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Apple CEO Tim Cook On Virtual Reality: There's No Substitute For Human Contact (cnbc.com)

As major tech companies ramp up their efforts to develop new technologies to make sense of virtual and augmented reality spaces, one company is noticeably off the game. We're talking about Apple. And it may have something to do with how it perceives these nascent technology spaces. From an article on CNBC:"There's no substitute for human contact," Apple CEO Tim Cook told BuzzFeed News. "And so you want the technology to encourage that." It's not the first time Cook has indicated that Apple might favor AR. "We are high on AR for the long run," Cook said during an earnings call this past summer. "I think AR can be huge." Huge, indeed -- one could look to the sudden and explosive success of Pokemon Go to see an immediate real-world example.

116 comments

  1. Muttered under his breath by Anonymous Coward · · Score: 4, Funny

    "...yet."

  2. Courage by Anonymous Coward · · Score: 5, Funny

    Human contact will go the way of the headphone jack.

    1. Re:Courage by drfishy · · Score: 1

      Sorry, misclick, meant to rate you funny.

  3. Cybernetics are no substitute for human contact by Anonymous Coward · · Score: 0

    Tim Cook may be an opinionated asshole, but if you compare the connection between genuine human electrical impulses to the ability to trick a human brain into "feeling" simulated electrical impulses then there *IS* a genuine difference and Mr. Cook has a point.

    1. Re:Cybernetics are no substitute for human contact by Anonymous Coward · · Score: 0

      We aren't simulating impulses, we're quite literally showing colored pixels, any misunderstanding is the brain's doing.

      If technology substitutes electrical impulses directly we don't depend on "misunderstanding", it can be a Descartes Demon right there, where our flesh organs distinguish no "genuine difference". We don't even know if our keyboards or the fingers touching them are real, at that scale.

      "Jacking in", of course, remains too sci-fi to be used assertively, but it's useful if I want to be pedantic to someone on the internet.

    2. Re:Cybernetics are no substitute for human contact by Anonymous Coward · · Score: 0

      Tim Cook may be an opinionated asshole, but [...]

      Except that he isn't.

  4. I reject the premise... by mbeckman · · Score: 5, Interesting

    ...that there is a dichotomy between VR and AR. They are not mutually exclusive, any more than fruit and footwear are mutually exclusive. VR and AR don't compete, either; they have different applications. The intent of VR is not to emulate human interaction, but to artificially immerse people in environments to which most don't have ready access: flight simulation, museum tours, product design, etc. The purpose of AR is to overlay information on everyone's existing experience: navigation, shopping, and the like.

    Move along.

    1. Re:I reject the premise... by Anonymous Coward · · Score: 1

      Your fruit / shoe analogy is wrong. You can wear shoes and eat fruit at the same time. This is more like public transportation vs. cars. Yes they both have a place and serve different markets but they do compete.

      They compete for: R&D dollars for hardware, R&D for content & software, peoples disposable income, peoples thoughts, people's time using each tech, etc.

      It is a relevant questions to a company like Apple, who may be spending real dollars and dedicating staff to these problems. You want to dedicate the best people and the most money to the technology that you believe will have the most impact and most uses. You can still allocate some people and some money to both but to say this discussion/dichotomy doesn't serve any purpose is foolish.

    2. Re:I reject the premise... by Anonymous Coward · · Score: 5, Funny

      VR: you are alone in the room, but you see Natalie Portman and she responds to certain actions you can do with the control grips.

      AR: your girlfriend looks like Natalie Portman, you go to the kitchen to heat up some grits.

    3. Re:I reject the premise... by Coisiche · · Score: 2

      Shouldn't that be...

      The intent of VR is not to emulate human interaction, but to artificially immerse people in environments to which most don't have ready access: flight simulation, museum tours, product design, etc. that are filled with adverts. The purpose of AR is to overlay more adverts on everyone's existing experience: navigation, shopping, and the like.

    4. Re:I reject the premise... by 0xdeadbeef · · Score: 0

      Tim Cook is a either a moron who doesn't know what words mean, or he is trying to spin his company's product direction (or lack thereof) in relation to its competitors with gibberish evasion so ridiculous it would make Donald Trump and Baghdad Bob embarrassed.

      How will Apple fanboys spin this one?

    5. Re: I reject the premise... by Anonymous Coward · · Score: 0

      There's definitely heavy overlap and neither have well defined goals.

      In general though, VR strives to create the perception of a completely new reality to the user where constraints are arbitrary whereas AR tries to modify reality, which has well known constraintd, using information presented in some virtual form.

    6. Re: I reject the premise... by mbeckman · · Score: 1

      I reject your argument that VR and AR compete. R&D isn't a zero sum game. Their individual markets drives each, and a growing market in both can support simultaneously aggressive R&D expenditures. And your comparison of simultaneous use by a single person is bogus as well. We're talking about products sold, not products used at the same time. I am quite as likely to buy both AR and VR, for their respective (and non-intersecting) applications, as I am to buy both fruit and footwear, for their respective (and non-intersecting) applications.

    7. Re:I reject the premise... by Penguinisto · · Score: 1
      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    8. Re: I reject the premise... by Ol+Olsoc · · Score: 1

      I reject your argument that VR and AR compete.

