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Thousands of Videogame-Playing Soldiers Could Shape the Future of War (theatlantic.com)

An anonymous reader quotes the Atlantic: As far as video games go, Operation Overmatch is rather unremarkable. Players command military vehicles in eight-on-eight matches against the backdrop of rendered cityscapes -- a common setup of games that sometimes have the added advantage of hundreds of millions of dollars in development budgets. Overmatch does have something unique, though: its mission. The game's developers believe it will change how the U.S. Army fights wars. Overmatch's players are nearly all soldiers in real life. As they develop tactics around futuristic weapons and use them in digital battle against peers, the game monitors their actions.

Each shot fired and decision made, in addition to messages the players write in private forums, is a bit of information soaked up with a frequency not found in actual combat, or even in high-powered simulations without a wide network of players. The data is logged, sorted, and then analyzed, using insights from sports and commercial video games. Overmatch's team hopes this data will inform the Army's decisions about which technologies to purchase and how to develop tactics using them, all with the aim of building a more forward-thinking, prepared force... While the game currently has about 1,000 players recruited by word of mouth and outreach from the Overmatch team, the developers eventually want to involve tens of thousands of soldiers. This milestone would allow for millions of hours of game play per year, according to project estimates, enough to generate rigorous data sets and test hypotheses.

98 of 216 comments (clear)

  1. Yeah, totally real war! by Anonymous Coward · · Score: 5, Insightful

    I wish there was a game, that did the oppisite of traditional shooters: Not show any of the "fun" of serial murder, but show all of the pain and suffering caused.

    Semi-dead people, bleeding like pigs, begging like children to save them. The horrible screams. So much blood and torn flesh. Your closest pals with everything below the hip ripped off. Children running screaming through the street. People snapping and getting crazy. Having to look everyone and their relatives in the face! Flashbacks for decades.
    Or just huddling in a half-bombed building, with snipers everywhere around, and no bullets or radio left, deciding whether to starve to death or run into certain death.

    It should be illegal, to show something without its real consequences. These kids have no fuckin clue what awaits them if real combat happens. So in a way, making such a game, is at least partially responsible for their deaths and the deaths of those they murder. It is not so much better than that 70 virgins in heaven fairy tale, is it?

    1. Re:Yeah, totally real war! by NoSleepDemon · · Score: 4, Insightful

      Oh yeah man, that'd be sick! Some mechanics I've thought of just off the top of my head:

      A Sanity bar - you have to maintain your sanity by looking away from your dying friend's mutilated bodies, especially the eyes. Hearing their screams also decreases your sanity, so you need to quickly zip passed people who are suffering (or end it with your trusty shovel) to get through levels.

      Savior Points - You accrue points by putting people out of their misery, and you get a bonus combo multiplier that counts up if you save people within one second of each other, again with your trusty shovel or one of several savior's items, such as crow bars, wrenches, wooden crates or your foot.

      World-wide Locales - There are so many awesome environments this could take place in, including deserts, cities, the countryside and even soon, the border between China and North Korea.

      Achievements - This would tie into how you save people, whose models would have many different hit locations (think Soldier of Fortune). You could save someone by stoving their head in, or by crushing their arms off (so that they stop thrashing, which would give you a thrasher bonus). Blood and entrails would obviously be realistically modelled using PhysX.

      I dunno man, I think you're really onto something here. You should probably create it, you'll want a suitably fucked up game engine for such a fucked up idea. Say, Amazon's Lumberyard?

    2. Re:Yeah, totally real war! by Austerity+Empowers · · Score: 5, Interesting

      Legacy of Valor - Returning home missing an arm or a leg, being passed over for employment because, it turns out, limbs are helpful. Having to pay for your groceries with food stamps while everyone cheerfully tells you "Thank you for your service". Then as the teenage boy loads your pickup, you hop in and drive with hand controls.

      Hero's Courage - Players can experience constant flashbacks (maybe this can be shaped by sanity bar or savior point balance) to that time when you saw your friends torso blown off, or when you had to mercy kill them.

      Defender of Democracy - As you lay on your deathbed, decades too early because of some drug they gave you before being sent to the field that hadn't been fully vetted, you can witness yourself in a gurney hooked up to a dialysis machine watching the guy who was the director of the research team that produced that drug, who has since been promoted to CEO, receive his multi-million dollar golden parachute as you finally suffer one last stroke and die.

    3. Re:Yeah, totally real war! by Opportunist · · Score: 2

      Wasn't Soldier of Fortune a bit like that?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Yeah, totally real war! by Graydyn+Young · · Score: 1

      Spec Ops: The Line
      It has a scene where you accidentally bomb a bunch of civilians, and the go through a nice walk through their neighbourhood.

    5. Re:Yeah, totally real war! by plopez · · Score: 1

      You forgot "Personal Pride" where after stepping on an anti-personal device or IED an electric shock is given to your genitals simulating crippling damage to them.

      --
      putting the 'B' in LGBTQ+
    6. Re:Yeah, totally real war! by Keith+Henson · · Score: 1

      Sigh. A couple of million years ago, the line that led to us became organized enough that the big cats could no longer hold down their numbers. After that, humans had to become their own predators. The times they do this are known as war. However, it's not in the gene's interest to fight all the time, only when the consequences of not fighting are worse than fighting.

      So in good times, the population grows until it has expanded to the limit of the environment to feed them. Then there is a glitch in the weather or something related and the population faces bleak times. This turns on evolved psychological mechanisms where humans spread xenophobic memes among their group to dehumanize the neighboring group. War with the neighbors ensues. Win or lose, the population is reduced and the environment can feed them again. This evolved because the young women of the losing tribe (and their genes) are incorporated into the winning group. It is the story of the last million years or more.

      The way to keep war psychological mechanisms from turning on is to keep the income per capita steady or rising. This takes some combination of low population growth and at least minimal economic growth. This happened in Ireland when the Irish women cut the birthrate to replacement. Economic growth got ahead of population growth and with a brighter future, the IRA lost population support and eventually went out of business.

      How this might be applied in other places is unclear.

