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Activision Buys Candy Crush Developer For $5.9B (inquisitr.com)

ForgedArtificer writes: Activision Blizzard purchased Candy Crush Saga developer King Interactive Entertainment last night for a cool $5.9 billion USD; about 20% above market value. The move likely leaves them owning five of the top grossing franchises in the industry. "Candy Crush is one of the most lucrative games in the world, earning some $1.33 billion in revenue in 2014 alone according to a King financial statement. The studio, which operates Candy Crush and a number of similar games including Bubble Witch and Farm Heroes, grossed $529 million in the second quarter of 2015."

132 comments

  1. We know by Anonymous Coward · · Score: 0, Offtopic

    We read that in the paper newspaper a few days ago.

    1. Re:We know by Eloking · · Score: 4, Funny

      We read that in the paper newspaper a few days ago.

      A quick custom Google search tell me that the first time this news came out was 20 hours ago. Still I get your point.

      I'm surprised that it appeared so late on /. It's usually one of the first place I would expect to read news like this one.

      --
      Elok
    2. Re:We know by Fwipp · · Score: 0

      I'm surprised that it appeared so late on /. It's usually one of the first place I would expect to read news like this one.

      I wish I had my Funny modpoints.

    3. Re:We know by Anonymous Coward · · Score: 0

      Back when $5.9B was considered at lot of money.

  2. Apptivision knows what it's doing! by Anonymous Coward · · Score: 0

    Apptivision spent 5.9 billion apps to app apper who apps apps!

    Apps!

    1. Re:Apptivision knows what it's doing! by bobbied · · Score: 1

      Very apt description....

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    2. Re:Apptivision knows what it's doing! by Anonymous Coward · · Score: 0

      App app app IoT app app 3d printing app VR app app app self driving car app.

    3. Re:Apptivision knows what it's doing! by Falos · · Score: 1

      Gotta admit, appguy is more on point today.

    4. Re: Apptivision knows what it's doing! by Anonymous Coward · · Score: 0

      App? Cloud app! Cloud IoT 3D design-to-app burka durka crapp. App scale Appify self-service app crap. Social app media hashfag.

    5. Re: Apptivision knows what it's doing! by Anonymous Coward · · Score: 0

      this is not the perfect /. clickbait, you've said nothing about apple, uber, STEM outsourcing, or tesla.

    6. Re: Apptivision knows what it's doing! by Anonymous Coward · · Score: 0

      I appmit I forgot those.

  3. Holy shit... by KGIII · · Score: 4, Insightful

    I'm neither a gamer nor a mobile gamer (the two are kind of different in my head). I'm just kind of shocked that this game is worth that much. I'd assumed (I've never played it) that it was just another mindless click game like the one about birds. If I am mistaken that doesn't really change much, to me. How the hell is the market that large? Who the hell is paying for these games or is it ads and user information that are the real value?

    I would not have thought, ten years ago, that the mobile market would have this much capital involved. Someone just won the lottery which is kind of cool, I'm still surprised, however.

    --
    "So long and thanks for all the fish."
    1. Re:Holy shit... by Harlequin80 · · Score: 5, Insightful

      Candy Crush is about as addictive as poker machines except instead of cash you get flashing lights and sounds. Basically you have an amount of in game currency that you can trade in for extra moves, special items (which let you complete levels easier), or more lives. You can play it heaps without paying a cent, but you might have to wait 4 hours to get more lives.

      I think one of the biggest hooks is it integrates with facebook and you can see where your friends are relative to you in the level count. It then makes a big deal of you overtaking your friends.

      The reason they make such a killing is a massive install base that can play at any time. It takes no effort to play, you have the device with you always, and the individual cost per item is quite low. So you're on the train and you almost did that level, well $1 for 5 extra moves and I can overtake my mate - done.

    2. Re:Holy shit... by CanadianMacFan · · Score: 4, Insightful

      Well, they had over a $1B in revenue last year so it's not that bad of a valuation on the surface. The trouble is these companies tend to rise up fast and come down just as fast. They have to keep on putting out new addictive games that people will spend money on credits/coins/tokens for. That's very hard to do.

      But it must be said that it's a lot more respectable than valuing Uber at $51B.

    3. Re: Holy shit... by Anonymous Coward · · Score: 4, Informative

      King's game revenue comes almost entirely through in-game purchases of gold bars, which are effectively treated as the currency for their games. You can use them to purchase an extra few moves if you run out but are close to winning a level (called EGPs), and you can use them to refill your lives if you run out, without having to wait for them to re-fill at the rate of 15-30 minutes per life (depending on the game). The only ads in King games are for other King games (called cross-promos).

      King's games are a popular thing to hate lately, but the fact is that a huge amount of ongoing work goes into their titles - most of them see new batches of levels every two weeks, and new gameplay mechanics, boosters, and features every month or two. The games are constantly being improved, and the high bar of quality is why King's games have done well while other dime-a-dozen match-3 games haven't.

      The other thing to keep in mind is that you can get every last byte of content out of the games without ever spending a penny. Yes, early on there are collaboration locks, and you need to wait for lives to refill, but at the end of the day you can do it if you're patient. King makes its money because most people aren't.

    4. Re:Holy shit... by KGIII · · Score: 1

      I'm glad I've never tried. I'd probably end up wasting time on it.