      You sure get a lot of rejection.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    9. Re:I reject the premise... by Ol+Olsoc · · Score: 2

      Tim Cook is a either a moron who doesn't know what words mean, or he is trying to spin his company's product direction (or lack thereof) in relation to its competitors with gibberish evasion so ridiculous it would make Donald Trump and Baghdad Bob embarrassed.

      How will Apple fanboys spin this one?

      Is it allowable to not care about it?

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    10. Re: I reject the premise... by mbeckman · · Score: 1

      No, give it :)

    11. Re: I reject the premise... by Ol+Olsoc · · Score: 1

      No, give it :)

      I reject you're rejection rejection. Oh geesh, this is going nowhere fast. 8^)

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    12. Re: I reject the premise... by mbeckman · · Score: 1

      I accept your rejection. EOF. :)

    13. Re:I reject the premise... by SolemnLord · · Score: 1

      You're completely right. There's plenty of room for both, because they're totally different experiences.

      I don't think Apple could even do VR justice. While there's plenty of progress to be made in the field, it just doesn't feel like a "fit" for Apple. Products like the smartphones and wearables aim to be as unobtrusive* and complimentary to their users' day-to-day reality as possible. AR does that while VR, by definition, pulls the user out of that reality. Cook seems to be selling VR short, but in part because (I think) he sees how AR can fit into Apple's ecosystem in ways that VR can't.

      *yes, I'm aware of the irony of calling a smartphone unobtrusive

    14. Re:I reject the premise... by mbeckman · · Score: 2

      You're right that VR doesn't fit Apple's vibe. And there's nothing wrong with that. Apple doesn't have a commercial database for the MacOS either, leaving that to Microsoft and Oracle. They are free to choose their fields of battle, and it's unwise -- as Microsoft has learned -- to try to do everything.

    15. Re:I reject the premise... by macs4all · · Score: 1

      ...that there is a dichotomy between VR and AR. They are not mutually exclusive, any more than fruit and footwear are mutually exclusive. VR and AR don't compete, either; they have different applications. The intent of VR is not to emulate human interaction, but to artificially immerse people in environments to which most don't have ready access: flight simulation, museum tours, product design, etc. The purpose of AR is to overlay information on everyone's existing experience: navigation, shopping, and the like. Move along.

      And the difference is, one is little mire than a nausea-inducing fad, and the other actually has real-world applications.

    16. Re: I reject the premise... by mbeckman · · Score: 1

      To you, maybe. Apparently you have cheap and ready access to all the environments you need to be productive in your career. I assure you that VR is alive and well for cost-effective and safe training in aviation, surgery, deep sea diving, and other costly and risky work environments. A pilot can safely practice single-engine instrument approaches to minimums in a VR simulator, for instance. Maybe you want to do that in a real aircraft, but I don't.

    17. Re:I reject the premise... by Anonymous Coward · · Score: 1

      Virtual Natalie (pre star wars)...... "hey, baby.."

      Virtual Natalie (post star wars)..... one glimpse is all it took. you go to the kitchen, grab a beer, head to the den to watch the game.

    18. Re: I reject the premise... by macs4all · · Score: 2

      To you, maybe. Apparently you have cheap and ready access to all the environments you need to be productive in your career. I assure you that VR is alive and well for cost-effective and safe training in aviation, surgery, deep sea diving, and other costly and risky work environments. A pilot can safely practice single-engine instrument approaches to minimums in a VR simulator, for instance. Maybe you want to do that in a real aircraft, but I don't.

      Perhaps I wasn't specific enough. What I should have said was: "At the Consumer-Level, VR is little more than a nausea-inducing fad".

  5. AR? by TechyImmigrant · · Score: 1

    So finally he admits he likes Authoritarian Regimes.

    --
    I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    1. Re:AR? by CannonballHead · · Score: 1

      I believe he is referring to "augmented reality"

    2. Re:AR? by Anonymous Coward · · Score: 0

      Augmented Reality

    3. Re:AR? by Anonymous Coward · · Score: 0

      Augmented reality

    4. Re:AR? by Anonymous Coward · · Score: 0

      why do u have a steering wheel on ur pants
      IT'S DRIVEN ME NUTS! lolol

    5. Re:AR? by zlives · · Score: 1

      pretty sure he just missed the 15 at the end.

    6. Re:AR? by zlives · · Score: 1

      Assisted Reality, kinda like the assisted living brochures he probably has been perusing.

  6. There's No Substitute For Human Contact by downright · · Score: 1

    I think someone needs a hug.

    1. Re:There's No Substitute For Human Contact by Anonymous Coward · · Score: 0

      I do.

  7. Is Human Contact some sort of app? by Kenja · · Score: 1

    Can't find it on iTunes.... is it Android?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  8. Translation: I am one rich mofo by xxxJonBoyxxx · · Score: 0

    >> CEO...On Virtual Reality: There's No Substitute For Human Contact

    It's easy to buy friends and shield yourself from reality when you're worth millions and millions of dollars.

  9. Translation by Anonymous Coward · · Score: 0

    Translation: Apple is working on an AR project, because it's easier than VR, and Jobs was buried with whatever give-a-fuck Apple had left at that point.

