Quake 3 article with Linux
doobman writes
"I found an article here that
is a summary of the upcoming Quake III and all the multiplayer
only hype. But the kicker is, in the middle it says that "Quake
3 will be on shelves for Windows, Mac and Linux operating
systems". " Now if I can get good 3d support, I'll be
content. Course I'll still suck, but I don't think any
port will solve that problem.
The link goes to some boring article about Quake. When it works at all. What am I missing?
join one of our games and get fragged into being good :)
id may not make any money off sales to linux users, but they will benefit from linux support in the same way they did for Q2 -- more servers. Many of the most stable Q2 servers out there are running on linux, so if Q3 supports it out of the box, more linux users are likely to set up servers... more servers means more options, and a better experience for joe player.
I know I will. For one, I bought both Quake I and II and a couple of the mission packs *just because* they would run on Linux. Otherwise I would not. Quality does matter, Linux users won't spend $$$ on just any software...its got to be good. And I'm sure Quake III will be *fantastic*.
I think ID software should make money of the linux crowd. I think it is great that there is so much free software for linux and I think that will continue, but most of that software is made by single people working together not under a software company. I don't think that will stop (hopefully not, that is), but if we want new games to be made for linux as well we can't expect everyone to work for free. It's like all the game pirate software groups (razor 1911, class, origin, whatever...) say. If you like the game; buy it. i don't think that should be any different for linux. Upcoming programmers making their own games for free is great, but they often lack the grandness of big computer games made by a whole bunch of people. Probably the person gets his own personal satisfaction from making a game for free and a job somewhere later on :)
Anyway I'll stop blabbering. I see nothing wrong in commercial software for linux.
-Rune
I know Zoid sticks his nose in here once in a while, so maybe I'll get an "offical" reply.. :-)
Anyways, will each platform be shipping seperately, and be incompatible with another? For instance, if I buy the Linux version.. can I download binaries for the Win32 version as well, and play it off the same CD? (assuming it requires a CD to play)
I'm in and out of both systems all the time, and I'd hate to have to buy two copies of the game. (I guess there's always a CD-R copy from a Win32 booting friend if not)
I think we are beginning to see a trend of the popularization of Linux... with commercial backing. I think it's good because more people will begin to use a wonerful OS and it will hurt MS. I am just worried that Linus will get blinded by the DOUGH. WORD UP SLASHDOT!! don't SELL OUT like Snoop Dogg
Most Linux users I've talked to are *willing* to pay for "entertainment" software.. (i.e. games) it's the *SYSTEM* *CRITICAL* software that they want for "free".. (I mean free as in free speech, not nessesarly free beer)
OTOH, id has always been great about releasing the source to the game code, to allow modifications, new games, etc.. PLUS they release the full engine code once the game is no longer a top seller. (witness Doom's source release last year)
I'll be putting my money down for a Linux version..
Will this use GGI? I hope so. X and SVGALib both suck the big one. GGI and Berlin are the only hope for game developers on Linux.
shane
I already play Q2 in Linux. I will be the first one to buy Q3 for Linux, and that's a promise. I will even buy a new computer if mine isn't fast enough. Do you smell some addiction here. ;-)
I've been playing id games since Wolfenstein3D through Doom[II] to Quake[II]. I bought Quake and Quake II only because they ran on Linux. I'll buy Q3A the day the Linux binary is available.
Judging from Quake 1 and Quake 2, I think it's .pak files. Then all you need is the binaries
a safe bet that Carmack will have this in place.
Your CD comes with the content, more than likely
in
for the platform you run it on.
-thomas
If I remember right, too lazy to find source, there will be botz if you want to play a single-player mode. The bot will act like another player, and if you every played a bot, their AI is way better than the monsters included in the normal single player games. So you can still play in "single-player" mode, there just not going to be a big story line behind the game.
spoon
Speaking only from experience.. my ISP bill is $20/month. (Phone co charges are 5c/call flat fee) I'm online nearly 24/7 all the time, too..
I know this isn't the case in other parts of the world such as the UK, etc, etc... but for many of us, the ISP bill isn't a problem.
The Quake III binary itself will probably not link directly to Glide, MasaGL.so will...
He said "I'll" still suck, not "it'll" still suck you moron.... You're quick on the trigger... must be a good quaker...
Great for all you x86 users, but what about us PPC bods?...
Their are so many typos (more than to, more than three) that your forgiven for misreading this statement. Here hit this link to read more In fact, the "hit the link" concession to the lynx users is slowly giving way to the mouse-friendlier "click the link." Just look at today's articles.
I doubt that they're going to use GGI when most Linux users
don't have GGI support.
Most likely, it will have the same set of options as
Quake2, i.e. X, SVGALib, and various flavours of OpenGL.
