Slashdot Mirror


Worrying Aspects of Linux Gaming

jones_supa writes: Former Valve engineer Rich Geldreich has written up a blog post about the state of Linux Gaming. It's an interesting read, that's for sure. When talking about recent bigger game ports, his take is that the developers doing these ports just aren't doing their best to optimize these releases for Linux and/or OpenGL. He points out how it took significant resources from Valve to properly optimize Source engine for Linux, but that other game studios are not walking the last mile. About drivers, he asks "Valve is still paying LunarG to find and fix silly perf bugs in Intel's slow open source driver. Surely this can't be a sustainable way of developing a working driver?" He ends his post by agreeing with a Slashdot comment where someone is basically saying that SteamOS is done, and that we will never get our hands on the Steam Controller.

265 comments

  1. I have seen the factory line by Anonymous Coward · · Score: 1, Funny

    The Steam controller IS coming

    1. Re:I have seen the factory line by Anonymous Coward · · Score: 5, Funny

      I can't help but imagine you as a preacher in a Baptist congregation.

      "I have SEEN the FACT-ORY LINE!"

    2. Re:I have seen the factory line by ArmoredDragon · · Score: 3, Funny

      Dry Land does exist, I've seen it!

    3. Re:I have seen the factory line by smallfries · · Score: 1

      The only delay is unloading all those boxes of Half-life 3 off of the front.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    4. Re:I have seen the factory line by Anonymous Coward · · Score: 0

      preacher in a Baptist congregation.

      It's Microsoft who're the evangelists.

      This is just another Slashdot-endorsed attack advert on one of their competitors.

    5. Re:I have seen the factory line by Anonymous Coward · · Score: 1

      There is no Sanctuary.

    6. Re:I have seen the factory line by Anonymous Coward · · Score: 0

      Why, oh why do I always click, "Post Anonymously"? Seems I get far more +5s as an AC than as meself. The mods stop at +3 when I'm posting under me own name!

      </lament>

    7. Re:I have seen the factory line by Jappus · · Score: 2

      Why, oh why do I always click, "Post Anonymously"? Seems I get far more +5s as an AC than as meself. The mods stop at +3 when I'm posting under me own name!

      </lament>

      Interesting fact: It depends on where you look at your posting and whether or not you have "Excellent" Karma.

      There are two ways to look at your posting: From the article's comment section and from your own comment history on your profile.

      If you're an AC, your comment gets a nifty 0 moderation. People need to upmod you 5 times until it's at +5.
      If you're logged in, you get an immediate +1 that is visible to you and everyone. People only need to upmod you 4 times until it's a +5.
      If you have "Excellent" Karma, you get another +1 putting your posting at +2.
      ... ... but that one is only visible on the article's comment section. In your own history, it will appear as a normal, regular +1 posting.

      Since people stop moderating when a comment reaches +5, your own history will never show them as more than +4.
      If then someone downmods it only once shortly before the thread is archived (and moderation gets closed), your posting will sit at +3 in your history forever ... even if the article lists it at +4.

      You see, you don't even need Slashdot Beta for the posting system not to make any sense. :-D

    8. Re:I have seen the factory line by Anonymous Coward · · Score: 0

      Yeah, I have excellent karma and never disable the karma bonus. Clearly, that's my mistake. I know how it works, but it's a wee bit frustrating. Damned if you do, damned if you don't.

  2. Please, Please, Please by the_Bionic_lemming · · Score: 5, Insightful

    Please move to gaming. It's the final blockade to me switching all the family and friends to Linux.

    The old people were happy getting away from win 8 and back to a desktop that works, but the younger ones still can't accept Ubuntu.

    Linux can and will in my opinion finally crush the other two os's - they are both fixated on the walled garden with "apps" to feed them.

    Save us Linux, you are our only hope //the holograph figure turns and sees something, then fiddles with the holograph controls//

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    1. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      > still can't accept Ubuntu

      Neither can I... that's why I use openSUSE

    2. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      I wouldn't accept goddamn Ubuntu either. If anything can be LESS usable than Windows 8...

    3. Re:Please, Please, Please by gl4ss · · Score: 2

      OK now.

      for that to happen you need to pressure Microsoft above all else.

      you know why? you know why they made a big deal of SteamOS ? because of windows 8 - had ms succeeded in it's plans to bring all windows software to the windows 8 app store, then Steam would be irrelevant.

      so that was their backup. and now that microsoft failed - or at least is totally stalled - in it's efforts to bring windows app store to be the place to get stuff you would get on steam - there's not so much need for it.

      --
      world was created 5 seconds before this post as it is.
    4. Re:Please, Please, Please by Anonymous Coward · · Score: 2, Insightful

      Windows 8? Ubuntu?

      I don't care what my parents and siblings do, but for me and my house, we will serve the Slackware.

      And it has worked fine for the last 18 years.

      LOL-- "sparsest" is my CAPTCHA.

    5. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      If I enforced what my family wanted to use they would tell me to fuck off. Rightly so.

    6. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      I really don't understand why people insist on hating Windows so much. Seems like a lot of wasted passion for something most of the world uses, hence it would make more sense to learn how to leverage it and become a power user with it, rather than waste energy on hating it.

      I'll never change (probably) because MS Office is so much nicer than any of the alternatives, plus hibernation utterly fails on my laptop when running Ubuntu or Mint. I got tired of the OS wars years ago, why can't Slashdotters move on?

    7. Re:Please, Please, Please by martin-boundary · · Score: 3, Interesting
      Please don't move to gaming. I don't want to meet your family and friends, I'm sure they're nice people and all, but damnit I don't have to meet everyone and they'll just complain about systemd and pulseaudio, and that'll encourage Lennart to piss in the pool some more.

      Look, what's wrong with Windows or OSX or Android? They're not expensive, unless you're a cheapskate. They're designed for people like your family, and there are lots of nice people in black tshirts and turtlenecks who love to help out 24/7. Think of the children! Imagine their little faces as they realize Visual Studio is not available, and all they get is an empty black and white window that beeps on each keypress, unless they type ^]:q!

      Linux doesn't need world domination, in fact it's been going downhill in the last 5 years precisely because too many people invite their friends and family, and they complain that they can't play games, or someone moved the Start Button That Stops The Machine. Then some busybody does something about it, without thinking.

      The world doesn't need yet another gaming and browsing platform, there are enough out there already. The world does need a platform where everything is infinitely configurable and simple enough for dumb robots to understand, and people are forced to become experts. And that platform is dying.

      So don't be a jerk, tell your friends about Apple before it's too late. Or Android, or whatever helps you fight your little hate war against M$ or whatever the latest shorthand for evil software companies is. I don't care, use the right tool for the job and so on, and leave Linux out of your ideological fight.

    8. Re:Please, Please, Please by martin-boundary · · Score: 1

      I'll never change (probably) because MS Office is so much nicer than any of the alternatives, plus hibernation utterly fails on my laptop when running Ubuntu or Mint. I got tired of the OS wars years ago, why can't Slashdotters move on?

      Talking about moving on, how do you disable wordwrap on messages in Outlook? The stupid thing is driving me crazy.

    9. Re:Please, Please, Please by Anonymous Coward · · Score: 1

      Look, what's wrong with Windows or OSX or Android? They're not expensive, unless you're a cheapskate.

      You left out "poor."

      OSX is fucking expensive.

      Windows is fucking expensive.

      Android? Well, that comes with hardware.

      Anyway, there's also a lovely little contradiction in your rant:

      you're begging people to not move their friends to your pet OS, because it gets changed from what you like.

      See? You're arguing that people shouldn't change it to what they like because it offends your sense of what you like.

      There's always *BSD for folks like you.

    10. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      Microsoft is only interested to support their failing Console Empire (Xbox One crapness). They have no understanding of PC gaming whatsoever. They actively keep pissing on it and based on their recent releases, they are pushing effectively tablet games to Windows 8 (and Windows 8 only, through Microsoft Store) and trying to stay relevant vs. Apple in mobile space.

      No sane (game) developer will stick their hands into the Windows Modern/Metro/Store development environment as it is a limited MS-controlled sandbox where you get to do what Microsoft decides you get to do. Which may change tomorrow. All while targeting a marginal sub-group of Windows users.

    11. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      microsoft failed - or at least is totally stalled - in it's efforts to bring windows app store to be the place to get stuff you would get on steam - there's not so much need for it.

      Oh? Check out the Steam Hardware Survey. Windows 8 is at 29.41% and climbing.

    12. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      Well, I can only speak for myself but I just didn't like Windows (as a personal preference) right until I had to do ACTUAL work with it. Since then, I fu**ing hate Windows. Seriously, everything is annoyingly and unnecessarily tedious. Why can't I just do my work in Linux? I would be three times as productive... fu**ing company policies... seriously...

    13. Re:Please, Please, Please by bzipitidoo · · Score: 1

      Jeez, again? Do you want the list? There's reason for the hate. Big corporations have shown, time and time again, that they are not to be trusted. When a company like Microsoft rolls out "Trusted Computing" and it turns out that it does the opposite of what the product is named, and they try to pass it off as actually enhancing trust in a roundabout way, they show how insulting, stupid, and treacherous they really are. Same story with Windows Genuine Advantage. They keep trying to conflate security for us with security for them against pirates which somehow includes everyone. By their lights, we're all guilty of piracy. Microsoft still sponsors the Business Software Alliance. And that's hardly the only dirty crap they've pulled. What about file format lock in? Bribing and threatening members of standards bodies to ram through their OOXML garbage? The Microsoft Tax? Embrace, extend, extinguish?

      Microsoft thinks we are so stupid that all of us swallow that? I don't like the constant demands to prove that I am not a pirate, or the implication that all copying and downloading is probably piracy and is bad and immoral. The whole intellectual property narrative they pitch is warped and wrong, but there's no convincing them of that. We made them one of the richest companies in history, and the founder Bill Gates into the richest person in the world, but that's not good enough for them, no sir! In spite of all the wealth we've paid them, they've worked themselves into a fury, feeling all wronged over the "theft" they believe they constantly suffer from those dirty pirates. Do I need to keep looking over my shoulder, to check if the BSA is coming for me today? Innocent until proven guilty, unless you're a Windows user, then it's the other way around. The only reason many people continue to do business with a company with such a bad attitude is force. Many feel that they still have to use MS Office. But love MS? No.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    14. Re:Please, Please, Please by wisnoskij · · Score: 1

      Screw gaming. Make a decent OS that people will actually enjoy using more than Windows, with half decent apps not command line programs, and maybe some people might choose it for some reason other than to use it as a server or because they are just brain dead fanboys.

      Then, when people are using it for web browsing, writing, and other productivity stuff, and it is becoming the defacto OS for computers at work, then the gaming devs will come.

      As a consumer desktop Ubuntu/Linux in general does pretty much nothing better than Window. Yes, every few generations MS releases an absolutely abysmal product, but everyone skips those releases anyways.

      --
      Troll is not a replacement for I disagree.
    15. Re:Please, Please, Please by danknight48 · · Score: 1

      Screw gaming. Make a decent OS that people will actually enjoy using more than Windows, with half decent apps not command line programs, and maybe some people might choose it for some reason other than to use it as a server or because they are just brain dead fanboys.

      Then, when people are using it for web browsing, writing, and other productivity stuff, and it is becoming the defacto OS for computers at work, then the gaming devs will come.

      Sounds like you want a ChomeOS laptop.

    16. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      LOLZZZZZ!!!!!
       
      When will you neckbeards EVER get it? The thing about the Win and OSX culture that makes them so appealing is that they're not a bunch of smelly nerds in their mother's basements crying about "crushing" the other guy. These two are just moving along, knowing that they rule.
       
      I swear, even in the Linux centered forums I still see this kind of rabid behavior or having to bash anyone who isn't Linux. Most other people just don't care and don't want to be involved in that kind of crap. When are you guys going to start actually building Linux up instead of trying to tear someone else down?
       
      SteamOS is a flop. SteamBox/controller/whatever is vaporware. I knew it the day it was announced and I just can't understand why you guys hung onto Steam as your next savior. Oh well, just another day with the dopes in Linuxland.

    17. Re: Please, Please, Please by Anonymous Coward · · Score: 0

      I agree

    18. Re:Please, Please, Please by jellomizer · · Score: 1

      LINUX ISN'T A DESKTOP OS!
      It is a Server OS and a Work Station OS.
      I am talking about GNU/Linux base distributions not Android and other OS's that happen to use the Linux Kernel.

      Gaming is never a big priority in Linux because gaming on Linux tends to stick at the novelty factor, but rarely gets serious. Sure we talk about Steam... But that is only one company, and for the most part their main reputation is releasing niche indie games.

      Next you have the GNU community vocal nuts. Gaming doesn't bode well with Open Source. They take a lot of work, with a lot of talented people to make, with a lot of stuff that isn't fun. So they are expensive to make, as well because they are entertainment programs, people feel less charitable with their effort and are more out to make money with it. So you port to Linux then you get a small set of GNU nuts demanding you release your code. You are better off sticking to Windows or Macs and live well in the walled garden.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    19. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      You know, I don't love MS but I do love to see the Linux dopes cry and cry about them.
       
      Suck it up, Linux losers... MS is here to stay and this interview is proof of yet another nail in the coffin of Linux. You all hoped so desperately that this was going to be the great tilting point for Linux and it turned into another case where Linux was loved up and dumped in the name of getting what someone [Steam/Valve] wanted.
       
      So enjoy your handful of 5 year old games.
       
      You've been had.

    20. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      Puh-lease...

      The Linux advocates have been saying Linux will crush X and Y and Z for decades. And you know what? It hasn't happened. And it won't happen. Because Linux and Open Source in general is full of techno geeks who are more interested in "technical purism" than creating a product. Don't like someone's version of "technical purity", well, fork their project and run your own personal hobby center where you get to be king and issue decrees regarding what will and won't be in *your* one and true vision of "correctness". Of course, then we end up with 8 versions of the same thing that are all slightly different enough to not be compatible. And of course documentation, user interfaces, consistency, manageability, well, those are really not "interesting" - people can just go read the source code because unless they are an uber-geek like me I don't care about them...

      Creating a product means getting dirty, making compromises and above all else having a management infrastructure in place that focuses from the top down on what is necessary to get people to hand over their hard earned money for your product (much of which has little to do with "technical purity").

      So until Linux wants to run itself as a business instead of someone's personal home hobby, it just isn't going to happen. And as long as Linux represents only a minor portion of the market share, it makes no financial sense for anyone else to invest any money/effort into supporting it because the return on investment simply isn't there. Welcome to Economics 101.

      Money makes the world go 'round folks, not "technical purity". Linux and Open Source in general doesn't seem to be willing to learn that lesson.

    21. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      Then implement the DirectX APIs on Linux. Oh, I bet you fucking freetards demand Micro$oft do this. And support it. And open source it. No, that wouldn't even be good enough. Look at how you faggots reacted to nVidia's release of a fully-featured and supported binary blob driver.

      In your best sniveling little nerd voice: "But it's not open source!!!"

      Faggots.

    22. Re:Please, Please, Please by Anne+Thwacks · · Score: 1

      But Ford will crush Chrysler, BMW and Mercedes "real soon now". Just as communism is about to defeat capitalism. We only need one motor manufacturer - I hope its not Lada!

      --
      Sent from my ASR33 using ASCII
    23. Re:Please, Please, Please by Immerman · · Score: 1

      Indeed. I finally forced myself to sit down and try Unity again for a couple months, I figure they've had a few years now to iron out the wrinkles, and after a week of tinkering (and the addition of an XFCE panel) I've gotten it to the point where it's acceptable. Mostly. The grouped alt-tab behavior is still pissing me off whenever I work with lots of windows from the same application (often), not to mention the fact that the precious screen corners have been dedicated to rarely-used controls while the common ones like the "start menu" have to be aimed for. To say nothing of the lack of discoverability in a search-only application menu. Meanwhile neither the fullscreen "start menu" nor menu HUD are really living up to their potential - I was especially intruiged by the HUD, but it seems that most the applications that would really beneit from searchable menus don't actually support it.

      I like the "lickability" - I enjoy an OS that's simple and just gets out of my way. But a certain amount of configurability is important, and Unity just doesn't cut it. Hell, the user experience on my Mac is more configurable. I think I'll be switching to Mint as soon as I decide between Mate and Cinnamon.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    24. Re:Please, Please, Please by Immerman · · Score: 1

      You're asking for the impossible: For the masses "familiar" trumps all other considerations for ease-of-use, which by definition means that you *can't* deliver a better experience - any change in experience is seen as a reduction. Just consider all the grief that all the *good* Windows releases have still gotten. it's only after people have been forced to acclimate for a while becasue their "new PC came with this crap installed" that they start to realize that it actually is an improvement and they wouldn't want to go back.

      Meanwhile, I've been using Linux for years as my primary OS - I've configured it to cater to my own usage patterns, and it's far more pleasant usage experience than Windows, (and I only use command-line programs to do things that don't have a GUI on Windows either) . If it had the broad base of software compatibility I'd have no complaints at all, but WINE makes that mostly a non-issue as well.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    25. Re:Please, Please, Please by jedidiah · · Score: 1

      > Look, what's wrong with Windows or OSX or Android? They're not expensive, unless you're a cheapskate.

      Windows is an insecure mess. There is nothing "expensive" about Windows as it's pretty much force fed to everyone that ever bought a PC. The price of it is included in your PC purchases.

      OSX is only authorized to run on crappy hardware. The fact that it is "expensive" is potentially problematic but less so than the fact that Apple hardware is lame and annoying. Plus it's as much of an ugly redheaded stepchild when it comes to gaming as Linux is.

      Android is not a general purpose OS.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    26. Re:Please, Please, Please by jedidiah · · Score: 1

      > I swear, even in the Linux centered forums I still see this kind of rabid behavior or having to bash anyone who isn't Linux.

      Kind of like what you're doing right here.

      Were you trying to be ironic?

      --
      A Pirate and a Puritan look the same on a balance sheet.
    27. Re:Please, Please, Please by i.kazmi · · Score: 1

      the OP is not talking about Windows 8/Windows 8.1 though, they're talking about the MS Store that was supposed to be MS' version of the OSX app store that Apple launched. I think MS failed in that attempt, I don't know what the reason behind this failure is but every time I've searched for an app in the MS app store, the only apps I can find are Metro/ModernUI which are completely useless as far as my use case is concerned.

      Also, games aren't the only thing keeping people away from Linux, the couple of PC games that I occasionally play can be run under WINE but what I can't get to run reliably is Photoshop and while Gimp is an alternative, I just can't get comfortable using it and I've tried several times. This is only one example that is relevant to me, other people have their own problems/peeves which keep them tied to Windows.

    28. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      hibernation utterly fails on my laptop when running Ubuntu or Mint.

      Then maybe you should get a Linux laptop, and not a Windows laptop. There are many Linux laptop vendors whose laptops all suspend and hibernate properly.

    29. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      No sane (game) developer will stick their hands into the Windows Modern/Metro/Store development environment as it is a limited MS-controlled sandbox where you get to do what Microsoft decides you get to do. Which may change tomorrow.

      Hasn't stopped them from developing for iOS.

    30. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      Slashdot is far from a Linux centered forum. At least not Slashdot 2014. A decade ago I'd almost agree with you but it seems that most of the fanboy fervor of Linux had died around here and only you low UID types really care anymore.
       
      So go ahead and be the elder statesman of Linuxland, if that's what makes your world spin. The rest of us will get on with our lives.

