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Ask Slashdot: How Can Programmers Explain Their Work To Non-Programmers?

Slashdot reader Grady Martin writes: I disrespect people who describe their work in highfalutin terms... However, describing my own work as "programming solutions to problems" is little more than codifying what just about anyone can perceive through intuition. Case in point: Home for the holidays, I was asked about recent accomplishments and attempted to explain the process of producing compact visualizations of branched undo/redo histories.

Responses ranged from, "Well, duh," to, "I can already do that in Word"...

It's the "duh" that I want to address, because of course an elegant solution seem obvious after the fact: Such is the nature of elegance itself. Does anyone have advice on making elegance sound impressive?

An anonymous Slashdot reader left this suggestion for explaining your work to non-programmers. "Don't. I get sick when I hear the bullshit artists spew crap out of their mouth when they have no idea wtf they're talking about. Especially managers..."

But how about the rest of you? How can programmers explain their work to non-programmers?

43 of 340 comments (clear)

  1. Waste of effort by inflex · · Score: 5, Insightful

    Don't even bother, waste of effort. If you want to expend energy, then focus it back on yourself and learn to accept that unless you're talking to peers you're always going to be misunderstood, not out of malice or intent, but simply because there's almost always a large collection of context and assumptions that you simply cannot impart on to those who ask the question.

    Just keep it simple even and deal with accepting that it'll grind your soul. Same applies to a lot of other fields of work. Try hard and you'll just come off as self-important.

    1. Re:Waste of effort by maztuhblastah · · Score: 2

      Maybe I'm more optimistic, but I'll at least try briefly. Yeah, I'll give up if 30 seconds seems like it's not making progress, but fuck it I may as well try, right?

      So the analogy I use is this:

      A programming language is an instrument. I can use it to express ideas, but the instrument itself isn't the focus of my work. It's what I can create with the instrument So if I learn some language that alone doesn't mean much. It's what I do with the instrument (programming anguage) that makes the whole thing worthwhile. [If you're talking to an artist, replace "instrument" with "brush" or "sculpting tool".]

      It's all about finding non-threatening parallels that the person you're speaking to can relate to. I mean, yeah, we can "not bother", but that doesn't really help the stereotype of the socially-ignorant, aloof nerd, does it?

    2. Re:Waste of effort by Dutch+Gun · · Score: 2

      I just say "I program videogames", and pretty much leave it at that. There's almost no way to effectively convey what I actually do beyond that. That's enough for 99% of people anyhow. In a way, I'm sort of lucky that the "videogames" part of my job distracts them from the "programming" part.

      Of course, there's always the oft-retorted line of "man, it must be nice to play videogames all day," and I simply smile and lie "Yep, it sure is!"

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:Waste of effort by Lanthanide · · Score: 2

      Why are you comparing a programming language to an instrument?

      Why not just compare it to a normal human language, and say that writing a program is like writing a choose-your-own-adventure novel?

    4. Re:Waste of effort by geoskd · · Score: 2

      It's all about finding non-threatening parallels that the person you're speaking to can relate to. I mean, yeah, we can "not bother", but that doesn't really help the stereotype of the socially-ignorant, aloof nerd, does it?

      By far and gone the best explanation I have ever heard is the following:

      Programming is identical to writing a set of instructions that explains to a 5 year old how to tie their shoes. Children only reliably follow a very small set of instructions, and often they have individual quirks that no manual in the world can explain...

      The parallels are uncanny.

      --
      I wish I had a good sig, but all the good ones are copyrighted
    5. Re:Waste of effort by BronsCon · · Score: 2

      Y'know, there's a big difference between "my job is hard to describe" and "my job is the only job that's hard to describe" and the first claim I've seen of the latter is the very post I'm replying to.

      You're clearly not a programmer, as you lack the ability to read nuance. I may or may not be able to pour concrete or get a wall frame to stand and stay plumb, both of which I'd need to be able to do as a builder, but I also don't interject comments into discussions about building to point out my own ignorance on the subject.

      Probably because I actually can do -- and have done -- those things.

      I'm guessing, though, from your overbearing demeanor, that you're an architectural or structural engineer, and not one of the guys who actually builds the shit; in which case, we're back on the subject of nuance. You've made yourself sound, to the lay person, like you pour concrete and erect walls for a living.

