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What Would Minecraft 2 Look Like Under Microsoft?

An anonymous reader writes "Microsoft spent billions purchasing Mojang, the studio behind the game Minecraft, and while it's unlikely to start work on a sequel anytime soon, rather than continue development of the game, it's worth considering what a Minecraft 2 will look like. After all, as a public company with revenues to justify, it doesn't seem beyond unreasonable a few years down the line, especially since a Minecraft-like game was one of the stand-out tech demos shown for the software giant's HoloLens augmented reality headset. As the author points out, Microsoft will have to tread carefully, tackling issues like whether greater graphical fidelity is actually what players will want ever — and whether to continue to support Minecraft on PlayStation."

136 of 208 comments (clear)

  1. players don't want better textures by Anonymous Coward · · Score: 2, Informative

    That's why there are so many texture packs and shaders available.

  2. I'd expect lots of cross-over branding crap by xxxJonBoyxxx · · Score: 3, Insightful

    I'd expect lots of cross-over branding crap. Look what happened to Legos: you can barely avoid the Star Wars, LOTH, Disney Princess and Marvel (and yes, even Minecraft) branded tie-ins over there.

    1. Re:I'd expect lots of cross-over branding crap by Anonymous Coward · · Score: 2, Insightful

      I'd expect lots of cross-over branding crap. Look what happened to Legos: you can barely avoid the Star Wars, LOTH, Disney Princess and Marvel (and yes, even Minecraft) branded tie-ins over there.

      All of which brought LEGO back from the brink. Without the "branded crap" LEGO would be all but dead. Today we see them as the largest toy company on the planet. Why? Because kids love building stuff they're familiar with. LEGO's own kits are pretty dull, throw in a spaceship from a film and the collectors will be out in droves buying them all up to fleece unsuspecting parents when it comes to their kids' birthdays/crimbo gifts.

    2. Re:I'd expect lots of cross-over branding crap by rwa2 · · Score: 1

      Yes, this. Actually, we already have that right now. Minecraft for XBox is already full of licensed DLC for XBox, Dr. Who, etc.
      http://www.cinemablend.com/gam...

      Minecraft as a cash cow is complete, there's no need to do any more development. It's all business dealings from here on out.

      Some Slashdotter put it best a few months back... "Microsoft didn't buy a game, they bought a generation"

    3. Re:I'd expect lots of cross-over branding crap by chuckymonkey · · Score: 3, Insightful

      I fail to see the problem here. My kids have dozens of sets of those branded Lego kits and you'd be hard pressed to find a single one of them intact. The tie-ins make the kids interested in the sets themselves which is fine because they immediately tear them apart and make new things with them which is a good thing. So if marketing sells a toy to that interests a kid which can then set that kid's imagination free then I fail to see a problem with it.

      --
      "Some books contain the machinery required to create and sustain universes."-Tycho
    4. Re:I'd expect lots of cross-over branding crap by allcoolnameswheretak · · Score: 2

      What's wrong with branded LEGO stuff?

      I for one love my LEGO Star Wars miniatures.

    5. Re:I'd expect lots of cross-over branding crap by Bob+the+Super+Hamste · · Score: 1

      And you know what Lego sets my kids want more than any others? The Lego creator series since while they do come with instructions it seems to be for 3 different models and they come with a lot of pieces. Granted they have a number of star wars sets now but they have far more creator sets as well as Lego city sets.

      --
      Time to offend someone
    6. Re:I'd expect lots of cross-over branding crap by Sarten-X · · Score: 5, Insightful

      Why is this modded flamebait? Is it because there's no "pretty-accurate" mod?

      I recall an article a while back about the huge corporate shift within LEGO when they started working with tie-ins. Yes, kids were quite content with building... but they're even happier to be building with their favorite pop-culture characters and settings. The bottom line was the bottom line. Ultimately, LEGO faced a decision whether they would keep their mediocre sales figures and their original characters, or whether they'd cash in their fanatic followers as targets for the movie marketing drones.

      It turns out the latter choice wasn't nearly as bad as was feared. LEGO is iconic enough that they can hold their own in negotiations with brands. There are (almost) no remastered LEGO sets, no special promos, and no enforced storylines. Tie-in LEGO sets are still LEGOs, but with some familiar characters. Of course, LEGO still has their original material, which has seen a significant increase in sales because the tie-ins have served as a means to attract new customers. Perhaps surprisingly, LEGO has maintained its fanatic customer base, and yes, that often leads to supply shortages and expensive collector-oriented sets.

      I'm afraid I can't find that article now, but here's an informative image.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    7. Re:I'd expect lots of cross-over branding crap by HornWumpus · · Score: 1

      I know one idiot who builds Lego sets and leaves them assembled. Has a room full of assembled Lego Star Wars crap.

      He just doesn't get the whole Lego thing.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    8. Re:I'd expect lots of cross-over branding crap by Anonymous Coward · · Score: 1

      Or maybe he just like building Star Wars stuff and you're the idiot who's shrieking about badwrongfun.

    9. Re:I'd expect lots of cross-over branding crap by HornWumpus · · Score: 1

      If he liked building he would take them apart. He likes having/collecting. Which is fine, but not the point of Lego.

      He'd be just as happy with a Dart Vader Hummel.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    10. Re:I'd expect lots of cross-over branding crap by Venerable+Vegetable · · Score: 1

      You can buy packs of basic building blocks (LEGO classic). The creator, technic, city and even Minecraft sets also have a lot of generic bricks.

      It's not really fair to compare a space ship against a dragon either. The dragon is very specific and has a lot of specialty blocks due to its organic nature. The Jedi interceptor for example still has plenty of generic blocks.

      Besides all this, I play with my kids' LEGO almost as much as I played with my LEGO when I was a kid and I love the specialty blocks. It is still easy to dream up new creations and the "specialty" pieces aren't. They get repurposed just fine, but add a lot of variety.

      And what's most important, my children have just as much fun with their LEGO as I had, and are just as inventive/creative, so I don't think anything of value was lost.

    11. Re:I'd expect lots of cross-over branding crap by AceJohnny · · Score: 1

      LEGO faced a decision whether they would keep their mediocre sales figures

      Actually, LEGO faced a decision whether they would go bankrupt or do tie-ins. The BI BI linked in another comment is excellent in showing what happened to Lego and their comeback.

      All the crying about crappy tie-in Lego sets is hysterical hand-wringing. Yes, those occupy the majority of retail store shelf-space, but that only reflects the reteail store's decision. The key thing is that those tie-ins have not replaced other "pure" Lego sets in Lego's catalog. It's 2015, search online: there are many online shops and alternatives. Even better, there's Brickset, an amazing database of sets, which not only will show you the wide variety of still-in-production sets but also useful tools to help you find the cheapest set for cost-per-brick.

      --
      Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
    12. Re:I'd expect lots of cross-over branding crap by laurencetux · · Score: 1

      err let me just leave this for you

      http://shop.lego.com/en-US/Pic...

      direct Genuine Lego(TM) building blocks (assuming you don't have a Physical Store in your area)

    13. Re:I'd expect lots of cross-over branding crap by hackertourist · · Score: 1

      Do you know how the Lego Minecraft set came to be? Mojang submitted a proposal to Lego Cuusoo (since renamed to Lego Ideas). On this site anyone can submit ideas for Lego sets, when an idea attracts 10,000 votes Lego will look into producing it as a set. We got some cool stuff that way: the Curiosity rover, for instance. The Minecraft set also got lots of votes, and the rest is history.

  3. Re:Here's hoping they bought it to close it down. by xxxJonBoyxxx · · Score: 2

    >> pushed into building artificial worlds because making in the real one is hampered by (indecipherable sniveling)

    Take a minute to Google "Dungeons and Dragons" and you'll see how my generation did reality-avoidance.

  4. Re:Here's hoping they bought it to close it down. by Anonymous Coward · · Score: 1

    D&D players were regarded as outcasts. Minecraft is on every fucking supermarket shelf. That is the difference.