    31. Re:Please, Please, Please by cbhacking · · Score: 1

      Run Linux the same way (far too) many people run Windows, and you'll find it's not that much better, security-wise. Sure, Linux doesn't make downloaded files executable by default... which is why we have http://curlpipesh.tumblr.com/ (or rather, the examples it provides). Linux doesn't run everything as root (unless you run as root, which 10 years ago was "WTF?!? Nobody would do that" and today is becoming more and more common just as it is on Windows) but then, neither does Windows... unless you do something about as intelligent as logging into your Linux system as root (and people do it all the time nonetheless). Besides, not being root isn't a guarantee of any safety; you can do a lot of damage as a normal user. Package managers should, in theory, keep people from falling for "your Flash player is out of date, you need to install this update to view the video" malware, but people who are using Linux the same way they use Windows will install third-party software from outside the repos often enough; most of the commercial Linux games I've seen, for example, require doing this.

      Linux is definitely less *targeted* by run-of-the-mill malware, especially the stuff that looks to exploit the day-to-day user, but that doesn't make it more secure. Most of the Flashplayer and Adobe Reader and Java exploits out there can be exploited on Linux just as well as on Windows, but nobody bothers to do so because there isn't any return on the investment (malware is about making money, in nearly every case relevant to a home user). The recent slew of decades-old security vulns in such core packages as bash and X11 (to say nothing of OpenSSL) show that the whole "many eyes" theory doesn't actually mean that open source software is inherently well security-reviewed.

      --
      There's no place I could be, since I've found Serenity...
    32. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      Windows is $99, not expensive.

    33. Re:Please, Please, Please by tepples · · Score: 1

      $99 is one-third of the price of a $299 machine. It makes competing with consoles on price impractical.

    34. Re:Please, Please, Please by tepples · · Score: 1

      There are many Linux laptop vendors whose laptops all suspend and hibernate properly.

      How many of their products are available to try in a showroom in (say) Fort Wayne, Indiana? In Walmart, Best Buy, and even independent PC shops, every laptop that isn't a MacBook is running Windows. And I don't want to buy before trying lest I run the risk of buying something whose included keyboard is unusably uncomfortable, a problem I ran into before when buying a keyboard for my Android tablet.

    35. Re:Please, Please, Please by Anonymous Coward · · Score: 0

      I AM USING LINUX ON ALL DESKTOPS AND IT WORKS JUST FINE!

      Filter error: Don't use so many caps. It's like yelling.
      Filter error: Don't use so many caps. It's like yelling.

    36. Re: Please, Please, Please by Anonymous Coward · · Score: 0

      I can feed my family for two weeks on the equivalent of $99. When the alternative is free, $99 is very expensive indeed.

    37. Re:Please, Please, Please by Shirley+Marquez · · Score: 1

      The XBox and iOS get developers (despite the risks of the companies taking away the ability to sell your game) because the markets are too big to ignore. The Windows Store is not, and so developers are widely ignoring it. If you are doing games for Windows (other than phones or Windows RT) you don't have to sell through the Microsoft Store; you can offer your games through other channels and people can still install them.

  3. So by Anonymous Coward · · Score: 0

    Linux gaming is going the way of Java gaming. Yawn and so what.

  4. "It took significant resources" by Anonymous Coward · · Score: 0

    Valve complains other studios have no money to optimize their engines for Linux/OpenGL? That's rich. With the money Valve is making they could afford to pay Epic, Crytek, Activision, EA, Ubisoft and Unity (all the major engine makers) to do this work and the cost would be a drop in the bucket compared to the return they'd see.

    1. Re:"It took significant resources" by khellendros1984 · · Score: 5, Insightful

      Epic's Unreal Engine 4 and the Unity engine both have Linux versions already. So does Valve's (obviously). EA's Frostbite engine has an OpenGL version, so that's part of the way. There's no market. Not a significant one, anyhow. Most people that are in the market to buy games either have a console, handheld, or a Windows/OSX PC. The vast majority. Then you've got the people like me, who dual boot all of their systems (so we're already customers, anyhow).

      Then, over in a tiny little corner, you've got the Linux users with a gamer-grade PC, no OS but Linux, no console, and pockets lined with cash earmarked for games if only publishers'd release them on their OS of choice! Except it's "user", not "users". Yeah, that one guy standing in the corner. That's the market: people that want to buy games, want more than the (mostly Indie) games that have been released for Linux already, but won't (or can't) switch to a platform that has a larger selection.

      --
      It is pitch black. You are likely to be eaten by a grue.
    2. Re:"It took significant resources" by Anonymous Coward · · Score: 2, Funny

      Look, if you're going to keep pointing at me I'll have to bite your finger off.

    3. Re:"It took significant resources" by Narishma · · Score: 1

      Valve isn't complaining. It's an ex-employee of Valve who is.

      --
      Mada mada dane.
    4. Re:"It took significant resources" by Anonymous Coward · · Score: 0

      Valve complains other studios have no money to optimize their engines for Linux/OpenGL?

      It is not Valve that is complaining, but a former employee.

    5. Re:"It took significant resources" by G-forze · · Score: 1

      Then you've got the people like me, who dual boot all of their systems (so we're already customers, anyhow).

      I've seen this claim too many times now. I also dual boot for the few games that I cannot play under Linux, when I can be bothered - which is not often. Dual booting is a hassle, especially since it happens so seldom, it usually involves updating the Steam client, the games, and even Windows itself which takes forever. So I don't do it (anymore). If a game is only available for Windows, I no longer buy it. I have so many Linux games already, I have no need for something that I know I won't be playing.

      There you go; at least one instance of "lost sale due to Windows only".

      --
      "There's someone in my head but it's not me." - Pink Floyd, Dark Side of the Moon
    6. Re:"It took significant resources" by Anonymous Coward · · Score: 0

      Well, you found me. Congratulations. Was it worth it?

    7. Re:"It took significant resources" by Kjella · · Score: 1

      Then, over in a tiny little corner, you've got the Linux users with a gamer-grade PC, no OS but Linux, no console, and pockets lined with cash earmarked for games if only publishers'd release them on their OS of choice! Except it's "user", not "users". Yeah, that one guy standing in the corner. That's the market: people that want to buy games, want more than the (mostly Indie) games that have been released for Linux already, but won't (or can't) switch to a platform that has a larger selection.

      I think it's actually narrower than that, most people who use Linux exclusively do it because of ideological, economical or because you find it the best tool for the job.

      The ideologists aren't going to buy closed-source, commercial DRM-wrapped games.
      If you picked Linux to save money you aren't very likely to waste it playing games.
      And using Linux for gaming is pretty much the opposite of being pragmatic.

      The only real counterargument is if you consider there's a broad selection and more games than time to play them. You could play any one of these five games but you're going to buy the one that runs on Linux because that's convenient and you can play it on any machine you own. If you want to play *that* particular AAA title there aren't really any substitutes though.

      --
      Live today, because you never know what tomorrow brings
    8. Re:"It took significant resources" by Anonymous Coward · · Score: 0

      Yes.... One... That's the point...

    9. Re:"It took significant resources" by IgnitusBoyone · · Score: 1

      It doesn't mater what OS I play it on, I actively refused to buy a license for any game that doesn't at least run on OSX. Once most games have an OSX/OpenGL port its only a mater of time before Linux becomes a easier port/support option.

      --
      Momento Mori
    10. Re:"It took significant resources" by jedidiah · · Score: 1

      > Epic's Unreal Engine 4 and the Unity engine both have Linux versions already. So does Valve's (obviously). EA's Frostbite engine has an OpenGL version, so that's part of the way. There's no market. Not a significant one, anyhow. Most people that are in the market to buy games either have a console, handheld, or a Windows/OSX PC. The vast majority.

      _...and which version to you think those MacOS users are going to be using? You seem to be casually lumping MacOS and Windows together here and seem to be forgetting that they are NOT THE SAME THING. They aren't the same thing at all.

      That OpenGL port is needed first and foremost for MacOS because it doesn't run DirectX because this is a Microsoft only thing and THAT problem isn't a Linux only thing.

      You idiots trying to lump Windows and MacOS together are conveniently ignoring all of the reasons that MacOS is more like Linux and if anything should be lumped with Linux and not Windows.

      Linux ports are being done by MAC porting houses for this reason.

      Blithering idiots.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    11. Re:"It took significant resources" by Alef · · Score: 1

      I don't think it's that narrow. At least for myself, the description of the GP is more or less accurate. I run Linux because it's just so much more convenient for pretty much everything I do compared to Windows. I used to have a dual boot configuration, for games, but after I realised I hadn't booted into Windows for more than a year, I decided to just drop it. Once Steam started releasing games officially for Linux, I have taken up gaming again, buying more games than I have ever before. And for whatever reason, it has turned out that almost every game I have wanted to get so far has been released on Linux. I don't really care if the FPS is slightly lower because some developer haven't optimised something properly, and if it's ever a huge issue I'll just buy a more powerful graphics card. What I want is to be able to start and run the game at more or less decent performance, without jumping through hoops or rebooting the system, and I'll buy it. If not, I'll find some other way to enjoy my leisure time. I don't mind spending money on games if they are available, but I don't need them.

    12. Re:"It took significant resources" by MarkRose · · Score: 1

      That's me. I'm a casual gamer. I use Linux because it simply works better for me. It's not worth booting into Windows to play a game, because I'd be locked out of everything else. I don't watch or own a TV, so I've never bought a console. So I simply didn't play games for years.

      But Humble Bundle started making me aware of the Linux games available out there. Then Steam came out. A little over a year ago I spent several hundred dollars on decent graphics card to drive my 1440p display. I've spent hundreds of dollars and hundreds of hours playing games.

      I'm not too cheap to buy a Windows license. Money is not the issue. Booting into Windows is simply not worth the hassle.

      --
      Be relentless!
    13. Re:"It took significant resources" by quantaman · · Score: 2

      Epic's Unreal Engine 4 and the Unity engine both have Linux versions already. So does Valve's (obviously). EA's Frostbite engine has an OpenGL version, so that's part of the way. There's no market. Not a significant one, anyhow. Most people that are in the market to buy games either have a console, handheld, or a Windows/OSX PC. The vast majority. Then you've got the people like me, who dual boot all of their systems (so we're already customers, anyhow).

      Of course there aren't a lot of gamers who run pure Linux systems, because there aren't enough high quality games to be a gamer on a pure Linux system.

      But if SteamOS becomes more popular then some Linux gamers who dual boot start going pure Linux (and playing more games because rebooting is less of a hassle). And some current pure Linux users who do a little gaming, and have been satisfied with basic Linux games, start buying modern games through valve.

      It's not a huge market but there's enough that I can see them being interested, particularly since it gives Valve a chance to corner the new market.

      --
      I stole this Sig
    14. Re:"It took significant resources" by khellendros1984 · · Score: 1
      From a technical viewpoint, OSX is more similar to Linux than Windows, true. It's a Unix OS with OpenGL as its 3D graphics API, and OSX ports are an important stepping stone to making Linux ports more likely.

      From a marketing an pop-culture viewpoint, OSX is more similar to Windows. It's a larger market, and it's a mainstream product. It's actually available in stores and viewed as something that "normal people" buy. As an example, my fairly non-technical parents would consider (and have considered) buying an Apple computer. That is why I "casually lumped [them] together". The technical hurdles aren't the problem, IMO. Not the biggest barrier to seeing more games on Linux, anyhow.

      Blithering idiots.

      Glass houses, and all that.

      --
      It is pitch black. You are likely to be eaten by a grue.
    15. Re:"It took significant resources" by khellendros1984 · · Score: 1

      I usually keep the desktop booted into Windows, and the laptop booted into Linux. Steam's network streaming feature comes in handy, with that setup. There's no reboot involved, but I *do* end up using two computers at once. Good thing the wife has her own laptop...

      My point wasn't that your demographic doesn't exist, just that it's nowhere near low-hanging fruit. Being generous, it's the intersection of gamers and people who use Linux in any form. Realistically, the demographic is more nuanced, something like "Linux users who have an x% likelihood to buy a specific Windows-only game, and an increase of y% that they'll buy it as a Linux port". There's a point where the splinters of markets get too small for a lot of developers to worry about, where it becomes a question of spending 5% more in development to gain an extra 2% in sales, and it doesn't make sense any more.

      I'd expect Humble Indie Bundle numbers to be fairly high, in terms of Linux user representation. I know that I've marked "Linux" as my OS of choice every time I've purchased one. Out of 4,998,506 purchases, 332,944 have been Linux (6.7%), 616,596 are OSX (12.3%), and 3,962,890 have been Windows (79.2%). Linux users generally pay nearly double what Windows users do, so there's that in their favor.

      ~20% of the market may be worth it, depending on how much more work it takes to get there. ~5% may not be, based on the same factors. Most of the large developers seem to be taking the gamble that enough of the people that are "Linux users" will still buy a Windows-only game (or buy the same thing on a console). And while there are exceptions, they seem to be mostly right. From the dev's perspective, losing a few percent of your market is bad; spending a disproportionate amount of your budget to pick up a few extra percent is worse.

      --
      It is pitch black. You are likely to be eaten by a grue.
    16. Re:"It took significant resources" by Archwyrm · · Score: 1

      Um, I'm that guy too. These days there are more Linux games out there than I have time to spend playing them. Plus, my two biggest gaming time sinks got ported: Civilization 5 and Mount & Blade: Warband.

      Gone are the days of fussing around with Wine or going through the hassle of discarding my workspace to boot Windows. Hence I don't bother considering buying games that are Windows exclusive.

      --
      Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
    17. Re:"It took significant resources" by tepples · · Score: 1

      If an indie game was available for Windows and Linux but "OS X: Coming Soon" pending the next round of funding, would you still refuse to buy a license? If so, why?

    18. Re:"It took significant resources" by khellendros1984 · · Score: 1

      Um, I'm that guy too.

      This site has an unusual demographic, compared to the general population. We're much more likely to be Linux users, for instance, so this site was the wrong place to take my hyperbole in that direction. I'm still not convinced that there's a sizable market for Linux games. I'd consider the Humble Indie Bundle packs to be the best-case scenarios, and there, you see Linux users paying more than anyone else (which speaks to a desire among the Linux users out there), but there're generally about 50% as many sales as Mac users, and closer to 5% as many sales as Windows users.

      Plus, my two biggest gaming time sinks got ported: Civilization 5 and Mount & Blade: Warband.

      Gone are the days of fussing around with Wine or going through the hassle of discarding my workspace to boot Windows.

      And I wish that was true for me, as well. The last time it was, my time sinks were Neverwinter Nights and Unreal Tournament 2003. Warcraft 3 worked passably in Wine without much futzing, and so did Alpha Centauri (I didn't know, at the time, that AC had a native Linux release). Ah, wait, that's not right. I played a fair amount of Minecraft a couple of years ago. Still, most of what I'm interested in isn't available on the platform I'd like it to use it on. I don't think that's going to change, because I just don't believe that a big enough market exists to justify the dev+support costs.

      --
      It is pitch black. You are likely to be eaten by a grue.
    19. Re:"It took significant resources" by rdnetto · · Score: 1

      Then you've got the people like me, who dual boot all of their systems (so we're already customers, anyhow).

      Then, over in a tiny little corner, you've got the Linux users with a gamer-grade PC, no OS but Linux, no console, and pockets lined with cash earmarked for games if only publishers'd release them on their OS of choice!

      I think you've mis-characterised the demographic. I single boot Linux (because dual booting is a pain), but I still buy Windows games via Steam that work via WINE. If a game isn't playable under WINE (which is increasingly uncommon these days) and doesn't have a native Linux port, I simply don't buy it.

      Valve knows exactly how many people are doing this, and my guess is its a small but non-trivial number.

      --
      Most human behaviour can be explained in terms of identity.
    20. Re:"It took significant resources" by Druegan · · Score: 1

      There's also a *slight* slice of demographic that doesn't fit so neatly. For about 7 years, I was "that guy in the corner".. I was *waiting* for a serious Linux Gaming happening. I finally broke down and installed Win7 on a box just to be able to play a couple games I'd been waiting for *years* to see if they got a proper Linux port. I'm still waiting, really.. despite having a Windows gaming pc..

      But besides being "That One Guy".. I know probably close to 100 people who have a console, but really don't want to *play* on consoles... ("PC Master Race" sort of thing).. but who also really really *hate* having to run MS products to get any kind of decent PC gaming experience.. They're like me, except I don't have a console, and don't want one either.

      Their gaming is kind of.. grudgingly done. Now, I can't actually *prove* this.. but with the amount of b*tching I hear about both Microsoft and Consoles from them.. I'm fairly convinced that were they to find a honest to god "Linux Gaming Solution" that had the support of the AAA's..They'd not only switch to it, but *ALSO* increase their general expediture on games as a side effect.

      So there may be at least some people who would increase their consumption simply due to being happier with the environment they consume in.. like someone ordering more at a restaurant because the decor or service is especially pleasant to them. I am one of those. Nothing would make me happier than to be able to say goodbye completely to MS again, and still be able to play awesome games. I can't do that on Linux yet. At least not the awesome games I want to play.

      Now, if I could do that on Linux.. my last reservation about "going heavy gamer" goes away, and significantly more of my income would get routed that way because I'm not hesitant about getting f*cked by MS down the line.

      Just a thought though.

    21. Re:"It took significant resources" by Anonymous Coward · · Score: 0

      I think it's actually narrower than that, most people who use Linux exclusively do it because of ideological, economical or because you find it the best tool for the job.

      The ideologists aren't going to buy closed-source, commercial DRM-wrapped games.
      If you picked Linux to save money you aren't very likely to waste it playing games.
      And using Linux for gaming is pretty much the opposite of being pragmatic.

      Your theory might be flawed somewhere, because from what data is available (e.g. from Humble Bundle), it does not look at all like Linux users spend less on the games that are available relative to their numbers, quite the opposite in fact (as there are fewer games, they get a relatively bigger slice of the smaller pie, because the market is less saturated). Maybe not everything is black and white, so:
      - the "ideologists" may not want a closed source operating system, or at most anything proprietary that runs as root, but that does not mean all of them want everything to be open source; running non-critical entertainment applications like games that are proprietary on a non-privileged user account can still easily be seen as acceptable, even if they use (reasonably non-intrusive) DRM
      - "economical" users may want to avoid the cost of Windows and its upgrades (especially when they strongly dislike the company that made it), but that does not mean they do not want to spend on anything at all; after all, hardware is not free either to begin with, nor is living in general
      - the "pragmatic" may prefer Linux for finding it more usable for their specific needs than Windows (yes, there are also people who prefer command line UIs and other typical Unix-like things), but they can still like games as well, just not be hardcore gamers enough that they cannot live without specific titles; what is already available natively and via Wine would already be more than enough for one to develop a serious gaming addiction anyway

    22. Re:"It took significant resources" by khellendros1984 · · Score: 1

      You and your friends aren't the "corner guy", you're another group, in between him and the group I'd consider myself part of. I'd *prefer* Linux games, but if they aren't available, I'll boot Windows instead. I tend to game in streaks of time on Windows and program in streaks on Linux (with "general use" being done on either), so I'll kind of switch off between primary OSes a couple of times per month.

      The way I see it though, is that even with the assumption that *no* people that use Linux at all buy any games, and that they'd all represent part of a completely untapped market, they might make up 5% of the potential market (being generous, IMO). If there's already a MacOS port or the game was written in OpenGL anyhow, they may as well reach for that extra percentage. But of course, you've got the people that buy some Windows or consoles games anyhow (grudgingly or not), so that decreases the sales benefit of targeting that group.