      That's the difference between what I do and what you do: I must respect nuance.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  2. Like a Medical Doctor by djbckr · · Score: 5, Insightful

    Like a medical doctor would explain a disease to you in layman's terms, you would describe what you do in layman's terms. Since they aren't professional, they wouldn't know anything about visualizing branched undo/redo histories. Use common words in contexts they understand. They won't understand the depth of what you do, but as long as the get the gist, that's all you can hope for.

    1. Re:Like a Medical Doctor by LesFerg · · Score: 5, Insightful

      Precisely that. If you can't explain the convenience or purpose provided for the end-user of your software in layman's terms, maybe you shouldn't be writing the software.
      My relatives are happy to hear something like "I reduced the amount of copying and re-typing that nurses have to do when producing a discharge summary to be sent to the patient's doctor".
      Nobody needs to know the complexities of database retrievals and layout crap that goes on in the code. Why would they want to know the details? They only ask what you have been doing to be polite, be polite in response.

      --
      If I had a DeLorean... I would probably only drive it from time to time.
    2. Re:Like a Medical Doctor by Anubis+IV · · Score: 3, Insightful

      Agreed. If something is elegant and you don’t have a good way to describe it, don’t. Your goal isn’t to describe why something was hard or get them to the point where they can recognize elegance in a field other than their own. It’s to convey an accomplishment, its results, and the sensations it elicited.

      Is the person listening to you a craftsman? They already know what it feels like to make something that’s well-crafted. Are they an engineer or artist? They know what it’s like to struggle through a problem and then find the perfect solution. Even though they can’t recognize elegance in your field, they already know what it is. Put it in familiar terms and focus on what made it personal to you, rather than getting bogged down in technical minutiae. They don’t need to understand how you managed to wrangle spaghetti code or have an understanding of hash tables before they can appreciate that you made everything go a few orders of magnitude faster.

      About the only non-techie person I actually try (with limited success) to explain this stuff to is my wife, but that’s because we each make an effort to try understanding what’s going on in the other’s life so that we can share in those victories.

    3. Re:Like a Medical Doctor by tlhIngan · · Score: 2

      Precisely that. If you can't explain the convenience or purpose provided for the end-user of your software in layman's terms, maybe you shouldn't be writing the software.
      My relatives are happy to hear something like "I reduced the amount of copying and re-typing that nurses have to do when producing a discharge summary to be sent to the patient's doctor".
      Nobody needs to know the complexities of database retrievals and layout crap that goes on in the code. Why would they want to know the details? They only ask what you have been doing to be polite, be polite in response.

      Exactly. If you don't know the 30,000 foot view of what you're doing, that's a huge problem. You should know what your software does overall.

      "I program videogames" is such a statement. Or "I write medical software". What is your software doing? I work on the Android BSP, so I often say "I work on the Android OS". If they have an Android smartphone, I can add, "like the Android running on your smartphone". That's the high level gist of what I do, and it answers everyone's question succinctly. They don't care I type on the computer, or I work in C/C++/Java or I was working on the Camera HAL code (or the LInux kernel). As far as anyone sees, that is "Android OS".

      If you work on a device driver for Windows, it's just as easy to say "I write Windows drivers for our hardware".

      I don't understand why it's so hard to explain what you do. No one cares about the individual details - people want to know what you do in a general sense. If they want more details, they'll ask. My auto mechanic will say he's an auto mechanic, even if what he does is balances tires and does car alignments to pay the bills.

      Even doctors say they are doctors, regardless of their specialty. Same as surgeons

      Even if you write software, you can often describe the type of software - "I work on medical software" or "I work on office software" Or, if you write firmware, "I write the software that runs on your router".etc.

  3. Coding is magic by ITRambo · · Score: 3, Insightful

    Tell them that coding is magic. You write lines of code that translate into a program that does what you want it to do, every time. It's like casting a spell ,except that coding is real.

    1. Re:Coding is magic by OneSmartFellow · · Score: 2

      More like carefully arranged sand with lightening trapped in it.

  4. Give answers that suit the questioner's needs by Freshly+Exhumed · · Score: 2

    Trying to explain developer work to non-developers just isn't worth the trouble, and I mean that with a tinge of sadness after decades of going through the same questions again and again i.e. "WTF are they working on down there, and why do they have such weird work spaces?" My typical response has been to first ask what the questioner would like to do with the information, then tailor the response as best I can in a polite and non-patronizing way to suit that answer. I've also tried to use humour to let them know that "you can't get there from here" and so forth. For some reason I've always gotten laughs from senior execs when I've mentioned that they don't WANT to know what the developers have been up to lately due to persistent rumours that they've become quite handy with rib-spreaders. The execs tend to scurry off chuckling at that point. Good, my plan to get them the hell out of the area worked perfectly.

