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Landfill Copies of Atari's 'E.T.' End Up On eBay

Nerval's Lobster writes "In the early 1980s, Atari made what seemed like a slam-dunk bet: a game based on E.T.: The Extra-Terrestrial, one of the most beloved (and highest-grossing) films of all time. The company was so sure it had a hit in the making, in fact, that it manufactured millions of E.T. game cartridges, which flooded store shelves just in time for holiday shopping in December 1982. The game sold well at the outset, but it didn't sell well enough: By early 1983, Atari still had 3.5 million unsold cartridges on its hands. Embarrassed by the failure, Atari dumped those cartridges into a city landfill in Alamogordo, New Mexico. In 2003, Canadian entertainment company Fuel Industries received permission from Alamogordo's town counsel to excavate the landfill for the long-lost cartridges. Now some of those cartridges have surfaced on eBay, selling for $50 and up; if you ever wanted to own a little slice of video-game history, now's your chance." (You might recall the news from earlier this year that some copies of E.T. had been found.)

73 of 107 comments (clear)

  1. Store Returns by Tempest_2084 · · Score: 4, Informative

    Just to clarify things, the cartridges dumped at Alamogordo were returns from retail stores not excess inventory from Atari. Many of them still have store stickers on them. There were never millions of ET cartridges dumped at Alamogordo, they were a mix of titles (2600 and 5200) and not in the millions.

    1. Re:Store Returns by HetMes · · Score: 2

      Where does it say that citing sources is required for credibility on internet fora?

    2. Re:Store Returns by Thanshin · · Score: 1, Insightful

      "Cite your sources" - Anonymous Coward

      Subscribe to Slashdot to find this and other classics like:
      "The agency shares most of the bugs it finds, but not all of them." - Mike Rogers, NSA Director.
      "Smartphones increase the opportunities for terrorist activity to be concealed." - Robert Hannigan, Director of the signals intelligence and cryptography agency.

    3. Re:Store Returns by Tempest_2084 · · Score: 1

      A good source of info on this comes from Marty Goldberg and Curt Vendel. They've been researching all Atari history including the 'ET Dig' by talking to the actual employees and reviewing internal documents. Their book contains a details on what was sent to the dump, and even though the book came out before the dig it turns out they were 100% correct: http://www.amazon.com/dp/09855...

    4. Re:Store Returns by phantomfive · · Score: 1

      Just to clarify things

      To clarify things even more, the game was not any good. Some people list it as one of the worst games ever, but that's probably extreme. After paying $50 for this, do not expect you will enjoy playing it. It's like paying $50 to buy the Star Wars Christmas Special.

      --
      "First they came for the slanderers and i said nothing."
    5. Re:Store Returns by Tempest_2084 · · Score: 1

      To clarify things even more, the game was not any good. Some people list it as one of the worst games ever, but that's probably extreme. After paying $50 for this, do not expect you will enjoy playing it. It's like paying $50 to buy the Star Wars Christmas Special.

      Actually I think ET gets a bad rap. The game itself is decidedly average, but it's fun in short spurts and has some amazing graphics (for the 2600 anyway). The problem is that it's also buggy as hell due to its rushed development cycle (6 weeks from start to finish when most games took 3-5 months) to meet the Christmas buying season. The biggest issue is that the collision detection with the pits is wonky and it's too difficult to tell what parts of ET can touch the pit without falling in and what parts can't. Add to this a nasty bug that makes falling back into pits after you levitate out a very common occurrence (you need to move down after levitating not left or right which would make sense) and you've got a very frustrating game.

      If you've got a 2600 handy or an emulator, I suggest giving ET a chance. If you look here ( http://www.neocomputer.org/pro...) you can find an explanation of all the bugs in the game and download a bug free version of the game which makes it much more enjoyable (although it's still an average game).

    6. Re:Store Returns by MartyGoldberg · · Score: 4, Informative

      The city of Alamogordo: http://www.alamogordonews.com/... The person who dumped the cartridges in the first place: http://www.kboi2.com/news/loca... http://www.polygon.com/2014/5/... One of the archeologists on site running the dig: http://www.dailydot.com/geek/e... And the forthcoming documentary itself (which a rough cut was shown at Comicon, and Classic Gaming Expo), first presents that "mass burial of ET" myth and then deoncstructs it to show what was actually buried there.

