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The Misleading World of Atari 2600 Box Art

Buffalo55 writes "These days, you don't have to worry about misleading box art, thanks to sophisticated video game graphics. In the 70s and 80s, though, companies tried to grab a consumer's attention with fancy artwork that bore no resemblance to the actual game. Atari, in particular, was one of the biggest offenders, particularly with its 2600 console."

267 comments

  1. Missing Contents by eldavojohn · · Score: 4, Funny

    In the 70s and 80s, though, companies tried to grab a consumer's attention with fancy artwork that bore no resemblance to the actual game.

    You mean your box didn't have pages of perforated LSD blotters in the back of the manual? You got fleeced.

    --
    My work here is dung.
    1. Re:Missing Contents by Barny · · Score: 1

      You mean they handed out acid to people to help them enjoy the game footage?

      Or did you just reply to the first post (without even reading it) so that you would be at the top of the thread?

      Mod parent down for stupidity.

      Also, [citation needed]

      --
      ...
      /me sighs
    2. Re:Missing Contents by jekewa · · Score: 3, Insightful

      Owning and/or having mates that owned almost all of the consoles of the era, I was keenly aware of the romance novel approach to cover art. I longed for the day when graphics in the game would match or exceed the package (and sometimes still do). I used to get by, however, by falling back on the imagination built as a younger child playing with Legos or other similar representations of near-real life. The blocky representations of characters and objects were abstract due to technical limitations, but by applying imagination to fill in the gaps, the sprites and geometric shapes would flush out in my head to be what was needed to make the experience enjoyable.

      No LSD required.

      --
      End the FUD
    3. Re:Missing Contents by xaxa · · Score: 1

      Also, [citation needed]

      Happy?.

      (The result was "The ad must not be broadcast again in its current form.".)

    4. Re:Missing Contents by kg8484 · · Score: 1

      Okay, first the citation. They used PS3 footage for XBox's Final Fantasy XIII.

      Secondly, I agree wholeheartedly that people who try to game the comment system by replying to the first post just to get at the top of the thread are fricking annoying. I wish I had modpoints left to downmod GP.

    5. Re:Missing Contents by Anonymous Coward · · Score: 0

      whoooooooooosh

    6. Re:Missing Contents by Enigma23 · · Score: 0, Offtopic

      You mean they handed out acid to people to help them enjoy the game footage?

      Or did you just reply to the first post (without even reading it) so that you would be at the top of the thread?

      Mod parent down for stupidity.

      Also, [citation needed]

      Mod up for comedy first line.

      Mod down for flamebait.

      --
      Ceci n'est pas une .sig
    7. Re:Missing Contents by fractoid · · Score: 4, Interesting

      You know what really annoyed me? Not the games (where at least the picture kinda represented what they would be aiming at if they had modern-era graphics). It was the spreadsheets. And the compilers. And the goddamn word processors. All of those had crazy 3D raytraced covers that made them look like they were the real-life incarnation of Neuromancer... and what they were was a text-mode office application. GAH!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    8. Re:Missing Contents by Hoi+Polloi · · Score: 2, Funny

      I could say the same about album covers back in the lp days. "Hey, hot chicks, fire breathing demons...omg this album is awful!"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    9. Re:Missing Contents by davedacricket · · Score: 0, Offtopic

      In the 70s and 80s, though, companies tried to grab a consumer's attention with fancy artwork that bore no resemblance to the actual game.

      You mean your box didn't have pages of perforated LSD blotters in the back of the manual? You got fleeced.

      2600 is the bomb!! No game system compares! www.boisemoldremoval.com

    10. Re:Missing Contents by Mister+Whirly · · Score: 1

      But I love that new Justin Bieber album!

      --
      "But this one goes to 11!"
    11. Re:Missing Contents by jameskojiro · · Score: 0, Troll

      Proving how much the Xbox 360 sucks.

      --
      Tsukasa: All I really want, is to be left alone...
    12. Re:Missing Contents by Anonymous Coward · · Score: 0

      LSD is not required. It's preferred.

    13. Re:Missing Contents by Gaian-Orlanthii · · Score: 1

      As long as they didn't do what they used to do back in the Commodore 64/48K Spectrum days when they'd just slap on a photo of the game as played on another better machine, I had no problem with the game box 'art' (I use the term cautiously here).

      In fact, I feel quite nostalgic now for the glory days of airbrushed mullet warriors saving helpless bikini chicks from ninjas riding motorbikes, and the like.

      What really pissed me off though was when they'd ship a game with a 5Kg printed manual, foldout maps and even cheatsheets inside sealed envelopes, to cover up the fact that the game was pretty much all in your head. It was like the great confidence trick of early computer games. Flight sims were always doing it.

    14. Re:Missing Contents by shnull · · Score: 1

      same, the atari 2600 was the first gaming hardware i got to enjoy, albeit at a very young age. Bit of a shame they busted themselves on the ST series and the Jaguar cos imo Atari did a great job

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
  2. Not much better on the C64 by RogueyWon · · Score: 5, Informative

    I never owned an Atari 2600, but I remember the same phenomenon on the C64. Box art was usually colourful and cartoony. Very few games (at least until you got to the tail end of the C64's popular life span, when you had games like the Creatures series) could come even close to living up to this. It was a good lesson at an early age that you should never take promotional material at face value.

    I also remember the loading screens you'd get on the C64 while loading the game from tape (a process which would take several minutes and often fail before the end). These were generally just as "dishonest", though they were at least limited by the display resolution. In fact, worse than that, I remember one particular game where the box description actually told outright lies. It was a top-down racer (think Super Sprint) where the box text advertised weapons, oil-slicks etc, none of which were actually present in the game. I later found out that this was a semi-infamous title (in the UK at least); a sort of 1980s equivalent to Big Rigs Over the Road Racing.

    Mind you, misleading box-art continued for quite a lot longer. X-Wing was a fantastic game, but I do remember being a little disappointed by the contrast between the movie-quality box art and the slightly sparse polygon graphics in game. That said, if I remember correctly, some editions of the first two Wing Commander games actually used screenshots for their front-cover art (or can somebody correct me on this - the screenshots may have been "touched up"?).

    Even today, it still goes on to some extent. Ok, the differences are probably less pronounced. Box-art still tends to save screenshots for the back cover, but this is usually clearly for stylistic reasons (in fact, the trend seems to be towards box art that is simpler and sparser than a screenshot would have been). But we still get plenty of cases of "touched up" trailers, pre-rendered cutscenes shown at conferences with the implication that they're game-play footage and so on.

    1. Re:Not much better on the C64 by causality · · Score: 5, Insightful

      I never owned an Atari 2600, but I remember the same phenomenon on the C64. Box art was usually colourful and cartoony. Very few games (at least until you got to the tail end of the C64's popular life span, when you had games like the Creatures series) could come even close to living up to this. It was a good lesson at an early age that you should never take promotional material at face value.

      Marketing is based on deception and considers it an important tool. This is nothing new.

      It's like when a toothpaste brand says "9 out of 10 dentists recommend it!". In reality they may have interviewed hundreds dentists in groups of ten, over and over again, until they finally found a group of ten out of which 9 preferred their brand. What they strongly imply but do not actually go so far as to claim is that their group of ten is a representative sample of all dentists. Because they do not actually make this positive claim, they escape any accusations of false advertising. Yet it's quite misleading.

      It's the same deal with the box art. They do not actually print "this is an in-game screen shot" yet they count on creating that impression. The intent behind this is clear enough.

      This should be called "The Misleading World of Marketing" that happens to use the Atari 2600 as an example of a much wider phenomenon. Like politics and public relations, marketing is a field that is very attractive to liars who can say anything with a straight face while performing just enough CYA to perpetuate their ability to do it. Maybe "How to Turn a Pathological Personality Disorder into Profit" would be a better title. I don't think the general public has enough appreciation for the fact that making demonstrably false factual statements is a very crude and inefficient way to deceive someone. The state of the art in those fields is far more advanced than that, relying instead on framing, subtle implication, emotional appeals, misleading use of statistics, selective presentation of information, etc.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    2. Re:Not much better on the C64 by Quirkz · · Score: 2, Insightful

      Even today, it still goes on to some extent.

      Oh man does it ever! To harp on the most disappointing game I've ever purchased: Transformers2 for the PS2 has movie-quality art on the front, and looks like utter crap when you play. (The PS3 version is downright stunning, though. I thought the robots looked nearly as good in the game as in the movie.)

    3. Re:Not much better on the C64 by commodore64_love · · Score: 1

      I've heard this story many times, about how Atari, Intellivision, Coleco, and Commodore box art was misleading but I think it's ultimately silly.