      --
      End MGM. Get prospective parents of boys to Google: Men do complain
  2. Nothing ever changes. by geekmux · · Score: 4, Insightful

    The Future of War should be an absence of it. Greed will never allow that to happen.

    We pretend replacing humans with bots on a 21st century battlefield is "progress". It's not. We've won a battle, but we're still waging war for profits sake.

    1. Re: Nothing ever changes. by jocarren · · Score: 1

      Hunger, desease, pretty much the same as now.

    2. Re:Nothing ever changes. by Xest · · Score: 5, Insightful

      Sure but that's not just humans, that's just the very nature of existence. The whole universe and certainly life itself is built around conflicting forces to some degree or another.

      You're basically arguing that reality is harsh, you're right. Our biggest achievement will be resisting the very nature of existence if we manage it.

    3. Re: Nothing ever changes. by Anonymous Coward · · Score: 3, Insightful

      Access to higher education and modern healthcare services including contraception and abortion has proven to be an excellent way to limit the uncontrolled breeding of humans.

      Unfortunately, there are a lot of religious assholes who abhor all of the above and are intent on forcing everyone else to live according to their beliefs.

    4. Re:Nothing ever changes. by Nidi62 · · Score: 2, Insightful

      The Future of War should be an absence of it. Greed will never allow that to happen.

      Human nature won't allow it. We are a tribal species, and our psychology practically requires an "other". To get rid of war means fundamentally changing the way people are wired.

      But I agree with you that adding robots into the battlefield is not progress, but for different reasons I think. When you take away the human cost of war, you take away the political cost as well. The public doesn't really care if you are blowing billions of dollars in munitions and equipment to fight a war(in fact that might even help a politician's popularity here in the US, because it lets them claim they are patriotic and strong on defense), but they do care when they see thousands of dead and crippled soldiers returning home. If you want to stop modern war, you must make it so costly politically that no country would ever think to start one.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    5. Re:Nothing ever changes. by geekmux · · Score: 1

      Sure but that's not just humans, that's just the very nature of existence. The whole universe and certainly life itself is built around conflicting forces to some degree or another.

      It's a hell of a lot easier to understand and accept the why of organic chaos than it is to understand or justify manufactured chaos.

      It's been long proven that warmongering is run as a for-profit business. The problem with that morally bankrupt justification is profit is measured by putting a price tag on something that should be priceless; human life.

      You're basically arguing that reality is harsh, you're right. Our biggest achievement will be resisting the very nature of existence if we manage it.

      Our biggest achievement will be solving for the disease of crippling Greed before it becomes the very cause of our own demise. The chasm continues to widen as wealthy elitists distance themselves from the rest of the human race, so let's not pretend those in control give a shit about the other 99.999% of the population.

    6. Re:Nothing ever changes. by Kiuas · · Score: 2

      We are a tribal species, and our psychology practically requires an "other".

      This is true, but here's a hypothetical: 'the other' doesn't necessarily have to be other humans. I mean, the age-old sci-fi theme is humans uniting as a species against an external threat once we realize we're not that different compared to aliens, but the external uniting force does not have to be aliens either.

      In this century we'll be facing multiple, complex issues and catastrophes caused by the environment rapidly changing. Armies across the world are masters at large-scale logistics and movements. My hope is we'll put these forces to good use by leveraging these abilities and having them for example rapidly deploy flood-barriers, maintain and deploy sources of power and deliver essential supplies to people in danger and so on. The best way to stave off global massive conflict is to try and enable people to stay and live where they are. If this is not done and tens or hundreds of millions of people turn into wandering hordes of refugees, we'll be in much deeper shit than we'd be if we decide to do the rational thing and allow the armies to put their logistical expertise to good use combating the actual root cause: the environment and its management.

      --
      "It is the business of the future to be dangerous" -Alfred North Whitehead
    7. Re:Nothing ever changes. by goose-incarnated · · Score: 2

      If you want to stop modern war, you must make it so costly politically that no country would ever think to start one.

      That only works in the democratic countries, where the people can overthrow the rulers if the rulers go against the wishes of the people.

      In other words, this won't work for the majority of countries, only for a tiny handful who don't go to war anyway,

      --
      I'm a minority race. Save your vitriol for white people.
    8. Re:Nothing ever changes. by sinij · · Score: 1

      The Future of War should be an absence of it. Greed will never allow that to happen.

      Unless you manage humanity 2.0, greed (and wars) are necessary part of operational cycle. Without greed we will stagnate. Just look at hunter-gatherer tribes that have no concept of property - they are still hunter-gatherers.

    9. Re:Nothing ever changes. by Ol+Olsoc · · Score: 1

      The Future of War should be an absence of it. Greed will never allow that to happen.

      We pretend replacing humans with bots on a 21st century battlefield is "progress". It's not. We've won a battle, but we're still waging war for profits sake.

      Greed is only one part. More deep seated is that humans simply love to kill other humans. We love to define "the other" and then kill it.

      This drive does not respond to rational thinking, it laughs at logic, and it has become linked to our survival instinct. The irony is that it might cause us to gleefully destroy ourselves. Our lizard brain is still in control while our modern brain allows us to create the weapons that will do it.

      The only actual scenario I can see where we won't make ourselves extinct is if enough nations procure robots, and we can fight each other for the greed portion of warfare, and somehow that will tamp down our inherent love of making people dead.

      Could make for some awesome episodes of BattleBots.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    10. Re: Nothing ever changes. by geekmux · · Score: 2

      What you call "greed" is basic survival mechanisms. I want to eat and reproduce. I want as many of my children to eat and reproduce.

      You are welcome to suicide yourself and your offspring for this abstract retarded concept you've invented. In fact, I'm going to actively encourage you. You're a great person!

      Meanwhile, enjoy watching my 5 kids playing at the park when you're 70 and childless. I won.

      A nominal amount of Greed in order to survive is one thing. I'm not talking about that. When I speak of crippling Greed, I'm talking about the obscene levels we've reached today. I'm talking about the chasm between the 0.001% and the rest of the fucking planet that will ultimately suffer due to not treating the disease that creates ruthless Greed.