      I'm convinced that game developers will act in their own short-term best interests. 10% increase in dev costs to gain 15% of the market? Score! 10% increase in dev costs to gain 5% of the market? Even if there's a net profit, I think that they're worried about the percentage of the profit margin.

      And all this doesn't even mention that "Linux" isn't exactly one platform. "Ubuntu" is several platforms, depending on the DE in use, and with frequent releases, it makes a kind of moving target. Add in all the people that want to use some kind of Redhat, Debian, SuSE, Arch, etc, and you've got a bigger mess than the dev issues deploying an app to Android. There are several fairly-solid reasons *not* to target Linux (favoring Windows, and Mac to a lesser extent), and comparatively-tenuous reasons *to* support it.

      --
      It is pitch black. You are likely to be eaten by a grue.
    23. Re:"It took significant resources" by khellendros1984 · · Score: 1

      So, Wine's decreasing the number of games that you can't buy, it's doing so without Valve or the other game developers having to do any work (or more importantly, pay any money), *and* it puts the onus of product support on the users themselves. You're not part of the demographic I've described. You're part of a demographic that still buys a percentage of the games that they would if native Linux ports were available, and where that percentage is growing on its own. They get sales, and you get the shaft because you don't really have any recourse for support from the company, if something goes wrong. "Ohhhh, we can't verify that problem's existence on Windows, and we don't support Wine. So sorry". As a software developer, support issues where I can say "That isn't a supported use-case" are quite welcome.

      --
      It is pitch black. You are likely to be eaten by a grue.
    24. Re:"It took significant resources" by rdnetto · · Score: 1

      If it's not supported on WINE, then it's completely random whether or not the WINE demographic will buy it, and MBA-types tend to prefer predictability.
      Furthermore, if it does work well under WINE, that implies the effort needed to port it is minimal - simply bundling WINE (or a similar translation layer) with it would be sufficient. In my experience, there isn't much support available for games anyway, unless it's a game-breaking bug that affects a large number of people.

      --
      Most human behaviour can be explained in terms of identity.
  5. Switchers do not make Valve any money ... by Anonymous Coward · · Score: 0

    Valve complains other studios have no money to optimize their engines for Linux/OpenGL? That's rich. With the money Valve is making they could afford to pay Epic, Crytek, Activision, EA, Ubisoft and Unity (all the major engine makers) to do this work and the cost would be a drop in the bucket compared to the return they'd see.

    What return? Valve makes no money when a Steam user switches from Windows to Linux. Matter of fact neither do the other studios. This simple fact is what holds back Linux gaming. You may want to leave Windows behind but if you are keeping Windows around for gaming then you are already a customer, replacing a Windows sale with a Linux sale doesn't pay for Linux porting and performance tuning.

  6. Linux desktop never happened by aslashdotaccount · · Score: 2, Interesting

    I'm a guy who ordered a copy of Redhat all the way from Maldives back in 1996 (the shipping of which cost a bomb then), because it promised a new way to power our computers. From '96 till about 2007 I have exclusively used Linux in all my work. However, I've always had to keep a high-powered PC just for my games. With all the promise of different types of Wines and opengl implementations, games simply did not look as good or work as seamlessly (with few exceptions) as they did in Windows.

    Since 2007, I have been using MacOS primarily for all my work, replacing all my Linux machines. Despite using Redhat, Turbo Linux, Slackware with Enlightenment, SUSE and Ubuntu, no Linux seemed to have the seamless productivity options boasted by the more mature MacOS or Windows applications, and some of these applications did not work proper with any of the Wines.

    I think Linux as a desktop OS never really happened. I've mostly used it as my coding environment, and when I needed to author a document I swivel the chair and wake up the Windows (and these days MacOS) machine. All the various X, opengl and windowing implementations are just making applications ported to (or even originally developed in) Linux acquire quirks that aren't there in Windows and MacOS. Maybe instead of complaining about games developers, all the vendors should get together and conjure up a more unified Linux standard.

    1. Re:Linux desktop never happened by unapersson · · Score: 2

      It happened and it's worked fine for a long time, the problem is there is just no channel for the hardware and never has been. The high street chains where a lot of people go to get their hardware are effectively Windows only and when those Linux netbooks starting appearing Microsoft did a good job of making sure they stayed that way. With even Apple having to open their own chain of shops to get their hardware in front of people. Ubuntu just don't have the resources to open a huge chain of Ubuntu stores.

    2. Re:Linux desktop never happened by complete+loony · · Score: 1

      Weston has the potential to clean up the UI quirks, I hope they're headed in the right direction. It's way past time we got rid of X11, it's been holding us back for far too long. If they can't do it, I doubt anyone else will bother.

      For 20-ish years windows games have been optimised for windows proprietary drivers, and vice versa. That's a lot of invested effort from both sides, that the linux eco-system hasn't had. Frankly I'm surprised at the recent rate of improvements, but linux is still a long way from parity.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    3. Re:Linux desktop never happened by Anonymous Coward · · Score: 0

      Weston has the potential to clean up the UI quirks, I hope they're headed in the right direction. It's way past time we got rid of X11, it's been holding us back for far too long. If they can't do it, I doubt anyone else will bother.

      X11 has little to do with UI quirks on Linux, it is more of an issue of major desktop environments focusing on gimmicks, rather than basic usability and stability. It is perfectly possible to implement a fully functional and reliable desktop on top of X11, but what fun is working on that when you can have wobbly windows and a hundred useless but (from a hobbyist developer's point of view) interesting "features" instead ?

      Getting rid of X11 will not fix any major Linux desktop problems (for the simple reason that the majority of them is not in X itself), and is likely to create some instead. Obviously, existing X11 applications will no longer work, or at best will be crippled in various ways, due to running on top of some half-baked compatibility layer that will always be seen as "legacy crap" that the developers are ever itching to remove. It does not improve the credibility of Linux as a platform for distributing binary-only software (such as games) when it runs its own native applications worse (or not at all) when they are a few years old than it does their WIn32 versions with Wine. Speaking of Wine, the dumbed down window management of Wayland will reportedly cause problems in that, too, for example correctly emulating some features of Windows will now require the use of a cumbersome virtual desktop. Well, maybe the best way to minimize the annoyance will be to just dump Linux and use Windows instead, not least with PulseAudio and systemd being sources of plenty of grief already to begin with.

      Also, contrary to popular belief, replacing X will make no improvement whatsoever to game performance. That is because OpenGL rendering on non-compositing X (which it should be while running a fullscreen game with a competent window manager) basically bypasses X11 after a context is created, and is actually already slightly faster than OpenGL on WIndows with good (read: Nvidia) drivers. The last time I checked, Wayland was in fact slower in games, because the compositing could not be disabled.

    4. Re:Linux desktop never happened by PC_THE_GREAT · · Score: 1

      I think you don't understand what Linux is (I may be wrong) and what GNU/Linux is (I felt so when you mentionned about the more unified Linux standard).

      The problem is many opensource coder haven't been given much incentive to polish UI and video performance issues regarding GL and games.

      The aspect most Opensource developpers seems to be running after since all the time is... security, processing performance and new features!

      Just my 2 cents.

    5. Re:Linux desktop never happened by aslashdotaccount · · Score: 1

      Yes. An opengl game does not require X11, and usually runs faster in Linux. However, a lot of the effects that are flawlessly rendered in D3D are rendered weirdly on opengl, especially shadow mapping. I'm betting this is mostly down to porting issues. Even if a game runs flawlessly on Linux, I'm not giving up my Windows rig or buying any Linux game licenses if a Windows alternative is available simply cos I don't trust the Linux option.

      As for X11/window managers not being an issue in hampering 3D games, I disagree. Sure, the game does not run on X11, but you install it using a window manager. A normal gamer would not know how to resolve all the issues related to missing libraries and the like when installing a game. Linux has not come to the point where it guarantees a user painless interactivity, and that means it's still not attractive to average users.

    6. Re:Linux desktop never happened by aslashdotaccount · · Score: 1

      Please clarify how a call for a unified Linux standard (and I don't mean in terms of the kernel dev process, but particularly in terms of opengl, windowing and package management implementations) could be construed as a person's ignorance of Linux (do people still clarify it as GNU/Linux with all these distro's going around, and since Hurd is a different species)?

    7. Re:Linux desktop never happened by Anonymous Coward · · Score: 0

      Personally I am done with Word two years ago because I want an identical workflow on Windows/Linux. I didn't dual boot since 2006. Despite the windows all the software on my windows 7 x64 is FOSS. Even C++ is done exclusively with mingw-w64 Netbeans/Codelite.

      Why I use windows if I am not a gamer? Latest and greatest builds of FOSS. I do not have this on OpenSuse 13.1.

      Miktex is very good (though I used texlive until Feb2014). I have the latest version while on OpenSuse I have texlive2013 and for TexWorks, I have to build it from source :-(
      Libreoffice the very latest through portable apps. Try this on OpenSuse.
      Lyx, always the latest and greatest for my Papers.
      No pains with Scilab. It works as a charm on Windows 7.
      Sumatra is a breeze (though muPDF is available for both and lately I see working with muPDF more often, resize and Shift-w)
      GrepWin is better than cryptic grep.
      7zip is more than fine.
      R, julia and PSPP always the latest and greatest on windows
      TortoiseSVN is also good on windows.
      I also use SynWrite which is very good.

      The experience on Linux for me leaves something to be desired. For server tasks Linux it is ideal. For Desktop I like Gnome better than OSX (not really a user) but for example I have to put the resolution by hand (xrandr). But still performance is an issue. I believe it has to do with graphics layer (2D/3D). It is not a fault of Linux. But the others I mentioned are. The most shiny point for me is that my Java work is done mainly on OpenSuse. There, windows leave something to be desired.

    8. Re:Linux desktop never happened by Anonymous Coward · · Score: 0

      As for X11/window managers not being an issue in hampering 3D games, I disagree. Sure, the game does not run on X11, but you install it using a window manager. A normal gamer would not know how to resolve all the issues related to missing libraries and the like when installing a game. Linux has not come to the point where it guarantees a user painless interactivity, and that means it's still not attractive to average users.

      And what does Linux dependency and compatibility hell have to do with X11 ? It is one of the few remaining Linux APIs that one can expect to remain compatible with itself for more than a few months, and it is not like adding even more libraries to the mix will reduce the mess. In case you wonder, issues related to the FOSS driver "stack" (Mesa etc.) are not inherent to X, not least because they do not occur with the Nvidia proprietary drivers which usually work fine as long as the ever-changing Linux kernel APIs allow them to.

    9. Re:Linux desktop never happened by AqD · · Score: 1

      You don't have more games on Max OS/X, and the performance isn't better, not to mention OS/X has to be (for legal reasons) installed on Mac machines, which are prone to overheat since they come with the original crapper heat-sink and you cannot replace it.

      As a desktop it's just as usable or unusable as Linux, because you cannot run Windows applications on it directly and that's all that matters.

    10. Re:Linux desktop never happened by aslashdotaccount · · Score: 1

      I said I replaced all my Linux boxes with MacOS ones: the ones I use for all my development and testing. I still keep a couple of Windows rigs for my gaming. Unfortunately, Windows and D3D still beats the current generation consoles to pulp.

      I've never had a reliance on Windows-based productivity solutions like M$Office and such, so transitioning to iWork was easy. Almost everything else I can get on app store.

    11. Re:Linux desktop never happened by aslashdotaccount · · Score: 1

      True, I should have been a little more technically apt in belittling the dependency conundrums of Linux. I should not have blamed it on X11, even if manual xconf edits are required since, as you mention in correcting me, the nvidia drivers bundled with a system will keep working until a kernel upgrade happens (and if the driver becomes incompatible).

      However, the layman would put the blame on the whole package. I'd like to view this from the perspective of a layman, since my old lecturers always emphasised that the only people we need to please are customers (if they don't buy, we won't get paid).

    12. Re:Linux desktop never happened by AqD · · Score: 1

      You're lucky you don't have to work with that everyday. Even though M$ has office port on mac, it doesn't serve any purpose than a viewer since it doesn't guarantee the end-result documents like PDF does (even the font/text looks different, especially for asian languages).

      I went back to Windows the day I realized I couldn't do anything serious for work but surfing the web on Linux or Mac, all else has to be done inside VM, so the existence of a different host OS becomes actually pointless.

      Linux could have great potential for gaming, however, unlike Mac which still has very terrible driver support as recent as two years ago.

    13. Re:Linux desktop never happened by Immerman · · Score: 1

      >Linux has not come to the point where it guarantees a user painless interactivity, and that means it's still not attractive to average users.

      Neither has Windows. At least on Linux when something absolutely refuses to work you can usually go online and find a bunch of cryptic terminal commands and/or config file settings to attempt to fix it. On Windows you're pretty much just sunk after a few basic troubleshooting options - I've lost track of the umber of great Windows games I stopped playing because some Windows update borked them, never to run again. To say nothing of the games that simply refused to run in the first place. I've actually been gradually reacquianting myself with some of them under WINE on Linux.

      If you want painless interactivity get a console. You'll *still* occasionally have issues, but they're less common and there's absolutely nothing you can do about them when they occur, so hey, no stress from trying to fix the problem.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    14. Re:Linux desktop never happened by Anonymous Coward · · Score: 0

      Use Arch Linux or Gentoo or another rolling-release distro. You get the absolute latest version of every package, down to every git commit if you so desire. For obvious reasons this introduces instability. I would recommend Manjaro, which is Arch Linux but less annoying to install and more stable (they hold back packages by a few weeks in a testing repo, then deploy them to the main repos).

    15. Re:Linux desktop never happened by bill_tvm · · Score: 1

      ArchLinux has had rolling releases since like forever, always getting you the latest packages, I don't think that you can beat that.

    16. Re:Linux desktop never happened by Anonymous Coward · · Score: 0

      True, I should have been a little more technically apt in belittling the dependency conundrums of Linux. I should not have blamed it on X11, even if manual xconf edits are required since, as you mention in correcting me, the nvidia drivers bundled with a system will keep working until a kernel upgrade happens (and if the driver becomes incompatible).

      Manual editing the X configuration file (which is, by the way, reasonably well documented both by X.org and by Nvidia) is definitely not "required", and I have not done so for a long time (years). Maybe if you have an unusual configuration, but it normally should not be necessary for a typical setup a layman is likely to use. Problems on upgrading the kernel have nothing to do with the X configuration file, it is because there is no stable API (even between kernel patch levels, i.e. version x.y.z vs. x.y.z+1) for drivers, and this is an issue for any third party drivers. The Linux "solution" to hardware support is to build drivers for all the world's hardware into the kernel, where they can be maintained by the kernel developers.

      Replacing X would not fix the general tendency of open source software to be user unfriendly and poorly documented (or do you think the alternatives would not have configuration files with increasing number of options over time ?), nor would it make the kernel any less hostile towards third party closed source drivers, which would still continue to exist, and so would buggy drivers.

      In any case, all the above is largely irrelevant to a Linux based gaming "console", because such machines would always come with everything already installed, configured, and tested.

      However, the layman would put the blame on the whole package. I'd like to view this from the perspective of a layman, since my old lecturers always emphasised that the only people we need to please are customers (if they don't buy, we won't get paid).

      It does not matter what the layman puts the blame on, since it is not the layman that is responsible for fixing the issues.

  7. Making Desktop Linux a major player will be hard by nawcom · · Score: 2

    As someone who prefers almost any other OS other than Windows for my main, I still have problems believing that AAA gaming developers will make the big move to support an OS and framework that only covers a minuscule percentage of users.

    I used to really be into running games under wine for Linux and OS X (osx86 *cough*), to the point where I would apply patches and do custom wine builds to get my favorite games running. I eventually just let go of it after 8 years and decided to always keep a Windows install ready for games and nothing else. That's probably why I haven't had much interest in SteamOS. It's a wonderful idea and I support it, but you need to win over the big players. The big players will most likely find SteamOS support to be financial waste. I'm glad that the amount of Linux games on Steam continues to rise, but like TFA says, it's just not worth the time and effort to optimize for Linux and in many cases not even try at all. There are many Windows applications that use a cross-platform framework that has wonderful support in X11, but why won't the company release a Linux or *nix version? Time, money, and less profits based on the amount of active desktop Linux users.

    As the way things are going, SteamOS will be a great platform for indie games, that's for sure. But Ubisoft? Rockstar? EA? Activision Blizzard? I don't see that happening in the foreseeable future.

    Perhaps I'm just getting old or something, but I've actually started to move closer to consoles, even with my nice PC setup that was the latest and greatest in 2013 which I keep around. The interest with indie game developers porting their PC games to PS4 makes me feel I made the right choice with getting one over an xbone. I wish the wave of Linux gamers receive the support they need to defeat this obstacle, but with its small percentage and the fact that it comes down to money and manpower to port and optimize games, it will unfortunately take some time for this to become a reality. If it happens, expect me to be there and ready to make the move from Windows when it comes to gaming.

  8. Game developers are not Linux advocates ... by Anonymous Coward · · Score: 5, Insightful

    Game developers are not Linux advocates. It is not their role to invest their time and money to displace Windows and Mac OS X with Linux.

    Game developers create and sell games. Whether it is a Linux, Mac or Windows sale is irrelevant. A gamer who prefers Linux, but keeps Windows around for games, is already a customer. Letting that gamer move from Windows to Linux does not pay for Linux development, you are replacing a Windows sale with a Linux sale, there is no new money.

    It is not game developers who are holding back Linux gaming. It is Linux enthusiasts who play Windows games that hold back Linux gaming.

    1. Re:Game developers are not Linux advocates ... by JasonGoatcher · · Score: 1

      What we probably need is a big player to make a Linux console with a multiple choice upgrade path.

      Can you imagine that? A console that can be upgraded as needed?

    2. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      What we probably need is a big player to make a Linux console with a multiple choice upgrade path. Can you imagine that? A console that can be upgraded as needed?

      Even an upgradable console would be a much simpler deployment target, and much easier to support, than general Linux compatibly for PCs. Plus it doesn't alter the economic disincentive that those PCs probably dual boot and run Windows for gaming, so the Linux enthusiast is already a customer via Windows and moving him/her to Linux would add no new revenue needed to pay for the Linux PC port and its support.

    3. Re:Game developers are not Linux advocates ... by bloodhawk · · Score: 4, Insightful

      A console that is upgraded as needed destroys everything that makes a console attractive to both the consumers and the developers.

    4. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      Speak for your self, I find the idea of an update-able console VERY attractive.

    5. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      Speak for your self, I find the idea of an update-able console VERY attractive.

      The thing is, he is not speaking for himself, he is speaking for most other people. If I don't have to pay any more for a console that is upgradeable and I get the same features as I would have, had it not been upgradeable, then I (and most other people) won't care.

      The problem is that as soon as you make anything 'upgradeable' then that introduces a 'market' for the upgradeable bits and all of a sudden that 'base' console is sold with the minimum spec possible - but hey I can upgrade right? Only another 50 bucks/quid/thousand yen or whatever. It's bad enough I have to fork out for a second controller (at least I have for the Xboxes I have bought) let alone being offered 'parts' that I can upgrade.

      Only a significant minority want that.

    6. Re:Game developers are not Linux advocates ... by khellendros1984 · · Score: 2

      I've got one of those. I call it a "PC".

      --
      It is pitch black. You are likely to be eaten by a grue.
    7. Re:Game developers are not Linux advocates ... by gl4ss · · Score: 1

      uhh..

      if that's the definition, then you already have Dell etc computer manufacturers.

      you're asking for "console manufacturer" to create a pc.