      Nobody at the time actually believed they were getting a colorful cartoon instead of a lo-res 160x240 blocky game. We knew what we were getting, and besides the screenshots were *on the back of the box* or in the Atari Age magazine. We consumers knew what what we were getting before we got it, and yet we still wanted it. So what if Dig Dug looks like a mess of white squares and his music sounds like it came out of a touchtone phone? It's still hella fun.

      The result is I've developed a kind of fetish. I like games that look pixelated and music that sounds computerized, better than the hyper-realistic "head-splattering video overlaid with a 500-piece orchestra" games that exist today. The less realistic the game (think Space Channel 5), the more I like it.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:Not much better on the C64 by Anonymous Coward · · Score: 0

      ... I remember one particular game where the box description actually told outright lies. It was a top-down racer (think Super Sprint) where the box text advertised weapons, oil-slicks etc, none of which were actually present in the game. I later found out that this was a semi-infamous title (in the UK at least); a sort of 1980s equivalent to Big Rigs Over the Road Racing.

      I don't suppose you could be persuaded to sharing the name of that game with us? The description makes it sound like Spy Hunter. except Spy Hunter had the weapons, oil-slicks etc that were promised. You started with just the machine gun, and the others had to be earned, but they were there.

    5. Re:Not much better on the C64 by Anonymous Coward · · Score: 0

      It was gum. The fifth one wouldn't recommend chewing gum at all.

    6. Re:Not much better on the C64 by iYk6 · · Score: 1

      To be fair, Transformers 2 movie quality was utter crap.

    7. Re:Not much better on the C64 by RogueyWon · · Score: 1

      I'm trying desperately to remember (and have been since my initial post). It certainly wasn't Spy Hunter - you went in circuits around a track that was shown entirely on screen, with no scrolling involved. I do remember it getting possibly the lowest rating ever from Zzap 64. And it had some dude's name in the title (though a fictional character, I think, rather than a real-life sponsor).

      Oh god, this is going to drive me crazy all night now.

      Basically, the box description made it sound like a vehicle combat game. The game itself was just a very, very poor top-down racing game, with no combat elementss. You had a selection of about 3 basic tracks that you raced around against 3 AI opponents who were so slow it was pretty much impossible to lose. Think Super Off-Road without any of the fun (and with much, much worse graphics).

    8. Re:Not much better on the C64 by Anonymous Coward · · Score: 0

      God forbid you used your imagination back then. Album covers have done this (and still do) for decades.

      Have you ever played 'Adventure' for the 2600? How are you supposed to know that the multi-colored frame around your TV is a dungeon, or if that seahorse looking motherfucker is actually a raging dragon, mad at you for taking his key.

    9. Re:Not much better on the C64 by Bill_the_Engineer · · Score: 1

      To harp on the most disappointing game I've ever purchased: Transformers2 for the PS2 has movie-quality art on the front, and looks like utter crap when you play.

      I agree!

      Transformers2 the movie has movie-quality art on the posters outside of the theatures, but the movie was utter crap when you actually watched it.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    10. Re:Not much better on the C64 by Saint+Stephen · · Score: 1

      It never bothered me. I never had any problems distinguishing between the image on the cover and the game. The graphics in the game at that time were so awesome that it didn't bother me that they didn't look awesome in the same way as the cover. In fact, it enhances my enjoyment of the game to imagine that I would see something like the cover. People didn't used to take things as seriously. It was like that covers of the dungeons and dragons magazines. We knew it was just a picture. But it didn't bother us, because we had an imagination.

    11. Re:Not much better on the C64 by lowrydr310 · · Score: 1

      I like games that look pixelated and music that sounds computerized, better than the hyper-realistic "head-splattering video overlaid with a 500-piece orchestra" games that exist today. The less realistic the game (think Space Channel 5), the more I like it.

      I tend to focus on gameplay more than anything else, and as a result there are tons of NES and SNES titles that I keep going back to. What thrills me the most now is that I can fit hundreds of games and the emulators on a 256MB memory stick, rather than dealing with bulky cartridges that don't even work half the time.

      The PS2 is another favorite platform for me because there are a handful of games that I absolutely love. The PS2 also seemed to be the console that opened the door for a million first-person-perspective 3D games that are essentially the same game with different characters and story lines.

    12. Re:Not much better on the C64 by Anonymous Coward · · Score: 0

      Markering lies. But then, we never actually bought games. All piracy - they cheated and we cheated.

    13. Re:Not much better on the C64 by u38cg · · Score: 1

      Not even that. You take a bunch of dentists, and give them a list of toothpastes, and ask them to tick the ones they think are acceptable. Since toothpaste is toothpaste, for the most part, 90% for your own brand would be pretty pathetic.

      --
      [FUCK BETA]
    14. Re:Not much better on the C64 by Quirkz · · Score: 1
      The movie plot: not so good. Visually, they did well enough, I think.

      The PS3 version of the game was fun enough for me, but all I wanted was realistic-looking robots and the ability to blow up a lot of stuff. Most of the game is just robot battles, with the people reduced to maguffin plot points, for the most part, which was as it should be. Not saying it's a really quality game, but it gave me exactly what I wanted.

      The PS2 version of the game was in all ways grossly inferior. Gameplay, plot, even the controls -- everything about it was exactly on par with the PS2 graphics, meaning it was all completely crap in all respects. I really can't emphasize just how bad they made that version. I haven't wanted my money back more since I bought the Nintendo version of Elevator Action back in high school.

    15. Re:Not much better on the C64 by Bert64 · · Score: 1

      I remember the box for "Rise of the Robots" where there was a very prominent label stating "Actual in game graphics"...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    16. Re:Not much better on the C64 by DiegoBravo · · Score: 1

      > Nobody at the time actually believed they were getting a colorful cartoon instead of a lo-res 160x240 blocky game.

      Exactly. If the box actually displayed a real screenshot, most people just could not get an idea about the game subject (TFA proves this point.)

      I also remember the best looking games for the C64 (for example Law and Order) taking several minutes to load the bitmaps... and more minutes every time you go forward or back the level/scene (at last the first years before the fast loaders.)

    17. Re:Not much better on the C64 by Ucklak · · Score: 1

      Not a single person who owned a 2600 would believe that the artwork represented the actual game graphics.

      No one. Then Pac Man came out and was a bit misleading.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
  3. Not As Bad as Kool-Aid by eldavojohn · · Score: 5, Funny

    You know how many sugar laden pitchers of Kool-Aid I drank waiting for a massive jolly anthropomorphic red pitcher to burst through the side of my house?

    And all I ever got was diabetes. Misleading advertising indeed.

    --
    My work here is dung.
    1. Re:Not As Bad as Kool-Aid by toastar · · Score: 1

      You know how many sugar laden pitchers of Kool-Aid I drank waiting for a massive jolly anthropomorphic red pitcher to burst through the side of my house?

      You must of gotten some bunk kool-aid.

    2. Re:Not As Bad as Kool-Aid by eln · · Score: 5, Funny

      It could have been much worse. That giant anthropomorphic pitcher actually did burst through my wall. The entire side of our house caved in. The dog sustained a massive head injury from a flying brick and hasn't been the same since. My left arm was shattered, and my sister suffered compound fractures to both legs that prematurely ended her dancing career. That fat bastard pitcher just stood there with that self-righteous grin on his face while everyone was screaming and crying.

      We tried to get some kind of legal remedy, but let's just say you'd be amazed at how many lawyers can be bought with the proceeds from selling sugar water. Please, if you must drink Kool Aid do so outside and away from any structures. To this day I shake uncontrollably every time I see some kid drinking Kool Aid near a brick wall.

    3. Re:Not As Bad as Kool-Aid by Critical+Facilities · · Score: 1

      You know how many sugar laden pitchers of Kool-Aid I drank waiting for a massive jolly anthropomorphic red pitcher to burst through the side of my house?

      OH YEEAAHHHH!!!

    4. Re:Not As Bad as Kool-Aid by shoehornjob · · Score: 1

      Don't listen to him. What he really got was Kool Aid laced blotter acid. Then you really did see massive jolly anthropomorphic red pitchers bursting through the side of your house. And depending on how good said blotter was....maybe you stopped drinking Kool Aid forever.

      --
      "We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
    5. Re:Not As Bad as Kool-Aid by shoehornjob · · Score: 0, Offtopic

      ^^^^^ Shame I posted as this is clearly worthy of some mod points.

      --
      "We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
    6. Re:Not As Bad as Kool-Aid by Dr+Herbert+West · · Score: 1

      Mod parent up-- informative!

      I remember standing in the front door of my grandparent's house yelling "Hey! Kool-aid!" over and over, waiting for the exact same thing. They were baffled, but let me tire myself out. I think I was 5 or so.

    7. Re:Not As Bad as Kool-Aid by Sandor+at+the+Zoo · · Score: 3, Funny

      "Insightful"? Who was drinking Kool-Aid when they...

