DirectX 12 Lies Dormant Within Microsoft's Recent Windows 10 Update
MojoKid writes After last Wednesday's Windows 10 event, early adopters and IT types were probably anxious for Microsoft to release the next preview build. Fortunately, it didn't take long as it came out on Friday, and it's safe to say that it introduced even more than many were anticipating (but still no Spartan browser). However, in case you missed it, DirectX 12 is actually enabled in this Windows 10 release, though unfortunately we'll need to wait for graphics drivers and apps that support it, to take advantage of DX 12 features and performance enhancements.
DirectX is obsolete. In today's multiplatform world only OpenGL matters.
Newegg has 120 DirectX video cards available. So what's the hold up on drivers?
I don't like what they did to the start menu in the latest build... I don't need those massive letters to tell me where I am in the damn All App list... Also how they decided to separate Desktop and Tablet mode entirely, so the Touch Keyboard no longer popups automatically when in "desktop mode", you have to be in "tablet mode".. which is highly limited in the fact that everything is fullscreen, cannot touch any icons on the desktop... Previous build was great on my tablet, they had to ruin it. If I wanted everything in fullscreen I'd use an Android or iOS tablet
I don't think it would be right to call it "dormant" in the OS.
If the code is there, but not available to call to, that would be dormant.
It still tastes like vomit, only for the eyes.
Microsoft still hasn't announced how much a Windows 10 license will cost. And don't reply with "it's free" because not everyone runs Windows Vista, Windows 7 or Windows 8/8.1.
Get free satoshi (Bitcoin) and Dogecoins
Gallium3D (used by nouveau and others) includes a 'state tracker' for Direct3D. So in theory its possible to port Windows games across.
That's xorg only - I believe Android has a custom NiH framebuffery GL ES approach.
That is why I am looking forward to DirectX 12.
Sadly there's still a pile of stuff that won't run on Win7 or later, while the newest MS Office runs on XP, so more reasons against than for in some cases.
Also for some odd reason many users seem to hate mucking about with a VM - their nice seamless desktop paradigm gets broken by it or something, so some refuse to use it if there is an alternative. I've had to run an old version of AutoCAD (with the old interface the user likes) on WINE on a linux box and export it via X to the users Win7 box to make them happy - icon launch or nothing for that person and forget about a VM. The user already had X for some scientific software so it was doable.
If there was a way to launch the MS Windows application from an icon without presenting the user with an extra desktop that would make a difference. Trivial in X circa 1990 or later but for all the bleatings about revisions to remote desktop I just cannot see a way to get a remote or VM app exported from an MS system to act like a local application.
DX 12, just like DX10 and DX11 can be used to "encourage" people to upgrade in this case from Win7 to Win10. Additionally if I am not mistaken WINE still supports only up to DX10. Considering Microsoft has XBOX which does not allows developers to write OpenGL applications, we see a very clear picture where MS ensures at least some of market share by forcing developers who want to port games to PC to use DX and consequently Windows. This leaves any other OS out of the picture as far as latest generation XBOX ports go, and imo it is still a relevant barrier for adaptation of Linux for gaming. This seams to becomes less of a problem as Steam pushes for their own solution.
I am interested to see how they are going to lock down market with their new augmented reality headset and relevant IP. Anyone want to bet it will run anything that uses something other than DX12 applications and holographic processor for no apparent reason? (which is probably a moded GPU with drivers designed to screw everyone else)
Same old, same old.
Minecraft is written in java. How many usable DirectX bindings do you know for java?
Of course, they can as well rewrite Minecraft from the scratch in C++ or C# and port it to DirectX at same time. And maybe change the name. And gameplay. And developer team. And make it runnable only on Windows.
At this point, discussion stops to be technical and starts to be philosophical - if they rewrite every single part of it, is it still same game?
Werent we still waiting for DX 11 app support?
http://www.happyvalentinesdaysmsquotespics.com/
... that we get a technical topic to discuss, but instead all we get is YAGS (Yet Another Gripe Session). This is supposed to be a forum for geeks, yet it sounds more like a knitting club for old women (no offence to old women, but there is a caricature portrayed in "The Music Man" of older women coming together to gossip and gripe about the local town that seems fitting to my point).
If we aren't going to chat about the technical issues surrounding DX12, what it has to offer, what cards are likely to implement it, then who will? Tom's Hardware, Anandtech, and half a dozen other places allow chats of reviews, but they don't cover all the geek stuff so that leaves us here where we prefer to relive some real or imagined slight, bicker over preferred widgets etc.
so sad...