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How One Company Is Bringing Old Video Games Back From the Dead (fastcompany.com)

harrymcc writes: Night Dive Studios is successfully reviving old video games — not the highest-profile best-sellers of the past, but cult classics such as System Shock 2, The 7th Guest, Strife, and I Have No Mouth and I Must Scream. It's a job that involves an enormous amount of detective work to track down rights holders as well as the expected technical challenges. Over at Fast Company, Jared Newman tells the story of how the company stumbled upon its thriving business. "Kick didn’t have money on hand to buy the rights, so he scraped together contract work with independent developers and funneled the proceeds into the project. ... Some efforts fall apart even without the involvement of media conglomerates. In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated, and the negotiations derailed. ... But for every one of those failures, there’s a case where a developer or publisher is thrilled to have a creation back on store shelves."

106 comments

  1. What about Good Old Games by The+Eight-Bit+Link · · Score: 5, Interesting

    Forgive me if I'm missing something, but this seems to be exactly what GOG has been doing for years. Are they remaking them?

    1. Re:What about Good Old Games by Anonymous Coward · · Score: 0

      GOG simply writes a DOSBox configuration for most of these.

    2. Re:What about Good Old Games by Anonymous Coward · · Score: 1

      System Shock 2 is available on both GoG and Steam for the same price by the same publisher

    3. Re:What about Good Old Games by HuntingHades · · Score: 1

      They are doing enhanced editions of some, but mostly they are tracking down rights to a lot of the games and doing the work necessary to get them running on modern systems when a simple DOSBox configuration doesn't cut it (as GOG usually does). Some of the games they have gotten rights to (such as System Shock) are on GOG because this company got the rights to them.

    4. Re:What about Good Old Games by Anonymous Coward · · Score: 0

      System Shock 2 is only available due to Night Dive.

      Curiously, while SS2 is DRM free on GOG, the humble store only offers a steam key and not an actual download, wtf?

    5. Re:What about Good Old Games by The+Eight-Bit+Link · · Score: 1

      I seem to recall GOG doing similar tracking down of rights. They also try to get the promo stuff as well, with manuals and code wheels and such. They also do it for games that they haven't tracked down the rights for, too, in case one day they track down the rights and can sell it. A lot of people say that they just set up a DOSBox profile and are done with it, but I seem to recall they also go through with debuggers and see how to disable old forms of DRM that won't work (eg CD detection).

    6. Re:What about Good Old Games by geminidomino · · Score: 5, Informative

      Night Dive is the one securing the rights so that sites like GOG can legally sell them. Check out the "Company" line on GOG's System Shock 2 catalog page, e.g.

    7. Re:What about Good Old Games by mukinrestak · · Score: 4, Informative

      That's insufficiently correct. They also remove DRM (which could be especially clunky in the DOS days!) and patch bugs. While they absolutely DO use Dosbox for their DOS games, that's not ALL they do. Also, many of their games are post-DOS era. This means a whole other set of bugfixes and compatibility issues they handle.

    8. Re:What about Good Old Games by HannethCom · · Score: 2

      Yes, GOG did, and still does a lot of work on old games. When they can, they acquire the original source code to make them work on newer systems, fix some old bugs and remove the DRM. A lot of source code gets lost though, so they end up doing a lot of this through modifying the binary code directly.

      http://www.rockpapershotgun.co...
      However, they are moving away from the name God Old Games, as they now also offer movies and newer/new game releases.

      As for Night Dive Studios, they are doing the same thing, just relying on other companies for distribution. Both companies have documented the fun of trying to track down the rights for these old titles and getting them to run. I can only see this as a good thing that more people are trying to track down the rights and make them work on current platforms as this just increases the chance of us being able to play our favorite old games.

      --
      Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
    9. Re:What about Good Old Games by Anonymous Coward · · Score: 0

      I used GOG to buy "Papers Please". None of the silly stuff you're talking about happened.

      The only issue I've had is that it's packaged for 32 bit Linux, so I have to install a few libraries I'd rather do without.

    10. Re:What about Good Old Games by gweihir · · Score: 1

      First good information here. Thanks! So GoG and Night Dive are essentially working together.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    11. Re:What about Good Old Games by Anonymous Coward · · Score: 0

      Giger was victim? I am VERY HAPPY I discovered the DosBox setup and it works in Windows 8.1 perfectly. As long as these guys do not ruin it.... Windows 10 already threatens achieveing it AGAIN, ruining old games. (Which incidentally are not that playable but still have to be lived).

  2. Old? by Anonymous Coward · · Score: 0

    Not that old, I guess. What happened to Portal? The original Portal, the Activison interactive novel. I never did find out what happened to the human race.

    1. Re: Old? by Anonymous Coward · · Score: 0

      That one's still being a ghost. I think that i saw it in one of those internet museum sites though. I finished it just before the Valve one came out and it became impossible to find with search engines.

    2. Re: Old? by r1348 · · Score: 1

      You can play it for free in your browser.