      --
      "So long and thanks for all the fish."
    5. Re:Holy shit... by Anonymous Coward · · Score: 5, Interesting
    6. Re: Holy shit... by KGIII · · Score: 1

      That sounds pretty trivial to write. Hell, a small server and you're good - for a while at least. Run it 'til the smoke escapes and throw up a new VM when it does. That's probably about the most difficult thing - if I'm understanding you correctly. It doesn't sound like graphics are too intensive or anything. It's seemingly just a click and grind game. :/

      You guys should get in on this filthy lucre!

      --
      "So long and thanks for all the fish."
    7. Re:Holy shit... by KGIII · · Score: 1

      I read the replies and that's still a huge amount of revenue for a mobile game. If I wrote such a game, I'd be impressed to even give it away. From reading the other posts (except my stalker - aren't they cute?) it looks like it's addictive (as you said) and there's gotta be some magical sauce here that someone could take advantage of. 'Snot my cup of tea, I'm not a good programmer, and I'm far too lazy but I expect you guys could do this. I just wonder how one gets the magic sauce which is popularity. I'd guess (not knowing) that social media played into it, no?

      --
      "So long and thanks for all the fish."
    8. Re:Holy shit... by Anonymous Coward · · Score: 0

      I'm with you. I was bored one night working graveyard shift and I installed it and played for about 2 minutes and quickly deleted it once I saw what a piece of sh!t it was. I would have expected a headline like this on April 1...

    9. Re:Holy shit... by Harlequin80 · · Score: 4, Funny

      My wife is addicted to them. Fortunately though she is a complete miser when it comes to spending money on things like this so she hasn't spent a cent. But the level of competition between her and my mum for top spot in candy crush, and Alpha Betty (another one by King) is terrifying.

    10. Re:Holy shit... by theArtificial · · Score: 1

      Depending on the phone she's using she can get more turns by setting the clock forward.

      --
      Man blir trött av att gå och göra ingenting.
    11. Re:Holy shit... by Harlequin80 · · Score: 1

      All good. All that has happened is she has added enough games that she can rotate through them. I quite like that she is also a fan of Clash of Clans and that game you can easily lose all your time to without spending money.

    12. Re:Holy shit... by fustakrakich · · Score: 1

      Derivatives... Let's see them try to cash out that 5.9B note

      --
      “He’s not deformed, he’s just drunk!”
    13. Re:Holy shit... by Harlequin80 · · Score: 1

      The first Candy Crush was well written and very pretty, relative to its competitors. It then managed to get a good enough install based to get the "trending app" in the google store. From there it simply held top spot for ages, steadily increasing its install base. From there they have just get pushing out the games. Some have been crap, others well done. They are all pretty much derivative works but because they have gagillions of people in their captive audience they capture the market share really really quickly.

      On top of that their games are well polished. They are pretty, sound good, have good characterisations and have good animations. There isn't anything about them that makes you want to find an alternative.

    14. Re:Holy shit... by Anonymous Coward · · Score: 0

      Buy Canadoh!

    15. Re: Holy shit... by Anonymous Coward · · Score: 0

      The hard part is not making any individual such game, it is getting your game on the top of the downloads lists so that people find it before all the clones. It also takes a little bit of insight to consistently (or through brute force) make such games that become popular too. But it is mostly about marketing, because if you don't have a massive marketing campaign for your mobile game, you're either depending on luck that it will become popular before a clone out-competes you. That or you'll be stuck with niche markets at best.

    16. Re:Holy shit... by AK+Marc · · Score: 1

      That was my strategy when I had lots of time to kill. A Kabam, a Super Cell, and a King game or two on rotation. 10-30 minutes each, then on to the next one, before coming back a few hours later, when there's enough energy or whatever to play for a while. Village builders and light arcade games, and you can play the free to play for free, and never run out of games to play. Though you'll never hit the leaderboards without spending cash, or in some cases (like Clash of Clans) be online 24/7.

    17. Re:Holy shit... by Anonymous Coward · · Score: 0

      I've only ever played Candy Crush without linking it to my Facebook account, hence I've never dealt with the competition of beating people on Facebook. I find it interesting people would spend money just to overtake a Facebook friend though - seems rather lame.

      I'd wager most people spend money because many of the levels are designed to be so aggravating that unless you're extremely lucky, they will require paid helpers before anyone has a realistic chance to clear the level.

    18. Re:Holy shit... by Harlequin80 · · Score: 1

      Yep, currently COC + fallout shelter + One Piece Treasure Cruise and I don't have enough free time to use all my lives...

      Don't really care about hitting the leader boards.... I've been grinding COC for so long now that I am close to maxed out anyway and I haven't spent a cent. Being in a really good local clan helped a lot to keep the interest high.

    19. Re:Holy shit... by Bing+Tsher+E · · Score: 1

      There isn't anything about them that makes you want to find an alternative.

      Actually, there is. I sometimes like playing the 'click three' type games. But Candy Crush Saga puts so much animation and filler crap that gets in the way of clicking three that I tried it for a bit, deleted it, and installed one of the free clones that is just a click three game.

      Candy Crush Saga adds animations of NPCs, and other side 'features' that detract from the actual crushing of candy.

    20. Re:Holy shit... by theskipper · · Score: 1

      Continuing with that thought, and maybe I'm reading it wrong, but the following article seems to say that a large portion of players aren't impatient enough to part with that $1. But the ones who do, they'll keep feeding the machine, to the point where "whales" actually exist in mobile gaming just like with casinos. The result is that revenue is highly dependent on a very thin sliver of game players:

      https://recode.net/2014/02/26/...

