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Ask Slashdot: What Should a Children's Computer Museum Look Like? (yourobserver.com)

Long-time Slashdot reader theodp writes: If you're a wealthy techie looking for a way to establish your legacy, the City of Sarasota has a 117,000-square-foot children's science museum that's vacant and could use a little TLC. Housed on prime Bayfront property, the building that once housed the Gulf Coast Wonder and Imagination Zone might make a fine children's computer museum.

So in case any of those CEOs who stress the importance of getting children interested in CS are reading and want to put their money where their mouth is, any suggestions about what a kids' version of the Computer History Museum should look like? Something like an Apple Store? Microsoft Store? Something else?

There's often criticism about the ways computer science gets taught in schools -- so leave your suggestions in the comments. What would a good children's computer museum look like?

133 comments

  1. Small by Anonymous Coward · · Score: 0

    And with lots of pastels and cartoon images.

    1. Re:Small by flopsquad · · Score: 1

      And with lots of pastels and cartoon images.

      Surprisingly on point AC1P. Bright colors. Big, readable signage that looks fun. Easily cleanable floors. Large interactive exhibits featuring tech they don't see at home--in general, computer screens, mobile phones, tablets, etc. are pretty passe. So super new or super old.

      For anything of historical significance (mainframe & punch cards et al.), make sure they can't reach it. Not necessarily behind glass, but if kids can touch it you're guaranteed to find gum in your tape reel and half a tootsie pop caught in your card reader by hour 3.

      --
      Nothing posted to /. has ever been legal advice, including this.
    2. Re:Small by omnichad · · Score: 1

      make sure they can't reach it.

      Better yet, make a stripped down demo that you can touch to demonstrate how the old tech worked.

  2. Say what now? by Anonymous Coward · · Score: 0, Insightful

    Are we so removed from reality that a goddam children's computer museum needs to look like a fucking Apple or Microsoft store?

    Here's an idea.

    Fill it up with computers. I don't mean new computers, I mean old computers (it's a goddam history museum after all). Toss in a few working IBM mainframes with some punch card readers and tape drives. Maybe a couple of DEC PDPs with some disk packs. Make sure everything works, that there's lots of blinking lights and switches to play around with, and then teach the little buggers how to run the hardware. Sit them down in front of an IBM 2741 and show them how to use it. Let them toggle in the boot program on a PDP. Doesn't matter as long as it's interactive and they get to see the result of their efforts.

    Those that are interested will come back for more. Those that aren't... Well, you can't force them to be interested in something that they're not. We've got enough of that going on in the education system with all the schools trying to force comp sci on everyone.

    For the love of god, though, don't open "another computer museum" where people can look but not touch. I'm fine with that sort of things, but kids aren't. Little Johnny isn't going to point at the IBM 701 and say "Mommy, mommy, what's that big thing do?" unless he gets to see the tape drives spinning and the lights blinking.

    1. Re:Say what now? by silentcoder · · Score: 1

      If it's to be half decent as a museum - it needs an entire room devoted to Turing and Bletchley Park and if anybody can do it - a working replica of Christopher - the machine that broke ENIGMA.

      That was the start, not only modern cryptography but of the entire computer age - every modern CPU is really just a Turing machine after all, and we are long past the nearly 50 years of secrecy and denial - it's time the man got due credit for his role in winning World War 2. Turing, more than any other single person, saved the free world from the NAZI war machine.
      Churchil, Paton and Stalin got all the credit - but it was Turing's work that allowed them to choose their battles well and succeed. The D-Day invasion would not have been possible without Turing's work. Historians believe that Bletchley Park shortened the war by at least 2 years, saving millions of lives, and turned a likely defeat into an ultimate victory.

      That's a story children need to hear, they need to hear how the GI's lives were saved by a nerd who loved maths and crossword puzzles, and because history isn't supposed to be a nice subject, that he was gay - and the horrible way the free world 'thanked' it's saviour.

      --
      Unicode killed the ASCII-art *
    2. Re:Say what now? by invictusvoyd · · Score: 1

      It should look like this :

      https://www.microsoft.com/en-in/

    3. Re: Say what now? by Anonymous Coward · · Score: 0

      "Mommy, mommy...what does that old thing do"

      "I don't know, I'm a woman. I don't care about computers"

    4. Re:Say what now? by angel'o'sphere · · Score: 3, Insightful

      every modern CPU is really just a Turing machine after all
      No it is not, and neither was the Enigma cracker.

      No idea why /. is full with comments of people who don't grasp the differences between a turing machine and a turing complete machine/language.

      https://en.wikipedia.org/wiki/...

      BTW, if you need another term to throw around without grasping what it is/how it works: basically all modern CPUs are "Von Neumann Machines", enjoy!

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    5. Re:Say what now? by Opportunist · · Score: 2

      Yeah, that's going to impress a 10 year old. He sure will be listening attentive when you explain to him the intricate details of statistics and probability and how the hundreds and thousands Bombas made the task of breaking cryptographic code easier.

      No later than here he'll pull out his cellphone and play Angry Birds while you drone on.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Say what now? by silentcoder · · Score: 3, Insightful

      We're talking about a children's museum. The relatively subtle difference between a Turing Machine and a RAM based CPU is not actually at a level where I think they are suitable for a children's museum.
      Christopher was not a Turing machine and nobody claimed it was - but then, it wasn't a computer either. It wasn't programmable, let alone reprogrammable. It was essentially a mathematical pattern matching machine that was used to brute force the code-breaking. There are elements of it's architecture which later computers replicated but the key design was very different and it was a single-purpose machine. Even Turing wouldn't have called it a version of his idealized mathematical concept known as the Turing Machine.
      A CPU with memory and instructions however, are about as close as we could get to building something which is meant to contain an infinite length piece of paper.

      Random Access Memory was, to my mind, really just a major optimization over his sequential access model.

      http://www.groklaw.net/article... This article explains the point better than I can.

      Education is a skill known as a lies-to-children. You start with simple, but flagrantly untrue, explanations - which makes more complicated lies understandable and you don't get to anything resembling 'true' explanations until grad school.
      For children - a Turing machine is the concept that was realized in CPUs. That allows you to then go on and explain Turing-completeness and finally RAM designs with people who now understand the basic principles of computing.

      Von Neumann's architecture differs from Turing machines in being about something fundamentally different. Turing was developing the early stages of computing theory (though he had set out to do something very different - attempt to create a new language for expressing mathematical proofs in) while Von Neumann's was an engineering design - the seperation of data and instruction while both are in the same basic format (and possibly even on the same medium) was a way to practically put Turing's pencil-holder into the machine itself, but it was an engineering concept.
      Both are still fundamental to how computers work to this day - and for children's level education that's all you can or OUGHT TO try and teach. You can't possibly teach the next level to somebody who hasn't first heard this lie. That's not how education works or ever can work because it isn't how human brains learn things.

      --
      Unicode killed the ASCII-art *
    7. Re:Say what now? by silentcoder · · Score: 1, Troll

      As an interesting and unrelated example of my point. Why do rainbows look like rainbows? You probably learned in school that water droplets act like prisms and breaks up white light into it's constituent colours - producing the rainbow.
      You probably did an experiment where you held a prison to the sun and saw a rainbow.

      That's a prime example of lies to children.
      Because that thing you drew on the paper wasn't a bow. The lie explains the colours but it ignores how millions of raindrops can work together like one giant prism, it ignores the reason why the rainbow is bow-shaped. It explains the colours and pretends it has explained the rainbow.

      The actual geometry of calculating how rainbows form is actually beautifully elegant... and really quite complex - you simply cannot possibly teach that in a middle school science class, hell you can't teach it at high-school level. But if you learn the lie, you are able to learn a lot more slightly less untrue lies - like wave interference patterns and how binoculars work with prisms rather than lenses... all of which never mentions that light can behave like a particle (you may encounter a very simplified version of that in your final highschool years, I did, so simplified it never used the word 'photon').