      This is the only failblog post I've every bookmarked: Graffiti Win I'm compelled to visit it every few months, and it never fails to make me chuckle.

    8. Re:Not As Bad as Kool-Aid by Bemopolis · · Score: 1

      And Guyana? That fat, sucrose-laden sociopath Fucked those people UP.

      --
      "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
    9. Re:Not As Bad as Kool-Aid by red_dragon · · Score: 3, Insightful

      You must['ve] gotten some bunk kool-aid.

      Probably Flavor Aid. He should count himself lucky that he's still alive.

      --
      In Soviet Russia, Jesus asks: "What Would You Do?"
    10. Re:Not As Bad as Kool-Aid by Cetme · · Score: 1

      We tried to get some kind of legal remedy, but let's just say you'd be amazed at how many lawyers can be bought with the proceeds from selling sugar water.

      Perhaps the judge was metaphorically "drinking the Kool-Aid" as well?

    11. Re:Not As Bad as Kool-Aid by box4831 · · Score: 1

      That fat bastard pitcher just stood there with that self-righteous grin on his face while everyone was screaming and crying.

      Sounds like a true slashdotter.

      --
      Miller Lite tastes like water that's somehow managed to rot.
    12. Re:Not As Bad as Kool-Aid by Hatta · · Score: 0

      OH-YEAAAAHHH!!!

      Oh... no...

      --
      Give me Classic Slashdot or give me death!
    13. Re:Not As Bad as Kool-Aid by RevWaldo · · Score: 1

      Well, to hear Alan Moore and Peter Bagge tell it, the ol' jug's had some rough times himself. He wishes he could stop friggin' smiling!

      .

    14. Re:Not As Bad as Kool-Aid by xaxa · · Score: 1

      1. Put a sachet of powder on your tongue
      2. Add a shot of vodka, shake it around and swallow.
      3. ...
      4. Repeat until you start talking to walls.

      (I've never made a profit doing this.)

    15. Re:Not As Bad as Kool-Aid by Anonymous Coward · · Score: 0

      To this day I shake uncontrollably every time I see some kid drinking Kool Aid near a brick wall.

      OH-YEAAAAHHH?

    16. Re:Not As Bad as Kool-Aid by strokerace · · Score: 1

      Sounds like they immortalized your experiences in this Kool-Aid Man video game. Coincidentally also for the 2600. http://www.youtube.com/watch?v=nasBarHXf1U

    17. Re:Not As Bad as Kool-Aid by Microsift · · Score: 1

      As the ads used to point out, you control the sugar.

      --
      My other sig is extremely clever...
    18. Re:Not As Bad as Kool-Aid by hesiod · · Score: 2, Informative

      That's worse than goatse, tubgirl, and lemonparty combined. Dane Cook standup? You are one sick bastard.

    19. Re:Not As Bad as Kool-Aid by Critical+Facilities · · Score: 1

      What can I say, I find the guy funny. I know he's not everyone's cup of tea, but it seemed like an appropriate link given the thread.

    20. Re:Not As Bad as Kool-Aid by Anonymous Coward · · Score: 0

      It helped that when I clicked on the link, they had 404 comments to the post. Or as they call it, "404 Failures in Communication".

    21. Re:Not As Bad as Kool-Aid by Anonymous Coward · · Score: 0

      OH YEAH!

    22. Re:Not As Bad as Kool-Aid by DiEx-15 · · Score: 1

      Too late fore me there.... I got Diabeetus when I was 11 months old. Never got a chance to drink that nectar of the Gods till I turned 12. That's when I discovered the true ambrosia of the Gods: Coffee.

  4. The misleading lives on by Drakkenmensch · · Score: 2, Insightful

    Mostly through concept art and cinematics presented as teasers to the customers, allowing them to erroneously believe this will be actual gameplay.

    1. Re:The misleading lives on by ZaMoose · · Score: 3, Informative

      Penny Arcade coined a term for this: bullshot.

      Still as relevant today as it was in 2005.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    2. Re:The misleading lives on by Drakkenmensch · · Score: 1

      Still every bit 100% relevant every time you see a racing game demo where the camera spends too much time showing the car racing towards the camera rather than inside the driver seat or hovering above the car facing the road ahead.

    3. Re:The misleading lives on by Pojut · · Score: 1

      I can't stand it when I go on Gametrailers and I see "OMFG WORLD EXCLUSIVE TRAILER FOR ::INSERT AMAZING GAME HERE::"...and then it ends up just being a CGI cutscene, with ZERO gameplay shown. Yes, Dragon Age 2...I'm looking at you, you fucking clod.

    4. Re:The misleading lives on by Drakkenmensch · · Score: 1

      Don't forget Star Wars Old Republic... Grand Turismo 5... the list is a long one.

    5. Re:The misleading lives on by Mongoose+Disciple · · Score: 1

      To be fair, that Star Wars Old Republic trailer is cool.

      Or maybe I just thought that because it was better than Episodes 1-3.

    6. Re:The misleading lives on by Purity+Of+Essence · · Score: 2, Interesting

      This is a complaint I've made many times. What I recently discovered is that once I started playing a photogenic racer, I was spending a significant fraction of the time watching the replays because they looked so cool. I've softened my stance about racer marketing since then.

      --
      +0 Meh
    7. Re:The misleading lives on by Anonymous Coward · · Score: 0

      Racing games, at least Forza and GT, look considerably better in Replay mode than during the game; probably something to do with the physics and AI not actively running. So they'll have "real-time" or "in-game" trailers that look far better than actual gameplay.

    8. Re:The misleading lives on by Gilmoure · · Score: 1

      2005 was just last... wait, what?

      Damn it! Another half decade's gotten past me again!

      --
      I drank what? -- Socrates
    9. Re:The misleading lives on by Anonymous Coward · · Score: 0

      See, no. What you and the parent are referring to is /mis/representation. Your Penny Arcade link specifically states "screenshots". That's forking off-topic from this thread. The boxart of 2600 & ilk were clear flights of imagination - representations, without /mis/, of the imaginative game the pixel creatures are symbols for. To place those within misrepresentation takes us into the bizarro territory of safety warnings like "Caution: Cape does not allow user to fly."

      Which the PA lads are down with -- their whole schtick is founded on imaginative representation. ...I mean, it's /not/ going to come as a shock to you if I reveal that Tycho is actually bald, and shorter than Gabe, is it?

    10. Re:The misleading lives on by El_Oscuro · · Score: 1

      Back in the late 1990's, I had seen enough of this to expect pretty box art and awesome teasers followed by crappy game play. I remember buying a remake of Centipede which which had graphics that could have been 486. So when I picked a copy of the remake of Battlezone, I really wasn't expecting much. My first clue was the installer, which while it was installing, played various news stories leading up to the game. Very well done, gets you into the mood before the installation is even completed. OK, now firing up the game. The teaser is predictably awesome, an original arcade screenshot morphing into a desperate battle worthy of box art. Now I am starting the game and fully expecting something crappy. Imagine my utter shock when the game play was EXACTLY like the artwork and teaser. This blew away every game I had played at the time, and I think the graphics were even better than Half-Life which came out at about the same time. In fact, the graphics still look good today (12 years of replay value and counting, runs fine on XP, don't know about Vista/W7, get it from E-bay if you can).

      --
      "Be grateful for what you have. You may never know when you may lose it."
  5. Link goes to part 2 instead of part 1 by Anonymous Coward · · Score: 0

    Start here instead: http://www.rundlc.com/news/the-misleading-world-of-atari-2600-box-art-xbox-live/

    The actual URL even includes "part-two" in it. I guess the misleading world of Atari 2600 box art just evolved into the misleading world of Slashdot editing.

    1. Re:Link goes to part 2 instead of part 1 by Albanach · · Score: 3, Informative
  6. Actual Slashdot comment by suso · · Score: 2, Interesting

    I think it was more funny to pick up C64 games and see the words "actual C64 screenshot" during the late 80s when some game companies would put the Amiga screenshots on C64 boxes. I still see people referencing this phenomenon as a joke these days.

  7. I liked it. by Lectoid · · Score: 3, Insightful

    I don't know. I really liked the box art. I think it helped make the game more than just the blocky pixels you saw on the screen.

    --
    Is it just me, or do you hate it when people say "Is it just me..."?
    1. Re:I liked it. by tverbeek · · Score: 5, Insightful

      If they had shown actual screen shots, no one would have bought the things. ;)

      But seriously, in those days I saw the box art as similar to the painted covers on the paperbacks I was buying: a visual to feed your imagination, showing what the characters and setting "really" looked like. I didn't expect the latest Asimov or Niven book to be fully illustrated comics, and I didn't expect Atari or C64 games to be fully-rendered movies.