    21. Re:Holy shit... by Harlequin80 · · Score: 1

      No question that this would be true. However in the case of King their install base is so huge that even .15% would be a large number of people.

      Anecdotally I was stunned once to find out that over half the people I worked with were all sinking money into Candy Crush at the same time (mid 2013). What really scared me was that they were talking about having spent over $100 each over the course of a weekend. Given my total app spend has been equal to the amount of credit I got with my original Nexus 7 I was floored.

    22. Re:Holy shit... by AK+Marc · · Score: 1

      My clan sucks, and I'm far from maxed. TH8, still need to spend some gold maxing walls, and elixir on research, otherwise maxed, for TH8. But I'm down to 5 minute a week, just subsistence.

    23. Re:Holy shit... by gstoddart · · Score: 1

      How the hell is the market that large? Who the hell is paying for these games or is it ads and user information that are the real value?

      Dude, seriously?

      In ... app ... purchases; click here now to buy 16 more dongle-doodles to play faster.

      Sure, ads; but if you want to make real money, in-app purchases is a literal license to print money. So you have a game reward system tied to real money.

      It's basically a mobile slot machine. It's a monkey clicking the bar for a hit of crack.

      And if all of your Facebook friends are doing it, then dagnubbit you need to do it too.

      Think of the ST:TNG episode where everyone gets sucked into the video game and Wesley has to save the day. Only with money, and no sexy half Betazoid women.

      In app purchases allows for an almost endless revenue stream with a successful title.

      You've been retired so long you've become naive all over again. ;-)

      --
      Lost at C:>. Found at C.
    24. Re:Holy shit... by Harlequin80 · · Score: 1

      Find a new clan. My experience is clans based on location work the best. My clan is a Brisbane clan and it means everyone is on at the same time, same language and same culture. It's important to find a clan that donates lots and will get involved in wars. The war bonuses are too huge to ignore.

      As a general rule I will do 4-5 attacks a day currently. Some of my clan mates are way way more serious than me. But at that level my builders have been busy constantly. Once you reach late TH9 the limiting thing is actually how long things take to upgrade, not having enough resources. When you consider that Air Defs will take 10 days to upgrade it's not hard to have full gold.

      The only exception that that is walls but the new update of earthquake has made walls way less important.

      Discounting walls I am 7 upgrades short of max th10. Still got a heap of King & queens upgrades to go but they just take sooooooo long.

    25. Re:Holy shit... by AK+Marc · · Score: 1

      Got any spots in your clan? I've tried local, and there were not too many active, but a lot of inactive ones. And the world ones were pretty bad, timing and such the worst. Not too many issues with English, though I think they'd do well to use something like Google's real time translation and have the clan leader set the language displayed.

    26. Re: Holy shit... by jonwil · · Score: 1

      The amount of money King spends on TV ads around here is MASSIVE. Candy Crush Saga. Farm Heroes Saga. Pet Rescue Saga. Candy Crush Soda Saga. Bubble Witch. The list goes on and all of them have had very flashy (and to someone who doesn't play their crap, annoying) TV ads running on high rotation.

    27. Re:Holy shit... by Harlequin80 · · Score: 1

      Name of the clan is Brisbane Clash. Code #PQ29YJ00. Shield is a white Y shape on Black. Clan is predominately farmers who try hard at war. War is optional but if you opt in you must attack. As a general rule we are Aussies only but your welcome to hop in, I'll let the guys know. I go by Harlequin there as well so stick that in the request if you are going to come over.

    28. Re:Holy shit... by argStyopa · · Score: 1

      The number of people that will pay $1 "because it's pretty much just pocket change" to get what, 3 more turns of a stupid flash game? is absolutely staggering.

      IIRC the guy that COPIED Kandy Krush and was ordered to cease & desist after something like a handful of months was pulling in $hundreds$ of 000's monthly in just that short time.

      And people think "democracy" has a chance in hell?

      --
      -Styopa
    29. Re: Holy shit... by Zontar+The+Mindless · · Score: 1

      Actually watched some regular TV the other evening and saw 7 or 8 of these ads in a 2-hour span. And this is in Sweden. WTF?

      --
      Il n'y a pas de Planet B.
    30. Re: Holy shit... by Bender+Unit+22 · · Score: 1

      Wow, so there's TV ads for game apps now? I didn't realise how detached I have become now, not that it wants me to go back to flow TV.

    31. Re:Holy shit... by TapeCutter · · Score: 3, Interesting

      It's a "Bejeweled" clone, which is a very simple and addictive game that you can still buy, the magic sauce is FB.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    32. Re:Holy shit... by TheRaven64 · · Score: 1

      I've only ever played Candy Crush on an aeroplane. They're selling it as part of the seat-back entertainment system, which must bring in a fair bit (the input latency is quite painful, so it's not a great idea, which is a bit surprising, as Mario 3 worked well in seat-back entertainment systems 20 years ago). I don't know what other devices they license their games for, but they may have a few more unexpected revenue sources.

      --
      I am TheRaven on Soylent News
    33. Re:Holy shit... by TheRaven64 · · Score: 1

      No mod points for me, but the video linked by the parent explains exactly why it's so successful and deserves moderating up.

