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Can the Guitar Games Market Be Resurrected?

donniebaseball23 writes: Thanks to a glut of titles, hardware and precious little innovation, the Guitar Hero and Rock Band craze all but died out by 2010. Now, however, strong rumors are swirling that one if not both franchises will be making a return on the new consoles. But will players care? And will the market once again support these games? Charles Huang, co-creator of Guitar Hero, weighed in, outlining some of the challenges. "First, the music genre attracts a more casual and female audience versus other genres. But the casual gamer has moved from console to mobile," he warned. "Second, the high price point of a big peripheral bundle might be challenging. Casual gamers have a lot of free-to-play options." That said, there could be room for a much smaller guitar games market now, analyst Michael Pachter noted: "It was a $2 billion market in 2008, so probably a $200 million market now. The games are old enough that they might be ready for a re-fresh, and I would imagine there is room for both to succeed if they don't oversaturate the way they did last time."

163 comments

  1. MAKE SOMETHING NEW! by gurps_npc · · Score: 4, Insightful
    Trying to rehash a game that right for a particular technological level that we now exceed is not a good idea.

    Make something new and better.

    --
    excitingthingstodo.blogspot.com
    1. Re:MAKE SOMETHING NEW! by mlts · · Score: 4, Insightful

      Some markets just come and go. It might just be that these lines of games might be just as viable as databases for one's Cabbage Patch dolls.

      Would it make money? Maybe to a niche market. If I were to do something, I'd focus on price/quality as opposed to volume. For example, the guitar would not be a cheap piece of plastic, but perhaps a real one that can be strung and played as normal once someone got tired of the game.

      Also, te game should go further than the last game types. Make different instruments. Allow multiple players to play the instruments at the same time, either coop, or one after the other in a battle of the bands. Even go with odd things, such as a chainsaw and doing WASP or Jackyl songs.

      Mainstream-wise, no... this genre isn't going to be in vogue again, but there is still money to be made.

    2. Re:MAKE SOMETHING NEW! by Bodhammer · · Score: 4, Informative

      Like Rocksmith 2014?

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
    3. Re:MAKE SOMETHING NEW! by Anonymous Coward · · Score: 1

      Way more fun than any of the "sim" guitar games but requires a bit more commitment. Love to see lots of new players getting exposed to guitars through Rocksmith and actually learning to play.
       

    4. Re:MAKE SOMETHING NEW! by tlhIngan · · Score: 1

      I think the real reason is that rhythm games are last gen right now - and there is a small core group of players that really do like them, so it's time to move them to current gen hardware.

      Otherwise it'll die out in short order as the PS3 and Xbox360 fade out, and there's nowhere those players will be able to progress to.

      And these group of people are worth a lot of money - because DLC for those games was still being released despite the last release being over 5 years ago.

    5. Re:MAKE SOMETHING NEW! by xaxa · · Score: 3, Informative

      For example, the guitar would not be a cheap piece of plastic, but perhaps a real one that can be strung and played as normal once someone got tired of the game.

      My sister has that, I think it might be this: http://rocksmith.ubi.com/rocks...

      In any case, it's a real guitar that does something like Guitar Hero.

      Make different instruments. Allow multiple players to play the instruments at the same time, either coop, or one after the other in a battle of the bands.

      Don't they do this already? Again, my sister has a drumkit and microphone for Guitar Hero, and I'm sure I've played both with and against her, consecutively and concurrently.

      Even go with odd things, such as a chainsaw

      OK, that would be new.

    6. Re:MAKE SOMETHING NEW! by TheRealMindChild · · Score: 1

      If I were to do something, I'd focus on price/quality as opposed to volume

      Absolutely. I love these games, but the instruments are complete shit. I have never once even had a drum set for these games that could handle the input fast/reliable enough for the hardcore levels. The buttons on the guitars are so far apart as if they were made to be used by Sasquatch.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    7. Re:MAKE SOMETHING NEW! by UnknownSoldier · · Score: 4, Interesting

      Absolutely agree! How Rock Band jumped the shark ...

      1. In Rock Band 1 you could slow the practice speed down to 50% speed. In Rock Band 3 some idiot designer raised this to 70%!? WTF? I'm trying to _learn_ the song. Allow me to slow this down to _25%_ for some of those songs.

      2. Give me an option to show me the notes in _actual_ music notation so I can **learn to read music**. I _want_ to see the notes in Treble Cleff and/or Bass Clef.

      Color-coding the music was brilliant. Teachers even used it to _actually_ teach students!

      3. For the love of god use a _standard_ USB connection.

      Stop locking me into your shitty proprietary vendor lock-in peripherals. If I buy a guitar, drums, or keyboard it should work across ALL games and ALL platforms: Xbox360, Xbone, PS3, PS4.

      4. Stop the bullshit "No Export" option. WTF can't I export it from Rock Band 2 and import it into Rock Band 3 if I own *both* ??

      * https://en.wikipedia.org/wiki/...

      5. Provide the band's famous song(s) not their shitty unknown songs of bands we love.

      Why can't we buy Journey's "Any Way You Want It"?? We're stuck with the crappy: "Don't Stop Believing"

      And now we can't even buy that??

      * http://www.rockbandaide.com/20...

      Greed ruined the music games.

    8. Re:MAKE SOMETHING NEW! by Anonymous Coward · · Score: 0

      That. Rocksmith 2014 is awesome and you learn on the real thing.

    9. Re:MAKE SOMETHING NEW! by Anonymous Coward · · Score: 0

      Rocksmith is amazing! For the first time in my life I've been able to be consistent about learning the guitar.

    10. Re:MAKE SOMETHING NEW! by Anonymous Coward · · Score: 0

      #5 is the same problem that plagues every project that intends to use cultural artifacts produced by a megaco: licensing is arbitrarily complex and licensing decisions are made by a troupe of spiteful, coked-up ferrets.

    11. Re:MAKE SOMETHING NEW! by Sir_Substance · · Score: 1

      Would it make money? Maybe to a niche market. If I were to do something, I'd focus on price/quality as opposed to volume. For example, the guitar would not be a cheap piece of plastic, but perhaps a real one that can be strung and played as normal once someone got tired of the game.

      Have a look at Rocksmith. You plug a real electric guitar into it, and it teaches you to play guitar through the game.

    12. Re:MAKE SOMETHING NEW! by TechyImmigrant · · Score: 1

      Way more fun than any of the "sim" guitar games but requires a bit more commitment. Love to see lots of new players getting exposed to guitars through Rocksmith and actually learning to play.

      Like her?
       

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    13. Re:MAKE SOMETHING NEW! by hairyfeet · · Score: 2

      The problem with those kinds of things is they just teach the kid to be a glorified MP3 player, that's it. There is a vid online of some kid being brought up on stage with Steel Panther I believe and as long as all the kid has to do is play Van Halen note for note? The kid plays perfectly. The second the kid is told to just shred? Deer in the headlights.

      I've gotten on stage with those kinds of players and even though they could totally slaughter me when it came to playing a cover tune note perfect? I'd end up with the crowd cheering me because I could actually interact with audience feedback and play with feeling, despite not being nearly as technical as they were. there is a BIG difference between playing somebody else's work note by note and actually creating music, if all you want is the former? These are great for that, you want the latter? I would argue they actually hinder the player as they teach basic patterns but don't give you any context to use them except in that one specific piece, you end up with "Darmok and Jalad at Tanagra", you know the words but have no meaning or context to use them correctly.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:MAKE SOMETHING NEW! by Bigbutt · · Score: 1

      I've been playing Rocksmith since Dec 2011 and started taking lessons in Dec 2010. I do agree that it's teaching me to read and play by rote. I'm certainly a lot more familiar with the fretboard and general playing but it's hard to get away from Rocksmtih as it's fun and entertaining and a lot easier than breaking out the amp and getting all setup and then finding a good book or site for lessons.

      Really the problem is finding folks who'll let you play with them so we can learn to get better. It's easy for a group of high school kids to play but harder for us older folks to find people to play with.