    7. Re:Store Returns by PRMan · · Score: 1

      Yeah, I solved it back then. I guess falling back down was a bug (it was a little frustrating), but I actually found it to be an above-average Atari 2600 game. Seriously, get an emulator and play them all. You will see it gets a solid B-. Not great, but a playable and somewhat fun multi-screen adventure game (of which there were so few on Atari: Raiders of the Lost Ark (only slightly better), Adventure, Superman, Haunted House, Star Raiders.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    8. Re:Store Returns by Anonymous Coward · · Score: 1

      So, you are saying that an anon doesn't have the right to opinion? If this is the case, why is anon an option?

      Maybe you are the one that started the "millions" story (which makes for a better blurb/story) and you are mad someone (anon) has found you out *damage control*!

      I don't believe that of course, but I'd like to know the source as well. It may have some in-depth facts that was also left out of the article. It is pretty common to NOT trust things on the internet.

    9. Re:Store Returns by Anonymous Coward · · Score: 1

      I saw the documentary. As I posted below, it was terrific. Love letter to nerds/gamers of the 80s. The designer of ET (and other atari successes like Indiana Jones) was in the audience and got a standing O.

      (Ovation. This wasn't bukakke and get your mind out of the gutter.)

      I'm hoping this thing makes it off xbox so more people can see it. There were some minor flaws in the movie in terms of clarity (George R R Martin makes an odd appearance without explanation) but I'm sure that's been worked out in subsequent cuts.

    10. Re:Store Returns by hairyfeet · · Score: 4, Informative

      Besides as somebody who was in retail at the I can tell ya that not that many of them ere returned by stores, many of the middle men distributors started going tits up around that time and caused a mass panic which in turn caused the bubble to burst and caused the big crash of 84. I was grabbing up Atari carts at 10 for a buck and Coleco at 4 for a buck at the time, not to mention formerly $80+ handhelds at $3-$5 a pop so i was using the pay from my part time job to haul out bags full of the stuff!

      For those that wonder why the crash happened it was a bubble, no different from DotBomb or any other bubble and just like those it was based on bad business practices, in this case "stock and swap". For those that have never heard of it here is how S&S worked....because retailers were SERIOUSLY leery of stocking a "toy" with such a high cost of entry AND high cost of consumables the distributors came up with a new business model...you stock our stuff and if it don't sell by the end of the quarter we give you new stuff. This way the retailer didn't worry about not knowing the difference between the A-Team and Zaxxon, because if they picked some losers this round no worries they will get NEW titles at the end of the quarter until the stock is all sold, why we can't lose!

      And THAT is what bit them right on the ass, that "we can't lose" attitude brought on by S&S. From 77-82 they kept making bigger and bigger piles of money so by the end of 82 the local Magic Mart I helped out part time (anybody remember Magic Mart?) even though we were in a town of less than 15k they were stocking 5 consoles and over 300 titles, not including handhelds, we are talking close to 100k if not over at a time when you could get a 5 year old car for less than a thousand, so we are talking serious money involved here. Well all that money brought in your fly by night companies (just like DotBomb) like US Gold, companies that had no business in gaming like Quaker Oats jumped in with their own dev house, it was nuts. Well it wasn't long after that S&S fell down, some of the middle men distributors started failing about that time because they took the old stock to companies like US Gold for new carts only to find empty buildings, and when the retailers found they couldn't trade their old stock for new and that half of their inventory was "Skeet Shooting" style dreck they went full blown panic and started dumping everything at fire sale prices hoping to recover a little green before everybody took a bath.

      Well its no wonder so many game companies went tits up then, you think I was paying $30 for a new cart when I was getting 100 Atari for $10, every Coleco they had for $2.50 and 4 handhelds for $10? Not a chance in hell, I was buying games by the shopping cart buddy! A few of my friends was smart enough to listen to me and snatch the Coleco with the Atari add-on (normally $150, fire sale $15) and we loaded the hell up! But it was NOT the shitty E.T. game that caused the crash, it was bad business practices combined with a "can't lose!" attitude, the same thing that caused the DotBomb and the financial bubble and the real estate bubble and probably every other bubble in history.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:Store Returns by Dogtanian · · Score: 1

      Well all that money brought in your fly by night companies like US Gold [..] they took the old stock to companies like US Gold for new carts only to find empty buildings

      Seems to tie in with other accounts I've heard of the US videogaming crash.