      --
      I am TheRaven on Soylent News
    34. Re:Holy shit... by Anonymous Coward · · Score: 0

      I wonder why you always win modpoints making comments as irrelevant as this.

    35. Re:Holy shit... by Anonymous Coward · · Score: 0

      What makes me uncomfortable is how he won a +5 with an irrelevant comment. Someone just find a way to cheat the moderation system?

    36. Re:Holy shit... by phil.swansborough · · Score: 1

      It isn't worth this much. We are in full blown bubble mode now. Activision just paid over $10 per supposed active user for a company that has had one success. This is Zynga all over again.

    37. Re:Holy shit... by Big+Hairy+Ian · · Score: 1

      Like most games these days it's based on 20 year old game ideas that have been updated to match technology upgrades (Think Tetris for touch screens). As for Angry Birds that was just marketing the basic game engine had been doing the rounds for nearly a decade.

      --

      Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.

    38. Re: Holy shit... by Anonymous Coward · · Score: 0

      Commercials are full of them. I am constantly telling the kids no when they see that crap. No you cannot install clash of clans, no you cannot install candy crush. I would MUCH rather get them a google play card and buy them games that are possible to win without constantly paying them.

      Then some well meaning relative hands a smart phone to them to play and next thing you know they are begging for candy crush again. Stupid fucking in laws. They can't afford to buy those in game purchases, but they do anyways. I'd rather they went back to buying lottery tickets they cant afford, because at least there is a small chance they might win.

    39. Re:Holy shit... by JackieBrown · · Score: 1

      Or if you are rooted, just save it in titanium backup before playing and then restore your game when you run out of lives.

      As far as cheating goes, this is an easy one and it pays off pretty well.

      All of the help items get restored when you restore your game (so you can just keep accumulated the free one iteam a day and let it add up over the days) and since your progress is tied in with facebook, restoring your game does not force you to start over.

    40. Re:Holy shit... by theskipper · · Score: 1

      Very interesting, sounds like your sample was a group of mini-whales ;) It would be insightful to see what portion of the upper percentile on that player/spend chart are actually high disposable income folks (probably like your coworkers) vs. just highly-addictive personalities. Those two groups are obviously non-orthogonal but the question is whether affordability enters the equation, and thereby where do you spend your marketing dollars to target them if you're a game developer.

      Btw, also anecdotally, that chart was strikingly similar to what I think I saw in the Ashley Madison data. When I grep'd through the surrounding zip codes here, there were two distinct whales out of a population of around 150k. They were buying the upsells at the rate of $250-$1k per week for months on end.

      But upon further research, both lived in very modest houses. So one could speculate they were either burning through an inheritance/had a rich spouse, or fell into the reckless credit card spender category.

      The rest of the data "felt" like it matched the gaming percentiles. Definitely repeat customers but their purchases died off after a short period of time. So out of curiousity I would love to know for sure what portion of AM's revenues was due to a small set of whales.

    41. Re:Holy shit... by wardrich86 · · Score: 1

      I have no idea how people get addicted to Candy Crush. I tried the game... found it was just another Bejeweled clone... only with limited moves, and how far you get is mostly based on luck. There was no real thrill, since it felt obvious that your fate was in the hands of luck (the candy placement is always random meaning that not even round has a winning outcome)... and all you really win is the ability to move to the next space. At least gambling machines give you a chance to turn your money into more money.

    42. Re:Holy shit... by StikyPad · · Score: 1

      Time is generally more difficult to replace than money.

    43. Re:Holy shit... by Anonymous Coward · · Score: 0

      And that's why this clone you speak of is as successful as Candy... except it isn't

    44. Re:Holy shit... by tehcyder · · Score: 1

      My wife is addicted to them. Fortunately though she is a complete miser when it comes to spending money on things like this so she hasn't spent a cent.

      Sadly, she's stuck on level 6 out of 4,635,987.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    45. Re:Holy shit... by tehcyder · · Score: 1

      I've only ever played Candy Crush on an aeroplane

      I always wondered what pilots did between the five minutes at each end for taking off and landing .

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    46. Re:Holy shit... by Harlequin80 · · Score: 1

      My co-workers at that time were all relatively young 20-25 but with a very diverse level of incomes. Some of them were earning huge amounts, others were barely scraping by (sales environment with commissions). That said a lot had reckless personalities and would, in my opinion, just waste their money on shit and hope to sort it out next pay day.

    47. Re:Holy shit... by Anonymous Coward · · Score: 0

      Seriously, as a life-long gamer, the appeal of these games is beyond me. I mean, at least with drugs you get a genuine physically pleasant sensation.

    48. Re:Holy shit... by mattack2 · · Score: 1

      the candy placement is always random

      It's not ALWAYS random. There are some levels that are based on chain reactions, and those seem to have colors that fall in that cause the chain reactions (i.e. more than other levels).

      Plus for example, level 181 (the first Hard level, which I'm stuck on), has only a few open spots at all in the beginning... Though upon writing this, I honestly saw the VERY first time in many many tries where I didn't have a move and the level ended. EVERY other time (and upon restarting it), there are three of the same color in a 'v', so the only move is to move the bottom of the 'v' up one.. If it were truly random, I'd have the other situation happen far more often.

  4. Surely it will work out.... by Luthair · · Score: 4, Insightful

    because mobile game companies have a stellar record of long term success, just look at Rovio and OMGPop.