      A billionaire doesn't maintain a desire to become a trillionaire because of "survival mechanisms", so let's just drop that bullshit argument. There is nothing being served by perpetuating ruthless Greed, as it serves no one but those addicted to it. If the future of mankind relied upon culling the human population by 50%, Greed wouldn't give it a second thought to save it's own ass. The 2008 financial collapse was just a hint of what ruthless Greed is capable of, and we haven't done a fucking thing to prevent a repeat of that.

      Solve for Greed. Otherwise, mankind will be consumed by it.

    11. Re:Nothing ever changes. by Ol+Olsoc · · Score: 1

      Sure but that's not just humans, that's just the very nature of existence. The whole universe and certainly life itself is built around conflicting forces to some degree or another.

      You're basically arguing that reality is harsh, you're right. Our biggest achievement will be resisting the very nature of existence if we manage it.

      Not all species are as infected with our desire to kill others of our own species. There are some examples of interspecies warfare, but with humans, it is a core competency.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    12. Re:Nothing ever changes. by Ol+Olsoc · · Score: 1

      But I agree with you that adding robots into the battlefield is not progress, but for different reasons I think. When you take away the human cost of war, you take away the political cost as well.

      Bingo! I have long said that the concept of robot warfare isn't going to work in the end because we aren't killing people. Humas have a deep seated need to kill other humans.

      Right now, it is asymmetrical. We un the US are using robots that kill some other groups of people who aren't anywhere near the technology to create their own. So the deathlust is satisfied.

      But as technologically advanced nations create their own warrior robots, my best guess is that robot versus robot warfare is going to be boring, once we get past the Battlebots style novelty.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    13. Re:Nothing ever changes. by Ol+Olsoc · · Score: 2

      We are a tribal species, and our psychology practically requires an "other".

      This is true, but here's a hypothetical: 'the other' doesn't necessarily have to be other humans. I mean, the age-old sci-fi theme is humans uniting as a species against an external threat once we realize we're not that different compared to aliens, but the external uniting force does not have to be aliens either.

      I'm in disagreement. Humans have a core competency of aggression, and this aggression is mainly toward other humans. The sci-fi trope is merely wishful thinking.

      And if the "enemy" is climate, we won't unite to fight it. We'll kill other humans in a fight over dwindling resources and useable land. It will be a lot more like Mad Max than The 4th of July.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    14. Re:Nothing ever changes. by ArhcAngel · · Score: 1

      Actually more wars are fought over pride and women than greed. That's not to say the greedy don't take advantage of the situation.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    15. Re:Nothing ever changes. by narf0708 · · Score: 1

      It's a hell of a lot easier to understand and accept the why of organic chaos than it is to understand or justify manufactured chaos.

      It's funny that you think there's a difference.

      Humans are just another animal, trained by billions of years of evolution to fight as viciously as possible to gain and exploit every single advantage we have. Just like every other animal that exists. The only difference is that we are more effective, which means that we fight all the more viciously. That's just the natural order of things.

      --
      "Violence is not the answer. Violence is the question. The answer is yes."
    16. Re:Nothing ever changes. by Nidi62 · · Score: 1

      If you want to stop modern war, you must make it so costly politically that no country would ever think to start one.

      That only works in the democratic countries, where the people can overthrow the rulers if the rulers go against the wishes of the people.

      Because theocracies, monarchies, and dictatorships have NEVER had any regime change......

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    17. Re:Nothing ever changes. by UnknownSoldier · · Score: 1

      > The Future of War should be an absence of it.

      Indeed. We already have a cliche for it:

      Fighting for Peace is like Fucking for Virginity

      > Greed will never allow that to happen.

      That's a rather cynical / pessimistic attitude. That's incorrect for two reasons:

      1. While we have been brought up the delusion of There is never enough -- our definition of abundance has already changed for some people:

      Having what you need, when you need it

      And while the problem is the majority of people still confuse "need" with "want" our ability to copy software (for next to nothing), and 3D printing is helping to change this attitude.

      Hell, animals have lived for BILLIONS of years on this planet withOUT money-- yet humans are too stupid to figure that shit out (yet).

      2. Human Nature is changing. We have moved into a new region of space that is having a different effect on us. Kids these days no longer see the point in owning a house or car. They value _different_ things -- they are slowing growing up from valuing physical things (materials) to meta-physical things (relationships).

      Greed is slowly going away.

      The world in 100 years will be radically different then from what you see now.

      First Contact will also play a part in that once we realize Zero Point Energy is a reality.

      We first need to get through the clusterfuck of N. Korea and the USA nuking each other.

    18. Re:Nothing ever changes. by angel'o'sphere · · Score: 1

      There is no democratic country in the world where people can "overthrow" the current government.

      They can vote for other assholes next election ... perhaps.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    19. Re:Nothing ever changes. by angel'o'sphere · · Score: 1

      In what dream world do you live that you think hunter gatheres have no concept of property?
      This is my hunting ground.
      This is my river.
      This is my oasis.
      This is my wife.
      This are my kids.
      And this: is my spear and my axe to keep what is mine.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    20. Re:Nothing ever changes. by nyet · · Score: 1
    21. Re:Nothing ever changes. by angel'o'sphere · · Score: 1

      We all know that zero point enrgy is 'a reality'.
      However exploiting it to 'gain power', seems impossible. But perhaps you have an idea?

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    22. Re:Nothing ever changes. by geekmux · · Score: 1

      Are you sure?

      https://ourworldindata.org/sli...

      If the world is truly in decline, then how do we explain the unending rise of the Military Industrial Complex?

      How do we explain the Incarcerated States of America?

      How do we explain the continued militarization of our civilian police forces?

      My original statement stands, because ruthless Greed created this shit. Warmongering is a proven for-profit business, which is why ruthless Greed continues to sustain it. The sick part about that is putting a price tag on human lives to define profit.

      Also, it's a bit difficult to believe the statistics you've presented when the constant metric (global population) has been on the rise since the dawn of time, thus perpetually watering down the results.

    23. Re:Nothing ever changes. by geekmux · · Score: 1

      We've won a battle, but we're still waging war for profits sake.

      Was WW1 or WW2 for profit? The Korean War?

      How many top defense contractors thriving today can trace their grassroots funding from these wars?

      I'd say damn near all of them.

