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Cord-Cutting Hits Video Games (axios.com)

Video games are the next entertainment industry undergoing a major disruption, all the way down to the consoles and controllers. From a report: Details: "In the past, you plunked down $60 at GameStop for a copy of Grand Theft Auto or Madden NFL and played it out -- after which you could trade it in or let it gather dust," the AP reports. "Now, you'll increasingly have the choice of subscribing to games, playing for free or possibly just streaming them over the internet to your phone or TV."

New subscription streaming services represent a massive shift from gaming into the cloud, which will make it easier to access games on any device, including mobile. [...] Gamers wouldn't necessarily have to buy individual games anymore -- they could buy them as part of a larger and potentially cheaper package -- and it means that they wouldn't be limited to expensive hardware devices that only work for certain games.

116 comments

  1. From cord-cutting to subscribing to games by Anonymous Coward · · Score: 1

    Stop mixing your damn metaphors, journalists!

    1. Re: From cord-cutting to subscribing to games by Anonymous Coward · · Score: 0

      Y dont U B more constructive ?

    2. Re: From cord-cutting to subscribing to games by Anonymous Coward · · Score: 0

      Dood shut up, its an awsome saying

    3. Re:From cord-cutting to subscribing to games by Anonymous Coward · · Score: 1

      I have to admit that I can't quite work out what the article is trying to say. It sounds like they are using "cord cutting" to refer to people playing games online, but that can't be because that would be introducing the requirement of having a connection and a reality would be cord connecting (wifi is just a wireless cord, but the tether to the internet is still required).

    4. Re:From cord-cutting to subscribing to games by Anonymous Coward · · Score: 0

      I have to admit that I can't quite work out what the article is trying to say. It sounds like they are using "cord cutting" to refer to people playing games online, but that can't be because that would be introducing the requirement of having a connection and a reality would be cord connecting (wifi is just a wireless cord, but the tether to the internet is still required).

      Yeah I thought from the title that they might be referring to smart phone gaming, so yeah ditto: Stop mixing metaphors!

    5. Re:From cord-cutting to subscribing to games by omnichad · · Score: 1

      Yeah, they have this backwards. Cord-cutting soon to hit video games after people realize they're spending more money on a subscription service sounds more like it.

    6. Re:From cord-cutting to subscribing to games by Rhipf · · Score: 1

      By that logic though, cancelling your cable TV service and subscribing to Netflix (or any of the other similar services) isn't really cord-cutting either. You still need a cord to connect to the Internet to get those streaming services.

    7. Re:From cord-cutting to subscribing to games by Dragonslicer · · Score: 1

      By that logic though, cancelling your cable TV service and subscribing to Netflix (or any of the other similar services) isn't really cord-cutting either. You still need a cord to connect to the Internet to get those streaming services.

      "Cord-cutting", i.e. cancelling your cable television subscription, means that, at the logical level, you're cutting one of the multiple cords that you currently have. Instead of having separate subscriptions for television and Internet access, you just have a single subscription for Internet access, and you use your Internet connection for the stuff you used to use your cable television service for.

      Yes, we all know that at the physical layer, it's typically all going over a single cord.

    8. Re: From cord-cutting to subscribing to games by Anonymous Coward · · Score: 0

      "cord cutting" can refer to no Netflix and just going with OTA channels

  2. Leash Embracing by Kunedog · · Score: 5, Insightful

    Streamed games are a choke chain like we've never seen before in gaming. Portraying that as "cord-cutting" couldn't be getting it more wrong.

    1. Re:Leash Embracing by Anonymous Coward · · Score: 0

      That's not entirely true... but imagine thinking that the fact that some service based games exist means that you can obsolete local clients.

      It's a sales fever dream much like the belief that clouds are physically abstracted hardware, or that guy who starts off the conference every year since 2005 by telling everyone that this is the year that their desktops will be obsolete and they'll 'do all their work from their phone or on the cloud'.

    2. Re: Leash Embracing by Anonymous Coward · · Score: 0

      I farted.

    3. Re:Leash Embracing by Anonymous Coward · · Score: 0

      Well said. Once you are induced to stream you start suckling at the teet of the content providers like you did with big cable. This is the reason you cut the cord.

      If you cut the cord from cable... you should cut the cord from those content-tied providers. Sure you pay more for that terrible disc.. and sure that disc is most likely a front to a much larger download... but you have that disc in hand and that can't disappear based on some arbitrary decision.

      Just poke around in /. and you'll see hundreds of posts where a content provider mashed the "off" button and your paid-for property and thus you money is gone.. and your expected repeatable recreation is gone. They own the content and not you.

      Peace out.

    4. Re:Leash Embracing by Falos · · Score: 3

      You have no business owning any property or capital, commoner. You'll operate computer software when we say so. Your movies will play when we say so. Your keurig will brew when we say so. Your toilet will flush AFTER it authenticates with our servers to get our say so.

    5. Re: Leash Embracing by Anonymous Coward · · Score: 0

      i know you did dear. We're all very impressed and you'll definitely meet this quarter's target.

    6. Re: Leash Embracing by Anonymous Coward · · Score: 0

      Ha! My shit is encrypted!

    7. Re:Leash Embracing by jlar · · Score: 2

      "Your toilet will flush AFTER it authenticates with our servers to get our say so."