    1. Re:Surely it will work out.... by sexconker · · Score: 1

      Don't forget Zynga!

  5. Why not just code your own match 3? by GoodNewsJimDotCom · · Score: 1

    Its not hard to code a mobile match 3. A team at Blizzard could churn one out in under three months if they wanted to.

    1. Re:Why not just code your own match 3? by Sowelu · · Score: 3, Informative

      Branding is like, > 90% of business. Also a HUGE MASSIVE database of analytics and pre-loyal customers.

    2. Re:Why not just code your own match 3? by Fly+Swatter · · Score: 2

      They didn't buy just the coded product, Activision gets a user base and all their delicious data and in-app purchases. Is that sweet or sour ?

    3. Re:Why not just code your own match 3? by Anonymous Coward · · Score: 0

      This isn't really about revenue from players (although it is significant.) It's also about owning the IP. Candy crush stickers. Candy crush trapper-keepers. Candy crush cellphone cases. Merchandising, merchandising, merchandising. It's why Microsoft bought MineCraft. Did you know that Disney makes over $2B/year just selling sticker-printing rights to scrapbooking supply companies? $2B from licensing rights alone.

  6. I think they overpaid by alvinrod · · Score: 1

    I think they overpaid. This reminds me a lot of that other company from a few years back (I forget the name already) that had a popular micro-transaction based mobile app and was supposedly worth untold billions only for the value to collapse shortly after the IPO. Eventually the Candy Crush trend will be over and the users will be on to the next craze and there's no guarantee that the developers behind this craze can even come close to replicating their success.

    I suppose good on the guys who got $6 billion out of Activision, and I doubt anyone mind's Activision getting screwed out of money.

    1. Re:I think they overpaid by Shados · · Score: 4, Insightful

      Are you thinking Zynga?

      And i think the price takes that risk in consideration. Over 2 billion a year in revenue, but bought for 6b~. In the current unicorn bubble, that's on the low side.

    2. Re:I think they overpaid by Harlequin80 · · Score: 2

      True - But candy crush has a crazy install base. Lots of their other games have sucked but they got into the top 10 of games installed every time because of the ads that are inserted into candy crush. Make a slightly non-shit game and the same will happen. Make a good game and you have made a killing.

    3. Re: I think they overpaid by Anonymous Coward · · Score: 1

      Candy Crush is the reason I had to put restrictions on the App Store.
      Every other site visited on iPhone pops up the App Store on Candy Crush. Now nobody pops up the App Store on my phone.

    4. Re:I think they overpaid by Nemyst · · Score: 2

      But that's the thing - $2bn in revenue. In profit, you're talking more arounf $600-700m. Mind you, that's still a lot, and it's apparently still seeing growth, but those mobile games are very very fickle. Who's to say that it'll be there in a few years, let alone at least five if you want to just recoup the investment assuming massive profit growth?

      Activision better have a plan for turning that single-franchise acquisition into something longer lasting, but seeing their methodology with Guitar Hero and Call of Duty, I wouldn't get my hopes up.

    5. Re:I think they overpaid by Anonymous Coward · · Score: 0

      They didn't buy a game for 6 billion, they bought the company. That includes all their infrastructure, the studio, and all the developers. That's 1600 new game developers for them who aren't about to quit, and so are now working for Activision. Who would they be hired by, with Activision/Blizzard working on cornering the gaming market?

    6. Re:I think they overpaid by jonwil · · Score: 1

      Considering that Activision have gone from DLC to microtransactions for the latest Guitar Hero game, they obviously have experience in that area...

    7. Re:I think they overpaid by TapeCutter · · Score: 1

      I think they overpaid.

      I think that is what "paid a 20% premium" means.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    8. Re:I think they overpaid by TapeCutter · · Score: 1

      Most large companies make less than 20% ROI, so more like $100-200M pre-tax profit on $2B revenue.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    9. Re:I think they overpaid by JaredOfEuropa · · Score: 1

      Are King a large company? I should hope and expect that the ROI of a small-ish mobile game studio, having a mega hit game that is ridiculously simple from a development and infrastructure point of view, is significantly better than 20%. I wouldn't be surprised if it's in the 50% and up range.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    10. Re:I think they overpaid by Anonymous Coward · · Score: 0

      No, from extrapolating reports of their quarterly profits $600-700M sounds about right.

      Statistics doesn't work when dealing with an outlier.

    11. Re:I think they overpaid by soren42 · · Score: 1

      Not just Guitar Hero, Destiny, too. And it's working —four of the top five PlayStation® Store for PS4 purchases are Destiny in-game currency this week.

      --

      "Adventure? Excitement? A Jedi craves not these things."
    12. Re:I think they overpaid by Nemyst · · Score: 1

      Yes, after a six-year hiatus because they had no fucking clue how to properly develop the franchise, instead literally flooding the market with multiple titles a year until people stopped being interested. They managed to take an extremely popular franchise and turn it into toxic waste in just a few years.

  7. King: the least ethical game studio in the world by Sowelu · · Score: 4, Interesting

    Their abuse of copyright and trademark to screw over smaller developers is nothing short of legendary. It will be really nice to see them on a shorter leash. Even putting them under EA ownership would have been better than their CEO running wild; mobile development is a much safer place for indie devs with them bought out.

