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Valve Introduces Steam Refunds In Advance of Summer Sale

Deathspawner writes: Despite all of its competition, Valve's Steam service remains the most popular digital PC game store around. While Steam does do a lot of things right, it can sometimes stumble in the worst of ways. Look no further than April's Skyrim mod debacle as a good example. Well, just as Valve fixed up that issue, it's gone ahead and fixed another: it's making refunds dead simple. While refunds have been possible in the past, it's required gamers to jump through hoops to get them. Now, Valve has set certain criteria for granting a refund, no questions asked: if you've bought the game within the past two weeks and played it for two hours or less, your refund is guaranteed. The changes are being welcomed by most, but not all: some developers of smaller games that take less time to play through are worried that this will lead to abuse, and the system may enable more risk-free review-bombing as well.

126 comments

  1. Yet... by JMJimmy · · Score: 2, Insightful

    They refuse to refund after forcing patches on users which remove functionality from them.

    1. Re:Yet... by Wootery · · Score: 1

      What, specifically, are you thinking of?

    2. Re: Yet... by Anonymous Coward · · Score: 0

      GTA San Andreas fits the bill

    3. Re:Yet... by JMJimmy · · Score: 3, Interesting

      My personal issue is with removing GFWL when that was the specific reason I bought them. My hobby is getting Xbox live achievements and ~30 of the 44 GFWL games I purchased were through Steam. Everything would have been fine if I had the choice of when to apply patches but Steam forces them on you either through auto-updates or on launch. GFWL has been stripped out of a half dozen of them and another half dozen are "update pending" so that if I ever launch them again they get patched too. This is compounded by the fact that Steam, along with these patches, included a patch of their own which removes the product key from your system. This prevents you from using your key to activate a pirated copy to restore what you'd originally purchased.

      That specific scenario aside, the bigger picture is that any update can remove/change any feature at any time. Something you love about a product can simply vanish and you have no recourse. I was reading about an early access game (Starforge) that did just that and had the balls to try and sell some of it as DLC. The early access factor meant they couldn't really complain but there's nothing stopping any developer from doing that sort of thing at any time with any content.

    4. Re:Yet... by Anonymous Coward · · Score: 0

      GFWL still works. If a game developer decides they don't want to use it, and don't want to maintain the services with Microsoft in order to allow the acheivements to continue to work, that's their decision. Steam has nothing to do with it

    5. Re:Yet... by JMJimmy · · Score: 1

      GFWL still works. If a game developer decides they don't want to use it, and don't want to maintain the services with Microsoft in order to allow the acheivements to continue to work, that's their decision. Steam has nothing to do with it

      Steam is the only problem in the situation. I don't care if developers patch out GFWL so long as [b]I[/b] am not [i]forced[/i] to install their patch. Steam is the party that forces patches on its users. Several of the games I have been able to unpatch because I had recorded the keys but the majority I am unable to. Once unpatched the GFWL functionality is still there and works perfectly, including multiplayer.

    6. Re:Yet... by Pubstar · · Score: 1

      Right Click Game > Game Properties > Do Not Auto Update. Its like people don't even know how to use Steam.

    7. Re:Yet... by 0123456 · · Score: 1

      Doesn't seem to work any more. The game won't auto-update, but Steam won't let you play it again until you manually update.

      As for GFWL, thank Bob that abomination is being pulled from Steam games. It was such an annoyance in GTA4 'Yes, I know you actually want to play GTA4, but first you have to download this GFWL update and reboot your machine' that I vowed never to buy another GFWL-infected game again. Now, of course, I've forgotten my GFWL login, SO I CAN'T EVEN PLAY THE GAME ANY MORE.

      The funny part is that someone here apparently believed Microsoft would keep an online DRM system running, after the Doesn'tPlayForSure debacle.

    8. Re:Yet... by Pubstar · · Score: 1
      That's... actually really weird. I know that for awhile I had to use old patches for GTA4 for some of the mods to work, and I had to disable auto updating. Worked for me around a year ago.

      The funny part is that someone here apparently believed Microsoft would keep an online DRM system running, after the Doesn'tPlayForSure debacle.

      This is exactly why I get shivers down my spine when I hear Microsoft wanting to care more about the PC gaming market.

    9. Re:Yet... by Darinbob · · Score: 1

      Wow. What purpose does GFWL actually have? Honestly I don't see the point except to slow down the computer, the first thing I remove in the extremely few games I have that include it. Is GFWL still even actively supported?

    10. Re:Yet... by Darinbob · · Score: 1

      This no longer works. It has not worked for quite some time now. The choices are now something like "always keep this game updated" versus "update when playing". So if a game has yet another snafu and a patch breaks it, you're stuck until there's a hotpatch. No rollbacks allowed, except for the few games that you can start and run without going through the pointless Steam front end.

      It's an extremely stupid design decision. If I don't want an update it shouldn't be forced on me. Also when there *is* an update I would like to know what's in it.

    11. Re:Yet... by JMJimmy · · Score: 1

      Its like people don't even know how to use Steam.

      Looks like you're one of them. It hasn't been that way for some time. The "Do not update" option was changed to "Only update this game when I play".

    12. Re:Yet... by JMJimmy · · Score: 1

      If you're an Xbox gamer it gives you your Xbox friends/chat/achievements. It's not actively updated but it's still supported by phone support and all the services are still active. It's a piece of crap software but I've got Xbox copies of a lot of the games, the duplicate purchases were entirely motivated by the xbox achievements which I can no longer get.

