What difference would analog make? As long as the stick is in the position before the corner is reach, you can't miss the turn.
((x > 0.75) 0.75) 1) | ((y 0.25) 1)
That would be the analog equivalent of an Atari or Commodore digital joystick bitfield (invert for Atari). Tweak the thresholds to adjust the response speed.
Of course, the Apple ][ had an analog joystick/paddles before any of those machines.
I'm not seeing any difference in brightness. I think you might be observing improper handling of gamma information. For instance, Internet Exploder is notorious for having this problem with PNG images.
The patent is about a number of people voting to take paths, not a single person choosing.
Which was arguably done by Raduz Cincera in the 1967 film Kinoautomat. According to the Holy Oracle of Wikipedia, it was shown in a cinema at the Czechoslovak Pavilion at Expo '67 in Montreal. A possibly salient detail is that the film branching wasn't totally divergent. It had branches that would meet again at the next decision point and ultimately to the same ending.
1. It's extremely common in FPS games for the player model to be excluded from the player perspective. It really complicates things and usually doesn't look good without a lot of extra work.
2. That's not the car's shadow. The building shadow is the shadow you are seeing. You can't see the car's shadow because the car is mostly (if not entirely) shadowed by the building behind it. The viewing angles were not suited for showing a shadow cast by any directly illuminated portion of the car.
I agree. I think we are looking at a Laser Disk or BetaMax situation here. Either it's going to establish an under-served dedicated niche market that will be viewed in the future as cutting edge pioneering technology, or it's going to establish an under-served dedicated niche market that is going become a laughing stock despite being cutting edge pioneering technology. Either way, this generation of 3D is never going to go mainstream.
I'm glad you were good enough to mention the artists, since it seems they never get the recognition they deserve. Some of the artwork they produced for Atari is exceptional. Unfortunately, much of this work has disappeared, either thrown away or stolen by people at Atari. Among the creators of the "Atari look":
Steve Hendricks also usually focused on portraiture and has created some of the most evocative and distinctive work to come out of Atari. http://www.sundancecreative.com/
Warren Chang was a staff artist at Atari for two years, starting in 1981. His beautiful work can be described as classical realism and has garnered several awards. http://warrenchang.com/
This is a complaint I've made many times. What I recently discovered is that once I started playing a photogenic racer, I was spending a significant fraction of the time watching the replays because they looked so cool. I've softened my stance about racer marketing since then.
The case you cite bares little resemblance to what we a talking about, and the rest is spurious at best. You say public performance, I say reasonable expectation of educational fair use exemption at a private conference. I also really doubt filing for dilution of trademark will get them anywhere. The hackers can easily show non-commercial, non-competing, non-confusing, nominative fair use.
It's not that cut and dry and you contradict yourself when you say the hackers have to prove anything. I think that was just a slip of the keyboard. Even in civil cases, the burden of persuasion usually rests with the plaintiff. However, "fair use" is an affirmative defense so the burden could shift to the defendant. If it did, the hackers have the original ROMs, are not redistributing copies of them, are not making "archival" copies (hardware ROMs are specifically not covered by section 117.a.2), and are plausibly engaged in research. Namco, meanwhile, has to make the case that they are being financially harmed by any of this. Can they possibly find a judge who will believe that?
Pretty sure GP is referring to Clint Curtis accusing U.S. Congressman Tom Feeney (R-FL) of asking him to create vote rigging software. It's all a bit nebulous. According to Seminole Chronicle he gave "sworn testimony to Democrats on the House Judiciary Committee investigating allegations of voter fraud in the 2004 presidential election involving touch-screen voting in Ohio".
On a Pac-Man PCB the ROMs are socketed so getting dumps is not at all difficult, especially for people capable of performing this hack. Since there is no evidence that the ROMs were downloaded and the burden of proof rests with Namco, I don't see a judge even allowing the case to proceed.
Cease and desist what exactly? They aren't distributing anything other than a video. As a news item about re-purposing voting machines, fair use seems to be on their side concerning Pac-Man imagery appearing in the video.
Next up is Android. Carmack asked people in the crowd how many people had Androids (a vocal minority, he assessed), and how many had spent more than $20 in the phone's app store. He said he's been checking regularly to see how popular the phones are, and it's to the point where Carmack is starting to think about when the company will bring its products to the platform. It's probably not going to be in the next six months, he said.
Any clues or outright answers as to where I can download John Carmack's entire keynote? Even just audio would be acceptable. I managed to watch the rocketry talk today with him and Richard Garriott. It was fascinating.
Right, but the point is, how many people did in fact download the game to try it, then decided it was crap and stopped playing it?
