Longest-standing Video Game Record Declared 'Impossible,' Thrown Out After 35 Years (polygon.com)
Twin Galaxies, the video game record keeper and official source for Guinness World Records, has declared one of the oldest gaming world records invalid after 35 years. From a report: Player Todd Rogers has been stripped of his world record for finishing the simple Atari 2600 racing game Dragster, after months of debate over his completion time. "Based on the complete body of evidence presented in this official dispute thread, Twin Galaxies administrative staff has unanimously decided to remove all of Todd Rogers' scores as well as ban him from participating in our competitive leaderboards," reads a post on the Twin Galaxies forum from the organization's staff. That's a major blow to a prolific record holder, whose career stretches back to the earliest days of console gaming. Rogers courted controversy with his oldest record, however -- and it directly caused his ban. In 1982, Rogers submitted to Activision's official fan newsletter a time of 5.51 seconds, which the company recognized in print, awarding Rogers a patch Twin Galaxies later added Rogers to its own leaderboards in 2001, and Guinness World Records awarded the player with the honor of holding the world's longest-standing gaming record in April 2017.
Thanks to this, my record of 5.52 seconds is now on top.
That's Arthur Sullivan Smith. Just the initials are fine.
Most organizations would try to cover up such flaws instead of announcing major corrections. For that I applaud them.
Then again... does anyone really care? Is this merely a publicity stunt?
My father and I used to play an Atari game called Space Race where you had to run through an asteroid field. I forget what our high score was for most of the time we played it but one day I absolutely tromped anything we'd ever had before by 50% but not only that I learned a new way to play it and could reproduce it though I knew my dad wouldn't believe it at all without proof and he wasn't into waiting to see me play it.....so I played again and recorded it on our VCR(and beat it by even 1 more point than before). When I told him I had beat the score he immediately told me I was fibbing but then I said, "I knew you were gonna say that so..." and then I let him watch the end of it. Debate ended quickly..
Tool-assisted means in an emulator. The vast majority of emulators are at most cycle-accurate, which in some cases changes observable behaviour. Also, it's possible it was a different version of the game -- a lot of game rips are not bit-to-bit identical; versions for different markets notoriously have slight or not-so-slight alterations beyond just translated messages. Likewise, PAL vs SECAM vs NTSC have different timings that often alter the game.
The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
It really took 35 years... 35 YEARS to figure out that it was physically impossible, and deemed invalid?
If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
Basically he said he did it back in the day and sent a photo to Activision (which is how it was done back then). Activision published it in their newsletter so everyone assumed it was legit. He also claimed to do it publicly a few times but no one could say they witnessed it. Fast forward 30+ years later and people started digging into the code because they suspected his score wasn't possible. They determined that the game code doesn't allow for anything less than 5.57 so he must have lied. He tried to avoid the question and I think at one point he was supposed to do a new live event to prove his score was legit but obviously none of that happened. So basically it was just old school lying and less than adequate fact checking back in the day.
Many of his other scores were under suspicion too because they were either outrageously high (like 1,110,500 in Fathom where the next highest score was 152 and the game ends after 7 rounds so you can't cheese it for points) or outright impossible (his Barnstorm score was proven bogus when someone removed all the obstacles in the game and they still couldn't come close to the score he claimed). He also submitted a lot of scores that ended with the wrong digit (like ending in 50 when the game only awarded points by 100's). So after a lot of reviews they determined that he cheated once too often and banned him for life. I'm sure some of his scores were actually legitimate (he's a good player from what I've read) but when you cheat once then all your scores have to go.
For having the longest standing video game record being declared impossible.
Mimetics Inc. Twitter
I could see his machine being a bit overworked and perhaps there was something not 100.01% right in the hardware anymore. Maybe it clocked slightly different or something.
But his statement about starting in second gear when a code review says that's not possible makes it really suspect.
