Quake III Arena Demo Test for Linux
We're being barraged with submissions that the Quake 3 Demo Test for Linux is now available, along with Win32 and Mac versions for the OS-challenged. I just tried it and the download was maxing out my DSL line, so I guess the Sandpiper guys are on the job.
Let's hope that the word actually gets out that such a thing as Quake 3 for Linux exists. Games are (sadly) one of the major blocks for people from moving to Linux, and if they realise that they can still play the best FPS they'll be one step closer!
(Who cares about spreadsheets, when you have Quake?)
After all this, you're gonna download Q3 and do it all again?! Yessir.. that's the general idea...
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50mb came down the pike in 5 minutes. Pshew... long way from the bad ol' days of:
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rickf@transpect.SPAM-B-GONE.net (remove the SPAM-B-GONE bit)
"People will pay big bucks for the luxury of ignorance."
Heh... if I remember the story correctly, it was before Doom came out - rumors were flying about what Id was working on, and someone created the hoax of "Smashing Pumpkins Into Small Piles Of Putrid Debris" - a rendered 3D full-VR multiplayer environment with AI bots and ... you name it, it was gonna be it. Apparently quite a few people were taken in with this hoax.
:)
Then, in a strange twist of events, someone actually went out an _coded_ SPISPOPD - only it was a lame 2d sprite game.
To honor the whole thing, "idspispopd" became a cheat code in Doom.
That is, if I remember correctly.
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HTTP here.
FTP here.
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Ian Peters
After reviewing their website, it seems they have servers located worldwide and on every major backbone. I believe requests are routed to Sandpiper's home servers which provide real time network status that locates a server that is close and has available bandwidth for the client. From then on that server and client continue the transaction.
come on,
they said/wrote that about the last version too and after actually reading the README (ghasp!) you just stick in something like
"./linuxquake3 +set r_glDriver=/yourspecificpathtoyour/veryownMesaGL.
with your very own HW-acceleration. Viper770, I think a Riva TNT2 chip, works really smoothly.
Admittedly I haven't dl'd the new version yet but common sense dictates them leaving that commandline option working.
Roland
Basically just round-robin DNS, just like everyone else does. The difference is that their machines are geographically disparate, and apparently they do a few real-time heuristics on the requesting IP address, the current load of their machines, and presumably the current status of a few traceroute checks.
/.'ed at the moment, so one hopes they're not handling that one.
I'm not sure what they're handling for quake, but the www.quake3arena.com address is
Okay, here's what I did to get it working. First, install the GLX package from nvidia at http://www.n vidia.com/Marketing/Products/Pages.nsf/pages/linux download. Make sure you put the 'Load "glx.so"' stuff in XF86Config as per NVidia's instructions. Copy the libGL.so that comes with GLX into the q3demoTEST directory. Then, start X in 16bpp mode. Once X starts, cd q3demoTEST ; ./linuxquake3 and frag away.