Until such time as these manufacturers allow the Linux
community to write drivers for these cards, you won't be getting
them to perform 3D acceleration under Linux.
There isn't much that anyone can do about that one.
TANSTAAFL.
one of the huge misinformations about Quake III is that is multiplayer only... its not...
its a series of increasingly difficult deathmatches that train the player in different elements of gameplay and tactics. they're these spiny monsters that actually look pretty cool. its like Quake III Boot Camp if you will... single player will be like a fighting game in some ways. Look at how popular Tekken and Street Fighter have been. You cant blame them for trying to take a genre in a direction it hasnt yet gone in. There are plenty of reasons they did this is, they wanted it to be more multiplayer and deathmatch oriented, and they wanted to make the transition from single player to net play easier. if a player goes through all Quake II, when he logs on the net and plays for the first time he's still going to get his ass kicked... they wanted to make this transition easier. ANOTHER big reason they did this is because every time they've made a Quake game, they've always said "man, if we didnt have to split our efforts between single player & multiplayer, we could have made the multiplayer a lot better" and so they're finally doing this. Single player campaigns take a LONG TIME to design and they get played by most everyone I know, for about a week or a month and then forgotten. ANOTHER reason that they didnt say, but i preceive is that they KNOW they cant touch the quality of Half Life, because that's not their gig... why spend time on a mediocre linear story compaign when they could specialize in making the best multiplayer?
I think people could be a bit more open minded... its just different single player, not ZERO single player. They're specializing the game and focusing on what they do best.
as technology geeks we're supposed to embrace change, not scoff it like our grandparents...
the single player is just changed... its supposed to be like a fleshed-out bot training thing...
how many of you want to wait 2 more years so they can implement a single player game that is the quality that is expected these days such as Half Life... i know it only took me 2 weeks to finish Half Life, I loved it, but now I'm back to multiplayer gaming like Quake, Quake II, and Tribes...
i'll depend on id for my deathmatch, when i want to play single player i'll look for Valve or Raven software...
GGI uses X and/or SVGAlib! Unless you install the GGI kernel patch, which doesn't support most graphics cards.
I know they made Q2 clients for Linux/Alpha.. no reason why they couldn't build it for Q3.. even if it isn't included on the CD.
:-)
Zoid said he was working on LinuxPPC, but he was having problems getting it (linux) to run on his G3 box. Maybe you want to help him out? He said he could use some help..
You certainly can BUILD a computer without paying for Windows. And it's cheaper too. And you get what you want in the box. And it's easy. And it's not proprietary. And it could be an SMP box. And it's not a Mac.
Only downside is it's hard to work out financing with anyone.
The binary will be released at the same time but I'm not sure it will be on the CD. Where did you hear that it would be on the CD?
I can play single player for about 10 minutes but it gets boring. I can play deathmatch for hours and it never gets boring!
I grew up in the days of Asteroids also...
I'm not a fan of games like Tekken either, but I do agree this is the right direction for the game. It is good that they are specializing & focusing on what makes Quake good. If I were to ask everyone what the best part about Quake or Quake II is, I'd be shocked if someone answered "the single player levels." From your point of view, I think their new mode of play will be MORE similar to your endless playing style. In Quake II, you finish it, and there is no point in playing it again. You can ALWAYS be a better deathmatcher. Win by more frags while accumulating fewer deaths, etc...
Listen foo, you need to get a life if you get defensive over a pc game. If your 'hard drive' is bigger than his, then protest. But if you can't read and you get that defensive, man, I'd hate to tell you that I slept with your wife.
PS--Get a life other than the pc, we all may run *n*x, but we still get laid once in a while.
BeOS currently only has HW acceled OGL on 3dfx, and there have net yet been any announcements for anymore...
Under Linux we have 3DFX and Permedia accelerated X, and commercial betas including DeltaMX, i740, Number Nine, and MANY others.
A mac-using friend of mine said that there wasn't any reason to NOT put all on the same CD. He said that the game is almost completely platform-independent code, and the extra code required to run it on the mac amounts to a measly 64K. That's executable size, not RAM!!!
quake 2 was a great dissapointment to the Team Quake community. That's why we all still play OG Quake. Thresh too.
Get Doom instead. It still rocks (single player is still better than quake/quake2 anyway). Or get Heretic now that there's a Linux port.
Sounds like you're a candidate for Hell Revealed: http://www.geocities.com/Hollywood/ 4704/hr.html
Is it just me, or does the Quake 3 logo look like
we're being "given the finger"?
--
This post brought to you by synaptik, in glorious PLAINTEXT.
HSJ$$*&#^!#+++ATH0
NO CARRIER
Posted by OGL:
/., this post was unjustified. All reports indicate that Quake III will be even better than the previous incarnations, so shut your trap or be fragged.