      Pretty much the only way you'll actually ever learn and calculate the full set of formulae that make up our contemporary understanding of the rainbow... is if you study an advanced degree in optics and it happens to be used as an example in the textbooks you use. Though anybody with at least highschool maths can look it up online and probably understand the answers.

      We teach lies to children - because you start simple to get to complex things. My 2-year old knows the sky is blue, but she's a while away yet from understanding what 'blue' means, let alone WHY the sky is blue and it's almost certainly true that my first explanations of that will be far simpler than reality. That's just how teaching works.

      Lying to children is, in fact, one of the most noble things we can do for them. Provided the lies are steps on the path to truth, not steps to nowhere. The difference between science and religion at school level isn't that one tells you truths - they both lie, but science tells lies to help you on a path towards truth while religion tells lies to prepare you for bigger lies.

      --
      Unicode killed the ASCII-art *
    8. Re:Say what now? by Anonymous Coward · · Score: 1

      Why do rainbows look like rainbows? You probably learned in school that water droplets act like prisms and breaks up white light into it's constituent colours - producing the rainbow.

      That's a prime example of lies to children.

      No, that's a prime example of explaining a simplified subset of facts to children so that they aren't overwhelmed by a deluge of information they aren't prepared to handle. There is no lie involved and ranting that there is makes you sound like conspiracy theorist whackjob.

    9. Re:Say what now? by silentcoder · · Score: 0

      Which is why you don't do it like that.

      You show a piece of gibberish text. You talk of how ENIGMA created a code that was considered unbreakable.
      Then you show this machine with the lots of cool spinning wheels and you show how you can type the gibberish in one on end and it spins around... and spits out a message that makes sense.

      And then you talk of how doing that saved millions of lives because it meant the generals knew where the enemy's submarines were, they knew where the enemy was moving it's tanks - and they did it all without the enemy ever knowing they knew.

      Tell them a story of espionage and counter-espionage and of how this early computer defeated the most recognizable face of evil in the 20th century. and how it's descendents are saving lives in Afganistan and Iraq today.

      --
      Unicode killed the ASCII-art *
    10. Re:Say what now? by Anonymous Coward · · Score: 0

      Actually, a Turing machine can emulate ANY other Turing machine - and even (given enough programming) any modern CPU of any architecture (Von Neumann/Harvard/whatever architecture).

    11. Re:Say what now? by Anonymous Coward · · Score: 0

      Actually, it should look nothing like that.

    12. Re: Say what now? by BlytheBowman · · Score: 1

      The world is in reality monochrome, and "1 bit" monochrome at that. Color is simply how the mind interprets the wavelength/frequency the photons travel at which the eye (rods) picks up (chroma), while the various shades the mind produces is caused is the amount of photons hitting the eye (rods and cones) at a given time (luminecence). The world is physicaly and completly colorless, and not even in greyscale (just some objects emit/reflect more photons than others). Yes, it is depressing, so try not to think too much about it, OK?

    13. Re: Say what now? by BlytheBowman · · Score: 1

      A better way to scare future programmers away is to show a bunch of nerdy looking fellas in white dress shirts and narrow ties (complete with pocket protectors!) coding ON PAPER, like was common in the 50s and 60s and handing the stack of paper to a well dressed woman wearing a peral necklace who then enters the code into a keypunch machine (a woman because common "wisdom" then dictated women couldn't do tasks that required THINKING and therefore they were commonly pigeonholed into near mindless jobs such as type copying letters and answering phones for the boss. Yes kids, BROgrammer culture was king decades ago!) , and then the several hours (or days) wait to get the results back, because it takes time to enter in code written on paper on the key punch, waiting for other peoples jobs in the batch to get done, the printout, and of course, the frequent hardware failures. And you got all your results printed on a sheet of paper! Exciting, huh?

    14. Re: Say what now? by hesiod · · Score: 1

      If you're going to break down the concept of color by referring only to frequencies, then "monochrome" is meaningless anyway and you are just as wrong in your attempted pedantry. Color is defined by the frequencies we perceive with our eyes and our brain interprets. If those frequencies exist and are recognized, then color "exists". You might as well say that sound doesn't really exist because it's just a pressure wave and our mind interprets the impulses coming from our ears. You can argue it's true, but only by attempting to invalidate the basic meaning of the word you are trying to discredit.

      Chickens don't really exist: your eyes just interpret a combination of molecules and electricity interacting in very complex ways.

    15. Re: Say what now? by silentcoder · · Score: 1

      I prefer to think of it in a different way. Human bodies are equipped with powerful radiation sensors, though they are only sensitive to a small section of the EM-Band they can, within this band, detect radiation with pin-point accuracy (including using triangulation to determine origin distance), and sort them by frequency and intensity.
      The brain takes all this data to construct the 3D picture we see of the world. We don't see objects, we detect some of their radiation (most of which is reflected solar radiation). It's essentially a biological radar-mapping system.

      Much like the computer attached to a radar dish makes it useful by drawing a map from the radio pings - so our brain draws a map of the world from the measurements of our radiation detectors. Among other things it combines frequency with intensity to assign the labels to various sources that we call 'colour' which can mix as a single-source contains more than one frequency - and which our brains then label with secondary or tertiary colours.

      So the visual spectrum is a highly simplified view of the world and of course not all animals have the same ones. The capacity to filter frequencies 'colour vision' seems to be limited almost exclusively to birds and primates and were probably a co-evolved trait with plants altering the reflective frequency of fruits when they are mature and ready to be eaten for seed distribution to get the birds/monkeys not to eat the ones that weren't ready (upping the sugar-content at the same time so as to boost the tastyness of the ready fruit was a neat trick too). On the other hand - quite a lot of creatures can detect infrared and/or ultraviolet but our detectors stop short of either.

      Hearing is the same... you don't actually hear people speak, or car engines driving by. A pair of (excellent in mammals - better than almost any other family) detectors measure air flow patterns looking for telltale vibrations within their sensitive frequency scope. And this goes through a filtering process not very different from the one done with light radiation to produce our brains' map of 'sound'.

      When you consider how far removed our experience of these 'senses' are from how they actually work it's
      1) no wonder illusion artists are so good at fooling them
      2) a bloody miracle that we could further abstract these already massively abstracted concepts enough to create art... let alone communication

      About 99.99% of 'seeing' happens with zero influence from the conscious mind. The point where we actually get to think about it, is only after the abstracted map is drawn. No wonder we can't see the massive blindspot we all have in center of each eye.

      --
      Unicode killed the ASCII-art *
    16. Re:Say what now? by Ol+Olsoc · · Score: 1

      As an interesting and unrelated example of my point. Why do rainbows look like rainbows? You probably learned in school that water droplets act like prisms and breaks up white light into it's constituent colours - producing the rainbow. You probably did an experiment where you held a prison to the sun and saw a rainbow.

      That's a prime example of lies to children.

      So you turn it into a huge dissertation. One doesn't teach children - or anyone for that matter - by dumping a load of information on them.

      It's like the time a fellow asked me about a tuned cavity used in a local radio repeating station. Understandable, because in a world of tiny equipment these fairly large tube thingies look a little out of place....

      Noob:"What's that?"

      Me: "That's a tuned Cavity for our repeater system"

      Noob:"What's that do?"

      Me: "It provides really sharp filtration on the RF signals, and only allows ones at our frequencies to pass"

      Noob:"Okay - why not an electronic circuit?

      Me: "You could, but you need a lot of blocking ability at the particular frequency.. We call that Q factor. Very difficult to get with regular components."

      Note that I gave a very simplified version of "Q" I think that's what you call lying.

      Third guy interrupts, and starts in with a 20 minute lecture on Chebyshev filters, Ring filters, and other filter design stuff that gets the fellow asking the question's eyes to glaze over. The guy that asked me the question tuned out after about 30 seconds.

      Later I went up to the guy and apologized for him getting the history of filter design for a simple question. He noted that 90 percent of what they other fellow was preaching went way over his head and was no help. I asked him if he was good on what a cavity filter was. He said, sure, it was a very sharply tuned filter, and was used because it had very sharp filtration as compared to electronic components. Go figure, eh?

