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NVIDIA Shakes Its Flowing Mane With Life-Like HairWorks 1.1 Demo

MojoKid writes: Previously, you might not have thought much about a wig on a manikin, but checking out NVIDIA's latest tech demo, as a gamer or 3D graphics artists, hair can be pretty interesting. The video is of NVIDIA HairWorks 1.1, a simulation and rendering tool for creating lifelike hair and fur in video games. In the clip, NVIDIA shows off a Fabio-style hairdo with about 500,000 hairs that bounce and sway as the camera circles and forces move the hair. If this was a real wig, it might unseat one of the most boring videos ever. However, as an example of what modern 3D graphics can do with hair physics, it's pretty darn cool. Previous demos of HairWorks showed up to 22,000 strands of hair, making the jump to half a million much much more significant. The video was recorded with ShadowPlay on a GeForce GTX 980, which has some serious muscle, though it's not the most powerful card in NVIDIA's lineup. What's cooler than making life-like human hair? Putting flowing manes on vicious monsters, of course. Apparently, NVIDIA HairWorks simulation technology also plays a role in bringing more than a dozen creatures to life in The Witcher 3: Wild Hunt.

61 comments

  1. LOL ... by gstoddart · · Score: 1

    Bastards ... now I can't get this out of my head!!

    --
    Lost at C:>. Found at C.
    1. Re:LOL ... by wonkey_monkey · · Score: 3, Informative

      Jesus... you could've spared the rest of us, though!

      --
      systemd is Roko's Basilisk.
    2. Re:LOL ... by thinkwaitfast · · Score: 1

      Better than this.

    3. Re:LOL ... by UnknownSoldier · · Score: 1

      I was thinking more along the lines of Shrek's Prince Charming Hair Flip ...

    4. Re:LOL ... by davester666 · · Score: 1

      FINALLY. Now we can add female characters to video games.

      Up til now, it wasn't possible, because the graphics just weren't good enough to to represent them. Males can be represented by a square colored block, but you need hyper-accurate hair for females.

      --
      Sleep your way to a whiter smile...date a dentist!
  2. Shaking my big bald head by Anonymous Coward · · Score: 0

    Shaking my big bald head

    1. Re:Shaking my big bald head by gstoddart · · Score: 1

      Shaking my big bald head

      Ah, but just think about it ... hook this puppy up to your webcam, and you can stare at yourself with flowing locks.

      It'll be like the Mirror of Erised from Harry Potter. People will just wile away their lives basking in the glory of having Fabio hair.

      --
      Lost at C:>. Found at C.
    2. Re:Shaking my big bald head by pr0fessor · · Score: 4, Funny

      I can look in a real mirror if I want to see myself with flowing locks... I am frequently called Fabio and women in bars that I don't know and sometimes are there with a jealous boyfriends or husbands want to play with my hair.

      Although it doesn't always work out that well. Once my brother and I went to the store to pick up some stuff to BBQ and his mother in-law saw us in the car. She called his wife and told her that she had seen her husband driving with a skinny blond bimbo.

    3. Re:Shaking my big bald head by Anonymous Coward · · Score: 0

      What's up, Archibald?

    4. Re:Shaking my big bald head by KGIII · · Score: 1

      The greatest thing about not going bald at my age is that the women love to play with my hair. I keep it long just because I am a pervert. Also, I like my hair. Also, it does not look a damned thing like that picture in the article. No, I did not read the article (I am no heretic) but I did open it to see if there were pictures.

      --
      "So long and thanks for all the fish."
    5. Re:Shaking my big bald head by pr0fessor · · Score: 1

      My wife went and got her hair cut in a short bob once although I didn't say it she could tell I didn't like it. At the time I had a fairly short haircut and she told me "It's longer than your hair and will always be longer." Wrong move, I let my hair grow out and it's been an on going joke for the past 8-9 years.

  3. You Insensitive Clod! by PPH · · Score: 4, Insightful

    Some of us would be happy just to have bald spots rendered properly.

    --
    Have gnu, will travel.
  4. Too bad it doesn't work in games by Anonymous Coward · · Score: 0

    Unless you've got a beast of a computer, it's not worth the slowdown. How about Nvidia get 22k strands of hair running smoothly on midrange cards first before they jump to 500k?

  5. Realistic penis physics by Anonymous Coward · · Score: 0

    Soon, you can have realistic floppying dongs with beautify pubic hair (fuck you shavers and pedophiles) flopping on your screen for the low cost of a $1250 gfx card.

    1. Re:Realistic penis physics by rubycodez · · Score: 2

      So sad you grew up on 90s pr0n, otherwise you'd know pubes don't really flow, they're rather static

    2. Re:Realistic penis physics by Anonymous Coward · · Score: 0

      Speak for yourself. My woman likes to braid my pubes before we begin.

    3. Re:Realistic penis physics by Anonymous+Psychopath · · Score: 2

      The GTX 980 is about $400, not $1,250. But otherwise, yeah.