      A remake was attempted in 2012 but the Kickstarter campaign didn't reach its goal.

    3. Re: Old? by Anonymous Coward · · Score: 0

      Is it this one ?

      Literally in the first 4 results googling "Portal Activision interactive novel."

  3. Dark Seed? by AmiMoJo · · Score: 1

    Dark Seed was notorious for being crap... Like many games of the era, it tried to cash in on the moral panic of the day (violent video games) but lacked anything much beyond a little bit of shock value.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  4. Wait, what? by Anonymous Coward · · Score: 0

    H R Giger died?! How did I miss that?!

    (Checks calendar)

    Oh, I was on holiday. Yeah, that figures. Every time I go on holiday, something bad happens.

    Last time I went away, Terry Pratchett died and Jeremy Clarkson punched his producer.

    1. Re:Wait, what? by Anonymous Coward · · Score: 0

      You need to stop going on holiday.

    2. Re:Wait, what? by Anonymous Coward · · Score: 0

      Kind of like every time i go to a business trip, something at the office changes dramatically.

    3. Re: Wait, what? by Anonymous Coward · · Score: 0

      But then life would be boring! (I just watched The Disappearance of Haruhi Suzumiya.)

    4. Re:Wait, what? by geminidomino · · Score: 1

      You're a construction worker named Thomas, aren't you?

    5. Re:Wait, what? by mukinrestak · · Score: 1

      Don't worry, man, this has just been a bad year for losing people. Pratchett was probably the worst, but we lost Roddy Piper too, as well as Robert Z'Dar, Gunnar Hansen, Nimoy, B.B. King, Wes Craven and quite a few others. (And yes, I do have a thing for B movies)

    6. Re:Wait, what? by Dragonslicer · · Score: 1

      You're a construction worker named Thomas, aren't you?

      See ya, Jinxo.

    7. Re:Wait, what? by geminidomino · · Score: 1

      So glad someone else caught it.

  5. Roms and emulators by Anonymous Coward · · Score: 0

    I've brought back tens of thousands of old games on my Raspberry Pi. For free.

  6. DRM is bad. by Iamthecheese · · Score: 0

    Modern games are DRM'd to hell. Nevertheless most of them aren't actually copy protected by strong encryption. That is the only reason most of them will still be around in 30 years. Some games are too old to sell but too young to even be in a state of quasi-public-domain. Steam DRM is adding volumes to that list. With most games now sold as DRM'd downloads the future of this data is very much in doubt.

    If Steam is sold who will still have the unencrypted programs and game assets? Who will bother to re-assemble games from loose files? Society could lose hundreds of games forever. If I were king I would insist that copies of all source code be kept in an archive somewhere, to be released when the copyright term expires.I think bitrot is one of the most evil forces on the internet. Are there any more practical ways to stop it?

    --
    If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    1. Re:DRM is bad. by Calydor · · Score: 2

      While I agree with the basic sentiment, I have to ask one thing.

      Of those hundreds of games society stands to lose forever, how many of those are actually worth remembering? How many of those would society care about if we kept them?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    2. Re:DRM is bad. by Anonymous Coward · · Score: 1

      that is why you should go for GOG first and steam last.

      Plus STEAM's DRM has been cracked, you just have to search hard in the darker crevices on the intartubes to find it.

    3. Re:DRM is bad. by Anonymous Coward · · Score: 1

      That's like saying which books, movies, or songs are worth remembering. Who are you to decide?

    4. Re:DRM is bad. by Kjella · · Score: 3, Interesting

      While I agree with the basic sentiment, I have to ask one thing.

      Of those hundreds of games society stands to lose forever, how many of those are actually worth remembering? How many of those would society care about if we kept them?

      Considering how many people go nuts over a few recovered Doctor Who episodes or the IS blowing up a couple old ruins in Palmyra, I'd say a lot of people care. A friend of mine and I still like to retro game from time to time on a C64, I'll admit I would be rather sad if Bubble Bobble was lost forever. Sure, 90% of everything is shit but I think a lot of people would care if we lost some of the classics they played and enjoyed and we managed to just lose them forever. Guess it depends what you mean, the world wouldn't collapse if we lost Mozart or Elvis either but it'd be a poorer place.

      --
      Live today, because you never know what tomorrow brings
    5. Re:DRM is bad. by nine-times · · Score: 3, Insightful

      The problem is that we don't know.

      Today, we learned how to understand Egyptian hieroglyphs by looking at the Rosetta Stone. I doubt whoever made that stone understood the importance at the time. Jumping ahead to something more modern, a lot of early Doctor Who episodes were lost because they taped over them. The idea of reruns wasn't quite a thing yet, and the people making the show apparently didn't think anyone would be interested in watching them again.