      --
      world was created 5 seconds before this post as it is.
    8. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      I have a number of computers at home... and I do not buy pc games at all nowerdays.
      With that statement I would guess you think I pirat my games.. and that is not so at all.
      What has happened is that, _I refuse to use Windows_, and therefor I have stopped gaming (on pc).
      With other words, if games would have been available on Linux I would have continue buying games.

      Nowerdays I have a collection on consoles, and yes you guessed it, XBox is not one of them.

    9. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      if games would have been available on Linux I would have continue buying games.

      So, all sheep are white, then.

      Let's see: Serious Sam 3, X-Com: UFO Defense, Kerbal Space Program. These are just a few of the games in Linux, and I play them.

      (Well, I did until the PCI-E slots crapped out.)

    10. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 1

      Biggest blocker from publisher/developer standpoint;

      Support.

      It is literally impossible to support the endless pile of random Linux distros and their packages and other shit. And you can't exactly sell software and then say "but if it doesn't work for you, you're on your own".

      Windows is bad enough but at least there MS provides clean "canonical" install images of the OS + latest "canonical" updates through Windows Update and when you test against that and it works, you are good to go. You only need to support that.

      SteamOS *could* do this on Linux side. Here is a single "canonical" Linux where everything is made work. Developers develop and test against it and support is guaranteed only on it. Rest of Linux world can try and if it works, sweet. If it blows up, it's your problem - it says SteamOS, not Linux on the box.

    11. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      Blockbuster games these days are built on top of toolkits/engines that are rarely developed by the game creators themselves. Hence, since the developers of game engines must sell their product to game developers, cross-platform compatibility is very much in their interest since it's a potential selling point. Or the other way round, if I was a game developer I would be looking to buy a licence to the engine that gives me access to the largest possible market.

    12. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      Biggest blocker from publisher/developer standpoint;

      Support.

      Don't worry about that, their customer service cannot be more useless for Linux than it usually already is for Windows. If your game does not work, and you want help, check the forums, and do not waste time on calling support.

    13. Re:Game developers are not Linux advocates ... by sumdumass · · Score: 1

      Well, another significant downfall will be users who have the minimum and an average gameplay and uaers who spend thousands of dollars for the upgrades and have an advantage. Its like with pc games right now. The average family computer might play them well enough but the people with big gaming rigs and multiple high end video cards can often run circles around them.

    14. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      What you want is called "a PC". Google it, it's exactly what you want!

    15. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      Speak for your self, I find the idea of an update-able console VERY attractive.

      I believe what that is called is a PC. The point of a console is a fixed point of hardware specs, that developers can code to not having to worry about all the possible hardware iterations both on capabilities and features. Being able to piece-meal upgrade a gaming rig makes it PC not a console.

    16. Re:Game developers are not Linux advocates ... by Immerman · · Score: 3, Insightful

      And what exactly is the difference between an upgradeable console and a PC?

      PC: Full hardware cost paid at purchase. Upgradable. Software chronically underutilizes high-end hardware because it has to target the lowest common denominator for maximum market size.

      Consoles: Hardware cost subsidized by expected licensing fees from game purchases. Non upgradable. Developers rapidly manage to fully exploit the single, well-defined hardware platform, knowing that just barely eeking out 30fps on their development console means they'll be hitting 30fps on every console on the planet.

      Hell, for the effect of multiple upgrade paths look at the Wii - the balance board and motion-plus controller both added massive gameplay potential that went almost completely unused because integrating them as a core gameplay mechanic would drastically reduce the available market to only those individuals who had invested in the upgrades. Occasionally a game would incorporate them as a optional "advanced" control scheme, but by and large such attempts were lackadasical novelties rather than any real improvement - the incremental market of people whose purchasing desicions would be influenced by the inclsion of upgrade-only features was, in the minds of the executives at least, insufficient to justify spending enough resources to do the job properly, if at all.

      Now granted, that's controllers rather than internal hardware, and new UI elements may be more demanding to get right, but the principle remains. What benefits do you imagine more RAM or a faster CPU/GPU would offer for a game designed to operate within the constraints of the original system? Why would developers spend considerably more resources on better models, etc. for upgraded consoles when they could instead spend those resourcess improving the experience for the non-upgraded masses? Meanwhile you're going to have to pay the full, unsubsidized price for that upgrade, which will probably be almost as expensive as a new console.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    17. Re:Game developers are not Linux advocates ... by Anne+Thwacks · · Score: 1

      The word you are looking for is a PC!

      --
      Sent from my ASR33 using ASCII
    18. Re:Game developers are not Linux advocates ... by jedidiah · · Score: 1

      > Game developers are not Linux advocates. It is not their role to invest their time and money to displace Windows and Mac OS X with Linux.

      They are members of the community. When it comes to video drivers, they are probably some of the most expert members of the community. The fact that the Intel driver is pants for games is probably related to the fact that people haven't really tried using it for them.

      The fact that "Valve has to waste time" is not a bug, it's a feature. It means that Valve can fix things on their own to suit their own requirements. THAT is how Free Software works.

      Valve wants to make a Linux game console. That includes drivers. It's very much in scope for them to contribute.

      The rest of Valve may even "get it" even if this one guy does not.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    19. Re:Game developers are not Linux advocates ... by jedidiah · · Score: 1

      > It is literally impossible to support the endless pile of random Linux distros and their packages and other shit.

      Then don't. Only deal with the low hanging fruit and leave everyone else free to deal with your laziness.

      As far as Windows providing "clean" images, that's simply bullshit. Every copy of Windows is a unique snowflake. This is aggravated by the fact that everyone is used to doing system updates in order to install their apps. So you can never be sure what random shit is running on a WinDOS box. People (developers and consumers) just put up with Windows because they think it has all of the marketshare.

      Any Linux distribution is ultimately just a set of upstream projects and version numbers. There's not nearly as much diversity in that as some people like to claim.

      The big difference is usually the package manager and that's easily dealt with with a "Windows style installer". Been done.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    20. Re:Game developers are not Linux advocates ... by lolocaust · · Score: 1

      That is what SteamOS is really about. The current consoles are nothing but restricted PCs with slower hardware, locked down (mandatory paid) online and hellish certification requirements. In a couple of years, a "Steam Console" will be quite attractive to consumers an developers and they will never need to know that it is running Debian Linux.

      --
      Why does my post history abruptly stop? I want to laugh at the stupid things I posted as a kid.
    21. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      Great, I'd really love a car without wheels that bursts into flames when started.

      I think we both understand why that's entirely irrelevant because "consumers" does not mean "absolutely every fucking nutsack AC on /."

    22. Re:Game developers are not Linux advocates ... by i.kazmi · · Score: 1

      Not true at all...back in the day when xbox 360 and ps3 had just been released, the base xbox 360 model (called the arcade version) was 125 pounds with a free game and had a 4gb memory card and no wifi or internal hdd. The PS3 on the other hand was around 300 pounds and included (as far as i remember) wifi and a 60gb hdd out of the box. I bought the xbox 360 arcade along with a game for 125 quid, a little later bought a used 60gb hdd off of CEX for around 20 quid and almost a year later bought a wifi dongle for around 45 quid from gamestop (primarily because the router was not in my room any more). The fact that I could buy a cheap base model initially and 'upgrade' it when and how I wanted, played a major role in my decision to go with xbox 360 instead of the ps3.

    23. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      This is true, and why I no longer dual boot Windows. No Linux support, no game sale.

    24. Re:Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      top kek

      Perhaps you don't understand the only remaining difference between a game console and a PC....

    25. Re:Game developers are not Linux advocates ... by Agent0013 · · Score: 1

      I might be a customer of the game company, but I refuse to be a customer of Microsoft. If I am required to use their system to play games I can at least pirate it so they get no monetary consideration from me!

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    26. Re:Game developers are not Linux advocates ... by JasonGoatcher · · Score: 1

      My point with the upgradability is that there'd be approved parts for upgrading to. I haven't had a Linux box for years, but I'm pretty sure upgrading hardware is pretty hit or miss with Linux boxes.

      Idk, maybe there could be subscription model to support the people who make sure stuff is compatible. With all the business models out there, there are still plenty that haven't been tried.

    27. Re:Game developers are not Linux advocates ... by JasonGoatcher · · Score: 1

      Yeah, but a pc not corrupted by Bill Gates or Steve Ballmer is a wonderful thing. Give consumers a gaming OS that works as good or better than Windows watch the mass exodus. SteamOS might fail, but it's a definite start.

    28. Re:Game developers are not Linux advocates ... by bloodhawk · · Score: 1

      If I was only speaking for myself then this would not be an issue. the great unwashed masses do not want to be paying constantly for upgrades, nor do they want to wonder if their console is currently powerful enough to run Game X or Y. They want to purchase it and know that everygame release in the next 5 or so years for it will run exactly the same for everyone. Developers also love a single spec to develop for, they know every copy of the game will run at exactly the same resolution and framerate for every person with no hardware variant compatibility or performance issues. This is why consoles exist, otherwise everyone could simply have a PC and I say this as primarily a PC gamer. consoles appear to both developers and consumers because they are a fixed target with known costs.

    29. Re: Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      These days, hardware is more likely to just plug in and work on Linux than it is on Windows. I can't remember the last time I've had to download a binary driver or build one from source. Now, FreeBSD? That's another story. :(

    30. Re: Game developers are not Linux advocates ... by Anonymous Coward · · Score: 0

      Try not to confuse anecdotes with reality. Nobody in their right mind (outside zealots) puts forward as gospel truth that hardware is more likely to operate under Linux than Windows.

    31. Re:Game developers are not Linux advocates ... by michaelpearls · · Score: 1

      Windows 10 will make Windows 8 out to be the enemy long before there will be any Linux games worth playing. The mass exodus will be by users switching from Windows 7 (or Windows XP) to Windows 10. There are a few reasons I don't run Linux as a primary OS - Hardware compatibility and Games/Apps. I hate Windows 8, but I use it every day to manage my finances, create documents, and play games. When Windows 10 comes out, I will upgrade as soon as I can get my hands on it. I already run it on my secondary laptop. I'm afraid the Linux desktop will never be a gaming platform. Now that Linux has .NET (not that it needed it, I'm just saying that many .NET developers will switch to using it), it will rise to complete dominance as a server platform (where it is already a great threat to Windows).

  9. Better inefficient than nonexistent. by Anonymous Coward · · Score: 4, Insightful

    Sure, the ports might not be optimised perfectly, but I don't care. You know why? Because I don't have to reboot to play them. Being able to use the desktop I like and still have games, even if not perfect, is way better than having to use a desktop I dislike or reboot every time I want to fire up a game.

    Same reason I deal with wine, except the Linux ports generally "just work" which is also worth losing a bit of optimisation.

    1. Re:Better inefficient than nonexistent. by Anonymous Coward · · Score: 0

      Sure, the ports might not be optimised perfectly, but I don't care. You know why? Because I don't have to reboot to play them. Being able to use the desktop I like and still have games, even if not perfect, is way better than having to use a desktop I dislike or reboot every time I want to fire up a game.

      Same reason I deal with wine, except the Linux ports generally "just work" which is also worth losing a bit of optimisation.

      Could not agree more. I have actually bought games, several, for the first time in 9-10 years....and i like it

    2. Re:Better inefficient than nonexistent. by Anonymous Coward · · Score: 0

      Almost exactly the same story here.

      I even sent an "thank you" email to one of the companies who produce Linux games, telling them I'll be watching them with interest. I'll buy some more of their stuff (if I can find a job with a suitable pay packet).

    3. Re:Better inefficient than nonexistent. by westlake · · Score: 1

      Sure, the ports might not be optimised perfectly, but I don't care. You know why? Because I don't have to reboot to play them.

      I can't remember the last time I had to reboot Windows to launch a game.

    4. Re:Better inefficient than nonexistent. by Anonymous Coward · · Score: 0

      Starcraft 2. Was a while, due to this annoyance. I don't have a powerful enough rig to handle it under wine -- it barely works on my laptop as is.

  10. Re:Making Desktop Linux a major player will be har by Harlequin80 · · Score: 4, Interesting

    I still can't do the consoles. I bought one from every generation except the latest xbone / ps4 iteration. I just can't do it. I find the controllers bad for anything except fighting games and I generally like more complex games. Games that lend themselves to planning over days and often tabbing to a browser for insights.

    I hate however having to boot to windows to play games. It drives me nuts. So I have a couple of linux native games I play but I mainly stream them from a windows machine via the steam client. It "just works", so my everyday machine is a dell latitude in a docking station running linux mint and I have an over the top gaming rig running windows in the garage. WOL and autostart steam. then a shutdown script. done.

  11. The market for Linux games if far smaller ... by Anonymous Coward · · Score: 0

    The market for Linux games is far smaller than most people think. It is *not* the number of gamers who would buy the Linux version of a game. It is these gamers *minus* the majority who currently run their games under Windows or Wine. This majority are already paying customers of the big game studios.

    The Linux game market *only* consists of those who do *not* use Windows or Wine. Replacing a Windows sale with a Linux sale does not create any new revenue, so those switching from Windows or Wine don't count. They are not generating any new revenue to pay for that Linux port. This is the simple truth for the lack of interest in Linux by the big game studios. Most Linux enthusiasts will just buy the Windows version of a game.

    1. Re:The market for Linux games if far smaller ... by Anonymous Coward · · Score: 0

      The market is also the people who currently use Wine/Windows but only use it for major releases where they deem it worth the time to set it up. I did that for Diablo 3, and nothing else. The last year or so I only installed Linux titles. EU4/Civ5 takes a lot of time (I had Civ5 before, bought some expansions when it was released for Linux).

    2. Re:The market for Linux games if far smaller ... by Anonymous Coward · · Score: 0

      So if EU4/Civ5 were not available for Linux you would not have played them under Windows? You would not have bought the expansions if you were playing Civ5 under Windows?

      If "no" and "no" then you would be part of that very small minority I referred to. Most Linux enthusiasts seem much more prone to just using Windows than to do without. Its only those willing to do without that constitute the Linux gaming market.

    3. Re:The market for Linux games if far smaller ... by Anonymous Coward · · Score: 0

      The Linux game market *only* consists of those who do *not* use Windows or Wine. Replacing a Windows sale with a Linux sale does not create any new revenue, so those switching from Windows or Wine don't count. They are not generating any new revenue to pay for that Linux port.

      Actually, compared to Wine, a native Linux port of a new or at least recent game does generate revenue. It is regular dual booting that is entirely harmful to Linux gaming, because that makes the platform redundant. Revenue from Wine users is significantly lower than what can be achieved with a native port.
      First, many Linux users - even if they do not dual boot - do not use Wine, either because of ideological reasons/hating everything that has anything to do with Windows, or they just do not know or want to use all the workarounds that are often needed to get games to work (for example, even the Steam client is broken out of the box, but can be fixed by disabling dwrite.dll; this issue can already be a deal breaker for a casual user).
      Second, many of the games do not work, or the performance is unacceptably poor; especially recent titles that require DirectX 11 (e.g. BioShock Infinite or Thief) have no chance of running at all, and implementing DX11 could apparently take a long time (years), as it progresses slowly, and there is more focus on making DX9 more complete and reliable.
      Third, Wine is typically used with relatively old games, because those are more likely to run reliably, there is more user feedback regarding any issues and their solutions, they do not require higher than DirectX 9, and the reduced performance is less of an issue (i.e. running a 10 years old game at 200 fps instead of 400 is not a problem, but a new one at 15 instead of 30 is). Therefore, WIne users tend to buy Windows games when they are at least a couple of years old, but good Linux ports as soon as they are released. This reduces the revenue in the former case, as game prices fall over time, and eventually have major discounts at sales; as an example, the newest WIndows only game I have is Skyrim (with all DLCs), and I bought it at only ~10 Euros, which is a fraction of the original price at launch, when the performance with WIne would not have been good enough yet. Even at the same price, early purchases are better than late ones, because it is important to recover the development costs in the first few months, and not years later when the company may already be bankrupt. Finally, no sane person will ever pre-order (a valuable form of purchase for the developers) a game for Wine, as there is no guarantee that it will even run at all, and getting a refund if it does not might not be possible either.

      It is true that Wine makes porting old games (which it can already run well) less profitable, but it is hard to make a decent profit on those in any case. Loki tried it in the past, and failed. When "ports" of such games are released (e.g. System Shock 2), they are often just the Windows version packaged with Wine or some proprietary Windows emulator; this is cheaper by far than making a real native port, an may therefore be worth it for the small number of copies sold.

    4. Re:The market for Linux games if far smaller ... by Anonymous Coward · · Score: 0

      So if EU4/Civ5 were not available for Linux you would not have played them under Windows? You would not have bought the expansions if you were playing Civ5 under Windows?

      If "no" and "no" then you would be part of that very small minority I referred to. Most Linux enthusiasts seem much more prone to just using Windows than to do without. Its only those willing to do without that constitute the Linux gaming market.

      Fortunately, the increasing number of games available for Linux, combined with older stuff that can be run with Wine and bought for cheap, makes getting rid of Windows (as I already did myself) more viable for those who are not hardcore gamers, and do not mind if the set of games available is reduced, but still quite sufficient.

  12. Ultimately... by Anonymous Coward · · Score: 1, Insightful

    Ultimately, it's Linux and OpenGL's fault, not the games companies. The OpenGL API is fundamentally opposed to an efficient implementation. It allows developers to do fundamentally inefficient things (like dramatically changing configurations at the last second, before rendering, requiring the driver to recompile/reoptimise shaders and/or reverify states) immediately before rendering. Furthermore, it doesn't allow developers to do fundamentally efficient things (i.e. giving the driver a heads up about exactly what state/shader combinations it's going to use, so that they can be made ready at compile/launch time).

    There's a very good reason that games on PC/XBox target Direct3D, games on Playstation target LibGCM, and Apple have launched their own 3D API (Metal). You only need to look at the stats - Metal on an iPad Air will manage to run 3000 draw calls per frame, OpenGL, only 200. All because the API is fundamentally difficult to efficiently implement or use.

    1. Re:Ultimately... by benjymouse · · Score: 2

      The OpenGL API is fundamentally opposed to an efficient implementation. It allows developers to do fundamentally inefficient things (like dramatically changing configurations at the last second, before rendering, requiring the driver to recompile/reoptimise shaders and/or reverify states) immediately before rendering. Furthermore, it doesn't allow developers to do fundamentally efficient things (i.e. giving the driver a heads up about exactly what state/shader combinations it's going to use, so that they can be made ready at compile/launch time).

      Good points. But while the API may not coerce you into writing performant code like (perhaps) the alternatives, it does not make it impossible or practically unobtainable. I will readily admit that I know very little about 3D programming, shaders and the like.

      However, modern games are all built upon some form of game engine that in turn is typically used in multiple games. Few game developers write to the API anyway, so if the few (relative to number of games they support) game engines were optimized, wouldn't this difference go away?

      Which brings us back to the developers of the game engines: If the developers of the game engines would invest the effort to create engines with high performance on Linux, multiple games would benefit from it immediately. OTOH, if the game engine developers *do not* optimize their code for Linux, there is very, very little actual game developers can do about it, short of creating their own game engine. Which is a monumental task.

      --
      Reading slashdot one-liner: (irm http://rss.slashdot.org/Slashdot/slashdot).rdf.item | fl title,desc*
    2. Re:Ultimately... by jones_supa · · Score: 2

      You only need to look at the stats - Metal on an iPad Air will manage to run 3000 draw calls per frame, OpenGL, only 200.