  8. I'm surprised Microsoft didn't buy it... by Anonymous Coward · · Score: 0

    and turn it into another bloated pile of crap with loads of DRM and spyware.

  9. Remember PopCap? by Anonymous Coward · · Score: 0

    That was purchased for only 600 million. And it hasn't done shit.
      The kids will be on to the next fad.

    1. Re:Remember PopCap? by viperidaenz · · Score: 2

      The kids might move on, but CandyCrush has adult addicts. Those adult addicts have credit cards and aren't afraid to max them out on in-app purchases.

    2. Re:Remember PopCap? by Bing+Tsher+E · · Score: 1

      The trick is that adults don't have to max out their credit cards on in-app purchases like this. Millions of them can drop $20 a week in little $1 transactions; that's how King gets their millions.

  10. I'm shocked by Anonymous Coward · · Score: 0

    But you know, there's 7 billion on the planet. That means 1$ each. I couldn't care less about lab-rat pavlovian shiny screen activities on my phone, but I guess enough people do.

  11. Draw Something by edxwelch · · Score: 1

    Is the game you are thinking of "Draw Something", maybe? Zynga bought it for $210 million and shortly afterwards it fell out of the limelight and the had to write it off as a complete loss

  12. I wonder by 93+Escort+Wagon · · Score: 2

    So, in about a year, do you think we'll be reading blog posts from Bobby Kotick where he talks about how sad and lonely he is?

    --
    #DeleteChrome
  13. Candycraft! by Anonymous Coward · · Score: 0

    I can't wait for them to add elements of Candy crush into Warcraft 4. I'm was never very good on Battlenet and I think it would be better to initiate game of candy crush before entering battles to determine the winner. That or Mine Sweeper, or Tetris, you know real games.

    Now they just need to buy the rights to Chips Challenge so I can play Candycraft Challenge! Give me more sugar!

    1. Re:Candycraft! by Anonymous Coward · · Score: 0

      Nah, they'll just release Call of Duty Saga or Warcraft Saga on Failbook for the stupid sheeple to go gaga over it. The sheeple will be more than willing to make in-app purchases to give a greedy corporation even more money. The fremium model is a huge bubble about ready to burst and it will lead to another global recession starting with yet another video game crash that will be much worse than the one in the early 1980s.

  14. A new record by nobuddy · · Score: 5, Funny

    largest accidental in-app purchase ever.

    1. Re:A new record by Anonymous Coward · · Score: 5, Funny

      How I imagine it came about:

      Exec 1: "With the amount of money my wife/kid dumps into those mobile games I bet I could have bought the company by now"
      Exec 2: "You know that's a really good idea; we should just buy them"

    2. Re:A new record by Duckman5 · · Score: 1

      undoing overrated mod...sorry

  15. I'm I the only one by rsilvergun · · Score: 2

    who finds the constant buyouts and mergers disturbing? It seems like everytime I turn around there's another mega merger. Hell, the only thing that's stopping the Cable companies from merging is the FCC. Where are companies getting all this money to go on buying sprees like this? What happened to internal R&D? Remember Bell Labs? Why bother innovating when you can just buy the survivors? Thing is, R&D is expensive. So instead of great new games we get cheap, highly addictive and manipulative stuff like Candy Crush...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:I'm I the only one by Bing+Tsher+E · · Score: 1

      Expensive R&D goes into making stuff like Candy Crush highly addictive and manipulative.

    2. Re:I'm I the only one by Anonymous Coward · · Score: 0

      "who finds the constant buyouts and mergers disturbing?"

      You should get up to speed on what has always been the case.

      Science on reasoning:

      https://www.youtube.com/watch?v=PYmi0DLzBdQ

      WIKILEAKS: U.S. Fought To Lower Minimum Wage In Haiti So Hanes And Levis Would Stay Cheap

      http://www.businessinsider.com/wikileaks-haiti-minimum-wage-the-nation-2011-6

      Protectionism for the rich and big business by state intervention, radical market interference.

      https://www.youtube.com/watch?v=WHj2GaPuEhY#t=349

      The real news:

      http://therealnews.com/t2/

      http://www.amazon.com/Democracy-Incorporated-Managed-Inverted-Totalitarianism/dp/069114589X

      The Citibank memo

      http://politicalgates.blogspot.ca/2011/12/citigroup-plutonomy-memos-two-bombshell.html

      US distribution of wealth

      https://imgur.com/a/FShfb

      http://www2.ucsc.edu/whorulesamerica/power/wealth.html

    3. Re:I'm I the only one by rsilvergun · · Score: 1

      Wow. Googling Plutonomy is disturbing. I'd like to say it's bullshit but there's too many take down notices from Citigroup floating around...

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    4. Re:I'm I the only one by Anonymous Coward · · Score: 0

      You think this is a coincidence when the cost to borrow money from the Federal Reserve is the low, low price of NOTHING, NADA, ZIP?

    5. Re:I'm I the only one by Anonymous Coward · · Score: 0

      So instead of great new games we get cheap, highly addictive and manipulative stuff like Candy Crush...

      The real problem is that Candy Crush is the kind of game that makes loads of money. The Witcher 3 is an example of a more recent great new game - and despite it's impressive earnings it's nowhere close to Candy Crush.

      If you want better games, buy the good ones.

  16. Crushed it by PopeRatzo · · Score: 5, Informative

    Activision paid over $1billion more for Candy Crush than Disney paid for the Star Wars franchise.

