... the moment Slashdot posted a story about it two days ago. Nintendo would not have cared if Slashdot and other big sites didn't overexpose this project. Too many fan games have been destroyed this way.
If you actually like these projects, carefully consider the consequences of your reporting.
If you want to play copyright tattletale, carry on.
It's called "trade dress" and it isn't uncommon. Seven Towns claims ownership of its Rubik's Cube color scheme for example. Recently Apple successfully sued Samsung on trade dress grounds for the visual similarity of their products. It's look-and-feel infringement. If the claimant has a powerful enough brand and can show enough similarities, they can easily prevent competitors from diluting their trademark with a trade dress infringement argument.
That confirms that the claimant should act in good faith, believing the material to be infringing. The court merely found that counter-claims of notices believed to have been sent in bad faith cannot simply be dismissed.
DMCA 17 U.S.C. 512(c)(3)(A)(v):
(v) A statement that the complaining party has a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.
The perjury clause is specific to only a portion of the next subsection (emphasis added).
DMCA 17 U.S.C. 512(c)(3)(A)(vi):
(vi) A statement that the information in the notification is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.
If he has good reason to honestly believe that his rights were violated, it wasn't even perjury.
The perjury clause only applies when the claimant is not the owner of the original content or a legal representative for them. Whether or not the new content infringes -- in belief or in fact -- has no bearing on the matter. There is no penalty for flagging any and all content, no matter how clear its fair-use.
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Lizzie Cuevas, Director of Communications at Humble Bundle Inc. says:
"The charity split is and always will be a fixed 10% of Humble Store purchases. The charity list will change with time and giving both developers and customers the option to choose charities is something we will consider in the future."
That's how Humble Bundles work. The Humble Store is different. It has fixed prices and the customer has no control over how their money is used. It is possible developers have a say but this has not yet been made clear.
Save anything that is foundational or fundamental to any particular field. Any book that continues to be cited academically or has increased in value on the used market should probably be kept.
My local public library system foolishly trashed some true classics in algorithms, graphics, and fractals simply because they were old. Now all you find in the stacks are books focused on instruction for specific software applications, books which are certain to be obsolete in a few years.
I own a 3GS and use AT&T for my other phone. I wanted to switch over to my 3GS because this "feature phone" I have is an absolute piece of shit. I was told I'd have to buy the data plan. I have WiFi, I don't need or want to spend another $30 a month for a terrible service I'll never use.
Technical pens are for drafting and would be a nightmare for everyday writing.
They are not agile and require a high degree of control to use. They need to be held absolutely perpendicular to the writing surface at all times, and only work when held vertically with the nib pointing down. They don't write well or at all on certain kinds of paper, often damaging the paper. They are easily broken and are difficult and messy to fill, clean, and maintain.
Without hesitation, I'd go with GameMaker along with the book The Game Maker's Apprentice, and followed by The Game Maker's Companion. The first book includes an older version of the GameMaker software which is all that will be needed to complete the exercises. If your child likes the process, move onto the second book which covers more advanced concepts. Those books, along with either GameMaker 8.1 or GameMaker: Studio should your child want to move onto more current versions, will all fit within your $100 budget, and it will only cost you $20 or so to get started.
The books are excellent learning tools and the GameMaker software itself was originally created by co-author and Utrecht University professor Mark Overmars to teach programming. It's a great way to get ones feet wet and very good games can be created with it if one is willing to put in the effort. If you child wants to move on to more popular languages, GameMaker will provide them an excellent foundation for learning them.
I went to highschool in New York in the mid-80s. We had about 30 Apple IIes in the lab. The school had an introductory course and an advanced course. We programmed in Applesoft BASIC entirely for both classes and assistance from PLE, a memory-resident program editing aid.
Programs we wrote in the advanced class:
Parse first names from a list of full names given in inline data statements
Read numbers and text from binary files
Draw a border around the low-res graphics screen with an animated a pixel moving inside of it
Animate a walking man using high-res shape tables
Play music notes using a provided machine language sound routine
Play a song from a binary file containing notes and durations
Perform a binary search of inline data statements
Create and query a fixed length database using multiple search terms (ie. cars: model, engine, color, doors)
Create and sort multi-column databases using bubble and shell sorts
Find integers whose values are sum of the their digits cubed (eg. 153, 370, 371, 407)
Write a game to test and score knowledge of state capitols
Final project: point-of-sale application with inventory management using a random access, fixed record length database
The whole purpose of copyright is to make sure artists get paid for their labor.
No, that's exactly half its purpose. The other half is to get works into the public domain after a limited period of time, something right-holders are fighting tooth-and-nail to prevent. Copyright law becomes a mockery of itself when that limited period can be extended an unlimited number of times.
I use noscript religiously, there is nothing about the gawker websites that need javascript, but all you get is a nearly blank page if you don't enable javascript.
Here's the very strange thing about that error. I have a scan of that issue of Byte and it does indeed say 553 there. The article also has a circuit diagram, again showing a 553. If you look at the original Redbook schematics, it also shows a 553 quad timer. There is even advert for 553 quad timers on page 174 of that issue of Byte. I've also seen a post online from someone with a 553 chip in an apparent timer circuit asking about it's identity. All that and no datasheet or cross reference for a 553 quad timer can seem to be found. My best guess is 553 comes from an imprinting error on actual 558 chips.
Congress would never pass a law like that. It lacks a snazzy ironic acronym.
... the moment Slashdot posted a story about it two days ago. Nintendo would not have cared if Slashdot and other big sites didn't overexpose this project. Too many fan games have been destroyed this way.
If you actually like these projects, carefully consider the consequences of your reporting.
If you want to play copyright tattletale, carry on.