      So those are just two examples, but there are many writers and artists and engineers throughout history whose work became important or relevant much later on. Meanwhile, we're basically throwing away all the examples of a nascent art form that combines art and engineering like nothing that came before. The way we're locking games into specific hardware platforms and requiring DRM-- it'd be like if we burned all books 7 years after they're completed, for fear that someone might read them without paying a licensing fee.

    6. Re:DRM is bad. by Grishnakh · · Score: 0

      You like to retro game on the C64 because games in the 80s were fun. The OP is talking about DRMed games from the 00s and later. It's no big loss if all those disappear, as long as we keep all the stuff from the 70s to mid-90s (which we're doing pretty well in a lot of ways, with various emulators and rom archives).

      Similarly, if all popular music from the 00s and 10s disappeared, it'd be no loss at all, whereas the music of the 60s through mid-90s was filled with cultural treasures.

      In a nutshell, ever since GWBush took office, everything culturally in America has gone straight down the toilet. I'm not going to blame it on him exactly; a lot of the downfall really started before he took office but the overall timescale is accurate.

    7. Re:DRM is bad. by Grishnakh · · Score: 0

      Meanwhile, we're basically throwing away all the examples of a nascent art form that combines art and engineering like nothing that came before.

      No we're not. Video games aren't "nascent" at all, they've been around since the 1970s, and were better quality in previous decades too. It's just like popular music: it used to be a lot better, and in the last 15 years it's gone to total shit.

    8. Re:DRM is bad. by Anonymous Coward · · Score: 1

      It's just like popular music: it used to be a lot better, and in the last 15 years it's gone to total shit.

      That's what your parents and grandparents said, and what your children and grandchildren will say. And all of you are wrong.

    9. Re:DRM is bad. by nine-times · · Score: 1

      Video games aren't "nascent" at all, they've been around since the 1970s

      Well in comparison to other art forms-- e.g. painting, sculpture, writing-- that's nascent. And part of my point here is that we've probably already lost some of that art from the first few decades due to DRM, or just due to the software being locked to specific hardware. I'm possibly a little radical in that I've supported the idea that, if developers want to enjoy legal copyright protection, they should be submitting their source code to some governmental body (Library of Congress?) for preservation. When the copyright expires, the source should be put into public domain.

      and were better quality in previous decades too.

      I don't know why you're even bringing up this idea. Some people are going to argue with you, but it's completely irrelevant to what I was saying.

    10. Re:DRM is bad. by turning+in+circles · · Score: 1

      I worry that we are producing more things that could potentially be stored digitally at an exponential rate, https://www.domo.com/blog/2015... (data never sleeps 3.0) and at some point, it's all just going to be so much noise. But the way the internet works currently, find a passion, find a dozen people who share the passion, and you can restore or maintain digital data for . . . a while.

      --
      Might as well face it I'm addicted to data.
    11. Re:DRM is bad. by Anonymous Coward · · Score: 1

      Modern game are mostly always-online client server based games. Once the servers gone the game is gone. Also most of them are shit.

    12. Re: DRM is bad. by Anonymous Coward · · Score: 0

      In other words, you have gotten old, just like the Kingston Trio fans who couldn't bear to listen to 'those beetles.'

    13. Re:DRM is bad. by nine-times · · Score: 1

      Yeah, but some of that data is straight-up garbage. I doubt we're producing books, music, and movies at a rate that outpaces our ability to store them. I'm sure we have plenty of storage to archive all the important works of art that are being created. I'm sure we could archive the source code of every piece of software-- even including all the various versions. I even bet we have plenty to to archive every tweet, blog post, and instagram pic.

      If I had to guess, I'd guess the problem would come from trying to archive every phone call, text message, IM, email, and download-- including metadata, including redundant copies of everything transferred. That is, if I send an email to 20 people containing a 50 MB PDF, keeping each copy, 50 MB * 21. If you're trying to store a copy of every movie every time it's streamed from Netflix, that's going to add up really quick.

      So the real trick is going to be to make sure we have an archival procedure for the data we care about. We don't need to store everything.

    14. Re: DRM is bad. by Anonymous Coward · · Score: 0

      I play single-player WoW all the time. Sometimes even friends and family join my server on the LAN. It's just MySQL and a few wrapper daemons that you can download or build yourself from source checked out with git. Vanilla and WOTLK are nearly perfectly recreated now, and if you're a RPG quester, you don't want anything newer than that.

      The server and the wow game itself run fine on any midrange current hardware, i.e. on an Acer box I bought at WalMart 3 years ago for $400.

    15. Re: DRM is bad. by Grishnakh · · Score: 1

      Oh please. Please point out any new bands who actually write and play their own music (and have become very popular), and weren't just some corporate-created entity. The whole nature of mass-marketed music has changed in the last couple of decades. Music basically died with Napster.

    16. Re:DRM is bad. by Grishnakh · · Score: 1

      Software's been locked to specific hardware for a long time. All the early arcade games used custom hardware; the really early ones didn't even have CPUs, they implemented everything with discrete logic chips. All that stuff has been emulated by the MAME project.

