Star Trek Bridge Crew Gets IBM Watson-Powered Voice Commands (theverge.com)
PolygamousRanchKid writes: Star Trek Bridge Crew -- the VR game that puts you in the slip-on space shoes of a Starfleet officer -- already emphasizes vocal communication when you're playing with real humans, but it will soon allow you to use your voice to issue orders to computer-controlled characters, too. The feature has been made possible using IBM's VR Speech Sandbox. The software combines IBM Watson's Speech to Text and Conversation services with the company's Unity SDK, using the natural language processing capabilities of IBM's Watson software to parse your barked commands, and allow AI-controlled characters to act on them. Players will be able to launch photon torpedoes, jump to warp speed, or lock S-foils in attack formation (maybe not that last one) by requesting that your crew members push the relevant blinking buttons on their own command consoles. The feature will go live in beta form this summer, soon after the game's release on May 30th, and will allow players to complete missions across VR platforms and with a mixture of human and AI teammates.
Slashdot reader PolygamousRanchKid adds: "Let's just skip all that stuff, and cut right to the part where Kirk gets the girl... How well it actually works in practice, we'll see this summer, aboard our own starships. "Scotty, beam up the IBM stock price!" -- Posterior Admiral Ginni Rometty
Slashdot reader PolygamousRanchKid adds: "Let's just skip all that stuff, and cut right to the part where Kirk gets the girl... How well it actually works in practice, we'll see this summer, aboard our own starships. "Scotty, beam up the IBM stock price!" -- Posterior Admiral Ginni Rometty
with voice as smooth as molasses
I order you to take a number two.
By utilizing this software you agree to give IBM a royalty free, transferrable, resalable right to all vocal recordings, likenesses, and any other invaluable IP spoken within range of the always on gaming microphone.
Should you wish to retain your privacy you may opt-out by signing the official IBM opt-in form, which guarantees that they will have access to all abovementioned intellectual property rights in the event that you sucessfully opted out.
Oops.
captcha was 'miseries'
JJ cured me.
End simulation.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
IBM is big on deep learning, and a centerpiece of that it Watson. I am wondering what Watson will gain from this through it's Speech to Text and Conversation services. If it's not connected in such a meaningful way, that seems like an opportunity lost.
Brought to you by Carl's Junior.
I hope that computer talk with Majel's voice, I wouldn't want it any other way.
I thought they had recordings of all English phonemes using her voice.
Hmmmm, take it slow, number one.
Voice recognition software! It must be powered by AI and deep neural nets. Progress is amazing. Once day they will make software that will allow you to control your computer using voice commands. And then AI will have arrived.
You just can't lock s-foils in attack formation in a star trek game. It's sacrilege, even to mention such a thing in a joking manner. Put Beau in the brig while we decide what to do about it.
Will they be able to recognize you as an individual and be able to tie that info into an online profile of you, a sort of audio fingerprint ? If not now, wil they store the recordings of your voice until they can sometime in the future ?
... better than supporting those behemoths IBM and Paramount. check out some gameplay vids on youtube, it looks fun.
The only really new part is the cloud aspect, otherwise I've been doing voice commands to NPCs for almost a decade.
...can you call for the arch?
I too am under the impression that such recordings exist, somewhere.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Thought it was Jan 2017?
You would think that the 23rd century would have better shoes in space. You can't kick Klingon ass with slip-ons.
Any game that requires a thousand dollars of additional hardware per player on top of an already expensive PC has no chance of success. It's going to wind up being the greatest game nobody can play.
BeauHD. Worst editor since kdawson.
Which is why players will go to a VR parlor and pay for this experience. It's the greatest game that nobody can *OWN*, but they can probably afford to play it.
And to make matters worse, there's already a Non-VR Bridge Simulator that is more fun &, less expensive http://store.steampowered.com/...
(Not affiliated with creator, or gaming nomads. Just played once at a convention, once at home; and both times made me smile.)
And if you never heard of 'Bridge Crew' from the DOS era, you don't know the app that really started the whole multi-console multi-person trek bridge training sim genre!
I understand it sends sound data to IBM and get the result. How usable is it, considering introduced network latency?
You know it's game over when Watson announces,
"Inertial dampeners failing"
or
"Warp core breach...antimatter confinement failing"
So pretty much the same as what https://voiceattack.com/ does or am I missing something?
- Don't do what I do, it's probably not healthy nor safe. -