      --
      http://alternatives.rzero.com/
    2. Re:I liked it. by Anonymous Coward · · Score: 1, Insightful

      I concur. I haven't seen news of women rising up across the nation because there are no naked pictures of Fabio in the latest Danielle Steele novel.

    3. Re:I liked it. by AragornSonOfArathorn · · Score: 2, Interesting

      They did have screen shots. Every Atari 2600 game I bought had awesome cover art on the front, and a some screenshots on the back. The Activision Anthology GBA cart reproduces the box art for each game. If you have a GBA (or DS), I highly recommend it. Great collection of classics.

      --
      sudo eat my shorts
    4. Re:I liked it. by CronoCloud · · Score: 1

      Danielle Steele never had Fabio, but he was on Wizards & Warriors II for the NES. :-)

    5. Re:I liked it. by LWATCDR · · Score: 1

      Funny but I was thinking that I would love to have some framed prints of those. I mean really they look so cool. I really want the 3d Tic Tac Toe

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    6. Re:I liked it. by Anonymous Coward · · Score: 1, Insightful

      Right. I think the fact that this is spun as "misleading" reveals a sort of generation gap, if the article is to be taken seriously.

      Growing up with the dawn of PC gaming, the graphics were often more symbols than anything else, and the element of imagination was actually a big portion of the experience. I think some of my sense (shared with others) that graphics has acquired too much weight in modern gaming are coming at things from this point of view: graphics weren't necessarily supposed to be realistic or even aesthetically sophisticated, just symbols that your imagination filled in.

      Nethack is actually a good example of this, if you think about the fact that ASCII characters are in fact graphics. No one would expect Nethack to be graphically sophisticated, but that doesn't mean it isn't fun. The graphics in a lot of earlier PC games were just one step removed from ASCII characters. Hell, nearly any glyph in modern computer typography is more complicated than the graphics on those early systems.

  8. Just like 3D movies by KingBozo · · Score: 1

    So this is just like wrapping a crappy movie in 3D to make people forget that the story like is a steaming pile.

    1. Re:Just like 3D movies by Anonymous Coward · · Score: 0

      Er.... no. That's not even close.

      It would be more like putting a 3D hologram on the cover of a 2D VHS cassette, but thanks for trying to contribute.

    2. Re:Just like 3D movies by Tablizer · · Score: 1

      So this is just like wrapping a crappy movie in 3D to make people forget that the story like is a steaming pile.

      Yeah, but it's a very slick and mesmerizing pile that looks like you can just reach out and t........nevermind.
             

  9. This isn't misleading by JoshuaZ · · Score: 5, Insightful

    This sort of thing was common even through the early 90s for computer games. People understood that the graphical level on the boxes wasn't anywhere near the level of the games. It is misleading to call this sort of thing misleading.

    1. Re:This isn't misleading by dmgxmichael · · Score: 1

      Calling this stuff misleading is like calling an illustration on the cover of War and Peace misleading. It's not like you'll get to see that exact image by reading the text in the book.

    2. Re:This isn't misleading by kingduct · · Score: 1

      In other news, people were heard complaining that the letters F A B I O look nothing like the hunky guy on the cover of their romance novels...

    3. Re:This isn't misleading by commodore64_love · · Score: 2, Funny

      You mean the buxom blonde doesn't get naked in my romance novel?

      Frak.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:This isn't misleading by tunapez · · Score: 1

      Like how in the 00's the marketing trailers represent the cinematic intermissions nobody gives two shits about, instead of the actual gameplay?

      --
      Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
  10. Video card speed metaphors by suso · · Score: 2, Funny

    If you remember video card boxes in the 90s, they always seemed to be starving for metaphors for faster speed. First a hot rod, then a plane, then a space ship. They finally just ended up putting some Aboriginy guy on the cover. I didn't know they ran that fast.

    1. Re:Video card speed metaphors by Nadaka · · Score: 1

      Is that any different than the buxom chick in a skin tight body suit and carrying a sword that is so common these days?

    2. Re:Video card speed metaphors by suso · · Score: 1

      Actually what I can't believe is that we're talking about how stupid marketing people are. Yes, they are stupid and we're tired of them. Let's move on.

    3. Re:Video card speed metaphors by nomadic · · Score: 3, Funny

      Is that any different than the buxom chick in a skin tight body suit and carrying a sword that is so common these days?

      Hey, let's be fair, now. She sometimes has a gun.

    4. Re:Video card speed metaphors by Anonymous Coward · · Score: 0

      But honestly, a hot babe on the side of anything made by ATI in the last 10 years hasn't helped a single pixel move any faster.

      ATI at least puts the babes not only on the boxes but also on the sticker on the side of the cards, which handily eliminates the disappointment of opening the package and finding there isn't anything sexy inside; just a video card. But no, there she is ON the actual product, which you put inside your PC. Your own little mascot who you believe would date you if she were real, is in your PC making the pictures for you.

      ATI knows this and exploits the fsck out of this. And it sells cards. Somewhere is some dude who has collected every single ATI product just to have images of all the ATI girls (No, not me. I buy Nvidia. Because I need the extra heat output. It gets cold in my little basement).

      The thing is, these girls who have NOTHING to do with the product at all. This is ATI uses sex to sell a complete fantasy, of a fantasy. It's like selling the sizzle of the sizzle of the steak.

      It's brilliant. I love it. Marketers should totally sex-up everything. It would make the world more fun and save a lot on R&D. No new product for 2010? Just get some models with less clothes on to push last year's product. Done.

    5. Re:Video card speed metaphors by Anonymous Coward · · Score: 0

      You do know nvidia has been doing this longer, right? First the mermaid, now the fairy. Seriously, if this offends you, you have bigger issues than your computer hardware.

  11. Ah yeah... by grub · · Score: 2, Informative


    Remember that game The Black Hole? Based on the Disney movie? They had the goatse guy on the cover. I remember starting the game up and thinking "Hey, where are the hands?"

    Maybe I imagined that.

    --
    Trolling is a art,
  12. Star Raiders by Picass0 · · Score: 1

    My favorite box art of the 80's was "Star Raiders" for the Atari 400/800 computers. It bore only an abstract resemblance to the game. I could waste a whole day playing that game. I'd love to see a faithful update to Star Raiders.

    1. Re:Star Raiders by Radical+Moderate · · Score: 1

      I had that on the 5200. Loved it. Yes, the graphics were crap, but it really didn't matter.

      --
      Never let a lack of data get in the way of a good rant.
    2. Re:Star Raiders by rufus+t+firefly · · Score: 1

      http://www.sonic.net/~nbs/star-raiders/ -- there's some sort of tribute page about that game.

      --
      "He may look like an idiot, and talk like an idiot, but don't let that fool you. He really is an idiot." - Duck Soup
  13. Back in the day when games required imagination. by pushing-robot · · Score: 5, Insightful

    Do you think gamers 30 years ago expected photorealistic games? If the game was well written, the screens became more than just a smattering of blocky pixels, in the same way that a cardboard box could become an impenetrable castle.

    I love modern technology, but it seems to be feeding a growing segment of the population with no desire for creativity or imagination. Read a book, people!

    </getoffmylawn>

    --
    How can I believe you when you tell me what I don't want to hear?
  14. Game Box Art by eudas · · Score: 1

    These days you dont have to worry about misleading game box art because you don't usually actually buy a box at all, what with most people buying digitally and all.
    No product delivered = no box.

    --
    Blessed is he who expects the worst, for he shall not be disappointed.
    1. Re:Game Box Art by Anonymous Coward · · Score: 1

      Im sorry my TOWER of games disagrees with your 'most people'. 'Most people' I know want a freeking disk. They know better than to trust game companies. We have been playing this game for years. We have bought our 'remakes' and their ilk over the years. We all have had our library of games disappear from these sites. Then spent hours getting them back.

      We buy the 'cheapo' games digitally. For ones we want we stay far away from any sort of activation or DRM.

      Take for example interplay. Not whoever the current incarnation is. They released some top notch games back in the late 90s. Would I still be able to play their games if I had not had the CDs and had to rely on their servers? No they went under ages ago. Game companies come and go. Yesterdays powerhouse is tomorrows name to be traded on wall street like a baseball card.

      Now for a good segment of the gaming public. Loosing 5-10 games is no big deal. For someone who is into gaming such as I am I will not tolerate it.

      Digital downloads are just a way to cut out resale. It is that simple. This will have a nasty side effect of creating a hole in the gaming market where prices sky rocket. Do not doubt it.

      You are slowly being cornered into non ownership of something you should be able to own.

    2. Re:Game Box Art by Anonymous Coward · · Score: 0

      For someone whose entire life consists of playing games in my parent's basement while munching on cheetos and totinos pizza rolls I will not tolerate it.

      FTFY.