If I had the choice of playing a free official demo in my browser with out installing anything, or downloading and installing a risky torrent, I'd obviously try the official demo.
Advertisers benefit. Or rather, people who sell advertising and SEO services and work automated lead/sales referral systems. Their clients are probably hurt by all the forum spam done in their name. Look around you. Wherever there is money being made, there are assholes joining in.
I'll probably be vilified for this, but if you are using Windows (or Mac), try Game Maker (Mac version is beta). It's a good introduction to a lot of programming concepts using a construction set like metaphor. After you learn the basics, it's easy to move to just code. Game Maker is free, many schools use it, and it was developed by university professor as a teaching aid.
Read the manual, do the tutorials, work your way up to GML code, take your questions to the GMC forums. Once you learn GML (which is similar to C and PHP, but allows Pascal style code as well), you'll be able to pick up other languages easily. Most programming languages are very similar.
There is also a book, The Game Maker's Apprentice, if you feel the need to purchase something.
What difference would analog make? As long as the stick is in the position before the corner is reach, you can't miss the turn.
((x > 0.75) 0.75) 1) | ((y 0.25) 1)
That would be the analog equivalent of an Atari or Commodore digital joystick bitfield (invert for Atari). Tweak the thresholds to adjust the response speed.
Of course, the Apple ][ had an analog joystick/paddles before any of those machines.
I'm not seeing any difference in brightness. I think you might be observing improper handling of gamma information. For instance, Internet Exploder is notorious for having this problem with PNG images.
Err, whoops, not the DS Lite.
FYI: The Wii, the DS, and the DS Lite were all released in the US first.
I would have pretended to be a Space Pirate. Way cooler.
Which was arguably done by Raduz Cincera in the 1967 film Kinoautomat. According to the Holy Oracle of Wikipedia, it was shown in a cinema at the Czechoslovak Pavilion at Expo '67 in Montreal. A possibly salient detail is that the film branching wasn't totally divergent. It had branches that would meet again at the next decision point and ultimately to the same ending.
http://en.wikipedia.org/wiki/Interactive_cinema
http://www.kinoautomat.cz/o-kinoautomatu.htm
Is that supposed to be ironic given the runaway success of the OnLive game service? http://www.onlive.com/
1. It's extremely common in FPS games for the player model to be excluded from the player perspective. It really complicates things and usually doesn't look good without a lot of extra work.
2. That's not the car's shadow. The building shadow is the shadow you are seeing. You can't see the car's shadow because the car is mostly (if not entirely) shadowed by the building behind it. The viewing angles were not suited for showing a shadow cast by any directly illuminated portion of the car.
Figures it would be a guy that loves lace.
I agree. I think we are looking at a Laser Disk or BetaMax situation here. Either it's going to establish an under-served dedicated niche market that will be viewed in the future as cutting edge pioneering technology, or it's going to establish an under-served dedicated niche market that is going become a laughing stock despite being cutting edge pioneering technology. Either way, this generation of 3D is never going to go mainstream.
I'm glad you were good enough to mention the artists, since it seems they never get the recognition they deserve. Some of the artwork they produced for Atari is exceptional. Unfortunately, much of this work has disappeared, either thrown away or stolen by people at Atari. Among the creators of the "Atari look":
Cliff Spohn is a talented and sought after portraitist of real people, sports figures in particular.
http://www.artworkoriginals.com/JAAAAAOU.htm
Steve Hendricks also usually focused on portraiture and has created some of the most evocative and distinctive work to come out of Atari.
http://www.sundancecreative.com/
Rick Guidice often worked with NASA doing space illustration.
http://www.nasaimages.org/luna/servlet/view/search?q=Guidice&search=Search
http://commons.wikimedia.org/wiki/Category:Rick_Guidice
http://er.jsc.nasa.gov/seh/advart.html
James Kelly is not just an artist, he was one of Atari's art directors for many years.
http://www.orangecountyfineart.com/kelly.htm
http://www.slideshare.net/aditaciobanu/james-kelly-painting-nx-power-lite-presentation
Bob Flemate is someone I unfortunately haven't found much information on. He worked on Atari arcade cabinets and created the marvelous Atari 400/800 Space Invaders cover art.
http://thenewgamer.com/content/archives/gamephemera_space_invaders_atari_400_800
George Opperman was one of Atari's first artists and art director, and is notable for designing the original, iconic, and difficult to reproduce Atari "fuji" logo. The logo is meant to resemble the letter "A" and represents two players facing each other with the Pong "net" between them.
http://www.arcade-history.com/index.php?page=person&name=George+Opperman
http://www.cooganphoto.com/gravitar/cabinets.html
Hiro Kimura has had the honor of creating three US postage stamps.