      Your idea about submitting source code for copyright protection sounds good though.

    17. Re: DRM is bad. by Anonymous Coward · · Score: 0

      The whole nature of mass-marketed music has changed in the last couple of decades.

      No, it hasn't. Remember the New Kids on the Block? The Monkees? The Archies? They were the One Directions of their times, and they were held up by the Grishnakhs of the past as the reason music has totally gone down the drain since the [two decades prior to date of complaint].

    18. Re: DRM is bad. by Anonymous Coward · · Score: 0

      The Black Keys
      Anything with Jack White

    19. Re: DRM is bad. by Grishnakh · · Score: 1

      Yes, those were the One Directions of their times, but back then they also had Jimi Hendrix, Led Zeppelin, Pink Floyd, and lots of other great classic music which people still listen to now. (And before you say any of these weren't popular, IIRC Jimi played at Woodstock in front of a quarter-million people, and Pink Floyd's Dark Side of the Moon is the best-selling album in history (or was it AC/DC's Back in Black?).)

      There is no such music being made today.

      Also, don't forget, AutoTune did not exist prior to roughly 20 years ago.

    20. Re: DRM is bad. by Anonymous Coward · · Score: 1

      Yes, such music IS being made today. Just because you don't like today's music doesn't mean that nobody will be listening to it twenty or even fifty years from now. They will.

      Hendrix, Zep, Floyd? Sure, they're almost universally seen as classics...now. They weren't in their time. In their time people like you were sagely declaring that they were just more of the fad crap for kids that has taken over music these days.

      And by that same token, some of today's bands that people like you are dismissing are going to be seen as classics in the future, even though they aren't today.

      You have the advantage of having already seen what music from the past has stood the test of time, while ignoring that the reason modern music hasn't stood that test is because by definition, that test is still in progress. The fact that I am not psychic means that I can't say which songs and bands will make that cut, not that none of them will.

      As for AutoTune, you're just recycling the same garbage argument that was applied to the synthesiser, the record scratch, and the electric guitar. It's one more tool in the toolbox, not some grim harbinger of the death of creativity.

      There is nothing - literally not one single thing - that you're saying (or even CAN say) about modern music that wasn't being said about the music you like back when it was modern.

      Your side of this argument is always, and can only ever be, the losing one.

    21. Re:DRM is bad. by Anonymous Coward · · Score: 0

      This is a great point, especially when you think about the (still relatively recent) rise of online play at scale. Massive online communities are forming around games like League of Legends, DOTA, and Destiny, and you could imagine historians becoming deeply interested in the phenomenon. But in 10-20 years the companies that make these games will shut down the servers and move on.

    22. Re:DRM is bad. by tehcyder · · Score: 1

      if all popular music from the 00s and 10s disappeared, it'd be no loss at all, whereas the music of the 60s through mid-90s was filled with cultural treasures.

      Past a certain age, which is generally around 35, most people lose interest in new music. I'd take a bet that you were born around 1960 and so interest in anything after 1995 faded rapidly.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    23. Re:DRM is bad. by Grishnakh · · Score: 1

      Wrong! I was born in the mid-70s. I lost interest in everything after 1995 because it was all crap, and I gained an interest in all the stuff from when I was a toddler (or not even born) because it was quality music.

      I see the same thing with a lot of 20-somethings (and younger) these days: I see them going to classic rock concerts with their middle-aged parents. When I was a teenager, there was no way in hell any of us would go to a rock concert with our parents; our tastes were just too different. These days, we still have bands from the 70s and 80s touring. When I was a teenager, this just didn't happen; there were no 50s bands still playing to large crowds.

    24. Re:DRM is bad. by turning+in+circles · · Score: 1

      Some people once thought a Dr. Who original episode, once shown, was straight up garbage. Ask a widower if he'd like copies of all old emails, text messages, etc from his spouse. Straight up garbage to you and me, but to him, maybe not. I think we are producing data that is of interest to N people (N >0) at a rate that outpaces our ability to store them. But this does not keep me lying awake at night. So long, as you point out, I have an archival procedure for all the junk I care about.

      --
      Might as well face it I'm addicted to data.
  7. System Shock 2? by freeze128 · · Score: 2, Insightful

    It's really System Shock (1) that needs the remake. Even with the mouselook patch, the controls are archaic and clumsy. It doesn't live up to the standards that modern FPS games strive to.

    In fact, I can sum up all of those old first person shooters of 15+ years ago in three simple words:

    "My Fingers Hurt."

    1. Re:System Shock 2? by rsimpson · · Score: 4, Informative

      It's really System Shock (1) that needs the remake. Even with the mouselook patch, the controls are archaic and clumsy. It doesn't live up to the standards that modern FPS games strive to.

      From the Article

      One example: Night Dive is developing a full remake of the original System Shock, going well beyond the basic rerelease that launched a couple months ago. Night Dive has acquired the full rights to the franchise, and Kick says he’s been working with Robert Waters, the game's original concept artist, to reimagine his designs from the early 1990s.

