First AMD FreeSync Capable Gaming Displays and Drivers Launched, Tested
MojoKid writes Soon after NVIDIA unveiled its G-SYNC technology, AMD announced that it would pursue an open standard, dubbed FreeSync, leveraging technologies already available in the DisplayPort specification to offer adaptive refresh rates to users of some discrete Radeon GPUs and AMD APUs. AMD's goal with FreeSync was to introduce a technology that offered similar end-user benefits to NVIDIA's G-SYNC, that didn't require monitor manufacturers to employ any proprietary add-ons, and that could be adopted by any GPU maker. Today, AMD released its first FreeSync capable set of drivers and this first look at the sleek ultra-widescreen LG 34UM67 showcases some of the benefits, based on an IPS panel with a native resolution of 2560x1080 and a max refresh rate of 75Hz. To fully appreciate how adaptive refresh rate technologies work, it's best to experience them in person. In short, the GPU scans a frame out to the monitor where it's drawn on-screen and the monitor doesn't update until a frame is done drawing. As soon as a frame is done, the monitor will update again as quickly as it can with the next frame, in lockstep with the GPU. This completely eliminates tearing and jitter issues that are common in PC gaming. Technologies like NVIDIA G-SYNC and AMD FreeSync aren't a panacea for all of PC gaming anomalies, but they do ultimately enhance the experience and are worthwhile upgrades in image quality and less eye strain.
uhh... what about vsync?
"that didn't require monitor manufacturers to employ any proprietary add-ons, and that could be adopted by any GPU maker." -- I definitely like the general idea here, but NVIDIA trying to do lock-in and squeeze even more money out of people with requiring proprietary add-ons is only going to hurt the market; it forces manufacturers to choose either camp limiting markets, or both camps increasing costs. It's bullshit. NVIDIA should work with AMD and the other manufacturers on this, not against them.
I'll never leave my mum's basement.
Now, if AMD linux drivers could really not suck, that would be awesome.
Because their drivers are crappy. Their FOSS driver is crappy and their propiertary driver is crappy. They are really putting the cart before the horse here. What they really need to do, is just a massive bug hunt with their drivers. Right now they are lacking.
Oh, and its hurting sales, because people won't buy AMD cards because they are known to be buggy. Even after they fix them, its going to take a lot of them to be seen as reliable.
Is this an oblique reference to the sync'ing of the Bismark?
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I've got a 24" monitor that's 10 yeas old and it's native resolution is1900x1200. Why the regression in recent years back to 1080? You'd think monitors today would have continued advancing. Sure, give them 1080 capability, but still they should have a much higher native resolution by now.
"On a scale from 1 to 10, people are stupid"
all this time I thought it was Linux users who where the terrible fanbois
I've been looking to increase my screen size for a while now. I'm currently using a 32 inch full hd tv as monitor, driven by my 5 year old radeon hd 4850. So now i want a 50 inch 4k monitor which offers almost the same dpi as current 24 inch full hd monitors. These are possible to find, not as monitors but as tv's, for a reasonable price. Yet as such, they only have hdmi 2.0 input to get 60hz 4k content. and AMD still does not have a graphics card that has that. Nvidia does have a few. yet you need to go to quite high prices before they say it's powerfull enough to actually play a game on 4k. To me this has clearly proven that moore's law has been broken. Why is that industry lagging behind so much ?
Statistically speaking it is virtually certain that you are using Linux is some capacity right now...
Only cock-gobbling faggots use that shit.
...of course that it probably what you meant.
"This completely eliminates tearing and jitter issues that are common in PC gaming."
Adaptive sync should fix tearing but it won't do much for jitter. That has to be fixed in the game program. Jitter occurs when frames, each representing a point in time, are displayed at different times than the ones they represent. A game program must try to advance the simulation time for each frame an amount that matches the time that will elapse before the frame is displayed, but it can be difficult to know what the simulation and rendering time will be for a frame. Usually that time isn't constant and it can vary a lot when physics, AI, garbage collection, rendering and other per-frame steps can all have unpredictable variations in time.
Still, it's good to have tearing fixed, and to have the option of choosing arbitray frame rates, not just the even divisors of some fixed screen rate.
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And they are still not bright enough to have one standard, forcing customers to choose between the two cards based on software ... idiots.
Dell U2412M, U2413, U2415 are all 24" monitors with 1920x1200 screens.
Or you can jump up to 27" 2560x1440, 30" 2560x1600 or even 34" 3440x1440
Or you can go to a 4K screen or even a 5K one.
Is nice to using that for games, but... This monitor can also work on 24fps films?
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Most "scaler" chip manufacturers support AMD's FreeSync already. So gg nVidia...
Any word on when we'll get a flatpanel that isn't like watching an oil painting smear around in realtime?
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
...the only ~24" display is a 60Hz model, which is annoying as 24" is already somewhat too big IMNHO for my desktop, and 27" well there goes what little space is left.
Also have to say that I'm not really sure that I want 2560x1440 either, especially when it comes at the cost of having to have a ginormous panel which again IMNHO defeats the purpose of increasing resolution, or higher ppi.
Let me guess...
You buy the cheapest panels available and drive them from a VGA port.