https://shop.usps.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10001&storeId=10052&productId=10001795&langId=-1&parent_category_rn=&parent_category_rn=10000003&categoryId=10000028&top_category=10000003
http://www.virtualstampclub.com/images/flagcity.jpg
http://www.virtualstampclub.com/images/99chalk.jpg
Warren Chang was a staff artist at Atari for two years, starting in 1981. His beautiful work can be described as classical realism and has garnered several awards.
http://warrenchang.com/
This is a complaint I've made many times. What I recently discovered is that once I started playing a photogenic racer, I was spending a significant fraction of the time watching the replays because they looked so cool. I've softened my stance about racer marketing since then.
At the risk of going in circles, see GGGGGGGP post. Else, hope for a pro bono EFF lawyer to take pity.
The case you cite bares little resemblance to what we a talking about, and the rest is spurious at best. You say public performance, I say reasonable expectation of educational fair use exemption at a private conference. I also really doubt filing for dilution of trademark will get them anywhere. The hackers can easily show non-commercial, non-competing, non-confusing, nominative fair use.
It's not that cut and dry and you contradict yourself when you say the hackers have to prove anything. I think that was just a slip of the keyboard. Even in civil cases, the burden of persuasion usually rests with the plaintiff. However, "fair use" is an affirmative defense so the burden could shift to the defendant. If it did, the hackers have the original ROMs, are not redistributing copies of them, are not making "archival" copies (hardware ROMs are specifically not covered by section 117.a.2), and are plausibly engaged in research. Namco, meanwhile, has to make the case that they are being financially harmed by any of this. Can they possibly find a judge who will believe that?
Pretty sure GP is referring to Clint Curtis accusing U.S. Congressman Tom Feeney (R-FL) of asking him to create vote rigging software. It's all a bit nebulous. According to Seminole Chronicle he gave "sworn testimony to Democrats on the House Judiciary Committee investigating allegations of voter fraud in the 2004 presidential election involving touch-screen voting in Ohio".
Seminole Chronicle story:
http://www.seminolechronicle.com/vnews/display.v/ART/2004/12/16/41c2fdb042ea1
St. Pete Times coverage:
http://www.stpetersburgtimes.com/2005/04/09/State/Blogs_spin_tale_of_co.shtml
Blog that originally broke the story with links to sworn affidavit [PDF] and additional muck raking:
http://www.bradblog.com/?page_id=3980
On a Pac-Man PCB the ROMs are socketed so getting dumps is not at all difficult, especially for people capable of performing this hack. Since there is no evidence that the ROMs were downloaded and the burden of proof rests with Namco, I don't see a judge even allowing the case to proceed.
Section 117 of US copyright law allows for this.
http://www.law.cornell.edu/uscode/17/117.html
Unfortunately, I have to agree with a sibling post. It's too expensive to defend oneself against unjustified lawsuits.
Cease and desist what exactly? They aren't distributing anything other than a video. As a news item about re-purposing voting machines, fair use seems to be on their side concerning Pac-Man imagery appearing in the video.
True enough, but I'm sure the decision had mostly to do with iPhone owners spending a hell of a lot more money on apps than Android owners.
According to GameSpot:
http://www.gamespot.com/news/6273388.html
Any clues or outright answers as to where I can download John Carmack's entire keynote? Even just audio would be acceptable. I managed to watch the rocketry talk today with him and Richard Garriott. It was fascinating.
For others, here is some pretty thorough coverage of the keynote:
http://www.gamespot.com/news/6273388.html
If I had the choice of playing a free official demo in my browser with out installing anything, or downloading and installing a risky torrent, I'd obviously try the official demo.
http://machinarium.net/demo/
Advertisers benefit. Or rather, people who sell advertising and SEO services and work automated lead/sales referral systems. Their clients are probably hurt by all the forum spam done in their name. Look around you. Wherever there is money being made, there are assholes joining in.
I'll probably be vilified for this, but if you are using Windows (or Mac), try Game Maker (Mac version is beta). It's a good introduction to a lot of programming concepts using a construction set like metaphor. After you learn the basics, it's easy to move to just code. Game Maker is free, many schools use it, and it was developed by university professor as a teaching aid.
http://www.yoyogames.com/make
Read the manual, do the tutorials, work your way up to GML code, take your questions to the GMC forums. Once you learn GML (which is similar to C and PHP, but allows Pascal style code as well), you'll be able to pick up other languages easily. Most programming languages are very similar.
There is also a book, The Game Maker's Apprentice, if you feel the need to purchase something.
http://book.gamemaker.nl/