    1. Re:Translation by Anonymous Coward · · Score: 0

      more like: human contact is important, until are inspired by the Microsoft 2nd gen Hololen, then we make a knock off and now profits are important

    2. Re:Translation by Austerity+Empowers · · Score: 1

      AR is definitely not easier than VR.

  10. AR? by SubtleGuest · · Score: 1

    Is that actual reality? I didn't know there was a phrase or acronym for this?

  11. Re:He likes the D by Salgak1 · · Score: 2, Funny

    . . . and coming soon, the iDoll . . .

  12. Reality in VR by neoRUR · · Score: 1

    But if the thing in the VR world your in is so real that it seems like the real thing? Or another person in the VR world that you are interacting with. isn't that human contact?

    1. Re:Reality in VR by Penguinisto · · Score: 1

      VR (currently) can only emulate/connect with two of the five senses. There's more to the human-world interface than just sight and sound, you know. ;)

      (You would basically have to wear a fully self-contained suit loaded with a ton of sensors, chemicals, and other gear to get taste, smell, and touch involved - at least, until they work out a device-brain interface spec that works and doesn't involve risk-heavy surgery...)

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
  13. His mentality is key for Apple. That is a problem. by Anonymous Coward · · Score: 0

    Sounds like an 'old guy' mentality problem.
    The thing is the more real VR becomes, the more 'human' those interactions will feel.
    But his thinking is understandable as it is aligned with the solutions his company is providing (tech for the 'real world', were there is human to human interaction (communication devices are social enablers, computers are human augmentators). But... that is short term thinking in my opinion, and that will lead Apple to losing opportunities in key innovation areas (what's after mobile phones?). And my reasoning is this: Iphones allow voice calls and chat messages over long distances were direct human to human interaction is not possible. How is VR different than that? (or should I say opposite to that). No different. On the contrary, It's just another enabler, and in fact it would wrap those two technologies (plus video and more) into one.
    From those comments I think he doesnt get it and would probably get slapped with a large trout by the late Steve Jobs if he were still here.

  14. Sludge by Anonymous Coward · · Score: 0

    Instead of human contact, I much prefer removing the lid on my septic tank, and diving in to wallow about in the sludge.

    1. Re:Sludge by Ol+Olsoc · · Score: 1

      Instead of human contact, I much prefer removing the lid on my septic tank, and diving in to wallow about in the sludge.

      There is something to be said for that - at least the finding of other things besides human interaction that is - I'm no fan of septic swimming.

      But although I have huge amounts of interaction with other people every day, I find that it has become increasingly important to get the hell away all by myself in order to recharge my batteries and to just let my mind think. As a person who is all about working problems, too much human interaction becomes mental static.

      When the wit gets too acerbic, it's time, and my better half kicks me out of the house for the day, then I come back my old sweet self.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  15. Not sure Pokémon Go is a good example by 93+Escort+Wagon · · Score: 1

    Most people turn the AR component off as soon as they learn how.

    --
    #DeleteChrome
    1. Re:Not sure Pokémon Go is a good example by GungaDan · · Score: 1

      There was a period of a couple of weeks in late August during which I would have *loved* to be able to go after the campus-crowding pokemon go players with an AR, or better yet a flamethrower.

      --
      Eloi are stupid, throw morlocks at them!
    2. Re:Not sure Pokémon Go is a good example by Anonymous Coward · · Score: 0

      You're probably a football loving beer belly who resents that people are doing more physical activity and no sitting around watching the NFL.

  16. Says Company Building Giant Campus by Anonymous Coward · · Score: 0

    Google tried the same thing in Boulder, CO.

  17. People still play Pokemon Go? by _xeno_ · · Score: 1

    Wait, people still play Pokemon Go? That would be news.

    Pokemon Go exploded in popularity for maybe a month, and then people got bored and stopped playing. Apparently it's bad enough that they're already doing some form of "welcome back" campaign to try and get people to start playing again.

    I do agree that AR would be more useful in every day life than VR, but if Pokemon Go is the example, that's not the kind of AR I care about. Just about everyone turns the AR mode off in Pokemon Go because it's just annoying, leaving the only "augmented reality" part being that you have to physically go to real places to "find" Pokemon. Except the serious players just use GPS spoofing so not even that gets done in reality.

    I could see AR being useful if someone developed something that could, for example, overlay directions on top of the real world, or identify things you're looking at. But that's just not feasible right now, leaving AR to useless things like showing a Pokemon on top of a camera image or whatever you want to call Snapchat filters. It's vaguely interesting but not really useful.

    VR, on the other hand, is being used to create real experiences right now. I may not find VR that compelling personally (certainly not enough to rush out to spend at least $1000 on it, when you include computer upgrades), but it at least creates something more meaningful than I've ever seen done with AR.

    --
    You are in a maze of twisty little relative jumps, all alike.
    1. Re:People still play Pokemon Go? by Anonymous Coward · · Score: 1

      I think pokemon go is used because that is the most universally shared experience people have of what AR is. I think everyone but you understands that Tim isn't talking about adding more fake creatures to the world but is instead using Pokemon Go to define and distinguish AR from VR. Most people that don't frequent slashdot don't actually think about this shit all day or know the difference.

      You can either say "pokemon go" or you can try to explain that AR overlays fictitious information and graphics over real life which is different from VR because blah blah. (because most of the population doesn't know what AR is).