    13. Re:Yet... by Anonymous Coward · · Score: 0

      Sorry, but I think your problem is another if you have to buy the game again to get the achievement of friendship. I advise you to leave home and seek friends of flesh and bone.
      I speak Spanish, sorry for the grammar

    14. Re:Yet... by JMJimmy · · Score: 1

      Sorry, but I think your problem is another if you have to buy the game again to get the achievement of friendship. I advise you to leave home and seek friends of flesh and bone.
      I speak Spanish, sorry for the grammar

      Those friends of flesh and bone, they come over and play video games. It's this fun thing called LAN parties or just co-op gaming... heck even solo gaming on different systems is fun. It's also how I keep in touch with family who live in different provinces/countries. I wouldn't know my nephews at all if I couldn't game with them on XBL.

      Who knew it wasn't 1960s anymore?

    15. Re:Yet... by lgw · · Score: 1

      Many games panicked over rumors that GFWL might shut down and moved to ... GameSpy. Now most are unplayable after GameSpy was bought and turned into an extortion racket, while GFWL is still going strong. I hate having any of that shit in my single-player games, but I know I'm the freak, and most people just care about the online part of games these days.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    16. Re:Yet... by Wootery · · Score: 1

      Somewhere between a troll and the well you shouldn't do that, do what I do instead fallacy. Nice.

  2. We do not consider it abuse to request a refund o by Anonymous Coward · · Score: 1

    We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.

    why not just have an 7-14 day price guarantee with an auto refund?

  3. "Despite all of its competition" by Anonymous Coward · · Score: 0

    You mean GOG, who only just released a client and generally are far less focuses on new titles and Origin that is universally derided.

    Steam has no competition.

    1. Re:"Despite all of its competition" by Smidge204 · · Score: 2

      I hit up HumbleBundle first before buying something through Steam to see if it's available DRM-free. The prices are typically the same and both have their own sales cycles, too.

      Also charity and pay-what-you-want bundles, which is nice.
      =Smidge=

    2. Re:"Despite all of its competition" by Anonymous Coward · · Score: 0

      Don't forget we also have:

      Direct2Drive, which came back recently
      GameStop still does their thing (I miss Impulse)
      Desura (maybe a joke these days)
      Gamersgate (Not to be confused with gamergate)
      Gametap (I know people who actually use it)

      Not to mention I bet a lot of the general populace uses:

      Mac App Store
      Windows Store

      Maybe among "hardcore" gamers Steam has very little competition, but it certianly doesn't have "none".

    3. Re:"Despite all of its competition" by Snospar · · Score: 1
      Glad I'm not alone in doing this! And I've noticed that HumbleBundle is often 10% cheaper than the Steam price, at least for the things I've been buying.

      Not bashing Steam in any way, just keen to promote alternatives and competition.

      --
      Moore's law is not a law. Theory, yes; Predictable trend, certainly; Law, no.
    4. Re:"Despite all of its competition" by Anonymous Coward · · Score: 0

      "Direct2Drive, which came back recently"

      HAHAHAHAA NO.

      Those fuckers wouldn't provide support for STALKER, saying the 1.0006 patch was a community patch (when the developers gave it a direct thumb-up official go-ahead for release.)

      By the time they DID get the patch out (well after I got my refund) multiplayer STALKER was dead.

      Don't trust them for shit.

  4. Re:DLC vs. Games by gQuigs · · Score: 2

    "The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store."

    They have some specific additional requirements for DLC, but it definitely applies to games (as I read it).

  5. Re:DLC vs. Games by Jax+Omen · · Score: 1

    Not our fault you can't read.

    The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store.

  6. May be good for indie game makers by Anonymous Coward · · Score: 1

    Sometimes, I look at a game, and I'm partially interested, but I don't buy. Or I wait for 3 years until its on sale for 99 cents. Because I've been burned by too many bad games, and you can never get refunds from software (traditionally)

    If I could get a refund, I'd be more likely to try something that I'm borderline interested in. If it turns out to be a ripoff, I'll get my money back. Which should help discourage people who are putting crapware on steam. And, if it's a good indie game, but completely not what I expected, and I just don't like it, I'll get my money back.

    But, otoh, if it's a decent game, I'll keep it. In the end, this may promote more sales than it hurts. And it may mean I try + buy some indie games at $5 instead of waiting and getting them years later for $1.

    Seems like the only ones who loose are devs who release really buggy games, or ppl who put up crap in hopes of making a quick buck.

    1. Re:May be good for indie game makers by buckfeta2014 · · Score: 1

      Seems like the only ones who loose are devs who release really buggy games, or ppl who put up crap in hopes of making a quick buck.

      See Early Access, Greenlight, Unity asset abuse and Jim Sterling.

      --
      Buck Feta. You know what to do.
    2. Re:May be good for indie game makers by Defenestrar · · Score: 1

      Good move, but doesn't address useful (but subjective) claims like satisfaction guaranteed. I remember as a kid saving for most of a year to buy one of the later KQ games. I played through it fast, (but probably more than two hours, but not by much) and wasn't challenged/entertained as the past KQ games (or other Sierra titles like the QFG series) indicated I should be - in light of past experiences, I felt pretty mislead about the experience which should have been in that box. Overall, I was pretty bummed out - both about the game and the price. I was able to take it back to the store (Sears I think), explain the experience, and get my money back.

      These days it's easy to find out info/reviews of a game - and experience will help you evaluate something within that two hour window, but I think fears of abuse may have curtailed the usefulness of this program. Obviously there's a line between "I'm taking my money back because I don't like the ending/plot/fact that they killed Data-but-not-really" and "I'm asking for my money back because the product was clearly broken/unfinished/incomplete," but neither can be evaluated within that two hour play window. Personally, it's still a tough call for me to buy a full price game on Steam - what with the DRM and non-transferability of the software. Steam sales are nice, but my kids will never get the chance to loan their game disks to a friend or pick through bins at a garage sale or pawn shop for interesting game titles. The grass was greener when DRM meant looking up something in Fodor's guide too. Ok, ok... I'll toddle along now, but do try to stay off the lawn.