    2. Re:System Shock 2? by jcfandino · · Score: 1

      I agree in that System Shock has clumsy controls. But why do you say that about others? From Quake (1996) until recently all FPSs have had standardized and pretty good controls.
      Today FPSs are awfully optimized for consoles and are unbearably boring, you'll end up with this: https://youtu.be/W1ZtBCpo0eU

    3. Re:System Shock 2? by Anonymous Coward · · Score: 0

      Dark Forces had horrible controls. Page Up/Down to aim your gun up and down! The person who thought of that must have put it in as a joke, and watched in horror as it was released like that.

    4. Re:System Shock 2? by PincushionMan · · Score: 1, Offtopic

      Nope, it was serious. As I recall, the W-A-S-D and mouse thing started with Quake. Back in those days, gamers used the keyboard exclusively, so you used used your left hand for pulling the trigger (ctrl or alt) and activate (spacebar) and your right hand for navigation, either using the arrows or the numberpad. Left and right actually turned you left and right, respectively. To strafe, you had to hold shift down, then the arrow.

      As for the page up / page down business for aiming up and down - it was pretty innovative and useful, especially in those tall shafts in common usage throughout the empire. It is even more impressive if you consider that Doom ('93) and Doom 2 ('94) didn't have any aiming mechanism at all. You just pointed your gun in the general direction, and if the monster was in the line of fire (and on screen), the bullets would jump up and get him. When Quake came out in '96, it standardized the W-A-S-D keys with mouselook (and mouse aiming). Unreal also used the same playstyle. I suspect that one of the iD folks came up with this as a playstyle, and everyone else there quickly adopted it, because the mouselook people were stompin' the crap out of the keyboarders.

    5. Re:System Shock 2? by gweihir · · Score: 1

      Good news. The original is a real classic story and atmosphere wise. The music is great! The graphics and controls are just far to bad to be playable today due to the limitations when it was made.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    6. Re:System Shock 2? by Anonymous Coward · · Score: 0

      The WASD wasn't Quake, it was some later game like Half-Life that had default WASD keys.

    7. Re: System Shock 2? by Anonymous Coward · · Score: 0

      WASD is the bane of us left handed players. Immediately remapped to the cursor arrows. If not remappable, just another game for the shitcan

    8. Re:System Shock 2? by Anonymous Coward · · Score: 0

      System Shock's controls were clumsy before they were archaic. It's part of the genuine experience! ;)

      Seriously though, those controls sucked.

    9. Re:System Shock 2? by tehcyder · · Score: 1

      The WASD wasn't Quake, it was some later game like Half-Life that had default WASD keys.

      Interesting, I'd have said it was Quake 2, but a quick google suggests this wasn't actually the default.

      I must have come to it late after everybody had decided that WASD was the best option.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    10. Re:System Shock 2? by Anonymous Coward · · Score: 0

      Imagine paying System Shock 2 on the Rift. I think it's gong to happen.

  8. Wait by Anonymous Coward · · Score: 0

    there was a system shock 1?

    1. Re:Wait by Guspaz · · Score: 1

      Look at you, hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?

    2. Re:Wait by gweihir · · Score: 1

      Hehehehehe....

      Brings back memories!

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  9. Either way... by Anonymous Coward · · Score: 0

    ...I want "3D Ultra Pinball: Creep Night" to run on my 64 bit windows install. And I don't want to download some thunking layer from a random site of uncertain reputation. I want it clean and legit.

    Give me that, and I will give you money.

    1. Re:Either way... by Anonymous Coward · · Score: 3, Informative

      GoG is definitely clean and legit.

    2. Re:Either way... by Anonymous Coward · · Score: 0

      But it doesn't have Creep Night. :(

    3. Re:Either way... by Anonymous Coward · · Score: 0

      So play it in a VM.

  10. Re:Old games are for luddites. by deviated_prevert · · Score: 1

    Modern gamers game using apps.

    Some older games are better at not creating as much video distraction and tension in the player and can be a good way to ease stress for some people. I remember my father at 76 years old getting a kick out of playing Pac Man on an old console for the first time in the late 1990s. He had late stage prostate cancer and was on heavy morphine for the pain. He was not capable of playing bridge or chess with us any longer. But sitting there with him with an old console I found in a second hand store he had a blast!

    The current popularity of simple games on cell phones and tablets like angry birds and the like are just one exception that proves my point. High resolution complicated games that require huge computing resources are for kids and game geeks not the general public who do not take today's expensive video games seriously.