    --
    You are welcome on my lawn.
    1. Re:Crushed it by cfalcon · · Score: 4, Insightful

      They didn't just buy Candy Crush though, they bought a whole company.

    2. Re:Crushed it by somenickname · · Score: 2

      It's also the same ballpark figure that Oracle paid for Sun Microsystems. Pure insanity.

    3. Re:Crushed it by JaredOfEuropa · · Score: 3, Insightful

      The company and the game itself (source code) are worth bupkis. It would be trivially easy for any developer worth their salt to duplicate the game, and King aren't exactly a paragon of innovative game development. They scored a hit and managed to capitalize on it; as others have explained here, their other games are derivative, some better than others, but they are mostly successful because they can plug the hell out of those other games in the already popular Candy Crush. What Activision are buying is the IP and the eyeballs; if all of King's employees quit after setting fire to the office and burning the only backup of the game's source code, Activition won't have lost much.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:Crushed it by Anonymous Coward · · Score: 0

      So did Disney (Lucasfilm).

    5. Re:Crushed it by Anonymous Coward · · Score: 0

      I wish I had bupkis!

  17. Tech bubble by Anonymous Coward · · Score: 0

    If you're smart, you'll realize shit like this means you're in a tech bubble ready to pop. Switch jobs to somewhere that will survive and get some savings under you!

  18. How does CandyCrush make money? by WOOFYGOOFY · · Score: 1

    I dont' understand how Candy Crush makes money. Does anyone know?

    1. Re:How does CandyCrush make money? by belthize · · Score: 1

      The basic way to make money is to tap into stupid. Candy Crush simply hit a vein.

    2. Re:How does CandyCrush make money? by Anonymous Coward · · Score: 0

      This is why nerds like us often fail at real life. We all saw that and thought, "shit, that's stupid". But don't correlate that with the fact that 99.9% of people are stupid. Making the market for that stupid massive. Which I guess makes us stupid ?

    3. Re:How does CandyCrush make money? by Anonymous Coward · · Score: 0

      They have various levels of grid 'puzzles' with goals like clear the frozen squares or move the red dots to the bottom row. You have limited number of moves to achieve your goal by popping two or more similar colored items.

      The puzzles are easy to solve until you reach a certain level. Then you hit a high wall of difficulty and the only way to get around that level is to make a 99-cent in-app purchase. If you don't pay expect days/months of head-banging frustration.

    4. Re:How does CandyCrush make money? by tlhIngan · · Score: 2

      I dont' understand how Candy Crush makes money. Does anyone know?

      Given the hours people put in it, it's easy.

      Ads and in-app upgrades.

      Ads are obvious - with the hours people put in it, you can make a lot of money showing ads to players.

      The second way is in-app purchases. Like all addictive games, your plays are limited - you can only make so many moves or play so long before you have to stop. But if you can spend $1 to play unlimited for a day or week, that easily rakes in cash.

    5. Re:How does CandyCrush make money? by Anonymous Coward · · Score: 0

      Which I guess makes us stupid ?

      You are missing a small little detail. If you want capitalize on stupid it isn't enough to just be smart, you also have to be evil.
      And we aren't talking about just being an asshole here, we are talking about the kind of evil you find chick-flicks, the kind of evil that would get someone hooked on drugs and ruin their lives just to cash in on it over the few months that person still has money.

      There is a pretty big difference between Minecraft kind of success and Candy Crush kind of success.

    6. Re:How does CandyCrush make money? by WOOFYGOOFY · · Score: 1

      Thank you !

      Seems like there's limited room in the economy for this kind of thing since the people who play it have no dough, most likely, although there are a lot of them.

      It's probably also a market subject to crazes and fads and a winner take all dynamic since there's limited time and money anyone can devote to it and also you want to *do it* (whatever it is) with your friends and one up them etc etc.

      So it's got a built in boom bust dynamic to it and they were booming and then they sold themselves and now comes the bust.

      Yeah. Don't want my life's work having created that. Thanks though.

  19. Humanity sucks by OrangeTide · · Score: 1

    You assholes gave Candy Crush $1.33 B? You suck!

    --
    “Common sense is not so common.” — Voltaire
  20. You could get crap like Candy Crush by Anonymous Coward · · Score: 0

    for free on PD disks throughout the late 80s and 90s

  21. That shit is far too addictive by Anonymous Coward · · Score: 0

    My spouse has spent over $200 in the last two weeks on candy crush games after I already told her not to spend another penny on that shit. Activision just bought themselves a legal version of crack cocaine as far as I am concerned.

    1. Re:That shit is far too addictive by Anonymous Coward · · Score: 0

      Find a good place to hide her corpse.

  22. We already know what Notch thinks by Neo-Rio-101 · · Score: 1
    --
    READY.
    PRINT ""+-0
  23. Re:Holy data science... by Anonymous Coward · · Score: 0

    The secret sauce is data science - they aggressively tune for repeat play and purchase all based on data, data, data.

    Just look at their job ads for data analytics people.

    There are a surprisingly large number customers who pay US$1000 a **month** on Candy Crush/Soda

    And yeah, they have a whole bunch of people turning out new content. (Hint: over a thousand staff in Stockholm alone. Plus London, Barcelona, Bucharest...)