    3. Re:May be good for indie game makers by Pubstar · · Score: 1

      but my kids will never get the chance to loan their game disks to a friend

      Set up steam library sharing. My friend and I both have around 400 game libraries with only 200-ish overlapping. We have Family Sharing set up so we can share our libraries with eachother when we want to.

    4. Re:May be good for indie game makers by Defenestrar · · Score: 1

      It's a nice system, but as I understand it - your friend will be booted out of game A from your library when you launch any other game from your library. Again, a great improvement from where Steam started, but a little "grass was greener" from my perspective. I think back about how weird it would have been if my friend would have been booted off of the Crystalis cartridge I loaned him any time I ran Zelda II on my NES. Perhaps I've interpreted the Steam library sharing erroneously though. Again - a great improvement and one of those ways Steam has leaned to leverage it's market dominance in favor of its customers.

    5. Re:May be good for indie game makers by Pubstar · · Score: 1

      That's pretty much how it works. The good thing is that Im gaming when he is at work, and he is gaming while Im at work. We have offset schedules, so it works out fine for us. When we both happen to be online, we're usually playing DotA or something together anyways.

  7. Re:DLC vs. Games by Anonymous Coward · · Score: 0

    "The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store."

    It is right on the http://store.steampowered.com/steam_refunds page

  8. Put some content in your damn game by bluefoxlucid · · Score: 4, Interesting

    Developers of smaller games are afraid people will buy, finish, refund? Put more than 2 hours of content in your game. Your game sucks. Sell your game for $2 and lobby Skype to not refund games costing less than $2 or something.

    I spent $50 for a game that took 80 hours to complete the first time and can be completed in 6 by a highly-skilled player skipping all the dialogue after months of practice. A highly-knowledgeable player can do it in like 20. A casual player can do it in probably 30 in a rush, and often may take 40 hours to figure it all out blind. This is the story of almost every fucking game I've bought--not just JRPGs, but Ocarina of Time, Metroid Prime, Crash fucking Bandacoot, Unepic, etc. Metroid Fusion stood out to me when I beat it 4 hours after opening it--I was disappointed. Nibelumbra took 2 hours to beat, and cost $7; but then it gets out of the narrative-slash-tutorial and dumps an obscenely difficult second quest on you.

    If your game is shorter than 2 hours, it shouldn't cost enough to be worth refunding.

    1. Re:Put some content in your damn game by Immerman · · Score: 2

      So, because you prefer an epic gaming experience, all other gaming forms should be ignored? Granted, if a game has less than two hours of gameplay, AND little replay value, I'll probably be disappointed, but not everyone is in it for the replay. Hell, a lot of the short games cost less than renting (much less going to) a movie, and considering the amount of drek coming out of Hollywood the odds are good that the game will offer more value for your money.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    2. Re:Put some content in your damn game by Anonymous Coward · · Score: 1, Informative

      Yep. It's the usual crowd of anti-gamers that's whining about this.

      Think "games" like Depression Quest and Gone Home. Games that aren't what any sane person would call a "game" and contain less than two hours of content but still charge like $5 for the "experience." It's just more anti-gamer crap from the usual crowd.

    3. Re:Put some content in your damn game by Anonymous Coward · · Score: 3, Informative

      Damned right. They are upset about this because Indie games and shitrags like Kotaku have a nice little incestuous relationship. Shitrag posts glowing review of some Indie darling PC garbage and it sells... even though as soon as you bought it, it's clear that it's utter unplayable garbage.

      This will put a stop to that. Of course the corrupt Indie devs and shitsack journos they are in cahoots with don't like it.

    4. Re:Put some content in your damn game by Anonymous Coward · · Score: 0

      I think lobbying Skype is probably not the right way to handle it...

    5. Re:Put some content in your damn game by Anonymous Coward · · Score: 0

      Skype... yeah, you know what you're talking about.

    6. Re:Put some content in your damn game by bluefoxlucid · · Score: 1

      Why would you spend $50 for some shit like Angry Birds?

    7. Re:Put some content in your damn game by Anonymous Coward · · Score: 0

      COD Modern Warfare 3 was the biggest ripoff for me. I don't play online, I play single player. Took me less than 5 hours to complete the single player story and I felt so ripped off compared the the previous COD games, I haven't purchased a COD game since.

    8. Re:Put some content in your damn game by Lumpy · · Score: 1

      And there you go. The "outrage" is only from developers that really suck at what they do and are hoping they can continue half assing everything.

      --
      Do not look at laser with remaining good eye.
    9. Re:Put some content in your damn game by Anonymous Coward · · Score: 0

      How /dare/ somebody offer to sell something that's aimed at people with different tastes/interests than you!

    10. Re:Put some content in your damn game by DarkTempes · · Score: 2

      I think the refund system will actually drive more sales -- even for small games because it might reduce risk enough for people to be willing to try games that they wouldn't otherwise buy.

      Making a game interesting enough for 2 hours of gameplay really isn't that hard. That's a VERY low bar.

    11. Re:Put some content in your damn game by Merk42 · · Score: 1

      Nice strawman, even though "shit like Angry Birds" is 1/10 the price of what you said.

    12. Re:Put some content in your damn game by SillyHamster · · Score: 1

      So, because you prefer an epic gaming experience, all other gaming forms should be ignored?

      2+ hours of gameplay is not remotely close to being "epic". It means the game has a fairly minimal amount of entertainment value ... about the same duration as a movie.

      If the game cannot hold a player's attention beyond 2 hours, it's little more than a glorified demo. No one's banning that "gaming form" ... but fewer people will want to pay money for it.

    13. Re:Put some content in your damn game by Pubstar · · Score: 2

      If only I had mod points. One of the people in the article is bitching about how they cant have reviews of their game. This is because Steam requires 5 minutes of game time to post reviews... and that would require people to play through her game. Twice. Possibly even three times. She gives some BS excuse about how emotional it is and how people wouldn't want to relive that. What could possibly even evoke that much emotion in such a short period of time? Watching cute puppies get murdered or something?

