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Quake III Arena Demo Test for Linux

We're being barraged with submissions that the Quake 3 Demo Test for Linux is now available, along with Win32 and Mac versions for the OS-challenged. I just tried it and the download was maxing out my DSL line, so I guess the Sandpiper guys are on the job.

3 of 319 comments (clear)

  1. Re:SPISPOD! by Booker · · Score: 4

    Heh... if I remember the story correctly, it was before Doom came out - rumors were flying about what Id was working on, and someone created the hoax of "Smashing Pumpkins Into Small Piles Of Putrid Debris" - a rendered 3D full-VR multiplayer environment with AI bots and ... you name it, it was gonna be it. Apparently quite a few people were taken in with this hoax.

    Then, in a strange twist of events, someone actually went out an _coded_ SPISPOPD - only it was a lame 2d sprite game. :)

    To honor the whole thing, "idspispopd" became a cheat code in Doom.

    That is, if I remember correctly.
    ----

  2. Re:Only supports Voodoo by 23 · · Score: 4


    come on,

    they said/wrote that about the last version too and after actually reading the README (ghasp!) you just stick in something like
    "./linuxquake3 +set r_glDriver=/yourspecificpathtoyour/veryownMesaGL.s o"
    with your very own HW-acceleration. Viper770, I think a Riva TNT2 chip, works really smoothly.

    Admittedly I haven't dl'd the new version yet but common sense dictates them leaving that commandline option working.

    Roland

  3. Re:Works with TNT2 by matthewg · · Score: 4

    Okay, here's what I did to get it working. First, install the GLX package from nvidia at http://www.n vidia.com/Marketing/Products/Pages.nsf/pages/linux download. Make sure you put the 'Load "glx.so"' stuff in XF86Config as per NVidia's instructions. Copy the libGL.so that comes with GLX into the q3demoTEST directory. Then, start X in 16bpp mode. Once X starts, cd q3demoTEST ; ./linuxquake3 and frag away.