    --
    I deny that I have not avoided attaining the opposite of that which I do not want.
  5. Game core systems developer... by Frobnicator · · Score: 5, Interesting

    I tell them that my type of programming is almost all mathematics. Few programmers use this much math. I look at all kinds of problems and find solutions for them.

    I use linear algebra all the time. You might have been exposed to matrix math, using 3x3 and 4x4 matrices, multiplying them together, finding inverses and transposes, working with vectors and dot products and cross products. That's the basic math of the 3D world, much like addition and subtraction are the basics of the math for processing a budget. I do linear algebra on paper and on calculators at my desk, plus I tell the computer to do that stuff. I read technical math research papers about many systems, often two or three per month, and I implement the algorithms they describe.

    I look for errors in code and fix them. When people say "this isn't working right", I find the errors and fix them no matter who wrote the buggy code. Sometimes it is very difficult to understand other people's code, sometimes it is like a giant knot that needs to be untangled so it can be understood. When people say "this is running slow", I study the math that they use, I figure out what math can be faster, and I tell the computer to use that math instead.

    I work with designers who say "I need a game system that does such-and-such", I figure out a way to make that happen. For example, on {project they would understand} I programmed the computer how to {action they would understand}.

    Many times I am given very difficult problems that are studied by mathematicians and scientists, problems that are known to be impossible to solve at speeds games need. That's why the impossible problems, intractable problems, and fast-growing problems are important to study in college. In those cases my job is to figure out other ways to solve the problem that are fast enough to run in microseconds. Usually that means cheating and taking shortcuts. As one example, finding the perfect organization for objects inside a container is very difficult and slow, since the perfect organization requires testing every option. Instead we can cheat by taking the biggest items and stuffing them in the container first, getting smaller and smaller pieces until they are all present. Another is choosing the perfect path which takes a lot of processing, versus cheating and taking the first really good path. It often isn't the perfect solution, but it is good enough for what we need.

    --
    //TODO: Think of witty sig statement
  6. My advice: Don't by JDShewey · · Score: 3, Funny

    Learn the art of self-deprecation and explain your job badly instead.

    Examples:
    I'm a digital plumber = Network Admin
    I'm a janitor/groundskeeper in an imaginary world, I clean up other people's messes and fix crap they break = Sys Admin>
    Etc...

  7. My high school physics teacher by Leuf · · Score: 3, Insightful

    One day in class we were working in groups of four. There were two of us that kind of understood what we were supposed to be doing and two that didn't and the two of us were stuck at how to explain it to the others. So we call the teacher over and the exchange went something like this: Me: "Mr Edwards, Ryan and I understand the problem but we can't explain it to the others." Mr Edwards: "If you can't explain it then you don't understand it. So do you understand it or not?" Me, after thinking for a bit: "Yes." Mr Edwards walks away without another word. And we explained it to them. I hope. Well they graduated at least. That's always stuck with me. When there's a situation where you can't make yourself understood to someone else don't blame them. Look within and ask if you really understand what it is you are trying to convey. If you can't make someone who doesn't do what you do understand why what you do is important then maybe it's you that doesn't really understand why it's important.

    1. Re:My high school physics teacher by K.+S.+Kyosuke · · Score: 2

      Well, the teacher wasn't the one claiming to understand it, was he?

      --
      Ezekiel 23:20
  8. Re:Simple by lkcl · · Score: 4, Interesting

    "Well, you see, that form is actually an instance of a subclass that inherits from that object which can be stored into that templated array thanks to polymorphism", then no more question from the non-programmer.

    if you're looking for a way to justify your existence (as opposed to *genuinely* explaining what it is that you do to an outsider) then i would suggest prefacing that with, "i'm going to start at a high level. i'm then going to go into detail. my ability *to* go into detail is precisely why you employ me rather than someone who can do stuff with a spreadsheet. please feel free to stop me at any time when you have heard enough"

    followed by going into detail and not stopping until they tell you to. when they've had enough, you can finish up with, "so do you now appreciate that this is far beyond the skill set of a lay person, to cope with this level of excruciating detail? i deal with it so that you don't have to. it's extremely challenging and tedious in a mind-numbing but extremely rewarding way for me, but only in that it's a massive challenge well achieved. can we please, therefore, in future, keep our conversations to the high-level requirements, and more than that, when i tell you that i *don't know how long something will take* please be patient and trust me to work through it until i know more, okay?"