    If you want to see the process of how the big games are produced, this is good
    http://blog.crisp.se/2015/05/20/yassalsundman/how-we-developed-candy-crush-soda-saga

  24. Pathetic by Anonymous Coward · · Score: 0

    Humanity is pathetic.

    That is all.

  25. Another ID10t purchase! by Anonymous Coward · · Score: 0

    Congrats fucktards!

  26. Activision needs new revenue streams by RogueyWon · · Score: 3, Informative

    Personally, I'm of the view that Activision has just paid rather too much money to acquire a developer whose value has already passed its peak. A lot of these mobile developers tend to get big on the basis of one or two apps that "go viral" but then struggle to follow up on initial successes. The mobile gaming market is so over-crowded that producing the next big-hit is a complete crapshoot. Nobody's come up with a formula that works; the Next Big Thing is as likely to be a so-bad-it's-funny Flappy Bird game from some guy in his bedroom as it is to be a carefully crafted and marketed sequel to the Last Big Thing.

    That said, I'm not surprised that Activision is looking to diversify. For a long time, it has been dependant upon two big cash cows; World of Warcraft and Call of Duty. Both of those have passed their peak.

    World of Warcraft's subscriber numbers have fallen a long way since their peak in the late-Lich King/early Cataclysm era. It's down at around 5 million subscribers now, down from a peak of over 12 million (and Activision/Blizzard have just announced they're going to stop reporting subscriber numbers). 5 million is still a huge user-base for a subscriber-MMO, but they are on a fast downward trend and likely to lose the "world's biggest subscriber MMO" crown soon.

    Call of Duty, meanwhile, has also fallen a long way from its sales peak. The peak was achieved in 2011, with 26.5 million sales of Modern Warfare 3. 2012's Black Ops 2 managed an only-slightly-lower 24.4 million, but things went into serious decline after that. 2013's Ghosts sold 16.5 million copies, which Activision blamed at the time on the game coming out during a transition in console generations (the fact that it was a poor game even by Call of Duty standards probably didn't help either). It never reported final numbers for 2014's Advanced Warfare, but did indicate that after 3 months on sale, numbers were "27% lower than Ghosts at a similar point in time", which would indicate that it probably eventually landed somewhere in the 12-13 million sales range.

    Now, don't get me wrong, both World of Warcraft and Call of Duty are still spectacularly successful franchises (breaking over 10 million sales is something most AAA developers can only dream of, let along over 20 million). But they are far and away the most important jewels in Activision's crown and if they are in decline, that gives the company a problem.

    On that basis, it's not surprising to see them take a punt on something like King (even though I think this was the wrong punt to take).

    1. Re:Activision needs new revenue streams by Anonymous Coward · · Score: 0

      Unlike some other questionable acquisitions over the years (*cough, cough* Instagram), King apparently actually makes money. They have yearly profits of $500 million dollars or such. And they had a billion in the bank, apparently. So, this is one of the less insane acquisitions in recent years. Even if King's fortunes decline, they might only break even on the deal.

    2. Re:Activision needs new revenue streams by samos69 · · Score: 1

      Activision just announced that the Destiny subscriber base is over 25 million IIRC and they have expanded paid DLCs by adding microtransactions for cosmetic items. Lots of life left in its projected 10 year life span (despite the critics claiming its a flop)

  27. 6B? Obviously they have plenty of cash. by Anonymous Coward · · Score: 0

    6B? Obviously they have plenty of cash.

    Why not lower the price of their games then so I can start buying them then perhaps they can have more cash?

    What kind of idiot pays 50 Euros per game title.

  28. Best headline i've seen yet by Anonymous Coward · · Score: 0

    Activision Buys Candy Crush for 5.9 Billion Which Makes it the Largest Accidental In-App Purchase of All Time

  29. Tax inversion by DrXym · · Score: 1
    There is a suspicion that Activision are doing this to move their corporate headquarters to Ireland. King is already in Ireland and the size of the acquisition could mean Activision would headquarter there and benefit from lower corporate taxes. It'll probably save them billions. Good for Ireland, not so good for the US.

    Of course they might be doing it because of Candy Crush but I suspect King is grossly overvalued and Activision know it - but again, tax inversion.

    1. Re:Tax inversion by ryllharu · · Score: 2

      If they're doing this so they can pull off an inversion, that make so much more sense. The purchase at all, the size of the deal, etc.

  30. By far by ajzimm3rman · · Score: 0

    The dumbest game on the planet.

  31. The game was stolen by Anonymous Coward · · Score: 0

    http://www.forbes.com/sites/da...

    I wish King the most horrible bad luck imaginable.

    I recently refused to back a book because it mentioned King (in a NOT bad way), and every time I hear about that game I get angry about it. I hate companies like that, who just steal from the little guy and destroy the life he deserved.

    They are absolute bastards.

  32. Why not just code your own match 3, indeed by TiggertheMad · · Score: 1

    While the 5.9b isn't really for the game, but the IP and brand recognition, you have to pursue this line of thought.

    If, rather than spending the ~6b, you hired a thousand teams of programmers & artists to create a thousand mobile games, and then dumped a billion dollars into marketing them all, what is the chance that you would have the next hit on your hands and a few billion left over? These sorts of games are cheap to make, why big companies don't crank them out assembly line style is beyond me.

    From a traditional POV (economic doctrine from say 50 years ago), this was a solid move. In a modern digital economy, it was probably a really stupid thing to do.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  33. news by AaryaPatil · · Score: 1

    News