Occam's razor in me says - crappy TV in 1980 and a 7 looked like a 1 :)
>>Occam's razor in me says - crappy TV in 1980 and a 7 looked like a 1 :)
That was one explanation for it, but he said that he got the same score at least two other times. So even if the first score was just a typo, he ran with the lie.
So.... did anyone ever figure out how he might have created the photo?
File under 'M' for 'Manic ranting'
If you want more info these videos are great.
Some more info about the other sketchy high score stuff this guy has been up to. Dragster is just the tip of the iceberg.
Ben Heck builds some TAS hardware to attempt to verify the 5.51 Dragster record, using feedback from Todd Rogers himself. The attempt ultimately fails, with Todd's help only getting a 5.6-5.7 while plugging data in from deniers of Rogers' record worked first try for a 5.57 (not counting a data entry mistake).Part 1- Building the hardware Part 2 - Trying to reproduce the record Interestingly, nobody comments on camera about the failure.
Maybe he altered the photo in his shop.
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That's the weird part. Either it was a mistake on Activision's part (maybe a 7 looked like a 1), or maybe Todd said he got 5.51 and made the photo extra blurry so you couldn't tell, or it's even possible that there was no photo and Todd just said he got the score and Activision believed him (this was all new territory back then). Either way Todd ran with the lie and claimed that 5.51 from then on. I don't think we'll ever know as that photo (assuming it ever existed) is long gone. There are many who doubt the photo ever existed.
Wow! This guy's the real life version of Peter Dinklage's character, Eddie Plant, in the movie Pixels!
Interesting thought - I just took a quick look at the schematics of the CX2600 & CX2600A gaming systems at: http://www.atariage.com/2600/a...
and saw that there is only one main system clock which is roughly 3.58MHz - that means that this clock is not only used for the processor but for the video signal's NTSC colour burst (3.579545MHz).. I can't find a reference to the exact colour burst frequency tolerance (I thought it was around 20ppm or around 70hz) that is required for a proper TV signal output.
Having a colour burst outside of the tolerance would mean, at a minimum, messed up colours and maybe the inability for a TV set to be able to display an output at all. No way could a variation of 5% (1/20 of a second) be tolerated by a TV Set.
I guess all my NTSC knowledge/Skills/Experience are now worthless - except for trivia in cases like this.
Mimetics Inc. Twitter
Watch "The King of Kong" if you want to get a flavor for what the competitive video game community is like. The people who make up the players and judges are, oh, how to say it politely, different.
"Who are you?" "No one of consequence." "I must know." "Get used to disappointment."
but when you cheat once then all your scores have to go.
How about.... "Show me video and live proof for all your other scores by playing on a copy of the game and system provided and supervised by an independent 3rd party (to ensure no tampering), And it's gone, until after you achieve a score that shows what you claimed is possible ?"
Could have been using a different cartridge, or doctored the system or cartridge or display, then took the photo.
If you're sophisticated enough you could also (maybe) pass the video out through an analog filter circuit of some sort that would tamper with certain scanlines before they go to the monitor.
he can't do it anymore. There are feats of videogame prowess that my younger self could do that our out of reach today, and I'm only 40.
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Not only that but speeding up the CPU would speed up the game timer so you're back to the same number.
The game counts the number of frames generated and that is translated into the timer display ( 0.016 sec per frame).
The game also runs in lock-step with the display: One game tick per frame. The game does not advances until a frame is generated and it advances by a fixed value.
No matter how fast or slow you clock the system the game will display the same number.
The system has no independent wall clock.
The theory is the game glitched.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
Well... we're talking late 1970s here. TVs surely could have lots of variance. Most even had vhold and lots of other such knob adjustments, and I think the set I played the 2600 on first, even had tubes!
I agree it doesn't seem likely -- but, I don't think it's even remotely impossible for a set to get a sync on an off signal here...
Not sure if you care, but the best possible score is 5.57 seconds. That's how he got found out.
