Myst, One of the Most Influential Games Ever, Turns 25 (fastcompany.com)
harrymcc writes: On September 24, 1993, Myst debuted as a CD-ROM game for the Mac. The mysterious, puzzle-laden adventure went on to become the best-selling game title of its era, inspiring a devoted following and multiple sequels. But for all the people who loved Myst, it was disrespected by many in the gaming industry, who found it less engaging than previous adventures and even blamed it for killing of the earlier genre of more action-packed adventuring. Over at Fast Company, Benj Edwards provides an appreciation of Myst but also talks to game designers about the game's still-complex legacy.
lives forever
That means Pyst is also 25 years old.
and help you let off steam from the stress that was MYST before the plethora of online solutions to games.
I much preferred Seventh Guest. It was a lot more fun and is also puzzle-focused.
Kriston
Myst can be completed within 5 minutes. Faster if you speedrun it.
Proof: https://www.youtube.com/watch?...
Other adventure games that can be completed that quicky include Alpine Encounter, where you can get a backpack (by waiting at a certain area), call the inspector (whom you weren't introduced to yet), and give the backpack to the inspector (which then solves some crime).
Myst immersed me in its world. There was nothing jumping out at you or time limits on anything, but you wanted to solve the problems for the graphics and the story. Last one I played like that was Syberia II that came out in 2004; although now I have just noticed there is a Syberia 3 that came out in 2017. There doesn't seem to be a lot of games like that since first pirson shooters became popular.
Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
https://www.youtube.com/watch?v=dp3WRn5bHWQ - Was this made in Hypercard? Pretty amazing interactivity-gameplay at the time, IIRC... wow it's been a while.
No fighting Ur-Grues or tricking a Troll into eating its own axe (which makes your game break). MYST was very laid back, solve stuff at your own leisure. Good still graphics for its time added to the fun. Unfortunately, that ruined Zorks from then on because they tried to imitate.
Leisure Suit Larry...
Yea, it didn't have the graphics interface of Myst, but it sure had the story line, puzzles and sleaze...
Larry was the beginning of the end for the PC console game genre
(/sarcasm off)
"File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
And the CDs are still in the box.
The appeal was mostly in the beautiful graphics (because they were mostly well-used static images) and soundscape that gave a certain athmospheric feel.
That feeling is still something special I hold dear to my heart, as a game designer. It inspired me a lot.
The gameplay was pretty bad by the standards of what we know today, and even by the standards of back then.
(And I say "what we know today" instead of just "today", because what's actually used today, in the "industry", has barely anything to do with that, and mainly focuses on psychopath-level NLP manipulation to get you addicted, "universal appeal" [meaning everybody buys it, but nobody really actually likes it], and quick cash making [= more theft than a honest business] to buy more cocaine.)
It’s like with most nostalgia: It only looks good because you haven’t had it for so long. If you try to actually get it back, it will be ruined.
First five paragraphs are how obsessed anyone with a PC got about Myst. Mentions how people put up with the crashing and restarts just to get to the puzzles than concludes with Myst being the start of "casual gaming"
Which is it?
I think Myst was a very interesting title in its day - but if you going to write an article about it pick a thesis, and support it.
Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
The appeal was mostly in the beautiful graphics (because they were mostly well-used static images) and soundscape that gave a certain athmospheric feel. That feeling is still something special I hold dear to my heart, as a game designer. It inspired me a lot. The gameplay was pretty bad by the standards of what we know today, and even by the standards of back then. (And I say "what we know today" instead of just "today", because what's actually used today, in the "industry", has barely anything to do with that, and mainly focuses on psychopath-level NLP manipulation to get you addicted, "universal appeal" [meaning everybody buys it, but nobody really actually likes it], and quick cash making [= more theft than a honest business] to buy more cocaine.)
It’s like with most nostalgia: It only looks good because you haven’t had it for so long. If you try to actually get it back, it will be ruined.
It looked boring to me when it came out so I never played it (and aged very poorly). Even when the graphics were considered good, it looked like it needed either more exploratory freedom or more story.
Dug up an old CD copy.
Crashes on clicking the first book, or if skipped shortly later, when run using Wine (multiple versions, multiple tests).
If you are thinking of doing the same, don't waste your time.
Sorry but besides the graphics for the time, the game just wasn't fun. Don't even think I be bothered to get past the first level because it just wasn't engaging.
strafe jumping.
Trolling aside, what was so influential about it? Yes, it was pretty but what else?