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    17. Re:Say what now? by Ol+Olsoc · · Score: 2

      Why do rainbows look like rainbows? You probably learned in school that water droplets act like prisms and breaks up white light into it's constituent colours - producing the rainbow.

      That's a prime example of lies to children.

      No, that's a prime example of explaining a simplified subset of facts to children so that they aren't overwhelmed by a deluge of information they aren't prepared to handle. There is no lie involved and ranting that there is makes you sound like conspiracy theorist whackjob.

      The ability to break down knowledge into bite size chunks is not all that common. All too often the "explainer" gets sidetracked into minutia, or gets impressed with hearing themselves talk. Meanwhile the poor kids, or the person asking, gets overwhelmed, as they try to process it all. And usually they fail. Which might explain the failure of science to get through to a lot of people.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    18. Re: Say what now? by Bing+Tsher+E · · Score: 1

      And a point occupies no space, and a plane extends to infinity in all directions.

      We get it. But it doesn't matter in this discussion.

    19. Re:Say what now? by wierd_w · · Score: 1

      Most of the computers of historical significance are Harvard architecture, not Von-Neuman. Punchcard based systems are basically all Harvard based, because it is pretty hard to fill a hole in a punched card at runtime.

    20. Re:Say what now? by Marxist+Hacker+42 · · Score: 1

      Why not Pascal? Or aren't his mechanical Pascalines enough like a computer for you?

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    21. Re:Say what now? by Marxist+Hacker+42 · · Score: 1

      The difference between science and religion at school level isn't that one tells you truths - they both lie, but science tells lies to help you on a path towards truth while religion tells lies to prepare you for bigger lies.

      Now I know why not Blaise Pascal. You are attempting to build a worldview based on an extremely narrow interpretation of fact- and 18 years from now you're going to be a grandfather because of it. Religion too, has truth, but you're going to learn that far too late for your little girl.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    22. Re:Say what now? by Marxist+Hacker+42 · · Score: 1

      No modern child is interested in that.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    23. Re:Say what now? by Anonymous Coward · · Score: 0

      The main problem with "fill it up with computers" is that computers aren't really all that intersting to look at, and computers of interest in an academic sense aren't fun to play with when you've grown up with smartphones vastly more powerfull.

      What a computer museum for children should probably have is reproductions of some particularly noteworthy computers (in the sense of demonstrating a particular concept or major stage of historical computing well) from history combined with some interactive exhibits that are meant to highlight the intersting parts of those computers.

      For example, if you wanted to show off the Apple computer that had a mouse, you'd pair it with an exhibit that has a simple game played on machines with a CLI and and with a mouse. So that the children can get an idea of the difference by playing the same game with each UI. Or an exhibit about punch cards might have a Logo like robot/turtle that has to be programed with punch cards, so kids can experience the frustration of crafting a masterpiece program only to drop the cards and have to start over, but also get a tactile feel of the idea of putting commands together to make the robot behave.

      Ideally, what'll happen is that as the children move about the museum and see all these different computers that behave differently but ultimately do much the same thing, thy'll juts sort of understand a basic form of Turing Completeness, and have an appreciation for how marvelous the computers they are used to actually are in being so simple to use compared with how things used to be done, and possibly even trigger the "programming itch" in those predisposed to it.

    24. Re:Say what now? by Anonymous Coward · · Score: 0

      As someone of Polish decent, I find you're over accreditation to Turing to be insulting. You do realize that before Turing got involved Enigma had been cracked in all use cases except for the German navy, right? That was his claim to fame, cracking that last bit where the German navy put an extra level of security on top of Enigma. He took it from 90% to 100%. A huge achievement no doubt, but give credit where credit is due. No feat of that magnitude is ever accomplished by a single individual, there's always hundreds, if not thousands involved.

    25. Re:Say what now? by angel'o'sphere · · Score: 1

      Both are still fundamental to how computers work to this day
      Turing machines are absolutely not fundamental to computers. I doubt there ever existed a hardware Turing machine. They are mental construct, that is all.

      Von Neumann's was an engineering design - the seperation of data and instruction
      That is not the fundamental of Von Neumann computers, the fundamental is the fetch, decode, execute cycle in an random access memory. Most Von Neumann machines don't even distinguish between code and data.

      Christopher [...] wasn't a computer either.
      Of course it was. It is a computer just like your GPS. Someone programmed it for you. There is no difference if all the "code" comes from ROM/firmware or it is freely programable.
      And as the Code in the "Christopher" was already perfect, there was no need to reprogram it. That does not make it a "no computer" ... after all: it computes.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    26. Re:Say what now? by angel'o'sphere · · Score: 1

      Harvard architecture is: separation of data and instruction cache. And is still the same as Von Neumann, no idea what you wanted to say. No change in the "fetch, decode, execute" cycle of an CPU.

      Harvard architecture exists since the late 1980s / early 1990s, everything that is of historical interest is before that time, so you got id double wrong.

      because it is pretty hard to fill a hole in a punched card at runtime.
      And nevertheless every computer just did that: https://en.wikipedia.org/wiki/...

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    27. Re:Say what now? by silentcoder · · Score: 1

      They aren't computers at all. They are mechanical calculators - we've had those for the better part of 5000 years. They steadily progressed and no doubt they deserve to be shown in such a museum - but they rather peaked with the Hollerith Tabulator.

      Going from counting aids to reprogrammable computers was a quantum leap, and it took a complete rethink of the fundamental principles of mathematics. Three people did that rethink: Alonzo Church, Kurt Godel and Alan Turing - but Alan Turing was the only one envision a device that utilized their ideas about effective methods. He was the one who saw beyond rethinking the abstractions of mathematics and saw an opportunity for an entirely new way of performing mathematical functions - and the birth of the reprogrammable computer.
      Also - Pascal never saved the world from an evil dictator bent on global rule.

      --
      Unicode killed the ASCII-art *
    28. Re:Say what now? by silentcoder · · Score: 1

      I dissagree - fundamentally what makes a computer a computer is the ability to change the programming. Christopher COULDN'T be reprogrammed, it's instructions were part of the physical layout - not changeable. This was fine since it only had one task. But there was no way to reuse it for any other task.

      The GPS can be reprogrammed, and they actually are with regular firmware updates. It's not about how instructions are stored, it's about whether they exist distinctly from the circuitry that operates on them. That may be in *other* circuitry, but only if it's possible to replace said other circuitry and (at least in theory) have the device perform a new set of instructions.

      --
      Unicode killed the ASCII-art *
    29. Re:Say what now? by silentcoder · · Score: 1

      Well yeah, but please note that I wasn't using 'lying' in a negative connotation, I was explaining that it's a required part of learning to learn simpler, but untrue, versions of reality first.

      I still don't think the difference between Turing-Machines, Turing Complete Machines and modern day CPU's are appropriate material for a CHILDREN'S museum. Hell most adults don't know it.

      --
      Unicode killed the ASCII-art *
    30. Re:Say what now? by Marxist+Hacker+42 · · Score: 1

      Charles Babbage then? His looms were reprogrammable, even if he used punch cards for memory. Those three were hardly the first.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    31. Re:Say what now? by angel'o'sphere · · Score: 1

      I dissagree - fundamentally what makes a computer a computer is the ability to change the programming.
      Then you disagree with 99% probably 100% of all teachers teaching computer science in university.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    32. Re:Say what now? by david_thornley · · Score: 1

      Technically, a Universal Turing Machine can emulate any other Turing machine or any other process we normally refer to as computation. Not all Turing machines are UTMs. Turing machines as a class, or a UTM in specific, can emulate any computation*. Proofs do not necessarily involve UTMs, but rather construct Turing machines that do something.

      *The Church-Turing thesis is that any computation can be emulated on a Turing machine. Without an ironclad definition of "computation" it can't be proven, but so far nobody's come up with a reasonable definition of computation that can't be emulated on a Turing machine.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    33. Re:Say what now? by david_thornley · · Score: 1

      The prism explanation does extend itself to explain rainbows, with a little work. Observe that the white light coming in is turned into colors at different angles. Therefore, if you were some distance from a prism of a certain orientation relative to incoming light, you'll see it as red. The next prism, at a slightly different angle, will show as orange. Work with that, and you can come up with an explanation for a rainbow.

