Fortnite Dev Launches Epic Games Store That Takes Just 12% of Revenue (venturebeat.com)
The 30/70 revenue-sharing split that turned into something of an industry standard is on the ropes. From a report: Epic Games, the developer responsible for the Fortnite phenomenon, is launching its own game store. And like with its asset store for developers, Epic is planning to take a 12-percent cut of revenues. This will leave 88 percent for the people who actually make the games. "As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players," Sweeney explained in a statement. "Thanks to the success of Fortnite, we now have this and are ready to share it with other developers."
This better not become a thing.
The gaming industry is getting a bad as the movie industry. Each own company want to launch their own client. With shitty interfaces.
Steam is tolerable because of the details view.
http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
Valve. They are screwed. Finally.
Nothing here says "exclusively". You can still be on steam, gog, etc.
I know this is a wild and crazy concept, but how about building a federated system where people are free to buy their games from multiple sources without being trapped in a vertical slice? Games for Windows was more or less that concept, but it seems to have been forgotten about and really it needs to be revisited.
Oh, weird.
Disneyflix can be tied to espn / bully ISP to force into the all internet planes just like they do on the cable tv side.
I prefer GOG. Once I buy a game there and download it, the store I bought it from no longer matters. I can reinstall the game whenever I want, and play it whenever I want. I also buy DRM free from other sources. I don't want to have to install a dozen clients to be able to play the games I want. Steam was enough. I got stuck with Origin for some RPGs. I do have Uplay for some of the free games they offered. Battle.net for Diablo 3 and recently Overwatch. Epic for Fortnite, which I only got into to play with my kid. I don't use GOG Galaxy because I don't care about achievements. Now I hear Bethesda has their own client for Fallout 76. Luckily it seems Fallout 76 is garbage, so that is one less client to worry about.
It isn't just Fortnite. This is Epic Games, who creates the Unreal engine, one of the most popular game engines in the entire industry (and thus the engine's market place as well). They also make the Unreal series of games and Gears series of games. They have a long history in the industry, not just Fortnite. I think ~20 year success is enough establishment to take them seriously on what they know and what they do.
Marketing, distribution, infrastructure, and all the people required to keep all of that running isn't free. Game developers are more than welcome to self-publish and absorb all of these costs themselves, this isn't like on Android or iOS where things are REQUIRED (mostly) to run through the centralized ecosystem. This is the PC world where we are free to download and install whatever the hell we want. So why WOULD developers even dream of using such services? Exactly as the reasons just mentioned. These services bring very credible and measurable value to developers.
GOG Galaxy is entirely optional. Their core business model has always been games that are DRM free. You can download the games directly from the website and install them on as many devices as you want. The Galaxy "app" is just a convenience for most people.
Long live the Speaker Bracelet
Rolo D. Monkey
Why 12%? Why not even less? Still seems like an arbitrary and painful tax between the buyer and the seller.
They don't make Gears anymore as they sold the IP to Microsoft in 2014. :) Glad they did otherwise the series would most likely still be dead.
https://news.xbox.com/en-us/20...
The USSR was destroyed by WWII. The US of A got away largely unmolested. We lost some soldiers, but they were really just surplus population (yes, that's a horrifying thing to say from a moral standpoint, but capitalism doesn't care about your morality and supply and demand means that if there's an oversupply of labor wages plummet).
Still, video games are definitely something that can and should be left in the hands of the free market. They're relatively harmless and not at all essential.
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Why should the app store need to take a percentage? The only pricing model I would be happy with is a flat fee model, where you pay a fixed amount to be listed. Whether it's 30% or 12%, they are still gouging you.
Their game store is for PC games. EPIC Games primarily makes Windows PC games. This has nothing to do with Fortnight on Android, Android or Google yet.
Fixed that for you