      --

      Eagles may soar, but weasels don't get sucked into jet engines.

  6. Demo is Nice. Game Footage is Not. by Anonymous Coward · · Score: 1

    In the demo videos they have the fabio hair which looks pretty cool. The hair blurs a bit when it is in motion, but it still looks pretty good. Unfortunately the video game footage from farcry isn't nearly as slick. The change from a nicely rendered texture map to the hair is like the difference between fairly believable animals to animal drawings that were smudged by an eraser. This may be a case of what happens when just a little bit of the computational resources are used (with the rest to scene rending) vs all of the computational resources. Judging from their demo it is currently a net negative in games. In 10 years when we can get the same quality of the stand alone demo with just a fraction of a 100 TFLOP GPU it will be pretty awesome.

  7. Daily HH Spam Article... by Luthair · · Score: 1

    Please stop.

  8. Its a pity... by Anonymous Coward · · Score: 0

    ...that the physics is entirely wrong and the acceleration due to gravity is off.

    Whatever they were using it was under-powered too.

  9. e_e by SeaFox · · Score: 1

    I'm shaking my head already at this headline.

  10. Re:Demo is Nice. Game Footage is Not. by Lunix+Nutcase · · Score: 3, Informative

    The hair blurs a bit when it is in motion,

    Yeah, due to the video compression.

  11. Not what I want by ArcadeMan · · Score: 1

    I'd like to see them try to render anime-style hairs instead. I've never seen it done perfectly, but this seems powerful enough to at least try.

    1. Re:Not what I want by Qzukk · · Score: 1

      FF7's getting a remake, they should get in on that.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  12. Too bad Top Gear is over by Anonymous Coward · · Score: 0

    This tech would have been great to model James May in a convertible.

  13. With this technology, by idontgno · · Score: 1

    Fallout 4 needs wooly deathclaws.

    Just sayin'.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
  14. Which .... by Billly+Gates · · Score: 1

    Only runs on software with an ATI card for some reason even though the support Tressfx

    1. Re:Which .... by TrancePhreak · · Score: 1

      That's not true, it just runs really poor due to ATI's lackluster tessellation performance.

      --

      -]Phreak Out[-
    2. Re:Which .... by Z80a · · Score: 1

      Just like the poor SSE performance the AMD CPUs get on intel compiler binaries, right?

    3. Re:Which .... by Billly+Gates · · Score: 1

      Wrong under ATI hairworks ran on software and untouched the hardware.

      Also NVidia made it so the program can't be debugged to prevent ATI from reverse engineering it which they had to do to trick the .dlls to make it run on hardware.

      ATI has excellent performance and that tool is designed to make it and older NVidia chips look bad on purpose to drive revenue.

    4. Re: Which .... by Anonymous Coward · · Score: 0

      Citation needed

  15. realistic on mars? by Anonymous Coward · · Score: 0

    too bad they insist that their realistic video runs in slow-mo :P

  16. Go home NVidia by Carewolf · · Score: 2

    You are drunk!

    This is cool and all, but having seen hairworks in real games now, it looks better when it is turned off.

    1. Re:Go home NVidia by Anonymous Coward · · Score: 0

      Nah, looks better on. You just have shit hardware..

    2. Re:Go home NVidia by Anonymous Coward · · Score: 0

      It looks better than a static animation, but god help you if the camera gets too close to the hair. Frame rate will drop into arctic periods

    3. Re:Go home NVidia by PPalmgren · · Score: 1

      I agree entirely. I play at 2k with a pair of SLI'd 970's, and have been playing Witcher 3 lately. The hair looks phenomenal with hairworks OFF, looks like ass with it on, regardless of graphics settings.

  17. long hair by Anonymous Coward · · Score: 0

    long flowing hair belongs on a female; I'm offended that a male model was used.

  18. My idea for HairWorks 2.0 by HideyoshiJP · · Score: 3, Interesting

    I think for HairWorks 2.0, they should simulate that beautiful mane getting tangled, because we all know you don't have much time for hair care when you're fighting orcs or dungeon creatures.

  19. I hair this article is good, but... by Anonymous Coward · · Score: 0

    I was combing through Slashdot articles when I found this. I came here manely for the good articles, not this flaky stuff. But I wigged out when I saw this. I'm glad reading Slashdot doesn't cost anything, because toupee for this kind of story would be a waste of money. I would be telling a bald-faced lie if I said this was a good article. Slashdot should try to stay Head & Shoulders above the competition and avoid this kind of fluff. So I'm just going to brush this off and move on now.

  20. Correct Intent, Wrong Target by eyepeepackets · · Score: 0

    Males care more about boob physics than hair physics. OMG, hairy boobs are about to become the new black!

    --
    Everything in the Universe sucks: It's the law!
  21. I might care... by phizi0n · · Score: 1

    If it wasn't vendor locked to only work on their own hardware. The gaming industry needs to reform itself and stop taking bribes from hardware vendors to use vendor specific code that is perfectly capable of running on other vendors' hardware.