      How many conflicts today continue to be weakly justified by the business that is the Military Industrial Complex?

      I'd say damn near all of them.

    24. Re:Nothing ever changes. by TheMeuge · · Score: 1

      Kids these days no longer see the point in owning a house or car. They value _different_ things -- they are slowing growing up from valuing physical things (materials) to meta-physical things (relationships).

      Greed is slowly going away.

      That's only because other people have provided you with far more than basic necessities. If you actually had to work for a living, or worse yet - had to compete with others for limited resources, you'd redevelop the concept of "owning a house" pretty fucking quickly. Your opinion is borne of decadence and decay... and if it truly takes hold it will snuff out humanity faster than you can imagine.

    25. Re:Nothing ever changes. by Ol+Olsoc · · Score: 1

      Evolution in action.

      And almost every animal ever on the planet has gone extinct. I suspect we shall do the same, only for our crewed up sense, we'll be crying tears of joy when it happens.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    26. Re: Nothing ever changes. by geekmux · · Score: 1

      Bill Gates is evil because Windows was successful? He is that top 0.001%. Why is his wealth evil and how is he harming poor people when people willingly bought a product he offered?

      When insecurity of the worlds most popular OS is directly responsible for the loss of global information, it becomes difficult to define "success".

      That said, Bill Gates is doing good things with his wealth. He doesn't appear to be sustaining a goal of becoming the next trillionaire, indifferent of the masses. The Bill and Melinda Gates foundation tends to be evidence of that.

      Not all billionaires are part of the problem. Society still champions building wealth to an obscene level, which is impacting the world, and not in a good way. The financial meltdown of 2008 is a perfect example of Greed gone bad, and unfortunately ruthless corruption shows we haven't done a damn thing to prevent the Banking Industrial Complex from repeating history, to the detriment of the world.

    27. Re:Nothing ever changes. by Xest · · Score: 1

      "It's been long proven that warmongering is run as a for-profit business. The problem with that morally bankrupt justification is profit is measured by putting a price tag on something that should be priceless; human life."

      The people making money off of wars can't make money off of wars in isolation by themselves. They need people willing to fight those wars because they sure as hell aren't doing it and that's still fed by entirely organic tribalism, the will for conflict is still part of that entirely natural harshness of reality whether some figure out how to do better from it than others or not. It's worth noting that even species like Adelie Penguins cheat the species in this respect by stealing rocks that have been gathered by other penguins and in turn are the ones that get to breed because they have a nice nest made of stuff they stole from screwing everyone else, as opposed to one they built out of hard work.

      You're conflating the fact that some people make profit from war with the reason people are so eager to fight wars - you can't do that, they're two separate things. The war profiteers are just parasites feeding off a bigger inherent natural problem. There are plenty of ongoing wars where profit really has nothing to do with it.

      "Our biggest achievement will be solving for the disease of crippling Greed before it becomes the very cause of our own demise. The chasm continues to widen as wealthy elitists distance themselves from the rest of the human race, so let's not pretend those in control give a shit about the other 99.999% of the population."

      I'm not sure what you think the solution is though, you think if you take those people out that others wont replace them? There'll always be replacements and it's driven by the genetic drive to ensure your genome is passed down to the next generation and it's that drive that leads to people seeking power. The reality is if you had the opportunity to become a billionaire and become ever richer you'd take it, the only reason you're whining about it is because you haven't had that opportunity and someone else got it instead. You'd probably convince yourself it's okay for you to do it because you'd use the money to change the world for the better, and you wouldn't be like the others.

      Well, guess what they tell themselves? Guess what they think they're doing?

    28. Re: Nothing ever changes. by Xest · · Score: 1

      "When insecurity of the worlds most popular OS is directly responsible for the loss of global information, it becomes difficult to define "success"."

      Give us a break, that argument died long ago. There's no evidence Windows is any less secure than most Linux distros nowadays, most serious exploits in recent years have existed in open source products like OpenSSL, MySQL, Java, PHP, and so on. You're stuck in the 90s with a grudge to bare if you still believe that. You can hardly call Microsoft unsuccessful or evil nowadays, they're benign and one of the biggest contributors to open source.

      "Not all billionaires are part of the problem."

      Really but what you're saying is that billionaires that have amassed more wealth than they could possibly ever spend and continue to do so (Gates' wealth is still growing) and do things you agree with are fine, but those who don't do things you agree with are "evil", and "greedy". You're assigning mysticism and bias to a scientific problem and that's where you're going wrong in this argument. You need to step back and be more objective to understand what we're saying and until you are you're part of the very problem you posted about in the first place - we're not going to achieve greater levels of objectivity and reduce conflict whilst people do what you're doing and fail to take a step back and be objective about things - continuing to disagree and argue in the face of being wrong is precisely what conflict breeds on in the first place so you can hardly complain if you're engaging in it.

    29. Re: Nothing ever changes. by Keith+Henson · · Score: 1

      "A billionaire doesn't maintain a desire to become a trillionaire because of "survival mechanisms","

      Actually, they do, at least such traits (often called greed or avarice) were strongly selected in Europeans. http://faculty.econ.ucdavis.ed...

      What happened over about 20 generations (at least) was that the upper economic strata reproduced at a much higher rate than the lowest strata. This level of selection gave us tame foxes after the same number of generations.

      So it is not surprising that people with these traits crop up in every generation, and more so from people of a certain ethnic background. Incidentally, the Chinese were also subjected to this and other personality selection forces similar to but not exactly the same as Europeans. At least that's the story you can get in Clark's book, Fairwells to Alms.

      --
      End MGM. Get prospective parents of boys to Google: Men do complain
  3. meh by jocarren · · Score: 5, Insightful

    I suppose you can only die once in the game and never play again in your life, otherwise their behavioural data would be worthless.

  4. Arrested Development by Gilgaron · · Score: 1

    Brings to mind the scene from Arrested Development where one of the characters realizes he's been piloting drones and bombing actual people not playing a video game as he'd thought. Which I guess was just a play on Ender's Game...

