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Oculus Rift Launching In Q1 2016

An anonymous reader writes: Oculus has announced that their Rift virtual reality headset will be coming out sometime in the first quarter of 2016. They've also posted a couple images of the final consumer headset design. The device was Kickstarted in August, 2012. Consumer-level release dates have slowly slipped further and further out since then, though they've shipped two different development kits. Ars points out that a 2016 launch date will bring the Oculus Rift to market after the Valve/HTC VR headset, and possibly after Sony's Project Morpheus.

51 of 84 comments (clear)

  1. Sony's Project Morpheus by ArcadeMan · · Score: 1

    Does it come with a blue pill and a red pill?

    1. Re:Sony's Project Morpheus by XxtraLarGe · · Score: 4, Funny

      Does it come with a blue pill and a red pill?

      Unfortunately, no one can be told what Project Morpheus is. You have to see it for yourself.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:Sony's Project Morpheus by dmbasso · · Score: 1

      Does it come with a blue pill and a red pill?

      This is Sony we're talking about... obviously it will come in a variety of colors, but in the form of a suppository.

      --
      `echo $[0x853204FA81]|tr 0-9 ionbsdeaml`@gmail.com
  2. images by Anonymous Coward · · Score: 4, Insightful

    Can't see much of the headset - who decided to take a picture of the black headset against a black background with no light?

    1. Re:images by Anonymous Coward · · Score: 1

      That was me, sorry.

      Regards,
                An idiot.

    2. Re:images by Phics · · Score: 2

      The correct captions: Oculus Rift as seen through a pair of Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses

      --
      There are two types of people in the world; those who believe there are two types of people, and those who don't.
  3. Duke Nukem VR by goombah99 · · Score: 3, Funny

    Oculus is releasing later to coincide with the release of Duke Nukem VR. They also indicated the headset they plan to release after that one, called the "osbourne" is much better and cheaper.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Duke Nukem VR by CanHasDIY · · Score: 1

      Something something Half-life 3.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:Duke Nukem VR by RespekMyAthorati · · Score: 1

      And just 20 years later, we'll have fusion power!

  4. Lost Momentum? by Anonymous Coward · · Score: 3, Interesting

    I've really been looking forward to this, but the road to release has been so lengthy that I've stopped caring to an extent. While I still think VR will be revolutionary, I feel that revolution is further away than ever. We're likely going to see compatibility issues between the Rift and the Valve headset, which is going to delay things for years to come. Standardised VR is probably years away.

    The Facebook buyout also leaves me concerned that I'll need an account to use the Rift, and I most definitely don't want a Facebook account (I don't even want a Slashdot account). When I do buy a VR headset I think I'd be more inclined to go for the Gaben's rather than Zuk's.

    1. Re:Lost Momentum? by jeffmflanagan · · Score: 1

      >I've really been looking forward to this, but the road to release has been so lengthy that I've stopped caring to an extent.

      That's your short attention span. Rushing out a product before it was ready would have been a huge mistake.

    2. Re:Lost Momentum? by Anonymous Coward · · Score: 2, Interesting

      Announcing a product over four years before they're able to ship it is a much bigger mistake. They've made things very hard for themselves. Trying to keep people interested for that amount of time isn't easy, particularly when they haven't had much to show. Try to attract developers would also be much harder when they didn't known when they product would be released would also be a problem.

      You can insult me all you want about my attention span, but it's not me that's the problem. The fact is they fucked up their release. Valve got it right by announcing their product less than a year before it was due to ship.

    3. Re:Lost Momentum? by jeffmflanagan · · Score: 1

      >You can insult me all you want about my attention span

      Why bother? You've probably already forgotten this conversation.

    4. Re:Lost Momentum? by Anonymous Coward · · Score: 1

      You've got this all backwards. As soon as the Oculus finally ships the bubble pops and people realize that VR isn't what they're hoping for. The profitable part of this is the hype and that's already paid out - $2 billion for that stupid thing. At this point Facebook is just trying to come out with ways to recover some of their investment with the time they've got left. I'm sure they would have extended it past 2016 if they hadn't had all the competition breathing down their necks.

    5. Re:Lost Momentum? by Aserrann · · Score: 1

      It's just a fad each time it comes around and the same problems hit. Even with millions in Kickstarter funding, etc. it's hard to produce a handful of working units that developers will rewrite their games for. It's hard to convince people to part with the price of a tablet or laptop in order to move a game into the third dimension (with lots of caveats, of course).