    14. Re:Put some content in your damn game by Pubstar · · Score: 1

      Its when all the tiny female devs are giving free blowjobs for publicity that it becomes the problem.

    15. Re:Put some content in your damn game by Pubstar · · Score: 1

      I don't even have 2 hours in a game as stupid as McPixel, but man, for the $4 I spent on it and the laughs it gave, I wouldn't return it even if I could.

    16. Re:Put some content in your damn game by Darinbob · · Score: 1

      Also if the game does takes 40 hours to play, make sure that 38 of those hours aren't unskippable cut scenes or running on rails. Modern games (which I hate) are increasingly becoming interactive movies with game play being scaled down, exploration removed, quick time events added, etc.

      I really want a refund reason of "your game's design decisions piss me off."

    17. Re:Put some content in your damn game by Firethorn · · Score: 1

      Even Angry Birds has more than 2 hours of gameplay if you're not some sort of physics sandbox god and/or aren't abusing some sort of guide.

      --
      I don't read AC A human right
    18. Re:Put some content in your damn game by bluefoxlucid · · Score: 1

      That's a dumb argument. I asked you why you would spend $50 for shit like Angry Birds, as the context of the initial comment was:

      Put more than 2 hours of content in your game. Your game sucks. Sell your game for $2 and lobby Skype to not refund games costing less than $2 or something.

      I suggested a low price for low-content games, and you come back talking about

      So, because you prefer an epic gaming experience, all other gaming forms should be ignored?

      Would you pay $50 for shit like Angry Birds?

      Angry Birds *is* 1/10 the price of what I said. Would you pay $50 for it?

      No?

      Then maybe these fly-by-night, valueless, contentless game providers should sell their games for $5 and not $50, instead of expecting us to pay $50 for shit like Angry Birds.

      Your entire line of argument has been stupidity, up to and including ignoring a propositional question ("Would you pay $50 for shit like Angry Birds?") and instead treating it as a declaration ("Angry Birds is like $50, why would you pay that much for something with so little content?").

    19. Re:Put some content in your damn game by bluefoxlucid · · Score: 1

      I happen to recognize and model physics quite well, up to and including real-world newtonian physics. From time to time, I'll spend nearly an hour examining things in my head that didn't work the way I expected, because my brain is better at emulating physics than I am at understanding it.

      I do recognize that others aren't quite as good at video games like Sonic and Metroid, though. I pick up on everything from AI behavior to dynamic movement pretty damn fast.

    20. Re:Put some content in your damn game by Anonymous Coward · · Score: 0

      Shitrag posts glowing review of some Indie darling PC garbage and it sells... even though as soon as you bought it, it's clear that it's utter unplayable garbage.

      Please enlighten us with an example or two.

    21. Re:Put some content in your damn game by Anonymous Coward · · Score: 0

      Those are some hilariously misguided examples.

      1. Depression Quest is free (well, name-your-price). It is completely irrelevant to a discussion of how Steam refunds may hurt/help developers.

      2. Gone Home is, yes, quite expensive for an indie game. ($19.99 which, for what it's worth, is cheaper than two tickets to a movie [which could be great or terrible, plus you only get to watch once]). However "the usual crowd of anti-gamers"? Gone Home was made by former 2K employees who worked on the Bioshock series... so who exactly are you referring to??

      Note: I have never bought or played either of those two games. But I have bought many others, some of which I think I paid more than they were worth, some I think I paid less than they're worth. Whatever. I'm not going to complain on the internet about it.

      PS. There's no need for the sarcastic quotes. These "games" are games, no matter how much it pains you to admit.

      They are not AAA games, they are not blockbusters, they are not designed to appeal to hundreds of millions of players. They might not have the subject matter, gameplay, or fidelity that you like, but that doesn't matter! Games can be short, games can be abstract, games can appeal to tiny audiences. This is no less true than it is for movies, TV shows, songs, books, etc.

      Many gamers care way too much about "hours of content". Some actually seem to prefer time-wasting filler just because they like higher hour counts. Would you refuse to pay for a book unless it's 200+ pages? Why would you refuse to pay for any game below some arbitrary cutoff, ignoring how good/fun/original/entertaining/ it may be?

      Go to a theater and you can watch "Transformers 4" or "Boyhood" or an arthouse film or a student film or maybe "Kung Fury". Turn on a TV and you can watch 2 hours of "The Bachelor" or an absurdist 15-minute Adult Swim cartoon. People like what they like, and they pay for what they want to pay for. Thousands of (wildly diverse) games can co-exist as well! Please stop trying to censor or tarnish every weird game or non-formulaic game that comes along -- I promise the gaming world is still nice outside of your personal bubble.

    22. Re:Put some content in your damn game by Merk42 · · Score: 1

      That's a dumb argument. I asked you why you would spend $50 for shit like Angry Birds, as the context of the initial comment was:

      Put more than 2 hours of content in your game. Your game sucks. Sell your game for $2 and lobby Skype to not refund games costing less than $2 or something.

      I suggested a low price for low-content games, and you come back talking about

      So, because you prefer an epic gaming experience, all other gaming forms should be ignored?

      Would you pay $50 for shit like Angry Birds?

      Angry Birds *is* 1/10 the price of what I said. Would you pay $50 for it?

      No?

      Then maybe these fly-by-night, valueless, contentless game providers should sell their games for $5 and not $50, instead of expecting us to pay $50 for shit like Angry Birds.

      Your entire line of argument has been stupidity, up to and including ignoring a propositional question ("Would you pay $50 for shit like Angry Birds?") and instead treating it as a declaration ("Angry Birds is like $50, why would you pay that much for something with so little content?").