  5. Just switch to Minetest already by sofar · · Score: 5, Interesting

    I mean, it's free (GPL), open source (C++ with plugins in Lua), and there are no paid accounts. Why bother looking into MInecraft when we can just build it ourselves, and in a more original and better way?

    1. Re:Just switch to Minetest already by Coren22 · · Score: 4, Insightful

      Original? How could a copy of a game ever be considered more original than the original?

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    2. Re:Just switch to Minetest already by courteaudotbiz · · Score: 1

      I think "more original" was more in the sense of "more special", talking about something better. Not "more original" in the "origins" sense of the term...

    3. Re:Just switch to Minetest already by goombah99 · · Score: 1

      Original? How could a copy of a game ever be considered more original than the original?

      er,.. Linux was aping Multix and other *nix. It came out pretty original.

      --
      Some drink at the fountain of knowledge. Others just gargle.
  6. Modding API by Des+Herriott · · Score: 1

    Pretty much all the desired improvements in the article (with the possible exception of point 5 - HoloLens) are irrelevant if point 1 - a decent modding API - is added.

  7. We all know what we expect is not what we want by FellowConspirator · · Score: 5, Insightful

    Here's a short list of what certainly awaits in a Microsoft Minecraft 2:

    - Registration requires a multi-part authentication process that involves at least 3 e-mails and the creation of one Microsoft outlook.com mailbox -- for each member of your family that wants to play
    - The game will still cost $19, but multiplayer or network storage will require an Xbox Live account and gold subscription.
    - The game will be retooled to appeal to an older audience, so expect ultraviolence and maybe some skin (which will usher in an era of very crude "box" jokes).
    - Minecraft mods will be easy to write in C#, but no longer be supported in Java; they will implemented as SOAP services instead of plug-ins; and to use them you will need to register as a developer go through a multi-stage certificate generation and validation process to sign your mod which will only be available through the Microsoft store
    - The Microsoft store will be integral to the game and appear as a building in the shape of the Windows logo; they'll sell diamond pickaxes that otherwise will be impossible to get
    - There will be Windows-phone exclusive features, including a Smite button that allows people to kick other people off a server.

    1. Re:We all know what we expect is not what we want by drinkypoo · · Score: 1

      I would expect the PC game to cost slightly more than the Xbox 180 version, and not have a subscription fee. I presume your other predictions will actually come true. I could also see it being a free-to-pay game, though. Given Windows 10 is going to be free for Windows 7 and 8 users, it might make sense to give MC2 away to Windows 10 users as well, and charge a small fee to other players. Use some lame excuse about having to support older versions of DirectX.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:We all know what we expect is not what we want by Rideak · · Score: 1

      funny that I had to come this far down to see an actual response to the OP.

      in addition to these things you anticipate I also think some good stuff is on the way: Minecraft is awesome but I really think it needs top to bottom rewrite done by really good engineers who are more able to take advantage of the current hardware.

      -better multithreading support
      -Shaders
      -bumpmaps
      -better textures
      -much farther view distance
      -LOD
      -Dynamic Lighting
      -actual physics
      -vehicles/heavy machinery that can operate on more than one block at a time
      -multiplayer game modes (CTF, rampart style battles etc)
      -a marketplace where players can sell their creations to other players (similar to the steam workshop for TF2)

    3. Re:We all know what we expect is not what we want by Crudely_Indecent · · Score: 1

      Good question! Nobody ever hears anything about games once they're purchased by Microsoft.

      --


      "Lame" - Galaxar
  8. What Would Minecraft 2 Look Like Under Microsoft? by XxtraLarGe · · Score: 4, Funny

    I'm thinking it would look something like this...

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  9. I hesitate to comment by duck_rifted · · Score: 2

    Any time I ever common on anything having to do with Microsoft, I get pummeled by a PR firm. But this is a *positive* post, no criticism, so maybe the minimum wage public opinion manipulators will leave me along this time.

    Microsoft's gaming pedigree is diverse. Each franchise has its own business model, suitable for that title alone. They didn't take, say, the Halo culture and try to force it on Fable fans. One thing Microsoft is exceedingly good at is identifying the relationship between games and the business related to them.

    For me, each Halo title represents a couple hours of gameplay. Ratchet up the difficulty, beat it, done. But it also has an army of diehard fans who find its real value in PvP and turn what could be a good story in compact form into an epic adventure. Fable, for me, is one of those "get everything, do everything" franchises representing much more time in game. Where Halo has a pretty awesome miniseries, Fable will probably never see anything like that. Totally different game mechanics foster totally different cultures and business models to match. That's what I'm getting at.

    If Microsoft can form a business model around the culture that already exists for Minecraft, then they will absolutely rock the entire voxel sandbox genre.

    Imagine when they bring in features barely just pioneers in other games, like blueprints, and then let you have NPCs to build the blueprinted structures where directed, farmer NPCs, guards, etc to model cities. Indie devs in this genre are only looking ahead to that kind of thing but it's where the genre is heading.

    Imagine when they expand combat mechanics to marry the PvP culture they're already good at fostering into a creative, open-ended gameworld. Imagine when they treat servers like planets, and we can travel between them with spaceships or magic portals.

    Minecraft did not advance like it could have, due to lukewarm post-release development and a terrible modding framework. But nobody -- bar none *nobody* -- is in a better position than Microsoft to do great things for the genre. I've described a handful of systems that sound like pipe dreams but in the Minecraft boilerplate are dead simple. And then mods? Forget it. They can own this genre at that point.

    I think the PR firms might leave me alone regarding this one because I am dead serious and completely honest when I say that Microsoft is totally capable of delivering something extraordinary. They would seriously have to either try hard to screw this up or do no work at all, and that's not their style.

    1. Re:I hesitate to comment by duck_rifted · · Score: 1

      ^ I'm so excited about what they can do with this that I didn't even notice my many errors in the above post. I don't know if I feel like a kid in a candy store at the possibilities ahead or a dog who just got asked if it wants to go outside. My optimism is on that level.

    2. Re:I hesitate to comment by XxtraLarGe · · Score: 1

      Any time I ever common on anything having to do with Microsoft, I get pummeled by a PR firm. But this is a *positive* post, no criticism, so maybe the minimum wage public opinion manipulators will leave me along this time.

      FYI, they get paid *$8.00* per hour. With the amount of disdain you show for them, it's no wonder they hound you so much!

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:I hesitate to comment by drinkypoo · · Score: 1

      Microsoft is pretty good at buying games and not ruining them, the original Halo aside. I actually think that was a great game in every way except for the monotonous level design in the end, and the lack of cross-platform support. You can't rush greatness, and you shouldn't force your operating system on people. That's kind of what they do, though, so it's not much of a surprise.

      Microsoft has their hits, but they also have their significant misses. Where's our Freelancer 2? Handing that franchise to anyone competent and telling them to support capships and not ruin the control scheme would have permitted them to simply print money.

      I've bought quite a few Microsoft games, it's one of the things I think they do best in fact, mostly by virtue of not doing it themselves. I hope they don't totally bone it, but I won't be surprised if they do. And if they do, someone will surely replace it.

      Anyway, off the topic of Microsoft, and to join in talking about what would be cool for Minecraft, it absolutely must have functioning boats. Along with more realistic water, specifically ocean that fills in to level on its own, it would add a new dimension that would probably give the series a whole new kick in the pants. Ninjas vs. Pirates, anyone?

      And with that said, anyone know of any minecraft clones which are capable of doing something like that? You build a ship, and then either roll it into the sea or dig the land out from beneath it? It seems like rather an obvious thing to have wanted to support from the beginning. A one-block boat doesn't do it for me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:I hesitate to comment by duck_rifted · · Score: 3, Insightful

      They started it :D I just want to be able to speak freely when I criticize what is ultimately a great company. When I give Microsoft crap, it's not a case of, "My grandpappy said Microsoft is evil." It's a case of, "They're very nearly doing this thing correctly, and if only..." Let me give you an example.