    if on the other hand they *genuinely* wish to know about programming, my favourite way to explain that is as follows:

    okay, the idea is, you're going to give me a series of written instructions - a recipe - which i can give to absolutely any person, for them to follow in order to get from one corner of a tiled room to the other, negotiating around obstacles. that person will be BLINDFOLDED so that they only have a sense of touch in any direction of distance equal to ONE tile.

    you then give them the following example:

    step 1: go forward one step
    step 2: if you didn't bash into an obstacle, go to step 1
    step 3: go right one step
    step 4: if you didn't bash into an obstacle, go to step 3
    step 5: are you in the far corner? if yes HURRAH
    step 6: repeat from step 1

    *we* know what the flaws are in that algorithm... but they won't. so, you LITERALLY get them to walk through it. as in, LITERALLY follow those instructions on a tiled kitchen floor. then you DELIBERATELY place obstacles so that they will get stuck, and ask them, "ok, so now how would you fix that?"

    and when they go, "ahhh okaaay i get it. it's step-by-step stuff but you can get into trouble if you don't give the right instructions", then that really is the lightbulb moment for them in *truly* understanding the basics of programming. at *that* point you can explain to them that, unlike that very simple 6-step algorithm you write algorithms of TENS of THOUSANDS OF LINES every few months, and that the linux kernel is what... thirty MILLION lines or something insane, then they'll finally start to really and truly Get It.

    if that's your boss they might even actually give you a payrise or at the very least treat you with a little more respect.

  9. Re:Explain the formal semantics of Perl by lkcl · · Score: 5, Funny

    [perl...] If they can understand that, they cannot understand anything.

    dude. i am a software libre advocate and developer of 25 years experience. i've worked with million-line codebases for two decades. i have done reverse-engineering of ARM and x86 instructions. i've programmed PICs, Z80 and 68000 processors in assembler. i'm going to be working on designing and bringing to market a libre RISC-V SoC... and *I* do not want you to explain perl to me.

  10. Analogy by zugmeister · · Score: 2

    I've explained it in the past with a car analogy. You get in your car, turn the key and just drive away, right? Everyone understands there is a TON more going on with their car and that they don't understand how it works though it's obvious it does. Explain that just like the car, doing better / faster / more elegantly gets more difficult to accomplish on the back end the simpler it looks to the end user on the front end. This is why it's not really fair to look at a well done piece of code and decide it's not an accomplishment.

  11. Good luck by stevenfuzz · · Score: 2

    I love when my boss says, "This is only going to take an hour right? it's easy... Just do some booleans and loop it with the database"

  12. Take their argument back a level.... by mark-t · · Score: 3, Insightful

    If they say that they can do that in Word, ask them where they suppose that Word comes from.

    There will probably be a few seconds of silence while they let the concept sink in, and then they'll probably get it.

  13. It's always best put in terms of cats... by pepsikid · · Score: 2

    I tell them it's like this: Imagine a gigantic pinball machine, and inside among the bumpers and bells and paddles is a million enraged pussy cats.

    What I do is set up thousands of precise walls and chambers in there, so that when I move the paddles, the cats line up in orderly patterns which represent useful information.

    And if one cat gets out, the pinball machine explodes.

    And I have a boss breathing down my neck every 15 minutes screaming "I simply asked for a clean and simple multilingual economic failure prediction utility! How can it take more than half an hour or so?!?"

  14. Re:One word... by lucm · · Score: 5, Funny

    Porn.. it's why you have it 24/7.

    In the case of porn especially, it's "24x7", not "24/7". Try those two formulas in excel, you'll see.

    --
    lucm, indeed.
  15. Simple, easy to understand projects by darkain · · Score: 3, Informative

    I've been programming computers for 20 years. The majority of my friends cared fuck all for what I was doing... here in 2017, I picked up Arduino and other micro controllers, and started playing with LEDs... Guess what? All of a sudden, one of my projects went viral within one of the communities I'm in. So now that's how I explain what I do. I make little LEDs blink n shit, and everyone loses their fucking minds. My ACTUAL day job is managing a full ecommerce platform, but that's boring and uninteresting, simply because it isn't as easily relatable. But 20 lines of code where someone can press a button and change the colors/patterns of some simple LEDs? Goddamn, everyone loses their minds!