      I never said any of those things, aside from the last one, you're thinking of Immerman.

      Immerman never mentioned "$50" nor "Angry Birds" so I'm not sure where you go them from anyway.

      It could be games that are less than $50 and larger than Angry Birds (but not the large epics you originally cite) would be affected by this.
      Just because something isn't $2 doesn't automaticaly make it $50, nor does something not being one of the games you cite make it Angry Birds.

    23. Re:Put some content in your damn game by Anubis+IV · · Score: 1

      There are plenty of games with tight gaming experiences that can be played in under 2 hours. My first playthrough of Journey took about two hours, yet it's one of the best games I've played in years. Mind you, slapping "indie" on a game doesn't automatically make it good, nor does "eighty hours of content" do so. For me, pricing concerns aside (and there are plenty of those, to be sure), it's all about quality, regardless of whether it's packed into one hour or eighty. And if there's a choice between quality and quantity, I'll almost always take quality.

    24. Re:Put some content in your damn game by Firethorn · · Score: 1

      Okay, you're a god at physics prediction. Can you, with no prior experience in the particular implementation of the game, finish 'Angry Birds' in 2 hours or less?

      Remember, if you've played the game before and beaten it, it doesn't really count because you're just replaying it, and have thus already invested time in it.

      --
      I don't read AC A human right
    25. Re:Put some content in your damn game by Anonymous Coward · · Score: 0

      Your "anti-gamers" are strawmen you invented to give yourself an excuse to avoid thinking. You have never actually encountered one, and you never will, because they do not exist in the real world.

  9. Re:DLC vs. Games by Anonymous Coward · · Score: 0

    Generally speaking, it's the exact opposite of what you wrote.
    Items and DLCs are excluded.

  10. Re:DLC vs. Games by Anonymous Coward · · Score: 0

    It talks about DLCs only in a separate section after this sentence: "The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store. Here is an overview of how refunds work with other types of purchases."

  11. Re:DLC vs. Games by Anonymous Coward · · Score: 0

    Mayhaps you didn't read TFA?

    You can request a refund for nearly any purchase on Steam—for any reason.

    The section for DLC is merely clarifying different rules that may apply to it.

  12. The "review bombing" is already happening. by Anonymous Coward · · Score: 4, Interesting

    The people behind some of the smaller games get their friends to give positive reviews to the point where reviews are basically worthless on Steam.

    1. Re:The "review bombing" is already happening. by Ravaldy · · Score: 3, Informative

      Most games I purchase aren't from public reviews but from friends recommendations.

      Smaller games once recognized will quickly drop in rating if they really aren't that good.

    2. Re:The "review bombing" is already happening. by Anonymous Coward · · Score: 0

      These devs must have a ton of friends for that to make any difference at all. Plus you can assume that is happening with any product, any time. Typically peoples friends support them. That said, I mainly read negative reviews. It's by far the best way to get an accurate picture of the game.

    3. Re:The "review bombing" is already happening. by Pubstar · · Score: 1

      What about those DayZ reviews? I bought it because of how hilarious they were.

    4. Re:The "review bombing" is already happening. by Anonymous Coward · · Score: 0

      I just meant the "final rating" aggregate was worthless, of course it's useful to read negative critiques... but you have to read them. That means wading through a lot of bullshit.

    5. Re:The "review bombing" is already happening. by Anonymous Coward · · Score: 0

      This is all of social media.

    6. Re:The "review bombing" is already happening. by antdude · · Score: 1

      Most of mine were free samplers like playable demo(nstration)s, free week(end)s, trying on someone else's platforms in person, etc.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  13. Fears of abuse are overblown by Galaga88 · · Score: 3, Insightful

    Let's be honest here, if somebody's going to go through the effort of buying the game, playing through it in under two hours, then requesting a refund, couldn't they have much more easily just torrented it? That cuts out the entire pay for it, request for refund, wait for refund step. If hey can complete your game in under two hours, it's probably an indie title with little or no DRM so finding a pirate copy isn't even hard.

    1. Re:Fears of abuse are overblown by Brulath · · Score: 1

      Technically torrenting the game you haven't purchased to achieve the same end result is illegal (copyright infringement), whereas buying then requesting a refund is not. That's not much difference to some people, but for many it opens possibilities that didn't exist before.

    2. Re:Fears of abuse are overblown by Anonymous Coward · · Score: 0

      "Technically torrenting the game you haven't purchased to achieve the same end result is illegal (copyright infringement), whereas buying then requesting a refund is not"

      Which matters little when the law is so corrupt. Where are the games or media of any of our culture going into the public domain? So the original pirates were the corporations and rich idiots first.

  14. Lego Worlds by Bing+Tsher+E · · Score: 1

    I just requested a refund on Lego Worlds which I bought yesterday. It looks like it might one day be a fun game, but right now it's impossible to remap the WASD keys to something that a left-handed player would want. I searched the forums and tried to find a workaround, but decided that the seven minutes I played the game struggling to do anything much was below the 2 hour limit so I requested a refund.

    When you request a refund you have the option of 'steam credit' or a chargeback to your credit card. It's nice that they're not trapping your money within their accounting system.

    1. Re:Lego Worlds by Ravaldy · · Score: 1

      When you request a refund you have the option of 'steam credit' or a chargeback to your credit card. It's nice that they're not trapping your money within their accounting system.

      That is very kind of them. It's become a more common thing with big retail and I'm happy they followed into those footsteps.

    2. Re:Lego Worlds by Anonymous Coward · · Score: 0

      In all fairness, LEGO Worlds is an Early Access game. I bought it too and it's kinda glitchy, crashes on me, makes my screen go berzerk when I launch it, even crashed my GPU once. What do you expect from Early Access? A completed polished product? Sorry. But that's what new refund policy is for... if you feel ripped off, you can get your money back!