      Consider their half-hearted, slow implementation of the C++11 standard when it's already time to start work on C++14. If I point something out like that, I'm not saying that Microsoft's development tools aren't worth using. Visual Studio is the best of the best, no contest. It's the industry and academic standard for a reason. Yet that's one example of a perfectly fair, valid criticism that can't ever really be posted because those $8.00/hr PR hirelings don't actually know anything about half the topics they shill up all over the web.

      So, I have two options. I can shut up and never talk to anybody about topics relevant to my profession, or I can through trial and error attempt to find a way to deal with uninformed Internet police mucking up topics they don't know anything about using only the most kindergarten of rule sets to distinguish shitposts from honest criticism.

      I don't think any of them lose any sleep over my pointing out that they do us, the Internet at large, and the company who contracted with them a disservice.

      Last time I encountered them, marketing had decided to stir up banter by getting people to criticize icons. The idea is that even if the topic is banal, we'd still be discussing an upcoming product. So, when I pointed out that changing icon sets is braindead-simple (as in, my eight year old daughter can do it and my two year old daughter almost has on her own before), the comment got marked down because it didn't play with their random mission of the day that we'd have to telepathically read their minds to even know ahead of time.

      PR has its place. It's the future of marketing, politics, and who knows how much else? But in this early new PR industry state, it's often performed with such incompetence that it defeats the purpose. That's not actually the workers' faults. It's the half-assed performance of their bosses who just follow an outdated formula and roll in outsourcing money for it rather than ever use their brains.

    5. Re:I hesitate to comment by courteaudotbiz · · Score: 1

      I hesitate to comment

      For someone who "hesitates to comment", you have a lot to say! Even though I don't fully agree with your comment, cause Microsoft has turned some pretty good stuff into crap (Win7 > Win8, Win98SE > Win ME, Nokia > /dev/nul), I hope that your thoughts will materialize. They can do good if they put the right resources at the right place to do the job (Win Vista > Win7, Win2k > WinXP).

    6. Re:I hesitate to comment by duck_rifted · · Score: 1

      Salt looks like exactly what you're describing.

    7. Re:I hesitate to comment by XxtraLarGe · · Score: 1

      So, I have two options. I can shut up and never talk to anybody about topics relevant to my profession, or I can through trial and error attempt to find a way to deal with uninformed Internet police mucking up topics they don't know anything about using only the most kindergarten of rule sets to distinguish shitposts from honest criticism.

      Like you, there are things I like about Microsoft, and things I don't. I post criticism about Microsoft quite often and don't seem to run into the same problems as you. Perhaps they just don't take me seriously enough, considering I have very little (read: no) influence on other posters opinions on here. :shrugs:

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    8. Re:I hesitate to comment by drinkypoo · · Score: 1

      Salt looks like exactly what you're describing.

      I see they have a demo, I will try it. Thanks.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:I hesitate to comment by duck_rifted · · Score: 1

      Well, at least you just showed me a way to take it as a compliment. Though I don't really know that I have any kind of influence on opinions. All I do is speak my mind, and most of the time I think a little first. Though, sometimes (to be honest) I remember old clips of teenage girls screaming fainting at Beatles concerts in the 1950's. The potential for Minecraft in Microsoft's hands makes me feel just like that, and I haven't even played it in more than a year (lmao).

    10. Re:I hesitate to comment by praxis · · Score: 1

      minimum wage public opinion manipulators

      FYI, they get paid *$8.00* per hour.

      Which isn't even above minimum wage in some places.

  10. Re:Here's hoping they bought it to close it down. by halivar · · Score: 2

    Oh, come on. D&D players were not outcasts, and the game was readily available at every book and toy store. There was cross-branding; cartoons and wood burning kits, for cryin' out loud. There is not one iota of difference between the phenomena except medium.

  11. Re:Here's hoping they bought it to close it down. by jythie · · Score: 4, Informative

    How is giving them a sandbox to build whatever they want tearing their imaginations from them? Are you against writing too? Or music? Are only 'maker' projects acceptable acts of creativity?

    Not sure where you are bringing regulation into it since that has pretty minimal impact on the types of projects a child is going to be able to build unless their parents shower them with resources.

  12. Re:Like everything else M$... by Anonymous Coward · · Score: 3, Funny

    "It looks like you're demolishing an online game. Like some help?"

  13. No-one remembers the iPod demonstration? by Chunky+Kibbles · · Score: 2

    https://www.youtube.com/watch?...

    Supposedly leaked from inside Microsoft, a spoof of MS pointing fun at themselves and as a reminder of how not to do things

  14. Water by jythie · · Score: 1

    Heh. I remember when Mojang experimented with realistic water behavior. It did not go over well.

    One of the old lessons in game design is sometimes realistic is not the best solution, and sometimes outright hurts playability.

    1. Re:Water by drinkypoo · · Score: 1

      The water is truly frustrating, though. It wouldn't be so bad if you could just go around the top edge of a large space and have the space fill with water sources all the way down. And having realistic water start at ocean level and go down might be a nice touch.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Water by jythie · · Score: 1

      Yeah, there are some areas where it could really use some improvement, though striking a 'do what I mean' balance has proven somewhat tricky.

      Mod wise, BuildCraft's flood gate introduces some fun new water mechanics, though wow can it make a mess if you do not think through your placement. Luckily many packs also include some expanded sponge mechanics to clean up the mess.

  15. Re:Like everything else M$... by cheesybagel · · Score: 5, Funny

    They will rewrite everything from Java to C#. The game release will be endlessly delayed and when it does arrive it will be slow and bloated and not have half of the feature of the old Minecraft. You would better start stay on Minecraft 1 until Minecraft 3 comes out and they solve that.

  16. Don't tell them ! by alexhs · · Score: 1

    we're not suggesting that Microsoft should do anything silly like try to integrate Excel support into Minecraft

    TOO LATE !

    --
    I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    1. Re:Don't tell them ! by cheesybagel · · Score: 1

      They already have a flight simulator inside Excel. So it would be neat to put Excel inside Minecraft.

  17. Minecraft v 1.8 by tonywestonuk · · Score: 4, Funny

    My 10 year old lad has already said he hates version 1.8 of minecraft, and blames Microsoft for it.... Regardless of if its M$'s fault or not (admittedly its not), I am really proud of him for hating microsoft already!.... That's my boy!

    1. Re:Minecraft v 1.8 by toddestan · · Score: 1

      You mean the current 1.8 or the Beta 1.8 that everyone bitched about a couple years back?

      At least Microsoft isn't crazy enough to reuse version numbers like that.

  18. Re:Here's hoping they bought it to close it down. by Xenx · · Score: 1

    It's not AS bad as the AC made it sound, but by no means is D&D on the same level as the Minecraft craze.

  19. Re:Like everything else M$... by tonywestonuk · · Score: 2

    Why does Java suck?.....seems ok to me?

  20. Re:Here's hoping they bought it to close it down. by Chris+Mattern · · Score: 1

    It's popular, so now it sucks?

  21. Re:What Would Minecraft 2 Look Like Under Microsof by freeze128 · · Score: 1

    One word: Spheres!

  22. Any good GUI skins? by drinkypoo · · Score: 1

    The one thing that Minecraft provably does better than minetest is the GUI. At least, last I checked into minetest, which was not so very long ago. I keep a source tree on my Linux boot. Are there any mods which make the UI at least as good as minecraft? This is not a very high bar.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  23. Re:Here's hoping they bought it to close it down. by Smidge204 · · Score: 2

    pushed into building artificial worlds because making in the real one is hampered by a perfect storm of regulation and fear under the umbrella of crony capitalism.

    ...because the only thing preventing children from building sky cities, gigantic castles, sea bases and portals to other dimensions is government regulations.
    =Smidge=

  24. Re:Here's hoping they bought it to close it down. by drinkypoo · · Score: 1

    Oh, come on. D&D players were not outcasts

    Tee hee. Maybe not all of them.