      The future is coming:

      https://www.techinasia.com/chi...

    8. Re:Leash Embracing by Anonymous Coward · · Score: 0

      Agreed. "Cord-cutting" refers to cancelling one's subscription, doesn't it? This article is describing the exact opposite.

    9. Re:Leash Embracing by Anonymous Coward · · Score: 0

      Not necessarily true...

      What if you designed a container that could download elements of a game, connect to internet for multi-player mode if needed (supposedly 5G would allow for enough packets to facilitate rate of meta data to simulate grid layouts, with rendering done by container) , once game levels traversed, the container could download another game.

      All you did was shift the physical box to a virtual box much like a VM.

      doesn't seem too much of a stretch. Just requires recognizing what parts need to be optimized. Based on your game playing strategy the system may incorporate ML to determine data needed.

    10. Re:Leash Embracing by ilsaloving · · Score: 1

      Will the facial tech recognize that you just ate at a Taco Bell and dispense extra TP for you?

  3. Lets get Physical by Anonymous Coward · · Score: 0

    I buy my games on disc because I get half back when I sell them. I cant beat that deal. I lose full out with digital. Not only that but companies wont allow your purchases to track through generations because F U. Now with Steam and Epic going at it, the thought starts to form.. what if... just what if, steam went under? Would we get to DL our games? Probably not.

    Just because I got first comment (maybe) - screw wireless controllers, they are hot garbage. Dropped packets causing deaths, certain holding positions interrupt data transmission, they are more expensive, and on top of it. they STILL have wires.

    1. Re: Lets get Physical by Anonymous Coward · · Score: 0

      Uhh if Steam goes under their DRM is trivial to circumvent. And then you can get that online with a Steam API wrapper. There is even a Steam master server emulator floating around so you could roll your own with a couple years work if you want it fully featured. It's the stuff game companies put in, like Denuvo, and the less friendly launchers that you need to worry about.

    2. Re: Lets get Physical by scdeimos · · Score: 1

      Why fuck around replacing Steam's DRM .dll files or emulating Steam's DRM master server when you can just buy the same games DRM-free from GoG and Humble?

    3. Re: Lets get Physical by Anonymous Coward · · Score: 0

      Why fuck around replacing Steam's DRM .dll files or emulating Steam's DRM master server when you can just buy the same games DRM-free from GoG and Humble?

      It's more about those cases where you CAN'T just buy the same games DRM-free from GoG and Humble

    4. Re: Lets get Physical by thomst · · Score: 1

      scdeimos inquired:

      Why fuck around replacing Steam's DRM .dll files or emulating Steam's DRM master server when you can just buy the same games DRM-free from GoG and Humble?

      Say what?

      Every major titleI've bought from Humble basically amounts to a redemption code for Steam.

      If you're talking about indie games, sure, you can download and play many of those as stand-alone, no-DRM-check, offline purchases. But all the marquee titles require you to have a Steam subscription in order to download and play them.

      I'd prefer that not be the case, but I see no sign that Steam will be going away any time soon. So, unless civilization collapses and the Internet goes bye-bye in my lifetime (which is unlikely, given my age and lifestyle), I'm not particularly worried about that.

      And, as for using DRM cracks, unless you personally know and trust the cracker, you should take it as a given that any crack you download will thoughtfully include one or more malware add-ons for your inconvenience.

      The good old days of cracking groups competing to release the first, best crack of a new title are long gone. Now it's a commercial venture, where ransomware gangs and botnet herders hire crackers to code bait for trusting idiots to voluntarily download and install their malwarez ...

      --
      Check out my novel.
    5. Re: Lets get Physical by Rhipf · · Score: 1

      From what I have seen lately, a lot of the Humble games only come with a Steam option. The truly DRM free Humble bundles (where every game was a separate downloadable file that didn't need Steam) seem to be a thing of the past. I haven't bought a Humble bundle in ages since they all seem to need Steam now.

  4. The Scyth of Time by Anonymous Coward · · Score: 0

    I barely have time to play the games in my backlog, let alone play new ones.

    So fucking busy with work not even enough time to make a quip in a Slashdot post. Prosperity my ass.

    1. Re:The Scyth of Time by Anonymous Coward · · Score: 0

      "So fucking busy with work not even enough time to make a quip in a Slashdot post."

      Dude your'e sleeptyping!

  5. Cut Trumpskyâ(TM)s Head Off by Anonymous Coward · · Score: 0

    Set an example for anyone else that betrays our country.

  6. It's been tried before. by Anonymous Coward · · Score: 0

    There was OnLive for streaming. GameFly is/was a subscription game rental service that operated like Netflix: mailing out the physical discs.

    It's not "disruption" just because Apple and Google are doing it.

    1. Re:It's been tried before. by Anonymous Coward · · Score: 0

      Since "disruption" means to challenge the entrenched powers that be, I think by definition it *can't* be disruption if Apple and Google are doing it.

  7. Tired of the subscription model by The+Grim+Reefer · · Score: 5, Insightful

    I know companies love the constant revenue stream, but I don't. It's not like I really have the time to play games, but I wouldn't be doing this if I had the time. I prefer to own the things I buy. I don't want software, games,music or anything i buy to just disappear one day because the company doesn't find it profitable any longer. How many music services have gone under now? I keep getting emails about Ultraviolet closing down. Or my favorite thing is when I hear about a service deleting ebooks or music from devices. I can still set up a Win 2K box and load Quake from the CD anytime i want. But that likely won't be the case with these games in 20 years.

