Slashdot Mirror


User: Purity+Of+Essence

Purity+Of+Essence's activity in the archive.

Stories
0
Comments
516
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 516

  1. Re:flex and return speed on SurfSens Brings Surfing Into the Computer Age · · Score: 1

    I'm glad somebody gets it. Performance surfing lore is filled with so much misinformation. Tools like these can bust some myths and clarify what is actually happening to the board and to the water when someone is surfing.

  2. Re:UAV? Not for months. on X-37B Secret Space Plane's Second Launch Today · · Score: 1

    I prefer to think of it as an Unfeeling Astronaut Vacater.

  3. Re:Confused on Goodbye, HD Component Video · · Score: 1

    You must have quite a speech impediment if you think "two" is written the way it sounds,

  4. Re:If they're so profitable on Valve Beats Google, Apple For Profits Per Employee · · Score: 2

    In the gaming market, Linux isn't profitable.

    http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/
    http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/

    Funny thing about that example. In his 2009 IGS keynote 2DBoy's Ron Carmel, speaking about World of Goo specifically, indicated that Linux ports aren't actually profitable by themselves, but the Linux community is so vocal whenever a major game is released on Linux, it can significantly boost sales on profitable platforms like Mac and PC.

  5. Re:Sort of... on Braid Creator on 'Evil' Social Games · · Score: 0

    Exploit being the operative word.

    Indeed, "exploit" is the key word. They aren't "social games"; they are "sociopathic games".

  6. Re:trademark not copyright on Avoiding DMCA Woes As an Indy Game Developer? · · Score: 1

    In this case, one example of problematic content that would, I think, be infringing, is the maze itself (shown on the developer page).

    You hit the nail on the head. That's exactly the problem here and Namco is 100% in the right. I'm amazed the author doesn't understand this.

    There are numerous other potential problems that would be magnets for DMCA harassment, but the copying of the maze is blatant and indefensible, even if it does feature a slightly different arrangement and number of dots.

  7. Re:I agree w/McMillen a bit on The Ethics of Social Games · · Score: 1

    It is almost exactly the same as gambling, slot machines in particular, although they are far more effective and never have to provide the illusion of a chance for a real monetary reward. In some ways that's even worse.

    This is unlike other games, because those remain identifiably as games when you strip away the manipulative stimulus. They are compelling on the merits of their rule systems alone. Social games don't have that quality. They take all the tricks designers use to make games more compelling, and then don't bother with the game. It's an insult to call them games at all.

  8. I agree w/McMillen a bit on The Ethics of Social Games · · Score: 5, Insightful

    Edmund McMillen is right on the money. This topic (along with the GameSpot article) fails for not mentioning an insightful and informative talk Braid creator Jonathan Blow gave at Rice University a couple of months ago. Unlike other diversions, these "social" games are not at all about providing fun or entertainment. They are entirely about separating you from your money using sophisticated psychological tricks. You might be right in saying there is a perception of value, but these systems create that perception in a very devious manner. If you were to take away the tricks, you would find there is no game -- or rather, the only game is the system creators gaming the players for all the money they can get. People don't play these games because they are fun or challenging. They play them as a conditioned response to a variable ratio reinforcement schedule, in the same way a caged rat hits a trigger for a pellet.

    Watch or listen to Jonathan Blow's talk:
    Games and the Human Condition

    Social Games (aka Skinner Boxes):
    Operant Conditioning Chamber
    Reinforcement

  9. Re:Hard to forget hell. on The Software That Failed To Compete With Windows · · Score: 2, Informative

    Sorry, green not brownish-orange. You were so close.

    Actually CGA had two palettes, each with a dark and light version:

    black - dark cyan - dark magenta - gray (dark white)
    black - cyan - magenta - white
    black - dark green - dark red - brown (dark yellow (sort of))
    black - green - red - yellow

    Brown has actually encoded as dark yellow, but RGBI monitor hardware intercepted an altered the color to a "more pleasing" brown. On a composite monitor, the color remains dark yellow.

  10. Re:I used to use GEM / Ventura on The Software That Failed To Compete With Windows · · Score: 1

    Atari's version of GEM was great. I really miss those machines. Of course, any OS that includes J. R. "Bob" Dobb's in the character set wins by default.

  11. Re:I must be missing the point here on Supreme Court Hears Violent Video Game Case Tomorrow · · Score: 1

    Sorry, sir. Nothing but bile from now on, I promise.