  16. It's easy by ljw1004 · · Score: 3, Interesting

    Case in point: Home for the holidays, I was asked about recent accomplishments and attempted to explain the process of producing compact visualizations of branched undo/redo histories.

    You've gone into the wrong kind of detail. The useful answer generally has the form "X is the general problem that people have which you can relate to in some way from your personal experience. Y is the state of the art. I've improved upon the state of the art in Z."

    Thus: "You know how sometimes in Word you type a paragraph, then want to undo it and start again, but you sometimes want to keep a sentence or two from the thing you typed even though you undid it? People usually use copy+paste, if they remember, but it gets hard to keep track and sometimes you accidentally mess things up so you can't redo back to your first draft. You're confused at this stage? -- exactly! :) Well, I've been working on a new way that avoids the pitfalls. It seems to be working, and users have been giving good reports so far. I'm not adding it in Word of course. But who knows? maybe my idea will catch on."

    People aren't interested in the technical details of your solution. They're more interested in the general scope of human endeavor, and the conflicts and social dynamics in the research field. So if you meet a researcher or a PhD student, the second question you ask them (after "what's your field?") is "what are the main opposing ideas in the field?"

    If you're not advancing the state of the art in any way, and if you're just implementing a solution that someone else has done, again don't talk about the technical details of the implementation. For instance you're doing a back-end database and you're copying some scaling algorithm/implementation from someone else, you can say "Imagine how Amazon must have to process like two hundred million order requests every day? My company also needs to process one hundred million widgets. We're not quite at the same scale as Amazon, but I've been copying some of their techniques too. It's fun. I've learned [incidental social fact about the human endeavor that is software development]".

    My day job is doing technical implementation of language features inside a code editor (think autocomplete, signature-help, hover, ...). Even when I'm speaking with my MANAGERS and PEERS I don't talk about the technical side. The first and last thing to talk about is always what's my overall mission? and specifically, what user-facing problems/scenarios am I trying to solve? The technical details is always an afterthought. Successful software engineers are primarily good communicators.

  17. Hit 'em with details. by Yaztromo · · Score: 3, Interesting

    Most people advise trying to dumb down the descriptions to make them more understandable the uninitiated. I don't typically do this, unless I'm dealing with children. When you simplify your descriptions, you are effectively simplifying (in their minds) what it is you do. You make it sound simple, and they suddenly think you're paid to do simple things.

    Hit them with the complexity. You probably don't have to force it and go overboard with jargon (no need to activate peoples BS meters). Talk to them as if you were talking to a colleague. This will generally have one of two outcomes:

    1. 0. They are genuinely interested and ask relevant follow-up questions and are impressed with your knowledge, or
    2. 1. It goes over their heads, they assume you're some sort of wizard, and they never ever ask you these questions ever again.

    Yaz

  18. I say its like cooking ... by perpenso · · Score: 5, Insightful

    I say its like cooking. A program is like a recipe. Its a series of very detailed instructions on how to take a bunch of ingredients and turn them into something else. For the computer program the ingredients may be numbers, letters, pictures, sounds, keystrokes, mouse clicks, ... all sorts of different things; the instruction are how to manipulate those numbers, letters, pictures, sounds, etc. Bugs are like a recipe where something was written down incorrectly or left out and you end up with something that tastes bad.

    Yes its dumbed down and oversimplified but people usually get it. Its how the professor explained it on day one of the "Introduction to Computer Programming" class.

  19. Re:Simple by v1 · · Score: 4, Informative

    I sort of go along the same lines.

    "A computer can follow my instructions quickly and flawlessly, but they have to be VERY simple instructions and they will make NO attempt to deviate from their plan regardless of what comes up. So I have to train something much stupider than your average four-year-old how to reliably perform a complex task, despite the child being both blind and deaf."

    They usually either "get it", or insist it can't be that difficult.

    If they want more, I usually start going into how the key is to plan for as many different situations as you can, make as few assumptions as possible at the beginning of and throughout the process, and add in as many contingencies as is practical. Imagine a car repair manual where you have to specifically tell the mechanic to shut off the engine and open the hood when describing an air filter change. (or any of a limitless number of other relatable examples)

    My specialty is process automation, so I tend to go the extra mile to make my code as autonomous as possible and log the piss out of everything so malfunctions are easily identifiable and can be coded for down the road when Murphy starts getting extra-creative.

