EA, Touting 'Profound Impact' of Streaming and Subscription, Announces Origin Access Premier (gamesindustry.biz)
EA CEO Andrew Wilson announced that the game publisher is making a big move into cloud gaming. The company is also planning to launch a new version of its Origin Access subscription service on PC called Origin Access Premiere that will introduce games like Madden, FIFA, and more the same day they launch at retail. From a report: During the publisher's E3 2018 press conference, CEO Andrew Wilson descried the combination of streaming and subscription as "the greatest disruption" to the world of entertainment of the past five years. He pointed to how this business model for movies, TV and books has changed those markets, and believes this combination will have "a profound impact" on the games industry in the years to come. Wilson's comments echoed those of his CFO Blake Jorgensen, who said back in November that a combination of live services, such as FIFA Ultimate Team, and subscriptions will lead to "uncapped" monetisation of its players over the longest possible period of time.
In its latest financials, EA revealed that 40% of its revenue last year came from live services, while full game downloads and physical game sales are dropping. Wilson reminded conference attendees of the publisher's recent acquisition of GameFly's Israel-based cloud gaming team, predicting a future where players can enjoy high-end games on any device anywhere with an internet connection. While there are tech demos for EA's streaming service out there, Wilson stressed that it's "not quite ready for full market primetime," but pitched it as a "promise of what we hope to bring you in the future." In the meantime, Electronic Arts took the opportunity to announce a new subscription system that shows the publisher continuing to push towards a service-based economy for video games. Origin Access Premier is a new addition to the firm's PC-based games service: a premium subscription that gives players access to even more titles.
In its latest financials, EA revealed that 40% of its revenue last year came from live services, while full game downloads and physical game sales are dropping. Wilson reminded conference attendees of the publisher's recent acquisition of GameFly's Israel-based cloud gaming team, predicting a future where players can enjoy high-end games on any device anywhere with an internet connection. While there are tech demos for EA's streaming service out there, Wilson stressed that it's "not quite ready for full market primetime," but pitched it as a "promise of what we hope to bring you in the future." In the meantime, Electronic Arts took the opportunity to announce a new subscription system that shows the publisher continuing to push towards a service-based economy for video games. Origin Access Premier is a new addition to the firm's PC-based games service: a premium subscription that gives players access to even more titles.
Latency, kids lack money, and gamers hate EA anyway. It's not gonna happen, at least not with EA at the forefront. Maybe Valve can do it, but not EA.
When Activision's CEO was pissed because gamers played thousands of hours of Call of Duty and only paid $60 bucks for the privilege. IIRC he stopped just short of calling them thieves. This is like that, only nicer. CEOs are angry they're not getting $60/mo from us to play games.
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... of videogame software is almost complete, due to mass stupidity and technological illiteracy of the average gamer.
As a fan of the Ultima series, seeing the name Origin touted out like this... Origin was the name of the original company that made the Ultima games, which was sold to EA, after the game EA had a huge plot point involving the shapes of the EA logo being a sign of overwhelming oppression.
Every company EA takes over seems to be pulled into doing basically the opposite of what they wanted to do for their customers before, before they are slowly crushed in ignominy.
Seeing the name of Origin used for this online system is pretty nasty in association.
Origin the online service was pushed into prominence almost entirely because EA was unable to get away with charging in-game fees for DLC, instead of letting Steam take a cut of the sales.
They're a single-studio ecosystem - and while not the worst of those - them using Origin as the name of that service really strikes me the wrong way every time I see it.
Cloud computing might be fine for games like Checkers or a turn based RPG, but not for anything real time, like racing sims.
Microsoft is helping. I do not have uplay or origins accounts. I've had a steam account for over 14 years and refuse to use a different platform mostly out of convenience but don't use it for online games.
It is very clear they want that MMO money. I'm sure they're really shitty that Sony and Microsoft already have their own captive portals.
I won't ever buy another EA game. BF1 was terrible, Battle Front 1 & 2 are terrible and they over charged for those terrible games. EA has turned to political correctness and the idealism of globalism. So long EA.
I am really glad I don't want to play any EA game, thus avoiding the need to install any of their software on my computer.
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If people are steadily moving to mobile instead of console or PC gaming, then the average company can expect a slow decline in profits unless they make the games cheaper (more numbers by luring in poorer folks for less), more expensive (count on PC "whales" for profit with DLC on everything, probably the usual EA plan) or make them move to a mobile version of the same game with a combination of all of those icky tricks plus demanding root access on your smartphone.
I don't know how streaming gaming can work in the states unless there's a shitload of "whales" in cities making up for the lack of broadband speed and service stability in areas that aren't metropolitan. Maybe the cities are all people need? Well, less likely for the infrastructure to be a stinking turd heap, but with the way ISPs despise "unlimited" plans, can anyone *but* the whales afford it?
Not to mention that 4-10Gs of streamed textures would work much better for latency by residing on an HDD/SDD than temporarily in RAM. Technologically speaking, it sounds like they'd have to rely on expensive Fibre-level network connection speeds to keep up with the prettiness of modern PC games, at least.
Expensive proposition, all around.
a combination of live services, such as FIFA Ultimate Team, and subscriptions will lead to "uncapped" monetisation of its players over the longest possible period of time.