    --
    This message was not sent from an iPhone because Peter Sellers really was a deviated prevert without a dime for the call
  11. Amber: Journeys Beyond by KatchooNJ · · Score: 2

    One that few will likely remember is Amber: Journeys Beyond. Loved that one. It was a Myst-like point-and-click adventure with a ghost/horror theme. That one came out back in the Windows 95 days and won't even run on Windows 98, if I remember correctly! It had something to do with the media player native to Windows 95. I fought to get that game working in the XP years and ultimately had to install Windows 95 using VMWare to get it to play. Ugh! This game definitely needs some conversion treatment. It has been long enough, that I have forgotten enough to enjoy it again, I'm sure. :-)

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    1. Re:Amber: Journeys Beyond by Babel-17 · · Score: 1

      I played it, and thought it was great. Didn't it use QuickTime (or was it Flash?) for some its gameplay? That might be an issue for newer Windows systems.

    2. Re:Amber: Journeys Beyond by GameboyRMH · · Score: 1

      Some fun old games I recall that were a massive PITA to get running are Crusader: No Remorse and Crusader: No Regret. They were isometric sci-fi shoot-em-ups where you played as a character that looked an awful lot like Boba Fett with a coat of red paint. I remember the game had a lot of puzzles as well. It was a total PITA to run even on Windows 9x, IIRC you'd have to restart in DOS mode to get it to run.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    3. Re:Amber: Journeys Beyond by nine-times · · Score: 1

      [I] had to install Windows 95 using VMWare to get it to play.

      This reminds me of a thought that I've had about Linux gaming. Basically, it would be really great if the whole Steam Machine thing took off, and Linux became the de facto platform for PC gaming-- not because of immediate problems that it might solve, but because of this issue of archiving old games. Even if the game itself was never open sourced, you would always have the option of tracking down the specific Linux version/revision that the game was designed to play on, virtualize that platform, and then play the game. Right now, playing games in virtual machines doesn't make for great performance, but old games were designed for slower computers, so perfomance is less of an issue.

      In fact, what would be ideal is if games could be bundled in some kind of container that had it running on a stripped-down VM, making it completely portable and archivable. I'm sure it'd be a technical challenge to make that happen in such a way that the game ran well, but I feel like if you made a VM OS optimized just for playing games (including no other components) you could make it fairly small and lightweight.

    4. Re:Amber: Journeys Beyond by PincushionMan · · Score: 2

      Yeah, you were basically required to have QEMM and a boot disk if you wanted to run those games. IIRC, they required 602kB of the 640kB of memory. That's not a small feat when you consider that DOS kernel, command.com is in there, as well as HIMEM.SYS and EMM386.EXE. With QEMM, you could shim some of the programs into the no mans land between 640kB and 1 MB, leaving more low memory available for playing games. Some games, most notably Ultima 7, had their own memory manager technology (VooDoo Memory Manager, IIRC), that were completely incompatible with QEMM. Ultima 7 would run under DOS 3.3, 4, and 6. But not 5, as command.com sucked up too much low memory. By the DOS 6 days, MS had figured out QEMM was doing, and incorporated bits of it into DOS. I wonder if that was because of DesqView, Quarterdeck's multi-tasking offering.

    5. Re:Amber: Journeys Beyond by KatchooNJ · · Score: 1

      Very informative! I'd easily give you points, but I already posted in this thread. heh

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  12. Tracking down rights holders by mccalli · · Score: 4, Interesting

    It's a nightmare. I have a piece of music I want to put on my next album. It contains speech from an old BBC programme (1982), so to release it I need to get in touch with the copyright holder. But who actually is that?

    The BBC told me to try Getty, because they'd sold off a lot of things to Getty. Getty told me they didn't know, and to contact the original narrator and the scriptwriter for that narrator. I have no idea who the scriptwriter was and, whilst I imagine I could find the narrator I doubt he'd know either. Result? This piece of music will never be released, simply because I cannot find who to ask (and those I did ask do not seem sure of their answers). That's exactly analogous to the problem they're describing in the article - actually finding who to ask, let alone getting a co-ordinated yes/no decision, is just much harder than people might imagine it to be.

    1. Re:Tracking down rights holders by tlhIngan · · Score: 1

      It's a nightmare. I have a piece of music I want to put on my next album. It contains speech from an old BBC programme (1982), so to release it I need to get in touch with the copyright holder. But who actually is that?

        The BBC told me to try Getty, because they'd sold off a lot of things to Getty. Getty told me they didn't know, and to contact the original narrator and the scriptwriter for that narrator. I have no idea who the scriptwriter was and, whilst I imagine I could find the narrator I doubt he'd know either. Result? This piece of music will never be released, simply because I cannot find who to ask (and those I did ask do not seem sure of their answers). That's exactly analogous to the problem they're describing in the article - actually finding who to ask, let alone getting a co-ordinated yes/no decision, is just much harder than people might imagine it to be.

      Which is why this company really exists. The software part is easy - it's just technical work and you can farm it out to many companies who can do that stuff cheaply.