    1. Re:Tired of the subscription model by Anonymous Coward · · Score: 0

      why

    2. Re:Tired of the subscription model by Anonymous Coward · · Score: 1

      No, troll, pay more over time for the same content or pay once and have access to it forever.

      Should I pay a subscription fee to play mass effect every few years or pay one cost and own that license? You really need to hunker down on that critical thinking. And math, so much math.

    3. Re:Tired of the subscription model by Anonymous Coward · · Score: 0

      If I buy a game and I'm *not* still playing it a month later (if not much longer), I consider it a retrospectively bad consumer decision.

      Hell, I've been playing Minecraft for 10 years.

    4. Re: Tired of the subscription model by Anonymous Coward · · Score: 0

      Yeah, I'm totally good paying 10 bucks a month for a game.

      A new AAA game is like $60. If it sucks and I only play it for a month, I just saved $50. If it's great and I play for a year, hey, I just got all the content updates and whatnot for that price and didn't have to deal with shit microtransactions and DLC.

      It's when they try to do multiple business models stacked when it's a problem. Choose one time purchase, dlc, microtransactions, or sub. Not all of them at the same time!

    5. Re:Tired of the subscription model by Alwin+Henseler · · Score: 2

      Right because you play so many old games.

      Why not? You sound as if only the latest-and-greatest is any good, and yesteryear's games are by definition crap just because they're old.

      Nonsense! Only a tiny fraction is added each year to the library of existing games. Most of which is crap anyway - including new releases. But (popular) titles that stood the test of time:

      • Have most of the bugs ironed out
      • Are easy to run on today's systems. Not to mention storage requirements
      • Can be obtained (and played) complete in one go. Not bit-by-bit, or stored remotely in some it's-yours-but-not-really fashion, only to disappear without warning
      • For the most part, don't come with grinding / coin farming, pay-to-win, DRM or similar bullshit
      • And most importantly: can be just as fun as a modern game
    6. Re:Tired of the subscription model by Darinbob · · Score: 3, Insightful

      The article seems backwards to me. Dumping standalone games and going to games that require phone-home server approval and then going further to always-in-the-clouds games, this is the OPPOSITE of cutting the cord. This is like tying your umbilical back on again.

    7. Re:Tired of the subscription model by Anonymous Coward · · Score: 0

      Right because you play so many old games. Jebus you people make me laugh. I'd rather pay their subscription than your one time purchase it and forget it model.

      Then start an arcade for pay-to-play, quarters at a time: I think there are still a few in business. Why, people could use their smartphones to make the payment!

    8. Re:Tired of the subscription model by houghi · · Score: 1

      Thi is not just like tying back your umbilical.
      It is like reversed birth, because somebody is getting fucked.

      --
      Don't fight for your country, if your country does not fight for you.
    9. Re:Tired of the subscription model by Lonewolf666 · · Score: 1

      I'd like to add that it is mostly the graphics that see any improvement on average with new generations of games.
      Perhaps you could add world size in MMOs, because newer hardware can handle more. In the late 2000s/ early 2010s I have seen a step ahead there.
      But story? Innovative ideas in general? Nope.

      --
      C - the footgun of programming languages
    10. Re:Tired of the subscription model by Anonymous Coward · · Score: 0

      Look what happened to the floppy drives, chances are in 20 years there will no longer be support for CD drives. I get what you are saying, I like owning a physical copy too. It took me a long time to adapt to Steam, and I still don't trust them. At some point they are going to say "we are no longer profitable and are closing down". Good bye to all my games.

    11. Re:Tired of the subscription model by Anonymous Coward · · Score: 0

      Worse than that. They'll say, "your game is no longer profitable and we don't serve it any more". And they'll stay in business, but not with the stuff you signed up for.

  8. Where is the cord cutting? by Major_Disorder · · Score: 5, Insightful

    This seems much more like a new cord rather than cutting loose from an existing one.
    I pity the next generation of gamers. What will they do when they feel nostalgic for that game from their youth?

    --
    First law of people: People are generally stupid.
    1. Re:Where is the cord cutting? by Rockoon · · Score: 5, Insightful

      Exactly. There werent no cord, and now there is. Opposite of cord cutting.

      --
      "His name was James Damore."
    2. Re:Where is the cord cutting? by Major_Disorder · · Score: 1

      So, they are ramming an ethernet cable up your ass. Doesn't seem so bad until you try to remove it, and that little tab catches on something sensitive.

      Ok, that is as far as I care to take this ANALogy.

      --
      First law of people: People are generally stupid.
    3. Re:Where is the cord cutting? by Anonymous Coward · · Score: 0

      These millennials are to lazy to even get tied to a game. They play a game for an hour, get bored with it and just start watching streams where others play.

    4. Re:Where is the cord cutting? by Hognoxious · · Score: 2

      I'm amazed you can find one that still has the tab. They usually get broken off.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    5. Re:Where is the cord cutting? by AmiMoJo · · Score: 1

      What will they do when they feel nostalgic for that game from their youth?