      [John]

      --
      Shit better not happen!
    15. Re:MAKE SOMETHING NEW! by TechyImmigrant · · Score: 1

      So you think it should all be about learning improvisation, over theory and technique?

      All three are necessary and Rocksmith is perfect for the technique end of things. The is no moral difference between playing Rocksmith from the screen and playing from written music. It's just a form of notation.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    16. Re:MAKE SOMETHING NEW! by hairyfeet · · Score: 1

      Why don't you just try finding some backing tracks on YouTube, like this one? They have dozens in all genres and its certainly easier to play with an on demand backup band in a box than it is to get time for everybody to meet.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re: MAKE SOMETHING NEW! by Anonymous Coward · · Score: 0

      RS also supports bass players. All the songs have bass mode. Also, as much as Ubi hates it, RS is mod-able.
      However, RS can't tell if you really got the rhythm right. It will not punish for extra picking. And sometimes letting a chord ring when your supposed to strum on it will work and be counted as correct.

    18. Re:MAKE SOMETHING NEW! by Dutch+Gun · · Score: 1

      Prediction: They'll remake these games for the current gen consoles, and when they do, they'll make several mistakes.

      1) They'll release new instruments that aren't compatible with the old.
      2) All the DLC songs people paid for won't be transferable to the new game.
      3) The game will essentially be exactly the same, just with shinier graphics and a few new features no one cares about.

      Results: All the old fans are angry, and sales will be lukewarm compared to previous generation sales. Executives will blame the declining market on the poor reception rather than their own greed.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    19. Re:MAKE SOMETHING NEW! by Anonymous Coward · · Score: 0

      All of this is already possible in Rocksmith. I play rhythm and my sister plays lead, and we can both tear through songs at the same time. Rocksmith will even rate us individually on each song and then either one of us can go back in single-player to improve where Rocksmith told us we were off.

      The great thing about Rocksmith is you can take the cheap guitar they provide in some bundles, and you can just as easily plug in your $1000 strat.

    20. Re:MAKE SOMETHING NEW! by s0nicfreak · · Score: 1

      That's a problem with all methods of teaching. You can't teach creativity.

  2. I'm holding out for Accordion Hero by Anonymous Coward · · Score: 4, Funny

    Or Zydeco Washboard Hero.

    1. Re:I'm holding out for Accordion Hero by Anonymous Coward · · Score: 1

      Theremin Hero. That would rock at parties.

    2. Re:I'm holding out for Accordion Hero by Anonymous Coward · · Score: 0

      Or Zydeco Washboard Hero.

      I'm working on the USB Tub-Base controller right now! Who's going to design the electric Kazoo?

      "Willie and the Poor Boys - Deluxe Edition"

    3. Re:I'm holding out for Accordion Hero by ganjadude · · Score: 3, Funny

      I call the jug!

      --
      have you seen my sig? there are many others like it but none that are the same
    4. Re: I'm holding out for Accordion Hero by Anonymous Coward · · Score: 0

      My dad suggested "Bassoon Hero" which still makes me laugh about as I write it.

    5. Re:I'm holding out for Accordion Hero by jonwil · · Score: 1

      I want Bagpipe Hero. Or Saxophone Hero.

    6. Re:I'm holding out for Accordion Hero by Anonymous Coward · · Score: 0

      https://itunes.apple.com/us/app/hohner-b-c-mini-button-accordion/id401349128?mt=8

      The guy who makes these accordian and concertina apps does very, very well.

    7. Re: I'm holding out for Accordion Hero by Anonymous Coward · · Score: 0

      Remember, for each bit of data you need a minimum of two tubes. But have at it. I suggest the 12XA7.

    8. Re: I'm holding out for Accordion Hero by markhb · · Score: 1

      My goddaughter is a bassoonist, you insensitive clod!

      --
      Save Maine's economy: write stuff down. All comments are exclusively my own, not my employer.
    9. Re: I'm holding out for Accordion Hero by jd2112 · · Score: 2

      How do you become a bagpipe hero?
      You stop playing.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    10. Re: I'm holding out for Accordion Hero by Anonymous Coward · · Score: 0

      Q: If you throw an accordion and a bagpipe off a tall building, which one hits the ground first?

      A: Who cares?

    11. Re: I'm holding out for Accordion Hero by Bing+Tsher+E · · Score: 1

      The bassoon is popularly known as the 'farting bedpost' in some circles. In Italian, the word for bassoon is 'faggot'.
       

    12. Re: I'm holding out for Accordion Hero by pjt33 · · Score: 1

      On the mobile layout, only the first line of your comment was visible, and I thought you were going to say something about Bill Millin.

  3. Betteridge's law of headlines. by wierd_w · · Score: 1, Redundant
    1. Re:Betteridge's law of headlines. by Anonymous Coward · · Score: 0

      What's the law if the answer is: I don't care.

  4. Just by invictusvoyd · · Score: 2, Insightful

    Learn to play real guitar ..

    1. Re:Just by Anonymous Coward · · Score: 5, Insightful

      Can't this be said about any video game that doesn't include unrealistic activity? Why not just drive cars? Why not just play football? Why not chuck rocks at pigs?

    2. Re:Just by Anonymous Coward · · Score: 0

      Why does it bother you? Just learn to shut up.

    3. Re:Just by halivar · · Score: 5, Funny

      Why not become a CIA operative and get shot in the head in a Russian airport in a shocking but easily predictable double-cross?

    4. Re:Just by Anonymous Coward · · Score: 1

      Why not chuck rocks at pigs?

      Not a good idea unless you'd like to spend some time in jail.

    5. Re:Just by decipher_saint · · Score: 1

      To be honest I'd like to see something like Rocksmith where you hook up your guitar and play simple parts or something and have the difficulty ramp up

      --
      crazy dynamite monkey
    6. Re:Just by gstoddart · · Score: 4, Interesting

      You know, my wife will be eternally grateful for Rock Band, et al.

      I led a very, er ... musically sheltered life prior to Rockband and Guitar Hero. Wasn't a fan of most forms of rock, couldn't stand metal or punk. Like, at all.

      The Rockbank type games taught me a LOT about the melody, structure, and musicality of them; sort of acted as a crash course in understanding why they didn't suck.

      Since then I've bought well over a hundred punk albums (literally) and other stuff I previously didn't like since playing the game.

      Say what you will about these games ... but in my direct experience, nothing teaches the structure and musicality of a broad range of music as well as these things.

      For me and my wife? We'd buy this again in a heartbeat ... because it's a fun game to play in parties, and a friend's wife makes drumming on expert look easy.

      So when I'm rocking out to Rise Against in the car, my wife is laughing and saying "Thank god for Rockband". Because without those games, I most certainly wouldn't have been.

      --
      Lost at C:>. Found at C.
    7. Re:Just by Anonymous Coward · · Score: 5, Interesting

      I already know how to play real bass and some guitar. I still enjoy playing Rock Band. They're not mutually exclusive.

    8. Re:Just by dj245 · · Score: 4, Interesting

      Learn to play real guitar ..

      Or any other instrument. I bought a $150 banjo, a $12 electronic tuner, and a $15 book (ISBN 978-1883206444) about 5 weeks ago. I've only had time to put in about 8 sessions of 30-60 minutes but that's all it took to start sounding somewhat good. I was concerned I would annoy my wife to death but the banjo sounds good even in the hands of a beginner.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    9. Re: Just by Anonymous Coward · · Score: 0

      Why not eat magic pills while running through a maze chased by ghosts?

    10. Re: Just by Anonymous Coward · · Score: 0

      It's called a rave.

    11. Re:Just by Higaran · · Score: 1

      That's what Rocksmith is for.

    12. Re: Just by Anonymous Coward · · Score: 0

      How much you spending on the Chenin' tabaccy and overalls?

    13. Re:Just by invictusvoyd · · Score: 1

      Well yes but guitar is different ..

    14. Re:Just by invictusvoyd · · Score: 1

      Friends wife makes drumming look easy .. wow seriously man .. yes you certainly do not like metallica

    15. Re:Just by Anonymous Coward · · Score: 0

      No, because learning to play guitar will get you a lot more sex than learning to play a toy fake-guitar will.