      What's not cheap, nor easy is rights. And if you think your little voice over was hard, games are even hardware, being multi-media and all. You have the basics rights holders which covers basic parts of the game - the software code, the art, the sounds, etc that was created in house. But there's also rights to many parts not covered - voice actors often have separate contracts, any in-game video actors, externally sourced music, and other things. One big nightmare is third party licenses as well - games based on big franchises, the license holders of whom may not be easy to track down. And even incidental appearances - perhaps a game couldn't license an actor, but that actor's likeness is on the art because the third party licence insisted on using particular promo art. Getting permission from them, or their estate is hard.

      And some actors really don't want to license their already-licensed work. Christopher Lloyd is one of them, if you wanted to resurrect some Addams Family stuff. (FarSight re-creates classic pinball tables digitally, and Addams Family was one of them. Unfortunately, they couldn't get Christopher Lloyd to agree to it (even with royalties due, as usual), so all the art featuring him had to be changed to not-Christopher-Lloyd.).

      It makes the technical part look like hello world.

    2. Re:Tracking down rights holders by iampiti · · Score: 1

      Not tracking down, but disagreement with rights holders was just the reason Night Dive couldn't re release No One Lives Forever which, by all accounts, it's a very nice game.
      I could try to download a pirate version but I'd rather have a version optimized for modern computers and give some money to Night Dive

    3. Re:Tracking down rights holders by grep+-v+'.*'+* · · Score: 1

      actually finding who to ask, let alone getting a co-ordinated yes/no decision, is just [hard]

      Just release it then. They (or the legal counsel that thinks they supposedly represent them) will find you if it matters.

      But really, that may not be such a bad idea. Log and document EVERYTHING you do and who you talk to. put an ad in the public newspaper (at least that USED to be how you did it) describing who you're looking for and what you're doing. 30/60/90 days after reaching a compete dead-end, go for it.

      If bought to court, the judge should recognize that you tried significantly beforehand.

      (OTOH you're now talking to a judge with lawyers probably helping out.)

      Take the speechs' meaning, put it in your own words, and record it yourself, with emphasis. Not optimal, but there are no copyright laws governing facts, last I checked. (IANAL. And ain't it funny that lawyers and ANAL appear in the same acronym?)

      --
      If the universe is someone's simulation -- does that mean the stars are just stuck pixels?
    4. Re:Tracking down rights holders by cowwoc2001 · · Score: 1

      Crazy idea: but couldn't insurance companies bridge the gap?

      You buy insurance and if the copyright holder even surfaces one day, they'd cover the relevant licensing fees.

      Most policies should be dirt cheap based on the extremely low probability of an actual lawsuit materializing.

    5. Re:Tracking down rights holders by quintessencesluglord · · Score: 1

      A favorite band of mine was in a similar situation.

      They ended up releasing the song just as they were about to break up, and the publishing company also went out of business about the same time.

      The end result was like yours but in reverse: impossible to track down anyone to sue.

      And even supposing you did get permission from the legal rights holder, that does not indemnify you from lawsuits.

      https://news.google.com/newspa...

      Basically, make the cluster-fuck of copyright law work for you.

  13. MMORPG revival by KingSkippus · · Score: 4, Interesting

    As a former avid City of Heroes player, I wish that someone would do this for shuttered MMORPGs. There are so many, and unlike single-player games that will at least run on old hardware and/or OSes, shuttered MMORPGs are completely inaccessible by any means. (Well, other than server emulators, for the very, VERY few that are lucky enough to have them.)

    A while back, I wrote an email to GoG basically telling them that I wish they'd consider approaching some of the publishers of shuttered MMORPGs and offering to host them, either buying the rights to the games outright or licensing them, and charging $10 or $15 per month for access to everything (or offer cheaper plans for limited access to one or some games). Because the playerbase of many of these games would be a lot smaller than the new flashy hotness MMORPGs, it probably wouldn't take that much in the way of hardware, and if they could negotiate access to the source code, they might even be able to rewrite parts of the game to run more efficiently or even release updates. I got back a response that boiled down to, "Thanks, but we're not going to do that."

    I still think it's a market that's ripe, and someone at some point will exploit that and make a killing off of it.

    Hmm... Anyone got some negotiating skills that could pair with my technical skills to get this done?

    1. Re: MMORPG revival by Anonymous Coward · · Score: 0

      Email me, let's talk. Mawhite1983 (at) gmail dot com

    2. Re:MMORPG revival by Anonymous Coward · · Score: 0

      it's been done, but most of the time the publishers have been hanging onto the rights in hope of turning more money on sequels and such

    3. Re: MMORPG revival by Kvathe · · Score: 1

      Unfortunately you can't do this, as it's illegal in the US.

    4. Re: MMORPG revival by Kvathe · · Score: 1

      Actually nevermind, it would be legal if you were able to obtain rights to the game.

  14. Use the Nike model by SuperKendall · · Score: 1

    Just do it.