      Science isn't there to tell you lies. It's there to tell you partial truths, and to show you you can keep going deeper into more and more complete truths. I'm not going to get into religion here, except to mention that it's not necessarily lying. Many religious statements can neither be objectively verified or objectively refuted, and therefore should not be taught in public schools.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    34. Re:Say what now? by david_thornley · · Score: 1

      Turing machines are a mathematical concept, extremely useful in proving things about computers. Stick a Turing machine display somewhere for the kids that will be interested in that. Call it a really simple description of a computer. Don't mention Turing completeness. Heck, don't mention universal Turing machines, since they're more complexity than you want to throw at a kid.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    35. Re:Say what now? by Anonymous Coward · · Score: 0

      We teach lies to children

      Well... Hold up. I get what you're saying, but this gets into some philosophical territory, and it's mostly pointless. Saying that water droplets act like prisms isn't wrong. It's just not the whole truth. Yeah, we don't teach them the whole truth. Mostly because it's way too complex for elementary kids to understand, but also because we don't know the whole truth.

      Let me put it this way: Newton was wrong, in some ways. And he was right in others. He understood the gist of inertia, but didn't know anything about time dilation. He was most certainly less wrong than his contemporary peers. (Maybe not about the alchemy stuff though.) Einstein likewise was wrong. But he was less wrong than most. No matter what sort of insight we gleam about the universe, we'll probably never have the whole picture, and the best we can hope for to to be less wrong than before.

      What we're teaching kids is less wrong than what they previously knew, if anything, and that's the best we can hope for even if they had the grand sum of human knowledge crammed in their heads. Saying we teach lies to children is a hyperbole at best.

    36. Re:Say what now? by wierd_w · · Score: 1

      Are you an idiot?

      Von neuman architecture has a combined program and data memory space. The Harvard architecture does not, it has separate data and program memory pools. Ever heard of "smashing the stack?" That is only something you can do on von Neumann machines, as it exploits the fact that such machines have combined program and data memory space, by hiding program code inside a trojanized data element, then jumping the execution pointer to its location with a stack overflow. Harvard machines are physically incapable of that happening.

      And, the article you pointed to says nothing about filling in punched cards. Harvard machines could never do that, instead, they could shuffle one card in the execution pipeline out for another, that had differently punched holes, which is totally not the same thing.

      So the one doubly wrong was yourself.

    37. Re:Say what now? by angel'o'sphere · · Score: 1

      Seems I forgot to answer.

      You are wrong.

      Harvard architectures only have separate cashes for code and data. They all reside in the same memory, this: Harvard machines are physically incapable of that happening Is completely wrong.

      Ah, seems I answered to your previous post ... Harvard machines could never do that, instead, they could shuffle one card in the execution pipeline out for another, that had differently punched holes, which is totally not the same thing.
      There never was a Harvard machine at the time we used punch cards. Harvard Architectures we have roughly since 1992 or so ... to lazy to look it up. And yes, you can write to punch cards. No idea what punch card based computers you used.

      So meanwhile your quadruple wrong :D

      Everything you claim about Von Neumann architectures is wrong, Everything about Harvard Architecture is, and everything about the punch cards is ... perhaps you should read a book about it.

      Or Wikipedia ... Von Neumann and Harvard Architectures are nicely explained there ...

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  3. Cambridge, UK by Anonymous Coward · · Score: 1

    We have one in Cambridge, UK. It is pretty fun, my son loved it. Basically couples retro gaming with a suite of Raspberry Pis and other "learning" computers from the last few decades.

    http://www.computinghistory.org.uk/

    1. Re:Cambridge, UK by TheRaven64 · · Score: 1

      It's a shame that the AC post is currently scored at 0. I came to post the same thing. Look at what the museum in Cambridge does: it's very popular with children and is also educational.

      --
      I am TheRaven on Soylent News
    2. Re:Cambridge, UK by Anonymous Coward · · Score: 0

      Been there with year 3 class (8 yo) on a school trip. Really well organised.
      Activities included:
      - talk about computing history including game consoles and mobiles(cell phones)
      - playing with robotic toys
      - CS "scientists" knowledge quiz
      - kids could touch, use and play with anything which was switched on. No touch policy included everything else and non switched on stuff.

      Probably best to visit them when school trips are not around. Was a bit noisy...

  4. Lots of hands on activities by Mostly+a+lurker · · Score: 4, Insightful

    It should be designed in such a way that kids can actually make the exhibits work, not just tell them how it works. All other considerations are secondary. However, dramatic comparisons like an IBM 350 disk unit displayed alongside a modern mSATA drive will also make an impression.

    1. Re:Lots of hands on activities by AmiMoJo · · Score: 1

      This. Get some programmable toys for them. Google has some great examples, like programmable fairy lights, and of course classics like turtle graphics (with a real turtle robot).

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:Lots of hands on activities by Jason+Levine · · Score: 2

      Just what I was going to say. I take my boys to a local children's museum (Museum of Innovation and Science in Schenectady NY) and they love working with all of the exhibits. Half the time, they don't even realize they are learning. They are just having fun and are picking up scientific concepts as a side effect. It works really well. If you just have a bunch of exhibits that kids need to look at but not touch, they'll learn something, but not as much as if they can interact with the exhibits.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    3. Re:Lots of hands on activities by complete+loony · · Score: 1

      Some old machines, some with playable games like the Centre for Computing History in Cambridgethis, plus some hands on exhibits that give you immediate feedback.?

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  5. Make it interactive by newsdee · · Score: 2

    Just take a few big strokes from other computer museums and make most displays as interactive as possible. Obviously talk about video games too. Throw in some robot programming workshops with mini robots doing stuff in an arena for a few minutes. Offer free apps for kids to take away some concepts and continue at home.

    1. Re:Make it interactive by JS_RIDDLER · · Score: 1
      --
      _JS
  6. A what now? by Anonymous Coward · · Score: 1, Interesting

    That sounds like a huge waste of money. And for a really stupid cause. So you want kids to be interested in computers? Why? So they'll do your job for minimum wage in 18 years?
    Computers aren't this magic thing that you have to be raised with or you'll "just never get it." You can learn at any age.
    I think they should put the money into the actual education system instead of trying to trick kids with a knockoff edu-tainment "museum."

    1. Re:A what now? by mwvdlee · · Score: 1

      Some of us enjoy programming and think somebody else (like kids) might enjoy programming too.

      Just because you hate your job, doesn't mean other people can't be good at it either.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re: A what now? by Anonymous Coward · · Score: 0

      I'm just saying, they already failed to make a children's museum once. Why not make it a school instead?

    3. Re:A what now? by ruir · · Score: 1

      I do not know about the original post, but I can relate. I do not hate my job, but the truth is the market is becoming more stupid and greedy as time goes by, and IT is being commoditised for worse or for the better. You got already a lot of monkeys in the market, and that is a nice excuse to drive down the salaries of the rest of the more competent professionals. In this market, either you are really specialised, or you maybe getting a pittance or be on the dole queue. The golden days of the guy that tinkered with hardware or designed a few web pages, and got good money are long gone. These days, those are a dime a dozen.

    4. Re: A what now? by Opportunist · · Score: 1

      Because we already made "school" that education place where kids get bored to death, we still have a chance that "museum" doesn't get the same connotation.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:A what now? by Opportunist · · Score: 1

      This is the golden age of the guy that comes in, after the monkey solidly wedged the cart into the shit pile, to pull it back out, and who gets good money for it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:A what now? by arth1 · · Score: 1

      Some of us enjoy programming and think somebody else (like kids) might enjoy programming too.

      This is a about a computer museum, not programming museum. Don't think the two are the same.

      Since this is slashdot:
      A computer is like a car.
      A user is like a passenger.
      A sysadmin is like a mechanic, keeping your car in good shape, upgrading it as needed, and making sure that those faulty air bags are replaced, and the tires rotated.
      A programmer is like a cabbie.
      - Good programmers are like good cabbies, who can choose different routes depending on circumstances, and make the ride as pleasant as possible.
      - Bad programmers are like bad cab drivers that require GPS, get stuck in traffic, and end up charging you double for a bad job.