  12. Re:Modern Computers do come with BASIC on Land of Lisp · · Score: 1

    True but those are far more complex languages. In important detail that those lack, and what classical microcomputer BASIC has, is an immediate mode interpreter. That instant response to input is a powerful tool for the beginning programmer. Javascript and VBScript also lack the straightforward user I/O that BASIC has.

  13. Re:Not suprising on W3C Says IE9 Is Currently the Most HTML5 Compatible Browser · · Score: 2, Insightful

    It's a lot easier to just not use IE9.

  14. Re:Posting from IE8... on W3C Says IE9 Is Currently the Most HTML5 Compatible Browser · · Score: 1

    Are those my only two choices?

  15. Re:Not suprising on W3C Says IE9 Is Currently the Most HTML5 Compatible Browser · · Score: 4, Insightful

    Well, how about this: Limited to Windows 7 / Vista. That's a much bigger problem for the 50% of us who use Windows XP.

  16. Re:I must be missing the point here on Supreme Court Hears Violent Video Game Case Tomorrow · · Score: 1

    [citation needed]

    There is no way any state is using MPAA ratings to define obscenity. There are obscenity laws, and some films my be declared obscene in some jurisdictions, but it has nothing to do with the rating.

    Contrary to popular belief, MPAA ratings carry no force of local, state, or federal law anywhere in the United States.

  17. Re:I must be missing the point here on Supreme Court Hears Violent Video Game Case Tomorrow · · Score: 4, Informative

    How exactly do you measure "success" for a rating system?

    By surveying parental and retailer/exhibitor awareness and performing "secret shopper" trials to test enforcement.

  18. Re:I must be missing the point here on Supreme Court Hears Violent Video Game Case Tomorrow · · Score: 1

    Is there an actual law on the books somewhere that restricts the sale of 'R' rated movies?

    Of course not. That would be unconstitutional. Besides the free speech issues, how can you let a private organization like the MPAA decide what is and isn't legal?

  19. Re:This could be a problem... on Hobbit Film Finally Gets Green Light, To Be Shot in 3-D · · Score: 1

    That's a really interesting point I hadn't considered, but I think far more effects shots in LotR were handled with scale doubles and digital compositing (which has evolved to perfection). Weta developed all kinds of amazing in-camera gimmicks that were abandoned for simpler, easier to control effects. The Hobbit story also requires fewer interactions between people at different scales. I don't think it will be an issue or something hasn't already been given deep consideration during the last couple of years of preproduction. Weta are at the forefront of 3D movie technology. I trust them to do it right ... I'm just not so sure about Peter Jackson's directorial restraint.

  20. Re:Doom on Bjarne Stroustrup Reflects On 25 Years of C++ · · Score: 2, Insightful

    Except when it isn't. Like the vast majority of iPhone/iOS stuff that is written in Objective-C, and every id game released before Doom III.

    I'm not saying C++ isn't damn near ubiquitous, but the guy specifically suggested that Doom wouldn't have been possible without C++, and that's demonstrably bullshit.

  21. Doom on Bjarne Stroustrup Reflects On 25 Years of C++ · · Score: 5, Informative

    So, for me, the main satisfaction comes from interesting and challenging applications that just might not have been done without C++, or possibly been delayed for many years for lack of a language suitable for demanding real-world applications. ... Videogames like Doom

    Doom was written in C, not C++.

  22. Re:Analog joysticks on Retro Gaming Technologies Released Before Their Time · · Score: 1

    What are talking about? Even the original Puck-Man didn't work that way. Whatever bootleg you played at the corner pizzeria has grossly mislead you.

  23. Re:Analog joysticks on Retro Gaming Technologies Released Before Their Time · · Score: 1

    Listen, I've played Pac-Man and countless other action games using those very joysticks as well as this one written about in this article. It's not impossible or even difficult. It's simply not ideal. Even with analog sticks, there is plenty of time to hit the corners properly, which is what I was questioning. I doubt there is more than 1/10 second difference between direction changes for analog vs. digital.

  24. Re:He's still a blowhard. on Lawrence Lessig Reviews The Social Network · · Score: 2, Insightful

    Well said. Every review I've seen coming down on the film for not understanding its subject, seems to come from a reviewer who didn't understand the film.

  25. Re:Analog joysticks on Retro Gaming Technologies Released Before Their Time · · Score: 1

    Cripes. Blasted HTML did me in. That's what I get for not previewing.

    ((x > 0.75) << 1) | ((x < 0.25) << 1) | ((y > 0.75) << 1) | ((y < 0.25) << 1)