and after we got done frag'n each other we'd go out for beer and cheese steaks during my college days. Today not so much because control isn't with me as much as it used to be because of centralized servers for DRM and micro-transactions.

  61. no by Anonymous Coward · · Score: 0

    Diablo was literally always a multiplayer game, so it's a terrible example. So is Destiny. It's not a game pretending to be single player, it's a game intended to be played online only. The fact that they put in single player is an attempt to appease the 5 people in the world who still refuse to be social. In the case of Diablo, it was definitely less fun single player. It's entire appeal (Not D3) was to grab 3 friends and LAN that shit, because it was fun.

  62. Online is the narc... by Barloe · · Score: 1

    So, to get into the guts of Destiny, it really requires you to play with others. What sucks about this is that most of those people are my coworkers and family (random screaming teens are not an option for me). Kinda makes it hard to play hookey from work when my activities are splashed all over the feed!

  63. Journey by Anonymous Coward · · Score: 0

    The only multiplayer game, if you can even call it that, I've even remotely enjoyed in the modern era was Journey. If you were online at times another random player would show up in your game. No voice chat, and no real way to communicate with them other then little musical sounds your characters could make. You didn't have to travel with them and there was nothing essential to progress about working with the other player; they were just another random traveler that showed up to accompany you on an otherwise solitary journey. Maintaining close contact with another player could cause your powers to recover more quickly iirc.

    It was a neat addition to an interesting little game, but that was from an indie studio, not a hyped, big budget FPS. It was a great experience when compared with learning new racial slurs from children with too much time on their hands that is a normal multiplayer environment.

  64. Game development apprenticeships by tepples · · Score: 1

    Fortunately, the "indie" game developer is reinvigorating the market, and these days there seems to be more excitement about the indie games than big-name titles like Destiny or Call of Duty XXIV.

    But without some well-known studios, where are developers going to earn their experience and "pay their dues," to to speak, so that they can start a competent indie studio?

  65. Elo rating by tepples · · Score: 1

    Multiplayer, on the other hand, is a spastic experience which seems to be dominated by obsessive players with endless time to practice. The reward for the average player is not mastery, but rather learning to die a little less often.

    Then your game's matchmaking is poorly designed. Tetris DS, at least, used to use something similar to Elo rating to separate the casuals from the hardcores.

  66. Kingdoms of Amalur by backwardsposter · · Score: 1

    Games like Kingdoms of Amalur come out but then sht happens.

  67. Offline multiplayer has pause by tepples · · Score: 1

    You could always plug two to four gamepads and a TV into your gaming box and play multiplayer in person. Offline multiplayer usually has a pause function, so long as your group can agree on when to use it respectfully.

  68. I call BS by Anonymous Coward · · Score: 0

    I've literally never had a problem finding single player games. Sure, most if not all of them have a multiplayer component but its entirely optional.

    System Shock 1 and 2, Deus Ex 1, 2, crappy 3 and even The Fall, Every ninja gaiden, Every elder scrolls, every fallout, BioShock 1, 2, infinite, every Devil May Cry, every Resident Evil including the multiplayer ones (not ORC so much), Fatal Frame, Silent Hill, Amnesia, Outlast, Sunless Sea, Waking Mars, Oddworld, KoA, Brutal Legend, Assassin's Creed.....

    I literally have so many primarily single player games out of my 1000 games that I can't even name them all without sitting down and grabbing my Raptr profile and making a spreadsheet. Dating from the 80s to 2014. So, bullshit.

  69. Games are like sport by lamer01 · · Score: 1

    Some people like team sports some people like individual sports and some people do a bit of both. I prefer individual sports and surprisingly I also like single player games.

  70. Re:Online only gives the illusion of accomplishmen by Anonymous Coward · · Score: 0

    Are you kidding? That's absolute bullshit. The only games where you can cheat and still get achievements are made by Bethesda (on PC anyway). Other than that no there's no official recognition but cheating is far less common than you think in most PC games. Most of them, outside of Sims and city builders, give you no reason to cheat.

  71. Illusion by Anonymous Coward · · Score: 0

    The only thing I don't like about the illusion is I have been stuck playing as a Goomba for a long time, and I'm getting tired of just walking slowly in one direction and trying to avoid being stomped on. I want to buy a shell and be able to get jumped on and slide around but it takes a long time to save up that kind of coin. The more advanced players just fireball me and I go bankrupt with healthcare. My boss just burns me as well.

  72. Re:Online only gives the illusion of accomplishmen by mjwx · · Score: 1

    The problem with non-online only games, is that you can't prove that you accomplished anything in it, since it is so much easier to cheat.

    And to whom, exactly, do I need to prove anything?

    I play video games to relax, unwind, and kill a few hours. It's recreation. I'ts diversion. It's play.

    This.

    I play X3 Terran Conflict on occasion. I also use Cycrow's cheat script because, well because I like the game but dont want to spend umpteen thousand hours flying cargo around. People who complete missions like the Hub without cheating must have the patience of a saint and no life (and no doubt they're out there). I find 95% of the game fun, I like flying around, exploring, combat but hate the repetition and grinding.

    Also, if you've got a big monitor, you can get a mod that lets you play the TC missions in AP so you get the bigger and more eye friendly interface.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.