      However... US Gold? The only videogames company I've ever heard of- and can still find anything about- under that name is the UK-based U.S. Gold.

      They started out as a republisher of US software for the UK market in 1984, i.e. *after* the crash (which didn't have as much impact on the home-grown, home computer dominated UK market anyway) and back then only published for home computer formats, not consoles.

      So either this is an entirely different (and obscure) company of the same name or you were thinking of someone else?

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    12. Re:Store Returns by Snuusnuu · · Score: 1

      cite your sources?

      Me. I was there when they dug 'em up.

    13. Re:Store Returns by hairyfeet · · Score: 1

      Sorry I got Apollo and US Gold confused, but to be fair we ARE talking about 32 years ago! The local Magic Mart had a bunch of their games along with plenty by the other fly by night companies but fuck it we bought 'em all, it was just a dime a game after all! It wasn't hard to get a dime's worth of lulz out of even the shit carts! We ended up with so many we were using shit carts to shim tables, hell one of my buds melted a hole in the middle of some and mounted little ashtrays in em, why not? We had mountains of the things.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. ET and the landfill of doom by DigiShaman · · Score: 1

    Bulldozer operator: What fitting end to your life's pursuits. You're about to become a permanent addition to this landfill. Who knows? In 30+ years, even you may be worth something.
    ET: Ha ha ha ha.
    [under his breath]
    ET: -Flips the middle finger-; (the tip glows).

    --
    Life is not for the lazy.
  3. Recipe for Success by VorpalRodent · · Score: 1

    1. Make bad game
    2. Add landfill waste
    3. Simmer on low heat for 30 years
    4. ???
    5. Excavate and sell to collectors (Profit!)

    --
    Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
    1. Re:Recipe for Success by jellomizer · · Score: 1

      $50 To sell isn't really that great of an investment.

      Now if these games cost $20.00 back in 1983, then you will not be making any money due to inflation.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:Recipe for Success by war4peace · · Score: 1

      30 years is a lot of time for extra (or any) costs to be absorbed, which means you WILL make some money.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    3. Re:Recipe for Success by QuantumLeaper · · Score: 1

      Some of the ET ones are going for $600+ range, if you call the cheap, thats up to you. Games back then cost $30 to $50 (rare but not unheard of) back in 1983, I used to buy them NEW in the store, and I still have a couple with the Prices still on them. BTW I have been playing and buying videos games since the 70s.

    4. Re:Recipe for Success by jeffmflanagan · · Score: 1

      $50 is also a lot to get a sucker to buy it for. They must think it's more valuable for having marinated in a landfill, since this game was already available on eBay for a tenth of that price. I got my copy with a console and many other games for about $100. Not that I'd actually want to play this terrible game. The are fun 2600 games, but this is not one of them.

    5. Re:Recipe for Success by tlhIngan · · Score: 1

      $50 To sell isn't really that great of an investment.

      Now if these games cost $20.00 back in 1983, then you will not be making any money due to inflation.

      Given the cost, they probably were $40 or more back in the day (the actual price of games hasn't changed all that much, but when you take inflation into account, the old games are much more expensive than new games today

      Of course, while they were digging in the desert, they really should've looked for all the Apple Lisas and Apple III's that were supposedly buried there as well...

    6. Re:Recipe for Success by Culture20 · · Score: 1

      They must think it's more valuable for having marinated in a landfill,

      It's an urban legend that turned out to be true and you can own a piece of it. That's the only value these cartridges have. It's like owning alligator boots made from an alligator found in the sewer.

  4. Great box art! by snarfies · · Score: 2

    I just love the classic Atari 2600 box art! I would love to buy an artbook of it - possibly posters and/or shirts as well.

    1. Re:Great box art! by Charliemopps · · Score: 4, Informative

      So go here: http://www.thecoverproject.net...
      Then to kinkos...

    2. Re:Great box art! by jeffmflanagan · · Score: 1

      Thanks Charlie. I still have the boxes and books for many of my 2600 games, but many are missing, and this will help.

  5. ebay pictures by warm_warmer · · Score: 1

    Those are some of the worst pictures I have seen for ebay listings...