    You'l either find out eventually who the rights holder is, or you get to use it for free. You win either way.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  15. FarSight sucks next to the free / openscoruce by Joe_Dragon · · Score: 1

    FarSight sucks next to the free / open source system that does the same thing + has all the home rom's (that are dumped) + hacked rom's (that are dumped) + most of older ver's and some beta roms as well. (based on what is dumped)

    Also there emulator system sucks. They are the same people that made action 52 genesis

  16. Giger by careysub · · Score: 3, Insightful

    In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated...

    [sarcasm]Clearly it is far more important to compensate artists after they have died. That really stimulates their creativity and productivity.[/sarcasm]

    On the other hand, in Giger's case, maybe post-mortem artistic output is possible. Still, I expect to see him publishing his works-from-beyond-the-grave.

    --
    Starships were meant to fly, Hands up and touch the sky - Nicky Minaj
  17. Black & White by Anonymous Coward · · Score: 0

    I got a copy of B&W as a gift after hearing about it (at the time) a while back. It was never possible to play it due to its copy protection: it's a Windows-only game (at least this copy is), won't run on anything past win98, and actively detects running in a VM and refuses to run (it says it's running in a debugger and so it stops). At the time, I had win2k so I was just SOL from the start. :(

    It's frustrating when game makers intentionally make their games unplayable in the future. Sure, library choice locks you to whatever that library requires, but for instance feauiring EXACTLY DIRECTX 4.0.9837.26484 is the kind of shit that breaks the game world for the future. It would be really nice if I could emulate the "home" environment for a game in order to play it a few years after release without pulling a computer out of a landfill to play it.

    Want to play Ultima7 (killer game) on today's hardware? No problem... drop it into a dosbox and tell dosbox to throttle the cpu and all is well. Or better yet, run Exult which is a modern engine for all the old collateral from the original game. Origin makes garbage today, it their old stuff is great.

  18. 7th Guest... by Myria · · Score: 1

    Shy gypsy, slyly spryly tryst by my crypt.

    Crazy that I can remember it some 22 years later.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:7th Guest... by Badooleoo · · Score: 1

      +1

      The 7th Guest is awesome.

    2. Re:7th Guest... by Ralph+Wiggam · · Score: 1

      That was certainly the best puzzle of the bunch. I remember begging my dad to buy a CD Rom drive so I could play that game.

    3. Re:7th Guest... by Anonymous Coward · · Score: 0

      "doo doo doodoo doo doo doodoo, do doo do doo do doo dooo, if you only had a brain...."

      Then "installing" him onto your PC to mess with you? yea....

    4. Re:7th Guest... by rock_climbing_guy · · Score: 1

      I really loved the sequel to the game "The 11th Hour" (probably because I was just old enough to enjoy it), but damn was it hard to get that game to run without crashing!

      --
      Wh47 d1d j00 541, 31337 15n't t3h r0xor5 ne m0r3???
    5. Re:7th Guest... by Anonymous Coward · · Score: 0

      I still remember how much of a massive PITA it was getting the CDROMs to work back then. They didn't use IDE or ATAPI and there were three proprietary interfaces (Or SCSI, if you were super rich and had a SCSI card!), and the early drives used special caddy cartridges you had to put the disc in first (Although I actually liked them as they protected the disc...)

  19. Statutory damages by tepples · · Score: 2

    That'd be fine if infringers were liable only for actual damages. But as long as statutory damages are available to a copyright owner, the orphan works problem will continue. Or are you thinking of another "Nike model" of some benefactor being willing to pay the statutory damages the way Nike reimbursed Michael Jordan for paying fines to the NBA for wearing out-of-spec sneakers?

  20. Doesn't matter in this case. by SuperKendall · · Score: 1

    But as long as statutory damages are available to a copyright owner

    I think coming to a copyright holder with a positive attitude of "I was trying to reach out to pay for rights but I couldn't find you, lets work it out instead of paying a bunch of lawyers" would get you what you wanted (license to use the work) to start with. If you have the game distributed under it's own company that can just declare bankruptcy if things turn sour. As long as you pay attention to the legal structure up-front there is no downside.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Doesn't matter in this case. by operagost · · Score: 1

      Or they could just say, "We'll take all your profits and do you the favor of not suing you."

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  21. How One Company Is Burying Video Game Communities by Anonymous Coward · · Score: 0

    "Night Dive Studios is successfully profiteering off of old video games they had zero involvement in" would be a better description, I'd say.

    Night Dive is notorious for taking community made patches and fixes, then demanding said communities cease distribution - all under the guise of "reviving" a game that'd never died to begin with (but would have, had it not been for these communities in the first place!).

  22. Herzog Zwei by Anonymous Coward · · Score: 0

    I would dearly love to write a port of Herzog Zwei for modern computers and mobile devices, including the original retro graphics and with actual cross-platform multiplayer, but the rights holders aren't interested at all. :(

    1. Re:Herzog Zwei by KatchooNJ · · Score: 1

      Ah! That would be cool. That game was pretty revolutionary.

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  23. This is a good example why... by Anonymous Coward · · Score: 1

    ... copyright should expire.