    2. Re:People still play Pokemon Go? by Anonymous Coward · · Score: 1

      AR definitely has a lot more potential than VR. Pokemon Go just scratched the surface and it's already the most profitable mobile game ever.

      The average person isn't going to wear a headset and sit on their couch to play video games. AR has a level of immersion VR will never get to. I'm not sure why any company is still investing in VR. People don't want it.

    3. Re:People still play Pokemon Go? by pr0fessor · · Score: 2

      Isn't there an AR style app that translates signs, menus, etc...

    4. Re:People still play Pokemon Go? by _xeno_ · · Score: 1

      I expect most people think of "Pokemon Go" as "that game you have to walk to play" and not the AR aspect of it. The part of the game that's actually AR is very small and limited to overlaying a Pokemon on what the camera is seeing. It's AR but only in the most basic sense in that it's just tied to the direction the camera is facing, it doesn't do any sort of mapping to what it's seeing, it just dumps a Pokemon into the world and then uses the phone's accelerometers to keep it relatively in one place compared to the camera. If you walk towards a Pokemon, it will move backwards "with" you.

      A much better example of AR that I think even more people would recognize are Snapchat "lenses." Things like Face Swap or those things that do things like add dog ears to people's heads. That's AR that is taking reality and "augmenting" it in a way, based on what the camera is seeing and not merely on the direction it's pointing.

      --
      You are in a maze of twisty little relative jumps, all alike.
  18. Translation: We don't have a competitive product by Anonymous Coward · · Score: 0

    This will be their mantra until they announce their own VR offering. And then they'll have the most "innovative and advanced VR goggles ever conceived".

  19. Re:PUT THEM IN PRISON!!!! by Coisiche · · Score: 1

    Eh? I think the Green Party where you live must be very different from the Green Party where I live.

  20. This is Apple's sour grapes by Anonymous Coward · · Score: 0

    Apple's hardware is even remotely ready for VR (except maybe the $2999 mac pro I dont know if the cards built into it are compatable) so of course they are going to downplay it.

    Also he doesn't get it ... VR is for those that want to ESCAPE from reality, and human contact may not be important for that.

    1. Re:This is Apple's sour grapes by Anonymous Coward · · Score: 0

      I think if you can run VR off an Amiga 2000 you can run it off any modern machine. Plamer Luckey is just a putz who doesn't know how to make efficient code (at best) and/or is a asshat (more likely).

    2. Re:This is Apple's sour grapes by Austerity+Empowers · · Score: 1

      R is for those that want to ESCAPE from reality, and human contact may not be important for that

      Remember that he's a marketing droid, note what drives apple: bandwagon sales & largely urban hipsters. Creating a tool that lets people disconnect and avoid one another, while highly, highly desirable for many (including people designing Tim's products, no doubt) is not really helping them make sales.

  21. Yeah. by Anonymous Coward · · Score: 1

    I tried the Vive. At first it is just mind-blowing amazing...it totally feels like you are there, even when "there" is a place that can't even exist.

    But, after a few sessions, that novelty completely wears off, and all that is left is a bunch of shallow games with awkward control schemes. I went back to regular gaming, as did most of my friends. Their VR headsets mostly collect dust now, used only when they have guests over who haven't tried it yet.

    1. Re:Yeah. by ezelkow1 · · Score: 1

      And this is why I went for a rift. By all accounts the rift is more comfortable, more compatible, and slightly better image quality. 90% of the vive games I saw listed were obviously 30min tech demo gimmicks that i wouldnt want to play for any length of time, so I had no issue waiting for the rift's touch controllers to come out which to me seemed like much more suitable input methods for vr than wands (and from all the comparisons Ive see I was right).

      So Im fine with using my rift for what I bought it for, elite, rally/pcars, and various seated experiences that the rift does wonderfully and provides experiences that are worth going back to. Then when touches come out and the catalog of games they have shown that are not just short tech-demo gimmicks are released at the same time, then I feel it may be worth while to have motion controls

    2. Re:Yeah. by Anonymous Coward · · Score: 0

      I am still a bit susceptible to VR sickness if the game slides around under you. So I stick with the nvidia 3d vision glasses on a fast (144hz) monitor. I realize that 3d is a small market for gamers...but so what....I find it fun.

    3. Re:Yeah. by ezelkow1 · · Score: 1

      yea you gotta learn VR legs. Im fine in most things but there are certain scenarios that can get everyone. First 90fps really is the magic number and thats why rift/vive aim for it, once you drop below that and have no compensation mechanism alot of people start to get that feeling welling up and dont understand why since there is no obvious reason. This is also why the PSVR has people throwing up after 5minutes of drive club, their fps compensation still isnt enough to keep it steady on the ps4's hardware, so the majority of reviewers are running to the bathroom

      Also some experiences just induce it more than others. Alot of project cars for me is just fine, however the cart racing, if its on a small tight track I will start to feel it within a minute. Some browsing around showed Im definitely not alone and that experience manages to induce sickness in just about everyone. Then things like elite, and just about any cockpit based game, trick your mind enough that its usually willing to compensate for any screw up because your brain understands your in a vehicle and matches with your seated experience

    4. Re:Yeah. by XxtraLarGe · · Score: 1

      And this is why I went for a rift. By all accounts the rift is more comfortable, more compatible, and slightly better image quality. 90% of the vive games I saw listed were obviously 30min tech demo gimmicks that i wouldnt want to play for any length of time, so I had no issue waiting for the rift's touch controllers to come out which to me seemed like much more suitable input methods for vr than wands (and from all the comparisons Ive see I was right).