    3. Re:Game Box Art by DrgnDancer · · Score: 1

      I used to agree with you. Then I realized that I'd lost my folder of "Play disks" in the last move. And I could get most of the games I lost from Steam for $5-10 each. I'm sold. I'll never lose another disk again, and if Steam ever goes under (which seems highly unlikely at this point) I'm not out much money. Plus they install hella faster, even with the download time. I've often wondered why games seem to take forever to install, are they just that significantly compressed?

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
  15. Remember by cdrguru · · Score: 4, Informative

    That artists that created the box art were often working several months in advance of the game being finalized. That pretty much means that they had the conceptual drawings by someone that were given to the developer and computer artists rather than an actual game.

    So they had no idea what the game might look like. The programming wasn't done yet.

    As someone that worked on a couple of 2600 games that were released under the Parker Brothers label, I can assure you that the boxes were done long before the code was completed. And the box production people were simply not interested in looking at what had been completed. We were in different parts of the country.

    Incredible as it might seem, this is how software publishing works. The manual get done before the code is done. The artwork is conceptual because it has a significantly longer lead time. Marketing materials are approved and printed weeks before the gold master CD is burned. Everyone has a schedule and deadlines and stuff has to be done pretty much the way it was planned or it looks like something that was put together by a couple of high school kids after school.

    Sure, it would be nice if everything could wait for the highly flexible and iterative development process to complete before committing to graphics for advertising. Except you would miss the big presentation at the trade show and nothing would get sold to the distributors, meaning nothing gets sold to the retailers. So everyone gets to go home and the furniture gets auctioned off along with the computers, phones and pretty posters on the walls. Yup, been there and done that as well for some people that didn't understand how the process works.

  16. Intellivison Got it Right! by MoldySpore · · Score: 1

    Growing up with Intellivision rather than Atari apparently made all the difference when it came to game box art! The first 16-bit game system definitely made me appreciate games and game art at an early age

    Intellivision game boxes actually were very representative of the game play, although obviously indulged to be more artistic in presentation than the actual 16-bit (or 10-bit the way you look at it) graphics were capable of at that time. Here are a few examples.

    Some of the more crazy titles indulged a little more: like Astrosmash

    --

    "I hope you know how very lucky you are to know me, because I am so incredibly incredible."

    1. Re:Intellivison Got it Right! by Anonymous Coward · · Score: 0

      Growing up with Intellivision rather than Atari apparently made all the difference when it came to game box art! The first 16-bit game system definitely made me appreciate games and game art at an early age

      Intellivision game boxes actually were very representative of the game play, although obviously indulged to be more artistic in presentation than the actual 16-bit (or 10-bit the way you look at it) graphics were capable of at that time. Here are a few examples.

      Some of the more crazy titles indulged a little more: like Astrosmash

      Good, good, now, remind me again, which one became an icon of the entire concept of "video games"? I guess it DID make "all the difference".

  17. slashdotted by Vorpix · · Score: 1

    i kinda wish rorr.im worked for slashdot. :-\ i mean, we INVENTED slashdotting.

    --
    frog blast the vent core
  18. Books... by AnotherShep · · Score: 1

    Novels are also very guilty of this. They're just freaking words, not even crappy pictures! Quite a ripoff. I want to SEE the tits, not read about them. (Yeah, yeah, I should go to the magazine rack. Not the point, people.)

    1. Re:Books... by gstoddart · · Score: 1

      Quite a ripoff. I want to SEE the tits, not read about them. (Yeah, yeah, I should go to the magazine rack. Not the point, people.)

      Oh, how quaint. Old fashioned glossy magazine porn. Do people still use analog porn? I figured the internet would have put most of those out of business.

      --
      Lost at C:>. Found at C.
  19. Game Over by mccalli · · Score: 3, Interesting

    Anyone remember the 8-bit game 'Game Over'? Now that was misleading, even though they mimicked the box 'art' in the title screen. Gained notoriety for being the first box art needing to be withdrawn and redone (well, in the UK at least - not sure about anywhere else).

    Here's the game in question. Look at it, then click the title image. Yep, that's what you think it is. Then click on the gameplay images bottom-left. Err....hmm.

    Cheers,
    Ian

    1. Re:Game Over by mccalli · · Score: 2, Funny

      "Then click on the gameplay images bottom-left."

      That would be bottom-right of course. I knew that. Honest.

      Cheers,
      Ian

    2. Re:Game Over by bluefoxlucid · · Score: 1

      It needed alteration because it displayed visible nipples.

    3. Re:Game Over by Yvanhoe · · Score: 1

      Which is obviously more distrurbing than any level of gore.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    4. Re:Game Over by gorzek · · Score: 1

      Am I the only person to notice that it apparently says "SNATCHO" in the lower-left corner of the rendered title screen?

    5. Re:Game Over by Anonymous Coward · · Score: 0

      I see a nipple in that artwork.

    6. Re:Game Over by Anonymous Coward · · Score: 0

      She's just wearing a bit of armour, like Samus from metroid :-)

  20. Ikari Warriors for the PC... by AdamTrace · · Score: 3, Informative

    I remember buying Ikari Warriors for the PC, way back in the day. The box had killer screenshots... the game looked exactly like the arcade game!

    I loaded it up, and was met with horrific 4-color (white/black/cyan/magenta) graphics.

    http://www.giantbomb.com/ikari-warriors/61-1619/all-images/52-164216/1029683900_00/51-803378/

    When I looked more closely at the box, it had small print that said something like "Arcade-version images shown. PC images may be different", or something to that effect.

    I was pissed. :(

    1. Re:Ikari Warriors for the PC... by RogueyWon · · Score: 1

      Oh god, I remember that. Ikari Warriors came bundled with the first PC we ever had in our household (a then-top-of-the-line 286 12mhz). CGA graphics and PC speaker sound effects in all of their glory. I took one look at it and went back to my C64. Funny, really, that PC gaming felt so far behind the curve compared to the C64 at the time. I'm trying to remember when that changed; I guess Their Finest Hour (WW2 flight sim) was probably the first PC game I played that was clearly beyond anything the C64 could do.

    2. Re:Ikari Warriors for the PC... by Zlorfik · · Score: 1

      This was my biggest C-64 disappointment. I bought Ikari Warriors, and while I didn't expect it to match the arcade gfx shown, it was bad. It's on level with ET or Pac-Man on the 2600. I dubbed it Atari Warriors.

    3. Re:Ikari Warriors for the PC... by gstoddart · · Score: 1

      I loaded it up, and was met with horrific 4-color (white/black/cyan/magenta) graphics.

      Man, I haven't seen cyan and magenta on screen in years. That's hilarious. :-P

      --
      Lost at C:>. Found at C.
    4. Re:Ikari Warriors for the PC... by nomadic · · Score: 1

      There is a special level in hell reserved for whoever decided on the CGA color palette. There is nothing wrong with having only 16 colors due to technical limitations. Why they picked the absolute worst possible 16 colors is where the sin lies.

    5. Re:Ikari Warriors for the PC... by operagost · · Score: 1

      I had Double Dragon for the PC, and while it had EGA graphics that closely resembled the arcade game, I played it in CGA mode because the control was so much better. I assumed that this was because of my 10 MHz XT, but years later I tried it on my 486 and it was still sluggish. They clearly tried to make the timing cpu-independent, but in the end made it too slow to play on ANY system.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    6. Re:Ikari Warriors for the PC... by Anonymous Coward · · Score: 0

      In their defense, the game looked significantly better if you had an EGA card. My first PC was a Tandy 1000 SX (8088 7.16 MHz) which had 16 colours and 3 channel sound -- pretty advanced for it's time. Still, I do remember wishing I had a C64 so I could play some of the games my friend had that weren't available for PC.

    7. Re:Ikari Warriors for the PC... by pushing-robot · · Score: 1

      Neither had I, and then this happened.

      --
      How can I believe you when you tell me what I don't want to hear?
    8. Re:Ikari Warriors for the PC... by Antony+T+Curtis · · Score: 1

      Good old CGA graphics... 4 colours on a 320x200 display and you didn't get much choice in the colours.

      The best graphics for a game I have seen on CGA was the game MoonBugs... Which memory says actually displayed 8 colours at a slightly lower resolution 160x50 (or something like that). It opened my eyes to hacking the CRTC and developing custom non-standard video modes.

      Good fun.

      --
      No sig. Move along - nothing to see here.
    9. Re:Ikari Warriors for the PC... by Jeremy+Erwin · · Score: 1

      Was CGA Palette 0 any better?

    10. Re:Ikari Warriors for the PC... by nomadic · · Score: 1

      OW.

    11. Re:Ikari Warriors for the PC... by DerekLyons · · Score: 1

      When I looked more closely at the box, it had small print that said something like "Arcade-version images shown. PC images may be different", or something to that effect.