"Course I'll still suck, but I don't think any port will solve that problem"
What??? What the hell does that mean Rob? What have you got against Quake2, one of the greatest video games ever created? Everyone over here plays it and we're quite good at it. Just because you never got past using the keyboard for everything and having always run off doesn't mean that the game "sucks." How narrow-minded. For someone who supposedly doesn't like flames on
-W.W.
Am I the only one who really wishes they'd
:) Get with it ritual.
re-think this "multi-player only" strategy,
and release a single-player set of levels with it?
No way, I think id has figured it out this time. They have never made a single player game that is halfway enjoyable, at least after Wolfenstein 3d. DOOM/DOOM II/QUAKE/QUAKE II are all the same, run to the end of hte level, shoot guys on your way. These games only have everlasting play value via multiplayer.
Now, Half Life is the exact opposite, great single player, but multiplayer sucks the hardest chicken.
Personally I want a sin port *NOW*
-Erik-
as lovely as this is going to be, the majority of personal linux users (and a large chunk of slashdotters) are people that have began to expect everything for linux to be free.
do you really think id software is going to make money off this from the linux crowd? if not, it could sway them away.
-herb
your mom!
I'll definitely pay for the Linux version, but I'm wondering if it'll play on older - and I mean older - hardware. If not, well, I'll buy it anyway and stash it away until I can afford a better box.
"shop smart:shop s-mart" ash
I'm not a Quake fan, mostly because it just seems kind of mindless, but I'll toss my support behind it and buy a copy. If it means we get more games that I really do like then it's worth the cost.
It's improved my survivability immensely (the machine gun is a much more effective weapon with it, since the SpaceOrb makes it a snap to counter the recoil effect).
I, for one, have purchased every Id Software game since Doom, and I don't plan on stopping with Quake three.
Ever notice most free software is high on functionality, but low on art and creative content? High level software tends to be less free, more often.
Fact is, last thing is I need to do is have another reason to install an OS that just gives me a hard time with my hardware. I refuse to buy any software or hardware that does not work in my OS, and I won't install hundreds of megabytes of redmond-generated gunk to do it. Because of the support in Linux these days, I can still get away with doing 90% of what I want with my computer.
By the way things have been going for Linux, I'm guessing that the binary will have the option to link with GLide, as most of the MesaGL stuff would be superfluous. Case and point: NURBs.
When 3Dfx released GLide for Linux, I noticed quite the speed increase in my games.
A click on "More on Quake" brings up the article "Quake3 Arena on Linux", posted by CmdrTaco on Sunday January 10, @07:06PM:
"Q3test, and later the full commercial Quake3: Arena, will be simultaniously released on windows, mac, and linux platforms."
Okay, this time the names are correctly written with capital letters.
Regards, Jochen
Regards, Geewiz
Well, I would, any I feel that at least enough to break even will as well..
-- I'm the root of all that's evil, but you can call me cookie..
Of course they won't buy it. Linux users never pay for anything. All those QuakeWorld servers running on Linux are pirated copies, it's just that id software let them off with it. After all, if Linux people ever paid money for anything, then RedHat wouldn't be stuggling financially the way they are.....
dylan_-
--
Igor Presnyakov stole my hat
Since when do you get good storylines with id games?
(not that they ever needed them)
"Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
Who said anything about a *single* bot?
"Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
I think that is completely innacurate. We are not penny pinchers. If anything, our wallets are fatter because we didn't have to pay for the majority of our software. More money to buy fun games :)
--
-- Knowledge shared is power lost. -- Aleister Crowley
...all software should be free, supported by the users. But then, this world isn't ideal- in fact, it's brutally far from it. It's folly to expect everything to be free- I don't expect it, and I doubt that others really expect it either. Of course, Warez kiddies will abound in any user base- thieves, swindlers, and cheats will always abound because someone will choose the path that suits themselves only.
I wouldn't worry about them making money- if the game's as good as the hype, we're going to reward them with our $40-50US. I know I am.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
gotta say, i bought the first two. since it runs on my box with no rebooting i'll likely buy the next one. (ya, so i downloaded a warez copy first, i ended up buyin it anyway) :)
I, too, refuse to install an OS that gives me crap with my hardware. Which is why I don't run linux. I refuse to use any OS that does not work with my hardware and software, and I won't install megs upon megs of source code that I can't use. ('scuse, I'm not a programmer, just a hobbyist graphics geek) Because of the windows support these days, I can still get away with doing 100% of what I want with my computer. Running Photoshop, ie, irc client, and Baldur's Gate all at the same time dosen't crash it, so no problem with stability.
How about a P150 with 128MB Ram and a 12MB Voodoo2? QuakeII 3.20 is still quick on it.
Andrew
"You never know when some crazed rodent with cold feet might be running loose in your pants."