      I'm going to be getting a PS4, so I'm going to go for the PlayStation VR. I prefer the PS4 controllers to any other controller out there. I just can't get used to the offset sticks on the XBone. I also already have Move controllers, but I don't know if the ones for the PS3 will be compatible. I looked at the PlayStation VR FAQ, and it seems like they should be, but there's nothing specific there.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    5. Re:Yeah. by SolemnLord · · Score: 1

      We picked up the PSVR yesterday, and to quell your fears: the Move controllers included with the system are the exact same ones that came out with the PS3. Right down to USB Mini-B and the aggravating need to be plugged into the PS4 to be charged.

      That said it's a solid system so far. The fidelity can't match the Vive (which I've demoed), and using a camera for tracking has its limits, but the headset is so comfortable and easy-to-use it makes you wonder how the other hardware companies dropped the ball, Sony throws plenty of free content at you, and there are great launch games.

    6. Re:Yeah. by XxtraLarGe · · Score: 1

      We picked up the PSVR yesterday, and to quell your fears: the Move controllers included with the system are the exact same ones that came out with the PS3. Right down to USB Mini-B and the aggravating need to be plugged into the PS4 to be charged.

      Thanks for the feedback!

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
  22. Of course he would by prelelat · · Score: 2

    Why would he start supporting VR now, they are late to the bus. Microsoft, google have already started partners with companies or are working on their own thing. Apple is really late to the party and everyone has partnered up. Who are they going to get on board with? Valve? Unlikely.

    So you have them with likely little R&D into the subject two major companies with offerings already out there. If Apple jumps on it now it makes them look weak. They were late to the party, they weren't courageous or innovative. Things they want to be known for. Using the human contact things such bullshit to try and drive attention away from the fact that they missed an opportunity. They aren't going to start now and be innovative, there's enough buzz on the pixels VR capabilities, the Gear VR, the Vive and Rift. They would be a 4th player to the party and they don't want that image.

    This is what damage control looks like.

    1. Re:Of course he would by swb · · Score: 1

      This is what being trapped in the profitability bubble looks like.

      They could have been investing their profits, but doing nothing in the short term kept them most profitable so that's what they did.

      Sure, some investment efforts would have been failures but maybe something would have clicked and given them an additional growth option.

    2. Re:Of course he would by Penguinisto · · Score: 2

      Why would he start supporting VR now, they are late to the bus.

      ...because VR is still in its (relative) infancy.

      When VR gets good enough for on-the-fly 4k photorealistic resolution, and on-the-fly surround sound (forget taste/touch/smell for now), then we'll talk about who is late to the bus. ;)

      (seriously - you can't even get HD-quality on-the-fly video on a pro user's desktop right now without using a frig-ton of I/O/CPU/RAM and pre-digested animations... and it'll still look canned. A typical photorealistic render viz. LuxRender, iRay or similar will easily eat 30 minutes *per frame* in a high-spec render-farm server.)

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    3. Re:Of course he would by DJCouchyCouch · · Score: 1

      Why would he start supporting VR now, they are late to the bus. Microsoft, google have already started partners with companies or are working on their own thing. Apple is really late to the party and everyone has partnered up. Who are they going to get on board with? Valve? Unlikely.

      Yep, that totally sounds like Apple: coming out early before everyone when the technology is new and the market unproven and partnering up with everybody.

    4. Re:Of course he would by Austerity+Empowers · · Score: 1

      You are forgetting having all that without the wired tether

    5. Re:Of course he would by prelelat · · Score: 1

      My point wasn't that they should partner up, it was more that they couldn't even do that. If they started today they would be behind and no innovating. That was my point. The fact that he is even commenting on it makes the technology at least worth looking into, but he doesn't want to because why? It's not a form of connecting people? Like using a computer, iphone or what ever has been described as in the past?

      He's saving face calling it a shitty tech rather than admit that they didn't invest in any kind of research.

    6. Re:Of course he would by prelelat · · Score: 1

      Waiting for VR to get 4K resolution is silly. It's like waiting for TV's to get 8K resolution then 12K and so on before you start selling them. Yeah you will get there eventually but do you need it? People thought TV was fine with 480 for years. Yes it will be better, yes it will increase what you can do with it, but that doesn't take away what can be done now in it. Which is very cool stuff. Using it for Autocad work to see a design before it's finished, watching a movie(granted at a lower resolution some people might not enjoy that) in a huge theater, with friends who live across the world. Playing a video game and being able to look around your surroundings. You can do all of these things now with the current resolution. Granted resolutions aren't the greatest, and like you said, rendering right now at higher resolutions is very taxing. It will be just around the corner though and Apple from this statement are ignoring all that, not because the tech isn't at 4k, but because it will disconnect you from the world. The same thing people said about iphones, computers, TVs and countless other things.

      Even with VR in it's infancy it's still amazing technology, and it's something that could drive sales of hardware in the future.

  23. What about the telephone? by Anonymous Coward · · Score: 0

    Think long and hard about the telephone Tim.