So his crappy early 1980s dot matrix printer and/or used up ink ribbon lost a few dots and the 7 looked like a 1? ;-)
Just like how the republican who got accused of sexual harassment demanded a recount and claimed irregularities despite it being one of the states that actually enforce photo id voting.
It's easy to manually edit photos, if you have your own photo lab and know how...
And we're not talking about adding someone into the scene, or anything large scale -- just adding a bit of length to the top of the 1. I bet his high school / whatever had a photo lab, and I bet he took the pic in black and white even.
How about: "Jesus fuck, it's a game. A GAME, not a secret recruitment test to pilot alien spaceships for real. Play it for FUN and don't take it so seriously."
Someone had to do it.
If that were true, it wouldn't explain all the other high scores for other games that are ridiculously unattainable. He lied, and continued to get bolder and bolder about his lies. If it were an honest mistake or a bad photo only, his dragster score might be contested, but I doubt that he would be banned from the Twin Galaxies register.
Well. He submitted his record in 1982. There was already multiple home computers on the marker and capable of matching the graphic resolution of the Atari 2600.
There was probably no easy ways to create a screenshot of the Atari 2600 but the resolution was so low that creating a fake screenshot from scratch was probably relatively easy using a few lines of Basic (or whatever language was available on his computer).
It would be interesting to get access to the photo he submitted. If the quality is good enough, it might be possible to recreate the original image and see if he made some mistakes.
No, more likely he lied. If you go read the article, and watch the video, you'll see that this guy has a HOST of dodgy "records", that have either been proven to be impossible, or are strongly suspected of being impossible. He's for example, "scored" 6000 in a game that counts its score in an 8 bit register.
There have been other cases where he claimed a transcription error, or a coffee stain causing someone to misread an error... In those cases, even the corrected version turned out to be impossible as well!
Hi, I'm Omnigamer and I initially investigated this score back in April/May 2017. I performed the reverse engineering on the game code, and developed the spreadsheet model. You can find more information in my initial post on reddit, which also includes links to the Dragster simulator spreadsheet: https://www.reddit.com/r/speed...
Just to answer a few other technical questions being brought up in the comments: .0334 every gameplay frame per player. A faster system clock would also impact video output, as other commenters have noted.
-Accuracy of emulators isn't part of the equation here, since the models were drawn up from machine code. You can argue that there may be some other anomalies in the system, but so far none have been discovered or observed in the wild. That said, the game lives almost entirely within the MOS 6507 in the Atari, which is among the most studied processors on the planet.
-Changing the system clock would have no effect on the end time; the displayed timer increases by a fixed
-The currently available "optimal" solution for in-game parameter of distance is known, and cannot reasonably be performed by human hands. This time is a 5.57, and is about 150 distance units from being a 5.54. The best available human strategy is about 220 distance units from a 5.54. Covering that remaining distance would require a breakdown of multiple game mechanics.
I'm happy to answer other technical questions as well, either here or on my Twitter ( @TheOmnigamer ). Thanks!
Interesting seeing people's incorrect perceptions on 1970s/1980s TV technology.
Sorry to disappoint you, but there were very strong standards for signal timing precision - a bit of Googling found: https://antiqueradio.org/art/N...
Colour Burst frequency tolerance is +/-0.0003% which works out to roughly 10hz (I guess I mis-remembered or was thinking in terms of practical values).
It wasn't all capacitors back then - lots of silicon, although they were fairly discrete functions at the time. You can get an idea of what a Sony Trinitron TV had inside it here: https://www.manualslib.com/pro...
Mimetics Inc. Twitter
Citation please.
I've come across this story a few times, that he's cheated, and this is the first time anyone has ever said that it was a glitch that has been reproduced and it is known how to reproduce it.
Given that this bunch of nerds spent months debating his case, I suspect that if what you say is true, they would have known about it, and it would have been included in the subsequent articles. Instead of calling him a cheating liar, they'd be saying he got lucky with a rare glitch (which are now commonly accepted and in fact form the basis of speedrunning).