      Same thing they do now, pay for it again on the Virtual Console and get a half baked emulated version.

      Just look at how crap things like Playstation Mini are, and they still sell. No way they are going to give up that easy money by building a system that you can still play in 20 years time.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    6. Re:Where is the cord cutting? by GuB-42 · · Score: 1

      That's probably the only situation where you miss 10base2 Ethernet.

    7. Re:Where is the cord cutting? by ZenShadow · · Score: 1

      And how, exactly, did you think that happened?

      --
      -- sigs cause cancer.
    8. Re:Where is the cord cutting? by omnichad · · Score: 1

      Remind me to never borrow an Ethernet cable from you.

  9. Ball-and-chain-leash-ing more like. by Anonymous Coward · · Score: 0

    Seriously, how stupid do they think I am, to fall for this obvious trap?

    Hell, I'm not evem using Steam! Since I want my games to be playable in 30 years, even when Steam is gone and forgotten, and the client doesn't work on the newest/dumbest SimpletonOS UltraTard 90.01 anymore!

    1. Re:Ball-and-chain-leash-ing more like. by Anonymous Coward · · Score: 0

      Nearly every single- player Steam game can be played in offline mode: you won't lose very much if/when Steam goes bye-bye.

  10. Meh... by Anonymous Coward · · Score: 0

    Don't want and not really worried about it. The market is so saturated and I have so much I'll never play already (not because it's bad but because of hours of content vs hours in the day), that anyone who tries to force this will most likely just get ignored.

  11. I have a ton of roms by Anonymous Coward · · Score: 0

    I will emulate them. Sorry!

  12. Big business are the only winners by Anonymous Coward · · Score: 0

    Workers lose out because they have to produce an endless stream of content for peanuts, in perpetual grind. Indies lose out, because they get squeezed out by mammoth competitors. Gamers lose out because the game disappears as soon as it stops turning enough profit to keep the lights on, and they have no chance to own it.

    See also: declining DVD and blu-ray sales and the resurgence in "sounds okay for the first few plays" vinyl pressings.

  13. Most confusing headline ever by Berkyjay · · Score: 4, Interesting

    Get your shit together Axios. As for this so called "disruption in games". It's bullshit. This article was most likely paid for by one of the bigs in the industry trying to push their streaming services. Also, game streaming is essentially a dead end in the US. The network infrastructure here has zero capacity to handle the amount of traffic a fully adopted game streaming service would generate.

    1. Re:Most confusing headline ever by Mashiki · · Score: 1

      Two options: There's EA especially with their attempts to push gaming as a service. No other company has gone all-in on that level but them. The other possibility is Sony, since they're also trying to go in that direction.

      In EA's case it's likely in response to multiple fuckups relating to game titles over the last year, and their absolutely dismal performance. During EA's 2018Q3 report they were pinning their hopes on Anthem to drag them out of the dirt, it didn't. The gaming media sucking their dick didn't help them either, and the developer comments and whatnot that were "not on record" seem to show that high-up interference as well as a desire to pander to particular groups of people for socjus points has permeated multiple titles. Leaving a lot of long-term fans wondering just what the hell is going on.

      In Sony's case, I think it's far too soon for this to have hit the papers in any meaningful force. Since they've only just changed "how" retail sales have changed, restricting the ability to redeem keys bought online and whatnot. And they've only started to go in on the censorship/regressive politically correct bullshit since they relocated their HQ to San Fran. Expect more of it in the future, providing it doesn't put a stake into the company itself.

      --
      Om, nomnomnom...
    2. Re:Most confusing headline ever by mjwx · · Score: 1

      Get your shit together Axios. As for this so called "disruption in games". It's bullshit. This article was most likely paid for by one of the bigs in the industry trying to push their streaming services. Also, game streaming is essentially a dead end in the US. The network infrastructure here has zero capacity to handle the amount of traffic a fully adopted game streaming service would generate.

      This.

      They've tried streaming before and it failed miserably, so much so, practically no-one noticed it. Do you remember OnLive, InstantAction or Gamefly... I had to look them up too, they either went insolvent or got bought up by one of the major industry players like Sony and were discontinued.

      The fundamental problem is that whilst 30ms of network lag for netcode is quite good, 10ms of lag for input is going to see controllers launched at TV's with devastating regularity. This still has not been solved and wont be as long as we're still using non-quantum based networks.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:Most confusing headline ever by Anonymous Coward · · Score: 0

      Also, game streaming is essentially a dead end in the US. The network infrastructure here has zero capacity to handle the amount of traffic a fully adopted game streaming service would generate.

      It doesn't matter if the network infrastructure is in place today or not. At some point, it *will be.* By introducing the concept now, and getting the *next* next generation of gamers used to the idea, by the time the infrastructure is in place, that future generation of gamers will be all lubed up and excited to accept streamed games as a service.

      The current generation of gamers are the ones that appreciate owning their games. We're the dinosaurs in this little stage play.

      The next generation of gamers will be the transition market where some early adopters will be excited to pick up and play their games across devices, no matter where they are. That's the generation that legitimizes the business practice in general.

      The generation following that will be the all-in generation that never really knew gaming any other way than streaming to whatever device they have, whenever they want it, so long as the Publishers are still able to milk the game/service for more dollars. Once the support for the game costs more than the revenue they make off it, it'll be lights out. By and large, this future generation of gamers won't care, because they're already on to the next new hotness that their friends are playing. Sure, some of them may miss their old games, but not nearly enough to cause a blip on the revenue chart, much less a spike.