Perhaps one of the most influential mac games, but this was essentially a curiosity in the wider gaming world of PC and console gaming...
Only a diehard mac fanboy of old would try to argue its massive influence in wider gaming - and I say that is a mac user...
For basically a fancy hypercard stack, it really had beautiful graphics and pushed the limits on what was possible with that era of technology. That said, i can still hear my quad speed cdrom drive churning, between movements, whenever i even think about that game!
As a potential lottery winner, I totally support tax cuts for the wealthy
I remember it was one of the first games I got that came on CD. I had first seen the game at a friend's house and was enamored with the graphics and music. I even ended up getting a collector's edition later that came with a Myst t-shirt and a game music CD which I listened to numerous times. I went on to read the Myst book trilogy (they were OK, but still a fun read), but never really explored the computer games beyond the first one. I still have fond memories of the game and can envision the various worlds if I close my eyes.
1993 was a great year for consumer computing, no doubt. Mosaic came out and the internet as we know it today (In www sense) became a thing. And while people were talking about what the internet might one day become, and whether commerce and profit really belonged there in any sense, (yes, people actually debated that) people like me (A CD-ROM developer at the time) were playing Myst, and it was truly amazing.
How amazing? It was with this game that people began talking about whether immersive games would overtake the motion pictures as a source of entertainment. At the time the idea was the stuff of speculation and dreams. Now it is absurd to think otherwise. That's how astounding Myst was.
Note: From Google University - In 2014, the global revenue for games was estimated at $83.6 billion (Polygon). Meanwhile, according to the MPAA, in 2014, the movie industry worldwide grossed $36.4 billion (MPAA). So in terms of simple new release sales, video games wins by a wide margin.
The biggest thing I didn't like about Myst was the lack of design. And by that I don't mean the physical game, I mean the design of the puzzles.
What nutjob thought it would be a great idea to have to unlock this puzzle by going to the other side of the island and having to solve two more puzzles first? No real person would ever make something so ridiculous to accomplish tasks.
Yes, I know, it's a game, and it had its moments. But it was the stupid stuff which got to me.
We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
I agree, it really was a leading game of it's time. The puzzle were challenging, without being stupid and onerous.
The only one thing I have to say against Myst was there was one area you had to find close to the end, and you needed to click on a "hidden" panel, which was not obvious in a game that did not rely on hidden panels like that (it was down some stairs, on a landing, a blue wall if I recall). This was dumb, because it was out of character with the rest of the game, there were no other puzzles like that.
Other than that, amazing at the time, in glorious 1024x768 with 256 colours (count 'em!) on a 14" CRT (no less!).
Good Times!!
Some of us got lapped in video games by not having 4 thumbs and lack the ability to press 16 buttons in combinations for everything like the rest of you freaks.
What some of us like is open-roamers where you aren't being herded through the plot, or where you end up endlessly dying at the same spot until you get past it because there is literally only one path forwards.
Once I figured out that in Skyrim I can go anywhere I want whenever I want, I never looked back.
I don't want full-speed "action packed adventuring" .. I don't want to be endlessly in combat, and I don't want to be running on a track with only one path through.
Video games are straight up escapism, and some of that I just want to explore the terrain and enjoy the view, not be at a full adrenaline rush for the next four hours .. I'm old, I might have a heart attack. :-P
Maybe its just me but I personally thought Myst was boring and over-rated.
* Took me two weekends to finish it off. I thought the puzzles were rather simple / easy.
* Story was meh -- I don't even remember it these days. Guess it was "that" good. /sarcasm
* I didn't play it when it initially came out. I did a few years after when I was taking a break from my Quake / CTF / TF fix -- maybe ~1998 ? The entire time I was wondering "Why can't I look up/down?" Yes, I know the scenes were pre-rendered (looked good) and saved as static images but I wanted to _explore_ the world and not just in a "slide show" fashion.
Anyone else feel the same way?
Has anyone played realMYST ? How does it compare?
I knew that Myst was a hot game, but every time I tried to play it I got bored really quickly and really didn't have any idea what I was supposed to be doing.
Myst was the first game I played that felt *real*. I had been an avid gamer for years - but most of the games at that point were either platformers (Mario, Keen, Jazzy), racing games, BBS games, shooters (Wolf3D, DOOM), etc. Even the kings quest / LucasArts/Sierra adventures never really pulled me in (and this was as a teenager, often spending eight hours a night gaming). To say that Myst had a huge impact on my life would be an understatement. Yes, there have been much better games, and better graphics, and better gameplay, but Myst was the first for me. It took a long time for me to accept the gameplay; I was sure that *SOMETHING* was bound to jump out and get me.