      I was pissed.

      Was this your first encounter with a PC and/or a computer game - and thus you have an excuse for being pissed? Or were you (are you) just stupid and ignorant - and thus still have an excuse, although different from the above.
       
      Seriously, this non topic comes around on Slashdot every couple of months, and every time my answer is the same: The writer of the article is either very young, or trolling. Nobody was fooled back then, we were quite aware of the graphics our computers/consoles could produce and the difference between that and box art.

    12. Re:Ikari Warriors for the PC... by AdamTrace · · Score: 1

      Was this your first encounter with a PC and/or a computer game - and thus you have an excuse for being pissed?

      It was my first and last lesson in the subject.

      This video exactly describes my situation:
      http://www.youtube.com/watch?v=ZlMc0jQbuBw

    13. Re:Ikari Warriors for the PC... by grumpyman · · Score: 1

      Some of the 2600 games does show actual screen shot at the back of the box. http://www.atariage.com/box_page.html?SystemID=2600&SoftwareID=993&BoxStyleID=10&ItemTypeID=BOX

    14. Re:Ikari Warriors for the PC... by evilviper · · Score: 1

      Nobody was fooled back then, we were quite aware of the graphics our computers/consoles could produce and the difference between that and box art.

      I'm all for box art that looks nothing like the game. HOWEVER, it gets to be a grey area when it looks plausibly like the game, but is not. Putting a screenshot of the arcade version on the home version is decidedly deceptive. In the post-Atari days, it was more and more often possible to make a game look quite similar to the arcade version, and much work went towards that end. From a distance, you wouldn't see the difference between he arcade and Master System version of Outrun, Shinobi, etc.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    15. Re:Ikari Warriors for the PC... by Anonymous Coward · · Score: 0

      Yeah that happens... Or they'd show the ST or Amiga screen shots on the XL/XE or C64 boxes. Annoying to say the least.

      What's funny now is that games actually can be made as cool as the box art, but most game developers lack the imagination to push it that far. Or even if the game manages to look awesome, unfortunately more than half the time the gameplay will suck.

      I do think it'd be fun to see what would happen if you could have a decent game developer look at some of the old game box art and try to make a new game with that look and feel, without really knowing exactly how the old game was.

    16. Re:Ikari Warriors for the PC... by Anonymous Coward · · Score: 0

      Actualy, the game looks nearly identical to the arcade, save for the CGA coloring. CGA was a terrible standard even for its day, and I still wonder what they were thinking when they came up with that kind of graphics system.

  21. Same thing happens when I go to resturaunts. by Jetrel · · Score: 2, Insightful

    You know I have the same thing when I go to a restaurant. The picture of the burger looks oh so good but when I get it, it's just a smushed crap sandwich in a wrapper.

    --
    If it isn't broke, tinker with it till it is!
    1. Re:Same thing happens when I go to resturaunts. by rotide · · Score: 1

      You've made a mistake. You're calling McDonald's/Burger King/Wendy's/etc a "restaurant". You've misled.. yourself.. Now if you want a good tasting burger that looks like it does on the menu, go to Red Robin (if you're lucky enough to have one nearby!).

    2. Re:Same thing happens when I go to resturaunts. by Quirkz · · Score: 1

      I've always wanted to do a website called "the real sandwich" which would compare the advertised product to what you actually receive. I've been too lazy to do it, though. Recently stumbled across a site called FoodIRL ( http://foodirl.com/ ) that does the same thing, though it's woefully sparse.

    3. Re:Same thing happens when I go to resturaunts. by Locke2005 · · Score: 1

      They're not "burger joints", they are "preprocessed food disk vendors". See, the problem is your unrealistic expectations.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    4. Re:Same thing happens when I go to resturaunts. by domatic · · Score: 1
    5. Re:Same thing happens when I go to resturaunts. by Capt.DrumkenBum · · Score: 1

      You consider a Red Robin burger to be good... Wow!
      You have obviously never eaten a good hamburger.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    6. Re:Same thing happens when I go to resturaunts. by revlayle · · Score: 1

      I would call that place misleading also... over-priced and, occasionally, food poisoning. Unless they advertise that bit, then it's all OK!

    7. Re:Same thing happens when I go to resturaunts. by Marc+Desrochers · · Score: 1

      Food? I wouldn't call that food.

    8. Re:Same thing happens when I go to resturaunts. by Hatta · · Score: 1

      Pretty much no chain restaurant serves good burgers. They deal in economies of scale and name recognition, not quality food.

      The best burger you can eat will be made at home over a charcoal grill. Failing that, a hole in the wall burger joint (the older the better) will beat any chain restaurant. And please, don't order it cooked past medium.

      --
      Give me Classic Slashdot or give me death!
    9. Re:Same thing happens when I go to resturaunts. by The_mad_linguist · · Score: 1

      Weirdly enough, in Japan they actually do match up pretty well. Not sure if it's a legal thing or a cultural thing or what.

    10. Re:Same thing happens when I go to resturaunts. by sjames · · Score: 1

      It's amazing to me that they don't get hit for false advertising. The food for the beauty shots is often the result of chefs preparing HUNDREDS and selecting the best one, then treating it with lacquers, touch up paint, etc until the end result isn't even edible anymore. Or it's actually made up of a "stand-in" cast in acrylic.

      The actual product you will receive is flash frozen and shipped, then will be grilled and slapped together in a hurry by an underpaid teenager who might have washed his hands. His manager will base his performance rating on how many he can slap together in an hour and not at all on appearance or palatability.

    11. Re:Same thing happens when I go to resturaunts. by rotide · · Score: 1

      Objective opinions are objective? At least their burgers look like what is printed on their menu, which was my basic point.

  22. Book Cover by bobbagum · · Score: 1

    This is any different from book cover how?

    1. Re:Book Cover by Anonymous Coward · · Score: 0

      Easy. Here's a book cover and it doesn't have a picture of someone cooking numbers next to a space dog.

    2. Re:Book Cover by ajlitt · · Score: 1

      I read this book and found the language to be suited to harsh environments, stubborn, and smelly.

  23. We used to call it "imagination" by ShannaraFan · · Score: 4, Insightful

    Back then, you filled in the missing content with your imagination. These days, nobody has one anymore. Games (and movies) have to spell out every little detail, leaving nothing to the imagination. Remember seeing the Balrog on film? Was that what you imagined it to look like when you read the book? Wasn't what I had pictured, but I can't read the book now without seeing it the way it was depicted in the movie. Kinda sad, in a way.

    1. Re:We used to call it "imagination" by bastia · · Score: 1

      Just don't watch the movie too many times. Eventually you'll forget, and you can go back to imagining whatever you want. This infection of someone else's image isn't a new problem. People have been making realistic paintings and drawings for centuries.

      And instead of just bemoaning the lack of imagination, we should think about what is missing when the consumer doesn't supply something himself. I think that it's neat that the technology is advanced enough that Mr. Jackson can show me what he was imagining. But there are things that are difficult to show, and I think that Shelob is a better example of that. After they did a pretty good job with the Nazgûl and the Balrog, I was hoping for more with Shelob. I was disappointed that they just seemed to present her as a big spider. I always wondered how they'd try to convey a sense that she was the "last child of Ungoliant to trouble the unhappy world....who was there before Sauron, and before the first stone of Barad-dûr; and she served none but herself, drinking the blood of Elves and Men, bloated and grown fat with endless brooding on her feasts, weaving webs of shadow; for all living things were her food, and her vomit darkness."

      I think that's really hard to convey in a movie, but it didn't seem like they even tried. It's hard to show someone what a complete, oppressive, and malevolent darkness is like. Something that makes your mind forget what light is. Shelob isn't a big spider. She's more like a demon in current terminology: the embodiment of an ancient evil. With good writing and a good imagination in the reader, Shelob becomes much more terrifying than a big spider.

    2. Re:We used to call it "imagination" by StormReaver · · Score: 1

      I remember playing AD&D with my friends for days on end as a kid. Imagination was such a huge driving force that time had no meaning to anything but our starving stomachs. It seems that people nowadays would kill for the kind of technology that can transfer pictures from written words directly into their brains.

    3. Re:We used to call it "imagination" by Sancho · · Score: 5, Funny

      Honestly, I pictured it like this: &

    4. Re:We used to call it "imagination" by sammyF70 · · Score: 1

      FFS, someone please mod parent "funny" ... or "insightfull". Someone should make a "design box-art for nethack/rogue/moria/..." contest :P

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    5. Re:We used to call it "imagination" by quadelirus · · Score: 1

      I pictured it pretty much as it was in the film, but I had seen the Alan Lee paintings.

    6. Re:We used to call it "imagination" by Anonymous Coward · · Score: 0

      I'm a kid. I'm on your lawn. Whatcha gonna do about it old man?