      The Publishers are - very literally - "playing the long game" here.

  14. Inane Analysis by Luthair · · Score: 1

    There was nothing in the Google Stadia announcement that would suggest that it would be a subscription service, the fact that they're courting AAA game developers would suggest quite the opposite because aside from loss leaders (e.g. first party games like Microsoft's in game pass) the per month cost would invariably far too high for users to swallow.

    The change that we're going to see here is that the upfront cost to start gaming is now zero; this fundamentally changes things because players drop out every hardware generation can be lured back for a single game and its much more likely that lower income parents will be able to afford to give their children the occasional game. Unfortunately we'll probably also see a lot of mobilification of larger games to reduce the upfront cost and bring in the causal mobile gamers.

    1. Re:Inane Analysis by Actually,+I+do+RTFA · · Score: 1

      That's ridiculous. Google can afford to make zero dollars a year while spending billions deploying AAA titles to try to own the market. As for per-month-cost,my guess is they'll try to hit $50/$60 a month... which people will pay.

      --
      Your ad here. Ask me how!
    2. Re:Inane Analysis by omnichad · · Score: 1

      its much more likely that lower income parents will be able to afford to give their children the occasional game.

      So instead of buying a used game for cheap that runs fine on older hardware, they have to subscribe to basically ALL the games and have something that decodes H.264 well.

    3. Re:Inane Analysis by squiggleslash · · Score: 1

      I think this article and yesterday's "End of the Desktop" BS are both reflective of the fact Google's announced this Stadia thing and most people don't understand what it's for or why it exists.

      Put simply, there's no point in Stadia for Fallout 4, but there is for Fallout 76.

      Why the difference? Stadia offers very little benefit to FO4, but creates huge hurdles such as the requirement for a high bandwidth, low latency, reliable Internet connection, and has Google et al paying through the nose for the hardware costs on their end. Meanwhile even a graphics card considered mid-range ten years ago (I know this from experience) will comfortably run FO4 in 1080P. I would imagine integrated graphics works fine with it today.

      Fallout 76, on the other hand, requires that the game be controlled from afar. A low latency (albeit not necessarily high bandwidth) internet connection is required anyway. There's ongoing revenue that's proportional to the amount of traffic the operator generates.

      The mistake is people thinking Stadia is for everything. It isn't. It's for a large, high profile, subset of games that's growing at the moment, where the revenue model and need for remote management makes sense. For everything else it's a complete waste of time and will make things worse.

      Understand that and you understand that nothing the computer industry's Very Serious People are saying about Stadia makes sense, in fact it shows, as usual, that they're a bunch of morons.

      --
      You are not alone. This is not normal. None of this is normal.
  15. Final solution to secondary game markets by nehumanuscrede · · Score: 4, Informative

    This is basically the final nail in the coffin for places like Game-Stop.
    Under a subscription service, once you're done playing, there isn't any way to trade it in.

    Steam, Origin, et. al. have pretty much killed the PC versions of the secondary market already.

    Jokes on them though, I never buy anything on Steam unless it's = $20. Wait a year and get
    the fully patched, bug-free, game-of-the-year edition. I let everyone else pay full price to be the
    beta testers :D

    The idea of a streaming service is laughable. US network infrastructure won't handle it, and data
    caps will blow it out of the water before it even leaves the harbor. Unless, of course, we get the
    same bullshit we see with streaming video. Stream with $service_provider and it won't count against
    your data plan ! :|

    1. Re:Final solution to secondary game markets by Anonymous Coward · · Score: 0

      I buy lots of stuff on steam for any price, but then again I have a job.

    2. Re:Final solution to secondary game markets by Anonymous Coward · · Score: 0

      Lots of us with jobs have better things to spend money on than sucking the game companies' cocks.

    3. Re:Final solution to secondary game markets by houghi · · Score: 1

      Adter a year, they most likely will not need to pay so much marketing and might be walking away with more than you wanted them to.

      --
      Don't fight for your country, if your country does not fight for you.
    4. Re:Final solution to secondary game markets by Lonewolf666 · · Score: 1

      Works with games on CD too. Similar price drops, and eventually there may be some re-release that has all the fixes too.

      --
      C - the footgun of programming languages
    5. Re:Final solution to secondary game markets by jeff4747 · · Score: 1

      Jokes on them though, I never buy anything on Steam unless it's = $20. Wait a year and get
      the fully patched, bug-free, game-of-the-year edition. I let everyone else pay full price to be the
      beta testers :D

      You realize you can only reliably do this because of Steam, right?

      Back in the old days, the "clearance" section at the game store was not all that well stocked with good titles.

    6. Re:Final solution to secondary game markets by Terwin · · Score: 1

      Works with games on CD too. Similar price drops, and eventually there may be some re-release that has all the fixes too.

      I prefer GOG.com, no worries about DRM, losing disks or running out of storage space.
      All the older games come with pre-configured dosbox built in and connections are only needed for downloading new games/manuals.
      (Sure, some games still have their built-in manual based DRM(spell lists for MM and KQ3 for example), but you get a digital copy of the manual, so not a big deal).