    1. Re:I might care... by TrancePhreak · · Score: 1

      How is it vendor locked? It runs on AMD hardware (just poorly due to AMD's lackluster tessellation)

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      -]Phreak Out[-
  22. Re:Demo is Nice. Game Footage is Not. by Anonymous Coward · · Score: 0

    That would mean there is a whole lot more compression in the demo video than in the video game footage. I think the blur is a processing crutch like distance fog and that crutch is needed more when the gpu is handling a whole game vs just hair.

  23. Not lifelike: real humans have 100k, not 500k hair by Prune · · Score: 1

    NVIDIA fails basic physiology. A human only has a fraction of the half million hairs on this model.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  24. Re:Not lifelike: real humans have 100k, not 500k h by Anonymous Coward · · Score: 0

    You insensitive clod! I have 100k hairs on my back alone!

  25. Dirty hairs by manu0601 · · Score: 3, Interesting

    Now can they do dirty hairs dynamics?

  26. Re:Demo is Nice. Game Footage is Not. by Anonymous Coward · · Score: 0

    Blur on a GPU is always more work, not less. You'd need a very decent speedup somewhere else for this to be a net gain. I'm not watching the video again, but I am pretty sure that what you're seeing is video compression.

  27. Still using guide hairs by Anonymous Coward · · Score: 2, Interesting

    The simulation still uses guide hairs. You can still recognize the hair strands following the individual guides around. This is one of the most prevalent artefacts of hair simulations to date and I'm a bit disappointed that it's that obvious in the demo. However, they do seem to render each hair seperately, which is a lot of effert and potentially a ton of overdraw. And they need to do some kind of dynamic depth sorting - probably per pixel. That's where it actually gets impressive.

    1. Re:Still using guide hairs by Anonymous Coward · · Score: 0

      I have this kind of hair in this length in real life right now. This is a realistic depiction of how wavy hair breaks into little blocks of ringlets. It's very accurate other than the intentional slow-motion effect....

  28. Powered by brains by phorm · · Score: 1

    I think we know what nVidia is using to to power it

  29. Not quite there yet... by Wescotte · · Score: 4, Funny

    I mean you have to expect some dandruff and loose hairs falling off during such extreme movement.

  30. No Boobs! by Anonymous Coward · · Score: 0

    I only care about hair physics if the hair is flowing over some boob physics (women's or men's)

  31. oh good by Anonymous Coward · · Score: 0

    so nvidia is the brand to get for the next big hairdressor tycoon game.

    yay !

  32. GameWorks, great another Windows service by Trax3001BBS · · Score: 1

    I run Nvidia software, it installs 5 services, 4 of which I have disabled; only the Display Driver service runs. I don't play games in 3D, stream video any game servers, or need to be told when to update my drivers. I also don't need my graphic card settings changed at the whim of a program (service).

    Now GameWorks is shown, which would be service when/if released. Much like their Physics engine (PhysX) that I've never known a game or application I've used use.

    The PhysX directory is not only the first directory in ones Windows Path, if you remove it or place it to the end it fixes the "error". Meaning that directory is checked first for any application (.exe), .dll, .bat, .cmd or anything called. Yes you can speed up your Windows OS drive by putting that directory at the end of the Path, mayhaps not by that much but every little bit helps.

    "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common" is the path and one of those services I have disabled does stop the "error" from being found, replacing it at the beginning of the path. I disable them all after a driver update so not sure which; but Nvidia Geforce Experience Service sure seems a good bet.

    And I do play games when I can, Battle Field 3 (all high or max video settings) still a favorite.

    1. Re:GameWorks, great another Windows service by Trax3001BBS · · Score: 1

      The PhysX directory is not only the first directory in ones Windows Path.

      Should of added to view ones path open a CMD window and type in PATH or SET.

  33. Cloth Simulation by Anonymous Coward · · Score: 0

    More interesting is actually the cloth simulation.
    Not to diminish their work, but having 2 or 3 layers of cloth, correctly reacting to gravity and body accelerations, and not interfere each other might interesting.
          Of course NVIDIA picked this subject because they can use the graphic card parallel threads to simulate a large number of hair follicle.

  34. What's cooler than making life-like human hair? by GrumpySteen · · Score: 1

    Almost everything.

  35. Keep waiting for it to get smacked with a goose. by Anonymous Coward · · Score: 0

    http://www.dailypress.com/entertainment/blog/dp-popcorn-fabio-goose-0814-story.html

  36. Oh, you mean like by WillyWanker · · Score: 1

    TressFX that AMD came out with a year ago and isn't locked to just AMD cards?

  37. Donald T. RUMP Could Use This by Anonymous Coward · · Score: 0

    If Donald T. RUMP's hair were more lifelike, his Mexican bashing and immigrant hating might go over better. Perhaps NVIDIA could develop CombOverWorks 1.1 next!