  6. $50+, really? Can I get $50 for my copy? by Walking+The+Walk · · Score: 1

    I still have a copy that my dad bought me 30 years ago, and as of two years ago it still works fine. It's been used a fair bit, but I'm sure it is better condition than a copy that spent 30 years in a landfill. Are you sure there are people willing to spend $50 for a game with so many bugs (in this case, both programmatic and probably literal)? I'm willing to bet there are so many copies out there like mine, and so many people who hate the game, that nobody will be willing to spend more than $5.

    PS: The gameplay and controls were just as bad as I remembered. Getting out of pits without falling back in was hard enough, but finding a way around the glitchy screen transition points was super frustrating.

    --
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    Can impart wisdom and truth
    Call proc signature()
  7. Cue lawsuits!! by gstoddart · · Score: 1

    Even though these were fished out of landfill, I'm betting some lawyers will come up with some basis to sue people for this.

    Retroactively, you don't get to sell what we dumped in the landfill, because we're not getting paid and it's our IP.

    Mark my words.

    --
    Lost at C:>. Found at C.
    1. Re:Cue lawsuits!! by MyLongNickName · · Score: 1

      Well, they can certainly file, but they would lose. I remember a business law case we went over many years ago where Hallmark Cards trashed a bunch of their cards, someone salvaged them and got sued. The case ruled against Hallmark. I'm not finding it in a Google, but remember the case from the class.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    2. Re:Cue lawsuits!! by gstoddart · · Score: 1

      I know that in theory, once you throw it in the garbage it isn't yours.

      But, in practice, with IP and EULAs and everything else around this ... all they have to do is claim you violated the terms of a license they've changed the terms of since it was published, and then I honestly don't know.

      Yes, what I said should not happen, and is intended to be a humorous observation.

      Sadly, the world keeps disappointing me, and making the paranoid-sounding, ridiculous things come true.

      It's not like they haven't been trying to make right of first sale go away completely.

      --
      Lost at C:>. Found at C.
    3. Re:Cue lawsuits!! by drinkypoo · · Score: 1

      I know that in theory, once you throw it in the garbage it isn't yours.

      But, in practice, with IP and EULAs and everything else around this

      None of that applies because nobody has agreed to a EULA (these games didn't have EULAs) and because nobody has made a copy, they are selling originals.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Cue lawsuits!! by gstoddart · · Score: 1

      Well, I would wager there was some form of license even then. And since all forms of license have been construed to be something the issuer can rewrite in any way they choose ... we'll see.

      Look, I want to agree with you. I want to sound somewhat farcical and loony. That's kind of my point.

      But, increasingly, we seem to live in some bizarro world where the law is whatever the fuck the corporations paying the politicians say it is.

      And then I discover that the most crazy and paranoid thing you can say in jest doesn't always even come close to reality.

      So, these days, I just assume the worst-case, impossible sounding scenario will be held true. Sadly, I'm often proven right.

      --
      Lost at C:>. Found at C.
    5. Re:Cue lawsuits!! by drinkypoo · · Score: 1

      Well, I would wager there was some form of license even then.

      Just go check out some of the manuals and look at the scans. There's copyright and sometimes warranty info but no license. Back then you just bought a copy of some media and it was covered by copyright law, the end. Licenses were for fancy software, so fancy you needed dongles and/or license servers. And you might even have to sign something to get your authorization keys, which would get FedExed to you via next day. Now you have to agree to a license to see someone say hello to the world.

      Granted, that day's media is covered by today's copyright law, but first sale law and copyright law both agree that you can resell copyrighted media. Copyright law says that if you've somehow managed to make any copies, you have to destroy them, or transfer them along with the originals. That hardly seems to apply here.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Cue lawsuits!! by gstoddart · · Score: 1

      As I said, I don't disagree with the reasoning, and can't see how anybody could make the argument and have it hold up in court.

      In which case I'll add another layer of tinfoil, and you get to be smug.

      Otherwise, I'll add another layer of tinfoil, and I will get to be even more cynical and depressed. :-P

      --
      Lost at C:>. Found at C.
  8. Sponsored Links by aardvarkjoe · · Score: 1

    WTF is with those "sponsored links" at the bottom? Apparently even the "disable ads" option doesn't remove them. Oh well, at least I can kill them with adblock.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  9. Re:$50+, really? Can I get $50 for my copy? by Wycliffe · · Score: 1

    Strangely, there are lots of those now bidding in the $200+ range. I was going to post that there is no way they would
    ever get their excavation costs back but I might be wrong. What are people buying these for? I also have a large box
    of working atari games. You can buy large lots on ebay or at garage sales for next to nothing. Why the
    premium? Is it just because of the history?