    --
    I work for the Department of Redundancy Department.
  20. Re:Simple by Tablizer · · Score: 3, Insightful

    No, that's the 1970's.

    Now it's more like:

    1. Google for the shiny new framework the PHB likes
    2. Read the poor instructions and take a brave guess
    3. Run the APIs and pray it works on most browsers
    4. Throw it out in 6 months for the next shiny toy that catches the PHB's eyes

  21. It's Simple by cstacy · · Score: 2

    Most people believe that if something is easy to use (such as programs on their large and small and ubiquitous devices), then it must have been simple to make it so. They do not have any comprehension about how it could be otherwise, and any attempt to make them understand will ultimately fail. My recommendation is to give up, and let them think whatever nonsense they're going to think. You can't win.

    1. Re:It's Simple by cstacy · · Score: 2

      But hey, if you don't think people can learn about something, you must rank people without your knowledge pretty lowly. Perhaps you're doing them a favor by not interacting. Just don't ask yourself how people gained the knowledge to get into your field, because "any attempt to make them understand will ultimately fail"

      Well, I like how you have personalized your statements to me and made a lot of assumptions. The funny thing is, I've been a teacher and mentor in not just the computer field, but also some other quite different areas, for about a half a century. I certainly do not think that most people cannot learn. I spend a great deal of time every week teaching people things, with great success, and it is very rewarding.

      I am highly contrasting that with people who are "asking" questions but don't want answers, who come with an agenda. The come with a world view that anything they don't already understand (which is usually vast) is stupid, unimportant, and beneath them. When these people ask about something that seems simple to them in their abject ignorance, they are usually looking for a confirmation that it is as simple as they imagine (and that the person they are asking is a simpleton). If they have a practical motive beyond their psychological needs, it is how to unfairly exploit the person they are asking.

      After you've been around long enough, you'll start to recognize these kinds of people.

  22. Everyone gather around. by quietwalker · · Score: 2

    I've been at this programming thing for 20 years. I've seen the cycles, I've worked for startups, I've worked for fortune 100 companies, I've been the grunt and the guy writing the script grunts use, I've managed, I've had to deal with every client from the guy who wrote the software I used to write his, to customers who couldn't spell IBM. I know this problem, and it still is a hard one to get right every time.

    Like elegant programming constructs, it's obvious after the fact, so you're not going to be shocked about how to talk to them about it: Use terms that you both understand, in a CONTEXT you both understand.

    99% of the time, that's a business context. "What did you do today?":
      - "I wrote software to produce custom sales brochures so our sales people can personalize their pitch to the client: they're up 10% year over year!"
      - "Ever get an alert on your phone saying someone might be using your credit card? I made it so you can say 'It was me,' by responding to the text message."
      - "You know how a company has to keep track of everyone's payrolls and vacation days? Yeah, that was me."
      - "Our warehouse has to scan thousands of packages, and I simplified their process so it takes a few seconds less. Sounds like nothing, but we can now handle nearly twice as many packages with the same number of people!"

    They're not going to care if you used the flash in the pan framework of the week, or that you optimized a sort, or that you managed a tricky event based distributed caching mechanism, with all the problems cache invalidation requires you to solve. They won't even want to know that you identified a compiler issue and submitted a patch. They don't understand those things.

    See ljw1004's post above, they get it.

    Maybe this will clear things up in a context you're familiar with: You're tasked with integrating a single sign on solution from a vendor. Their spec shows a very basic REST API, and when you discuss it with the vendor's guys, they confirm it's pretty straight forward. So you write it up. But for some reason, the response looks like it's a SOAP response (and aside from you not sending a properly formatted request, it looks like there's an unrelated error that hints at a bad client configuration on their end) and when you talk to the tech on the other end and ask what you need to do to get SSO running with the REST interface, they say, "Oh, the problem is that you're not using a web UI with React and mongo to backend your data," and points you to an example he has running on his own personal desktop. He sends connection info with screenshots showing raw diagnostic screenspam - whipped up for personal debugging obviously. When you can't connect because it's internal to their network he explains that the fix is to migrate it all to the cloud, both your app and his.