Old time TV sets were fully analogue.
There is no 'tolarance' for frequencies, everything that goes through the capacitors ends up on the screen.
As long as all the signals are coherent in relation to each other (the electron beam jumps to the next line at the end of the line and not in between) a TV will render a screen or a sequence of screens just fine in a HUGE soectrum of frequencies.
I had a NEC myltisynch 3D and an Arcon Archimedes, we run that combo in any thinkable weird screen set up the NEC could handle.
Wrong again, angel'o'sphere. Why is it you always show up to spout off on bullshit you know nothing about?
There's plenty of tolerance. There has to be. Blymie covered it very well. If you need a good overview of how analog TVs work and handled the addition of color, check out Technology Connections on YouTube.
https://www.youtube.com/watch?...
https://www.youtube.com/watch?...
https://www.youtube.com/watch?...
https://www.youtube.com/watch?...
I'm not discounting the possibility that it was deliberate, which could mean the others just show a pattern of cheating.
Burn at the stake, heretic!
Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
Peter, I don't think you're explaining it correctly.
The NTSC colour burst MUST, MUST, MUST be 3.579545MHz and be located on the back porch of the horizontal synch for a set number of cycles (sorry, I can't remember the number). Once the hsynch/colour burst interval has past and you are into the active video period, you could set the luminance of the signal to a medium grey and then insert the 3.58MHz signal with a sub-carrier as you describe to get different colours. The problem with this method is that it wasn't very helpful to fix problems with TV sets.
A more typical method of testing TV colour output performance was to use a color-bar generator which would send a phase shifted color burst clock output in the active video period - This would allow a technician to check the position of the bars (make sure the horizontal sweep generator was working properly) and see specific colour outputs. When I was a kid, I built one of these with the colour bars generated using a 74S151 8 to 1 multiplexor with the inputs being the colour burst clock signal incrementally delayed using multiple TTL buffers.
Mimetics Inc. Twitter
Think about when this was done... while trivial by today's standards, what you're describing may not necessarily have even been possible for someone who didn't have an entire game cartridge fabrication facility at his beck and call.
File under 'M' for 'Manic ranting'
I've been playing with generating NTSC signals from 8 bit microcontrollers lately, and when you mess up the color burst (you'd have to switch to PAL to spell it colour, sorry) it just degrades to black and white but still works well. There is a big area of failing to B&W in between the cases of messed up colors and total failure.
FYI, in case you haven't seen this, Todd Rogers sits with Ben Heck, using Ben's hacked 2600 to precisely control the game to try to recreate Roger's time: https://www.youtube.com/watch?...
That would make the most sense, IMO, and may be a legitimate grounds to invalidate the score, but not accuse of him deliberately cheating.
File under 'M' for 'Manic ranting'
The funny thing about how wrong this is is that the older analog TVs implemented more of the NTSC spec and were much less tolerant of bad or off-spec signals than the newer ones. Some TVs older than about 1970 have trouble displaying the output of the older 8 bit consoles, because the consoles don't do all the stuff the standard asks for.
I've been learning all about this while playing with generating NTSC signals from modern 8 bit micros. Newer digital TVs are way less picky than old analog TVs, because the new ones just match the horizontal and vertical sync signals from a software buffer, they can just ignore most of the spec since they are fast and have large enough buffers to hold everything. This is literally all you need on a modern TV. Actually modern TVs are so happy with poor NTSC signals that once my software was writing the signal to the wrong port pin, and part of the image was still showing up on the TV just from the switching pattern in the noise! And I was using the normal recommended filter caps.
Many modern TVs actually don't even know what the different PAL/NTSC screen settings are! They just look at the sync signals and calculate it. You can do that with old analog TVs if you implement the whole standard, but if you only implement parts of it then only certain settings will work well. At a minimum, analog TVs are going to need more compliant vertical blanking at the end of a frame. Newer TVs can ignore all the crap in the standard at the end of the frame, and they'll see the vertical sync without warning.