  10. Re:$50+, really? Can I get $50 for my copy? by SQLGuru · · Score: 1

    I still have my copy as well, but I haven't fired it up in a while (emulators!).

    But those Atari 2600 carts were pretty robust.....just ask any of the ones that were flung across my room. I would bet that a cart wrapped in cardboard survived rather well.

  11. Re:Proud to say, never watched E.T. by bobbied · · Score: 1

    You are either a youngster, or way too sheltered. ET was/is a classic for it's day and EVERYBODY at least played on an Atari of some kind...

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
  12. Slam dunk bet! by Zobeid · · Score: 3, Interesting

    The E.T. game was a lesson in the folly of games based on movies. Sadly, it's a lesson many companies still haven't learned. There are still executives in the game industry who think the road to success is to license a big-name movie or other franchise and then sell a game based on it. And the key phrase there is "sell a game", without much thought given to actually creating the game, or what is going to make the game fun to play.

    What makes a game fun and engaging is, primarily, the gameplay mechanism. Movies are non-interactive and have no gameplay mechanisms. Therefore, they have little of value to offer to a licensed game. Yes, you can take a generic, well-proven game mechanic and slap on a movie-colored coat of paint, but it means nothing. It may possibly turn out to be an OK game, but there's no reason to expect it to surpass games that were designed as their own properties from the outset. The reverse is more often true: a game concept originated by a game designers is more likely to produce a truly fun game, as compared with a movie concept that some programmers have been ordered to "turn into some kind of game that we can sell this Christmas".

    1. Re:Slam dunk bet! by Galaga88 · · Score: 4, Interesting

      I feel bad for Howard Warshaw (the designer of E.T.). He was given all of five weeks by Atari to design and program the game, from concept to final product. I imagine he realized at some point that the game was awful, but had no choice but to sign off on it because there was no way to rework it in that kind of time frame.

      The complete opposite of Blizzard and Valve, who've shown a willingness to delay or outright cancel games that aren't up to snuff rather than release low quality products. (At least Blizzard used to be like that.)

    2. Re:Slam dunk bet! by Voyager529 · · Score: 1

      What makes a game fun and engaging is, primarily, the gameplay mechanism. Movies are non-interactive and have no gameplay mechanisms. Therefore, they have little of value to offer to a licensed game. Yes, you can take a generic, well-proven game mechanic and slap on a movie-colored coat of paint, but it means nothing. It may possibly turn out to be an OK game, but there's no reason to expect it to surpass games that were designed as their own properties from the outset.

      It's even more difficult than that. Movies like "Star Wars" lend themselves to video games, because it's "an expansive universe in which stuff happens, including the movie". Tie Fighter Wars was a fun game because you were flying a Tie Fighter, and shooting other ships. The movie tie-in was "the ship you were flying" and "the ship you were shooting". "Jedi Knight" was a fun game because you were using blasters, thermal detonators, and lightsabers in an FPS - they also kept the costumes, force powers, and good/bad guy entities, but you didn't actually play through anything that happened in the movies.

      Movie-based games that don't involve an expansive universe like Star Wars or Star Trek are a bit stuck in that players need to be able to see things that happened in the movie, and somehow participate, while still advancing to the next movie scene that needs to be added. Thus, we end up with a very "on the rails" situation of leaving users to "do something" that will involve them doing what the protagonist did, but somehow making the player responsible for it, without making the game a movie itself. It doesn't need to be a Mass Effect decision tree, but it's the RARE gem of a game that's directly based on a movie (instead of tangentially so) that has a core gameplay worth playing.

      Finally, movie-based games tend to happen more toward the lower end of the MPAA rating system than the higher end. It's amazingly difficult to make a Toy Story game that's fun to play, and is also easy for children to play, that doesn't simply end up being a platformer like every other children's game.

      On the other hand, since movie tie-in games tend to find themselves more on the mobile side of things these days, we end up with games like "Temple Run: Brave" and "Angry Birds: Star Wars", which seem to do alright. They're certainly not new, but they don't have to justify a $40-$60 price tag, either.

    3. Re:Slam dunk bet! by Megane · · Score: 1

      He was given all of five weeks by Atari to design and program the game, from concept to final product.

      In comparison, the typical 2600 game took six months for all that. Also note that like most 2600 games, he did it completely solo. There was no art department, no sound department, etc.