      Like battery technologies, when it does take off, you'll find out because your friend actually has one already and you try it out and even your grandma gets one in the same year because everyone else has one (Wii syndrome). Not because of whatever showmanship is put on for you by a company itself, or what research is done, or what prototype device you see a news item on. It'll just arrive, without fanfare.

      So, what your saying is it's a fad and not worth investing in, and someday it will take off and just work... without anyone trying it? Will a new company, technology, and manufacturing just suddenly spring up out of the earth one day, and everyone looks over and says "Ah, look. VR is ready."

    6. Re:Lost Momentum? by chihowa · · Score: 2

      They also manufactured their competition by announcing so early. Instead of being the first to market, they're going to be Johnny-come-lately to a market segment that they carved out (at least for this iteration of VR).

      Their competition gets to ride along on the hype that Occulus pumped out and if the competition fouls up the implementation then the scene is soured for Occulus, too. Very poor business planning.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    7. Re:Lost Momentum? by schlachter · · Score: 1

      Yup, speaking as someone who has the latest gen Oculus...it's definitely hyped beyond what it will deliver. It's mediocre at best.

      --
      My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    8. Re:Lost Momentum? by ledow · · Score: 1

      You're playing games.

      That happens WITH people nowadays. If one friend can't join in, for whatever reason, you can't really politely play that game together.

      And if you have to buy one-per-person for gaming, you better be damn sure the people you're buying it for can use it. I wouldn't buy my parents one (whereas they are a mad gaming family that have collectively completed every Mario game in existence and owned pretty much every console), purely because it's likely they won't be able to enjoy and share it together.

  5. Re:VR is a fad by Knee+Patch · · Score: 2

    Yeah, but every iteration is better than the previous one. Maybe in a few more cycles, the tech will actually deliver on the promise and it will stick around.

  6. Oculus Rift? by Anonymous Coward · · Score: 1

    #vaporgate

  7. Re:VR is a fad by Spamalope · · Score: 2, Interesting

    There is real demand for VR.

    There is no demand for a crappy head mounted 3D screen, and little demand for a 3D TV that works only from one angle with special glasses.

    Working immersive VR is a winner though. These latest headsets are getting very close for the first time. If this generation doesn't manage it, the next one will. It's VR headset time.

  8. oops by slashmydots · · Score: 3, Informative

    There's a typo in that summary. It should read:
    Facebook has announced that their Rift virtual reality headset
    They're already trying to distance their toxic brand name from it. I say call it the Zynga Facebook Superviewer and just let it kill itself based on brand name alone.

    1. Re:oops by denis-The-menace · · Score: 2

      I noticed this too.

      Facebook know that it was and still is VERY unpopular the fact that Facebook owns Oculus Rift.

      I'd be shocked if no annoying ads were displayed while using the thing.

      --
      Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
    2. Re:oops by crgrace · · Score: 2

      I actually got recruited to work at Oculus Rift. The recruiter said "hot new VR startup needs your skills" or some such. So I talk to them. Guess what? Facebook.

      They know even their potential employees will be put off by the Facebook name.

    3. Re:oops by slashmydots · · Score: 1

      Ooh ooh I thought of a better one! It should be called the Facebook Zynga SUPERVISION instead because that's what both companies are still under by the FBI for copyright, privacy, and other legal violations.

  9. Re:VR is a fad by jeffmflanagan · · Score: 2

    It's not holographic, and it's not VR, it's AR. The latest reviews have been terrible, saying MS reduced the field of view of the AR display to a little box in the middle of your vision. There's still hope they'll fix it based on this feedback, but as-is Hololens is DOA.

  10. Re:VR is a fad by chispito · · Score: 1

    Don't confuse fad and niche. I don't think anyone who has used the Rift thinks everyone is going to want one. Rather, the medium has finally reached the point where we can go somewhere with it, albeit slowly. I love the idea, but will pass for a generation or two.

    --
    The Daddy casts sleep on the Baby. The Baby resists!
  11. Re:VR is a fad by Jiro · · Score: 1

    The current 3D movie "fad" has been around for 7-8 years or so. This is several times the length of the previous fads, so I think 3D is here to stay this time. Especially since 3D is being put on lots of movies that would make tons of cash even without the 3D, rather than only on low budget gimmick films.

  12. Re:VR is a fad by Greyfox · · Score: 3, Interesting
    Mack over on Mackscorner on youtube has been playing with an Oculus Rift. Watching his response to that one game, the potential for the technology is amazing, if some company can make one that's not shit. I think that company might actually be Microsoft, based on what I've been hearing. If they can do this right, I'm willing to forgive all previous transgressions. He does one with Subnautica too, which looks freaking amazing (Even without an Oculus.)