      Perhaps not the latest and greatest, but most of those seem to be MMOs anyway, and I just don't want to invest the time needed to be competitive in that sort of environment.

    7. Re:Final solution to secondary game markets by omnichad · · Score: 1

      games on CD? Don't they just have a shortcut to steam.com? I've never seen a patched release in recent history except on gog.com

    8. Re:Final solution to secondary game markets by Wulf2k · · Score: 1

      I'm personally sick of buying incomplete games. Just wait for the "Game of the Year" edition and pay a lot less.

      Or forget that you cared about it in the first place, and catch the GotY edition when it goes on sale.

    9. Re:Final solution to secondary game markets by Lonewolf666 · · Score: 1

      The X3 Gold edition by Egosoft. Admittedly a few years ago. Two games in the series for 30 Euros instead of the typical 50 Euros for one game. And both had a few patch levels compared to the original release.

      This is typical for Egosoft BTW:
      They tend to release their games in lousy condition, but then they keep working on them and fixing the bugs. Best bought a year or two after reklease..

      --
      C - the footgun of programming languages
  16. Astonishingly misleading headline! by Anonymous Coward · · Score: 5, Insightful

    It's absolutely NOT "cord cutting" to make an end user 100% cord-dependent!

    In the old days, you bought a game for a one-time fixed-price payment. In exchange for your cash, you got a disk or disks, manual, cheat sheet or mapos, or other assorted supplemental stuff, and the artsy box of course. But then it was YOURS. You could play it any time you wanted, for as long as you wanted, on any machine you wanted, etc.

    Recently, games moved to "the cloud" (big brother's servers) and you can only play as long as you are online and they can make the game go away any time they want to. ("pray that I do not alter the deal any further....")

    Now it is offered as some sort of utopia that this model will go even further.... your device simply becomes a dumb graphical terminal to the megacorporation servers and you will be 100% dependent on monthly fees.... and this is in someway superior????

    This is only "good" to ignorant morons who are completely indoctrinated and have never known anything better. Companies move to models like this to make more money, not less, so you WILL pay more. [facepalm]

    1. Re:Astonishingly misleading headline! by Anonymous Coward · · Score: 0

      This is why I buy DVDs and buy games on disk. I don't have to be online to play or watch. Yes, I do have Netflix and Hulu, but they don't work when your Internet connection goes down, or you don't have a connection. The same is true with a streaming game service. Sorry rent seekers! Oh, and btw, all of my ebooks are backed up in .txt format...so that if they get "removed" (STOLEN is a better word!), I can put a .txt copy back on the device.

    2. Re:Astonishingly misleading headline! by omnichad · · Score: 1

      I was with you until you made your backup of ebooks be unformatted plain text instead of an open standard like ePub.

  17. Not touched on in the blurb... by Archangel_Azazel · · Score: 1

    You don't own shit anymore. Service goes down? Ooh well!
    Yeah, not something I'm happy about.

    --
    Your mind is like a parachute. It works best when it's been opened.
  18. Circle jerking rent seekers by Anonymous Coward · · Score: 0

    This is not the future. It's not anything. It's what typically occurs when sufficient number of psychopaths are left unsupervised. Nobody asked for needs or wants this shit.

  19. Strange Coinky Dinky by Anonymous Coward · · Score: 0

    This was posted on Slashdot immediately after an article about Google adding a line of advertising to the top of any Android TV as part of the latest update to the O/S. Sort of like TV in the Cloud. Game streaming/download/whatever that doesn't include the complete install media and allow standalone play is the same thing different "platform". As long as enough people keep buying in to it they will keep doing it.

  20. $10/mo no way more like $20-$30 base + add ones by Joe_Dragon · · Score: 3, Insightful

    $10/mo no way more like $20-$30 base + add ones.

    Just hope that ESPN / Disney don't force you to buy shit like mickey mouse adventures and some sports games as part of the base rate maybe pushing it $40-$50 range.

    4K RES add $5-10/mo

    premium games $10-$15/mo from 3-4 differnt groups (each with there own change) like to days HBO, STARS, SHOWTIME.

    PPV rents $7-10 for 48 hours (from clock start not in game time)

    PPV BUY games (no time out but full game price) (will be lost if you don't pay the base rate)

    $5/mo dosbox (player) (Storage fees are on top of that)

    1. Re:$10/mo no way more like $20-$30 base + add ones by AmiMoJo · · Score: 1

      I expect it will be like Netflix where if you stop paying it deletes your save data and resets to default the next time you sign up.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  21. what about owned games expire when they lose the r by Joe_Dragon · · Score: 1

    what about owned games expire when they lose the rights to them?

  22. Wtf is that headline? by reanjr · · Score: 4, Informative

    Isn't that the opposite of cord cutting? I suppose you can now go "corded" (subscription) then subsequently cut the cord. How does this shit pass editors?

    1. Re:Wtf is that headline? by jeff4747 · · Score: 1

      They're connecting to the service via WiFi.

    2. Re:Wtf is that headline? by omnichad · · Score: 1

      Game streaming seems to start at 25Mbps and don't handle retransmits all that well (e.g. input lag). WiFi is only an option if you spent a lot of money on a good setup.

    3. Re:Wtf is that headline? by jeff4747 · · Score: 1

      That was a joke about the lack of cords when you connect to a network over WiFi.