      A computer museum shouldn't be about programming any more than a car museum should be about cab drivers.

    7. Re:A what now? by Marxist+Hacker+42 · · Score: 1
      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    8. Re:A what now? by ruir · · Score: 1

      True indeed...that also seems to be a constant.

    9. Re:A what now? by david_thornley · · Score: 1

      I took my son to an ore boat museum in Duluth, without any expectation that he'd work on an ore boat someday. (Ore boats are actually fairly large ships.)

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  7. Probably a website. by dgatwood · · Score: 5, Insightful

    To play devil's advocate here, the idea of children's computer museums and science museums is nice and all, but realistically there's a reason why these things close down, and it usually comes down to not making enough money to keep the lights on. Perhaps a nice interactive science website with VR would be a better way to spend the money, rather than restoring a building whose design results in high upkeep costs, plus the cost of staffing and renting exhibits and so on.

    I mean, the city of Sarasota was spending something like $150k+ in maintenance every year just to keep the building from deteriorating further. At ten bucks a head, it takes 15,000 visitors every year (almost 10% of their total during the final years) just to pay for the absolute minimum level of upkeep. I'd imagine the real numbers to keep the building in good shape were at least double that. A good target for a business is closer to 5%. Basically, that building is a money pit.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

    1. Re:Probably a website. by OrangeTide · · Score: 1

      I agree. A good website will last a lot longer and be available to more children than a physical location. Youtube-based guided tours of the virtual collection would probably be a lot of fun to watch if the presenters are charismatic.

      --
      “Common sense is not so common.” — Voltaire
    2. Re:Probably a website. by angel'o'sphere · · Score: 0

      Must suck to live in a country where museums are run by companies that need to make a profit.

      Last Saturday we had the KAMUNA in my town "KArlsruher MUseums NAcht", Karlsruhe Museum Night.

      For 10 Euros (about $12) you can visit 16 museums and all related events (like music and talks) and can use all public transport till next morning 6:00.

      We had close to 100,000 visitors.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    3. Re:Probably a website. by thegarbz · · Score: 1

      Must suck to live in a country where museums are run by companies that need to make a profit.

      That depends on what museum we're talking about. TFS implies this is more like a common science centre not a museum. A key difference in if something should be publicly funded.

      If there is something of great historic significance then absolutely there should be a public fund to keep it going. If on the other hand you're creating a learning theme park for people with a very specific inclination towards a topic there's no reason taxes should pay for it. If people want such a thing then it should stand on it's own.

      On a scale of suckiness this doesn't even register when we were discussing only yesterday that it actually costs money if you call an ambulance. There's a lot of money to be spent elsewhere before this should even remotely become a state priority.

    4. Re:Probably a website. by Gunstick · · Score: 1

      oh, oh.
      Education should not be free?

      --
      Atari rules... ermm... ruled.
    5. Re:Probably a website. by arth1 · · Score: 2

      On a scale of suckiness this doesn't even register when we were discussing only yesterday that it actually costs money if you call an ambulance

      It's off-topic, but even worse, it costs you money even if someone else calls you an ambulance. It must suck to have epilepsy or similar malaises and get ambulances called for you when you don't need them, but are powerless to resist them.
      And even worse, "mental observation", which is used as punishment by some of our finest. Even if there's nothing wrong with a person, the observation takes place, and is billed to a "patient" who never asked for it nor needed it - it's enough to ruin someone's life.

    6. Re:Probably a website. by Anonymous Coward · · Score: 0

      That's how you ruin things.

      The minute you spend my money you get me involved. If I think you're spending it poorly (ie: On something I don't enjoy) I look to cut costs to the bare bone. In the case of museums, most people don't enjoy them (that's why they fail commercially). So they get their funding cut to bone.

      If you don't like that your museum is always broke, the solution is simple: Don't have my money involved.

    7. Re:Probably a website. by itsdapead · · Score: 1

      Perhaps a nice interactive science website with VR would be a better way to spend the money

      Or if it is going to be a physical museum, then the majority of exhibits need to justify their not being on a web page. That means really hands on, tactile exhibits designed to give an experience that you can't do online.

      And... "history of computing"? I don't think kids are going to be interested in the nostalgia of their parents' generation and coo over cases of Apple IIs and C64s, or queue up to play genuine Pong the way middle-aged nerds do.

      Here's a silly, possibly off-topic suggestion that probably wont't survive 5 minutes further thought: have you seen those ads for "Build-a-bear workshop" where sprogs construct their own soft toys? How about "build a PC workshop" for older kids - parent pays $x (seriously - tot up the cost of a visit to a theme park or the median Xmas present bill) and kid gets guided through the process of assembling their own PC from a selection of whatever cheap/surplus/reclaimed parts the budget will cover (or, if you're an incurable capitalist, premium parts at extra cost) - maybe 3D-prints some custom bling for the case (3D printing a whole case would probably take too long & be too expensive) & chooses & installs an OS & software (open-source, of course) & proudly carries the result home.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    8. Re:Probably a website. by Anne+Thwacks · · Score: 1
      Education should not be free?

      If it was, the hills would no longer be alive with the sound of hillbillies!

      --
      Sent from my ASR33 using ASCII
    9. Re:Probably a website. by thegarbz · · Score: 1

      oh, oh.
      Education should not be free?

      It most certainly should, but this is not education, it's a special purpose facility for people with a specific interest. The existence of this facility will not fundamentally alter your education, but may alter your interest in a subjection.

      While we're talking about education, how about we fix the system that is known as student loans in America. The fact that your financial status rather than your academic results can affect you ability to go to university is something truly frightening. As I said, suckiness is a scale, and keeping a science centre open should be damn low on the priorities when you look at some of the flaws of the American education system.

    10. Re:Probably a website. by 110010001000 · · Score: 1

      In my city in the US all 19 museums are free and the zoo, all year round. I live in Washington DC. It must suck to live in your country where you have to PAY to see ONLY 16 museums for a single day! See how that works? Stupid Europeans don't know anything about the US.

    11. Re:Probably a website. by dgatwood · · Score: 1

      Or if it is going to be a physical museum, then the majority of exhibits need to justify their not being on a web page. That means really hands on, tactile exhibits designed to give an experience that you can't do online.

      The thing is, G.Wiz was all of those things. It still couldn't cover its ongoing costs. Now maybe it was mismanaged, or maybe they overestimated the draw of certain expensive exhibits that they were locked into a rental contract on... I couldn't say, because I haven't seen their financial reports, but they were apparently hiding their failing finances for years by taking donations that were supposed to go towards future improvements and using them to cover their basic operating costs. That tells me that their basic operating costs were probably too high, which likely either means gross mismanagement (unsustainable staffing levels), failing infrastructure (e.g. their roof leaks and ongoing HVAC problems), insufficient visitors, or some combination of the three. Of those, two of the three would plague any new museum that tried to set up shop there.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    12. Re:Probably a website. by dgatwood · · Score: 1

      Must suck to live in a country where museums are run by companies that need to make a profit.

      Who said anything about profit? Most museums in the U.S. are nonprofits. They do, however, have to bring in enough money to pay their bills. :-)

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  8. Hands on.. by CptLoRes · · Score: 1

    Children have absolutely no interest in looking at old computers, make it something hands on where the children can touch, interact and experiment.

    1. Re:Hands on.. by OrangeTide · · Score: 1

      space war is hands on...

      --
      “Common sense is not so common.” — Voltaire
    2. Re:Hands on.. by Anonymous Coward · · Score: 0

      Oh, I was pretty interested in looking at old computers as a child. Not just old computers, also other old stuff related to science and technology. It's more fun though if you can see something happening or interact with some exhibits.

    3. Re:Hands on.. by Anne+Thwacks · · Score: 1
      Oh, I was pretty interested in looking at old computers as a child. Not just old computers, also other old stuff related to science and technology.