    If they can get a 360 degree camera into a reasonable form factor (neighborhood of a GoPro,) it would be possible to give people the experience of skydiving, rock climbing, or flying a wingsuit in ways that are significantly more real than just watching a video on youtube. You could actually be there, and look around as if you were the pilot. That would be a game changer both for the audience and for content creators.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  13. Re:VR is a fad by Whorhay · · Score: 1

    I don't buy tons of media but I do always look to see if I can find movies I like in 3D at a reasonable cost. The problem thus far has been that they are always priced at an absurd premium, like $30 or $40 for a movie that I wouldn't likely buy at $20 anyways.

    I'm looking forward to these head mounted displays for a few reasons. It'll enable me to watch and play games which may not be appropriate for younger audiences prior to bed time. It should eliminate any screen glare type issues. I can take my computer use to the recliner and sit more comfortably without having to use a gigantic monitor or move a lot of furniture to get a proper viewing angle.

  14. Re:VR is a fad by Stormwatch · · Score: 1

    Despite the name that tried to ride the VR fad, the Virtual Boy was not a VR device as we use the term now, since it didn't do head-tracking.

  15. no doubt I will buy one but... by JustNiz · · Score: 1

    It already seems like yet another item destined to be quickly relegated to my already-full cupboard o' crap.

  16. Re:VR is a fad by Daniel+Hoffmann · · Score: 1

    Quick question, have you seen any non-entertainment application that requires 3D flatscreens? Now have you seen non-entertainment applications that require VR?
    I have seen a bunch that requires VR, from PTSD treatment to controlling drones remotely. VR is here to stay, it might be niche for a while but I believe it will eventually make your TV obsolete.

  17. Re:Bail Out by Dunbal · · Score: 1

    Pad abort, that sounds like when your girlfriend tells you you're going to have to wait a few days...

    --
    Seven puppies were harmed during the making of this post.
  18. Forget Duke Nukem VR by ebh · · Score: 1

    Two (or more) willing partners. Camera-equipped headsets small enough not to get in the way. Enhance the visuals as much or as little as you want. Augment your other senses as desired and technologically feasible.

    THAT'S first-person shooting!

  19. Wait, this hasn't shipped yet??? by Ecuador · · Score: 1

    I have been reading headlines for "Oculus Rift" on /. etc for years. I never read the articles apart from the first 1 or 2, since I found out that Oculus Rift is an "exciting" VR headset and that pretty much covered it for me. Maybe I am getting old, I don't know - for example I do remember me being excited before the Virtual Boy was released. In any case having seen so many headlines over the years, without actually paying any attention to them I had assumed this was a real product and modestly popular. But it is not out yet and not going to be until 2016? That raised my eyebrow and I clicked on the link to find out this "product" I hear about all these years "exists" only as some dark renders on an even darker background? Wow, that's it then, I MUST be getting old...

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    1. Re:Wait, this hasn't shipped yet??? by Anonymous Coward · · Score: 1

      They've had two "development kits" which are fully working and used by enthusiasts. They are not sold as "for consumers" because Oculus doesn't think they are good enough. The announcement is saying that the third mass-produced iteration of their VR headset that they are comfortable calling "good enough" will be available in Q1 2016.

    2. Re:Wait, this hasn't shipped yet??? by Binestar · · Score: 1

      The developer kit has been out for awhile. DK1 (Developer Kit) was available late 2012, while DK2 was release July 2014. These were never meant to be the final form factor or specs, but the goal was to get close to what the CR1 (Consumer Release) would be.

      Those dark on dark pictures are of the actual CR1, which is actually the first photos we've seen. Even with the fiasco of facebook purchasing and the timeframe, I'm still excited for the possibilities. Star Citizen has pledged to support the Rift and for that alone I will be buying one. That said, I didn't participate in the kickstarter campaign nor have I owned a DK1 or DK2.

      --
      Do you Gentoo!?
  20. Re:VR is a fad by chispito · · Score: 1

    it will eventually make your TV obsolete.

    I wouldn't go that far. Some other means of displaying information may supplant tv screens as we know them, but not something everyone must put on and wear.

    --
    The Daddy casts sleep on the Baby. The Baby resists!
  21. Lesson learned by jones_supa · · Score: 1

    Do not talk about unfinished stuff that is still in planning or development. Developing modern things is complex, and that's fine, but it's hard to keep the excitement alive for 5 years. Same goes for SteamBoxes. Same goes for Peter Molyneux's new game Godus, of which people got incredibly angry because it could not deliver this or that thing that was hyped earlier. The trendy "open development" strategy does not come without problems.