    16. Re:Just by gstoddart · · Score: 1

      LOL ... I do now. Prior to rock band, absolutely not. Now based on drum rate I can tell old v new Metallica -- or at least know it's either Metallica or Anthrax (based on what else is in my collection that is).

      And, obviously, I do not think real drumming is easy, not by a bloody long shot ... but she's hella good at it in the game. Way way better than I ever got. She was rocking it on expert and I was in awe.

      But prior to that, it was all a blur of screeching noise that I couldn't stand.

      Now? Metallica and a bunch of hard core punk are likely to be on my iPod.

      As I said, my wife is eternally grateful for the game, as my musical horizons have blown past what they had been.

      --
      Lost at C:>. Found at C.
    17. Re:Just by Dragonslicer · · Score: 1

      Can't this be said about any video game that doesn't include unrealistic activity? Why not just drive cars? Why not just play football? Why not chuck rocks at pigs?

      For most people, driving a race car or playing professional football are unrealistic activities. They also involve a large amount of physical danger.

    18. Re:Just by freeze128 · · Score: 1, Insightful

      But that's just where the usefulness ends. Sure, you now appreciate rock music, but can you play it in real life on real instruments? Millions of kids bought Guitar Hero and Rock Band to realize their dreams of actually becoming ROCK MUSICIANS. Sadly, all the games do is to train you to press colored buttons in sequence with colored lights. Those skills are not transferable to real instruments, and in fact, won't even get you an audition.

      The games would have been more useful if they were burger flipper simulators.

    19. Re:Just by Whorhay · · Score: 1

      I agree, although I personally just don't play sports and racing games because they just aren't fun in my opinion. The last sports game I can remember playing was some basketball game on an atari system that was possibly built before I was conceived.

    20. Re: Just by Anonymous Coward · · Score: 0

      Actually those skills come in very handy when you upgrade to Rocksmith.

    21. Re:Just by Anonymous Coward · · Score: 0

      After such a compelling argument, I'd be pretty hard pressed not to immediately change my views. Thank you good sir.

    22. Re:Just by Anonymous Coward · · Score: 3, Insightful

      Millions of kids bought Guitar Hero and Rock Band to realize their dreams of actually becoming ROCK MUSICIANS

      Quite literally ZERO kids actually did that. Just like zero kids bought Madden thinking it would let them realize their dreams of playing quarterback in the Superbowl. People buy games to let them live out fantasies of things they know they are unlikely to ever be able to do in real life, the music game genre was no different.

    23. Re:Just by bws111 · · Score: 4, Insightful

      Oh, bullshit. The same number of kids thought they were going to be real musicians as thought they were going to be real race car drivers, assassins, airline pilots, or any of the other games you can get - zero.

      Nobody played those games to 'get skills', they played the games because they were fun. There is nothing 'sad' about it at all.

    24. Re:Just by xaxa · · Score: 1

      For most people, driving a race car or playing professional football are unrealistic activities. They also involve a large amount of physical danger.

      Driving a car does, but there's room for debate on whether particular sports are more or less safe than sitting on the couch for long periods.

    25. Re:Just by GTRacer · · Score: 1

      Be sure to let us know if you ever go on tour with Steve Martin - I'd love to see that!

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    26. Re:Just by SeaFox · · Score: 1

      Yes, why not become a real rock star and die at a young age of a heroin overdose when your career begins to decline.

    27. Re:Just by Anonymous Coward · · Score: 0

      The same can be said about playing a guitar (or any other musical instrument, for that matter), specially as if you were a [insert genre here] star.
      See also, dancing and singing.

    28. Re:Just by Anonymous Coward · · Score: 0

      Learn to play real guitar by playing Rocksmith.

    29. Re:Just by frank_adrian314159 · · Score: 1

      I was concerned I would annoy my wife to death but the banjo sounds good even in the hands of a beginner.

      Ha. Ha. Haha. Hahaha! Hahahahahahahahahaahahahahaahhhahahahaahaha!!!!!!!! [Gasp for breath]! Sounds good! Good one! I would make another joke here, but I sense I would not be alone. As such, I'll simply let others chime in.

      --
      That is all.
    30. Re:Just by Peganthyrus · · Score: 2

      Millions of people bought Guitar Hero and Rock Band to enjoy a fantasy of being a rock star. I don't think anyone bought these games expecting to actually learn how to play music.

      Have you learnt to become a space marine from playing Quake? Have you learnt to rule a nation by playing Civilization? Have you learnt to draw graffiti by playing Jet Set Radio? Have you learnt to be a hand-to-hand combat master playing Street Fighter?

      Unless a game is explicitly designed as a teaching device, you are not likely to learn anything more than a vague caricature of the skills involved in the activity it simulates. Nobody expects to learn any activity based on a video game. But somehow, people constantly criticize Guitar Hero and Rock Band for this.

      Why do you think anyone expects these games to teach them to play a real instrument?

      --
      egypt urnash minimal art.
    31. Re:Just by Anonymous Coward · · Score: 0

      Would never happen for me, unless Steve Martin plays clawhammer...but he seems to stick to bluegrass.

    32. Re: Just by jd2112 · · Score: 1

      s/rocks/birds/

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    33. Re: Just by Dogtanian · · Score: 1

      Why not eat magic pills while running through a maze chased by ghosts?

      It's called a rave.

      A rave is running through a maze being chased by ghosts?!

      Seriously, I'm assuming you were trying to rip off the now-famous Marcus Brigstocke joke, except you got lazy and didn't even bother to make sure that the (now mangled) version in your head made sense as a joke any more.

      Or perhaps the joke is so overused and ingrained that retellings don't have to be correct or even make sense at this point... it's just an instinctive response that only requires the vague invocation of the two elements of pac man and raves that have somehow become funny because I heard a joke about that once but can't even be bothered repeating it correcty, etc. etc. etc.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    34. Re:Just by thegarbz · · Score: 1

      Conversely I bought guitar hero and 2 guitars. I only had to put in 10 minutes setting up the profile but that was all it took to start two of us playing pop songs and sounding good in the process. Not to mention the competition kept things very fun and entertaining and we didn't annoy the neighbours with the "learner player" sound because even if you don't play the music doesn't sound bad.

      As for your experience there's two likely explanations:
      1. You are a musical freak of nature. Some people are. My girlfriend's sister is the type who can pick up an instrument and start sounding good within hours, but she's also at a musicians college and has been playing since she was big enough to hold an instrument.
      2. You're no where near as good as you think you are and have a really over inflated opinion of what is considered "good". I know people who have been playing for years who don't sound good and would have trouble playing in a band or playing any song that isn't in an entry level learners book.

      I would go recommending your path to anyone based on your experience. It's not the normal experience.

    35. Re:Just by gstoddart · · Score: 1

      But that's just where the usefulness ends. Sure, you now appreciate rock music, but can you play it in real life on real instruments?

      Umm, yeah, and how many video game skills do you apply to daily life?

      Are you an awesome assassin? A race car driver? A pilot? A marine? Are you actually Batman?

      It's a frickin game. It is play. Nobody gives a crap in this context about playing an actual instrument. It's frickin air guitar. It's intended to be fun.

      Millions of kids bought Guitar Hero and Rock Band to realize their dreams of actually becoming ROCK MUSICIANS.

      Horseshit. Millions of kids bought GTA and Saints Row to realize their dreams of become thugs, mac daddies, and pimps.

      Do you think any of them actually expect to have that happen? (Well, I guess in some cases the just might.)

      Sadly, all the games do is to train you to press colored buttons in sequence with colored lights. Those skills are not transferable to real instruments, and in fact, won't even get you an audition.

      Dude, in the 80s there used to be this game called Simon. It had four colored lights to press. You can still buy it.

      This is shared fun, with "press colored buttons in sequence with colored lights" but with music and animations. It's not sophisticated or real. It's not for hardcore gamers.

      Most 'skills' you practice in video games will never translate into real world skills or get you an interview. So why is this any different?