Pretty trivial to dump the screen RAM and then tweak it before taking a photograph. Copying the digits out of another dump isn't hard.
This is all well and good, but the real question is what was his score on Desert Bus.
First law of people: People are generally stupid.
That was a lot harder to do in 1982
Ever wonder why all the tools in photoshop are named after physical activities you'd do in a darkroom? Like cut, paste, dodge, burn, mask, etc?
What is being proposed was trivial in the 1928 let alone 1982.
You really need to rewatch the movie. You don't have to take it seriously to get recruited to fly the alien spaceship, you just have to live in a trailer park and get a high score.
Source: In 1985 I had a Last Starfighter lunch box.
Pretty trivial to dump the screen RAM and then tweak it before taking a photograph. Copying the digits out of another dump isn't hard.
The 2600 doesn't have a screen buffer, which makes screen captures non-trivial. But the graphics aren't very detailed either. He could have just created the image from scratch on an Atari 8-bit computer. C64 wasn't out yet. Apple's and IBM PC's didn't have the color range. TRS80's and PET's were monochrome. VIC20 might have worked.
So no one should be allowed to gather high scores, and if anyone does so, we should just assume that all the high scores will be cheaters so it is pointless?
I don't know anything about the topic of the article, but I know that if you don't police high score tables, liars and cheaters will be the only ones at the top, without fail. Just because you don't see the point of a high score table doesn't mean there are none who do.
While I wouldn't claim to be an expert, what I remember from photography class in school in the 1970's is that it is anything but trivial.
Doable, certainly... but from what I know, it would be at a considerable expense of time and effort, and often financial resources if the result is going to be genuinely any good (that is, it is not immediately obvious to even casual observers that it was a doctored photo).
In practice, I'd expect that it was just not viable back then to do convincingly without at least *SOME* commercial-scale opportunity for profit. to justify both the expense and effort that was spent simply making the photo. For something that offered no significant monetary incentive, such as holding a video game record, I think it's improbable to the extreme that anyone would doctor a physical photograph simply to prove something so mundane.
Possible, perhaps. But not likely.
At least, IMNSHO.
File under 'M' for 'Manic ranting'
For values of "easy" that include unlimited time to spend on getting the result exactly right so that it can't be easy to tell that the photo was altered, not to mention having the money you might end up throwing away on wasted materials because of mistakes that end up showing in the final print.
Sure it's possible... but back then only by people who had more years of experience doing it than somebody who was still in high school would have realistically been likely to have.
File under 'M' for 'Manic ranting'
No, that would be waaaay more interesting than this story.
Requiem for the American Dream
For something that offered no significant monetary incentive, such as holding a video game record, I think it's improbable to the extreme that anyone would doctor a physical photograph simply to prove something so mundane.
The human race. You new here?
That would make the most sense, IMO, and may be a legitimate grounds to invalidate the score, but not accuse of him deliberately cheating.
He had many other high scores that consisted of things like,
1. Scores proven to be impossible (e.g., they did things like modify the game code to remove all obstacles to get a fastest run possible)
2. Scores that were impossible increments (e.g., 1050 when the game increments by 100).
3. Scores that were improbably high (like many thousands of times higher than the next highest score).
How about that: http://www.gamesdatabase.org//...
Two other times in public with a large number of observers. Seems like someone should address that little detail .....
Couldn't you just take two photos from a fixed camera position, one of a screen with x.51 and one of a screen with 5.xx? If the images are really close together couldn't you just double expose?
Also to add a layer of difficulty, it was a Polaroid apparently. The VIC-20 explanation seems much better, or a simple glitch he figured out how to exploit.