      I'm keeping my copy of LEGO Worlds cuz I see potential, though it does feel like a game aimed at children, rather than adult gamers.

  15. Effective Anti-Piracy by Anonymous Coward · · Score: 0

    Steam is the most effective anti-piracy tool ever conceived. Adding refunds removes yet another reason to pirate - wanting to try a game out before dropping cash on it, because games often fail to live up to the hype. If I can get a refund that's one less reason to pirate.

    Still prefer GOG, but you have to hand it to Gabe and Pals.

  16. VAC bans? by Anonymous Coward · · Score: 0

    Wonder if they refund for VAC bans. From what I've read, it doesn't take that much to trigger VAC, and it may have almost nothing to do with actual cheating.

    To protect my account, I run any Steam stuff on an external SSD in an enclosure... a separate OS install(not a VM, since there are posts about VAC bans initiated due to the program detecting VMWare files.) Yes, anti-cheat measures are good, but the chance of losing access to paid for items for something like Visual Studio installed doesn't give me warm fuzzies.

    1. Re:VAC bans? by ledow · · Score: 1

      The steam update specifically says that they do not.

      And having VS installed won't give you a VAC ban, or almost every developer would be VAC banned from their own games. There may have been a glitch at one point but every instance I've seen of that gets reverted.

    2. Re:VAC bans? by alvinrod · · Score: 1

      I'm a little skeptical about that. People like to claim that they were improperly banned all the time, but usually once an actual human looks into it the issue it turns out that the person complaining has left out a lot important information that explains why they were banned. Granted, there are a few cases of unjustified bans, typically due to disabled gamers using special hardware that gets them flagged, but a lot of it is people getting busted for cheating and then trying to rally the community behind them for whatever reason.

    3. Re:VAC bans? by Anonymous Coward · · Score: 0

      I wonder if they ban for using VMWare and running a game in a VM. With Hyper-V, the line gets more gray since technically even just the OS running, the parent partition is technically a VM.

    4. Re:VAC bans? by praxis · · Score: 1

      Guilty or not, Valve reserves the right to take away from the user every purchase they have ever made on Steam, for any reason, with no legal recourse. Why anyone would agree to those terms I do not understand.

    5. Re:VAC bans? by Firethorn · · Score: 1

      I'm not VAC banned, and I have all sorts of developer stuff on my computer - Visual studio specifically, as well as some debugger stuff.

      On the other hand, I'm also not running that stuff on VAC enabled games either, or cheating otherwise(my lousy record in such games speaks to that).

      --
      I don't read AC A human right
    6. Re:VAC bans? by Anonymous Coward · · Score: 0

      Because I paid $2.50 for what was once a AAA title, and is new to me and awesome.

      If they, for some reason, take that away, I am out $2.50. I am seriously not going to cry about that. And it is extremely unlikely that they will do that, since it means people will stop trusting them and buying from them.

  17. Hilarious quotes from Kotaku article by Anonymous Coward · · Score: 0

    Emphasis added

    Nina Freeman, designer of brief, heartfelt experiences How Do You Do It, Freshman Year, and the upcoming Cibele agreed, adding that Steam kinda generally makes things tough for smaller games.

    “What I find most insulting is just how little respect Steam seems to have for smaller games,” she said. “They also don’t let you write reviews for games that you’ve played for less than five minutes. So like, I put freshman year on Steam, and it barely has reviews because no one wants to play such a sad thing twice just to write a review. They basically just keep doing things that say they don’t care about small games succeeding on their platform, which is bad because they’re one of the biggest and most important platforms for releasing games.”

    Here's another:

    However, Jack King-Spooner, creator of countless art games—recently released game about his hometown in Scotland, Beeswing, most prominent among them—views this as better than nothing at all.

    “It does make it a bit like a free rental for wee games, doesn’t it?” he said. “But I think it is better than not having any refund policy at all. I think that if people want to scam a game for free, they’ll work it out one way or another.” As for worries about Beeswing specifically: “No one really bought it anyway so doesn’t bother me.

    So, basically, this "free rental" problem is only an issue if you make crappy little artsy "games" rather than real games. Well, boo hoo.

    1. Re:Hilarious quotes from Kotaku article by spyrochaete · · Score: 1

      What's wrong with short games? Portal is one of the most loved games of all time and it takes only a couple of hours to beat. Are coin-op arcade games devoid of satisfaction? What about short stories versus novels? Should I be entitled to a refund on a banana because it wasn't as filling as a steak dinner?

    2. Re:Hilarious quotes from Kotaku article by Anonymous Coward · · Score: 0

      What's wrong with short games? Portal is one of the most loved games of all time and it takes only a couple of hours to beat. Are coin-op arcade games devoid of satisfaction? What about short stories versus novels? Should I be entitled to a refund on a banana because it wasn't as filling as a steak dinner?

      Re-read the highlighted text. Portal lasted longer than five minutes.

    3. Re:Hilarious quotes from Kotaku article by 0123456 · · Score: 1

      What about short stories versus novels? Should I be entitled to a refund on a banana because it wasn't as filling as a steak dinner?

      Amazon let you return an ebook within seven days for any reason whatsoever, even if you read the whole thing before returning it. Most writers typically see about 1-2% returns, because people who don't want to pay for books can download them from pirate sites instead.

      I'm guessing this is driving Valve's refund policy as much as anything, since they're increasingly having to compete with other sites which do have sane policies.

    4. Re: Hilarious quotes from Kotaku article by spyrochaete · · Score: 1

      Valve is obligated to comply with a law in Germany that guarantees returns of goods bought in the Internet. Luckily for the rest of the world, Valve is extending this consumer-friendly policy to everyone. Hopefully it will work out for developers too. As a consumer I'm very happy about this.