    1. Re:Arrested Development by Opportunist · · Score: 1

      I honestly wonder how many would actually stop playing when they realize this. And how many would redouble their effort because now it's MORE fun.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Arrested Development by Darinbob · · Score: 1

      This was actively debated idea at the time of Arrestd Development, because there were reports of military drones being operated by soldiers physically located in US military bases.

  5. Another Time-Capsule Slashdot Story? by Speare · · Score: 3, Interesting
    Hey, 1990 called and wants their headline back.

    Thousands of Videogame-Playing Soldiers Could Shape the Future of War

    There was a LOT of discussion about the "Nintendo Warriors" and the precision ordnance guided by soldiers with years of training in their parents' basements. Operation Desert Strike, and then later Desert Storm.

    --
    [ .sig file not found ]
    1. Re:Another Time-Capsule Slashdot Story? by JaredOfEuropa · · Score: 2

      That concept from the 90s didn't have the "big data" magic sauce added yet. Back then, the idea was to use video games to train soldiers (or the notion that gamers would come ready-trained to operate modern weaponry). This time, the idea is to gather data and use it to select and evaluate new technology for the battlefield, and ways to apply it to best effect.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Another Time-Capsule Slashdot Story? by blindseer · · Score: 1

      Hey, 1990 called and wants their headline back.

      Battle simulations and collecting data from them go much further back. There's a reason young knights were expected to master chess, hold "games" of jousting and fencing, and participate in a number of sports. Before that were wrestling matches, javelin throws, and on and on. They were training for strategy, testing equipment, and building strength. People learned not just from participation but by watching.

      There's a reason why military recruiters ask if recruits participated in team sports, Boy Scouts, Civil Air Patrol, have gone hunting, know how to drive, and what kind of grades they got in school. These are indicators of battle readiness since these skills translate directly to being able to fight.

      Now we add "with the internet" to this so now it's something new? It's not, people have been doing military strategy games on the internet for a long time now. Not even adding real world hardware and physics to the gaming is all that new. This is a natural evolution, that's all.

      --
      I am armed because I am free. I am free because I am armed.
    3. Re:Another Time-Capsule Slashdot Story? by drinkypoo · · Score: 1

      This time, the idea is to gather data and use it to select and evaluate new technology for the battlefield, and ways to apply it to best effect.

      From the Do-You-Want-Skynet?-Because-That's-How-You-Get-Skynet Dep't.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Enders Game by traldar · · Score: 5, Insightful

    Are we finally reaching "Enders Game" age? Or have we already?

    1. Re:Enders Game by adosch · · Score: 5, Interesting

      BINGO! I was just going to say the same thing. This is straight out of Orson Scott Card realm. Not surprised by any of this, we're already seeing already for YEARS with the Air Force marketing drone operators as 'video game playing'.

      I'm not a true gamer by definition and levels of this, but the amount of Counter Strike, Half Life, Battlefield, Call of Duty and a like I've seen my college friends of old play in groups (a la LAN parties) and all that televised stuff now --- that game play and engines backing that are remarkably polished, realistic and the tactical intuition you develop would no doubt be a transferable skill for any future warfare.

      When I did my time in the service, I remember vividly remember the SNES MACS setup being a huge marketing tool at our unit and booths. It was a recruiters wet dream to bring in kids "hey you like Super Mario World, try this!" shit. Then, I remember being deployed to the motherland of Iraq for a stint in early 2000's, the name of the device in our up-armoured HMMWV's ran embedded Windows CE with a GPS and a few other sensors, then back in Kuwait or some of those master command camp areas, General's had all those up on a huge zoom-in map interface projected on a big 30-40' wall and would use that for surge and placement like they were playing 'Risk'.

    2. Re:Enders Game by AmiMoJo · · Score: 3, Interesting

      Drone operators demonstrate the problems with this approach quite well.

      While it undoubtedly protects the lives of the operators, it seems like it makes things worse for innocent people on the ground. This is true of all remote killing technologies such as missiles and bombs, and even guns to an extent. The closer you are to the actual killing the less likely you are to accidentally kill innocent people it seems.

      There is also the problem of operators going from a warzone to civilian life and back again every day. Turns out it's a stressful transition to make, when many assumed it would make life easier for them. Seems that it is actually harder to dehumanize the enemy when operating from a position of complete safety.

      Innocent people are exploiting this by ramping up psychological pressure on the operators, for example by placing large photographs of children on the roofs of their homes so that they are visible from the air. The hope is that it will make them hesitate before dropping bombs.

      In other words while being in an air conditioned office somewhere is physically much safer than being on a battlefield, it has simply changed the focus from inflicting bodily damage to inflicting mental damage and encouraged civilians to join in.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:Enders Game by dabadab · · Score: 2

      The closer you are to the actual killing the less likely you are to accidentally kill innocent people it seems.

      On the other hand, being close to the killing seems to make it more likely that soldiers kill innocent people intentionally. I mean no drone raped anyone nor has a drone operator gone on a killing spree killing a whole village.

      --
      Real life is overrated.
  7. Hmmm.... by Rick+Zeman · · Score: 4, Informative

    ...apparently, there's a boy named Ender who is really good at this sort of thing....

  8. Evolution of Warfare by FelixLaPubelle · · Score: 1

    But can the generals adjust their doctrine for AFK, LeeRoy Jenkins, and Rage Quit?

  9. Oh good by GrumpySteen · · Score: 1

    Boot Camp will now include an entire day devoted to learning how to teabag corpses.

    1. Re:Oh good by Opportunist · · Score: 1

      I'd guess they start with only recruiting people who are already pros at the basics.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  10. list of other games on the system by Joe_Dragon · · Score: 1

    falken's maze
    black jack
    gin rummy
    hearts
    bridge
    checkers
    chess
    poker
    fighter combat
    guerrilla engagement
    desert warfare
    air-to-ground actions
    theaterwide tactical warfare
    theaterwide biotoxic and chemical warfare
    global thermonuclear war

  11. NIntendo Generation by portwojc · · Score: 1

    They also should recruit former soldiers who play video games, who have been in combat and have a sense how things work.

    You'd get people who'd would try crazy stuff like.....

    spoke of how an early effort of his to attach a gun to an unmanned ground vehicle was declined because if the gun were fired, it would flip the vehicle over.