  24. VR market (probably) isn't big enough by sjbe · · Score: 1

    This will be their mantra until they announce their own VR offering. And then they'll have the most "innovative and advanced VR goggles ever conceived".

    They probably will if VR ever actually becomes a thing beyond the sort of folks who frequent slashdot. That seems unlikely any time soon. The problem with VR isn't that it isn't cool or even that it lacks utility. The problem with VR is that there are very limited use cases for it. Some simulations, a few games, maybe some virtual tourism, and marketing and *ahem*... adult entertainment. Useful stuff but all very niche and unlikely to be a big enough business to move the needle for a company the size of Apple. I'm sure Apple is keeping an eye on it but there is nothing to suggest that the business potential of VR is ever going to be enormous enough for Apple to get seriously involved.

    I see Apple probably putting their muscle behind AR technologies because the market opportunity there is FAR bigger if they can figure out some useful products in that space.

    1. Re:VR market (probably) isn't big enough by Anonymous Coward · · Score: 0

      The entire VR market is about 2 million units now, but is in an expansion phase.

  25. Difficulty of AR vs VR by sjbe · · Score: 4, Insightful

    Apple is working on an AR project, because it's easier than VR...

    AR easier than VR? Seriously you have that backwards for the really useful stuff. AR is a much more difficult challenge. I used to work with VR for a living a few years back. There are some tough problems to work out with it but we've been doing useful things with VR for some time now. Flight simulators are a version of VR. Games have been a thing in VR for well over a decade. I used to do industrial simulations for production planning and training. Cool stuff but way easier than the really cool AR stuff.

    AR is a tougher nut to crack in a lot of ways. Unlike VR which has a made up world that you can control entirely, AR has to deal with the real world and the flood of data that brings. It also requires knowing not just where someone is looking but where they are and the ability to update data in relation to that in real time with useful context. That's a challenging thing to do for a lot of the really interesting problems.

    1. Re: Difficulty of AR vs VR by untoreh+ · · Score: 1

      One could say ar is built on top of vr, its bound to be more complex

  26. I agree by Anonymous Coward · · Score: 0

    Wanking to a VR porn of a Pandaren would pale in comparison to humping a prostitute in fake fur chaps that your AR headset has mapped with the image of a Pandaran.

    Go figure that I'm posting this shit anonymously...

  27. Re:PUT THEM IN PRISON!!!! by Ol+Olsoc · · Score: 1

    Torture them! torture! death! prison! Freedom! America! Nation! I am a progressive liberal. VOTE GREEN FOR MORE WAR! Or vote any other bourgeois party! BUT GREEN IS THE BEST IF YOU WANT GREAT WARS!!!!! You will be at peace with it.

    Ramp back on the Adderall Dood!

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  28. And he was heard adding, grumbling by Opportunist · · Score: 1

    Fuck knows we were looking for it so we could sell it to you!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  29. Both by LeftCoastThinker · · Score: 1

    I am a fan of both technologies if they are ready for prime time.

    I have had AR apps on my iPhone for what, 6 years now (Theodolite, Layar, etc.) They are useful for what they are, but until I have something like Google glass integrated into my glasses and AR is feeding me info real time my entire day, it is not that groundbreaking. I'm not buying Google glass until it hits like $200 over a normal pair of Rx glasses and they have a solid suite of built in apps.

    My friend had a VR headset 30 years ago that we had a lot of fun with. I played virtual boy when it came out. I have Google cardboard on my iPhone. I plan on taking a test drive of PSVR in the very near future as I think it is the first mass market VR headset out there ($400 vs $2000 for VR plus a beast PC). The key selling point for me with PSVR will be immersion. The deal breaker will be motion sickness and/or eye fatigue.

    --
    If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
  30. Define "human" by Anonymous Coward · · Score: 0

    Does touching yourself count as "human contact"? Or does it need to be someone else?

    Posting AC because a friend wants to know.

  31. Human contact already disappeared by sjbe · · Score: 4, Insightful

    Human contact will go the way of the headphone jack.

    You apparently haven't been hanging out with a lot of teenagers lately. Human contact largely disappeared with the emergence of the smartphone and social networking.

    That said one only needs to look at our current election to see that human contact can be highly overrated in the hands of some people.

    1. Re:Human contact already disappeared by oldmac31310 · · Score: 1

      Consensual pussy grabbing is perfectly fine. Get 'em out of here!

      --
      http://www.acetonestudio.com
    2. Re:Human contact already disappeared by SolemnLord · · Score: 1

      Human contact largely disappeared with the emergence of the smartphone and social networking.

      "Human contact largely disappeared with the emergence of additional avenues of human contact."

      I mean seriously, have you been hanging out with a lot of teenagers? If they're not hanging out with each other, they're on their phones to communicate with each other.

    3. Re:Human contact already disappeared by cayenne8 · · Score: 1

      You apparently haven't been hanging out with a lot of teenagers lately. Human contact largely disappeared with the emergence of the smartphone and social networking.

      So...do teens even get laid anymore?

      Or is that not only hard from a lack of human interaction paradigm, but I'm guessing it is also dangerous for a male today, if he's even the least bit aggressive trying to court women.

      These days, I hear that what was recently normal male behavior in seeking out females, etc....and now likened to sexual assault. It seems the only safe way a teen or young man can get laid...even if there is some human contact...is to let the girl be the aggressor.