It was the tipping point for me to get a CDROM drive. This was a big deal because we were poor and the CDROM drive cost more than the game and that meant months of saving chore-money. The graphics are laughable now but at the time they blew away everything else I had seen - this was a PLACE I wanted to go, a real place that I could go on to on vacation.
Playing Myst got me started in 3D modelling - to make my own worlds, to make my own 3D things (using Strata, the same program Cyan used for modelling, which had a free version at the time). While I had done programming already and used 2D CAD programs already, Myst was an "aha" moment and showed me it was possible to build immersive worlds, to build things virtually on the PC. I still use 3D modelling as a part of my job 25 years later, and so I can draw a direct arrow from playing Myst to design skills I use daily.
I started keeping a journal as a direct result of Atrus (main protagonist in Myst) and his journals; a habit I have maintained.
It is not uncommon for me to still have Myst-inspired dreams to this day. Whatever groove that series of games burned in my brain, it burned pretty deep.
Myst hasn't aged well, but Riven (its sequel) is still very playable ($6 on GOG) - https://www.gog.com/game/riven_the_sequel_to_myst
"And now, I am at rest, understanding that in Books, and Ages, and life... the ending can never truly be written." -- Atrus
I hated playing Myst. It was slow as hell. It would only run from the CD and every scene change meant spinning up the CD and reading for a while before anything would happen. I am not nostalgic for slow crap.
I think I played it once for about 20 minutes. It was beyond boring.
Give me Nethack and Dwarf Fortress.
Myst always just seemed a contrived way to monetize early ray-tracing capabilities. What kind of game do you make when all you have is a bunch of still images? Myst!
https://i.imgur.com/LUbACUF.jp...
You had to be the type that was touched by the feeling of being at that place. The type that, when walking down an empty street at night, walks right in the middle, and imagines he's the only human on earth, to instantly feel this kind of cosmic horror (think H.P. Lovecraft).
The type whose imagination runs wild with what could have happened to that island, where everyone might be, and what wonders the island might hold.
Stoic and numb people without emotions, whose mind just blanks by default for most of their day, and they like it that way: Myst’s not for you. :)
Back when it was new, my local CompUSA had this game running on a local demo PC. I tried it and even though I sucked (still do) in these types of games, I got a crowd going to watch me play. Haha. My queen ant found me and told me it was time to go. Pretty cool game, but not for me since I suck in these types. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I realized as I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse of which I had but a fleeting glimpse. I have tried to speculate about where it might have landed, though I admit such conjecture is futile. Still, questions about whose hands might one day hold my Myst book... are unsettling to me. I know my apprehensions might never be allayed. And so I close, realizing that perhaps, the ending... has not yet... been written.
BOOOHhhhh....
I wrote that, (you'll just have to take my word for it, obviously I can't prove it,) from memory. As I typed, I played the music in my head, and heard Atrus' voice... yeah, I may have played it a few times.
God, I loved that game. It was such a break from what came before, the immersion... the music, the challenging and occasionally frustrating puzzles... I may have to play it through again now. It's one of the only computer games to which I actually shelled out for the soundtrack on CD. Ah, the memories....
Similarly, I can also basically run through almost every word of the opening dialog between Manny Calavera and Celso Flores from Grim Fandango, another game I played the shit out of for a while. Ah, the good ol' days. Happy birthday, Myst.
Our reign has gone on long enough. Indeed. Summon the meteors.
I had just gotten a new computer and picked up Myst along with it. I was a videogamer, but this was a new sort of experience. Actually, as a gamer, i'm not sure that I ever would have finished the game if it wasn't for my mother. She had absolutely no interest in video games, but I called her over to show off the new computer and used Myst for my demo. I started clicking here and there, and she immediately "got it", and was able to easily determine the solution to one of the early puzzles before I could. That was it. From then on, she was hooked. Mind you, I was doing all the steering--she didn't want to use the mouse, but was content to sit by my side and play along. I too got into it, and after a few weeks we finally solved it. Far more than the graphics or gameplay, it was the team play with my mom (who died in 2002) that make me recall the game with fondness.
as the article mentions, the traditional gaming press wasn't really impressed by it, neither were most of the game developers of the time.
and i agree with that, it was just a boring horrible game.
photorealistic graphics? seriously, they were rubbish already back then.
On a long enough timeline, the survival rate for everyone drops to zero.