      I was interested in looking at the new computer as a child - http://en.wikipedia.org/wiki/Electronic_delay_storage_automatic_calculatorEDSAC this was it! The only one in the UK/World (dependent on your definition of computer) at the time. There were no old ones to look at!

      --
      Sent from my ASR33 using ASCII
    4. Re: Hands on.. by brasselv · · Score: 1

      "Oh, I was pretty interested in looking at old computers as a child."

      there were NO _old_ computers, when I was a child, you young insensitive clod!

      --
      "Whenever people agree with me I always feel I must be wrong." (Oscar Wilde)
  9. Have a look at the MOTAT in Auckland New-Zealand by Anonymous Coward · · Score: 1

    A bit hidden on the site is one room (I almost missed it) with a small but very good set of hands on activities to learn about computers. A simple thing like coding your age in binary and boards to explain an experiment with AND & OR principles. Some games were also available

    It shows also the evolution of computers. From an analog computer build in meccanno, an IBM 360 and so fort. I was particle impressed by the automatic analog switching telephone unit still functioning with rotary telephones. You can literally see the switching arms turn in function of the number dialled on the rotary disk. A rare treasure to illustrate to youth how technology evolved towards computers.

  10. robots by OrangeTide · · Score: 1

    Maybe some programmable robots that can move objects from one bin to another based on some high level commands. (perhaps small and under a little bubble)

    robot 1 (worker bot): goto A, pickup, goto B, drop, repeat
    robot 2 (maid bot): find ball, pickup, goto A, drop, repeat
    robot 3 (messy bot): goto B, pickup, random walk, drop, repeat

    so with 7 possible commands there is a fair amount of programming of behaviors. might be overkill to try and also allow branching and conditionals.

    --
    “Common sense is not so common.” — Voltaire
    1. Re:robots by Anonymous Coward · · Score: 0

      Interesting idea.
      The return of the abominable GOTO :)

    2. Re:robots by OrangeTide · · Score: 1

      I think "go to statement considered harmful" was about using "goto" when languages already had while and for loops. Some people took the headline and ignored the article, assuming Dijkstra meant it in the strictest sense possible. I think he wanted people using structured languages (Algol-family, Pascal, whatever) to stop using the construction when making simple and obvious loops that already fit in nicely with existing while-repeat structures.

      PS - goto in Pascal (ISO 7185) permits you to jump to labels in different functions.

      --
      “Common sense is not so common.” — Voltaire
    3. Re:robots by david_thornley · · Score: 1

      People then talked about "goto-less programming", which struck me as a terrible description. I always preferred "structured programming".

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    4. Re:robots by OrangeTide · · Score: 1

      I always heard it was "structured programming". But I didn't start getting into programming until the early 1990's, and by then the term was pretty well established. (and the "go to statement considered harmful" paper was very old new)

      --
      “Common sense is not so common.” — Voltaire
  11. Pointless by DerekLyons · · Score: 1

    If you want to get children interested in computers and computer science, especially as a prelude to increasing their education in the same... I can't think of a more back-asswards way to go about it than sentencing them to a computer history museum. As interesting as the topic is to the geek and nerd, it's dull and boring and almost completely irrelevant to the call-to-action you linked to.

    Don't confuse what you want to see with what is actually needed. A computer education center, which is what you're looking for, will have perforce have a historical component - but it's overall focus with quite different.

    All that being said, I'd run not walk from that building... it's forty odd years old, located in a stressful climate (humidity, rain, and near salt water) - and reading between the lines of the news articles, suffering from failed systems as well as probably at least a decade of deferred maintenance.

    1. Re: Pointless by Bing+Tsher+E · · Score: 1

      It isn't necessary to get ALL the kids interested. Just to give the potential minority of fledgling nerds exposure.

      Trying to achieve mainstream appeal is a distraction. This is Slashdot. Maybe you wandered in here by mistake?

  12. A children museum needs be be for adults by jellomizer · · Score: 4, Interesting

    A common mistake people do when making stuff for children is assuming that kids are dumb so let's make it simple for them.
    Kids are not dumb and a good children's museum teaches the adults too. The only real difference is the "Adult" museums are more or less teach like the Victorian times quite expecting you to stay attentive with learning to be done via audio and visual learning.
    A "Children's" museum offers the tactile learning as well and fully engages all the senses for proper learning.

    I would make physical and manipulable exhibits such as not gates and gates and or gates either out of blocks or plumbing with color water. Then getting so far to make a 4 bit adder.
    After you get that far then you can switch to electricity. Perhaps with a large quartz transistor and circuits. Where they can turn a dials and press buttons pull leavers to get the point.
    The goal is to demistify computers to children and adults before you get to the other suggestions with robots writing code. But for the most part target towards teaching adults the concepts using as many stimula as possible.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:A children museum needs be be for adults by Gunstick · · Score: 1
      --
      Atari rules... ermm... ruled.
    2. Re:A children museum needs be be for adults by unixisc · · Score: 1

      If it was up to me, I'd add to that at least two sections dedicated to computers of the last millennium. One would be all UNIX workstations - like the various SPARCstation pizza boxes, SGI's various blue themed boxes - Indy, Indigo, Onyx, Oxygen, et al, NEXT workstations, DEC's Ultrix workstations, etc. Another would be all the non UNIX computers - Amigas, the old Motorola 68k and PPC based Macs, RISC based Windows NT workstations from DEC (Alphastations), MIPS Magnums, NeTpower MIPS workstations, DeskStation workstations, et al. Show the kids all the different computing platforms that once existed, and how they were all washed away in time between Windows & Apple/Linux on the OS side, and Intel and ARM on the CPU side.

    3. Re:A children museum needs be be for adults by Anonymous Coward · · Score: 0

      >I would make physical and manipulable exhibits such as not gates and gates and or gates either out of blocks or plumbing with color water.

      You could make "real" gates for the children. Set up a set of sensors for each type. Two children enter. If it's an AND gate, both have to step on pressure pads to open a bar to let them through. OR gate? Any pressure pad. XOR? Only one. Etc, etc.

    4. Re:A children museum needs be be for adults by Anonymous Coward · · Score: 0

      Well said, it needs to be able to teach adults and children and be tactile.

      I would say there should be separate areas with different focuses.

      1. Have an area devoted to showcasing old computer hardware, it would be really cool if historical environments could be recreated for each accompanied by historic photos with basic information. Perhaps separated like booths or rooms depending on available space. Have durable kiosks either running emulators or terminals to protect the historical equipment while still allowing people to experience what it was like.

      2. Have a logic learning area that takes you through a progression of basic logic gates all the way up to full on electric circuits. Ben Heck's hackmonji could be the the finale to test your skills learned.

      3. A software area that is a bank of kiosks that teaches programming, everything from scratch all the way up to assembler and modern languages should be made available in some form. A make your own punch card area along with a PDP 11 type memory switch interface to show entering bits one at a time into rows of bytes could be a great learning experience.

      4. AI and computer/robot learning area. Allow people to program robots, fly and drive drones (in a controlled environment) by programming etc. Include different levels of programming languages from scratch to more advanced languages to push everyone's level of skill. This could be part of the software/programming area above as well.

      5. A modern technology showcase area. A place that could be fed by industry sponsors that can provide a showcase for their latest computing products to really wow the crowds. finish the area off by having writings from famous futurists about where computing, AI and technology are headed.

  13. Ancient computers and sun clocks by angel'o'sphere · · Score: 1

    Replicas of ancient computers, like the solar system models, rope robots of the greek and romans, probably even ancient steam engines (even if that does not compute), maya calendar, babylonian number system.

    Everything that is fascinating and/or math/science related. Variations of "abacus" . Inka number system and thread woven messages.

    Various simple encryption methods, like the greek staff with wrapped paper around it, the grid based encoding schemes: chicken code and pig code.

    Water clock of the romans ...

    Regardless of "computing" everything that has to do with measuring and simple calculations with a trick, e.g. the measuring of the earth circumference by Eratosthenes. Or what a parsec is, measured via parallax.