    Get the feeling that the guy on the other end has no idea what you asked, what your goal is (to get SSO working with REST), and in fact, he might not only be completely wrong - besides going off in the wrong direction - but that spending time dealing with him is now a liability to your work and workday? Like he's too enamored with his own pet project to actually treat you like a person?

    This is what it's like for non-developers to hear developers speak about development in purely technical terms to non-developers. You don't need to 'bring it down to their level" - you're just speaking the wrong language. There's a crud load in their domain that you're not going to understand either, so you have to use terms, metrics, and values from the perspectives you do share.

  23. Re:Need no explanation by BlueStrat · · Score: 4, Funny

    Fire up a computer

    Click on a program, or a game

    Then, turn to that non-programmer and say "All these happen because of programmers"

    They will still have gobs of clueless questions that will waste even more of your time and leave them still without a clue.

    This problem was addressed many years ago. It's not in English (or German, really) but the meaning still comes through.

                                ACHTUNG!

    ALLES TURISTEN UND NONTEKNISCHEN LOOKENPEEPERS!
    DAS KOMPUTERMASCHINE IST NICHT FUR DER GEFINGERPOKEN UND MITTENGRABEN!
    ODERWISE IST EASY TO SCHNAPPEN DER SPRINGENWERK, BLOWENFUSEN UND POPPENCORKEN MIT SPITZENSPARKEN.
    IST NICHT FUR GEWERKEN BEI DUMMKOPFEN. DER RUBBERNECKEN SIGHTSEEREN KEEPEN DAS COTTONPICKEN HANDER IN DAS POCKETS MUSS.
    ZO RELAXEN UND WATSCHEN DER BLINKENLICHTEN.

    HTH

    HAND :)

    Strat

    --
    Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
  24. Plenty of tutorials online by John.Banister · · Score: 2

    I seldom get paid for anything that resembles programming, but if someone wants to know more than "writing instructions for computers," I generally point them to a tutorial for a scripting language, preferably one that can be used to automate tasks in a program that they regularly use. After they've learned a little, I say "now imagine writing the program that runs your script or the operating system for the computer that hosts that program." As I've gotten older, I find that I don't put a lot of effort into coming up with simple explanations for people who don't want to make an effort at doing any learning, because if them gaining the understanding isn't worth their effort, then it also isn't worth mine.

  25. Re:Need no explanation by sycodon · · Score: 4, Insightful

    "What do you do?"

    "I'm in computers"

    "Ahh...ok"

    Then the conversation proceeds about other, more important stuff, like what to have for dinner, what time to meet for the movie, trip, etc.

    Nobody really wants to know what other people do in detail unless they are considering a career change into that field.

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
  26. Keep it simple by shayd2 · · Score: 2

    I usually say "I sit and type"

  27. math word problems... by LetterRip · · Score: 2

    One part solving extremely complicated math word problems. (algorithm creation)
    One part extreme proof reading for a grammar nazi. (debugging)
    One part playing charades or pictionary with the worlds most inept clue giver. (gathering requirements from clients)

  28. Re:Explain the formal semantics of Perl by fisted · · Score: 2

    I think the "are a" shouldn't be part of the link.

  29. Programmers tell computers how to do things by ewibble · · Score: 3

    I describe it as giving instructions to person with absolutely no intuition but will do everything precisely as you say.

    Ask them to give you basic instructions on a simple thing like open a door or draw a picture and follow there instructions PRECISELY.

  30. The answer in one comic strip! by SysKoll · · Score: 2

    This is an age-old question. Engineers always seem to be hard-pressed to explain what they are doing all day long.

    This can lead to problems when the people asking the question are non-technical AND have the power to defund projects or departments they don't understand.

    My favorite comic strip on the topic (oldie but goldie): http://revoltingregulations.bl...

    --

    --
    Mad science! Robots! Underwear! Cute girls! Full comic online! http://www.girlgeniusonline.com/

  31. Start them early by lhowaf · · Score: 3, Informative

    An programmer/author named T.D. (Tyler) Smith wrote a children's book called, "Goodnight Server Room" for kids aged 1 to 5. He said he and his children knew all about firetrucks and front-loaders because that was the sort of subject matter available for a lot of kid's books. He wanted to give his kids a start at understanding what Daddy did all day so he wrote the book.
    As for adults...

  32. Re:One word... by Aighearach · · Score: 2

    If you ever learn English, you'll find that the adjective for things from the United States is "American."

    The more you know!