      And women just usually are not naturally aggressive in that manner....so, yes, I guess I just answer my own questions.

      Teens don't get laid as much and when they do, the male is always in potential legal jeopardy....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    4. Re:Human contact already disappeared by OrangeTide · · Score: 1

      Talking and typing online IS human contact.

      --
      “Common sense is not so common.” — Voltaire
    5. Re:Human contact already disappeared by Anonymous Coward · · Score: 1

      teen sex is largely oral. the only ones that actually fuck get pregnant. I'm surprised there arent lawsuits against phone mfgrs for failure to provide birth control.

    6. Re:Human contact already disappeared by Anonymous Coward · · Score: 0

      You apparently haven't been hanging out with a lot of teenagers lately. Human contact largely disappeared with the emergence of the smartphone and social networking.

      Texting: Not your grandpa's kind of human contact.

    7. Re:Human contact already disappeared by Anonymous Coward · · Score: 0

      ... And women just usually are not naturally aggressive in that manner.

      No woman ever told me "I'm horny, I'll fuck you now", on the first fuck and they rarely said it on the third, when I knew what 'type' of girl she was. On the other hand, today's schoolgirl seems to spend less time saying she's a "good girl", playing "hard to get", or idolizing virginity.

      Maybe teen sexuality varies even in English-speaking countries. It's not uncommon here, for a 15 year-old schoolgirl to get a boyfriend and stay with him for 2 or 3 years. We know what keeps males and females together, don't we? A regular fuck. Nobody's admitting anything but it's difficult to believe there is zero sexual activity in such a relationship.

      Teens don't get laid as much ...

      It's difficult to believe that horny schoolgirls spend less time looking for sex in a feminist world claiming she can do whatever she likes.

    8. Re:Human contact already disappeared by rtb61 · · Score: 1

      How about putting it more accurately in context. Teenagers do not get other teenagers to non-reproductively masturbate them as often as before. Taking into account the physical intent of the act, reproduction, is not the actual intent of the act, which is masturbation without reproduction, that incongruity in a more enlightened age is lessening the desire to go from direct masturbation to begging others to masturbate you because you are, incompetent at masturbation or you get a kick out of scamming others into masturbating you or if you are a religious fundamentalist forcing others to masturbate you.

      Strip away all that bullshit that main stream media piled on top to sell product and make no mistake you have to spend big if you want as many suckers to masturbate you as possible (is that why suckers are called suckers) versus using free pron. Of course the establishment has made having children the actual intended result, quite undesirable, extremely expensive and leaving them to suffer in misery in a polluted and corrupted world, victims of the psychopaths we put in charge.

      Cook is correct though, the digital age will drive people to seek person to person contact, people need the reassurance of other people in various contact forms. Computers will take the place of the idiot box, radio, print and as they shift to that area, so time is made for person to person contact for people that seek it.

      --
      Chaos - everything, everywhere, everywhen
  32. What is the use case? by sjbe · · Score: 1

    When VR gets good enough for on-the-fly 4k photorealistic resolution, and on-the-fly surround sound (forget taste/touch/smell for now), then we'll talk about who is late to the bus. ;)

    Late to the bus to do what? You are talking about a resolution and sound format not what anyone will do with it. Having higher resolution doesn't magically make use cases appear. Having marginally better sound doesn't make it suddenly useful when it wasn't before. There is no use case that 4K resolution will allow that you couldn't in principle do with 1080p resolution. It doesn't matter how polished VR displays are unless you have something useful you can do with it that people are willing to pay money to buy.

    Geeks are fussing about getting a few more FPS and missing the big picture that none of that matters unless you have a real world problem you are solving with those extra FPS.

    1. Re:What is the use case? by Penguinisto · · Score: 1

      Well, the "R" in VR does stand for "reality" ;)

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
  33. Re:He likes the D by RavenLrD20k · · Score: 1

    Troll? C'mon! That was funny! These Apple fanbois and their iDoll worship, I'll tell ya...

  34. Re:He likes the D by Anonymous Coward · · Score: 1

    someday all apple worshippers will come with sense of humor installed

  35. Re:Is Human Contact some sort of app? FTFY by zlives · · Score: 1

    there is no app for that

  36. Re:His mentality is key for Apple. That is a probl by Anonymous Coward · · Score: 1

    How is VR different than that? (or should I say opposite to that).

    It's no different - it's just as rich as voice calls and chat messages over long distances where direct human to human interaction is not possible.

    Which is to say, it's not rich at all, it is a shallow approximation of the depth and richness of "real life" human to human contact.

    I'm pretty sure he does get it, and I'm pretty sure he's right. VR is a cool sounding thing for video game nerds, but it's practical limits and uses are pretty constrained until they find a method for direct neural-sensory interfaces. That's science fiction stuff still, and probably will be for some time. Until then, VR will be "look at this cool video game," and "look at this amazing educational thing I made." Those are interesting use cases, to be sure, but without taste, smell, and touch, you're not likely to get much richer in terms of VR interactions, you'll just get slightly smoother graphics, iteratively.

