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Original 'Doom' Level Remade in the New 'Doom' (vice.com)

An anonymous reader writes: After the new Doom was released yesterday, Vice discovered its SnapMap feature had already been used to recreate one of the levels from the original Doom. "The original Doom thrived on a strong modding community, and id is supporting that tradition here in a great way." Sharing videos for both the old and new versions of the E1 M2 nuclear plant map, Vice also applauded the interface for the new SnapMap tool, which lets users design their own levels, even on consoles. SnapMap includes tools for arranging objects, placing enemies, and even triggering events when a player reaches certain points in a level. "It's incredibly easy to use considering how much you can do, and so far I've had little trouble uploading, downloading, and browsing for user-made levels."
Newegg is also offering a $15 discount code for PC, Xbox One, or PS4 versions.

46 comments

  1. Supporting modding community? by Anonymous Coward · · Score: 5, Interesting

    Snapmap represents a very elaborate way of neutering the mod community by ensuring they don't have the tools to create works which could compete with expansion/DLC for quality and therefore negatively affect sales. Snapmap lets you deal with prefab rooms and props, and a scripting engine for triggering events - it's interesting and I might even try to make something serious with it, but it is absolutely the opposite of "supporting the mod community", for that we'd want the version of Radiant or whatever the studio uses these days.

    I don't expect to see any real tools shared, or if they are released it won't be until after DLC revenue has dropped off and they're on to other products.

    1. Re:Supporting modding community? by Opportunist · · Score: 1

      Give me what I want or you will not only sell no DLC but also no game. It's not like Doom is the only, or even the best, FPS out there.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Supporting modding community? by Anonymous Coward · · Score: 1

      Snapmap represents a very elaborate way of neutering the mod community by ensuring they don't have the tools to create works which could compete with expansion/DLC for quality and therefore negatively affect sales. Snapmap lets you deal with prefab rooms and props, and a scripting engine for triggering events - it's interesting and I might even try to make something serious with it, but it is absolutely the opposite of "supporting the mod community", for that we'd want the version of Radiant or whatever the studio uses these days.

      I don't expect to see any real tools shared, or if they are released it won't be until after DLC revenue has dropped off and they're on to other products.

      Its not neutering the modding community for dlc, its neutering the modding community for the reason that console players cant make custom maps without something like it,

    3. Re:Supporting modding community? by Anonymous Coward · · Score: 0

      I don't expect to see any real tools shared, or if they are released it won't be until after DLC revenue has dropped off and they're on to other products.

      And why would they release the tools even after the commercial intrest has died down?

      I mean sure, it would bring more value to already existing customers but it sure won't bring in any cash at that point. And releasing and supporting mod tools would actually costs money. Also it's more profitable if the existing customers were forced to buy new stuff instead of giving free new life to the existing already sold properties.

      This is the line of thinking to be expected from AAA game company nowadays.

    4. Re:Supporting modding community? by Anonymous Coward · · Score: 0

      This is maps for idiots, and for the console players.

      This is not a Doom hack, a DLL mod or anything that serious. This is something you can make and share through your console. There's a difference.

    5. Re:Supporting modding community? by Anonymous Coward · · Score: 0

      I love how people have completely forgotten about the Timesplitters series (on how that handled level editing on a console) and somehow expected a full Radiant suite for them in all the hype.

    6. Re:Supporting modding community? by Anonymous Coward · · Score: 0

      Oh, yeah I dont expect to see actual tools released, I meant that the only snowball's chance we'd see them is after revenue dropped off. There will be some pressure for them to do so, given the reputation that Carmack built up with providing tools and sources, but I think that philosophy is dead.

      Another concern of mine, but I have not seen terms + conditions yet so I am speculating, is that Snapmap content will be tied to "teh clowd" and authors will have no access to their own data. Actually "their own data" is also probably incorrect, Bethesda will almost certainly have it written in that anything created with Snapmap is under their copyright umbrella, and not the authors'.

    7. Re: Supporting modding community? by Anonymous Coward · · Score: 0

      My lord you're going to drown in your tears before even playing through the game. Here's a tissue, dry your tears and make your own game!

    8. Re:Supporting modding community? by Anonymous Coward · · Score: 0

      No wonder this "recreation" looks absolutely nothing like the original map.

    9. Re:Supporting modding community? by Anonymous Coward · · Score: 0

      When has ID software released their source code immediately after the game release? Snapmaps doesn't tailor to the elite few programers, it's tailored for everyone to use. To me that sounds like the complete opposite of a bad decision. When the source code is released in a few short years, after ID makes as much as they can, then you can mod to your hearts content. This also keeps the game fresh for longer IMO.

  2. Looks nothing like E1M2 by Anonymous Coward · · Score: 5, Informative

    I couldn't even tell which level it was supposed to be.

    This is the original for reference.

    1. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 0

      I can't even view the new map's video. Says it needs Flash, despite being hosted on YouTube.

      What's up with that?

    2. Re:Looks nothing like E1M2 by wonkey_monkey · · Score: 0

      Works for me. HTML5 Player.

      --
      systemd is Roko's Basilisk.
    3. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 0

      Me neither, very bad level remake!

    4. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 1

      While we are bastardizing DOOM... Have this as well.

    5. Re:Looks nothing like E1M2 by Cloud+K · · Score: 1

      Yeah, this. It wasn't recognisable at all! I couldn't do better, to be fair, but still - poor effort.