I'm sorry, but we have colour NTSC TV's here in Canada (some remote areas still have analog repeaters) and they used to be quite common.
https://en.wikipedia.org/wiki/Inverted_totalitarianism
This is deeply relevant to anyone who ever found themselves watching King of Kong and devouring an alarming amount of popcorn in the gripping drama that followed.
Each frame of the game is roughly 0.03 seconds so it's not actually possible to get 5.52 - you should claim your record is 5.54 instead
well todd didn't bother with such finesse so why should him? (the guy had some other games, where you couldn't even get a score ending in a 5 yet he put in a score with that into the tg db..
world was created 5 seconds before this post as it is.
Why? It is correct, along with couleur.
https://en.wikipedia.org/wiki/Inverted_totalitarianism
But isn't the colorburst signal relative to the B&W signal? The tolerances are low between the intensity and colorburst signal, but I don't think they are that tight for the complete signal/carrier. I mean, isn't the H/V sync's function to allow the TV to detect when a line/frame has ended? To allow low-quality sources to still display an image?
I know VGA is much newer, but I've played with h/vsync timings trying to produce the maximum resolution/refresh my monitor was capable of.
So an NTSC TV would probably accept a 27fps (56fields/sec) signal as long as it was valid NTSC.
Anyway, from the other posts it seems this is moot, as the game timing is calulated from frame counter, thus this discussion would be valid if a stopwatch or recording was used.
You should be at +4 insightful, not GP.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
Nope. Slashdot has always been for whatever the admins find interesting or noteworthy but was particularly skewed towards tech.
It was always "news for nerds", not tech-news.
I have no idea why people still complain about what slashdot posts. They've been doing since they first came online, and everyone that reads them knows that, so why the heck do some people even bother questioning them? I know Commander Taco isn't around here officially anymore, but come on, they're always going to post whatever they feel like.
In practice, I'd expect that it was just not viable back then to do convincingly without at least *SOME* commercial-scale opportunity for profit.
Profit? You know some people do this as a hobby right? I still do this as a hobby. I made a lovely little "photoshopped" picture of a diver emerging from a puddle with nothing more than some creativity, a $50 enlarger saved from a trip to the dumpster and a little fun in the "darkroom" (actually the kitchen with the main lightbulb replaced with a red one).
In practice it is trivial to do. In practice many people enjoy doing it just for shits and giggles.
If you're talking back in the 70s, or even 80s, it definitely had at least one tube, the picture tube, aka CRT which of course means Cathode Ray Tube. :)
I rather hate CRTs, I'm so glad they're dead.
Yep, the graphics were pretty simple and easy to duplicate and fake.
If all you needed was a finished game screen picture, don't assume any specialized hardware, just use one of the available computers at the time, duplicate the finished time screen of the game, heck, the pixels were so big you could count them, then make a pixel perfect fake. It's not as hard as some of you are thinking.
Don't forget that graphics resolutions sucked big time! I hit up some sites to check, and the Atari 2600 had a display rez of 160x192. I can't say that's exactly right, but it does sound in the right neighborhood, so I'll go with it. Just remember, you can have icons on your desktop with more pixels than that these days.
So just fake a screen, take a pic with the Atari 2600 and the cables arranged so it looks like that's what's hooked up, and run with it.
So unless he tells us how he faked it, it's guesswork, but not really important guesswork because it doesn't really matter how, just that it was proven he did.
You are talking about the hard core high score video gamer crowd here. ;P
You should hope they don't see your post or you may be found in an 'Unlit Dark Alley' strangled to death with a joystick cord.
The entire screen resolution was 160x192 pixels.
There were no pixels wasted on fancy fonts.
The 7 and the 1 were very distinctly different, so just like the the AC mentioned, nobody was going to mistake those two.
Sure, the CRT yes. But, I mean vacuum tubes as opposed to semiconductors....
The matter of how a game screen was faked in 1982, given the resources available at the time, is the entire point of what I was asking.
File under 'M' for 'Manic ranting'
You're talking in present tense.... were you doing this in 1982? Think for a moment about the tools that would have been available at the time.