      --
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    4. Re:Slam dunk bet! by Megane · · Score: 1

      The reverse is more often true: a game concept originated by a game designers is more likely to produce a truly fun game

      I'm going to guess that "The Empire Strikes Back" by Parker Brothers fell into the latter category. In that game you do nothing but zip around and shoot imperial walkers on Hoth. There's not much depth to that game (hey, it's only 4K), but at least it's fun.

      --
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  13. Re:$50+, really? Can I get $50 for my copy? by denzacar · · Score: 1

    What are people buying these for? Is it just because of the history?

    Yes.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  14. Re:What has three balls and flies? by bobbied · · Score: 1

    I've been waiting to post that to the intertubez for thirty years!

    (groan) Should have just given up waiting..

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
  15. Re:$50+, really? Can I get $50 for my copy? by umdesch4 · · Score: 1

    I know right? I actually have 3 copies of it, 2 of which were thrown into those "buy this whole shoebox full of 2600 carts for $10, but you have to take them all" garage sale deals, and 1 of which is still in the original packaging (although not sealed).

  16. Re:$50+, really? Can I get $50 for my copy? by Wycliffe · · Score: 1

    What are people buying these for? Is it just because of the history?

    Yes.

    I still don't get it. So a company made a bad call and dumped inventory. In this case it
    was to a landfill presumably so they wouldn't flood the market and bring down cartridge prices.
    Also, from the looks of the titles, there were a lot of titles. My guess this is a pretty common
    practice. Microsoft wants full shelves of their latest OS at best buy so they ship a bunch of
    units, cost to them is basically nothing. The ones that don't sell get sent back and destroyed.
    It would be against their best interest to sell them for pennies and dilute the market.
    What is so special about atari doing it when everyone does it?

  17. Ok I don't get it by sjbe · · Score: 1

    Why would anyone pay $1 much less $50 for a game that was known to be complete crap. The game didn't get any better in the last 30 years and they buried it the first time for a reason. Now that they've dug it up it doesn't even have the benefit of being relatively rare.

  18. In other timely slashdot news... by tgibson · · Score: 1

    Atari has just published a new game based on the hit movie E.T.: The Extra-Terrestrial!

  19. Re:$50+, really? Can I get $50 for my copy? by wisnoskij · · Score: 1

    It's been used a fair bit, but I'm sure it is better condition than a copy that spent 30 years in a landfill.

    Why would you put yourself through that?

    --
    Troll is not a replacement for I disagree.
  20. I played it. Not even worth $1. by sjbe · · Score: 1

    Why the premium? Is it just because of the history?

    Because they are idiots who have more money than sense. The game was crap 30 years ago and I don't think time has improved it any. I'm old enough to remember when it was being sold the first time and have actually played this game. Anyone who buys this game is an imbecile and if you pay more than $1 for it you need to wear a helmet to protect your soft skull.

  21. Re:Proud to say, never watched E.T. by jeffmflanagan · · Score: 1

    That's nothing to be proud of, but you already know that or you wouldn't have posted as a coward.

  22. Re:$50+, really? Can I get $50 for my copy? by Agares · · Score: 1

    I had this game as well and wish I would have kept it since people are paying so much for it apparently. When I first got it as a kid I literally played like maybe 30 seconds of it and just shut it off since it was so bad.

  23. Related story by ArcadeMan · · Score: 4, Interesting
    1. Re:Related story by Anonymous Coward · · Score: 1

      The hackaday article is just fluff standing in the way of the actual content. Here's a link to the actual article discussing the fixes.

    2. Re:Related story by ArcadeMan · · Score: 1

      I didn't want to Slashdot the neocomputer.org server, with a direct link and I'm guessing hackaday can better withstand the effect.

    3. Re:Related story by DRJR · · Score: 1

      Thanks for the Fixing E.T. article. It was a great read!

      I, like the fixer, are one of the people that always thought E.T. was a great game, even as a kid. It had a little learning curve and then it was just fun. No one has been ever been able to tell me why E.T. is a "terrible" game other that "it just is".

      Considering, HSW had about, what, 6 weeks after Atari finalized the deal with Spielberg to create the game in time for manufacture and spent 1 week designing and 5 weeks programming and testing, it's amazing it turned out as well as it did!