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  14. Steampunk in a Good Way by hughbar · · Score: 1

    As as child in the 1960s, I went to the Science Museum in London. There were lots of handles to crank and buttons to push, and the science tended flow out of that. Taking my own son in the early 1980s, it was somewhat the same and rather enjoyable, crank something and see what happens.

    Also (one of) MONIAC, the Philips Hydraulic Computer was there: https://en.wikipedia.org/wiki/... and currently there's a reconstructed Difference Engine (also in Mountain View, I think?). These objects make computing very 'visible' and kids (quite wisely) are not very abstract. Besides they can now get all the coding lessons etc. in school, so a musueum shouldn't be more of the same.

    --
    On y va, qui mal y pense!
  15. Fun by Iamthecheese · · Score: 1

    The most important consideration, above all else is that it be a fun, engaging experience. Who cares whether they walk away knowing important names and dates? If they walk away thinking "computers are fun" that will do more for the future of computer science than any amount of knowledge you can pack into their little heads in that time. Here are some ideas:

    Mechanical computers: use colorful balls on ramps to perform basic addition and subtraction.Let them tinker with the ramps.

    Blinkenlights. A big panel from one of the old supercomputers where they can push and pull and switch all the different things to make output on a punch paper. And they get to keep the punch paper.

    A basic movement programming environment implemented with physical puzzle blocks. When they assemble a workable program they get to see a robotic turtle move the way it was told. Add obstacles and dots they can pick up for bonus points.

    Tin cans on a string, but with a simple, observable interface that lets them push 1 and 0 and see letters and numbers come up for the ASCII they entered.

    --
    If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    1. Re:Fun by laurencetux · · Score: 1

      make it so that there is a supply of cheap things that kids can play with/shred to allow for interaction

      items for your list

      1 actual punchcards (bonus if they are decent copies of say IBM cards)
      2 bundles of "microseconds" heck if they want to make bracelets out of them later good
      3 tunnel parts that do the bolean math functions

      make the concepts REAL

      (heck go disney with it and have folks running about that recreate figures from computing history)

  16. 100,000,000 2N7000 transistors... by dohzer · · Score: 1

    ... and a pile of resistors for the kids to use.
    Oh, and electrons.

  17. Lots of computers by Anonymous Coward · · Score: 0

    Lots of computers. Keep the nipples and cursing to a minimum. No dong sand no vag. Maybe toss in some Dora the Explorer to show that Hispanic chicks love programming.

  18. It should look like this ... by ei4anb · · Score: 1

    full of children learning how to make computers do fun stuff https://www.youtube.com/watch?...

  19. "Look like"? by nine-times · · Score: 1

    Something like an Apple Store? Microsoft Store? Something else?

    So you're really just asking what it should *look* like? As in, what should the aesthetic design be?

    Sure. Make it look like an Apple Store.

    It seems like the bigger question should be, what should be in it? What should the exhibits be, and how should it work? Whatever the aesthetics, what are kids going to learn from the experience?

    And I don't know what the goal is or what resources are available, but just to throw an idea out there, the first thing that popped into my head was (perhaps obviously) to have interactive exhibits showing the progress computers have made. As much as possible, have old computers or replicas so that kids can see what the actual physical machine looked like. Maybe show them a Babbage Difference Engine, and see if you can break down how it works. Maybe things like the early IBM PCs, an Apple II, and the first Mac. Let them have access to some emulators that show what the different old operating systems were like-- DOS, early versions of MacOS and Windows. Provide some sort of interactive method for illustrating how long it would take for operation would happen on a computer from 1985, 1995, 2005, and 2015. Maybe have an exhibit where they can play different video games from different eras.

    Maybe it's just me, but that's what I think of if you say the words, "Children's Computer Museum"-- some collection of interactive exhibits arranged chronologically to show kids the development of computers, focusing on the development of personal computing (starting circa 1980), but with a couple of things early on to talk about how things developed from an abacus through mainframes, leading up to the PC.

    1. Re:"Look like"? by phayes · · Score: 1

      Something like an Apple Store? Microsoft Store? Something else?

      So you're really just asking what it should *look* like? As in, what should the aesthetic design be?

      Nah, he's asking whether it should be like an Apple store and filled with people or like a Microsoft store and usually deserted except for the people who work there... ;-)

      --
      Democracy is a sheep and two wolves deciding what to have for lunch. Freedom is a well armed sheep contesting the issue
  20. Start with Black Box Voting machines by SadButResolved · · Score: 0

    These kids are what people believe are safe and non-fraudlent voting machines.
    See how easy it is to flip the vote from Voltimort to Darth Vader?
    You should always use these machines, because not only is the code for the machine hidden away in our secret vaults, but we use real kittens to keep it warm during election season.
    Look no paper trail, think of all the trees we saved in Venezuela, where this particular model got its start under the great and powerful Chavez!

  21. Nothing by Anonymous Coward · · Score: 0

    That's what it should look like: nothing. Only neckbeards and assorted losers still believe computers are interesting. They are not, they're disposable appliances. We're not in the '60, '70s or '80s anymore. Stop trying to recapture the magic. It's gone the moment people understood them, and that behind the façade there was nothing but stupid machines that ran stupid programs. No HAL, no MultiVAC, nothing. Just transistors and data.

    Keep children away from them. Getting them interested in computers is not only pointless but dangerous. Seriously, ask yourself if you would like your kids to grow up antisocial losers slaving off for a pittance and waiting for that inevitable day where they get outsourced or their job automated, all the while burning their lives away on constant technical updates to a base of knowledge that becomes irrelevant in a few months.

    What about getting interested in REAL careers, hunh?

  22. The Walk-Through Computer (1990 by theodp · · Score: 1

    YouTube: "How Computers Work: A Journey Into the Walk-Through Computer is an educational video produced by The Computer Museum and hosted by David Neil of PBS's Newton's Apple. Join David Neil and his four young companions on an entertaining and illuminating trek through The Computer Museum's one-of-a-kind, two-story working model of a desktop computer." Exhibit flyer (pdf). Press kit (pdf).

  23. x86 belongs in a museum... by Anonymous Coward · · Score: 0

    Ideas are welcome as to how to get it there. It is cruel to condemn yet another generation to x86, and the inherent insecurity of software built for such a flawed architecture. Attempting to create a secure system on x86 is like building on sand, and the instruction set itself is also a nightmare for system and language developers.

  24. Boolean Logic by necro81 · · Score: 1

    A hands-on demonstration of boolean logic: starting with two switches in series to show A AND B, then two switches in parallel to show A OR B. A more advanced portion of it might have a large plugboard (like from the old Ma Bell days), and a collection of gates and switches, with flashcards showing how to build up common circuits - a 1-bit adder, XOR, a 1-bit flip-flop, etc.

  25. Free of Corporate Influence/Visualizing Basics by mykepredko · · Score: 1

    First off, while I'm sure it's important to get corporate sponsorships, the logos need to be only on the outside of the building and not inside. The purpose of the museum cannot be for companies to establish brand awareness and preferences - it must be to interest and excite kids about technology and where the future lies.

    Don't focus on teaching kids how to use technology, focus on introducing the basic concepts which computing technology is based on. That means avoid rows of PCs letting kids design their own web pages or games in Scratch; create hands-on activities in which the kids can see how data is stored (flip flops), makes decisions (logic), input and outputs as well as communications with the culminating piece being how they work together to become a "computer" and how devices are built from them.

    The visitors are the ones building technology's future; don't set expectations with a focus on sponsor's products and existing applications, show them the basics and let them imagine where they want the future to go.

  26. interactive by Cederic · · Score: 1

    Give children something to do.

    Things to poke, prod and make stuff happen. Don't show them a CPU, let them build logic gates that light shit up, make noises etc.

    Give them control of a complex lock system on a constrained (miniature) canal setup where a barge represents a data and the routes dictate processing.

    Show them to history of 'speak and spell', calculators, robotic fucking barney, other toys to see how computers have enhanced play.

    Build a proper difference engine and let them program it.

    Shit, they're kids. They want to learn, they want to play, they want to see and do fun stuff. Is this really that hard?