      In all fairness, Metal is an optimized platform-specific API, like AMD Mantle. It is certainly true that OpenGL is slower, but it provides a common HAL for many platforms, making porting applications easier.

    3. Re:Ultimately... by Anonymous Coward · · Score: 1

      Ultimately, it's Linux and OpenGL's fault, not the games companies. The OpenGL API is fundamentally opposed to an efficient implementation. It allows developers to do fundamentally inefficient things (like dramatically changing configurations at the last second, before rendering, requiring the driver to recompile/reoptimise shaders and/or reverify states) immediately before rendering.

      Bad performance is in fact mostly the fault of the game companies and the drivers. The OpenGL API might not go out of its way to protect programmers from their own stupidity, but using an up to date version of it does not prevent writing efficient code either. That it might not give the last 15% of performance available with Mantle or whatever is the least of the worries, when in fact the ports run at half speed or worse simply because they are poorly written (usually, only a fraction of the effort is spent on optimizing the OpenGL renderer compared to Direct3D, and it is often just an emulation layer - such as Valve's "toGL" - to allow for compiling the original Direct3D code with minimal changes possible), and use outdated versions of OpenGL because they have to be compatible with bad drivers. None of this is fundamentally the fault of the API, and the alternatives are usually only available for one specific combination of hardware and operating system, so they currently "fix" the issues related to portability by not being portable at all in the first place.

      You only need to look at the stats - Metal on an iPad Air will manage to run 3000 draw calls per frame, OpenGL, only 200. All because the API is fundamentally difficult to efficiently implement or use.

      These are rather meaningless stats mostly useful for marketing, especially without knowing what the draw calls do. I find it quite unlikely that Metal would be 15 times faster than properly optimized OpenGL at a high level (that would mean at least 93% of the CPU time spent on driver overhead in the OpenGL case), and cherry picked worst case synthetic benchmark results do not tell much about real world application performance. 200 or even 3000 calls per frame also looks rather low, assuming the iPad Air has a significantly better CPU than a 6502; then again, we have no idea what those draw calls are.

      There are few applications that have decent support for testing both OpenGL and Direct3D without treating either as a second class citizen. The Unigine Heaven demo comes somewhat close, and it is also one of the rare examples of OpenGL 4.x usage with tessellation. For that, I have seen 10-20% worse OpenGL frame rates (depending on driver, resolution and other settings, etc.) compared to D3D, which is reasonable considering the latter probably still has better optimized drivers, and I do not think any of the new performance improving API features from OpenGL 4.4 and 4.5 (currently only available with Nvidia drivers) were used by Unigine.

    4. Re:Ultimately... by Anonymous Coward · · Score: 0

      No, Metal is just sidestepping exactly the same problems with OpenGL that Direct3D and LibGCM do. They all work in the same way - create state objects as early as possible, so that they can be validated early, and then use them when it comes to actually rendering. OpenGL is the exception here, and that's why it's slow.

    5. Re:Ultimately... by shutdown+-p+now · · Score: 1

      Is this problem shared by OpenGL ES, as well?

    6. Re:Ultimately... by Anonymous Coward · · Score: 0

      No, Metal is just sidestepping exactly the same problems with OpenGL that Direct3D and LibGCM do. They all work in the same way - create state objects as early as possible, so that they can be validated early, and then use them when it comes to actually rendering. OpenGL is the exception here, and that's why it's slow.

      Much of the OpenGL "inefficiency" has been solved by new features in 4.4 and 4.5, and especially direct state access (DSA) in 4.5. It is not the fault of the API that these are not used yet by applications because of crappy AMD, Apple, and open source drivers that barely support 3.x (some slight conflict of interest can be noted in the case of the former two, by the way). And Mantle and Metal do not even have an advantage in that respect, because they are tied to a combination of a single OS and hardware vendor to begin with.

      Given that the article is about Steam Machines, it would in my opinion be best if Valve simply made OpenGL 4.5 an official minimum requirement for anything to be called as such, and shipped the machines with Nvidia Maxwell GPUs until the other vendors get their act together and catch up with the driver support. That would give some real incentive to AMD and Mesa developers to improve their drivers, because right now they have the convenient excuse that "but no game uses OpenGL 4 anyway, so the fact that we do not properly support it is a non-issie".

      Finally, 3D video API micro-optimization issues have the least to do with the relative lack of Linux gaming. If people were really so obsessed with performance, old consoles like the Xbox 360 and PS3 would not have had so high sales compared to PC gaming even after being years old and clearly outdated even compared to mediocre gaming PCs, nor would half the machines in Steam hardware surveys be medium to low end only. The simple big problem is that there are zero commercially notable games that run on Linux but not on Windows, while there are a lot of them where the opposite is true. The reasons to use Linux instead of Windows specifically for the purpose of gaming are lacking, and being 10% faster instead of 10% slower would hardly be enough to convince many people while the more important game compatibility is still greatly in favor of the Microsoft platform.

      The fact that OpenGL is 10-20% slower than Direct3D in Unigine Heaven (which does not use any of the above mentioned new features), and Mantle is in turn typically 10% faster than Direct3D in benchmarks that are not specifically set up with everything cherry picked to make Mantle look as good as possible, is minor compared to the number of economical and marketing issues that are mostly responsible for why Linux only has 1-1.5% gaming market share. For that matter, even the performance differences are in part down to economical, rather than technical reasons, as a platform that has such small share will never get even remotely close to as much optimization effort by developers as Windows/Direct3D, and this applies to both drivers and game engines. If a Linux port of the game only gains 1.5% extra revenue, it only makes sense to spend less than that amount of money on the porting, and that often shows badly on the resulting quality.

    7. Re:Ultimately... by RoLi · · Score: 1

      Lately, OpenGL got a lot of performance improvements, so (hopefully) that situation will improve.

  13. Fun While It Lasted.... by Slugster · · Score: 1

    Gaming is never going to "take off" on Linux, because most Linux users don't like paying for software or DRM,,,,, and making games costs money.

    The Valve/Steam experiment was just that--a way to test the waters, since nobody else had. Enjoy it while you can, because it's not a permanent thing.

    1. Re:Fun While It Lasted.... by Anonymous Coward · · Score: 1

      Firefox just had a campaign for the humble indie bundle, and linux users donated more than any other group, per game. I'd rethink that comment.

    2. Re:Fun While It Lasted.... by Anonymous Coward · · Score: 0

      More importantly, most gamers don't have any principals, will swallow anything in the way of DRM, pre-order sight-unseen, etc. Linux gamers, even if they pay more for the DRM free indie titles, are maybe going to be a little more hesitant with the big name products, and the big publishers sure as hell aren't going to release those DRM-free on any platform, let alone the platform that they consider to be the reserve of freetarded commie pirates. There's money to be had, but not enough to warrant the effort, consoles and windows are good enough markets as far as the publishers are concerned.

    3. Re:Fun While It Lasted.... by Anonymous Coward · · Score: 0

      And the total percentage of revenue from linux users compared to total revenue for the humble indie bundle is only 11%. It's not worth the development money to target such a small group, especially if you have to rewrite the gaming engine to work with opengl.

    4. Re:Fun While It Lasted.... by Raumkraut · · Score: 1

      The point was to refute the statement:

      most Linux users don't like paying for software

      Which has been proven false by pretty much every Humble Bundle which included a majority Linux-compatible games, since the very start of Humble Bundles.

      revenue from linux users compared to total revenue for the humble indie bundle is only 11%

      But the numbers show that those 11% of customers are willing to pay more for the product/s than a large proportion of the other 89%.
      If the product is being sold for more than $1, then those who are more willing to spend more are generally more valuable customers - as they will still be in the market for the product at a more expensive price, while the majority of free-loaders and cheap-skates disappear from the product's viable target market.

    5. Re:Fun While It Lasted.... by Anonymous Coward · · Score: 0

      Gaming is never going to "take off" on Linux, because most Linux users don't like paying for software or DRM,,,,, and making games costs money.

      I installed Steam on my Slackware machine (yes, I'm one of those who care about open source, to the point buying hardware with Intel graphics because open source drivers) a year ago. In that year, I've bought more games on Steam, than I've bought for my Playsation 1 and 2 combined. In total, I've paid about half of the price of a retail Windows license.

      If I had to run those games on Windows, that money would have gone to paying for Windows, and I would need to pirate the games like every Windows user I know. Just like I did back in the Windows days.

      But I'm sure you're right, game developers love all that money they get from The Pirate Bay.

    6. Re:Fun While It Lasted.... by Anonymous Coward · · Score: 0

      Gaming is never going to "take off" on Linux, because most Linux users don't like paying for software or DRM,,,,, and making games costs money.

      Any numbers to back that up, or is it just the usual "Linux users are pirates" FUD with no evidence ? And why would anyone like to pay for a malfeature like DRM ? At best the users put up with it when they have no other choice.

    7. Re:Fun While It Lasted.... by Anonymous Coward · · Score: 0

      The Valve/Steam experiment was just that--a way to test the waters, since nobody else had. Enjoy it while you can, because it's not a permanent thing.

      Noone else had? So that shelf full of native Linux ports from Loki I have from years ago doesn't actually exist? Loki didn't die from lack of sales, they died from poor management (putting it nicely).

    8. Re:Fun While It Lasted.... by Anonymous Coward · · Score: 0

      You did check the Humble Indie Bundle sales right ? on average the Linux users pay more for them.

  14. Re:Making Desktop Linux a major player will be har by Anonymous Coward · · Score: 0

    As someone who owns it all I think the controllers are the strongest part of the new generation.
    The consoles are weak PCs with clumsy interfaces but the xbone controller and the dualshock4 are both nice revisions of the 360 and dualshock3 controller before them.
    The Wii U pro controller isn't nearly as good as either but it's better than the classic or classic pro.

  15. linux directx drivers? by Anonymous Coward · · Score: 0

    John Carmack thinks WINE is a good idea, and DirectX is a good API. Why stop there? Have linux device drivers that use most DirectX APIs, and emulate the rest. Have a special Desktop Environment for the necessary Windows Desktop stuff. Hell, DirectX could be an API for running applications in Windows and Linux. Imagine DirectX based powerpoint software.

    I imagine surgery on the nvidia opengl linux driver, and windows direct3d driver, to create a linux direct3d driver would be interesting. Realtek audio and ethernet chips don't change much these days.

    There might be a certain linux kernel scheduler, that works good for games. It would be interesting to see it happen... Unless the Supreme Court legalizes copyrighting APIs.

    1. Re:linux directx drivers? by Anonymous Coward · · Score: 0

      John Carmack thinks WINE is a good idea, and DirectX is a good API. Why stop there?

      Too bad Wine works best with applications that use OpenGL, rather than Direct3D.

      Have linux device drivers that use most DirectX APIs

      You are free to start working on them. It will take quite an amount of effort, though, and Windows will obviously always be at least one step ahead when you are copying it. Microsoft APIs tend do be feature rich, bloated, and over-engineered, being implemented with enormous amounts of manpower and resources available. We are just about reaching semi-usable Direct3D 9.0c (a decade old API) support in Wine and Gallium3D.

  16. It's a do-ocracy by Anonymous Coward · · Score: 1

    Any expression of worry or complaint is inherently invalid as any conceivable problem that matters is a technical problem and any technical problem can be fixed by just doing the work needed to fix the problem.

    The people who actually write the code have written what they wrote and the rest of us should be grateful. The prospect of some essay-writer making any sort of useful contribution is, frankly, laughable.

    In other words, don't show me an essay, show me the code.

  17. IT's all about ROI by tlhIngan · · Score: 1

    Want to know why game studios aren't going the last mile?

    Because of money.

    The era of the PS2, PS3, Xbox and Xbox360 signaled a huge change in the gaming market - suddenly consoles were popular, and profitable No longer did game developers had to rely on the fickle PC market and its absurdly high piracy rate (90%+) to make money - they could rely on consoles to make money (and most consoles have a reasonably low piracy rate - 10% or under on the Xbox 360, fair bit higher on PS3, but not more than 20%).

    They don't have to deal with technical support, they don't have to deal with doing DRM (or the issues that arise from it), and other things. Valve helped out by releasing one of the first "app stores" which had built in DRM, but by then the transition had happened. The PC was no longer the primary platform - it was now a secondary one, and only worthy of getting a port from the console version. At least through Steam and traditional sales most PC ports made back their money, and piracy was still an issue, but when console games "got it first", it really didn't matter too much as you're just going for scraps.

    So the emphasis is on - what do game makers get for optimizing on Linux? Remember, it's easy to get 90% there quickly, but the last 10% will take a lot more time and effort.

    So if you can release a half-assed port that mostly works on Linux, it may sell. Optimize it and may sell better, but given the low-hanging fruit is gone, the profitability becomes suspect because the increase in sales may not be bigger than the increase in effort.

    Hey, I said half-assed. You know what? Most PC ports the past few years of AAA games? They were half-assed, and often didn't even remove console assets! And this was way before SteamOS.

    1. Re:IT's all about ROI by aslashdotaccount · · Score: 1

      What about before PS2 (and I would include PS3 too), when advanced 3D visuals like atmospheric effects and dynamic lighting (remember that Splinter Cell was released in 2002, just about 5 years before PS3 made dynamic lighting possible for console games) would have been impossible on consoles? Even now, I see distinctions between my PS4's rendering of Metro: Last Light and that of my PC (even when the graphics card is a dilapidated 680GTX).

      True, the quality gap has reduced considerably enough to discard the reliance on PC's to get the best experience. Furthermore, the console has enough horsepower to host all the AI and still run the most demanding network protocols without much difficulty. However, this is a whole different topic.

      Even before the demise of PC gaming, Linux has been suffering from gaining popularity amongst gamers. SteamOS is a good step in the right direction, but it will take time as did the Steam market itself (I remember the old days of Steam with Half Life 2, having to get the connections sorted). I think the saviour for PC gaming will be Nvidia with their cloud-based rendering technology. In fact, Linux should be at the core of it, if Satya Nadella doesn't pull off another MSDOS and fool them into submitting exclusivity.

      On the mobile front, Linux is already being avenged by the mighty Android.

    2. Re:IT's all about ROI by CronoCloud · · Score: 1

      What about before PS2 (and I would include PS3 too), when advanced 3D visuals like atmospheric effects and dynamic lighting (remember that Splinter Cell was released in 2002, just about 5 years before PS3 made dynamic lighting possible for console games) would have been impossible on consoles?

      Ummm, the first Splinter Cells was on the PS2. Who says the PS2 couldn't do dynamic lighting?

      http://www.gamespot.com/articl...

      On the mobile front, Linux is already being avenged by the mighty Android.

      But NOT for gaming. Sure there's cheap puzzle games and F2P IAP crap, but if you want "good" mobile gaming you need a mobile console like the 3DS and Vita.

  18. Read his post and no your last statement is wrong. by Anonymous Coward · · Score: 0

    Bad summary. Rich Geldreich states quite clearly that no, he doesn't think SteamOS is done.

    Past that the blog is short and hardly worth the time to click on it.

    Fine if you want to but he is whining about how other people and businesses spent their resources. Isn't there a better way? Shouldn't Valve be doing what he thinks is right?

    Cool. Spend your own resources differently. Otherwise, chill out.

  19. Re: Why Linux is a JOKE! by Anonymous Coward · · Score: 0

    A fool and his mouth are never disconnected. Unfortunately.

  20. I called this years ago.... by mark-t · · Score: 2

    Back when it was announced. No small number of people voice some choice words with me at the time about how Valve supposedly knew what they are doing better than I possibly could.

    Honestly, I really wished, and admittedly even dared to hope that I would actually be wrong.

    1. Re:I called this years ago.... by Anonymous Coward · · Score: 0

      many of us called this when it was announced. Valve simply didn't have a firm grasp on the massive task they were taking on for what was never going to be a big payback, From its very conception is was a fail train with the ridiculous overpriced steamboxes and the idea that they could somehow make a better OS for gaming than everyone else without expending massive dollars on hardware driver support and development effort. Welcome to the real world Valve

    2. Re:I called this years ago.... by Anonymous Coward · · Score: 0

      And yet you're commenting without reading. See above.

  21. Re:Making Desktop Linux a major player will be har by phantomfive · · Score: 1

    As the way things are going, SteamOS will be a great platform for indie games, that's for sure. But Ubisoft? Rockstar? EA? Activision Blizzard? I don't see that happening in the foreseeable future.

    If the market is there, the game makers will follow.

    --
    "First they came for the slanderers and i said nothing."
  22. So what? by Anonymous Coward · · Score: 0

    Just install any Linux distro, buy some games on GOG, Steam, or Humble and play. It really doesn't make a difference when I'm gone on Faster That Light, or Civ5.

  23. Linux by ledow · · Score: 5, Insightful

    Chicken meet egg. Egg meet chicken.

    Both of you meet your chaperone, Valve, who are actually doing something to solve the problem of nobody bothering to port to Linux because "there are no other games on it", and thus nobody bothering to optimise for games "because nobody is porting to Linux".

    More has happened in Linux gaming in the last couple of years thanks, almost exclusively, to the push from Valve than has happened in all the years before.

    Something like a third of my 800-game Steam library runs on Linux now. That's bloody amazing. And they are all double-click-and-it-just-runs from the Steam client.

    Those publishers too lazy to do this - are you telling me that they don't spot bugs in nVidia drivers and report them on Windows? Are you saying they don't spend a lot of their time working around bugs in drivers? Because for damn sure I've seen a lot of big releases have to patch like mad on day one when they hit all the ATI and nVidia and Intel bugs, and get bad performance reviews on certain chipsets etc.

    Valve are DOING SOMETHING ABOUT IT. Whatever you perceive the current state to be, that's something to be applauded. And, to my eye, they've done a damn good job and not once have bitched about Linux beyond "look at this odd performance bug we found where a manufacturer never bothered to turn the optimisation on for Linux machines".

    1. Re:Linux by Anonymous Coward · · Score: 0

      Almost all of your games are flash based conversions, or from generic engines like Unity 3D. I challenge you to list a mere 20 titles that are genuine games you could have found on a disc sitting on shelf in a real shop that aren't more than two years old. Just 20...

    2. Re:Linux by Beamboom · · Score: 2
      Valve is indeed doing something about it, and we should be happy it's exactly Valve who has picked up the task to do this. They got a track record for keeping a steady course with a long perspective on things.

      The world is a restless place - and the internet world particularly so. But one should now remember that it's not more than a year ago the Steam client arrived on Linux, and from then until now it's become an *amazing* catalogue of games available for Linux.

      The next chapter, and the grand test, is when SteamOS goes out of beta and into production. That's when we all got a reason to bite our nails and hope for the best. But until then there are every reason to celebrate where we have gotten so far.

    3. Re:Linux by Beamboom · · Score: 1

      Sure - most AAA games are not on Linux today. That goes without saying. Most mainstream engines are just now starting to support Linux. SteamOS is not yet released for the general public. Linux users on the Steam network is less than 2% of the total user base. I mean, come on - what do you expect. But the race has barely begun yett

    4. Re:Linux by Anonymous Coward · · Score: 0

      Yes, Valve are doing something about it - they're making DRM an accepted part of Linux society. DRM, of all things! Yes I know not all games require the Steam client to be running (and hence are DRM free) but they are few and far between. It's amazing how many people such as yourself are willing to put your gaming libraries (800 games in your case) within total control of a vendor and hence a single point of weakness. Let's hope your account never gets flagged!