    In the meantime, AR (especially coupled with the surge in wearables we've seen in the past few years) will continue to grow and find immediate (and useful) applications in all manner of ways - none of which will make you feel like you're piloting a Martian missile frigate at near light-speed, but much of which will help people in numerous small ways in their daily life.

    The best way to read this is as follows: "Tim Cook says that Apple feels that AR is an interesting emerging field which Apple has lots of ideas for, and VR is an area where a lot more investment and research needs to be done for it to become something that the average consumer will have much utility or excitement about. When the technology gets to a point that Apple believes is sufficient, Apple will then work to produce their own applications in that space, as well."

    This is the way Apple operates. Anybody surprised by Apple declining to jump in feet-first to a highly speculative technology that is very much in its infancy simply hasn't been paying attention to Apple since forever.

  37. Re:Is Human Contact some sort of app? FTFY by lgw · · Score: 1

    Yes there is, but I'm not going to google it from work.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  38. Re:He likes the D by oldmac31310 · · Score: 2

    dormant sense of humour will awake when joke is actually funny.

    --
    http://www.acetonestudio.com
  39. At home maybe; who wants human contact at work? by Anonymous Coward · · Score: 0

    Collecting people from a geographical area, through public transportation, and concentrating them into cube farms or tiny offices during the day is a great way to spread infectious diseases. Nothing too serious has hit in recent times, but eventually it will. Dense population centers are bad enough in this respect; technology which allows us to avoid human contact where unnecessary should be encouraged. It has the added benefit of avoiding a lot of energy waste in transportation, heating and lighting buildings, and traffic congestion.

  40. Oh, the irony by Anonymous Coward · · Score: 0

    ...In the fact that Apple prides themselves on being "Technologically advanced". Yet, here is a next-gen type of immersive technology that people love and Apple's going to sit back like, "We're too good for VR. We'd rather take shit away, tell you what you need, and sell the same phone with less features built-in".

    GG Apple, your whole company is still strolling along while the rest of the tech world is moving forward. You're not unique, not unlike the hipsters who all think they know better. Listen to your customer base and stop being a bunch of douchebags.

  41. "There's no substitute for human contact" by Bearhouse · · Score: 1

    "And so you want the technology to encourage that"

    Hey Tim, so you've not heard of Grindr, then?

  42. Re: At home maybe; who wants human contact at work by Anonymous Coward · · Score: 0

    Go die in a fire, you Solarian faggot.

  43. Re:PUT THEM IN PRISON!!!! by macs4all · · Score: 1

    Torture them! torture! death! prison! Freedom! America! Nation! I am a progressive liberal. VOTE GREEN FOR MORE WAR! Or vote any other bourgeois party! BUT GREEN IS THE BEST IF YOU WANT GREAT WARS!!!!! You will be at peace with it.

    Ramp back on the Adderall Dood!

    Are you doing home electroshock treatments again?

    Yeah, why?

    Up the voltage!

  44. Re:He likes the D by macs4all · · Score: 1

    Troll? C'mon! That was funny! These Apple fanbois and their iDoll worship, I'll tell ya...

    That was actually a good pun!

  45. Re:He likes the D by Anonymous Coward · · Score: 0

    i want the rose golden iDoll

  46. Re:Yeah. e:Yeah. :Yeah. Yeah. eah. ah. h. . I am p by Anonymous Coward · · Score: 1

    I am posting this comment from inside my VR system. It works great! Each comment is a little balloon and if I gesture the right way I can read them. VR slashdot also supports unicode, so there are emojis here.

    ide my VR system. It works great! Each comment is a little balloon and if I gesture the right way I can read them. VR slashdot also supports unicode, so there are emojis here.

    ent is a little balloon and if I gesture the right way I can read them. VR slashdot also supports unicode, so there are emojis here.

  47. Of course there is... by itwasgreektome · · Score: 1

    No substitute for human contact? Tell that to someone who trolled another in person and as a result gets punched in the face. There are positives and negatives to everything. :-)

  48. Let's remember by Anonymous Coward · · Score: 1

    ... you want the technology to encourage that ...

    Let's remember that many past technologies were driven by pornography or the desire to get laid.

    I'm told that a number of men surf social network sites propositioning single women. Leaving aside the sexual harassment issues, men are using the technology to encourage human (and sexual) contact.

    I'm similarly told there are pages on social network sites where women offer cheap sex. That for me, begets a few questions: Why don't they go where the men are, and use a dating site? Do they still think they're going to fuck Brad Pitt? How do they handle the limitless requests for casual sex?

    ... AR can be huge.

    The second suggestion of AR (The first has been realized via Google Glasses) was fucking by long-distance: Where the android was not a autonomous identity but a machine to send the actions of a human penis/vagina over a network. That's a big technological challenge: To act like a vagina (or penis) and simultaneously detect what the adjacent live penis (or vagina) is doing.

    Most futuristic or sci-fi novels present the idea of robotic prostitutes. The effect on females is largely ignored but the stories that exist, tends towards women complaining it lowers the price of fucking. In the show 'Futurama', robot prostitutes were originally banned from fear that women would stop getting pregnant.

  49. I can't wait! by Anonymous Coward · · Score: 0

    I don't know about you, but I'm extremely interested to see how Apple screws up this time.

  50. Re:He likes the D by Z80a · · Score: 1

    It will be a tremendous success.. until they start to remove "connectors" to make it slimmer.