    There was cross-branding; cartoons and wood burning kits, for cryin' out loud.

    Yeah, look at the other cartoons which were competing with D&D. They were simply handed a complete franchise for a great deal, of course they took it. And it was a flop.

    Wood-burning kits are kind of a reasonable crossover, because that was a dying hobby, too.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  25. Re:Like everything else M$... by tonywestonuk · · Score: 2

    So, you're talking about Java Applets..... Which happen to have the same security flaws as other browser based plugins, like Flash (Zero-Day flaw patched just last week).... Who uses applets now anyhow? Minecraft is a Java *application* - not an applet.

  26. Re:It'll be like the rest of Windows 8 crapps by ArcadeMan · · Score: 1

    Hurray! EGA is back!

  27. Re:Like everything else M$... by Adriax · · Score: 2

    Yeah. A year ago the idea of recoding minecraft in C# would have been a bad joke.
    But with microsoft open sourcing the .NET framework it does sound like a good idea. Both as a sound business decision (a killer app for the newly cross platform .NET) and a technical decision.

    --
    I don't suffer from insanity, I enjoy every minute of it!
  28. I dunno by AndyKron · · Score: 1

    I don't know what it would look like because it would spend too much time updating during start up, and I'd fucking delete it.

  29. Re:Like everything else M$... by abies · · Score: 1

    And how security flaws in java affect standalone game installed on your machine and run with your user permissions? Do you think that having it written in C# or C++ would protect your PC better against malicious _Minecraft_ code or mods?

  30. As a dad, I really like minecraft == LEGO by goombah99 · · Score: 2

    While I do wish the kids would go outside and play, it's not minecraft that's the problem, it's just the way kids are in the time of "playdates". Minecraft however is such a great game for them. It basically replaces the hours I spent with lego. I find hardcore first person shooters psychically disturbing so I'm greatly relieved when they find shooting sheep with enchanted diamond bows or building cat fountains amusing. Its similar to the way I used to build lego things that I could smash. Even better with things like raspberry pi, you can write in your own python code to build stuff or launch other people in the air when they come into your house.

    The very best feature of minecraft is that there is no objective at all. Again like lego. it's up to you and your imagination. It just gives you an organized platform for creating.

    What will MS do? I was afraid they might shutdown the python API on raspberry pi but they just released Windows for free on the new raspberry pi, so it looks like they might embrace it even more. I think Microsoft is finally re-learning how they became successful by being the low cost alternative to apple and IBM. they want the love again. Market share uber alles.

    I suspect they might pervert it the way lego has been perverted by selling specialized kits that just build one thing. So they might sell pre-built minecraft worlds with various happy-meal like themes. Or hook it into microsoft live where you gotta pay the man a subscription to live in the microsoft amusement park. I would really resent that because kids come and go from their toy interests and so a subscription for something they are not using would hurt.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:As a dad, I really like minecraft == LEGO by pnutjam · · Score: 1

      Somewhere a McDonald's minecraft server just went online.

  31. Replace the Workbench with Ribbons by Maltheus · · Score: 1

    And replace the greyish void fog with the true blue void of death.

  32. my guess by JustNiz · · Score: 1

    My guess is added spyware, ad-related content, micropayments, a locked-in addons store and a dumbed-down user interface with all the most useful and frequently used functionaity now either removed, hidden or buried under a layer of braindead ribbon tools.

  33. Re:Like everything else M$... by QilessQi · · Score: 1

    I expect that Microsoft will finish the C#/.NET reimplementation of Minecraft at roughly the same time the fad is over.

  34. Re:Like everything else M$... by GuB-42 · · Score: 2

    Why does Java suck?.....seems ok to me?

    It is not the best language for game programming, at least not when performance may be a concern.
    Minecraft is a memory hog and Java is at least partly to blame.

  35. Re:What Would Minecraft 2 Look Like Under Microsof by QilessQi · · Score: 1

    Now someone needs to make a BSOD out of tiny blocks of water...

  36. Re:Here's hoping they bought it to close it down. by jeffb+(2.718) · · Score: 2

    Minecraft is one of the things I like least on the Internet right now. It epitomises everything I dislike about the environment given to the young generation, their imaginations torn from them, pushed into building artificial worlds because making in the real one is hampered by a perfect storm of regulation and fear under the umbrella of crony capitalism.

    I'm sorry that your children don't get to build their own meth lab.

    No, actually, that's pretty close to the non-snarky truth. I was an avid chemistry hobbyist as a kid. Already in the 1970s it was getting harder to obtain some of the materials I wanted -- all the 1950's "chemical magic" books said to go to your pharmacy for nitric acid or carbon tetrachloride or white phosphorus, but the pharmacy was having none of that. Fortunately, I had science teachers who wanted to encourage my enthusiasm, and they arranged for me to order stuff through the schools. I managed not to do too much damage to the house, the environment, or my health.

    Today? Schools and pharmacies are even more locked down, but now we've got search engines and e-commerce. On balance, it's probably easier to get stuff than it used to be. But with "chemistry sets" disappearing from the shelves, fewer kids are ever getting started in the hobby.

    As for having "their imaginations torn from them", though, I think you're still way off-base. My kid spends a good bit of time on Minecraft and related online pursuits, but they still haven't come for her hot-glue gun, and her tower of miniature houses, characters, and gadgets continues to grow steadily. So do the stories that she's writing, both alone and in collaboration with former classmates. It would be cool if she took after chemistry or electronics like I did, I guess, but those aren't the only fields in which to become a maker.

  37. Re:Like everything else M$... by Greyfox · · Score: 1

    Nonsense! Everyone knows the initial release always has some problems! They'll surely be fixed in Minecraft 2 Service Pack 2!

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  38. Taking it in the back-end by Orne · · Score: 1

    My guess is that Microsoft will rewrite the multiplayer server modules first, replacing Java with C#. They will introduce standardized APIs (that the game sorely needs). Expect to see micropayment systems introduced. Then I would expect a move to Azure cloud services, replacing the dozens of multiplayer server farms that are out there. Games will finally support more simultaneous characters per world, larger worlds, etc. and actually scale.

    By this point you will see a schism in the developer community, those that hang on to the old server code and those that begin migrating to the new cloud-based (supported) code. XBox will enable access to Azure-code servers (today you can only access a world hosted by another XBox player), and that mode of play will quickly become dominant. Mods will be developed in Visual Studio 15, with a new project type.

    As Microsoft continues to extend .Net to Apple and Linux environments, they will release new clients for those environments in .Net only. Expect some tie-ins with Microsoft Phones to check in on your Azure-hosted worlds, etc like Microsoft SmartGlass does for Xbox.

    The Minecraft Client will be updated slowly, in a way that most people won't realize that Microsoft is tweaking it. When they finally release a v 2.0 client, I imagine that all existing accounts will be converted to Live accounts, whether you like it or not. One day out of the blue, it will block access to Java-based servers citing a "security risk to your Live account". You can keep playing with your old client on old servers, but you wont get the new widgets, textures, etc. The server hosting community will continue to dry up, until you convert to the new client through inertia.

  39. We're looking at this the wrong way by PopeRatzo · · Score: 1

    A better question would be, What would Windows ME look like in Minecraft?

    --
    You are welcome on my lawn.
  40. Mac version? All-updates-for-life deals? by mccalli · · Score: 1

    A lot of Java->C# comments around and comments about Playstation, but I'm more concerned whether the Mac version would continue. Am also interested in whether my all-updates-for-life deal that I got by buying early into the beta (for..err...$7.95 I think) will continue.

  41. Re:Here's hoping they bought it to close it down. by jythie · · Score: 4, Insightful

    Why do you need this sandbox in order to build stuff? What is wrong with building mechanical stuff using actual wood or metal or meccano or lego? What is wrong with building electrical stuff using actual breadboards and wires and components?