  22. Re:VR is a fad by im_thatoneguy · · Score: 1

    There is no demand for a crappy head mounted 3D screen

    That's because they've been crappy. If it was effectively as immersive as going to the movie theater or IMAX there clearly is a market for giant screen experiences even in 2D.

    Also great would be on airplanes. I brought my Oculus on my last intercontinental flight and it was great to just get out of the 'claustrophobia' of being around 300 other people. Put on your VR headset and load up a movie in a "theater" with noise cancelling headphones and you're instantly transported into a more relaxing environment. It's not really "VR" but just head tracking a 3D Screen eliminates motion sickness from turbulence etc.

  23. Re:VR is a fad by lordofthechia · · Score: 2

    Virtual Boy was not a VR device as we use the term now

    Or even back then. The Virtual Boy was released in July 1995 . That same year the VFX-1 (a true though limited by the technology of the time) virtual reality headset was released.

    --
    Georgia Tech, the leader in Chia(tm) technology.
  24. Re:VR is a fad by Stormwatch · · Score: 1

    Let's go even further: the "Sword of Damocles" device by Ivan Sutherland and Bob Sproull. 1968.

  25. I have one by schlachter · · Score: 2

    I have the second gen dev version (latest).

    It's a disappointment.

    Heavy, bulky, uncomfortable, poor resolution and buggy software/drivers.

    I'm sure VR will eventually take off, but honestly, the Oculus doesn't feel much better than the VR headsets I used in the 90s.

    --
    My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    1. Re:I have one by ArsonSmith · · Score: 1

      It really is posts like these that have contributed to Oculus's success. Their marketing (or anti-marketing) has been it's crap, don't get excited about it, wait until we have a product, etc etc. Then show it at trade shows and blow the socks off of the low expectations.

      I've been playing Elete:Dangerous in mine and it is the best time I've ever had in a video game space ship.

      Warts? yes.
      "Heavy, bulky, uncomfortable, poor resolution and buggy software/drivers."? a bit hyperbole/exageration

      Good job on keeping up the anti-marketing. It keeps the rush off the DK2s (which are running out anyway)

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    2. Re:I have one by schlachter · · Score: 2

      I'm not being ideological about it. I was really excited to get it. Paired it with a brand new high end gaming rig.

      Just disappointed. After a few hours of using it, I put it away with a bit of sadness.

      If there was no hype about it, I'd say it's interesting and might be cool at some point in the future.

      But with all the hype out there...it's just far from living up to it. In my opinion.

      --
      My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    3. Re:I have one by ArsonSmith · · Score: 1

      This is an interesting opinion. I've had my GearVR on at least 30 people and every one of them thought it was amazing and couldn't get enough many started changing their idea of what their next phone would be.

      If you said that about google cardboard I'd agree, it is a pretty terrible example compared to what's available.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  26. Hey morons by Gordo_1 · · Score: 1

    Vapor? Kickstarter's don't lead to serious hardware? That's your insight?

    What part of John Carmack, Atman Binstock, Michael Abrash, two shipped development kits over two years, the Samsung GearVR and a $2B Facebook acquisition don't you understand? This is not vapor and it's not a kid's garage Kickstarter.

    Semi-informed douchebaggery is the not the same as an informed opinion. Jackasses.

    1. Re:Hey morons by mobby_6kl · · Score: 1

      The only reason Gear VR isn't vaporware is that Samsung told Oculus to stop whining and fucking ship something already. Otherwise they'd be still be talking about shipping a dev preview version or something.

  27. Re:VR is a fad by Whorhay · · Score: 1

    1. The quality and resolution, even for it's day and age was horrible.
    2. The price of the Sony offering, and every other similiar product I've looked at was insanely high.
    3. At the time even if the prices had been more reasonably they likely would have still been too pricey for me at the time, my finances are much better these days.

    The occulus rift while not having spectacular resolution, when you consider it occupies more of your field of view, is still far better than the older options. The price is far more reasonable. If it's good enough and cheap enough for the general market then we will likely see more consistent improvement in the product, such that we might eventually get to something everyone can love.

  28. Motion sickness by BigJClark · · Score: 1


    I've logged on for the first time in years to post this.
    I am a serious FPS gamer, from the way back, and owner of a DK2. If they don't figure out something to solve the motion sickness, it'll fall flat.

    I was sicker than a dog using my occulus.

    --

    Hi, I Boris. Hear fix bear, yes?