And just how many years had you been doing it before you were able to make a picture that actually couldn't be easily distinguished as altered? Think about how old this kid was.
And just what kind of practice would you have needed, and how much would it have cost you to get there, to fake a picture in 1982 that looked indistinguishable from a polaroid pic?
File under 'M' for 'Manic ranting'
The purpose of the sync functions are to sync the oscillators in the receiver with the oscillators in the transmitter. There are still tight tolerances. For instance, if the horizontal oscillator is running too fast, the end of a line will 'wrap around' to the beginning of the next line, then when the sync happens the beginning of the next line will be drawn slightly below that wrapped part, giving a 'column' appearance to the left side of the screen. If the oscillator is running too slow the beam won't make it all the way across the screen before the sync, and the image will be 'compressed', with a black bar on the right side of the screen. If the vertical oscillator is off the picture will 'roll', either up or down. If the oscillators are too far off the receiver won't be able to sync at all, and the picture will 'tear' and possibly roll at the same time.
Later NTSC models that converted the signal to digital instead of using oscillators MAY have been able to cope with out-of-spec signals (for instance, detecting how long there was between syncs and adjusting how the line is filled accordingly), but there is no way a pure analog TV could deal with that, especially something as out of spec as 27fps.
You're talking in present tense.... were you doing this in 1982?
No but my dad was.
Think for a moment about the tools that would have been available at the time.
I don't need to think about it at all. Most of the tools I'm using have dates around that time stamped on the side. Even the book which I used for developing exposure tables and techniques is from the 60s. The only "modern" thing I use for my hobby is perishables like film and developer powder.
The only real barrier is that I got most of this from the trash-heap whereas people would need to have invested in their hobby back in the 80s. But people did. Heck every male in a generation above mine in my family at one point or another turned part of their house into a darkroom.
And just how many years had you been doing it before you were able to make a picture that actually couldn't be easily distinguished as altered?
Define easily altered? Remember the quality of photos people were putting out back then? There was no 50mpxl pixel peeping or analytical techniques. My first ever attempt at exposure blending looked damn good and the result came out on an 8x5 to say nothing of the far smaller photo sizes that were common at the time.
And just what kind of practice would you have needed
Worked first go. It's not that hard. The darkroom was incredibly forgiving. Remember it's a place people often turn to in order to fix their in camera screw-ups. The process also isn't quick. You watch developing happen in real time and each step takes minutes at a time. It's not hard to get right first go. Unlike Photoshop where you click the button and instantly get a blend and then reach for the Ctrl-Z
Seriously... the "proof" he had of that Dragster score was bullshit in the first place.
I pointed out that there is plenty of tollerance.
So, in which way am I wrong?
Old time TV sets were fully analogue.
There is no 'tolarance' for frequencies, everything that goes through the capacitors ends up on the screen.
Just go away.
Then you go away?
What a kind of idiot are you?
The parent claimed that old TVs have a 5% tolerance to signs, input.
I pointed out: no, they are fully 'analogue', hence I put my 'tolerance' in the answer in 'quotes'.
Why the funk are you answering to my posts and insult me if you are to dumb to read the post I answered to?
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
Or a piece of electrical over the screen to chop part of the 7 off to make it a 1. Purposely underexpose so you can't see it. Given it's a Polaroid it would be relatively easy (by 1982 standards) to try different angles, lighting in the room, etc. until you got it right.
Doesn't seem like the most plausible thing to do, the VIC-20 idea seems more workable. For starters the 1 has a base that the 7 lacks in Dragster. Possible sure, but given the technology and resources available to a teenager in those days it seems like not a likely thing to do. He would have to dim part of the top horizontal bar and figure out how to create a short horizontal base at the bottom.
I actually was one of the few who bought Dragster and played it on an original 2600. It was a strangely addictive game.
Sorry I am late with this. Hope it will help clear things up for you.