  23. Terrible writing by Anonymous Coward · · Score: 0

    People have been using wireless controllers since last gen.

    Oh, game streaming was there since last gen and it won't take off.

  24. Stupid title by Anonymous Coward · · Score: 1

    The article content is the opposite of cord cutting. Who the fuck posted this? What a dumb ass.

  25. This reads like some advertisment by golden_donkey · · Score: 1

    I have many games that gather dust, but I like the peace of mind that if I want, I can go back to some game. With subscription models it could be that the content depends on region, someone can decide that the game is offensive and remove it etc. I like to travel and I bought the switch for this reason. Most of the time the connection in the train will be so slow that even opening this site is difficult, let alone stream media - music, games, movies. Not so long ago Nintendo stopped support for the Wii. There many people who prefer to play NES games on the original hardware, who also buy CRTs. There are a lot of reasons to chose the old way - go and buy the physical game. Why are these big companies so greedy? Don't they make enough money?

  26. Oh, yes by Anonymous Coward · · Score: 0

    And it means that you will not be able to dust off your old game and play it again in ten years because we'll have deleted it by then.

    Fuck off and die.

  27. The DRM would still be illegal to circumvent by Anonymous Coward · · Score: 0

    So you'd still be a criminal. And nobody would be allowed to distribute HOW to do it, that would be a crime too. You fucking moron.

    1. Re: The DRM would still be illegal to circumvent by Anonymous Coward · · Score: 0

      Actually you are not even allowed to say it is possible.

  28. WRONG! by Anonymous Coward · · Score: 0

    It doesn't work without the steam client starting up FIRST. It has to check that you haven't stolen the game since last time it checked the game, found you hadn't stolen it and let you play it. Maybe it thinks there's some way for a game to be bought and THEN stolen, despite it being "licensed, not sold". So, please tell me, now Steam client no longer runs on WinXP, HOW DO YOU PLAY YOUR FUCKING GAME????? When Valve closes, they won't update the client, and when it doesn't work on Win25 or whatever, HOW DO YOU PLAY YOUR FUCKING GAME????

    Fucking idiot.

    1. Re:WRONG! by Anonymous Coward · · Score: 0

      Lots of games start just fine without Steam even installed. Kerbal Space Program is one.

    2. Re:WRONG! by omnichad · · Score: 1

      How many of those games *install* fine without the Steam client?

  29. This is not cord cutting by Anonymous Coward · · Score: 0

    Buying a game at Gamestop, then taking it home, then playing it, involved NO cords (except for the power cord, etc.). If anything, streaming games is cord cutting in reverse. Adding a cord (a subscription over an Internet cable) where there was none before. What a poor choice of title.

    1. Re:This is not cord cutting by omnichad · · Score: 1

      Not for many years. You put that game in with no cords and you don't get the 10s of GB of release-day updates. But that's the whole reason they want to keep pushing this. They're already not giving you a copy of the finished game.

  30. Wierd spin. by Anonymous Coward · · Score: 0

    Article reeks of misunderstanding, incompetence and shill.

    Tying yourself to a service seems like the opposite of cord-cutting. But apparantly this will be easier, cheaper and give us access to more. Wich is all a load of horseshit. "Easier" - as in no installing games and having progress saved in the cloud means server dependence(technically drm), and decreased security. Access to more games? Yeah, like we wont see even more competition and lock-in via separate ecosystems from the big names in the industry. Cheaper? Enjoy paying multiple subscriptions for as long as you want access.

    Pay $60 and play through a game once and then let it gather dust? LOL. Swap "game" for "CD" and its straight from the RIAA's mouth. It's not how the traditional model of games, much less good games, work. I have several 10 and 20+ year old games i still fire up regularly. Most games (barring phone-home drm or mmo's and the like) can be reinstalled and played at will. My combined total spent over 20 years probably wouldnt cover 2 years of subscriptions, much less to several different ecosystems all of wich spy on my usage and sell the data.

    Updating older games to newer platforms is real pro, but chances are they wont bother with old stuff, and even if they do we already have GOG for that. And they have a healty consumer-friendly attitude.

  31. horrible by sad_ · · Score: 3, Insightful

    we'll have Google, MS, Sony, some other company (maybe Valve?), all with game-streaming services to pick from.
    guess what, it will be the same horrible situation we have now with video streaming.
    some services will have game x, which is not available anywhere else, gaming company y will end it's contract with service z and from one day to the next all those games will be gone (oh, but they will be available from service w or you know, or own service because we want in on the action!).
    you can also bet that all these streaming services will have their own studios only making games that will be available on their own service.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
    1. Re:horrible by h4x0t · · Score: 1

      I doubt that Valve will get into this market for the same reason they stopped making games; it competes with their core business.

  32. So much for game developers by Anonymous Coward · · Score: 0

    This is not going to work out for developers and publishers. They will get their money one way or another.

    Say hello to individual game subscriptions paid for on the publisher's site, so when you log in to your game then your account tells the game what you have access to. We already see this with fortnite and pubg.