    Need? No, but it does have one significant advantage, and that is cost vs return. The game is not that expensive, the hardware to run it is not that expensive, and the flexibility within it is pretty significant. Mechanical and electrical projects both require obtaining raw materials per project and tools can be quite expensive. Minecraft also has a significant multiplayer capability which allows collaborative projects on scales a child hobbyist is less likely to have access to.

    I would not call it a replacement for other craft projects, but then again I would not consider mechanical/electrical projects a replacement for fiber crafting or vice versa. Different tools, different experience.

    I am not sure what misunderstanding of my argument leads you to say that. I'd be against writing in a word processor which limits your vocabulary and sentence structure for no good reason, certainly.

    Any project, wood, writing, music, is going to have limitations on it due to the tools or physical laws.

    No, but I'd have a problem if one electronic music creation platform (say... Garageband?) massively dominated all other sorts of music composition online or offline.

    Ah, the old 'if something is popular and it is not my thing, it is bad!' argument. Why exactly something that draws people in and gets them creating stuff bad? People gravitate twoards the tool and platform that suit them best, so while it is possible if you remove the option they would find other outlets, those outlets have already been rejected by them for not being what they are looking for.

    That is remarkably false. Many school field trips and demonstrations and home experiment kits which were routine when I was young are permitted today, at least in the UK.

    Not sure where you are paying attention, but I see a vibrant kit marketplace well in excess of what was available 20 or 30 years ago. I envy kids today and the options they have at just a few clicks of a mouse and a little shipping time. I have even been ordering kids projects or reading plans lately because there are so many and they make great little lazy saturday activities. The only place I can think of that is more limited today would be chemistry sets, which were a small market in the first place and their removal impacts a tiny number of (enthusiastic) people.

    But on the whole I have seen the market for beginners and experiment kits in pretty much every domain explode, with more variety easier to obtain than ever.

  42. TFA seems to have been written by a non-player by kamakazi · · Score: 4, Interesting

    A couple specific comments really stood out and indicated to me that the author is not a crafter.

    Bigger worlds?? I have yet to see a world that was even 10 percent mapped, let alone actually explored. Size of the world really truly is more than sufficient for any reason I can conceive.

    Pooling water? Again, nice if you looked at a world but didn't play it. If water pooled then basically all mines and caverns would simply be under water. Water really is an evil in Minecraft, and learning to deal with it is one of the elementary skills required to mine in the game.

    I think the potential tie ins to other titles and universes would only alienate a lot of the most creative crafters, just look at the creations on YouTube, they love to create tie ins, from Star Wars to real world museums, but the joy is in creating the content, not in having "official" connections.

    That said, I am sure there is a market among the me-toos, the ones that respond to every cool Minecraft video on YoTube with "can I get a copy of your world" for all kinds of branded content, but I don't know if Microsoft is looking to own a disloyal crowd of sycophant 13 year olds.

    I am also curious about the future of Minecraft even without the Microsoft factor, because the mod coders have been waiting now for a few years for the modding API, which has been coming "soon" for a long time. Bukkit, the largest server modding framework is dead, killed by a "take my ball and go home" playground argument amped up with a DMCA takedown, and I think the window to reclaim that group of coders has just about closed, so whatever happens in the future is likely to be a different community of coders.

    Combine that with losing the singular vision when Notch was making all the decisions and Minecraft 2.0 is going to be very different. Not necessarily worse or better, but different. I would have loved it if Notch had actually kept his promise to open the source, but he chose not to, and so the First Minecraft era passes.

    The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.

    --
    "Proximity to wonder has blunted our perception and appreciation of it" --Tim Hartnell in 'Exploring ARTIFICIAL INTELLI
    1. Re:TFA seems to have been written by a non-player by Nethemas+the+Great · · Score: 1

      Minecraft, the Java version at least, is for all practical purposes open-source. The plethora of mods out there are all built off of decompiled bytecode.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    2. Re:TFA seems to have been written by a non-player by kamakazi · · Score: 1

      Actually, no, apparently not. It seems that there was inside information going in both directions between Bukkit and Mojang, and in fact individual coders were working both sides of the fence. Bukkit was the most successful modding framework for a reason.

      I don't want to drag up the entire war again, but there were some coders who were absolutely committed to the game, and who had back channel connections to Mojang.

      It really was an important part of the Minecraft server explosion, because Vanilla Minecraft has absolutely no in game sense of ownership or permission structure, and without the various modding frameworks (of which bukkit was the most popular) a public server is literally (in the literal sense) impossible to keep playable.

      Yes there are mods that directly patch the Minecraft libraries, but they are a nightmare for server admins, because they break each other and are seemingly broken by every Minecraft upgrade. It is much less work for devs, and less headaches for admins when mods are written against a common framework.

      This is why modders were excited when Mojang announced the upcoming API, and some very good mods actually were abandoned, since the API was coming "soon" and the modders didn't want to keep rewriting for every version and decided to wait for the API. And wait.... and wait....

      My honest opinion is that Notch got bored. If you look at his coding habits before Minecraft he has churned out a lot of code, much of it quickly. He loves the hack fest and coding competition environment, I think doing one thing for more than a year, and being responsible for a suddenly large business operation got tiresome. If I was in his shoes, and had the money he has, I probably would have responded similarly, except for the Microsoft part.

      But I am afraid Minecraft without Notch is like Apple without Jobs. A large part of the success is dependent on the vision of one individual. I expect Minecraft will start to lose focus in the same way I think Apple already has started, not because of lack of good people, but because an autocratic dictator is always the most efficient leadership toward a specific goal.

      --
      "Proximity to wonder has blunted our perception and appreciation of it" --Tim Hartnell in 'Exploring ARTIFICIAL INTELLI
  43. Re:Here's hoping they bought it to close it down. by MrTester · · Score: 1

    I tend not to be insulting when I post, but Ill make an exception here.
    Your an idiot.

    Tearing their imaginations from them? I have 2 daughters that LOVE minecraft because they love building houses and castles and populating them with all sorts of creatures. They do this collaboratively with friends, some of whom are in different states. It allows infinitely more collaborative creativity than just about anything else I have seen on the internet.

    Minecraft is nothing more and nothing less than the electronic generations Legos.

    In case I wasn't clear the first time, let me say it again...
    Your an idiot.

  44. And the mods? by 4wdloop · · Score: 1

    I do not know much about minecraft mods but I still seem to remember they are Java as well. If they port minecraft into MS tech (DirecX and C# presumably) what happens to the community mods?

    --
    4wdloop
    1. Re:And the mods? by drinkypoo · · Score: 1

      I do not know much about minecraft mods but I still seem to remember they are Java as well. If they port minecraft into MS tech (DirecX and C# presumably) what happens to the community mods?

      Probably DirectX and C++. And in fact, Microsoft would most likely buy some other game which is close to what they want, then task the studio with making it into Minecraft 2. There are loads of Minecraft clones out there, the trick is finding one which is both technically competent and developed by someone willing to work for Microsoft and sell them their baby.

      The existing mods wouldn't work with the new game, obviously. But many Microsoft games have been modded fairly extensively, and Microsoft has even released the sources to one of their games when they were done with it (Allegiance.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  45. Star Wars helped save Lego from Bankruptcy! by wikthemighty · · Score: 4, Informative
    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  46. Re:Like everything else M$... by jfbilodeau · · Score: 1

    Your post is so full of crap that I don't even know where to start...

    Have you every written a single line of code?

    --
    Goodbye Slashdot. You've changed.
  47. MC:PE already written in C++ by wikthemighty · · Score: 1
    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  48. Re:Like everything else M$... by jfbilodeau · · Score: 1

    Citation please? Java has been multithreaded (and thus multicore) sinces 1.0.

    --
    Goodbye Slashdot. You've changed.
  49. Re:Here's hoping they bought it to close it down. by drinkypoo · · Score: 1

    Tee hee? Fucking idiot.

