Super Mario Is Coming To The iPhone (popularmechanics.com)
One of the first announcements made at Apple's iPhone 7 launch event was that Nintendo's Super Mario Bros franchise will be coming to the iPhone. The announcement was short, sparse with details, but certainly well received. Popular Mechanics reports: "Nintendo head Shigeru Miyamoto took the stage early in Apple's iPhone 7 reveal in San Francisco today to announce and demonstrate the new game Super Mario Run, the first Mario game for the iPhone. The game is simple: Mario runs completely, a la Temple Run, and you push buttons to make him jump and try to reach the end of the levels. Miyamoto says 'you can play the game one-handed for the very first time.' There's a battle mode, too, where you try to top friends' scores. Super Mario Run will come out sometime this fall before the holiday season. Pricing is TBA, but Miyamoto promises there will be a single price and no in-app purchases." In a separate report via Kotaku, Nintendo said, "We do intend to release the game on Android devices at some point in the future." The news sent Nintendo's stock soaring, up 29 percent in U.S. trading after the announcement.
Let's hope Nintendo manages to keep cranking out good games and this is not the beginning of the end for them. Like when Sega abandoned their hardware platform.
...according to the App Store listing.
What's going on here?! Five minutes since this story was posted and nary a single comment about how they aren't going to buy it because Apple!
...is how /. works. Sorry forgot about that.
Kotaku says that Miyamoto got it wrong: It'll be a free download with an in-App purchase to upgrade to the full-game.
Ah, 1980s calling? Hold, please.
One thing I have to say Steve Jobs got absolutely right was not leaving eager customers hanging when it came to availability. Super Mario should have been available to download today, not at some unspecified date, and for an unspecified price in the future. Why spend so much money (I'm sure they paid Apple to lead the keynote) on marketing when you don't even have a product ready?
"you can play the game one-handed for the very first time."
Who would WANT that? That's disgusting!
Congratulations, investors. Thanks to your shortsightedness, you've corralled Nintendo into making what will surely be a bad Mario platformer. This is how you kill the goose...
And on a less dramatic note, I really do feel bad for Miyamoto. Just from his body language at the Apple event, he didn't look like he wanted to be there.
The iPhone 7 has some cool features and the AirBuds look promising but really stood out to me is that they featured two games they don't own prominently, before really talking about their products. Mario was featured 10 minutes into the presentation and Pokemon Go was 3 minutes into the Watch presentation. And neither does anything revolutionary, Mario is just a gussied up runner and Pokemon Go is sending notifications to your watch. Big deal. If I were an investor that would be a big warning sign to me that Apple's priorities are getting a little out of whack.
Did you watch the video of the event? How much longer would you have liked the announcement to have been!??
Why would a stock jump 29% based on the release of a game? Such insanity. In contrast, Apples stock went up 0.6%.
A one hour event is going to turn into 5-6 /. stories parsed out over the next few days. It was probably the lamest Apple event with the weakest tech I've ever seen. All the Apple FanBoi's in my office gathered around Projectors and TV's in slaverish anticipation. I'll spoil the next few articles for you dongle, special modified BT chip on wireless headphones. iWatch2 - faster, GPS and brighter screen. Iphone 7 has 2 front cameras that can take pictures. super mario.... Tim Cook does lame Steve Jobs impression.
I'm not necessarily against Apple, just the sycophants...
Oh Nintendo, you missed a golden opportunity here. We have already had Subway Surfers and Temple run for years now. Have you considered either Super Mario RPG or Mario Party? Heck, Mario Kart would even make sense. Square Enix figured out that you could make Final Fantasy into a decent touch-screen app.
We'll make great pets
Good to see him running completely. It was about time, I guess he has been simply limping along since the NES.
If it's not an augmented reality game, I want nothing to do with it. I want a super mario that jumps desks and pounds on people's heads in augmented reality. Otherwise, it's crap.
"Somebody has to do something. It's just incredibly pathetic it has to be us."
--- Jerry Garcia
essentially this is just Flappy Bird with the bird swapped out with Mario.
I spent $160 on these damn AirBuds and I've already lost one! If anyone sees my AirBud, can you please return it? Thanks!
"Somebody has to do something. It's just incredibly pathetic it has to be us."
--- Jerry Garcia
Apple must buy Nintendo. It's the only way for Nintendo to survive. I say this because their upcoming console looks like another disaster.
GGP: There is no killing the goose known as Nintendo.
GP: Nintendo doesn't control Pokemon anymore.
P: The Japanese do not care about Metroid
All wrong. What this really says is that Nintendo is nearly done with making mobile hardware. The smartphone is the convergence of multiple technologies, and is the natural, mostly homogeneous, logical end of mobile hardware development.
So not only are your thumbs obscuring the view
Fixable in theory by playing in portrait mode, the way one would on an 8-bit Game Boy or a Game Boy Advance SP. But in practice, see below.
it feels like you are playing with a Turbo Touch 360
I own a Turbo Touch for NES, and I can assure you that saying a flat sheet of glass is like a Turbo Touch is an insult to the Turbo Touch.
No D-pad edge The Turbo Touch's touch area is recessed fairly deeply so that the thumb can stop near the edge. No D-pad ridges The surface inside the Turbo Touch's touch area has ridges on all eight directions so that the thumb can align itself straight or diagonal. No raised buttons The face buttons of a Turbo Touch are raised physical buttons, the same as every other controller from that era.It's more-or-less Rayman Jungle Run (they even copied the "wall hopping" mechanics, which I can't recall being present in any classic Mario game). It came out FOUR FREAKING YEARS AGO. But I guess Nintendo won't be sued by Ubisoft, because, well, they're Nintendo.
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DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
It looks like Nintendo isn't in the industry of actually creating games any more. Just like Pokémon Go is a licensed shell dropped over Ingress, now we have a Super Mario game that has nothing to do with the actual game at all. Does Nintendo still make games, or does it just make game mods now?
Nintendo could port all their old ip over via emulatord and charge for it.
Your point is correct when there is a "developers cloud" for the app to upload information about purchased consumables to.
But, there does not have to be - a non-consumable item can be purchased on one iOS device, then on a different iOS device (or really any iCloud device) you can ask if the user has ever purchased item X, the system will tell you yes, and then you just unlock locally whatever the item is - so you get the effect of there being a developer cloud, without having to have any servers of your own involved.
In the case of a consumable item, it would work like the original poster said, you'd just get the item on one device and that purchase could not be restored on other devices.
"There is more worth loving than we have strength to love." - Brian Jay Stanley