      You don't need to like it or understand it, but it's not completely without entertainment value to some people ... even if they don't actually become Rock Bands. Which, none of them actually expect to.

      No more than any other game with a "make pretend" aspect to it.

      Cheers

      --
      Lost at C:>. Found at C.
    36. Re:Just by Ambiguous+Puzuma · · Score: 1

      But that's just where the usefulness ends. Sure, you now appreciate rock music, but can you play it in real life on real instruments? Millions of kids bought Guitar Hero and Rock Band to realize their dreams of actually becoming ROCK MUSICIANS. Sadly, all the games do is to train you to press colored buttons in sequence with colored lights. Those skills are not transferable to real instruments, and in fact, won't even get you an audition.

      Yes, as a matter of fact I can play it on a real instrument, provided that you consider an electronic drumset "real". (And I don't mean the toy drums designed for Rock Band: I use a low end Yamaha set. I have neighbors who would not appreciate the volume of a normal drumset, so this is the best I can do.) The same drumset that I play as a standalone instrument is also my controller for Rock Band 3, thanks to a $20 MIDI adapter.

      I'll never be a great drummer--I'm passable at best, and don't have the drive to improve beyond that--but I did develop some of my early skills using Rock Band games.

    37. Re:Just by TechyImmigrant · · Score: 1

      Because that would get in the way of my career in technology.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    38. Re:Just by TechyImmigrant · · Score: 1

      But that's just where the usefulness ends. Sure, you now appreciate rock music, but can you play it in real life on real instruments? Millions of kids bought Guitar Hero and Rock Band to realize their dreams of actually becoming ROCK MUSICIANS. Sadly, all the games do is to train you to press colored buttons in sequence with colored lights. Those skills are not transferable to real instruments, and in fact, won't even get you an audition.

      Yes, as a matter of fact I can play it on a real instrument, provided that you consider an electronic drumset "real". (And I don't mean the toy drums designed for Rock Band: I use a low end Yamaha set. I have neighbors who would not appreciate the volume of a normal drumset, so this is the best I can do.) The same drumset that I play as a standalone instrument is also my controller for Rock Band 3, thanks to a $20 MIDI adapter.

      I'll never be a great drummer--I'm passable at best, and don't have the drive to improve beyond that--but I did develop some of my early skills using Rock Band games.

      So how are the electronic drums? Same problem, we want drums but can't have the noise. Are these a reasonable substitute? Would they work for home studio recording? We've seen them in the store, but dropping $500 on something that might be horrible doesn't sound like a plan.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    39. Re:Just by Anonymous Coward · · Score: 0

      Surely you can get firewood cheaper than $150 where you live?

    40. Re: Just by TellarHK · · Score: 1

      I'm not a kid by any stretch, but Rock Band did let me live the rock star lifestyle in a small way. Toward the end of the craze, a local radio station had a contest up at Lake Tahoe where the brand prize was $400 worth of bottle service at one of the fancier nightclubs at Harveys casino. My boyfriend and I went up on stage with two random guys we met that night to fill out the band and won with a rendition of Aqualung. A couple weeks later the four of us went up there and got absolutely blasted. Just like rock stars!

    41. Re:Just by Anonymous Coward · · Score: 0

      You're actually completely wrong about the drums, once you get up to expert and beyond (and especially if you use a 3rd party drum controller) the skills *are* directly transferable. You don't magically become a proficient drummer but the basics are there for you to move onto a real kit and learn proper notation. The exact same is true for the highest level of the keyboard controller.

      So many complaints about these games come from people who have taken a lot of time and effort to learn an instrument and feel like their accomplishments are somehow being undermined. Nobody sane thinks being able to play Less Talk more Rokk on expert means you can play the guitar.

    42. Re:Just by Mr.+Shotgun · · Score: 2

      Relevant XKCD http://xkcd.com/359/

      --
      Of all tyrannies, a tyranny sincerely exercised for the (supposed) good of its victims may be the most oppressive
    43. Re:Just by Anonymous Coward · · Score: 0

      I give, what's you GT? (fellow RB junkie)

    44. Re:Just by Ambiguous+Puzuma · · Score: 1

      It all depends on your expectations. (Also, I haven't tried very many kits--mostly the one I ultimately bought, the Yamaha DTX550K at close to $1000--so I'm basing my opinion on that.)

      Sound: It'll probably be fine. Modern drumsets do a decent job of approximating the sounds of the real thing, with enough variety that the casual listener won't be able to tell the difference. The one thing that I can't get to sound convincing is a cymbal swell, but I don't normally use those anyway so it's not a big loss for me.
      This is also the easiest thing to preview before you buy, both in a music store and by simply watching videos. For example, here's a drummer who is much better than I am, using the same set as me.
      One big upside of electronic drums is that you can switch between a variety of sound banks with a push of a button. With real drums, you'd have to buy multiple drumsets to get the same result.

      Feel: There's no getting around that electronic drums feel different from real drums. This is the biggest drawback, and will take some adjustment if you're used to regular drums. Definitely try before you buy.
      I do like mesh pads (the DTX550K includes a mesh snare) but they are significantly more expensive. Luckily these can be upgraded over time. Cymbals are likely to be disappointing no matter what you choose. Also note that some low end kits have only a pedal for the hi-hat; I chose my set partly because it includes a proper hi-hat.

      Recording: I haven't done any kind of recording, but I would guess that having a direct line for the drums' sound instead of using microphones would be a benefit. You can also capture the MIDI output if you would have a use for it.

      Noise level: It's about the same as rubber practice pads. (And mesh pads are even quieter still.)
      I once apologized to someone in the next apartment over for playing the drums late at night. She had no idea I even had a drumset.

    45. Re:Just by Ambiguous+Puzuma · · Score: 1

      Oops, correction: Yamaha's upgraded pads are silicone, not mesh. (Roland's upgraded pads are mesh). I just know they're "the white pads I like that feel better than the black rubber ones".
      http://spotlight.samash.com/bu...

      Also, the drumset I have is the DTX530K, not DTX550K. The only difference is that the DTX550K includes an extra cymbal (which can be purchased separately anyway). I can never keep the specific product numbers straight in my mind.

    46. Re:Just by TechyImmigrant · · Score: 1

      Thank you. That's good information.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  5. One thing that always seems to work by Anonymous Coward · · Score: 0

    Sue your customers. Seems to always work for the music industry.

  6. I prefer Rocksmith by nobuddy · · Score: 5, Informative

    Same game, but plugs in to your electric guitar and teaches you to play while you play.

    1. Re:I prefer Rocksmith by h4ck7h3p14n37 · · Score: 4, Insightful

      I wish I could mod this up. I've been playing Rocksmith for about four years and I think it's a fantastic way to learn guitar.

      Sitting by yourself and playing scales and chords (badly) is very boring. It's easy to want to put the guitar down and do something else. Rocksmith keeps you entertained (motivated) and I find that if I sit down with the intent of playing for an hour I'll play for three.

      I just wish the guitarcade section of Rocksmith 2014 were better. Games are over very quickly and it takes too long to start them up again. There really needs to be some sort of infinite life mode so you could run the drills for as long as you want.

    2. Re:I prefer Rocksmith by Sir_Eptishous · · Score: 1

      My advice to anyone wanting to learn guitar?
      Two Words: AC/DC

      --
      We play the game with the bravery of being out of range
    3. Re:I prefer Rocksmith by Soulskill · · Score: 1

      How's the latency with Rocksmith? I've been meaning to give it a try, but I worry that trying to play anything fast will be an echo-y, syncopated mess.

    4. Re:I prefer Rocksmith by Anonymous Coward · · Score: 0

      Looks like a good program. Too bad it requires uPlay.

    5. Re:I prefer Rocksmith by Anonymous Coward · · Score: 0

      Latency is adjustable for your TV and stereo setup and I've never had a problem with it. Its biggest disadvantage, at least the old one, was the loading times were too long and the bends were difficult for me to get right.