      Fuck me, so many short sighted gamers. Doesn't anyone consider how dangerous it is to have hundreds of games attached to an Internet-locked key?

    5. Re:Linux by ledow · · Score: 1

      What's a disc? Haven't installed a game from disc in nearly ten years.

      I'm not in front of a PC I can load Steam up on at the moment (work), but:

      Flash-conversions? Few.
      Indie-games? Lots. And Lots. And Lots. Hell, the indie bundles are basically all-Linux nowdays.
      Generic engines? Lots.

      Just off the top of my head based on games I've actually played and which Google suggests were released in the last two years? Defense Grid 2. Space Hulk. Cities in Motion 2. Sanctum 2.

      XCOM: Enemy Unknown just misses on the dates, but there's DLC that is newer. As does CS:GO but that's Valve so you probably class it as cheating.

      I don't think that's bad just from memory. The fact is that if you want AAA titles on there, Valve are doing exactly what's necessary - pick the low-hanging fruit and the stuff they can easily get the source to / put pressure on the developers, tune the systems for those titles and then work from the bottom up to capture the bigger studios. To dismiss that because CoD 2014 doesn't support it is to be ignorant of not only gaming as a genre (and not your "gamer" clique) but of simple business and politics. Shall we do it by a different metric? How about games ranked by hours played, and their Linux support? Bang, you've just sucked in some of the most populous and active gaming communities in the world in one fell swoop. It's easy to cheat at statistics.

      However, just your attitude is telling. Because something comes from an engine never was cause to dismiss it. In fact there was a time (and still is) where publishers advertise that an engine was used - it suggest they aren't reinventing the wheel but instead extending an existing, proven engine.

      Flash based conversions - fair enough if that's not your game, but there are plenty of good indie games out there that might look like that but aren't. If you don't class them as games, that's your lookout.

      But, "almost all" of those Linux games are not Flash conversions. Maybe generic engines feature highly but I don't see how that's a problem. Gosh, someone based their game on a cross-platform engine, how dumb of them! In fact, if you wanted to argue, technically more of my games are Mac compatible at the moment. I don't even own a Mac, however, and the cost of one is prohibitive.

      And, sorry, but personally I haven't bought a game in the first year of release since I was stung a long time ago. This has since saved me from atrocities like Aliens:CM, Duke Nukem Forever, and saved me god-knows-how-much money.

      There's "gamers" and "people who play games". The latter is actually MORE profitable for many companies. Sorry, but your gaming industry is full of grannies playing PvZ and spending more than you are. You might be buying graphics cards and top-end machines, but they are pumping cash into F2P games and to get their next farm.

    6. Re:Linux by Boltronics · · Score: 1

      Okay. Many good games such as Counter-Strike: Global Offensive, Hotline Miami, Legend of Grimrock, Natural Selection 2, Shadowrun Returns, Space Hulk, Waking Mars, etc. are digital download only these days, even for Windows. Other blockbusters such as Dead Island Riptide, Portal 2, Serious Sam 3: BFE and the like are newer than 2 years on GNU/Linux (and in some cases, PS4 and XBone as well), but have been around on Windows for longer so I suppose I can't list those either.

      However there are still plenty of titles to make the list, including (but certainly not limited to):

      1. 9 Clues: The Secret of Serpent Creek (2013)
      2. Amnesia: A Machine for Pigs (2013)
      3. Anna: Extended Edition (2013)
      4. Awesomenauts: Special Edition (2012)
      5. Cities in Motion 2 Gold (2013)
      6. Borderlands 2 (2012)
      7. Borderlands: The Pre-Sequel (2014)
      8. Botanicula (2012)
      9. Broken Sword 5 - the Serpent's Curse (2013)
      10. Brütal Legend (2009 for consoles, but 2013 for Windows, OS X and GNU/Linux)
      11. Football Manager 2014
      12. Football Manager 2015
      13. Goat Simulator (2014)
      14. Gone Home (2013)
      15. Metro: Last Light (2013)
      16. Nightmares from the Deep: The Siren's Call (2013)
      17. Oil Rush (2012)
      18. Outlast (2014)
      19. Painkiller: Hell & Damnation (2013)
      20. Tropico 5 Limited Special Edition (2014)
      21. Wasteland 2 (2014)
      22. XCOM: Enemy Unknown (2012)
      23. XCOM: Enemy Within (2014)
      etc.

      Retail copies of all of these titles exist. The problem is that many are Steam titles and do not list GNU/Linux on the box, since that build wasn't released on launch. Even Borderlands: The Pre-Sequel which actually did have a day one GNU/Linux launch (which I purchased retail) did not mention GNU/Linux on the box. In my opinion, the problem certainly isn't the lack of games. It's the lack of advertising which titles are supported. Hopefully SteamOS will help solve that.

      --
      It's GNU/Linux dammit!
    7. Re:Linux by Anonymous Coward · · Score: 0

      Those publishers too lazy to do this - are you telling me that they don't spot bugs in nVidia drivers and report them on Windows? Are you saying they don't spend a lot of their time working around bugs in drivers? Because for damn sure I've seen a lot of big releases have to patch like mad on day one when they hit all the ATI and nVidia and Intel bugs, and get bad performance reviews on certain chipsets etc.

      Having been on all sides of this equation at one point in time or another, in my not so humble opinion, at least part of the former Valve dev's assessment on things is bogus. You always have developers working on this stuff. Fixing drivers. Getting vendors to fix drivers. Tapdancing around issues with libraries and drivers yourself. The "not yet ready for primetime" line is just simply bullshit. Why? Because it's the same crap over there on the consoles and Windows. They're just familiar with it.

      This stuff with the Intel drivers? It happens on NVidia and ATI all the time and there's this constant churn (I know, I worked for one of the Big Two...actually trying to fix driver code for games...)- combined with sloppy code on the part of the stuios that actually looks like it's broken drivers (and it's not.). They omit a shader value here and one driver lets them get away with it and the other is explicitly compliant with the OpenGL spec. They go and reuse VBOs in a bad way and drag the top end GPU card to it's knees with a 2-3 seconds per frame rate on one brand and slow it down to somewhat mediocre rates in the other. I will give that in this case, Intel, who's one of the main devs for this FOSS driver should be ashamed of themselves there- but blaming the whole thing on Linux is a bit beyond asinine.

      Not ready for prime time? If it's Windows it is, in spite of the same crap going on- because they're familiar with it.

  24. Please, Please, Please by Anonymous Coward · · Score: 0

    Maybe Linux, but Ubuntu? Never.

  25. I only buy Linux games by Anonymous Coward · · Score: 1

    I vote with my wallet and only buy games that work on Linux. Recently, Valve (all games), Borderlands 2, Witcher 2, Civilization V and few other games got the money.
    For games that don't work on Linux, I either don't play them or if I'm tempted I'll pirate them and play it on wine. If you want my money, then you know what to do...
    Also, if a game gets released on Linux after I've already played it, it will still get my money (see Witcher 2 above).

  26. Re:Making Desktop Linux a major player will be har by Anonymous Coward · · Score: 0

    Yea? My crappy racing wheel controller beats them for driving games, my not-so-crappy flight stick beats them for flying games. My keyboard and mouse beat them for most of the rest. What is left is fighting, sports, and platformers, which I don't play. If I played them I would get an arcade cabinet style controller for fighting, some basic gamepad for platformers, and still wouldn't play sports games. Also, my computer is upgradeabe, gets better graphics, ans also does other things besides running games. The best part is my computer need less updates than my consoles, which always require some updates whenever I switch them on.

  27. Re:Making Desktop Linux a major player will be har by Anonymous Coward · · Score: 0

    As the way things are going, SteamOS will be a great platform for indie games, that's for sure. But Ubisoft? Rockstar? EA? Activision Blizzard? I don't see that happening in the foreseeable future.

    In theory, a "smaller" platform is more viable for a game that sells more copies, since it generates more revenue to recover the costs of the porting. Whatever the reasons of the large publishers to entirely avoid Linux or even Mac OS X are (even when the game - e.g. Doom 3 - already has a port, they simply refuse to distribute it, no matter what), it actually makes those platforms more attractive for indies, because they have less competition.

  28. Re:Making Desktop Linux a major player will be har by PixetaledPikachu · · Score: 1

    Yea? My crappy racing wheel controller beats them for driving games, my not-so-crappy flight stick beats them for flying games. My keyboard and mouse beat them for most of the rest. What is left is fighting, sports, and platformers, which I don't play. If I played them I would get an arcade cabinet style controller for fighting, some basic gamepad for platformers, and still wouldn't play sports games.

    Let me tell you a little secret. You can use racing wheel, flight stick, keyboard, and mouse on console too.

    Also, my computer is upgradeabe, gets better graphics, ans also does other things besides running games.

    Doesn't really matter when what's available on the market are console ports. You do have better graphic, I'll give you that

    The best part is my computer need less updates than my consoles, which always require some updates whenever I switch them on.

    Really? I always have to update steam each time I open it.

  29. Re:Why Linux is a JOKE! by Anonymous Coward · · Score: 0

    Aww. You're angry, but that's OK. One day you'll get over it and the grown-ups will take you seriously. One day.

  30. Numbers don't demand attention by Anonymous Coward · · Score: 0

    I have yet to see enough desktop Linux numbers to justify anymore then a casual interests from game developers. Its not that Linux is a terrible platform for gaming. Just look at how well games run on Play Station. But Linux to me on a PC has always had graphic problems with drivers. No graphic card company ever focuses on doing a decent driver. Unless the number of users significantly goes up on Linux gamers. I doubt this will change much. The gaming platforms have a huge advantage for game developers over PC gaming on any OS. Even Windows gaming has nothing on Playstation or Xbox when it comes to shear numbers.

    1. Re:Numbers don't demand attention by Ash-Fox · · Score: 1

      Just look at how well games run on Play Station

      I did, on my PS3, I was getting 30fps max at 1080p. Some games like Resident Evil were dipping as as 3fps at times for scenes. They didn't perform well on the Playstation.

      No graphic card company ever focuses on doing a decent driver.

      What is wrong with the nVidia drivers?

      --
      Change is certain; progress is not obligatory.
  31. Re:Making Desktop Linux a major player will be har by aslashdotaccount · · Score: 1

    You're only proving that Linux has still not matured as a full-fledged desktop OS. 20 years ago the only excuse we had for owning a copy of Windows was for the sake of gaming. 10 years ago it was the same. And now you're saying it's still the same.

  32. Warthunder was a big one (for me) by X.25 · · Score: 2

    Just tried Warthunder on Linux 2 days ago and was shocked to see that it simply worked like no other game on Linux ever before.

    No crashes, runs in fullscreen mode well and yet I can switch workspaces without breaking it. Sound works well, incredibly fast on my old machine. Just amazing.

    For me, this is a big milestone, because I am so used to Linux games ('bigger' ones) not working properly - especially on release day.

    1. Re:Warthunder was a big one (for me) by CronoCloud · · Score: 1

      Just tried Warthunder on Linux

      The Linux version is out? Excellent. I play on the PS4, but I, for one, welcome our new Linux using War Thunder overlords.

      (As an aside, I run Fedora 20 on my PC, and my first introduction to Linux was via the PS2 Linux kit.)

  33. Content, content, content! by jandersen · · Score: 2

    What I'd really want to see happening is that somebody would finally manage to be successful by consecrating on actual game content worth spending time on.

    You know, I played my first computer games some 35 years ago - it's actually scary to think about those numbers; games like 'Colossal Cave' on a Cyber computer (http://en.wikipedia.org/wiki/Colossal_Cave_Adventure) or the first platform hoppers (character based on CP/M). What is really scare, though, is that content-wise nothing has ever moved since then. I don't give a toss about whether Linux has the very best driver for the latest ultra-, hyper-, super graphics card out there, because the games are still the same, old, tired re-run. It's like a $1000 gift card for MacDonalds - yeah, it's worth $1000, but on the other hand, it's for MacDonald's.

    1. Re:Content, content, content! by Anonymous Coward · · Score: 0

      If you think that you have missed out on the amazing amount of diverse and creative new ideas that get to see the light of day since independent game developers have become a thing. Sure, there's the run-of-the-mill stuff and a lot of that. But there's also Portal, TRI, Minecraft, Dwarf Fortress, Gnomoria, Plants vs. Zombies, Bastion, Transistor and so many, many more excellent titles out there that bring new things to the table. I can't list them all. They may not all be to your taste (they aren't all to my taste, either), but they are each different and innovative in their own way.

    2. Re:Content, content, content! by Hognoxious · · Score: 2

      by consecrating on actual game content

      Why does somebody always bring religion into it?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:Content, content, content! by Anonymous Coward · · Score: 0

      if you thinks are "still the same old, tired re-run" (of what? Pong?) then it shows that you're merely talking out of your own ass and don't actually know any modern games.

  34. What is the point, really? by HerculesMO · · Score: 1

    I've been on Slashdot for a long time and always heard that this is the year of Linux on the desktop. It's not this year, or next, and it never will be.

    Frankly, I am happy to run Linux to power servers or even for development work. It excels in those areas. However, the sad reality for our resident Windows haters is that well... Windows isn't that bad any more. It doesn't crash. Yeah, Windows 8 is a mess on the UI side but on the performance side, it's exceptional. It can run as a server quite well. IIS is a pretty good web server. SQL Server is also pretty good. And Visual Studio is still arguably the best IDE (though I can't speak from personal experience on this).

    So what is the benefit of Linux gaming? Well, none, really. The real benefit is to instigate a bunch of Linux lovers to bring love to SteamOS and as a result, Valve, so that Microsoft never gets off the ground their 'app store'. Because that's the true reason of the discontent by Valve, isn't it? It's not that Windows is "so bad" any more, it's that Valve, which is basically a monopoly, is in threat of having that monopoly broken by Microsoft (kind of ironic if you think about it).

    And that's the reality. If you like Linux, that's great. But you can't use the argument of Windows being that bad any more, which is WHY you like Linux. It's simply not true. I'm more of the opinion that the requirement you have should dictate the use of the right tool. And this is a case of forcing the wrong tool (Linux) to match requirements of playing games that seems backwards. But not being a Windows lover or hater, or Linux lover or hater, I suppose I'm in a unique camp that way.

    --
    The price is always right if someone else is paying.
    1. Re:What is the point, really? by Anon-Admin · · Score: 2

      My Windows 7 laptop for work crashes 2 to 3 times a week with a reboot and a popup that says there was a "BSOD Error" After months of diagnostics by the help desk people and days of down time the best they can say is it looks like a "Video Driver issue" but there are no updated drivers. Thus I have to live with it rebooting and crashing tell microsoft/intel/someone releases a new driver.

      Compared to my Linux Desktop at the house

      07:42:39 up 316 days, 19:56, 7 users, load average: 0.97, 1.07, 1.20

      Windows is still crap in my book and still "Blue Screens" on a regular basses they just call it a BSOD error and use a pop up to tell you instead of a blue screen. Hoping no one will ever realize that BSOD == Blue Screen Of Death

      My Daughter has a Windows 8 laptop that I had to get her for school, in the last year we have had to re-install it three times. It gets an update that causes it to continually reboot with an error about the update failing and it rebooting. After the third time she brought it to me and asked me to wipe the crap and put linux on it. Why? Because in 10 year of her running a linux laptop it never crashed on her, yet the first windows laptop she had crashed every couple of weeks and the new one crashes to the point of re-install several times a year.

      Don't give me the crap that windows is stable or good. Would you put up with a car that broke down twice a week? or even 3 times a year? Then why put up with windows doing it?

    2. Re:What is the point, really? by Anonymous Coward · · Score: 0

      I don't have any BSOD issues on my Windows 7 machines. But then, I don't have faulty hardware or hardware with bad drivers. Also, a graphics driver crash won't BSOD Windows 7+. You can use BlueScreenView to analyze the minidumps and determine what image was executing at the time of the kernel panic. If it was the kernel every time, you have bad hardware. If it is a random assortment of DLLs each time, you have bad hardware. If it was one driver file every time, you have a bad driver or bad hardware associated with the driver.

      "Months of diagnostics"? Give me a fucking break. No one that can use and maintain Linux is so stupid they don't understand these very basic Windows troubleshooting concepts.

      I don't believe a single thing about your anecdote, sir.

    3. Re:What is the point, really? by Anonymous Coward · · Score: 0

      And I've never seen Win7 blue screen, the only time I shut down my desktop is to move it. I have however broken irrecoverably Mint, Ubuntu, and Arch.

      Guess that means the two are equally stable.

    4. Re:What is the point, really? by Anon-Admin · · Score: 1

      I converted to Linux when Windows 3.1 went to windows 95 and have not managed, trouble shot, or worked on a windows system other than the work laptop/desktop, and help desk handles the problems with these systems.

      I have no idea how to diagnose an issue with a windows system. I can however do anything and everything with Linux. I did watch the help desk guy grab files off the system that he said he had to analyze. If it was just me, I would assume bad hardware. But with everyone complaining about there system crashing it does not appear to be hardware related. Maybe a bad batch of Dell laptops, who knows, I really don't care as my job is to manage the Linux and Unix infrastructure.

      I am a Unix/Linux engineer, and like a maid service "I dont do windows"

    5. Re: What is the point, really? by Anonymous Coward · · Score: 0

      Jesus. I've been a Linux user for 16 years now but I'm the only IT person in my whole extended family and I don't have any of the troubles you've claimed on windows.

      I've had two Windows XP computers run with uptimes of 80+ days (sure it's not *nix impressive but that's decently stable), running VNC servers, FTP and print sharing. There are 4 Windows 8 laptops in my household and 2 windows 7 ones as well. I haven't seen a BSOD since windows 98 and it's not like the windows computers in my house just sit there. Used often are Photoshop, Autodesk Maya, and MS Office 2013 as well as lots of downloading and video watching.

      I think the problem in your case is maybe lack of system administration. I tune all my systems for friends and family very well at the beginning. I disable all system services that are useless and disable all startup apps that are also useless. Sysinternals Suite is used often. I also check each computer at least monthly especially the current running programs, installed services and startup applications. I have a Powershell script that checks for changes.

      The BSOD you are experiencing, did it always do that or did it start at some arbitrary period of time? You might have received a bad update from Windows, there have been a few recently. I've had to rollback a couple on some of systems just as a precaution.

      Anyway I totally understand what you are saying I just wanted to give my alternate experience for contrast.

      I'm a Linux user and I prefer it mainly because I love the customization and how I can tune everything so well. Package management is also vastly superior than windows. That said, I stopped having irrational hate for windows in about 2002 when I stopped going to my local Linux User Group meetups.

      Use what makes you happy and enjoy life.

    6. Re:What is the point, really? by David_Hart · · Score: 1

      My Windows 7 laptop for work crashes 2 to 3 times a week with a reboot and a popup that says there was a "BSOD Error" After months of diagnostics by the help desk people and days of down time the best they can say is it looks like a "Video Driver issue" but there are no updated drivers. Thus I have to live with it rebooting and crashing tell microsoft/intel/someone releases a new driver.

      Compared to my Linux Desktop at the house

      07:42:39 up 316 days, 19:56, 7 users, load average: 0.97, 1.07, 1.20

      Windows is still crap in my book and still "Blue Screens" on a regular basses they just call it a BSOD error and use a pop up to tell you instead of a blue screen. Hoping no one will ever realize that BSOD == Blue Screen Of Death

      My Daughter has a Windows 8 laptop that I had to get her for school, in the last year we have had to re-install it three times. It gets an update that causes it to continually reboot with an error about the update failing and it rebooting. After the third time she brought it to me and asked me to wipe the crap and put linux on it. Why? Because in 10 year of her running a linux laptop it never crashed on her, yet the first windows laptop she had crashed every couple of weeks and the new one crashes to the point of re-install several times a year.