    1) Problem?
    2) U Mad, bro?
    3) Seriously, it's not worth getting that bent over someone saying something in a way you don't like.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  50. Re:Like everything else M$... by jfbilodeau · · Score: 1

    Minecraft isn't all that good of a game

    You seem to be confusing "I don't like that game" with "it's not a good game". I suspect that more copies of Minecraft were sold than Neverhood, Age of Empires series , Starlancer/Freelancer series, Midtown Madness series, Mechwarrior 4 and Flight Simulator combined.

    --
    Goodbye Slashdot. You've changed.
  51. Re: Most likely developed in .NET... by Fwipp · · Score: 2

    You know Mono exists, right?

  52. re: Vegetation should grow if unchecked by kimvette · · Score: 1

    > Vegetation should grow if unchecked

    It does that already.

    --
    The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
  53. wholesome family fun for the whole coven! by Thud457 · · Score: 1

    Yeah, constantly being accused of a Satanistic suicide cult had no negative impact on D&D.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:wholesome family fun for the whole coven! by halivar · · Score: 1

      Not really, no. Buck Rogers hurt D&D more than witch hunts ever could. For gamers, the Christian paranoia was an amusing sideshow.

  54. Re:Like everything else M$... by Anonymous Coward · · Score: 1

    In my limited experience working with Java, mostly on Android, I have these criticisms:

    1) The advocated clean code patterns often insert layers of code logic that add little or no value. You wind up with programs that have a whole lot of "scaffolding" code with relatively little code that actually "does stuff" scattered throughout.

    2) I have found the layout managers for putting controls on screens needlessly complicated. Even the all-purpose "relative layout" has surprising quirks and road blocks, especially if you are doing a lot of dynamic loading and clearing of controls. The intent is making screens very adaptable to different screen resolutions; the outcome is a lot of fuss and complexity over rarely-occurring edge cases, motivating developers to skip as much of that as possible.

    3) The way java manages nested class declarations is kind of weird. Variable scope is sometimes surprising. Maybe it is just me, but I find it far easier to work with the C# visualization which treats a parent class as little more than a namespace for storing the nested class, and any instances of these classes are independently scoped from each other.

    4) As with all interpreted languages; the inability to free up memory as you go (forcing you to rely on the garbage collector) introduces performance problems when doing anything CPU-intensive. In order to avoid garbage collection lag, you have to adopt some very fragile code patterns involving lots of static variables and doing work at a higher scope than would be logically appropriate.

    5) No friend classes or functions. What a pain! Friendship breaks encapsulation but, used properly, it can greatly simplify a design and introduce performance efficiencies while keeping code non-fragile. Developers are forced to do hacky workarounds or extra complicated layers of interfaces and decoupling to work around this deficit.

    So, there are my thoughts.

  55. Re:What Would Minecraft 2 Look Like Under Microsof by Jason+Levine · · Score: 1

    Looks like someone has made something similar to this.

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  56. And here's what it REALLY would be like by Opportunist · · Score: 2, Funny

    D'AWWWWW, what a cutesipoo article. I read it. Really, I did. And there are in my opinion two possible reasons for its existence. One, the autor got paid by MS in some way. Or the other, he has no idea how the game industry works today. Well, let's take a look at the "10 things" list of what's actually FAR more likely. I took the liberty to actually model it after the original list.

    1. Make mods impossible
    Well, unapproved mods, that is. Of course for your safety, at least that's the excuse. The reason is that, well, how the fuck are we supposed to sell you DLC addons if you can get the same for free?

    2. Use MS tools to ensure vendor lock-in.
    Supporting what's been said in point 1, you'll play on servers hosted by MS only. Of course they will come with all sorts of bells and whistlers .... for a price, of course. And until MS decides it no longer wants to support Minecraft 2 because you're supposed to buy Minecraft 3.

    3. The game will be as you leave it ... for a price
    Part of the appeal of MC is, as the author of the piece correctly identified, that you leave an impression in the world, while it would be nice if certain aspects of teh game would change over time, with water flowing and earthquakes occurring. Rest assured that you'll get whatever you want... provided you pay for it. Just 1 buck a day can save your mine from a cave-in!

    4. More crossover sales
    Hey, wouldn't it be great if owning a certain other MS game allows you to build something awesome? Like a laser gun if you own Halo VI? Of course... you should really get that laser gun if you want to take down those new monsters that will spawn from the next patch forward because it's the only thing that can put a sensible dent into their armor...

    5. Use it to sell HoloLens
    This time I crib at the original work. Because that's the only point I truly actually believe will happen. That game would be used to cram down yet another failed gimmick down our throat. Game console makers, please get it: We like our input devices the way they are. We like our displays the way they are. Stop fucking with either!

    6. Realistic graphics ... provided you have the right version of DirectX
    Of course the graphics get better and better with every patch. Uh... well, that is if you have the current version of DirectX. Which will of course not be available for your ancient version of Windows. But we'll support your DX... for now. But you might want to upgrade to Win11 soon, because we're gonna drop support in about 4-5 patches. And remember: You play on OUR server. WE decide which version is the right one! I.e. you won't play anymore in 4-5 patches if you ain't a good consumer and go buy our new crap!

    7. Mobs will be mean
    Like hell they will! How could we ensure number 4 works out if you could kill everything with that puny sword and bow? If everything else fails and we suck at AI building, we'll just cheat and send more of them. Because that's what players like today, right? I mean, all those zombie horde survival games can't be wrong!

    8. More eye candy
    I said everything about that at number 6. Hey, don't look at me, it's not my fault they lamented the same thing twice in the original article because they don't have 10 points to make and having 8 looks kinda ... odd.

    9. Dumb it down
    Remember when you first played it and how big and overwhelming it felt? We have to market it to the console crowd and if that taught us anything, then to dumb down a game to the point where a 3 year old can play it. So I guess one general tool is enough for everyone! Plus, if people take like half a year to figure out the basics, why'd they pay for DLCs?

    10. Lock it down to XBox and Windows
    Cross platform? Are you high on something? That game's a killer app, why the fuck would MS want to make it run on its competitor? If anything, they'd try as bad as they can to make it not run on WINE!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  57. Minecraft 2? I think I'll wait for the next versio by vmxeo · · Score: 1

    Meh. Everyone knows every other MS release is trash.

    I'm gong to hold out for for Minecraft 10 Enterprise Server Upgrade 365 x64 for Workgroups

    (and maybe SP2 just to be safe)

  58. Who says they even need a 2.0 Release? by bwcbwc · · Score: 1

    They're still selling millions of copies of 1.x each year, plus all the pocket editions and console editions. And some people shell out $15-20 a month for a Minecraft Realms server. There's an insane revenue stream here for them even if they never do release a 2.0. That's why their original acquisition announcement said that they expect to recoup their investment sometime in 2015.

    I'm sure there will be a 2.0 release sometime, but if we're going to be speculating, cynical and sarcastic about MS, remember that they are experts at milking cash cows like Minecraft.

    --
    We are the 198 proof..
    1. Re:Who says they even need a 2.0 Release? by Nethemas+the+Great · · Score: 1

      I'm certain Minecraft will continue to evolve for the foreseeable future. The implied idea behind a v2.0 (a reinterpretation of v1.x) however, is unlikely to happen. It doesn't seem compatible with Minecraft culture. The stereotypical, bigger, better doesn't exactly apply to Minecraft. It's blocky, low-res on purpose and that's a huge component of its charm.

      --
      Two of my imaginary friends reproduced once ... with negative results.
  59. Re:What Would Minecraft 2 Look Like Under Microsof by QilessQi · · Score: 1

    Thanks, Internet!

  60. Re:Like everything else M$... by tonywestonuk · · Score: 1

    I recon he means javascript.....*sigh*

  61. Android Version by Jason+Levine · · Score: 1

    My boys and I recently got into Minecraft. We don't have PCs for each of us, though, so I installed the Android version of Minecraft on their tablets and on my smartphone. I know this is much more limited than the full version, but it works for us. I'd be curious what Microsoft plans to do with the Portable Edition version. Will they merge it with the full version so that MCPE has as many features as Minecraft for the PC? Will they set it up so that MCPE users can enter "normal" Minecraft worlds hosted on servers? Or will they end Android development and try to push people to Windows devices? (Hopefully not the latter as they'll potentially lose out on a big market.)