    It's a simulation, let them try it. The soldier already know chances are good it will flip but maybe not if the weapon is restricted to specific degrees over the front or rear of the vehicle. Just like the A-10. They just figured out to shoot that thing in short bursts to not drop it from the sky - i.e. don't do that!

    Also a major problem in my opinion for combat soldiers in the military isn't when they are out in the field doing their job it's when they aren't and they are dealing with the politics / drama of being in the barracks. Make this open and available to as many as possible as much as possible to keep them occupied. Heck I would have been in the simulators we had every spare moment if they would have let me. That was a rare event though and it offered a lot of training time.

  12. What a depressing thought by OneHundredAndTen · · Score: 2

    The only desirable future for war is its complete extinction - not this. We still have SO much to learn as a species.

  13. People = War by Thyamine · · Score: 1

    Unfortunately, while I agree with the sentiment that we should always search for a solution without war, people are dumb and selfish, so we will have conflict. What I enjoy with this idea is that the real soldiers who are putting their lives on the line are the ones who get to work the simulator and make notes. They get to have some input on what they think should be happening or they could be asked to do, regarding tactics or weapons. Now maybe in the end, someone will say 'nope' and ignore it all, or maybe half of it will be dropped because the strategy doesn't scale, but I appreciate that they can at least have some say in the process.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  14. 6 months from now by burtosis · · Score: 5, Funny

    The data is logged, sorted, and then analyzed, using insights from sports and commercial video games. Overmatch's team hopes this data will inform the Army's decisions about which technologies to purchase and how to develop tactics using them, all with the aim of building a more forward-thinking, prepared force...

    We have analyzed the data from over 2.4M games and the results are clear - we need:

    1) wall hacks
    2) aim bots
    And
    3)185k cases of RedBull

    1. Re:6 months from now by deadwill69 · · Score: 1

      3)185k cases of RedBull

      You kid on the RedBull. On one of my overseas deployments, the base I was attached to got upset because our guard force was drinking $20k worth of RedBull a month. We weren't even getting shot at. I could only imagine how much it was while I was in Iraq.

    2. Re:6 months from now by houghi · · Score: 1

      Having sex the enemies mom also helps.

      --
      Don't fight for your country, if your country does not fight for you.
  15. Remember kids by Provocateur · · Score: 1

    There is no respawn

    --
    WARNING: Smartphones have side effects--most of them undocumented.
    1. Re:Remember kids by Opportunist · · Score: 1

      I heard one guy managed to pull it off, but even for him it took 3 days and they said he was a god.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  16. Re:Prettier graphics after 37 years... by Anonymous Coward · · Score: 1
  17. Done again? by barbariccow · · Score: 1

    I thought they had already done this many years ago with www.americasarmy.com (the "official" game of the US Army). Even years ago, I remember that game devolved into basically folks memorizing the angles to point a rifle augmented with grenade launcher such that you'd hit through windows or the start point. Do these kinds of tactics work in real life? No. Also, there's no civilians on any of the battlefields.. Just a recruitment tool "Hey kid! You like killing people in video games? What if you could do that for a living?"

    1. Re:Done again? by Gilgaron · · Score: 1

      That was a fun game, but I do remember when it devolved into running and diving for cover immediately upon the match starting to avoid the grenades.. seems like it'd have been easy to patch out either via temporarily disabling the grenades or protected the spawn area.

  18. History masquerading as prediction. by 140Mandak262Jamuna · · Score: 1

    Already a few hundred paid soldiers fought and won an election.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  19. Not a realistic simulation by Dzimas · · Score: 1

    The problem is that this form of combat doesn't accurately simulate physical and mental fatigue, nor does it carry the same potential cost as a real firefight (death, injury, psychological trauma). The result? Soldiers will behave in a completely different manner than they would in reality.

    1. Re:Not a realistic simulation by Gilgaron · · Score: 1

      The Total War series simulates those sorts of things to try to make combat more realistic (ie, you can break morale of the enemy and route them more easily than killing them to a man as in StarCraft). No reason they couldn't put in parameters like that here.

  20. Not learned the lesson from WW1? by petes_PoV · · Score: 3, Insightful

    Overmatch's team hopes this data will inform the Army's decisions about which technologies to purchase and how to develop tactics using them

    As German military strategist Helmuth von Moltke noted “No battle plan, survives contact with the enemy.” [ Wiki ]

    And this sort of "strategy" seems to make the basic error: that the enemy is playing by the same rules, or has had the same training that these soldiers - on either side - are employing.

    I fear this will go badly and catastrophically wrong. Probably the first time it's tried.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:Not learned the lesson from WW1? by Anonymous Coward · · Score: 1

      Indeed. Take muslim jihadists for example. Basically a bunch of bearded savages with medieval mentality and values, and limited resources, against the migth of modern western warfare and its state of the art weaponry, satellite intelligence, drones, etc. This should have been not a massacre, but an extermination. They should have been dispatched in days.

      And yet, years later, they endure. The only reason they are loosing ground, albeit very slowly, is because they are overwhelmingly outnumbered and outgunned.

      Why such pathetics results from the coalition ? Exactly for the reasons you stated. Plus the fact that they pathetically underestimated the resolve of an army made of a bunch of loosers with nothing more to lose, cranked up on drugs and religious fanatism, that actually want to die.

    2. Re:Not learned the lesson from WW1? by DNS-and-BIND · · Score: 1

      What makes you think our elites want to win against the jihadis? Where'd you get that idea?

      They're useful. They provide constant war, which means a constant churn of military action, which is highly profitable. They create chaos, which our elites love because it means they get to change things. They love messing with things. Ever know one of those people who likes to take things apart just to mess with them? But they're not really good at putting them back together and tend to move on to the next project? That's our elites. Remember when Egypt was their big deal? Then Syria? Now it's Russia? How many of these situations were improved by their meddling? And yet without an enemy, they wouldn't get to make changes.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:Not learned the lesson from WW1? by DNS-and-BIND · · Score: 1

      I love how people who have heard of von Moltke once know all about military strategy and how to apply it. Training is useful because it gets you used to making decisions. Badly and catastrophically wrong LOL. Who says we're going to fight jihadis for the rest of history? Where'd you come up with that idea? Our elites are desperately trying to start a big shooting war with Russia or North Korea right now. Both of those are conventional militaries.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:Not learned the lesson from WW1? by petes_PoV · · Score: 2

      Who says we're going to fight jihadis for the rest of history?