    6. Re:Looks nothing like E1M2 by UnknownSoldier · · Score: 1

      /sarcasm Let's play with fullbright mode. LAME. At least they used the original textures. :-)

    7. Re: Looks nothing like E1M2 by Billly+Gates · · Score: 2

      Mod parent up. The parent source has wrong YouTube link. Above is original map

    8. Re:Looks nothing like E1M2 by epyT-R · · Score: 1

      wow so fucking slow..

    9. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 0

      I think it's got something to do with codecs and stuff. My Windows is old enough to not come with the newfangled codecs. The YouTube codec test page only gets two check marks (out of six) for me. If I had Vista or 7 it might work?

      Is there a switch on YT that lets video authors switch off 'low quality' versions of their videos?

    10. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 0

      Yeah, it looks _nothing_ like E1M2. Who are they fooling with this snapmap?

    11. Re:Looks nothing like E1M2 by Lisandro · · Score: 1

      Came here to post the exact same thing. Looks nothing like the original.

    12. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 0

      Here is the right link:

      https://www.youtube.com/watch?v=IYgwB7KqqPM

    13. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 0

      That's not the right one either, if you mean the "original" they embedded in the article.

      This is the one they linked.

    14. Re:Looks nothing like E1M2 by Anonymous Coward · · Score: 0

      I couldn't even tell which level it was supposed to be.

      This is the original for reference.

      I could have watched these 2 videos side by side all day and never known they were supposed to be the same.

  3. Kinda, Sorta by Dan+East · · Score: 4, Informative

    From tfa:

    E1 M2 Tribute, which is a kinda sorta recreation of the E1 M2 nuclear plant map from the original Doom. It’s a little hard to tell since the games look so different, but the maps have the same general layout, which recreates similar firefights.

    --
    Better known as 318230.
    1. Re:Kinda, Sorta by Anonymous Coward · · Score: 0

      and kinda boring actually... or maybe I older and thing all games are the same.

    2. Re:Kinda, Sorta by Anonymous Coward · · Score: 0

      Fine, fine, we'll make it exciting.

      We'll have demons invade a REAL nuclear power plant.

    3. Re:Kinda, Sorta by FatdogHaiku · · Score: 2

      Fine, fine, we'll make it exciting.

      We'll have demons invade a REAL nuclear power plant.

      That's been done.
      https://www.youtube.com/watch?v=m_ee0afjB2o

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
  4. Doom by Anonymous Coward · · Score: 0

    Isn't that a suicide inducement word? Think of the Aaron Swartzes of the world.

    1. Re: Doom by Anonymous Coward · · Score: 0

      Oh we think about them: eyes bulging, swollen tongues protruding, purple contorted faces, all swinging from the ceiling... :)

  5. https://en.wikipedia.org/wiki/Strange_Fruit by Anonymous Coward · · Score: 0

    https://en.wikipedia.org/wiki/...

    is what you really mean.

  6. Re:Can You Do It??? by basecastula+ · · Score: 1, Informative

    Malware.

  7. Classic Doom 3 by Ann+Coulter · · Score: 4, Informative

    There was a reimagining of episode 1 for Doom 3 about a decade ago. Here is E1M2.

    1. Re:Classic Doom 3 by antdude · · Score: 1

      That was a great mod for classic DOOMers. I had fun with it. I'd like to see more of these!

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    2. Re:Classic Doom 3 by loufoque · · Score: 1

      I like how that actually looks like Doom, unlike this new game.

    3. Re:Classic Doom 3 by Puff_Of_Hot_Air · · Score: 1

      It's kind of like the Windows XP of doom. Bright and colourful. Doom in a clown suit.

  8. Doom 3 and the new Doom both have the same problem by Kevin108 · · Score: 1

    The developers have made beautiful games, then set them almost entirely in the dark. It's a lazy way to keep players on edge and it's unrealistic. Doom takes place in the future. Don't you think we'll have mastered interior lighting by then, as if we haven't already? Doom 3 was virtually unplayable without the flashlight and duct tape mod. The new Doom looks to have a similar shortfall.

    --

    It's a perfect time for being wasted.
    A perfect time to watch the stars.
    - Burden Brothers, "Beautiful Night"
  9. Re:Doom 3 and the new Doom both have the same prob by jellomizer · · Score: 0

    Stuck in the 1990's

    Doom was a product of the 1990's where everything needs to be dark. Both in appearance and in mood. There are a lot of horror today that has lighten up today. But for Doom to try to keep the faithful, it is dark.
    The VGA doom games were brighter because they had to be. 256 colors at once every color you need to darken is means a color you cannot use.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  10. Re:Doom 3 and the new Doom both have the same prob by Anonymous Coward · · Score: 0

    The original Doom (1993) had a few dark rooms, but most of the levels were well-lit, so I'm not sure how you figure.

  11. Re:Doom 3 and the new Doom both have the same prob by jellomizer · · Score: 1

    The dark rooms in the new Doom, have some objects that are actually well lit, while everything else is dark. In old doom, to get that effect you will need to sacrifice a lot of colors to get that effect. Going from dark to light in VGA is simple as a pallet swap. However if the old doom were to show the same level of contrast you either have a lot less colors, or very blocky fading effect where it would look cheesy. So the developers went towards a brighter room where there is less fading.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  12. Better Discount for PC by Anonymous Coward · · Score: 0

    GreenManGaming has Doom for 20% off.

    CODE: DOOM20

  13. Re:Doom 3 and the new Doom both have the same prob by Anonymous Coward · · Score: 0

    Right, but how does that support "Doom was a product of the 1990's where everything needs to be dark"? It didn't, and wasn't.