    Also, I've seen some people post free Minecraft alternatives. Do any of these support Android devices or are they all PC only?

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  62. Re:Like everything else M$... by Ravaldy · · Score: 1

    Yeah. They'll probably re-write the graphic engine to solve some of the issues as well as speed it up.

  63. Re:Like everything else M$... by LordLimecat · · Score: 1

    Yea, like the Xbox-->Xbox360-->Xbox One thats currently getting its lunch eaten by the Playstation! Right?

    Guys?

  64. Re:Like everything else M$... by LordLimecat · · Score: 1

    Java is supposed to be sandboxed and have controls on what access to your system is allowed. The problem is that there are continually new exploits breaing around those controls.

  65. Do I need to say it? by AttillaTheNun · · Score: 1

    The windows desktop - which they will try to reinvent for the nth time

  66. Re:Like everything else M$... by pnutjam · · Score: 1

    Well, I guess 1.8 is supporting multiple threads, but it was common knowledge that Minecraft only used single core on previous versions.

  67. Re:Like everything else M$... by tonywestonuk · · Score: 1

    Java applications have no sandbox. They're just as 'unsafe' as exe's, or other native apps.

  68. Re:Like everything else M$... by MrBigInThePants · · Score: 1

    Stop being a dick.

    How many versions of .NET is your computer running?

    Versions 2, 3, 4, 4.5 are all still in common usage.

    Meh...WHY DO I BOTHER POSTING. Its like a drug that makes you feel shit but somehow you cannot help yourself...much like smoking I guess.

  69. Re:Like everything else M$... by MrBigInThePants · · Score: 1

    True, but he will probably be modded "insightful" in a few minutes anyway....

  70. Re:Here's hoping they bought it to close it down. by HornWumpus · · Score: 1

    You are skipping the first 10 years of D&D. Jumping forward straight to AD&D.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  71. Re:Like everything else M$... by mjtaylor24601 · · Score: 1

    Popularity doesn't equate to quality and you're an idiot for thinking that it does.

    Please list the objective criteria for rating the quality of a piece of art. We'll wait.

    --
    I wish I were as sure of anything as some people are of everything
  72. Re:Clippy == Picky by funwithBSD · · Score: 1

    Clippy will come back as a Creeper.

    --
    Never answer an anonymous letter. - Yogi Berra
  73. Plugin Dev Here - what I'd like to see by cliffjumper222 · · Score: 1

    I develop Minecraft plugins for servers and have a plugin in the Top 100 that's played by 100,000's around the world. Developing plugins is a hobby, not a job, but it'd be great if I could make it my job. Right now, that's really difficult and indeed, doing plugins is very much like developing mobile apps before the App Store or Google Play arrived because there's no eco-system, just a giving-system. What I'd really like would be for a way for players to be able to give me $1. I.e., make it just like smartphone apps. I don't think that would be unreasonable. Then I could quit my job, etc.etc.... I assume that Nadella is changing things up in Redmond, so if you work for MS and are responsible for MC planning, give me a buzz and let's talk!

  74. Excel integration for simulations by amazedmouse · · Score: 2

    Would be fun to build real world scenarios on Minecraft. Pretty easy to use editor. Download input data for scenarios from Excel and upload simulation results to Excel. Ability to playback simulation runs aferward bonus.

  75. Re:Like everything else M$... by Shagg · · Score: 1

    They're probably referring to Minecraft, which is single threaded.

    --
    Unix is user friendly, it's just selective about who its friends are.
  76. A worse-off product than the original by sethstorm · · Score: 1

    Modding would be replaced with DLC packs, none of which would be free.
    Any attempts to mod the client or server would be construed as cheating.
    The Xbox would be the primary platform and the PC would be considered as second-tier.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  77. Minecraft 2 - haven't they done that already? by BevanFindlay · · Score: 1

    Hold on, doesn't Minecraft 2.0 already exist? ;-)

  78. That is what the author wish by aepervius · · Score: 1

    Seeing what Microsoft has done in the last years and how the amrket is going , they will almost certainly go for the following :

    * subscription based, forget the 15$ or whatever you paid for minecraft, they will ask 1$99 every month.
    * separate set and special mods which allows more than color/form only microsoft, and only for money
    * everybody else relegated to basic coloring, texture and form mod, no "command" block type mod adding new function.
    * not possible anymore to have your independent server. After all you could do some stuff which would tarnish the image of MC2.0 "microsoft". And there is the money from the server subscription, like 20$ a month.
    * API even more obsfucated than for MC 1.0, but with DMCA take down if you deobsfucate it and attempt to add your own command mod
    * going away from Java


    Yeah i am quite a cynic.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  79. Hopefully... by BevanFindlay · · Score: 1

    ...they listen to the various commentators on what works and what doesn't, and create something that takes the working idea of the original and extends it further (so, things like cubic chunks that allow ~infinite height worlds, a proper modding API, tutorial for new players, ). Or, even better, they look to the gaming and modding community and get them to help steer it (I think one of the reasons why Minecraft became such a great winner was because the community was able to contribute to it from a very early stage - it was built around what real players wanted).

    Personally, I think that a few neat ideas would be:

    • - Experiment with a "smoothed" landform system, so you get more realistic-shaped land; this could potentially start extending the appeal of the game to players who think it "looks ugly". Improving the performance would probably be needed though.
    • - A bigger "tech tree" - there is a point (after the first several weeks of sheer addiction ;-) where the base game starts to get a bit tired. It would be truly awesome if could start with my bare hands and eventually be building steam engines, automobiles, rockets, space stations...
    • - A proper modding API, and other structures that encourage a real community (someone here mentioned a "mod store", where modders can actually get paid).
    • - Independent NPC actors who can actually do things would be cool (e.g. villagers actually collect resources to expand their village, or you can build automatons of some kind to help you mine or build - take the drudgery out of some of the "grinding" required in MC). Some of this has already been done in mods I believe.

    If they are smart, they will keep it cross-platform and encourage it's "hackability". The thing is a giant cash-cow now, but there are so many ways that they could screw that up with a sequel. But, I am hopeful they see that one of the biggest things that made it work was that the creators listened to the community while building it, and let them be involved. It's a development technique that is utterly, utterly opposite to how Microsoft have worked in the past (a rant I heard from an MS Project MVP was basically that the MS developers were off in their own world and had nothing to do with actual project management, and I see the same in a lot of other MS products - especially Office).

    Are Microsoft going to be smart (and courageous) enough to try something that radically different to what they're used to? I don't know, but I hope so. Microsoft have started to change their ways recently in ways that those who saw the 90s/2000s era wouldn't really have believed they would ever do, so maybe there is hope. If they don't, and attempt "closed cathedral" development of a Minecraft sequel then my expectation is going to range from "Mediocre improvements in some areas but still not radically different to or better than the original" to a "turdburger clusterfail".

    If they're smart enough to see why it worked - and jump in and do that - I have much more hope for the future of Microsoft both as a company and a software house.

  80. Re:Like everything else M$... by Incadenza · · Score: 1

    Complexity, refinement, impact and staying power.

    Seriously, go listen to Bieber back to back with Mozart and YOU tell me which is clearly better. The only reason Bieber is more popular is because most people are uncultured mooks and you appear to be one of them.

    Puts on a raga.

  81. Re:Like everything else M$... by ttucker · · Score: 1

    Java is supposed to be sandboxed and have controls on what access to your system is allowed. The problem is that there are continually new exploits breaing around those controls.

    This is only true of Java applets, and nobody is really arguing with you that they are a bad idea.

    Java--the language and runtime virtual machine--run executable code on your computer with the permissions of the user that starts the application, just like a plain binary app. Supposing that you did not trust Minecraft, the JVM is not there to protect you from it.