It's called "trade dress" and it isn't uncommon. Seven Towns claims ownership of its Rubik's Cube color scheme for example. Recently Apple successfully sued Samsung on trade dress grounds for the visual similarity of their products. It's look-and-feel infringement. If the claimant has a powerful enough brand and can show enough similarities, they can easily prevent competitors from diluting their trademark with a trade dress infringement argument.
That confirms that the claimant should act in good faith, believing the material to be infringing. The court merely found that counter-claims of notices believed to have been sent in bad faith cannot simply be dismissed.
DMCA 17 U.S.C. 512(c)(3)(A)(v):
(v) A statement that the complaining party has a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.
The perjury clause is specific to only a portion of the next subsection (emphasis added).
DMCA 17 U.S.C. 512(c)(3)(A)(vi):
(vi) A statement that the information in the notification is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.
http://www.law.cornell.edu/usc...
If you can find such precedent, I would very much like to see it. Thanks.
Automated perjury with no repercussions? Please.
If he has good reason to honestly believe that his rights were violated, it wasn't even perjury.
The perjury clause only applies when the claimant is not the owner of the original content or a legal representative for them. Whether or not the new content infringes -- in belief or in fact -- has no bearing on the matter. There is no penalty for flagging any and all content, no matter how clear its fair-use.
It doesn't imply anything. It's very clear.
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Lizzie Cuevas, Director of Communications at Humble Bundle Inc. says:
"The charity split is and always will be a fixed 10% of Humble Store purchases. The charity list will change with time and giving both developers and customers the option to choose charities is something we will consider in the future."
http://indiestatik.com/2013/11/12/humble-store/
That's how Humble Bundles work. The Humble Store is different. It has fixed prices and the customer has no control over how their money is used. It is possible developers have a say but this has not yet been made clear.
Don't know about your area but around here it is illegal to leave a running vehicle unoccupied.
Only 57% of those eligible voted at all.
Save anything that is foundational or fundamental to any particular field. Any book that continues to be cited academically or has increased in value on the used market should probably be kept.
My local public library system foolishly trashed some true classics in algorithms, graphics, and fractals simply because they were old. Now all you find in the stacks are books focused on instruction for specific software applications, books which are certain to be obsolete in a few years.
If you are a contractor, you are not an employee.
If you are not an employee, it is not work for hire.
If it is not work for hire, the author retains the copyright.
The White House respecting the First Amendment is not disappointing. Unexpected, maybe.
I own a 3GS and use AT&T for my other phone. I wanted to switch over to my 3GS because this "feature phone" I have is an absolute piece of shit. I was told I'd have to buy the data plan. I have WiFi, I don't need or want to spend another $30 a month for a terrible service I'll never use.
Technical pens are for drafting and would be a nightmare for everyday writing.
They are not agile and require a high degree of control to use. They need to be held absolutely perpendicular to the writing surface at all times, and only work when held vertically with the nib pointing down. They don't write well or at all on certain kinds of paper, often damaging the paper. They are easily broken and are difficult and messy to fill, clean, and maintain.
Don't get a technical pen.
Without hesitation, I'd go with GameMaker along with the book The Game Maker's Apprentice, and followed by The Game Maker's Companion. The first book includes an older version of the GameMaker software which is all that will be needed to complete the exercises. If your child likes the process, move onto the second book which covers more advanced concepts. Those books, along with either GameMaker 8.1 or GameMaker: Studio should your child want to move onto more current versions, will all fit within your $100 budget, and it will only cost you $20 or so to get started.
The books are excellent learning tools and the GameMaker software itself was originally created by co-author and Utrecht University professor Mark Overmars to teach programming. It's a great way to get ones feet wet and very good games can be created with it if one is willing to put in the effort. If you child wants to move on to more popular languages, GameMaker will provide them an excellent foundation for learning them.
I went to highschool in New York in the mid-80s. We had about 30 Apple IIes in the lab. The school had an introductory course and an advanced course. We programmed in Applesoft BASIC entirely for both classes and assistance from PLE, a memory-resident program editing aid.
Programs we wrote in the advanced class:
Notch has made at least 17 games in addition to Minecraft.
Funny Farm, Luxor, Carnival Shootout, MEG4kMAN, Left 4k Dead, t4kns, Miners4k, Hunters4k, Dungeon4k, Sonic Racer 4k, Dachon4k, l4krits, Blast Passage, Bunny Press, Breaking the Tower, Infinite Mario Bros, Minicraft.
Yup, watch that episode of TBHS and post in his corner of the element14 forums for more advice. He and other gaming accessibility minds frequent it.
http://www.element14.com/community/community/experts/benheck
You should also make your way over to AbleGamers.
http://www.ablegamers.com/
The whole purpose of copyright is to make sure artists get paid for their labor.
No, that's exactly half its purpose. The other half is to get works into the public domain after a limited period of time, something right-holders are fighting tooth-and-nail to prevent. Copyright law becomes a mockery of itself when that limited period can be extended an unlimited number of times.
I love Slashdot. Even when someone is right, they're wrong.
I use noscript religiously, there is nothing about the gawker websites that need javascript, but all you get is a nearly blank page if you don't enable javascript.
Best argument for noscript I've ever read.
Here's the very strange thing about that error. I have a scan of that issue of Byte and it does indeed say 553 there. The article also has a circuit diagram, again showing a 553. If you look at the original Redbook schematics, it also shows a 553 quad timer. There is even advert for 553 quad timers on page 174 of that issue of Byte. I've also seen a post online from someone with a 553 chip in an apparent timer circuit asking about it's identity. All that and no datasheet or cross reference for a 553 quad timer can seem to be found. My best guess is 553 comes from an imprinting error on actual 558 chips.
That's gratifying. I'm glad I was able to brighten your day.