    Apple store? Really? What sort of cunt thinks that's a museum?

  27. TLC by Anonymous Coward · · Score: 0

    Am I the only one that had to look up the acronym TLC? Is it really necessary to use it when it's really not that common? I say this as a native English speaker that spends more time on the internet than on the outernet.

  28. Why a museum? by cmiller173 · · Score: 1

    Museum are about the past and are passive learning, how about something like Do Space in Omaha, NE? http://www.dospace.org/

    Think of it like a high tech library

    Computers available for the use of all
    3D printers/laser cutter available http://www.dospace.org/technol...
    Tech activity kits for checkout: http://www.dospace.org/technol...
    Regular/Special Events (Girls Who Code, Cyber Seniors, software classes, etc.
    http://www.dospace.org/events/... , http://www.dospace.org/events/...

    1. Re:Why a museum? by Anonymous Coward · · Score: 0

      Because that thing has a FUCKTON of money backing it. I think Buffet saw a maker-space once and wanted his town to have one or something.

      Coming from the QCcoLab in Davenport where we had to DIY everything from door entry to tables to network management, it was a massive culture shock.

      They had STAFF. Who were PAID. Whoa.

      Yeah, realize that's a special little slice of heaven that's being bankrolled by someone with more money than they know what to do with. Way better than the Borders that used to be there, mad props to the philathopist. It's probably doing a lot more good for Omaha than plenty of the other welfare programs. But you can't expect other places to try and emulate the "Do Space" because they still operate in economic reality where you either have to make a buck, or get taxpayers to not slice your throat/budget.

  29. STEM School & Museum by Anonymous Coward · · Score: 0

    Make it a school and museum. Use corp. sponsors to build exhibits. Google sponsors code. ATT or Verizon makes a giant cell phone. Lenovo builds a giant PC. Army has war games. Air Force flight sims. Boston Dynamics has a robot. Microsoft provides all the windows ;). Hope the idea makes sense. Would love to brain storm with you, seriously.

  30. Re:Have a look at the MOTAT in Auckland New-Zealan by funwithBSD · · Score: 1

    The SFBay Area has three to emulate/draw ideas from:

    The Exploratorium: Practically grew up here as a kid. More of a STEM orientated, the key thing was it was all HANDS ON.

    The Lawrence Hall of Science @ Berkeley. Another childhood hangout.

    The Tech Museum in San Jose. Just took my 13 year old here, he is hard to please. Just turned him loose and he had a great time. 3d Printing, robotics, network simulations, build-a-plane flight mechanics. I enjoyed it too!

    --
    Never answer an anonymous letter. - Yogi Berra
  31. Easy peasy... by RogueWarrior65 · · Score: 1

    Learn about the Ontario Science Centre during the mid-1970s. That place was super cool. Tons of interactive tech, huge lasers, giant Tesla coils and Van de Graaf generators, and of course, the Philips Coffee Machine (I'm still searching for the schematic, btw). "Coffee! Coffee. Coffee?" Oh, and none of this global warming boring-as-all-hell environmentalist crap.

  32. Schanley? by HideyoshiJP · · Score: 1

    Schanley, the city’s asset manager, regularly conducts walkthroughs of the former GWIZ building.

    Am I the only one who read this as Schannel? I thought maybe this guy was a huge fan of Microsoft crypto...

  33. Interactive displays is the way to go... by Alomex · · Score: 1

    Static museums work for the visual arts, they are kind of a failure for anything else.

    Have a display where kids can play videogames as they have been over the years, have another one in which they can update their bank account, another one in which they can use databases to track down a suspected criminals, another one in which they can create their own bit coin operated recreational herbs commercial web site.

  34. Interactive Binary Number Display by omnichad · · Score: 1

    A bank of 8 toggle switches with a light above each to show when they are turned on. Next to that, a 3-digit 8 segment display to show the 8-bit number corresponding to which switches are flipped. Maybe another one to show the ASCII letter corresponding to the number, when there is one.

    You don't actually have to understand it to get something out of it. But you could also label each "bit" and its value as well as put up an ASCII chart for the older kids.

  35. A better link by Anonymous Coward · · Score: 0

    Here's the actual video of a marble adder.
    https://www.youtube.com/watch?v=GcDshWmhF4A

    Why would you link to a shoddy video-of-a-video with only 28 views, when the original is right there, has millions of views and thousands of likes, and is more directly about the marble adder?

  36. Literally just wall to wall video games by trawg · · Score: 1

    Getting kids to museums is hard enough but I feel like making them look at old technology (when the smartphone they're inevitably carrying in their pocket probably has more computing power than all of them combined) is a pretty special challenge.

    On the other hand if you could tie it into video games at least they'd be able to do something interesting and entertaining while they're looking at all these old crusty machines. The evolution of video games, from Pong/Space Invaders to World of Warcraft/Call of Duty might be an interesting enough tale to tell visually and interactively to grab someone's attention.

  37. Living Computer Museum in Seattle by Anonymous Coward · · Score: 0

    I was here a few weeks ago and it was very neat. Lots of cool old stuff that you're allowed to use hands-on, like an 8088 PC, various Apple IIs, C64, I think there was a TRS-80, plus a bunch of older stuff I didn't recognize, and several mainframes. They had a decent amount of software available to use on the machines.

  38. Why not ask some kids? by kheldan · · Score: 1

    Of course I think the answer you're going to get is going to involve game consoles more than old computers. Remember, computers didn't used to be game machines or home machines, they were business machines, doing boring, adult, business-y things. Sure, there were games written for text-only computers, but that's going to be boring, boring, boring to the average modern kid, who is used to HD graphics and 6-channel surround sound.

    Something else to consider in this particular case is the mention of this being on 'prime Bayfront property'. Most county governments want more revenue, and zoning that property for business use brings in more money to the county. Something as specialized as a 'childrens computer museum' is going to be more of a money pit than anything profitable.

    --
    Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
  39. -+ OH FBI TIME TRAVEL PSYCHOLOGY EH? +- by Anonymous Coward · · Score: 0

    https://yro.slashdot.org/comments.pl?sid=9496143&cid=52665311

    Fuck you FBI @ Slashdot. Dead spies.

  40. Teletype by Anonymous Coward · · Score: 0

    If there isn't an ASR-33 they can bang on you are doing it wrong.

  41. QBASIC by Anonymous Coward · · Score: 0

    QBASIC video games

  42. Suggestion by Anonymous Coward · · Score: 0

    As a parent that has been to many children's museums, the most popular things are climbing, sliding, plastic balls, soft cushions, and hiding places. If you build a playground where kids can climb inside a giant computer, watch plastic balls roll around tubes, and slide down, that will be the most popular thing. Maybe even a climbing rope net that looks like iron core memory. Parents will also appreciate their kids burning off some extra energy.

  43. Start at the beginning by Anonymous Coward · · Score: 0

    There should a model of the Antikythera Mechanism (https://en.wikipedia.org/wiki/Antikythera_mechanism), a display about the Jacquard Loom, about the Babbage engine and Ada Lovelace, etc. And there should be a large section on Turing and the Colossus computer at Bletchley Park.

  44. Reading comprehension - you lack it by DerekLyons · · Score: 1

    Try reading what I wrote moron. I didn't say it was necessary to get all kids interested, nor did I say anything about mainstream appeal.

    And yes, this is Slashdot, where reading comprehension is a must. Go away until you've acquired some.

  45. Interactive FlipBits by boley1 · · Score: 1

    It should include things like this: Interactive Art using FlipBits. Full Disclosure: Yes, it may be a shameless plug. But you asked for my opinion.

  46. this lies-to-children hoaxter need be stopped. by Anonymous Coward · · Score: 0

    Bull. Fucking. Shit.

    Children are raised on obfuscations and prevailing trends conduced to simplified abstracts such as how an Apple is productive fruition of good care while a Serpent is a international servile union that holds accountable to every word commit through boundaries passed.

    That museum should be full of clustered Speak'n'Spell consoles and vsync networked multi-user 2600 consoles accessing a sole Vic-20 webserver thus proving...britney spears can hit my baby back behind.