      Maybe not the best, but certainly not the worst. It's a shame that E.T. became the fall guy for the '84 crash.
      --Dave Romig, Jr.

  24. Re:$50+, really? Can I get $50 for my copy? by JeffOwl · · Score: 1

    Why the premium? Is it just because of the history?

    Hipsters buying it ironically to play while drinking their Pabst are driving up demand.

  25. Re:$50+, really? Can I get $50 for my copy? by turp182 · · Score: 1

    I bet a lot of high prices are for games that include original boxes and or instruction manuals. I picked up my 2600 with 80+ games for $75 about 10 years ago (box of games, no original boxes/manuals). Still works, but we no longer pull it out for parties.

    Shoot, I even got ET with the set, but I recall the pain it caused me a long time ago and would never want to relive even a taste of that.

    --
    BlameBillCosby.com
  26. You have to wonder by kilodelta · · Score: 1

    Where the Apple Lisa's are buried. I've actually had the privilege of seeing one in the flesh in recent history.

    1. Re:You have to wonder by SoOverIt · · Score: 1

      The didn't make many Lisas to begin with, and they weren't trash-worthy.... it was the original Macintoshes that were trash-worthy.

  27. The legend. by denzacar · · Score: 1

    It's a legendarily BAD game and a huge failure that was supposed to be a great success, which through an ironic twist ended up in a hole in the ground - which is what the gameplay of the game boils down to.

    In short - it's famous.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  28. Re:$50+, really? Can I get $50 for my copy? by SternisheFan · · Score: 1

    Strangely, there are lots of those now bidding in the $200+ range. I was going to post that there is no way they would ever get their excavation costs back but I might be wrong. What are people buying these for? I also have a large box of working atari games. You can buy large lots on ebay or at garage sales for next to nothing. Why the premium? Is it just because of the history?

    “Look at this. It’s worthless — ten dollars from a vendor in the street. But I take it, I bury it in the sand for a thousand years, it becomes priceless. Like the Ark.”

  29. Jokes on them by linuxrunner · · Score: 1

    Jokes on them.... I still have my original copy!

    --
    www.slightlycrewed.com - Because aren't we all?
  30. Atari Dig Cartridges ET - Box # 8191 by Cutting_Crew · · Score: 2

    This one on ebay is currently at $605 with 7 days yet to go.

  31. Alamogordo, New Mexico by slew · · Score: 1

    Location of first nuclear test (well, close enough)... Dumping ground for unsold ET cartridges...
    Coincidence? Maybe they were hoping someone would nuke the site from orbit (just to be sure, of course) to remove all possibility of recovery...

  32. Re:I played it. Not even worth $1. by xaotikdesigns · · Score: 1

    I may be tempted to buy a copy of the game now, just to play it and laugh at it's horribleness, but it wouldn't be at a premium, and it sure as hell wouldn't be a copy covered in garbage.

    --
    XDInd
  33. Intellivision... by TheBilgeRat · · Score: 1
  34. Re:Proud to say, never watched E.T. by SoOverIt · · Score: 1

    I won't say I'm "proud" of it, but that AC isn't the only one. Sheltered? I like to think I'm just not as easily entertained as some. I've seen short bits of E.T. on TV before flipping the channel, but I certainly never sat through the whole thing and, since neither of my nephews owned an Atari, I've never played on an Atari console in my life. I probably used an Atari PC or two "back in the day" before the "IBM PC" and Macintosh took over the world, but I'm getting old and my memory is getting a bit fuzzy. :p

  35. Re:$50+, really? Can I get $50 for my copy? by arvindsg · · Score: 1

    Is it just because of the history?

    More likely because of herd mentality

  36. Re:Proud to say, never watched E.T. by bobbied · · Score: 1

    Naw, you where not that sheltered.... I grew up on 130 acres in Southwest Missouri 2 miles from or nearest neighbor, with no TV, no computers, no air conditioning near a town which was population 49 according to the signage (which I think is a huge stretch, unless they did the census on Tuesday night when the sale barn is in operation.) I was very sheltered.

    I saw ET in the theater as well as played with various Atari systems regularly...

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
  37. Re:Proud to say, never watched E.T. by SoOverIt · · Score: 1

    [Oops, didn't mean to post as AC.] "Sheltered" implies I had never heard of them. I did. I just wasn't interested... ET sounded like a cute enough kids' movie, but not being a little kid at the time, I passed.