  18. The best on the industry by hyperar · · Score: 2

    While of course there's always room for improvement, i applaud Steam, they always seem to be the ones closer to the customers, i'm pretty sure that will pay off on the long run

    1. Re:The best on the industry by Pubstar · · Score: 1

      You, sir, are on crack. Try getting ahold of Steam support. While you wait your 24-72 hours for help, you could have easily gotten ahold of Origin support (usually takes me less than 5 minutes to get ahold of someone through live chat), and been playing your game for 1-3 days. And Origin has had the refund policy for awhile now. Steam, while the more mature and much better platform over all, hasn't even caught up to EA in terms of customer service.

      Now I need to shower after writing that last sentence.

    2. Re:The best on the industry by Quirkz · · Score: 1

      72 hours? Hah. Recently for me it was about two weeks. I mean, yeah, they autoreplied to the ticket immediately, and I got a computer-generated useless response half an hour later. But once I responded to that it was two weeks, and when that didn't work, it was two more weeks for another go-round.

      Now they did apologize a little, and they said they were working on dealing with one really big backlog, so maybe it's not always that bad, but I was pretty unimpressed.

    3. Re:The best on the industry by AntiSol · · Score: 1

      Hah, you're doing well. I've had them take over 2 weeks just to send an autoreply.

      Apparently they were dealing with the same "backlog" 6 months ago. Or perhaps they just have a permanent backlog... which would indicate that they should hire more support gorillas, or maybe ban their support gorillas from playing DOTA 2 on the job.

  19. Re: We do not consider it abuse to request a refun by Translation+Error · · Score: 1

    why not just have an 7-14 day price guarantee with an auto refund?

    Because not everyone will return a game that just dropped in price (or even be aware of the price drop), and Steam gets to keep the difference for the people who don't.

    --
    When someone says, "Any fool can see ..." they're usually exactly right.
  20. EU law by sig313 · · Score: 1

    I think the main reason behind this policy is EU law on refunds. Both GOG and Origin have a refund policy, and have for some time, though it seems Steam's policy is more favorable to costumers. A two week refund has been common in Europe for many years. I don't see how to handle abuses of this new policy is any different than any other business that has to deal with refunds.

    1. Re:EU law by Anonymous Coward · · Score: 0

      Two weeks regret is law in Europe for "distance buys", and companies even if you buy directly at the store give you three weeks, that is three weeks more than required as they are not required to give you even two weeks since it's not "distance buy". That is a great service for customers, and they aren't losing money, people tend to buy stuff without having to think to much about it and don't return because they liked the buy or don't want to waste their time.

      More importantly, the two weeks regret law, which is of course limited in some ways, is not something you can barter away like Steam tries to do when you have to agree to their terms during buying. If they refuse a refund, I simply contact my credit card company and they give me full refund. Why? Because items Steam sells can be taken back.

    2. Re:EU law by AntiSol · · Score: 1

      Actually, the real reason behind this is that they were about to get their asses handed to them in court by the ACCC. They've been trying to fight the ACCC's lawsuit, claiming that Australian consumer protection laws don't apply to them (they do). As a last-ditch effort to avoid massive fines, they've decided to mostly comply with our laws, and it's simply easier to have one policy for all steam users rather than only offering refunds to Australians. Their wording is 100% spin.

  21. Wish they would have had this with Dead Island by Anonymous Coward · · Score: 0

    Biggest fraud in the gaming world ever.

    1. Re:Wish they would have had this with Dead Island by 0123456 · · Score: 1

      Certainly one of the few Steam games I regret buying. 'Oh, look, you just broke your steel pipe by beating half a dozen zombies to death, and now they're respawning thirty seconds after you killed them, and don't even think of moving and turning at the same time unless you want vomit-inducing stutter.'

  22. Small game developers like... by cjjjer · · Score: 1

    some developers of smaller games that take less time to play through are worried that this will lead to abuse

    You mean the pay-to-play and the pay-to-win developers then?

    These days I tend to watch gamers on twitch play a new game before I commit to see if I will enjoy the game play, also to see if they can finish it in one stream session.

    1. Re:Small game developers like... by vux984 · · Score: 2

      These days I tend to watch gamers on twitch play a new game before I commit to see if I will enjoy the game play,

      I look at reviews (negative in particular - sure I wade through a lot of nutters that I can ignore -- and people will often rate a game negatively for precisely the feature I'm interested in it... but it also surfaces the real complaints), I look at ratings; I look at price. I look at the discussions. And I want some game play footage in the trailer so I know what I'm getting. I don't want cutscenes and crap.

      But the one thing I really don't want is to watch someone actually play the game and literally spoil it for me. Secrets revealed, tactics revealed, puzzle solutions revealed, dialog and story revealed. Everything I play games for is ruined by such twitch and lets-play videos.

      I'll go back and watch gameplay video of a game I've played afterwards... but not before.

      , also to see if they can finish it in one stream session.

      That's meta data I'd want in a review.

      Limbo for example is a game you can beat in an hour or two? Much less if you know what you are doing.... its still worth playing. But watching someone else play it on twitch pretty much ruins it. Ditto for something like spelunky or binding of isaac... even Wolfenstein or Xcom...

      To each there own... but I think your doing it wrong. :)

  23. Re: We do not consider it abuse to request a refun by SuiteSisterMary · · Score: 2

    Same reason you have rebate offers instead of sales; they count on a percentage of buyers not bothering.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  24. About time by Anonymous Coward · · Score: 0

    I quit buying anything from Steam after their mandatory binding arbitration dick move. Now I might give it a go again, since I have two weeks to tell them there's issues and I want my money back.