    6. Re:I prefer Rocksmith by Anonymous Coward · · Score: 0

      With Rocksmith, the latency is all about your setup.

      A decent PC: No latency, none, ever.

      360: Incredibly small or none. [Noticeable, but still incredibly small, when just playing in 'amp mode']

      PS3 or other: Personally unknown.

      Your audio setup with consoles is the main factor.

      Running audio to a surround system AFTER your TV increases delays, sometimes to a ridiculous amount.

      Hope that helps, Rock on.

      -Jess

    7. Re:I prefer Rocksmith by Anonymous Coward · · Score: 0

      Rocksmith 2014 is awesome.

      And for those that already have it, check out Customs Forge.

      What ultimate guitar is to tabs, customs forge is to Rocksmith. Many thousands of user-created "custom DLC" songs. As with tab sites, quality varies -- but there is plenty of stuff that is just as good as Ubi's official tracks. Easiest to get working on PC Rocksmith, but Mac and the consoles are supported also.

      I got an electric guitar about 15 years ago, and a bass a few years after that. Self taught, and never got much good at either (although I ended up clicking more with bass). Then I discovered Rocksmith 2014, and in the little more than a year that it has been out I've gone from "vaguely know how to play bass" to being able to play along with hundreds and hundreds of songs to a very high degree of accuracy. So fun, such a great tool.

    8. Re:I prefer Rocksmith by s.petry · · Score: 1

      Noob Rocksmith questions. As a drummer for a lot of decades I have always considered picking up the guitar or bass. Much more portable and crowd friendly. First question: Is there a bass version? For either, how hard is it for someone who never picked up a guitar to start on Rocksmith?

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    9. Re:I prefer Rocksmith by Anonymous Coward · · Score: 0

      Rocksmith supports bass just fine. All songs have a bass line and there are lesson videos specific to the instrument.

      I can't tell you how easy it would be, but it seems like they did everything they could to help complete newbies. Including lessons on how to hold the instrument, pick, etc.

    10. Re:I prefer Rocksmith by TechyImmigrant · · Score: 1

      Latency is undetectable on my Ivy Bridge games machine.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    11. Re:I prefer Rocksmith by TechyImmigrant · · Score: 1

      Yes it does bass and typically the bass playing is more accessible. You can sound better quicker.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    12. Re:I prefer Rocksmith by TechyImmigrant · · Score: 1

      Looks like a good program. Too bad it requires uPlay.

      Dunno about that. I just run it from Steam.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    13. Re:I prefer Rocksmith by Anonymous Coward · · Score: 0

      i run both rocksmith and rocksmith 2014 on an acer laptop with i5 processor. plugged into a 32" flatscreen via hdmi, the only time i get any latency is if i use the audio over the hdmi, running through the onboard sound into a stereo amp works flawlessly. it really is a lot of fun, in addition to what other posters have already said i would like to point out that there are some limited guides to proper technique but they dont replace an actual teacher. so think about rocksmith as an add-on to music lessons.

    14. Re:I prefer Rocksmith by s.petry · · Score: 1

      Awesome, thanks for the NFO!

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    15. Re:I prefer Rocksmith by Anonymous Coward · · Score: 0

      I have 300 hours in on Rocksmith 2014. My kids have about 400 between them. Again and again I see them doing amazing things the further we get into this. (We're all playing bass.) There is a huge community producing custom downloadable content. We have about 500 songs to choose from.

  7. Maybe by Greyfox · · Score: 1

    But with ACTUAL GUITAR! We have the technology! Rocksmith tries to go i in that direction, though I don't know how well it does.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Maybe by TechyImmigrant · · Score: 1

      But with ACTUAL GUITAR! We have the technology! Rocksmith tries to go i in that direction, though I don't know how well it does.

      It does just fine. I've been playing guitar for 30 years, but I learned a ton of new songs quickly on Rocksmith and broadened my skills substantially.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  8. Digital Market Headwinds by Limekiller42 · · Score: 1

    One of the biggest points of friction that they are going to have is that the games market is much more oriented towards digital delivery of goods than it was a half decade ago. It's not that the game industry can't be successful in selling physical add-ons. I think VR equipment will have a strong market once it matures and the prices become more approachable, but those are devices that will work for multiple games. I suspect selling a physical add-on to gamers, especially casual ones, that only works for one game might be harder now than it was the last time since people are so used to digital delivery and near instant consumption once a game purchase is made.

  9. NO. Because ROCK is DEAD by Anonymous Coward · · Score: 0

    make a game outta hip hop instead AND NO GTA DOESN"T COUNT

    1. Re:NO. Because ROCK is DEAD by halivar · · Score: 3, Insightful

      The guy on controller two has to make sure he correctly presses the button every five seconds that loops a slice of a better, older song.

    2. Re:NO. Because ROCK is DEAD by enjar · · Score: 3, Funny

      PaRappa the Rapper reboot?

      "Kick punch, it's all in the mind..."

    3. Re:NO. Because ROCK is DEAD by Anonymous Coward · · Score: 0

      Can't -he's in federal prison for his role in some drive-bys

    4. Re:NO. Because ROCK is DEAD by Dogtanian · · Score: 1

      I was going to say they should do one of those coloured-button-mashing music games for the minimalist electronica genre, but apparently they already did that a long time ago.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  10. Great for family by Anonymous Coward · · Score: 2, Interesting

    I've been a drummer for 36 years and my family and I really like to play Guitar Hero, the kids mostly like singing and the drums with the wife playing "bass" and I play "guitar". It's fun for us, a way to have family time where we're all doing something together and support each other. However, having discovered Rocksmith 2014, this drummer is turning into a guitarist :) I still like the relative simplicity of Guitar Hero, but honestly, Rocksmith is more enjoyable on a personal level... Will we buy another incarnation of Guitar Hero? Yea, probably...

  11. Feasibility of exploiting real instruments? by fuzzyfuzzyfungus · · Score: 1

    If you have a large enough market, the simplicity and repeatability of dedicated controllers with buttons chosen precisely for your game's design and so on is attractive.

    If you don't, you run into the problem that low volume production of such gear isn't going to make the price point any more attractive, and it's fairly bulky and expensive for something you can only play a few games with.

    Anyone know what the feasibility might be of, instead, of taking advantage of what is already available? For mics, the attempt to make voice control a fad left a fair number of consoles already equipped with one, cellphones and tablets all have them and support wired or wireless headsets, and USB mics of unexceptional quality cover everyone else for not much money. On the guitar side, probably-awful 'beginner' units are $60-80(probably less if you get one used after buyer's remorse claims the original victim), and essentially any electric guitar will support putting out a low-level signal into a 1/4inch jack. If a device already has a line in, a simple mechanical adapter will do, if not, cables that are a USB audio-in on one end, 1/4inch jack on the other are quite cheap. Once you had that, your game could presumably crunch the guitar's output and (depending on how much 'game' and how much 'learning tool' you want) do anything from treating a few large contact areas as 'buttons' to actually grading you on the degree to which your results match the correct output.

    I doubt that, if the user needs to purchase everything, particularly new, you could beat the package cost of a mass-produced controller pack; but if you don't think that you have the volume for a suitable production run of instrument-controllers, it seems like an approach that has very low marginal cost and can work with more or less any instrument floating around in the wild, might be less risky and more approachable.

    1. Re:Feasibility of exploiting real instruments? by SecurityGuy · · Score: 3, Insightful

      For guitar, it's called Rocksmith. Fun game. For voice, there are a number of games that do that already. I'm a lousy singer, so couldn't list off the names of those games as I've never bought them, but I see them any time I go into a game store.

    2. Re:Feasibility of exploiting real instruments? by Anonymous Coward · · Score: 0

      A Squier Stratocaster is surprisingly not that awful and I see them listed online at $130 new. I started with one of those. Not what you wanna continue with if you get good, but it's adequate to start out.

    3. Re:Feasibility of exploiting real instruments? by xaxa · · Score: 1

      1 real guitar

      1 audio cable (nothing special)

      1 smartphone with HDMI output

      1 TV

      Has anyone tried anything like this before? I'd guess many decent phones have the necessary processing power for this.