      Which is the whole point.

      Coming up with fixed strategies and then discovering they don't work was exactly what von Moltke was criticising. It didn't work in WW1, It definitely didn't work in Vietnam - despite overwhelming technology, firepower, money, bombs and munitions. The russians failed in Afghanistan for similar reasons. The "plan" in Iraq seemed to be to destroy everything (that part succeeded) then to work out what to do with the rubble (that part failed hopelessly).

      The only thing the army - and it always the army - can say for sure is that the next adversary will be different from the last. And almost certainly different from what they trained for.

      --
      politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    5. Re: Not learned the lesson from WW1? by liefer · · Score: 1

      Or if you prefer Mike Tyson: Everyone has a plan until they get punched in the mouth

    6. Re:Not learned the lesson from WW1? by Theils+Blood+Boy · · Score: 1

      What made you think any of this is the case?

  21. Re:Nothing ever changes.- Economics 101 by Opportunist · · Score: 1

    Last time I checked the USA is pretty much "keeping its guard up". They're probably the leading cause of death in quite a few areas of the planet.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  22. Re:Slashvertisement by Opportunist · · Score: 1

    What should we do about it?

    Saying that anyone playing a MilSim would gladly go out and shoot everyone in sight is bullshit. There is a huge difference between treating a virtual "wounded soldier" and a person that got really hit by enemy fire.

    One of them make you puke the first time you do it. I leave it to your imagination which one it might be.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  23. Re: :-) by crimson+tsunami · · Score: 1

    Like the US you mean?
    Wait, I'm being told they aren't a democracy but a Republic. Carry on...

  24. Re:Prettier graphics after 37 years... by aicrules · · Score: 1

    While games like BattleZone and America's Army are among many attempts by the armed forces to make use of publicly available gaming engines, this is different. Battlezone may have never even seen the light of day for training use and would only have given the most tertiary data points.

    The difference here, and why it is something new, despite your out of hand dismissal, is how they are collecting data from the players and how they are hoping to use it. This isn't to train soldiers, but to understand where warfare will go in the future.

  25. ~/ "Video games train the kids for war" /~ by QuietLagoon · · Score: 1

    Lords of the New Church - Open Your Eyes (1982) https://www.youtube.com/watch?...

  26. author by bugs2squash · · Score: 1

    Is Operation Overmatch a Kapersky product ?

    --
    Nullius in verba
  27. It leaves out the important parts by Opportunist · · Score: 1

    Fear and pain. And the combination, being afraid to die after catching a bullet.

    Real life combat is not a milsim. One is business, the other is fun. And you notice the difference VERY quickly. No matter how "professional" you want to pull it off. People are WAY braver and WAY more collected when their ass isn't on the line.

    People who get shot scream. That's maybe the worst thing missing here, and you cannot simulate this. Yes, you can make the character model scream, but who gives a fuck about some generic voice acted scream? Hearing the scream of pain and fear in the voice of your buddy is what breaks it. And you can't fake that, nobody is that good an actor. People who get shot in a milsim are not afraid that they are going to die. They might die, all right, in the sim. Who gives a shit about dying in a sim? People who get shot and survive that shot are going to scream. No matter how brave they are on the outside. Everyone screams. And everyone is afraid of dying.

    And that affects you.

    You cannot simulate this. But I guess if you could, people would probably quit that line of work in greater numbers.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  28. Democratic republic by Geoffrey.landis · · Score: 1

    Despite the apparent misconception, "Republic" and "Democracy" are not mutually exclusive. You can, in fact, have a democratic republic.

    (although most of the states with the phrase "democratic republic" in their official name put those words in to hide the fact that they were actually neither).

    Some links: https://www.washingtonpost.com/news/volokh-conspiracy/wp/2015/05/13/is-the-united-states-of-america-a-republic-or-a-democracy/

      https://www.merriam-webster.com/dictionary/republic

    --
    http://www.geoffreylandis.com
  29. Killing is a means, not an end [Re:Nothing ever... by Geoffrey.landis · · Score: 1

    But I agree with you that adding robots into the battlefield is not progress, but for different reasons I think. When you take away the human cost of war, you take away the political cost as well.

    Bingo! I have long said that the concept of robot warfare isn't going to work in the end because we aren't killing people. Humas have a deep seated need to kill other humans.

    I'll disagree with you on that one. The purpose of war is for one group to force their will on another (and the converse, to prevent another group from forcing their will on them.) That might be: to take their stuff, to take their land, to control their politics, or whatever. Killing people just happens to be a very good way to do that: if you kill all the other people who can fight back, you can impose your will without opposition.

    But killing people isn't the objective, it is merely a tool to accomplish the objective. If you could accomplish the objective with a better tool-- well, then the people with the better tool would impose their will on the people without the better tool.

    --
    http://www.geoffreylandis.com
  30. USA is number one. by Geoffrey.landis · · Score: 2

    Last time I checked the USA is pretty much "keeping its guard up". They're probably the leading cause of death in quite a few areas of the planet.

    Yep, as it turns out, America has a larger defense budget than the next eight nations combined. "Keeping its guard up" is, in fact, what we spend the largest part of our taxes on. (Along with paying for the debt we accrued from building and equipping that army in the past.)

    https://www.cnbc.com/2017/05/02/how-us-defense-spending-stacks-up-against-the-rest-of-the-world.html

    They're probably the leading cause of death in quite a few areas of the planet.

    No, not even close. Heart disease and stroke are still number one and two. http://www.who.int/mediacentre...

    --
    http://www.geoffreylandis.com
    1. Re:USA is number one. by Opportunist · · Score: 1

      They're probably the leading cause of death in quite a few areas of the planet.

      No, not even close. Heart disease and stroke are still number one and two.

      Worldwide, yes. But not in a few areas. Somehow, I doubt that too many people die of strokes in Afghanistan. Strikes, yes, but not strokes.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  31. Re:LIMITED RESOURCES never allow that to happen! by Geoffrey.landis · · Score: 1

    Our resources aren't infinite.
    Humanity grows exponentially.