At least he's being honest about what the point is. Companies like to pretend this will be good for gamers, but how many gamers are asking for it? Not a lot. The point is to "monetize players over the longest possible period of time". That is, get more money from you for playing the same games.
"I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
Except that with Net Neutrality dead, we're headed to a heavily metered and throttled internet. I want my content local to me, not streamed so that I'm paying for it over and over.
FUCK Software as a service.
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I don't want a subscription to all your effing games.
I don't want full catalog access.
I want the single game I like and enjoy to actually work. And keep working.
I want the game to be free of cheaters.
I want the game to be available after "you" deem it time to kill servers and launch another shitty version with new bugs.
Save BF1.
I agree with the majority of what you wrote. In the big picture you're on point. Still, I have to argue with this:
Mulitplayer is (and always has been) bigger (and growing) than single player.
MP has not always been bigger. It was a relative rarity in the early days, and since there was no networking, MP only happened by sharing the same screen between two people, which sucks. That, or sharing the same computer, mainframe-text-game style, but that wasn't a "market" per se. Early home computer gaming on Apple II's, TRS, Pets, C64s, etc... it was virtually ALL single player games.
Then networked multiplayer arrived, but you could run it entirely inside your house because you got the game server with the game, like with Diablo, or early shooters. But the servers started to be withheld to gain control over you, and gamers just bent over and said "more please!", so here we are, exactly where a shitload of us said we were gonna end up. Your gaming experience is now totally owned by EVILCORP. You can only play the game as long as they decide to allow you to.
To everyone who lapped that shit up: we tried to warned you. You didn't wanna listen. Now... enjoy, as you are bent over again and again! This is all you, my friends!
It's a non-essential industry so, the gamers.
Sorry, but your "inevitability" is only until the majority of gamers say enough is enough, and the industry faces another crash. It's happened before and it can happen again. Look at what happened with the original plans for the X-Bone and PS4. Both were heavily reported on and both plans were scrapped due to public opposition. This can, and hopefully will, suffer a similar fate. If not, then it will happen once the public at large realizes what they have lost, and what is left isn't worth the price that they pay.
Also, a breakdown of your points:
#1 "There is nothing more boring than watching someone else play an RPG." Not every game needs to be a mindless deathmatch game with teams to cheer for. The industry would collapse if it were reduced to e-sports only, as very few non-gamers are going to care about a virtual football player or marine playing the same match again and again*, and most of those that are gamers are going to want to play not watch. Much like the other prosport leagues, only so few can play. That isn't going to be enough to maintain the industry. Because unlike physical sports where games are free to organize and have local matches, practice, and have fun, e-sports currently require purchases from the game companies to even attempt. Which you want to turn into subscriptions and thus have a repeated annual fee to even attempt. That in turn will drastically reduce the number of potential participants and viewers. Because why partake in a league you have to pay to play in? And why watch something that no-one has the foggiest idea about or will recognize? Oops, there just went your fan base for all of those views and AD placements.
* Part of the reason why people watch physical sports is the teamwork showed by the players. How's that work in most competitive e-sports again??? Oh, yeah... Another reason is the physical dedication to the game and the fact the results of that dedication can be applied elsewhere in life, of which doesn't exist for video games. And the ability to show younger kids good role models and that it's something they can work towards themselves. Which as I already stated above, is difficult when it requires an annual / monthly fee, and that any interaction between the players is going to be mostly cursing. Although to be fair the cursing happens with physical sports too, but we as the viewing public don't hear that.
#2 On what planet? Single player games are just as popular as ever, and no one wants a multiplayer only game industry. Well no-one except game industry execs who stand to benefit from such a scenario. I also believe we've tried this before and it bombed spectacularly because it resulted in boring games some people had absolutely no interest in, and that were nothing more than another death match paint job.
#3 is BS in most non-urban areas of the US. A point that will get worse with the repeal of net neutrality.
#4 is also BS. Most people on tablets and other so called "smart" devices don't have nor want to spend the average time it would take to play an RPG, RTS or even an FPS on such a device. It's cumbersome at best, and most of them don't care for such games anyway. They want more Farmville and whatever word King has decided to trademark today. Of which none of them would play if it required a constant and consistent internet connection and a subscription fee to play.
#5 is a different type of media altogether. Non-interactive VS. interactive. With completely different levels of user involvement, usage patterns, and willingness to compromise on comfort / features. Comparing the two and saying that one business method works with X so therefore it will work with Y too. Is such a huge logical fallacy that it's not even worth getting into.
#6 You are right on this point. But IP is not the end all be all and it is also an extreme perversion of the original
Welcome to Europe, where that's just bullshit.
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Part of the reason why people watch physical sports is the teamwork showed by the players. How's that work in most competitive e-sports again?
Some e-sports are individual affairs. Boxing is tremendously popular and doesn't have much (visible) teamwork.
Some e-sports can only be won by team play. The Rocket League world champs were this weekend, and were won by a team that in the final matchup didn't just coordinate their roles, they explicitly passed the ball between them to break down a very well coordinated defence.
(It still wont reach a wide audience, because the camera direction was fucking terrible, but that's a different issue)