      (Simpler version: use the phone's microphone and sing.)

  12. Guitarsmith... by Fallen+Kell · · Score: 1

    Pretty much is what you are looking for.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:Guitarsmith... by Anonymous Coward · · Score: 0

      I think you mean Rocksmith.

  13. 5 years in video game time by Anonymous Coward · · Score: 0

    5 years is plenty of time for a massive influx of new players who have never even heard of Guitar Hero. Of course this will succeed.

  14. Need better controllers.... by outlander · · Score: 1

    The controllers for guitar games are kind of lame.....

    I'd like to see a real instrument as a controller, with wired frets etc; that way you could practice while playing the game, and actually learn something while gaming.

    --
    "Truth is what works" -- William James "It works!!" -- o-dark-AM comment
  15. Make last gen guitars work with this gen by Anonymous Coward · · Score: 0

    If you really want to sell lots of software, make the old peripherals work with the new game.

    But .... Software Publishers are greedy bastards, who will deliberately make your last-gen peripherals useless.

  16. I know I know.... by middlemen · · Score: 0

    Create a social network for those who never could learn to play the guitar, were your ex-customers of Guitar Hero and have them "social media" themselves... You could call it Guitar Loser.

  17. Two suggestions, FWIW by sigmabody · · Score: 1

    1. Try to innovate the controller(s), to get them closer to real instruments, while preserving the fun factor and low cost.
    2. Instead of trying to squeeze hundreds of dollars out of people with DLC songs, allow people to create and share songs for free, and release a few new official songs a month for free. That way you build goodwill, and your game is perceived as a good (and increasing) value over time.

    Just my 2c.

  18. Please make the controllers game agnostic by enjar · · Score: 1

    I recall having a great time with these types of games with friends. They were kind of like karaoke without the singing part. The later editions with more options for setting difficultly per player (IIRC) made it even more fun since you could have some people who were more experienced being given more of a challenge while a newbie or less coordinated person could play at a lower difficulty level and still have fun.

    The room full of crap that sat around was not fantastic, though. We live in a smaller house at one point, had the drum setup and a couple guitars. The drums were hard to store, got in the way and just sucked except when you were using them.

    I'd probably be interested in picking up something like this if I could get a controller that would work with any arbitrary game, as I'm going to guess that there are going to be fun songs on both games. My kids always loved the guitars and they got some appreciation for non-kid music since the track selections were pretty decent. I'd also appreciate if they would bring the songs from earlier games forward, too.

    In terms of being agnostic, it would be nice to bring your fake guitar to your friend's house and play whatever they had, irrespective of if it were Rock Band/Guitar Hero or Playstation/XBox. I'd bet overall they could move more copies rather than try and keep it siloed. I'd hope Activision would see at least part of that with their success with Skylanders -- you don't have skylanders for each platform, you can take them to your friend's house and play on any console.

  19. Killed by DLC by Anonymous Coward · · Score: 0

    My (admittedly limited) experience with these is that they became too reliant on DLC and died a death as a result.

    The early ones were cool, you could take the game to a mate's place, along with the guitar(s) and jam away for some 2 player session on your favourite songs. The later ones started having more and more downloaded content, locked to the consoles / copy of the game.

    This devalued the series, the content was no longer portable, the songs you played at home you could no longer play elsewhere, or, were faced with the prospect of having to take your whole console with you, or redownload them, neither of them attractive prospects, even if the downloads were to have been free it would have still more hassle than it was worth. If you're at a party, where lots of alcohol is involved, you don't want that, and that's where I saw these games (and others like SingStar) get the most play time.

    It could have been saved maybe by allowing the songs to be transferred on USB, but then you'd still have all the hassle of account management, or no way to prevent people copying the songs endlessly which the studios obviously wouldn't allow. Re-releasing the games with all the DLC content already unlocked and available on disc after the initial sales could have helped, but again, would the studios allow it?

  20. 50% of the fun with 5% of the effort by Aqualung812 · · Score: 4, Interesting

    I forget the actual %'s and quote, and couldn't find it, but I remember one of the creators of the guitar game genre explaining that he and his musician friends wanted everyone to experience the fun of being a musician, but knew that becoming one takes a TON of effort.

    So, the goal was to give a lot of the fun of being a real musician, but with a fraction of the effort.

    Most people that like Rock Band or Guitar Hero don't want to learn how to be a real musician. They just want to have fun, and they do!

    My point is, quit trying to point out that they should make it more realistic (real guitars, etc), because that defeats the whole point. If you already know how to play, go play! It will usually be much more fun than Rock Band.
    But, if you don't know how to play and don't want to spend years honing your art, just go have fun.

    Also, this: http://www.xkcd.com/359/

    --
    Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    1. Re:50% of the fun with 5% of the effort by Anonymous Coward · · Score: 0

      I forget the actual %'s and quote, and couldn't find it, but I remember one of the creators of the guitar game genre explaining that he and his musician friends wanted everyone to experience the fun of being a musician, but knew that becoming one takes a TON of effort.

      So, the goal was to give a lot of the fun of being a real musician, but with a fraction of the effort.

      Most people that like Rock Band or Guitar Hero don't want to learn how to be a real musician. They just want to have fun, and they do!

      My point is, quit trying to point out that they should make it more realistic (real guitars, etc), because that defeats the whole point. If you already know how to play, go play! It will usually be much more fun than Rock Band.
      But, if you don't know how to play and don't want to spend years honing your art, just go have fun.

      Also, this: http://www.xkcd.com/359/

      Pretty much this. And with Rock Band, there is a "Pro" setting where you can hook up a real guitar peripheral and actually learn to play if you so desire (The keyboard will function as an actual MIDI device and can be used in Pro mode, and if you have a digital drum set and a MIDI controller, you can use a real drum set for Pro mode as well).

      I had been planning on buying a MIDI drum set so I could learn to play while playing Rock Band, but shortly before I could afford one, they announced they weren't going to be releasing any more DLC, and the new consoles were about to come out, so I decided against spending that much money on something I may not be able to use in a year or two if/when my console dies.

  21. Missed the "Games" by YoungManKlaus · · Score: 1

    was seriously disappointed when opening the article

  22. Better Controllers = Real Instruments by Anonymous Coward · · Score: 0

    My kids have been learning guitar with Rocksmith. No formal lessons, no prior experience. And they're learning real songs along with technique and scales. This market already exists with Rocksmith style games and it's much better than those plastic fake guitars ever where. I never understood learning to play fake guitars.

  23. Rockstar 2014 by Anonymous Coward · · Score: 0

    You should check out Rockstar 2014. Its GH on steroids

  24. Lasted longer than I expected by bigdavex · · Score: 1

    It really seems like one game to me. It's already lasted longer than I expected.

    --
    -Dave
  25. Guitar Hero? No, Rocksmith. by TechyImmigrant · · Score: 1

    Guitar Hero has been entirely upstaged and replaced by Rocksmith, with which you get to play a real guitar and learn to play real music.

    --
    I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  26. Guitar Hero is actually FUN and family! by lordmage · · Score: 2

    I know.. I do have a family and my daughter is special and she loves Guitar Hero/Rock Band and I have every one I can get my hands on from GameStop used bins and even have 3 Metallica Guitar Hero (Best Guitar Hero ever!). I will play with her, my son will play with her, and as a family we have a lot of fun. It is something special to enjoy a community game that has some great tunes behind it.

    Enough with the advertising. I just want new guitars and new sounds. I personally prefer Rocksmith but all these games are just fun in the end. It is a family event rather than a family fight.

    I look forward to it myself.

    --
    I can program myself out of a Hello World Contest!!
  27. Incompatible with some situations by spaceyhackerlady · · Score: 1

    I live in an apartment and a couple of years ago my neighbours bought Guitar Hero or something similar. They played with it for about two days. Then they stopped (and sold the hardware) when the building management gave them an ultimatum over the number of noise complaints they had received.