  25. would've been nice years ago by Anonymous Coward · · Score: 0

    This would've been nice a few Christmas sales ago. During one such sale I bought Fallout:New Vegas and then 5 minutes later noticed that the Game of the Year edition with all of the DLC was just a couple dollars more. I asked for a refund so I could buy the GotY edition with everything, Valve's rep told me no. So I had to buy the DLC separately for even more money. If they had this refund in place back then I could've saved money. Instead I had to pay more money and my opinion of Valve went down.

  26. Agreed by Anonymous Coward · · Score: 0

    There are many games I refuse to buy because they don't have a playable demo. In fact, there are very few games I will fork over cash for without trying it out first.

    This makes all games effectively have free demos...so I am more likely to look at and possibly titles that I would otherwise have ignored.

  27. It would be nice. by chris200x9 · · Score: 1

    It would be nice if the guaranteed refunds were automatic. I bought a game about a week ago played it for about 10 minutes and hated the controls. When this program launched yesterday I asked for a refund and though it is "guaranteed" I still have not received a response from steam support.

    1. Re:It would be nice. by Anonymous Coward · · Score: 0

      I noticed a lot of text in their guarantee about you being able to request a refund. I didn't notice anything in the announcement regarding how long they take to process your request.

      Have fun with that. :)

  28. Big gaming companies lose marketing monoply by Anonymous Coward · · Score: 0

    The only reason people did not try games below the top 5 is that they could not return it. This puts an end to EA/Blizard/Activision monopoly. I am looking forward to the small gaming shops finally making their fair share

    1. Re:Big gaming companies lose marketing monoply by Anonymous Coward · · Score: 0

      The only reason people did not try games below the top 5 is that they could not return it. This puts an end to EA/Blizard/Activision monopoly. I am looking forward to the small gaming shops finally making their fair share

      Not sure I buy that. Steam has leveled the playing field for game devs pretty effectively already. I've personally been pretty disinterested in the big name publisher games for years, Steam has put all the indie devs on the map. In fact, indie devs on Steam have a leg up cuz their price point has traditionally been a fraction of what the big name publishers are throwing out. My library is full of indie games and very very few big publisher games.

    2. Re:Big gaming companies lose marketing monoply by Anonymous Coward · · Score: 0

      Mine still has just 1 indie game, but it will have dozens if I can return the junk ones. There are many junk indie games, probably 9 out of 10 of them in each genre.

  29. Read his post. Not just pick a word by Anonymous Coward · · Score: 0

    GFWL was *removed* by the patch. In other words, HE didn't decide to remove it. MS didn't decide to remove it. Steam aren't running GFWL, but they're "removing support" for it. It's not their fucking game!

  30. I've reported fraud by waspleg · · Score: 1

    numerous times to Steam because some game had some extra bullshit requirement like GFWL that wasn't listed on the store page.

    I was very surprised - and after reading the entire ToS update - delighted when I opened Steam when I got home from work last night. I'm anti-drm but Steam does have some benefits and I've had an account for over a decade with hundreds of games and only a handful of problems.

    I'm glad they're doing this and frankly it should have been their stance from the beginning, they've been notoriously tight-assed about refunds.

    If anyone knows why they suddenly changed their very old and anti-consumer policy to this far better one I'd love to hear it.

    1. Re:I've reported fraud by Darinbob · · Score: 1

      Still have to jump through hoops to get refunds for older games that you got more then two weeks ago, even though their letter says to contact them anyway and see what happens. But contacting them requires you to create an additional account (beyond your normal steam one). If only I had a way to give those games away to someone who might use them, but DRM forbids such an unpatriotic act.

  31. Or pre-release reviews by phorm · · Score: 1

    Or they introduce a game as a pre-release, and it's awesome. Then they introduce a bunch of pay-to-win crap, or break the game in other ways when it's released as a completed product. People see a new game come out, see awesome reviews, and buy it... but at this point what *was* a good game is now a steaming pile of sh**...

    I've seen many games that seem to have gone this route... although to be fair many are FTPPTW (Free to Play Pay to Win) so the only thing you really waste before seeing it's a PTW piece of junk is time and bandwidth.

  32. Limit returns by edtice1559 · · Score: 2

    I don't see a lot of abuse potential here. If somebody is returning a large percentage of their games, why would Valve want them as a customer? It would be a money losing proposition. Big physical retailers track this stuff. Amazon does as well. It's an easy form or abuse to ferret out.

  33. Finally... by sigmabody · · Score: 1

    As a victim of Valve's previous refund policy (bought game which simply didn't work on my system, which they knew, but would not issue a refund, and ended up needing to charge back the purchase on my cc, resulting in a ban of that cc from Steam and much consternation), I think this is a great change. It boggles my mind that the previous policy and mechanism was so broken, and so doubly-punishing to victims of bug-riddled software.

    1. Re:Finally... by Anonymous Coward · · Score: 0

      Remember game stores wouldn't accept refunds on shrink wrapped games either.

      Valve HAD to do it this way to get the big publishers to even risk using digital distribution in the first place.

  34. demo/trail games by sad_ · · Score: 1

    a better way would be if you could download the entire game and play it for 2 hours for free. if you still like it, then pay the price.
    why not? steam already controls your library anyway, so should be easy enough to do and seems an easier method then this (too much hassle).

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  35. DarinBob = "Run, Forrest: RUN!!!" by Anonymous Coward · · Score: 0

    See subject "Forrest" & this -> http://tech.slashdot.org/comme...

  36. DarinBob = "Run, Forrest: RUN!!!" by Anonymous Coward · · Score: 0

    See subject "Forrest" & this -> http://tech.slashdot.org/comme...

  37. DarinBob = "Run, Forrest: RUN!!!" by Anonymous Coward · · Score: 0

    See subject "Forrest" & this -> http://tech.slashdot.org/comme...

  38. DarinBob = "Run, Forrest: RUN!!!" by Anonymous Coward · · Score: 0

    See subject "Forrest" & this -> http://tech.slashdot.org/comme...