-Calvin
You, sir, are full of shit.
.
I'm sure id wouldn't make you buy two copies. My guess (going by previous releases) is that they'll have all three binaries (a meg or so each), and a pak (or zip or whatever) file that is platform independant and contains the bulk of the game - maps, models, textures, sounds etc - 200-500 meg. So the same CD can be used on any system.
- Chuq
Been in Carmack's plan for well over a month now...
So, a Linux version means it'll run under Linux, right? So say if I bought the cd, stuck in the cd on my PPC or my Alpha box in the lab I could simply run the program and frag Linux users the world over, right? Right?
Heh. Somehow I doubt it...
The first noticeable downside to the whole "commercial acceptance" of Linux is that all of these apps are only being developed for Intel architecture. And since it's allready been shown that you can't buy a PC without paying for Windows I don't exactly see ol' Billy Gates quacking in his bunker over all of this.
Until VA Research ships a G4...
I assume that Q3 will come with linux mac and PC on one CD. It would make better sense because the game interface would be the same for all three platforms. I will probably install both versions on the respective partitions (Macrosoft Winblows 98 and Linux) and see which will give me the better advantage. When I play internet, linux, when I play on my friend's LAN, Winblows.
Cmdr_Pooky sgg@nettally.com http://www.nettally.com/sgg/
i bought q1 and q2.
that's £50 ID got from me because quake runs on linux.
I've always gotten the impression that Carmack loves OpenGL (it was partially his influence that got Apple to announce OpenGL support). So, why would Q3A not use OpenGL?
basicaly Quake 3 will be hardware only john (carmack) said so. So why are people complaining about hardware the basics are this:
: linux mac and windows all on one disk most of the disk is graphics and sound anyway no need to reproduce this!
: you HAVE to have one of the surported cards (AARRRGHHHH)
: the card surport in linux will be 3DFX only to start with
OK thats it folks and if you want proper graphics get a SGI OK (a real openGL implementation)
john got sick of the software render OK
dont you just love it
I'd really like to run out and buy this
the second it gets put on the shelf...
BUT....
Am I the only one who really wishes they'd
re-think this "multi-player only" strategy,
and release a single-player set of levels with it?
I'm not into the multi-player thing that much, but
I'll sit in front of my screen for hours blowing away Strogg by my lonesome...
When RL allows that is....
Blech. Signatures.
Botz...
Well, I guess it might be OK.
I guess I burned out on the whole multi-player thing waaaay back in the glory days of the MUD.
It *is* addictive (3 days of no sleep in front of a VAX terminal....)
So long as it doesn't resemble MK like the article says....
Blech. Signatures.
I see more and more software having their Mac versions and Windows versions being in placed in the same box. This is a good thing! Now I wish more and more stores would do something like a store I saw back in Belgium which went as far as having a special section for software packaged in such a way. Now if Quake III is packaged in such a way that the Windows, Linux and Mac versions are all in the same box then it would be nice if we could find it in a section labelled Linux, Windows, & Mac games so that when I walk in the store I don't appear to be just other sheep using MS Windows 95.
Jumpstart the tartan drive.
Well iD have always done this, haven't they? You get the player + demo levels for free (for whatever platform) and pay for all the commercial options and levels. I don't think this is going to be as huge an experiment as everyone thinks; the only difference is that we'll see a Linux binary in a pretty box on the shelves of HMV. Good on them, really :)
Matthew @ Bytemark Hosting
Not "It'll still suck", but "I'll still suck".
Read before you post.
According to CLQ, who tracks every public Quake II server on the Internet (of which there are 11,007), there are currently 927,962 other psychopaths besides me fragging on the Internet with Q2. Granted, some are probably the same person with two or three names, but that would still add up to a hell of a lot more than 50,000. -=> Clan KOI=-
Eagles may soar, but weasels don't get sucked into jet engines.
This was before Hollenshead became the big cheese at id.
l . Jeesh!
Check out the email trail of his threats to sue the bejesus out of some hacker porting the old Wolfenstein3D to the Unreal engine at http://unrealnation.com/wolf3d/news/CEO-email.htm
That plus the constant Romero bashing from Hollenshead makes me think that Id's gone mainstream corporate. Their new slogan seems to be "show me the money".
Pleas say it ain't so John (Carmack)!
Life is a tale told by an idiot, full of sound and fury, signifying nothing.
William Shakespeare
Voodoo3 should be out by then. With a 3500, overclocked Celeron, and a fragmaster joystick, this might actually be fun...
"Freedom means freedom for everybody" -- Dick Cheney
Carmack said in his .plan that Quake3Arena will ship with native Win32, Mac, and Linux versions on the CD.
It uses OpenGL via Mesa or the 3Dfx MiniGL, just like Quake2.