In the TV receiver are two circuits which generate sawtooth signals, one for the horizontal and one for the vertical. These signals are what generate the raster, by pulling the electron beam across and down the screen. These are not dependant on the input signal (if you turn on an old TV with no input, you get a full screen of 'snow' - the raster is being generated properly but there is only noise to modulate the beam).
The 'sync' portion of the signal only makes sure that receiver starts drawing a line at the same time the transmitter is sending one. So the transmitter sends the sync, followed by luminance, followed by a 'black' (actually part of it is blacker than black) period (which contains the sync for the next line). At the same time, the receiver starts drawing the line, and at the end of the line the sawtooth returns to 0 (retrace), exactly when the 'black' portion of the signal arrives.
The receiver will be drawing lines at the rate of 15734/second, no matter how fast you are sending them.
So what happens if you are sending lines slower than that? Things start out OK. the line starts at the same time. But, when the receiver gets to the end of the line and does the retrace, you are still sending luminance info. The beam is therefore not off, and at least a portion of the retrace will be visible (not good). If the difference in speed is small, this will just show up as garbage on the right side of the screen. If the difference is large enough, you will not only see the entire retrace, but the end of the previous line (which you are still sending) will be drawn at the beginning of the next line (really not good).
On the other hand, if you are sending faster than the receiver, the receiver will not make it all the way across the screen before being forced to start a new line by the next sync. The picture will be 'compressed' horizontally (circles will not be round), and there will be black space on the right of the screen.
The same thing happens with the vertical.
Now, no TV is perfect, so the manufacturers 'overscan' by a little bit, so that the edges of the picture are hidden by the bezel. This hides small errors.
The color portion of the signal is even more finicky, but I won't go into that here.
So, while the TV may display 'something' for a wide range of frequencies, it will show 'just fine' for only a VERY narrow range of frequencies. Therefore, your original statement is entirely false.
No, this is entirely wrong. The 'raster' on the TV is generated INTERNALLY and has NO dependancy on the input signal (other than sync). An analog TV with NO signal will display a full raster just fine.
Fast forward is done by skipping frames, not by sending the frames faster.
English is an open language and doesn't even have "correct" spellings, or therefore, incorrect ones.
You purport to be asking a question, ("why?") but you don't actually explain what you're confused about. So there is little chance for anybody to educate you.
You don't seem to understand very much of the conversation. I'm going to take a wild guess and say you're probably one of those Frenchies who don't even have an English name for themselves, and you should probably quit pretending that you're fully fluent.
Skipping frames and sending them faster, and sending them with a higher frequency.
The signal from the tape is simply directly send to the TV.
I don't know what you mean with 'raster', old TVs had no mask on the screen ...
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
A raster is an image created by starting in a corner, drawing a line from left to right (or the other way), advancing to the next next line, drawing that line, etc. It has absolutely nothing to do with whether or not there is a mask (and, by the way, all color TVs have always had a mask). ALL TVs, computer monitors, laser printers, inkjet printers, fax machines, and almost everything else that produces an image does it with a raster. The very few exceptions include xy plotters, oscilloscopes, and a few arcade games (Asteroid).
If you remove the signal from an oscilloscope, what do you see? A dot (unless, like a TV, you are using an internally generated horizontal sweep in which case you will see a line). If you remove the signal from an analog TV what do you see? A complete raster, containing nothing but noise (snow). If you want to replace the noise with an image, you must, must, must provide image data EXACTLY as the TV expects it.
Frames are NOT 'sent with a higher frequency' when a tape is fast forwarded. The frame rate (and line rate) is determined by how fast the heads are spinning, which is a constant 1798.2 RPM regardless of how fast the tape is moving (or not). You can STOP the tape (freeze), and the image will still be shown at 29.97FPS. If you move the tape faster the spinning heads will 'miss' some frames, and the image appears as fast forward, but the frame rate is EXACTLY the same.