    7. Re:We used to call it "imagination" by Anonymous Coward · · Score: 0

      Is there anything scarier than a &? Perhaps a D, or even a U.

  24. Like today's ads that only show cutscenes by Anonymous Coward · · Score: 0

    Have you ever seen an ad for halo that actually showed the game gui?

    The big rollout of ads for BC2 never showed the game. Just a bunch of cutscenes.

  25. There was nothing misleading about it by phillymjs · · Score: 1

    Screen shots of the graphics back then wouldn't sell the game (especially not in the case of unsavvy parents and grandparents buying the games for their kids/grandkids), so they usually designed box art that was attractive and evocative of the title. Many of them were really well done, and remember that that was in the days before Photoshop and Illustrator. Whoever owns the rights on those images should sell enlarged reproductions-- they'd probably do okay among the nostalgia crowd.

    If you wanna talk misleading box art, how about the Colecovision console? IIRC, the box that thing came in was *covered* with screen shots of games, many of which never actually came into existence. They put out a few catalogs with pages full of vaporware, too.

    ~Philly

    1. Re:There was nothing misleading about it by HikingStick · · Score: 1

      Exactly. Think about the art on the sides of the big arcade consoles. Few (if any) of them used only game graphics. The graphics sold the experience. The games stood on their own. I, for one, loved many of them, including Atari's "Dungeon" (was that the name) wherein the dragons looked like wierd ducks. The Raiders of the Lost Ark game was great, too, even if the graphics were blocky. Prior to that, there was Pong, and prior to that we had some (imo) lame hand-held football games. Heck, Activision's Pitfall was wonderful. I'd play that today in all its pixelated glory if given the chance.

      --
      I use irony whenever I can, but my shirts are still wrinkled...
    2. Re:There was nothing misleading about it by Anonymous Coward · · Score: 1, Insightful

      In a word, BULLSHIT. The screenshots were on the BACK OF THE BOX. If you picked up any game magazine of the day, like "Electronic Games", you'd get plenty of screenshots of everything, from the Atari 2600 all the way up to arcade games. No one was trying to hide ANYTHING.

      Look, the game boxes were like the marquees on the stand-up arcade games and pinball machines. Arcade games still ran in demo mode showing what gameplay was like even if the marquee on the cabinet was some painted work of art.

      The artwork for Atari 2600 Pitfall looked nothing like the game! Oh noes! That didn't stop it from being one of the best selling games on the 2600. They showed the graphics readily on...GASP...TV commercials. The actual graphics of those ancient consoles was part of the "console war" of the day. No one was trying to hide anything.

  26. A bit out of date? by Anonymous Coward · · Score: 0

    I know slashdot stories tend to come out a bit late now days, and that is not such a bad thing. But... damn.

  27. What about today's games... by HockeyPuck · · Score: 1

    Plenty of TV commercials show nothing but cutscenes and not actual game play.

  28. Re:Back in the day when games required imagination by MozeeToby · · Score: 1

    I love modern technology, but it seems to be feeding a growing segment of the population with no desire for creativity or imagination. Read a book, people!

    Or at least go play Dwarf Fortress. That's probably the only 'modern' game that I know of where the ability to construct a mental 3D view of the world from 2D slices is essential to success.

  29. What about ET? by HiChris! · · Score: 1

    It looked exactly like the cover

    ...except for ALL the details

    ...and that the game sucked

    Really few of the Atari games boxes looked like the game - but it was pretty obvious.

    1. Re:What about ET? by snookerhog · · Score: 1
      ET

      Worst game ever

    2. Re:What about ET? by Belial6 · · Score: 1

      I don't get all of the ET hate. I'm not saying it was a Kaboom!, but as Atari games go, it was pretty much standard fare.

  30. False advertising is legal by h00manist · · Score: 1

    We've all been subjected to so much false promises it's now part of culture. People expect, demand, massive promises, don't buy the product if it's not flaunted as an outright miracle, and don't complain when it ultimately doesn't fulfill expectations. It's established business practice, called marketing and advertising, and those who master it are rewarded with lots of money and prestige. Enforcing an actual, 100% fulfilled, do-as-you-say in the marketing business would mean practically a revolution. No more smiling hotties in car ads on empty roads, show traffic, stress, and endless expenses with insurance, parking. Lots of accident statistics, pollution. Just imagine the ads for junk food. Cavities, no nutritious properties, vastly overpriced and unhealthy salt-and-fat-and sugar based, fattening and artery-busting food. It implies deep changes in advertising profits, marketing, production, communication companies, culture.

    --
    Build your own energy sources from scratch. http://otherpower.com/
    1. Re:False advertising is legal by nomadic · · Score: 5, Insightful

      To be fair, with 80's and 90's box art, we knew the graphics would look absolutely nothing like the cover, so it wasn't really dishonest.

    2. Re:False advertising is legal by h00manist · · Score: 1

      I clearly remember looking at it and knowing full well it was false, but that I could tell that it was attracting me to pick up the box and want it. I remember feeling tricked, and wondering what the actual game would be.

      --
      Build your own energy sources from scratch. http://otherpower.com/
    3. Re:False advertising is legal by xaxa · · Score: 2, Insightful

      I clearly remember looking at it and knowing full well it was false, but that I could tell that it was attracting me to pick up the box and want it. I remember feeling tricked, and wondering what the actual game would be.

      Could you just turn the box over? Almost all my games (which were for the Acorn Archimedes, and published around 1988-1994) have a nice picture on the front, and actual screenshots on the back.

    4. Re:False advertising is legal by SomeJoel · · Score: 1

      We've all been subjected to so much false promises it's now part of culture. People expect, demand, massive promises, don't buy the product if it's not flaunted as an outright miracle, and don't complain when it ultimately doesn't fulfill expectations. It's established business practice, called marketing and advertising, and those who master it are rewarded with lots of money and prestige. Enforcing an actual, 100% fulfilled, do-as-you-say in the marketing business would mean practically a revolution. No more smiling hotties in car ads on empty roads, show traffic, stress, and endless expenses with insurance, parking. Lots of accident statistics, pollution. Just imagine the ads for junk food. Cavities, no nutritious properties, vastly overpriced and unhealthy salt-and-fat-and sugar based, fattening and artery-busting food. It implies deep changes in advertising profits, marketing, production, communication companies, culture.

      That's true. Another example of this is "just a buck" value items where they show some guy with a dollar bill buying the $1 item. At the end of the commercial, he's eating at a table with 3 or 4 of the items. This doesn't even take into account that sales tax applies to just about every item advertised that way. So the guy with the dollar bill, in real life, wouldn't even be able to afford one of the advertised "just a buck" items that he is enjoying.

      --
      <Complete your profile by adding a signature!>
    5. Re:False advertising is legal by commodore64_love · · Score: 1

      >>>I clearly remember looking at it and knowing full well it was false, but that I could tell that it was attracting me to pick up the box and want it. I remember feeling tricked

      Ditto. Even now I see this beautiful picture on the front of a Windows 7 box, but the reality falls far short. ;-) But seriously: I don't know who did Atari's art but I always thought it was cool. The other art from Commodore, Mattel, Coleco was kinda "blah" but Atari box art always looked unique. Like the Star Wars poster. Suitable for collecting in a giant notebook (holds up notebook).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    6. Re:False advertising is legal by bpsbr_ernie · · Score: 1

      Most of us also knew to flip the box over and look at the screen shots on the back.

    7. Re:False advertising is legal by Anonymous Coward · · Score: 0

      Really, we needed that artwork to fire up our imaginations while we played the games. Without the cover art, the games themselves wouldn't have been as much fun.

    8. Re:False advertising is legal by nomadic · · Score: 1

      Actually most of us already knew what the graphics were like from reading the review in Computer Gaming World...

    9. Re:False advertising is legal by Ced_Ex · · Score: 1

      But usually on the back of the box were the actual screen shots of the game. So it's not like you didn't really know what the game looked like.

      --
      Live forever, or die trying.
    10. Re:False advertising is legal by arjan_t · · Score: 1

      In the early 90's, the Neo Geo box art looked amazing too and guess what, the actual graphics were pretty decent as well (even to today's standard).

    11. Re:False advertising is legal by Anonymous Coward · · Score: 0

      Indeed. The cover was there to guide the imagination, and tell us what the misshapen clumps of pixels were supposed to be representing. Remember the covers from the first few Mega Man games?

    12. Re:False advertising is legal by Fulg · · Score: 1

      Surely you'll remember that screenshots were often from the Amiga version. There was a single box for all versions of the game, and a sticker telling you which platform was inside... :)

      --
      gcc: no input sig
    13. Re:False advertising is legal by sjames · · Score: 1

      Is it any wonder given that we're dunned with lies from an early age that each generation seems to feel a bit more free to exaggerate their resumes, cheat on their taxes, and perhaps feel a bit less bad about the occasional shoplifting?