      Don't give me the crap that windows is stable or good. Would you put up with a car that broke down twice a week? or even 3 times a year? Then why put up with windows doing it?

      It sounds to me like your support guys are not very good at their jobs, or perhaps, just don't care. I'm willing to bet that you have faulty hardware and not a driver issue. As for your daughter's computer, there is no reason why you should have to reinstall after a patch. I'm wondering if she doesn't have bad sectors on the hard-drive that is corrupting OS files.

  35. Errrm, ... who cares? by Qbertino · · Score: 1

    Sorry to be raining on your parade, folks, but seriously, no one really cares.

    If Windows 8 has become a utility OS for Steam and Valve is OK with that and is dropping Linux as a foundation - so effing what? Valve would've built yet another dodgy distro of Linux (a shabby Debian fork I'd guess) and I think we all can agree that we have enough of those. And if you think that Valve would've put effort into the community - think again. Their a business.

    With Android and Chrome OS we already have to large Linux distros comparatively tightly controlled by a MegaCorp. And from what I can tell, Android is going to be the next gen gaming OS. Convergence is upon us and once that's through, no one will give a damn about the "Desktop" - it was a crappy metaphor anyway - or PC gaming. Aside from a few enthusiasts and development professionals perhaps.
    You'll plug your phone into your TV/Monitor grab your favorite independantly manufactured gaming controller and play Assasins Creed 12 you've just downloaded and bought a 32-hour gaming ticket for.

    NVidia Shield anyone? Did you see the gaming demo in the iPhone 6 presentation? Gaming on smartphones and tablets is just taking of and there are enough experts in gaming who've expressed their feeling that the current gen of consoles will be the last. XBone is bombing, Wii has significantly slowed and the PS4 is one step away from becoming Sonys all-in media and home computing center - if they don't screw this one up that is.

    No one want the Linux desktop, because the Desktop is on the way out.
    Utility OSes like iOS, Chrome and Anroid is where the parties at now. End of Story.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:Errrm, ... who cares? by ledow · · Score: 1

      ChromeOS. And Android.

      Tell me, what OS do those things run on? And what parts of that OS aren't an application framework (e.g. Dalvik) but actual hardware drivers? So the graphics cards for those devices would need a driver for what OS?

      So all of the work Valve are doing will be wasted - except on ChromeOS and Android who can benefit from all their work?

      Desktops may be "dead" - but it's more likely their use has shifted so that device and UI are different but the OS is still the same.

    2. Re:Errrm, ... who cares? by CronoCloud · · Score: 1

      Gaming on smartphones and tablets is just taking of and there are enough experts in gaming who've expressed their feeling that the current gen of consoles will be the last.

      Smartphone/tablet games aren't the equal of even PSP games, let alone Vita/3DS or the PS3/PS4/Xbox One. It's mostly F2P IAP crap.

    3. Re:Errrm, ... who cares? by Anonymous Coward · · Score: 0

      perhaps you should check out what this year's crop of android machines can do. Like nvidia's shield tablet; their tablet, not the shield thingmbob from last year.

      or leave your head in the dirt. whatever.

    4. Re:Errrm, ... who cares? by CronoCloud · · Score: 1

      Like nvidia's shield tablet; their tablet, not the shield thingmbob from last year.

      it may be a powerful tablet, but it's STILL Android. Which means the problem is the GAMES, not the hardware. I wasn't talking about "just graphics" with my comment about PSP/Vita games compared to Android, but the quality of the games.

  36. Re:Making Desktop Linux a major player will be har by CronoCloud · · Score: 1

    My crappy racing wheel controller beats them for driving games, my not-so-crappy flight stick beats them for flying games. My keyboard and mouse beat them for most of the rest.

    You do know that you can use those with consoles, right?

    What is left is fighting, sports, and platformers, which I don't play.

    And ARPG's, RPGs, adventure games, etc etc.

    which always require some updates whenever I switch them on.

    In other words, you play mostly on PC, so you're not using them enough and the updates build up.

  37. chicken and egg by Anonymous Coward · · Score: 0

    A big player as to lay out an egg. But what is the incentive now for Valve ? They already control the pc gaming. Expanding to console could be done just by streaming games from an android/linux device + controller to your windows pc. Steamcast for your tv....No need to buy a console or a htpc to play on your tv.

  38. What Rich Geldreich really said about SteamOS .. by lippydude · · Score: 1

    "He ends his post by agreeing with a Slashdot comment where someone is basically saying that SteamOS is done" ..

    'I don't agree that SteamOS is done just yet', Rich Geldreich

    .. 'and that we will never get our hands on the Steam Controller'

    That bit came from the slashdot commentator and *not* Rich Geldreich.

  39. What does Linux bring to the table? by PPalmgren · · Score: 1

    Until Linux can bring something compelling to the table, gaming on linux is only done for one of three reasons:
    -Convenience, people who use a linux box as their main box and don't like switching to another OS for their games (SMALL market but growing)
    -Politics, people who feel strongly enough about open source to write out any other OS as an option
    -Novelty, people who enjoy tinkering with the OS and the freedom it offers, and want to make it work if possible

    Gaming is, at its very basic roots, about immersion. You can't immerse yourself with graphical artifacts, having to fight to make games work on your platform, and having limited options on what you're able to play. You shouldn't have to work to be able to play, that's only enjoyable for the tinkerers of the world or if (20 years ago) that was the only option. Its no longer 1995 guys. Until linux can offer something that is worth considering, it is not a direct competitor. "It's open source" is only a valid to a small subset invested in the politics of it, and is currently the only thing Linux has going for it other than cost. Very few are going to consider open source a heavily weighted bullet point on the pros/cons list vs other platforms. Theoretically, Linux could compete on cost or performance, and more recently the vanishingly small possibility of Valve exclusives with SteamOS. Until it can do so without the downsides, its not going anywhere.

    The number of people who exclusively use linux is vanishingly small precisely because linux is rarely capable of standing on its own for all of any given user's needs. Until that's addressed, people will have their second PC/Console/DualBoot/MAC for gaming, and linux will be seen as an inferior choice because more work and less product plague the platform compared to your alternative.

    1. Re:What does Linux bring to the table? by BlackHawk-666 · · Score: 2

      You missed one possibility, people who are enthusiastic gamers and want to game on a platform that is flat out compiled and optimised for playing games. That's not Linux today, but...if any platform can get there, it's Linux.

      Windows is pretty megalithic. It's there to support general purpose computing and tries to be useful for everyone, and that's great. I work with Windows every day. I develop code for Windows. But I also run Linux and I can see a possible future where dual booting into a Linux optimised to play games at full tilt, low input lag, pedal to metal, no wasted cycles or memory is a reality.

      Look into the work John Carmack recently did to make the Samsung Galaxy 4 phone capable of working as an Oculus Rift device. He cut through layers of crap, got access to the metal in some places and squeezed that phone for all it's worth to make it capable of displaying VR content.

      Linux is flexible, multi-purpose and yet still capable of being fine tuned to a very specific workload. Steam OS has the potential to give us the stripped down, bare backing, fast and lean OS we need to get...a few more FPS and lower input lag :D

      Oh yeh, if you think that's not too important, try out the VR gear that's out there now, and you'll start to see why input lag and high performance are likely to be key factors in the next few years.

      --
      All those moments will be lost in time, like tears in rain.
    2. Re: What does Linux bring to the table? by PPalmgren · · Score: 2

      I agree entirely, and that's what I was referencing when I mentioned that it could compete on performance. A full realization of SteamOS would be huge for linux, but consensus seems to be it is dead in the water. I really wish it'd take off because none of the other console makers have been daring enough to work touchpad-style input into a controller, which is the one thing that could bring RTSes and other strategy games to the console successfully. It would also make FPSes bearable to anyone whose ever used a mouse. I realize there would be a tearning curve, but the analog joystick input is inherently limited and the circle touchpad breaks that input glass ceiling currently in place.

    3. Re: What does Linux bring to the table? by CronoCloud · · Score: 2

      I really wish it'd take off because none of the other console makers have been daring enough to work touchpad-style input into a controller, which is the one thing that could bring RTSes and other strategy games to the console successfully

      The PS4 controller has a touchpad. The PS4, like the PS3 and PS2 before it, has USB ports for a reason.

      But who says RTS's need mice? The first ever RTS was a Sega Genesis title! The only reason they use mice is that they're "designed" that way. It's quite possible to design them so that they don't need them. You really don't need pinpoint accuracy since you're lassoing units.

      Heck I've played the PSone port of Red Alert. While it has PSone mouse support, it quite playable without it.

      It would also make FPSes bearable to anyone whose ever used a mouse.

      Depends on the FPS, slower paced more "tactical" FPS's are fine, faster paced ones benefit more from mice. It just so happens that bunny-hopping/skating/headshot centric FPS's tend to dominate on the PC, so PC gamers have a systemic bias.

      I didn't feel the need for a mouse in SOCOM.... but I felt Timesplitters (faster paced) would have benfitted from it.

      But it doesn't matter, since FPS's on consoles, can support mice if the developer chooses to do so. If they do, some people gravitate to hybrid setups, using the analog stick for movement, but the mouse for aiming. That works VERY well in the games that support it.

      but the analog joystick input is inherently limited

      digital WASD is inherently limited.

    4. Re:What does Linux bring to the table? by CronoCloud · · Score: 1

      You missed one possibility, people who are enthusiastic gamers and want to game on a platform that is flat out compiled and optimised for playing games.

      Don't we call those consoles?

      That's not Linux today, but...if any platform can get there, it's Linux.

      Hasn't BSD already got there, since the PS3's "CellOS" is based on BSD (but doesn't use a BSD kernel), and the PS4 uses full fledged fork of FreeBSD 9

    5. Re:What does Linux bring to the table? by BlackHawk-666 · · Score: 1

      Perhaps on consoles, but I though we were talking about high performance machines, not the dinky little things the bro's play on ^^ Consoles are great value for money, but they're pretty lightweight compared to a decent PC rig.

      --
      All those moments will be lost in time, like tears in rain.
    6. Re: What does Linux bring to the table? by Anonymous Coward · · Score: 0

      digital WASD is inherently limited.

      The main limitation of console controllers vs. keyboard and mouse is not because of the keyboard, but rather the mouse. Mouse movement is directly and instantly translated to looking (and aiming) direction, whereas a joystick only controls the speed and direction of turning, and therefore adds a level of indirection and makes turning and aiming inherently slower. With a mouse, it is possible to turn both very quickly and accurately at the same time. This is one of the issues the Steam controller is trying to solve.

      Even digital WASD is not obviously worse than an analog joystick, because most players will want to move at the maximum possible speed 90+% of the time anyway (and for the rest, modifier keys are sufficient), and pressing a key is slightly faster than moving a thumbstick, as the acceleration phase from zero to maximum speed is skipped.

      It can be seen on console-oriented FPS games how they try to account for the slowness of the controllers by restricting the player's movement in various ways under the excuse of "realism". Movement tends to be slower and more sluggish in general, with more noticeable delay and/or acceleration even on keyboard and mouse input. The reliance on iron sights for accurate aiming serves at least partly a similar purpose, as the player can choose to either move fast, or aim accurately, but not both at the same time (which would be difficult with the thumbsticks). Gameplay focus in general is less on avoiding enemy attacks and making accurate hits by fast input and dexterity, and more on the use of cover, health regeneration, quick time events which only require button mashing, and activating "cinematic" takedowns where the enemy is killed in a non-interactive animation.

    7. Re:What does Linux bring to the table? by CronoCloud · · Score: 1

      Perhaps on consoles, but I though we were talking about high performance machines, not the dinky little things the bro's play on ^^

      /me is not a bro.

      Consoles are great value for money, but they're pretty lightweight compared to a decent PC rig.

      Might want to check out the steam hardware survey on the "rigs" that are actually used.

      http://store.steampowered.com/...

      Sure maybe a few enthusiasts have a high end rig, but the faceless LoL/TF2 playing masses are running on things that are lightweight compared to a PS4.

    8. Re:What does Linux bring to the table? by BlackHawk-666 · · Score: 1

      It looks like laptops and low spec general purpose machines are dragging those scores down. Around 7.1% were running on an Intel HD Graphics 4000, which is almost a hate crime against gaming ^^

      I guess the point I'm making is that if a person so chooses they can enjoy the benefits of a gaming rig that is much better than the latest gen consoles. Gaming is pretty ubiquitous now, so I'm not surprised to see the hardware summary showing people using gear that I wouldn't have used even 5 years back. Let's face it, lots of Steam games aren't exactly demanding on the hardware in any case.

      I'm running a pair of GTX 670s at present on a i7 3770k with 16GB of RAM clocked to around 2ghz (note: it's not just for gaming, I do other demanding stuff on this machine). Next year I expect to upgrade to a pair of 980s. The thing is, with PC gaming, you're not restricted in the same way as a console. It's not a fairly cheap to manufacture spec that is two years out of date before the console even hits the shelves. You can choose to keep upgrading parts as newer gear becomes available. I'm not having to run my games at 720p or lower like many console games just to hit the target of 30FPS. Most games I own will run at 1080p at 60-100FPS, which is great because 30FPS looks really jerky to my eyes.

      In five years time, console players will still likely be stuck on the same hardware as they have today, so that limits the games they can play. I can choose to buy new parts to support my passion for high quality gaming. It's one of the things I like more about PC gaming...that, and having a keyboard / mouse / controllers.

      --
      All those moments will be lost in time, like tears in rain.
    9. Re:What does Linux bring to the table? by CronoCloud · · Score: 1

      It looks like laptops and low spec general purpose machines are dragging those scores down.

      Yep, that's what it looked like to me too.

      I guess the point I'm making is that if a person so chooses they can enjoy the benefits of a gaming rig that is much better than the latest gen consoles.

      Yes, that's always been the case, but the problem is cost/benefit ratio. There is a point of diminshing returns, and most people have a finite "tech toy" budget. One can spend $1500 on just a gaming rig, or $400 on a console AND $1000 on games.

      The thing is, with PC gaming, you're not restricted in the same way as a console.

      I'm running a pair of GTX 670s at present on a i7 3770k

      That i7 itself costs $299. The two 670's are what...$260 each? That's over $800 right there. 980's are $560...each, sometimes more.

      I'm not having to run my games at 720p or lower like many console games just to hit the target of 30FPS.

      How is it a restriction? You're guaranteed that any game with the name of $console on the label works on your machine for the next 5 - 13 years with no further hardware purchases. Do you know when the last PSone game was released in the US? 2005. The last PS2 game was released in September...of last year. That would be like releasing a game that runs on a PII 300 last year.

      I'm not having to run my games at 720p or lower like many console games just to hit the target of 30FPS.

      For some PS3 games that's the case, but not for the current consoles.

      In five years time, console players will still likely be stuck on the same hardware as they have today, so that limits the games they can play.

      In the old days of the NES, SNES, even the PSone, that may have been the came but it isn't now. Now games tend to be cross-platform, so 5 or more years later, they're still playing the same games everyone else is. They released Destiny on the PS3/360 as well as the PS4/Xbox One for goodness sake. So keeping the same hardware for 5 years isn't a limit, it saves you money for games. Games designed for the hardware you have, not the hardware you don't have like the original Crysis was for the PC.

    10. Re:What does Linux bring to the table? by BlackHawk-666 · · Score: 1

      "They released Destiny on the PS3/360 as well as the PS4/Xbox One for goodness sake. So keeping the same hardware for 5 years isn't a limit, it saves you money for games"

      You mentioned this point twice so I'll bite. You can also choose to do exactly this on the PC platform. Buy a decent machine and keep it for 5+ years, spend the rest on games. You're not required to upgrade a PC, it's just an option. I consider myself an enthusiast gamer, so I've always had pretty reasonable machines and upgrade roughly every 3 years. I'm actually working with the free CRYENGINE SDK now, so spending $1500 on PC parts is not such a bad thing.

      And since you mentioned Destiny I should point out that for it's beta it wasn't able to run at 1080p at 30fps, but they did eventually manage to do it by release, probably by cutting down on the pretties.There's been several articles on latest gen console games not being able to hit 1080p at 30FPS, just goggle and you'll pull up enough of them. Many games are rendering out at 720p or other resolutions and using a scaler to scale it up to 1080p for display - but it's still just a 720p render.

      --
      All those moments will be lost in time, like tears in rain.
    11. Re:What does Linux bring to the table? by Anonymous Coward · · Score: 0

      It looks like laptops and low spec general purpose machines are dragging those scores down. Around 7.1% were running on an Intel HD Graphics 4000, which is almost a hate crime against gaming ^^

      Why is it a crime if it runs their games well enough anyway ? Since the stats come from Steam, the most played games there by far run on the Source engine, which is not very demanding on the hardware. Users being forced to constantly upgrade is hardly an argument in favor of PC gaming.

      Regarding console vs. PC prices, it should be taken into account that a PC can be used for many purposes other than gaming, for which one might have a decent machine regardless. The incremental price of turning that into a gaming PC (often by simply adding a better GPU, it does not have to be high end, expensive, or used in SLI configuration to perform comparably to the consoles) is then competent with the - usually heavily subsidized - consoles.

    12. Re:What does Linux bring to the table? by CronoCloud · · Score: 1

      There's been several articles

      On Eurogamer? You can't trust those "Euro-gamers" they tend to be PC Master Race guys, especially if all they got is a beta, or test release. They also don't tend to update their old information properly if they made mistake or a patch fixes an issue.

      Destiny targets 30fps because it's cross-platform with the previous generation. And some people prefer more resolution to frame rate. I personally can tolerate 30fps, that was the SDTV frame rate after all. Anything above that is gravy.

      on latest gen console games not being able to hit 1080p at 30FPS, just goggle and you'll pull up enough of them. Many games are rendering out at 720p or other resolutions and using a scaler to scale it up to 1080p for display - but it's still just a 720p render.

      I've seen a few such things, but mostly about early releases/preliminary code on the Xbox One. But...it doesn't matter if the game renders at 720p....if the game is fun. many PC Gamers focus too much on the technology and the specs, and not on the GAMES. If it's about the games, and the game is fun everything else doesn't matter.

  40. Meh... by Spugglefink · · Score: 0

    I heard the big news that this Steam thingie was coming to Linux. Wow, now we have games! I haven't played games since I left Windows, in 2001. Cool.

    So I installed the Steam thingie, and I dug through hundreds of games that looked sort of maybe interesting. None of them ran on Linux. Then I figured out how to find the Linux games. There was some stuff there, $10 here, $15 there, but I had no idea what any of that crap was, or whether it would even work. I continued digging until I found a game that kind of sort of maybe possibly looked like it could be interesting, and it was free.

    I installed it, and got a black screen. My computer isn't foofy enough to run that game. Or any game, apparently.

    After thinking about it for awhile, I realized I would never get anything done if I started wasting time playing games. I used to play games when I only worked 30-40 hours a week, but I haven't played one since the Wii came out. I bought exactly one game for the Wii, and they never did release a second game for that platform that looked interesting. I never played anything on the PS2 after the last Spyro game.

    Games suck.

    My son disagrees. He grew up on Linux pretty much from his first real experience using a computer. He's almost as good with Linux as I am. He bought a ridiculously impressive $2,000 gaming machine with teragigas and petaflops and stuff. He tried Steam. He bought a copy of Windows 7 to install on that thing.