  33. Is MS pushing some narrative on Slashdot by Anonymous Coward · · Score: 0

    We got a lot of articles about cross network play that received few comments but they kept coming every time MS's Phil Spencer spoke about it, getting articles about Halo that few people are commenting on (how do they get pushed up in the firehose?), articles about how MS is going to "go big" at E3 to show their streaming tech, now an article about how people are undergoing a "major disruption" with steaming games.... Which makes absolutely no sense because we've had them for over a decade, including exactly what the summary is talking about such as including all DLC, Netflix style choose what you want to play, look at PS Now it does all of this and nobody cares. You could play it on your PC, on your console, on a tablet, built in on your smart TV with no set top box needed, but still makes up around 1% of the games market.

    How is this a major disruption exactly? The amount of hyperbole and sheer push for these kinds of stories that not many people care about leads me to believe someone is really wishing this shit was true and wanting people to buy in to it but the numbers just don't back it up. Someone wants this bad.

  34. No incentives to devs by Anonymous Coward · · Score: 0

    Sounds great for the gamer. However, any gaming platform (cloud or otherwise) needs killer content to survive. What is the incentive for a developer to spend AAA budget on something that's considered just a small part of a low-cost package deal to customers? The ROI and time to recoop the investment (and make profit) won't be sustainable for a studio.

    Clearly there's huge wins that use this model (Fortnite was mentioned). However, fortnite is a FPS/Battle Royale game. How would this work for say a single player RPG or say the next major single player action flick like Uncharted? How would those developers (and their publishers) justify development costs?

  35. Subscription service? That isn't cord-cutting. by Anonymous Coward · · Score: 0

    If anything it's giving you a cord (to hang with?). Amongst all the digital storefronts existing nowadays, GoG still remains my favourite for not being so cordy.

  36. Not cord-cutting by LocalH · · Score: 1

    They've been trying to keep people from getting into their games to look around for decades. How can you get into a game's files to muck around when you don't even have a copy of the game at all?

    --
    FC Closer
  37. Or just watch... by Anonymous Coward · · Score: 0

    Most games are streamed entirely on Twitch/like sites, so there's no need to buy them. I would have bought lots of games had they not been streamed on Twitch first. Unless the game isn't a story-driven one, there's little reason to pick it up and play it.

  38. Pls read the big text on the game box by Anonymous Coward · · Score: 0

    Disclaimer in big text on the packaging and game advertisements is needed along with a detailed list of what parts of the game work for local play without internet connection, internet based play without subscription and internet play with subscription.

    "This game requires an internet connection. It will be playable for at least 2 years after initial release date. Single player campaign mode is more of a demo with limited functionality."

    Based on the EA page FIFA 14 online lasted 4 years from Sep 2013 to Oct 2017. Don't know if there is anything in FIFA 14 which can be played without an internet connection or of the successive versions where you collect player cards will even function after EA shuts down the servers.

    So, expect most games to last 3 years or less; and if you are budget minded and buy the game 1 year after release, you will get 1.5 years of use.

    https://www.ea.com/service-updates/2017 is the EA server shutdown page.

  39. Quit advertising trash on slashdot by omfglearntoplay · · Score: 1

    This is an evil invention. Do not support it, do not sell it, do not do it.

    FUCK RENTING EVERYTHING for worse response times, worse feel, worse games. FUCK IT!

    1. Re:Quit advertising trash on slashdot by Anonymous Coward · · Score: 0

      I read an opinion piece somewhere the other day (CBA to look up the source) which basically said that "millennials" - you know, those same millennials that are apparently responsible for everything else bad in the world - don't want to BUY stuff, because that would tie them down. They prefer to rent everything, for "flexibility".
      Which sounds ghastly. Stop paying your $40/month for your fridge, $50/month for your couch, $20/month for your clothes, $...$...$$$/month for everything else... and poof! you have absolutely nothing, no roof over your head, no phone, and you're standing stark bollock naked in the gutter.

      Yeah. So much more "smart" than us fusty, un-Woke old farts who pay money in order to OWN stuff.

      (captcha: "superior". How apt.)

  40. Socialize it by hedge00 · · Score: 1

    Why not regulate this so the public has access to "Universal Basic Entertainment" to simulate how it was in the good old days of antenna TV? A basic Steam/GoG/Netflix offering that every resident can access anywhere. It will be funded by huge companies that shop around for the best state tax incentives.

  41. Opposite of Title by X!0mbarg · · Score: 1

    If you're always connected, isn't that the exact *opposite* of what the title suggests?
    This Ties you to an internet connection, and you can't play if you don't have one.
    Cord Cutting implies (at least to me) that you don't need a connection to play. The exception is cooperative or competitive play with friends.

    Am I the only one that misses the Good Old Days when we could play Starcraft (or Warcraft, or Doom) without a server, between friends?

    LAN Parties will be a thing of the past if this goes through. I will certainly be left out. I don't (and Won't) have a Steam account for exactly this reason.

  42. Rather the Opposite by Edrick · · Score: 1

    I'd say without a doubt that subscription game services are the exact opposite of cord cutting.

    When people leave expensive TV subscription services from cable companies like Spectrum, we call that "cord-cutting" as we remove that complex and pricey relationship to a cable company from our lives.

    Initiating that exact sort of relationship in gaming would be replacing that cord and getting hooked into a subscription.

    Subscription services are popular with companies who want their products to be sticky and who want to enjoy monthly/yearly recurring revenue, but by no means do any of these constitute cord-cutting.