    ...laura

    1. Re:Incompatible with some situations by Anonymous Coward · · Score: 0

      So, I'm guessing they don't listen to music or watch TV either? Headphones, or turn it to a reasonable volume, ffs.

    2. Re:Incompatible with some situations by Cochonou · · Score: 1

      Wait until they get Treasure Adventure for the Wii. It basically makes the sound you hear when you are about to get trampled by a herd of elephants. :D

  28. Rock Band Rules!! by onkelonkel · · Score: 1

    Well, at least it ruled for a while. My kids aren't home much, (went to Uni) I couldn't even give the peripherals away last year.
     
    But, it got me to actually start learning to play a real guitar. What Rock band gave you, at times, was the feeling of "Rocking Out". The feeling of somehow being in the music, connected to it somehow, and that is all kinds of awesome.

    --
    None of them can see the clouds; The polished wings don't care.
    1. Re:Rock Band Rules!! by Bing+Tsher+E · · Score: 1

      There are almost always video game guitars at Goodwill these days for a few dollars.

  29. I worked on Guitar Hero for the Wii. by Anonymous Coward · · Score: 5, Interesting

    Posting as AC because I don't want Activision lawyers coming out of the woordworks, even if I no longer live in the USA.

    Quite honestly, I think the question given in the summary is bunk. Did guitar games go away? Yes, both Guitar Hero and Rock Band got the axe, for two different reasons.

    In the case of Rock Band, it went by the wayside because Viacom bailed out of Harmonix, and they no longer had a company to bankroll them. Combine that with a poorly-timed release of Rock Band 3 when music/rhythm games in general were on the decline, and Harmonix's choice of plumbing a nonexistent niche through the "pro" controllers, and you have a recipe for a disaster. Personally, I loved the "pro" keyboard peripheral for Rock Band 3, and in fact I play it as much as I can to this day. The problem is that Harmonix were not willing to commit to providing note tracks for a significant portion of their existing song library for these pro controllers. Given that both Rock Band and Guitar Hero default to a lowest-common-denominator set list when it comes to DLC - if any one person in an online set doesn't have the song, you can't select it - it was perceived by most gamers as punishing players who were not interested in Pro Guitar or Pro Keys. After all, someone who is dead-set on playing Pro Guitar or Pro Keys isn't going to be buying DLC that's largely keys-centric or guitar-centric, respectively. In fact, even after the "pro" peripherals were released in Rock Band 3, Harmonix continued to publish an enormous volume of DLC that in many cases did not even have a note track for the keyboard peripheral. As a result, many people trying to use these new "pro" peripherals ended up being limited to the on-disc songs despite having sunk a considerable amount of money into DLC that favored their instrument, simply because nobody else had them. A song that has a killer keyboard part is unlikely to have a sufficiently challenging guitar part for any guitar players to buy it, and vice-versa.

    In Activision's case - and I speak from experience, as I worked on most of the iterations of Guitar Hero for the Wii - it was simple market saturation. Any random gamer who liked the music/rhythm genre could have told Activision why they played Guitar Hero: Because it's fun. It wasn't because of specific bands, it was because it was damned fun. Nevertheless, given that most of Activision's executives likely hadn't picked up a game controller since the late 80's, they paid "market research" companies to tell them what gamers wanted. In reality, what these so-called "market researchers" told Activision was more or less what they wanted to hear: Secure licenses for specific bands, and make games that cater specifically to those bands.

    Anyone who has played Guitar Hero could tell you that this was a bad idea, and in fact those of us who were Guitar Hero fans first, and Guitar Hero developers second, screamed at the top of our proverbial lungs that this was faulty reasoning. The average person who is playing Guitar Hero isn't playing it because he likes the bands, he's playing it because he likes music/rhythm games. Similarly, the person who is not playing Guitar Hero is doing so because he's just not interested in music/rhythm games. No amount of band-specific point releases will change that. Ultimately, the executives disagreed, and so Activision set about saturating the market with a new update every three months. Guitar Hero: Aerosmith, Guitar Hero: Van Halen, Guitar Hero: Metallica, and even Guitar Hero: Smash Hits, a game that literally only consisted of songs that were already in Guitar Hero 1 and 2, because god knows Activision had to try to wring more dollars out of people since they only owned the franchise as of Guitar Hero 3. By the time Guitar Hero 5 hit shelves, people had already become numb to Activision's unending flurry of titles, and they largely ignored it. Guitar Hero: "Phoenix", the code name for Guitar Hero 7, was well under development at Vicarious Visions when the final word came in in early February of 2011:

    1. Re:I worked on Guitar Hero for the Wii. by GlobalEcho · · Score: 1

      Mod parent up! Thank you for the informative post, my friend.

    2. Re:I worked on Guitar Hero for the Wii. by nomel · · Score: 1

      I have no mod points, so take this comment instead.

      Slashdot, your comment rating system is shit.

    3. Re:I worked on Guitar Hero for the Wii. by Anonymous Coward · · Score: 0

      I'm still convinced there was something fundamentally different with Guitar Hero 3 and the way it registers notes based on what's on the screen. I could play Guitar Hero 1 and 2 on expert but had real trouble with songs on 3 that no amount of fiddling with the lag control could fix. The fact that I never had the same issue with any of the Rock Band games would seem to confirm it, Guitar Hero 3 just felt somehow "wrong".

  30. dlc compatibility by Anonymous Coward · · Score: 0

    I spent probably over $200 on songs for Rock Band. If they make that for the X1 and I can use my dlc songs I'll buy it for sure. We still play it occasionally on the 360.

  31. Betteridge's Law Strikes Again! by frank_adrian314159 · · Score: 1

    Here's my thoughts. The problem with the Guitar Hero-like games is that they have nowhere to go.

    They have a somewhat clunky controller that can't be made much more complicated or much more responsive without having something that, in twitch complexity, might as well be playing the real thing. Plus today you could build a training tool that looks a lot like a game by combining a MIDI-guitar with a simplified display showing the next fingering position and which strings to pick for close to the same cost as a more complex controller. So moving up in complexity starts making it look too much like training and who wants that?

    It's time to practice your guitar lessons, Maurice... Yawn after three weeks.

    --
    That is all.
  32. guitar hero arcade hit music licensing issues by Anonymous Coward · · Score: 0

    As some people in the music licensing system wanted jukebox fees on each game.

  33. Ideal for parties by dnwheeler · · Score: 1

    I guess I'm the rare "ideal customer" for these types of games. 95% of the use of my Xbox 360 is at house parties we hold for our friends. As the night wears on, Rock Band, Guitar Hero, and DJ Hero get cranking. They are perfect for all ages and skill levels (particularly those who don't have a gaming system of their own and don't game regularly) to have a good time without having to work at it. Rocksmith has its place, but casual players don't want to study and practice just to have fun.

    We have tried other "group" games like some of the Kinect games, but they're too much work for most of our guests (ages 25-60), and because we use a projector, it is tricky to stand in such a way as to not block part of the image.

    The lack of fun music games is why I stick with my Xbox 360 and have not upgraded to an Xbox One. Perhaps someone could list some other fun party games that are available on the Xbox One.

    1. Re:Ideal for parties by clay_buster · · Score: 1

      Agree 100%. The Rhythm games are group games. IMO: Rocksmith is great if you are a loner. No one wants to watch you learn to play.

  34. One Problem With Music Games is External Companies by HannethCom · · Score: 1

    1. I agree.
    Rock Band 2 improved on Rock Band in many ways. Rock Band 3 it was nice that people could join at any time, but it felt like in many ways it was not as good as the first 2 to me. Then came the point were new DLC songs would not work in RB2 because of the format change.

    3. To be fair Harmonix tried hard to use standard USB. At least on the PS2 and PS3. Certain other console companies did not want this. Activision was the one that didn't want to be compatible and did everything they legally could to stop compatibility. They blocked Harmonix from publishing a patch to make Rock Band compatible with the Guitar Hero 3 controller. In 2010 Bobby Kotick of Activision said that it was a mistake that they didn't talk to Harmonix after acquiring the Guitar Hero brand.