    There you go. Linux != games, but we will always have Tuxracer until the end of time.

  41. They don't even optimize for Windows. by Shados · · Score: 3, Insightful

    Companies barely optimize for Windows at this point (have you seen the minimum requirement for assassin's creed unity?).

    Heck, some games have slowdowns on -consoles-.

    And you expected them to optimize the Linux version?

    Baby steps here cowboy.

  42. Making Desktop Linux a major player will be hard by Anonymous Coward · · Score: 0

    Yes, Yes,... come over to FreeBSD cough* PS4 we have cookies! And no SystemD

  43. What about PS4? by Anonymous Coward · · Score: 0

    PS4 runs on FreeBSD and OpenGL (or something like that). So would a PS4->Linux port be better than a Windows-> Linux one?

    1. Re:What about PS4? by CronoCloud · · Score: 1

      "Some" easier probably, but the PS4 doesn't use OpenGL but GNM and GNMX

    2. Re:What about PS4? by Anonymous Coward · · Score: 1

      Actually Sony has a fully supported OpenGL 4.1 implementation for the Playstation 4.

      It's easier to make high performance games using the low level APIs, but quite a few games actually don't need that.

    3. Re:What about PS4? by CronoCloud · · Score: 1

      Actually Sony has a fully supported OpenGL 4.1 implementation for the Playstation 4.

      They do? Thanks for the correction.

  44. you've got to be kidding me by slashmydots · · Score: 1

    "Valve is still paying LunarG to find and fix silly perf bugs in Intel's slow open source driver"
    Now see there's your problem. You're using Intel's crappy on board graphics and then complaining about performance in games. Try using a dedicated card from AMD or Nvidia.

  45. Where are those Linux games they's talkinnabout by Anonymous Coward · · Score: 0

    Where are those Linux games they's all talkinnabout?!

  46. To all the Windows haters. by MellowBob · · Score: 1

    In Scott Adam's, Dilbert's Principle, he has a chapter on "abnormal" engineers. Normal engineers what to modify and perfect everything technical, to the detriment of usability and form. One "abnormal" engineer was a guy who had an unmodified TV remote and is quoted that he happy that the damn thing works.

    Windows 8, from the desktop, works. I don't care about Windows as long as I get my damn Steam games.

  47. Re:Making Desktop Linux a major player will be har by CronoCloud · · Score: 1

    We "FreeBSD cough*PS4" owners get cookies? No one told me. And while my PS4 may not have SystemD, my Fedora 20 box does....I don't mind it.

  48. My Experience by rokstar · · Score: 3, Informative

    It is kind of weird reading all of the negative comments about the steam Linux experience because mine has been largely positive. After spending about a decade screwing around with wine to get various games to play often with limited functionality or weird graphics bugs, playing natively through steam has been amazing. I don't know what the Civ V experience was like on windows I guess but it looks great even on my 2 year old laptop. Beyond the indie stuff, I find it absolutely amazing that any AAA titles are getting ported to linux *at all*. Could it be better? Probably. Seems to me that is going to take time as the Linux gaming user base needs to expand to the point where it makes financial sense to go that extra mile. I'm willing to be patient and buy the ports as they come in, because that's likely the only way it is going to get better.

  49. Stop the bitching by Anonymous Coward · · Score: 0

    Many years ago something like AAA games on Linux would be unheard of.
    Loki Games went belly up, Desura shed light on Linux at least with indie games but thanks to Steam there is real hope now.
    Why are so many nerds such cry babies?

  50. The Only Solution Is Money!!! by simm_s · · Score: 2

    There is no engineering solution to this particular problem. The only solution is a market one. When customers buy games on Linux desktop at the rate of Windows desktop the game industry and hardware stack developers will care enough to put their A team on it (better yet they will hire more developers downstream to work on it). I don't believe this will happen and here is why:

    We are in the middle of a platform shift today. The PC desktop is in decline and the players are fighting for a shrinking market. Mobile is saturating the market. A successful Linux gaming market people don't want to talk about is Android. Google provided a compelling alternative to the Apple ecosystem. Many hardware vendors had a limited to no market in the Apple ecosystem, Google provided an more open hardware ecosystem with developer credibility. Hardware vendors are now squeezing every bit of performance out of the mobile hardware today.

    The Linux desktop does not have the same opportunity now, we kind of blew it a decade ago when PCs were relevant. We then blew it again when Netbooks were on the rise (started as Linux only at first), and then blew it again during the Windows 8 debacle (Chromebooks are our only success story here (similar to Android in this respect)). With all the in fighting about compositors, windows managers, incompatible kernel ABI, etc there is no compelling story. There was no real market to demonstrate who the winners and losers were and drive developer resources, so here we are in 2014 still arguing about stuff like Wayland, Mir, X, etc. The "free" free market leads developers to argue about dumb shit like GUI tool kits, syntax indenting, and init systems. Hardware vendors don't give a shit because they can't sell units based on these things. We are not solving problems that would grow their bottom line and thus they have no interest in growing our bottom line. This is simple economics.

    Many Linux desktop diehards have moved to MacOS X which is has competent desktop, with a rich market of customers willing to play, and software library that is brimming with quality apps, with a UNIXey environment underneath. Apple demonstrated what we could have done if we had gotten our act together and the market has rewarded them.

  51. Why does not one ever listen? by Anonymous Coward · · Score: 0

    It's Linux! It's a hobbyist OS and nothing more! Never has been, never will be. The root of the problem (pun) is that it is a cheap clone of Unix. Now, I ask you, What is the market for Unix? What % of "real world", or desktop computers run Unix? A few %. Exactly.

    Now we factor in that Linux is a cheap copy of Unix, that has almost no real support or drivers from major manufacturers (as stated in the article [intel]), and developers must code their own drivers for anything to work right. Do you guys see the problem here? Not to mention that the OS is just pure chaos with files strung pretty much everywhere and if a person so much as modifies a line of text in a config file, then the OS may not even boot again.

    Linux never has been, and never will be a mainstream OS. The only companies that will even have the resources to make a decent Linux port will be major corporations that pour unlimited resources into their own port of Linux. IE. Google.

    I really wish people would stop tinkering with Linux and just let it die. Maybe then we'd have some diversity in the OS market with more home-grown projects like MenuetOS, and Haiku.

    I give it 5-10 minutes before my post is removed some slashdot mod, as with all my posts. The truth hurts, and the human brain is more able to accept a wrong answer than face the real problem.

    1. Re:Why does not one ever listen? by RoLi · · Score: 1

      You must have been sleeping for the last 20 years, because that is exactly what I've heard numerous times in the 90s.

      Then Linux started to dominate webservers. (late 90s)
      Then Linux started to dominate supercomputers. (early 00s)
      Then Linux started to dominate embedded systems. (mid 00s)
      Then Linux started to dominate cellphones. (early 10s)
      Now Linux is starting to dominate tablets.

      Yes, Linux is not (yet) dominating desktops - but even without the desktop, the number of markets Linux dominates right now is pretty impressive. That's not hobbyist.

  52. Re:Why Linux is a JOKE! by Anonymous Coward · · Score: 0

    Wow, so microsoft made a shitty API that few people use, and this is all Linux's fault?

  53. !worrying, just slow & steady by daemons · · Score: 1

    I built a steam box at about the time that Valve sent out the 300 steam machines and my experience has been one of constant improvement. Initially buggy and prone to crashes, Steam OS has improved to the point where it is very solid. The library of games that support Linux is continuously increasing, and the user experience is decent.

    From my perspective the state of Linux gaming has never been better. The Humble Bundle and Valve/Steam OS have both contributed greatly to a massive increase in Linux games and are continuing to do so. It shouldn't be surprising that smaller developers are leading the charge: AAA developers are extremely conservative in part due to the massive amount of money they must invest in their games.

    In conclusion: I have a Linux game box with the ease of use of a console and the power and customizability of a PC, with a large game library that continues to expand! I'm happy.

  54. Valve has shown the way, but few follow. by Anonymous Coward · · Score: 1

    Some studios aside from Valve have given Linux a proper treatment, but most seem to do the bare minimum to claim they support Linux. I recently bought Borderlands: The Pre-Sequel on launch night (ported to Linux by Aspyr), and ran into puzzling behavior where the program stops before even writing a log file and just sits there waiting to be closed; Aspyr support took one look at my specs, saw that I use AMD (they only claim to support NVidia), and washed their hands of it. Why is it the entire Source engine portfolio, Interstellar Marines, etc. work so well on everything, but so many studios like Aspyr only bother to support an oddly selective token Linux configuration?

    1. Re:Valve has shown the way, but few follow. by psycho00 · · Score: 0

      That is an interesting question I have ran into multiple times seems like nvidia gets more linux love than my amd card does. I think its because some game companies work with nvidia or amd directly and so a targeting one more than the other then when the linux port is made its half assed and doesnt work as well across the board. I am happy that were getting more and more games though and I have had some work better in linux even!

    2. Re:Valve has shown the way, but few follow. by Anonymous Coward · · Score: 0

      That is an interesting question I have ran into multiple times seems like nvidia gets more linux love than my amd card does.
      I think its because some game companies work with nvidia or amd directly and so a targeting one more than the other then when the linux port is made its half assed and doesnt work as well across the board.

      I doubt there is any conspiracy behind it, AMD OpenGL drivers are simply bad (also on recent versions of Windows), and some developers just do not bother debugging the problems when they affect the minority GPU vendor (~30%) on a small minority platform (~1.5%). One of the Aspyr employees even explicitly said so on the Steam community forums, that the experience provided by the AMD driver is not good enough that the company would officially claim supporting it in the system requirements. But that does not necessarily mean that it does not work or is intentionally broken in any way, it is just not officially supported.

      Arguably, if game developers refuse to make compromises (such as capping OpenGL support at ancient pre-4.x versions) for bad drivers, it can be a good thing in the long run, because it encourages improvements to the drivers more than if their flaws are being worked around.

  55. Consoles, FTL by PJ6 · · Score: 1

    PC gaming is generally such an afterthought already (can you say, 'bare bones port?'), I don't know why anyone would expect anything at all for Linux.

  56. Not and earth shattering surprise. by BenLutgens · · Score: 1

    As someone who's been a linux user and admin on a daily basis since the late '90s, let me say I am entirely unsurprised. Our developer community is not great at doing accelerated graphics drivers and the vendors all turn out sub-par binary blob laden drivers. The linux gaming thing has been a pie-in-the-sky pipe dream for years, I pretty much knew valve wouldn't be able to make it happen. I was hoping I would be proved wrong, but it isn't looking good.

    On the bright side, I don't have time to game anymore so I don't really care =)

    --
    "If you love someone, set them free. If they come home, set them on fire." - George Carlin
    1. Re:Not and earth shattering surprise. by psycho00 · · Score: 0

      why is it not looking good? If it werent for them I dont believe we wouldd have the games we do which amazes me were getting more so if we can keep building the numbers and keep doing optimizations we can make it a meaningful percent to get more love from the developers

  57. PC games that support multiple controllers by tepples · · Score: 1

    One difference between most PCs and most consoles is that most PCs are on desks, not in living rooms. If only more major developers would put out PC games that take full advantage of the larger physical surface area of a television monitor, such as making good use of the 2 to 4 USB gamepads that the OS supports, then a PC in the living room might become more attractive. But PC game developers instead want to sell multiple copies to a single household.

    1. Re:PC games that support multiple controllers by X0563511 · · Score: 1

      So, if you put it in a different chassis suddenly it's not a PC?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:PC games that support multiple controllers by tepples · · Score: 1

      I'm saying that major PC game publishers have tended to ignore that PC chassis because a vanishingly small number of potential customers actually own gaming PCs with such a chassis.

  58. Xbox games exist by tepples · · Score: 1

    No sane (game) developer will stick their hands into the Windows Modern/Metro/Store development environment as it is a limited MS-controlled sandbox where you get to do what Microsoft decides you get to do.

    Let's turn that around: "No sane (game) developer will stick their hands into the [Xbox/Xbox 360/Xbox One] development environment as it is a limited MS-controlled sandbox where you get to do what Microsoft decides you get to do." Yet there are plenty of games for Xbox family consoles from major publishers.

  59. Monitor size by tepples · · Score: 1

    Can you imagine that? A console that can be upgraded as needed?

    top kek

    I'll guess this means "I find this most laughable, and I speak Korean or Horde Common." Continue:

    Perhaps you don't understand the only remaining difference between a game console and a PC....

    It can't be upgrades because N64 had a RAM upgrade, all consoles since the Xbox 360 have had storage upgrades (including the Wii, since Wii Menu 4.0), etc. So might the difference be monitor size? A far larger percentage of consoles than PCs are connected to living room TVs.

  60. Re:Making Desktop Linux a major player will be har by Anonymous Coward · · Score: 0

    20 years ago the only excuse we had for owning a copy of Windows was for the sake of gaming

    Not quite. You still had to have a copy of Windows if you wanted a web browser that was able to view more than 25% of web sites. This didn't change until Opera released a Linux port, which all of the freetards immediately used since it was the only working web browser, but they hated the ads even though they couldn't have been less obtrusive. Eventually they got Mozilla working well enough that they quit using Opera, which is why, even to this day, they all think that Opera still has ads, even though it got rid of them perhaps 15 years ago.

    Of course, Opera also fucked itself bad about two years ago, and so it's no longer a web browser I can recommend, but in it's time it was quite noteworthy for being the first to implement many popular features, like tabbed browsing, mouse gestures, those icons of various web sites you see in an empty tab, etc., they were all invented by Opera and only later adopted by other web browsers. It's really too bad that the company decided to fire all of its developers and simply make a clone of Chrome, as they've done far more for the usefulness of Linux and the usefulness of web browsers in general than people give them credit for.

  61. Re:Making Desktop Linux a major player will be har by David_Hart · · Score: 1

    >

    I hate however having to boot to windows to play games. It drives me nuts.

    Which part? Simply the fact that you have to run Windows or that you have to wait for it to boot?

    If it's an amazingly fast boot time that you want, then you need to get a nice fast SSD drive. I installed these in my desktop gaming system and it boots up faster than the consoles....

  62. Mine, Mine, Mine. by westlake · · Score: 1

    Linux...has been going downhill in the last 5 years precisely because too many people invite their friends and family, and they complain that they can't play games...

    The world [needs] a platform where everything is infinitely configurable and simple enough for dumb robots to understand, and people are forced to become experts. And that platform is dying.

    infinitely configurable
    simple enough for a dumb robot to understand
    [while] people are forced to become experts in the platform

    and here I thought an OS was a means to an end and not an end in itself.

    not something to be hugged chokingly tight and close like a child's teddy bear.

    the modern computer game demands an affordable OS and hardware capable of translating endless streams of ones and zeroes into a richly interactive and immersive theatrical experience ---

    and suggesting a practical solution to the problem of how to present and interact with massive amounts of data of any kind.

  63. Re:Making Desktop Linux a major player will be har by Harlequin80 · · Score: 1

    It's the part of having to close down things that I would like to leave running. eg chrome or gedit.

    As I said I don't really tend to play the twitch reflex games anymore (eg. gnomoria has eaten a chunk of my life recently) so there is no harm in tabbing out to do something else. So I often have terminals running or conversations running in the background independent of the game. Having to reboot breaks all the other things I am doing.

    The boot time is not really an issue, as I run an ssd.

  64. Re:Making Desktop Linux a major player will be har by Harlequin80 · · Score: 1

    I've been running Linux as my primary desktop for about 8 years now. 20 years ago I wouldn't have used it. Far too many rough edges for dealing with every day (YMMV).

    I have found the last 2 years to have seen a big improvement in gaming support for linux. And I hold valve 100% responsible for that. Now I can spend about 50% of my gaming time natively in linux (the types of games I play helps) and using the streaming option means my main machine no longer dual boots.

    So in the last 2 years I have gone from dual boot as a necessity to not having it. You cannot change something as ingrained as windows as the dominant OS overnight. But now a lot more people at least know there is such a thing as linux.

  65. Just use Xubuntu by tepples · · Score: 1

    If the Xfce panel makes the system usable again, you might as well just dive into Xfce like I did. sudo apt-get install xubuntu-desktop and never look back.

  66. Wine's coming legal troubles by tepples · · Score: 1

    Then implement the DirectX APIs on Linux.

    Some DirectX APIs do work in Wine. But if Oracle defeats Google in court, watch Microsoft get an injunction against the Wine team for copying DirectX and the rest of the Win32 API for that matter.

  67. Re:Making Desktop Linux a major player will be har by tepples · · Score: 1

    You can use racing wheel, flight stick, keyboard, and mouse on console too.

    Which Xbox 360 or Xbox One games support mouse and keyboard for something other than chat? And with PC, you can carry your favorite input devices forward from one "generation" to the next. Good luck doing that with any Sony or Microsoft console.

  68. The publisher certifies performance in Wine by tepples · · Score: 1

    When "ports" of such games are released (e.g. System Shock 2), they are often just the Windows version packaged with Wine

    An official Wine version does mean that the game's publisher has done any necessary "porting" work to make the game work under Wine and certifies that the performance under Wine meets the standard of the publisher's brand. So a Wine game running under a GTK+ desktop environment (such as GNOME or Xfce) is no less "native" than a Qt app running under the same environment.

  69. The next OUYA by tepples · · Score: 1

    But if a platform has only indie games and no major-label system sellers, what's to stop it from fizzling the same way OUYA did?

  70. Microsoft Tax by tepples · · Score: 1

    If I had to run those games on Windows, that money would have gone to paying for Windows

    If you buy a laptop that isn't a MacBook, you'll probably have to pay for the Windows license anyway because it comes at no additional charge with the hardware.

  71. Windows 8.1 = more expensive Steam Machine by tepples · · Score: 1

    If Windows 8 has become a utility OS for Steam and Valve is OK with that and is dropping Linux as a foundation - so effing what?

    It means the Steam Machine has become $100 more expensive, making it $100 harder for Valve's manufacturer partners to compete with PlayStation 4 and Xbox One.

    And from what I can tell, Android is going to be the next gen gaming OS.

    OUYA tried that. It fizzled.

  72. What makes IAP crap? by tepples · · Score: 1

    I agree that consumable IAPs are crap. But is a free first mission with the rest of the game as a single IAP expansion also crap? Say if Final Fantasy VII were free to play through the end of Midgar, and then Square Enix charged one price to unlock the rest of the game.

    1. Re:What makes IAP crap? by CronoCloud · · Score: 1

      Good question! I would consider your example to be "fair", since it's basically acting as a Demo. As long as one was straightforward/honest on the free version being a "Mako Reactor to Midgar exit Demo"

  73. Saying demo without "demo" by tepples · · Score: 1

    The one gotcha here is that iOS app publishers aren't allowed to use "demo" in the title or description (App Store Review Guidelines 2.9). Then the problem becomes how to express how much story is in the free portion without either using "demo" or spoiling the collapse of the city's roof. Would it be enough to use the following in the description? "This app contains the first few hours of the game, which take place in Midgar. The rest of the game is available as a one-time in-app purchase of $x.xx."

    1. Re:Saying demo without "demo" by CronoCloud · · Score: 1

      The one gotcha here is that iOS app publishers aren't allowed to use "demo" in the title or description

      I didn't know that. What about Android?

      Would it be enough to use the following in the description? "This app contains the first few hours of the game, which take place in Midgar. The rest of the game is available as a one-time in-app purchase of $x.xx."

      That would be enough for me.