  82. Re:Like everything else M$... by ttucker · · Score: 1

    and if you put minecraft on a vastly overpowered desktop with 64gig. it performs just as well as it did on the laptop.

    Talking about performance without benchmarks is like racing cars by looking at the spec sheets. The bottleneck in Minecraft is chunk updates, and they are inherently random disk IO bound. Spend that $2500 on a good SSD, and the game will run perfectly.

  83. Hellooooo... Hopefully fix the pitiful resolution! by jpellino · · Score: 1

    It's like building with Duplos! I mean, it's 2015 for pete's sake!

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  84. Re:Like everything else M$... by laurencetux · · Score: 1

    MUSIC SHOOT OUT TIME!!

    lets get Bieber (with his normal backup band) and The New York Philharmonic (with a Tenor??) to do a Sing Off.

    just to make this "fair" we can get 9 of the X-Factor judges to do the judging

  85. I'm thinking Azure here? by King_TJ · · Score: 2

    I just attended a seminar today where a couple of Microsoft people gave presentations. One thing that they made pretty clear is that Microsoft's Azure "cloud" is a HUGE part of their future business model.

    Right now, when you ask the typical MS user if they can name 3 things Azure does, they usually get stuck naming even one item. But one of these days, Microsoft hopes to embrace the software as subscription model to the point where practically everyone will just pay for Azure to spin up and host whatever servers they wish, vs. trying to run their own on their own hardware, in-house.

    They've also made a big deal in their recent marketing about the Titanfall game running on Azure -- and I'm sure there will be more of this to come. If they do a Minecraft sequel, I'd suspect it will be designed so people can easily host Minecraft servers on Azure (probably with a friendly web front-end to create and configure them?). Maybe that will be the ONLY authorized way to do it?

    1. Re:I'm thinking Azure here? by yoshi_mon · · Score: 2

      Of all the things MS is trying to shoehorn Azure into, Minecraft is actually not a bad one. Minecraft was built from the ground up to be a client/server setup and so it is a logical thing for MS to offer such a service for.

      That is IF, the big IF, they don't screw up the client/game. And their track record for that is not good.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  86. A few guesses by Trogre · · Score: 1

    Accounts would sign in to Microsoft Live or whatever they call it now.
    Linux clients (and possibly servers) would mysteriously not work quite as well as before, when the new updates intentionally use Java features known to not work well on non-MS platforms.
    Servers might just be consolidated to "authorized" providers such as XBox Live.
    The PC version might be crippled to get "feature parity" with the console versions?

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  87. Re:Here's hoping they bought it to close it down. by sysrammer · · Score: 1

    But on the whole I have seen the market for beginners and experiment kits in pretty much every domain explode...

    Which, of course, is why they did away with the chemistry sets.

    --
    His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
  88. Re:Like everything else M$... by mjtaylor24601 · · Score: 1

    Complexity

    So simple elegant things can't be art? How complex does it need to be before it counts? Is more complexity always better or is there a diminishing return?

    refinement

    Let's see...refinement, noun: "cultured elegance in behavior or manner.". Hmmm....elegance, noun: "the quality of being pleasingly ingenious and simple ". So art must embody complexity and ingenious simplicity. Gotcha. Can't see any issues so far.

    impact

    Impact on who? How is impact measured? Sounds to me like impact is a function of entirely subjective reactions of the audience.

    staying power

    So something that is obscure and thus quickly forgotten about can't be art because it has no staying power?

    The only reason Bieber is more popular is because most people are uncultured mooks and you appear to be one of them.

    Perhaps. Or perhaps I just understand the difference between a subjective opinion and an objective fact and I'm not arrogant enough to assume that my opinions are somehow more worthy than anyone else's. But no, I'm sure you're right. It's probably the mook thing.

    --
    I wish I were as sure of anything as some people are of everything
  89. Re:Like everything else M$... by LordLimecat · · Score: 2

    You are still ranting about applets, whomever uses applets lives in pain....Applets have nothing to do with applications using Java, they are an off by default browser extension.

    Which call a JRE, which has incompatibilities based on version. There was a code-signing change in J7, for example, which breaks a number of applications.

    Its not the plugin thats incompatible, because the plugin isnt what runs the bytecode. The JRE is what runs the bytecode, and is where the incompatibilities lie.

  90. Re:Like everything else M$... by LordLimecat · · Score: 2

    Versions 2, 3, 4, 4.5 are all still in common usage.

    2,3, 4, and 5 can coexist without breaking each other. If I were to install J8 on my machine-- regardless of how I configured it-- it would immediately break my ability to configure an entire class of printers (Fiery). It would also break my ability to access the web interface of a number of Cisco web interfacesm if that were something I did, as well as Dell iDRAC.

    Heck, updating your minor Java revision on a server can break BES (if you happen to use that). The upshot is that I would wager that anyone still running a BES probably does not have the latest JRE, but a LONG shot.

  91. Re:Like everything else M$... by mjtaylor24601 · · Score: 1

    Sure, but there has to be a level of complexity to it, otherwise it evokes no feeling.

    So again, how much complexity is required? By what metric are you judging Justin Bieber's work to be insufficiently complex? Does it not have enough different notes in it or something? If the evocation of feeling is the important part then that's a subjective reaction on the part of the audience not an objective measurement criteria.

    Impact anyone. Whether it's a positive or negative impact doesn't matter. Poor art won't have any impact and will be easily forgotten.

    Justin Bieber seems to have had a strong negative impact on you and a strong positive impact on lots of other people (judging by the level of screaming at least).

    Exactly. If it's so worthless as to be quickly forgotten, then it's crap.

    I think you have your cause and effect backwards here. Great art is not great because it's remembered, it's remembered because it's great.

    It's good that you admit it. Perhaps one day you'll acquire a sense of taste.

    You're making a lot of snide comments about my personal preferences for someone that knows absolutely nothing about them.

    --
    I wish I were as sure of anything as some people are of everything
  92. Re:Like everything else M$... by tehcyder · · Score: 1

    Popularity doesn't equate to quality and you're an idiot for thinking that it does.

    Please list the objective criteria for rating the quality of a piece of art. We'll wait.

    Getting people who know what they are talking about to agree how good a piece of art is usually works best.

    Someone who doesn't see why popularity does not equal quality is pretty much excluded from the "know what they are talking about" group.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  93. Re:Like everything else M$... by tehcyder · · Score: 1

    Or perhaps I just understand the difference between a subjective opinion and an objective fact and I'm not arrogant enough to assume that my opinions are somehow more worthy than anyone else's.

    There is a lot of ground between an objective fact and a purely subjective opinion, but if you want to treat the world in a binary heads/tails way and achieve the rich inner life of a tossed coin, that's up to you.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  94. Re:Here's hoping they bought it to close it down. by tehcyder · · Score: 1

    Minecraft is one of the things I like least on the Internet right now. It epitomises everything I dislike about the environment given to the young generation, their imaginations torn from them, pushed into building artificial worlds because making in the real one is hampered by a perfect storm of regulation and fear under the umbrella of crony capitalism.

    Is this the bit where I say something about playing in the woods when I was a kid?

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  95. Re:Like everything else M$... by mjtaylor24601 · · Score: 1

    Getting people who know what they are talking about to agree how good a piece of art is usually works best.

    And how do we decide which people do and don't "know what they're talking about"? At best that's a circular definition. The criteria you've proposed for judging the quality of art is that some group of people have judged it to be good.

    --
    I wish I were as sure of anything as some people are of everything
  96. Re:Like everything else M$... by ttucker · · Score: 1

    My PC is fairly modest, GTX 760, E5-1620 V2, 16GB ram. Using a RAID 5 array of decent magnetic storage (easily capable of 200 MB/sec) allowed Minecraft to run at about 20 fps with a chunk update radius of 32. Switching the system drive to a Crucial MX200 consistently reaches the vsync limit of 60 fps with the same chunk update setting.

    Perhaps you should look into a more contemporary SSD... low end consumer ones are easily reaching 500MB/s. Furthermore, the IOPS specification is really much more important.