    It's worth pointing out that the second assumption is an assumption, not a law of nature.

    Demographers have long proven that three things lead to lower population growth: 1. A wealthier population, 2. A more educated population, and 3. Access to birth control (not forced birth control! It turns out that merely giving people access to the means to limit number of children is enough to have an effect on reducing average family size.)

    So, if you want humanity to not increase exponentially until it reaches a (inevitable) crash, work on three things: make all people wealthier, make them more educated, and give them control over their own reproduction.

    You have your task. Now, get to work!

    --
    http://www.geoffreylandis.com
  32. Less collateral damage? More accountability? by RandCraw · · Score: 1

    Instead of planting landmines, plant sensors? LOTS of 'em? Maybe the true advantage of embedding computer simulation in real world battle wouldn't be improving military control and tactics as much as maximizing sensor data and finally *lifting* the fog of war.

    Let's call the policy of planting billions of sensors everywhere 'BoSE'. In embattled settings, police and peacemaker orgs would willingly adopt BoSE as the ideal way to minimize the element of surprise, both during battle, as well as when preparing for it, like when observing those who plant IEDs.

    Better yet, the presence of the *jillions* of BoSE sensors in urban settings would also enable persistent, independent, and global oversight of (esp. urban) violence, allowing independent monitors and courts to reconstruct the details of past events from the gobs of redundant sensor info. This unbiased evidence would be invaluable toward imparting real accountability on all actors in war. All actors would find it much harder to misbehave if crystal clear evidence of who did what when were available to all, and thus inescapable.

  33. maybe my :-) I was too subtle by crimson+tsunami · · Score: 1

    It's almost as if I knew all that, and was pointing out that being a democracy doesn't seem to have stopped the US from being in a constant state of war. Plenty of other democracies were quite willing to tag along also.

  34. That old new thing, all over again by Slugster · · Score: 1

    Some of us have been here before, a somewhat-long time ago-
    https://en.wikipedia.org/wiki/...

    If you want to get good at fighting, you must practice fighting. Even if it means "lasertag with tanks" that cost $1000 per mile and planes that cost $5000 per hour to operate.

    Playing games leads to good game strategy but not good fighting.

    (-I'm not generally an advocate of war, it would be real nice if humans could stop killing each other--at least in massive amounts... but I think we're still quite some time from that goal, and in the mean time I'd rather win than lose-)

  35. Is it opposite today? by Geoffrey.landis · · Score: 1

    It's almost as if I knew all that, and was pointing out that being a democracy doesn't seem to have stopped the US from being in a constant state of war. Plenty of other democracies were quite willing to tag along also.

    It is usually hard to tell real ignorance from faked ignorance on slashdot, but, when in doubt, I just assume that people actually are ignorant; it's usually a good bet. It hardly matters: half of the readers will read your post assuming that you mean what you say, and not the opposite of what you say, so it's worth correcting for that fraction of readers.

    https://medium.com/@lessig/the-united-states-is-not-a-democracy-it-is-a-republic-54e8036c781c

    --
    http://www.geoffreylandis.com
  36. Re:Still missed the point... by ShanghaiBill · · Score: 1

    ... no, you should NOT look away and censor it yourself! You should look right at it

    You would still be missing the smell. The pungent odor of sweaty clothes that haven't been washed in weeks, burnt cordite, smoke and diesel fumes from burning vehicles, and the smell of your hole-mate's entrails: feces from his ruptured colon, the smell of vomit from his stomach, and piss from severed nerves to his urethral sphincter.

    Anyone that thinks war is glorious has never smelled a battlefield.

  37. Re: :-) by hairyfeet · · Score: 2

    The USA is an oligarchy where the president and congress are nothing but a little puppet show to keep the clueless peasants entertained and bickering, the real power is in the hands of unelected bureaucrats, lobbyists, and the bigwigs at the Pentagon. Nothing the peasants do or say will have any effect on that, elect Trump or Sanders or Batman, it won't matter as they quickly come and go while the same power brokers remain.

    Read Butler's "War Is A Racket"and you will see that nothing has changed in the near century since his book was written, simply change the name of the countries involved and the corps calling for the wars and it could have been written in 2017.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  38. They have that by rsilvergun · · Score: 1

    it's a survival game called "This war of mine".

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  39. Re: :-) by Areyoukiddingme · · Score: 1

    Nothing the peasants do or say will have any effect on that, elect Trump or Sanders or Batman...

    "I'm Batman, and I approve this message."

    Yep, I'd vote for that. Only question is, should it be Christian Bale's or Will Arnett's voice in the voiceover.

  40. Re:Killing is a means, not an end [Re:Nothing ever by Ol+Olsoc · · Score: 1

    I'll disagree with you on that one. The purpose of war is for one group to force their will on another (and the converse, to prevent another group from forcing their will on them.) That might be: to take their stuff, to take their land, to control their politics, or whatever. Killing people just happens to be a very good way to do that: if you kill all the other people who can fight back, you can impose your will without opposition.

    But killing people isn't the objective, it is merely a tool to accomplish the objective. If you could accomplish the objective with a better tool-- well, then the people with the better tool would impose their will on the people without the better tool.

    And yet, even aside from wars, the prisons are full of people who kill other people.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  41. Re:Less collateral damage? More accountability? by turp182 · · Score: 1

    Use drones to drop them. Have them report GPS coordinates a few seconds after pressure/weight trigger. They only need to last 3-4 days (situational awareness rather than full time monitoring), they could be the size of a nickel. Maybe have higher power radio transmitters dropped as well that the individual sensors communicate with and proxy info to the command center (makes battery issues much easier to deal with, also resolves distance issues).

    Color them to match the locale (so dull yellow for the endless desert operations).

    Freaky good idea!

    --
    BlameBillCosby.com
  42. Re: :-) by hairyfeet · · Score: 1

    It would have to be Bale, after all his Batman could simply sneak into NK and grab fat boy and haul him out of there by balloon to the Haig for trial ;-)

    --
    ACs don't waste your time replying, your posts are never seen by me.