    4. The joys of licensing. That being said, I thought I read about them making sure they were licensing all the tracks in RB2 so they would be exportable to newer versions of Rock Band. Obviously something went wrong. One of the things I liked about RB was that you could export most of the songs, unlike Guitar Hero.

    5. I think the songs available had a lot to do with licensing again. You want a big name band's less known song, $0.99 a song. You want one of their top songs, $2.99 a song. They had to balance number of songs, with licensing costs and the selling price of the game. This was true of DLC as well. Even the devil (Apple) has to deal with this, and they have a much stronger bargaining position.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
  35. Karaoke by Altrag · · Score: 1

    You want to make it popular? Add a pure karaoke mode. The libraries a lot of good, high quality tracks compared to the shitty midi-based and sweat shop cover band crap you see in a lot of dedicated karaoke machines at that price point.

    When you get together with a bunch of friends, everyone can sing (even badly) and have fun. Its really frustrating for non-gamers to even consider trying to screw around with one of those plastic guitars and the move to real guitars means you have to have musical talent as well. That's all fine and good for the hardcore crowd but it completely blasts out the casual market. A singing-only mode also means you can get away with selling people $20 microphones rather than $100 fake guitars.

    Also, branching out to more than one core genre of music could probably attract a bit wider of an audience, especially if they add a karaoke mode. I know its probably hard to have a plastic guitar mean much in an Eminem song (or whoever's cool with the kids these days) but who cares? Might not be what you'd want to include as a base track but if people are willing to spend $2 on it as a DLC then just take the damned money.

    (I know there's a few brands like SingStar that tried to do exactly what I'm suggesting but they came late to the game and never got the household recognition that GH and RB have, not to mention the cost of re-purchasing your damned library under another brand name. I also don't know what level of quality they supplied as I'm among the many that just never bothered.)

  36. Was it ever alive? by msobkow · · Score: 1

    I knew a lot of people who had the controllers for those types of games over the years, which they'd either bought along with their consoles in bundles, or been given by relatives. But not once in my life did I ever see anyone actually play games like "Guitar Hero." Not once.

    Yet I knew over a dozen people who had the controllers.

    I wonder what percentage of those overpriced components sat gathering dust, never to be used after the novelty wore off in the first couple of weeks?

    --
    I do not fail; I succeed at finding out what does not work.
  37. As a former guitarist myself.... by King_TJ · · Score: 1

    I never had much interest in the Guitar Hero franchise, because meh.... playing a fake plastic guitar with buttons similar to the old "Simon" game I had as a pre-teen seems rather pointless. People put all that effort into mastering it and it's a useless skill for anything else. Why bother?

    Rocksmith did interest me, because it was all about actually learning songs using your favorite electric guitar. But only a few minutes into that one, I realized I wasn't getting into it either. I like what they tried to do with it, but like others here said -- why no standard guitar tablature? The whole scrolling neck thing works for Guitar Hero, but I found it pretty disorienting and non-intuitive for learning music on a real guitar. Maybe offer a toggle between views/modes at least?

    Also, maybe it's just me ... but I feel like the era of the "guitar god" and stadium rock is pretty much behind us. These games still cling to that theme, that you're trying to play bigger and bigger live shows, seeking the applause of the fans, etc. etc. But do people even really relate to that anymore? I guess it's one mechanism to try to make the game rewarding -- but part of me feels too old for that nonsense. I want a game that makes practicing songs and new guitar techniques fun, but without making me pretend I'm 25 years younger and striving to make it big in the era of 80's hair metal.

    1. Re:As a former guitarist myself.... by TechyImmigrant · · Score: 1

      I don't play guitar to seek fame and fortune. I play guitar because it's hugely rewarding to make music. Designing cryptographic circuits and systems pays the bills and finances my guitar habit. Rocksmith is excellent to get out of a rut. You can just dial up some songs outside your current rut and it drags you right out.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    2. Re:As a former guitarist myself.... by Bodhammer · · Score: 1

      FYI - In Rocksmith 2014, there is "Invert Strings" options which makes the display look more like Tab.

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
  38. re: unrealistic activity in games by King_TJ · · Score: 1

    The difference, IMO, is that obtaining a real guitar to play with one of these games is really not much more "out of reach" than getting the plastic toy version.

    If you want to play a sport like football, you have to gather together a willing team of players. If you want to drive a real car on a racetrack, that involves some expense and a suitable car. Chuck rocks at pigs? Umm.... sure, if you have a handy pig pen to go visit at whatever hour of day or night you're ready to play that game, and you have an ample supply of rocks to throw, plus nobody who'll call the cops on you.

  39. is it not obvious? by Anonymous Coward · · Score: 0

    if there is any game that screams for VR support, guitar hero and rock band are it. Practice mode in a virtual basement, garage, or studio; move from small concert gig to large concert hall the better you are, and make it QUITE CHALLENGING to get to the stadium.

    Mix in very realistic crowd simulation, and you get the chance to be the centerpiece in some:

    https://www.youtube.com/watch?v=xRQnJyP77tY

    I don't know about you but the 10-year-old kid in me is screaming for something like this.

  40. Why not dance dance revolution? by Jeslijar · · Score: 1

    why not resurrect that instead?

    1. Re:Why not dance dance revolution? by s0nicfreak · · Score: 1

      Because that never died.

  41. I never understood the "guitar" games by Kevin108 · · Score: 1

    In the time it took to master mashing buttons and looking like an idiot for a given song, you probably could have learned to actually play it on a real guitar.

    --

    It's a perfect time for being wasted.
    A perfect time to watch the stars.
    - Burden Brothers, "Beautiful Night"
    1. Re:I never understood the "guitar" games by s0nicfreak · · Score: 1

      Why play ANY video games for that matter, when that time could be spent mastering some real-world skill instead?

    2. Re:I never understood the "guitar" games by Kevin108 · · Score: 1

      Granted, it will take considerably longer to master punching bricks to pieces with your bare hands while developing a taste for morels.

      --

      It's a perfect time for being wasted.
      A perfect time to watch the stars.
      - Burden Brothers, "Beautiful Night"
  42. They focused on the wrong bands by damn_registrars · · Score: 1

    When they started releasing band-specific titles I thought maybe they were on to something.

    Then they released Green Day. Really? Forget them. I don't want Green Day, I want Dire Straits.

    They also released Metallica. Really? No, I don't want Metallica, I want Joe Satriani.

    There were other specific titles where they screwed up by focusing on bands that sold out or were overrated as well, but those were two of the most egregious examples.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:They focused on the wrong bands by clay_buster · · Score: 1

      Focusing on bands may have been an issue. You have to get the band pick right or you don't sell any. People buy mixed band packs if they like "most" then they may learn to like the others as they play them.

  43. Agree: Didn't want one band tracks by clay_buster · · Score: 1

    I wish I had mod points. The one band games and packs were a horrible idea. The original Guitar Hero products introduced people to a lot of different bands from different times. My kids and their friends came to appreciate that. (Ok me too). This is actually one of my gripes with Rocksmith. I'd really like some (80s,90s,2000s... ) anthology pack rather than "3 greenday songs"

  44. Learn to play a freaking REAL GUITAR!! by kyjellyfish · · Score: 1

    You may actually surprise yourself, winning friends and influencing people in the process!!!

  45. What happened to Led Zeppelin by uninformedLuddite · · Score: 1

    It used to be try hards would think they had talent if they could play the opening to stairway to heaven. can't we just go back to that?

    --
    The new right fascists are bilingual. They speak English and Bullshit.
  46. Comeback? yes... but won't be as popular by thatbloke83 · · Score: 1

    The problem with them was that there was not enough music that people recognised and actually wanted to play - so although a game might include "80 songs" I'd recognise about 10 of them and of the ones I didn't know I'd enjoy maybe another 20-30... leaving about half the songs that I just didn't enjoy playing.

    I was VERY good at guitar hero/Rock Band for a while and I do miss those games but I can't these games making a comeback unless they actually get a decent amount of recognisable music in there - which probably means that music companies also need to stop being so bloody greedy too.