      Is that the direction we WANT things to go?

    14. Re:False advertising is legal by nine-times · · Score: 1

      Yeah, I don't think it was intended to be dishonest or misleading. Given the state of computer games, there was absolutely zero chance that the game looked like any of those covers, and we all knew it.

      It's like... I think the original box art for the board game "Clue" had pictures of the different characters on it. When I opened the box, I didn't say, "I've been cheated! There are no people in this box. The box doesn't unfold to create a life-sized library. It's just a board with some cards and some game pieces in it!"

    15. Re:False advertising is legal by Anonymous Coward · · Score: 0

      And actually, if I remember right, the box cover graphics were not that different from the graphics on the side of coin-op arcade machines at the time.

    16. Re:False advertising is legal by Idbar · · Score: 1

      It seems like in the 80/90s people had imagination. Today, people expect to have a 3D/360 representation of anything they are getting (and/or a demo just in case).

    17. Re:False advertising is legal by Anonymous Coward · · Score: 0

      This is one reason why I like every country in the world other than the US: sales tax (well, VAT in most places) is included in the price. So you could actually pay for a 1 euro/pound/AUD item with a 1 euro/pound/AUD coin.

      Why isn't it like that in the US, again? I've never heard a good explanation.

    18. Re:False advertising is legal by Anonymous Coward · · Score: 0

      Surely you'll remember that screenshots were often from the Amiga version. There was a single box for all versions of the game, and a sticker telling you which platform was inside... :)

      I remember being caught out by that trick. I got round it by buying an Amiga :)

  31. Book are even more misleading ! by DrYak · · Score: 2, Funny

    Read a book, people!

    Books are even worse :
    You got a nice cover with a pretty picture, but once you open it, there's nothing else than lots of tiny letters everywhere !
    That's definitely misleading !

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Book are even more misleading ! by OffaMyLawn · · Score: 1

      That's why one of my favorite novels will forever be The Hitchhiker's Guide. My wierd hard/leather cover edition has no picture. All imagination. And I think my imagination is a lot more screwed up than those who made the movie. Or those nights of partaking of various substances are just haunting me more than I realized.

  32. Everyone drinks the Kool-Aid, like it or not by h00manist · · Score: 1

    There is nothing else in the stores or on TV

    --
    Build your own energy sources from scratch. http://otherpower.com/
    1. Re:Everyone drinks the Kool-Aid, like it or not by Anonymous Coward · · Score: 0

      Yeah, that's true. Unless, like, you look around at all.

  33. Obligatory XKCD... by Anonymous Coward · · Score: 0
  34. Cap guns by michaelmalak · · Score: 4, Insightful

    And the cap gun you bought at the toy store didn't shoot real bullets. Before the age of computer photorealism, there was imagination.

    1. Re:Cap guns by sjames · · Score: 1

      It also wasn't expected to and certainly no manufacturer even wanted to imply that it could conceivably do so. They were usually in blister packs so what you saw was exactly what you got.

    2. Re:Cap guns by michaelmalak · · Score: 1

      Don't forget we had videogame arcades back then. Often, 2600 games were renditions of what was in the arcade, such as Pong, Space Invaders, and Night Driver. No one expected a $200 home system to match what a $3000 arcade game did (which itself of course fell far short of the 2600 box art), but even still, the 2600 games came reasonably close to -- just slightly lower tech versions of -- the original arcade versions. People knew what to expect. The box art was just that -- art. The purpose of the art was to stimulate the imagination. Usually the instruction booklet took it further, by providing a backstory in prose and more art.

  35. I bought a book yesterday by nedlohs · · Score: 5, Insightful

    It had a color picture on the cover.

    Yet inside there were just black letters on white pages bearing no resemblance to the scantily clad lady on the cover.

    1. Re:I bought a book yesterday by Anonymous Coward · · Score: 0

      This used to happen to me, until I realized that you need to hold it at arm's length, look at the middle, and let your eyes relax and go out of focus just a little. All of the sudden, it's babes ahoy!

    2. Re:I bought a book yesterday by Anonymous Coward · · Score: 0

      I bought Zork back in the day.

      It had a color picture on the cover:
      http://maher.filfre.net/if-book/if-4_files/image001.jpg

      Yet inside there were just white letters on a black screen bearing no resemblance to the scantily clad gentleman on the cover.

  36. Text-Based Games by necro81 · · Score: 1

    You think that's misleading, how about the awesome box art... for a text-based role playing game.

  37. Not Just Atari by StikyPad · · Score: 2, Insightful

    Atari? Try Infocom, or any of the other less established companies that produced text adventures into the early 90s.

    Which isn't to say that I take exception with this practice; on the contrary, it's an example of why box art needn't accurately represent the contents. The art was simply something to admire, like the dust sleeve of a sci-fi novel. In some cases it added to the overall effect of the game; in others it added to the mystery. And back in the age of a prepubescent internet, genres were less rigid and reviews of a given title could be much harder to come by, so each new game purchase was almost always a mystery.

    Of course, there was also *zero* expectation that a game would resemble the cover art back then. Everyone knew this and for the most part nobody cared. These days, a CG scene on a box (or TV commercial) could reasonably be construed to represent the game content, and a variance between the two could therefore be seen as misleading, or worse.

    Still, I've always been told that you can't judge a book by its cover, and packaged software, while typically (though not always) sold on a medium other than book/paper, was no exception. That's was as true back then as it is today.

    1. Re:Not Just Atari by Anonymous Coward · · Score: 0

      If you buy something called a *text* adventure expecting the *graphics* to be like the box, you are an idiot.

  38. Photoshop and magazines/movie posters/etc by Shivetya · · Score: 2, Interesting

    "Everyone knows" is the phrase tossed around when people comment on how an actor or actress looks in a photo shoot or on a movie poster. Kiera Knightley has been photoshopped more than once and commented on it, http://www.ministry-of-information.co.uk/blog1/keiramanip.htm They like to endow her with a breast size nature didn't and one she won't use surgery to obtain. From presenting perfect complexions to lightening the skin of black female celebrities; especially Beyonce; we are bombarded by what marketers perceive as the perfect image.

    Technology caught up with games, yet I have found that some of the games that strive for the most in realism sometimes look more fake as one bad effect can blow the entire presentation.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  39. Re:Back in the day when games required imagination by operagost · · Score: 1
    Check out the picture of the 2600 Adventure box on this page, then look at the screen shot of the dragon on this page. Somebody get this FREAKIN' DUCK AWAY FROM ME!

    All kidding aside, the cover art on some of these games is worthy of framing in its own right.

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  40. The opposite... by CaseM · · Score: 1

    I see it as the opposite of the way the summary described it: When I had a 2600 I *knew* the games weren't going to look like they did on the box art. It just wasn't possible. These days, gamers are treated to bullshots, hi-resolution scripted renders, and other kinds of doctored media designed to make gamers think the game looks better than it really does. This is especially common, I've noticed, on the console side of gaming where the graphical fidelity achievable on modern computers isn't attainable anymore (this gen).

    1. Re:The opposite... by CronoCloud · · Score: 1

      This is especially common, I've noticed, on the console side of gaming where the graphical fidelity achievable on modern computers isn't attainable anymore (this gen).

      They do it for PC games too, it's just that most PC games don't get TV commercials. They don't show any actual gameplay in the Starcraft II commercial do they?

  41. Not as misleading as Infocom graphics by joelsanda · · Score: 1

    I still play text adventures/interactive fiction - but I remember getting a kick out of the box art on early Infocom games - the box my Zork came in had numerous pictures of a guy wielding a sword and carrying the famous brass lantern!

    --
    The Luddites were ahead of their time.
  42. False advertising is everywhere by Locke2005 · · Score: 1

    Nobody has even mentioned padded bras... oh wait, this is slashdot, isn't it.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:False advertising is everywhere by Anonymous Coward · · Score: 0

      Nobody has even mentioned padded bras... oh wait, this is slashdot, isn't it.

      Correct. We deal with photoshopped boobs. Or for some, CG'd/drawn boobs. Either way, no padding required. You're behind the curve, aren't you?

  43. Suckered in by web server box art? by antifoidulus · · Score: 1

    The guy who wrote this must have been suckered in by misleading web hosting box art because the site is slash dotted.

  44. Re:Back in the day when games required imagination by Anonymous Coward · · Score: 0

    Dwarf fortress is awesome.

    I just wish Toady would implement better population checks on goblin invasion forces. So far, I have captured more than 3x my dwarf population in goblin invaders. My fortress has three whole levels of "Halls of shame" dedicated to this purpose.

    Good thing the dwarves enjoy seeing caged goblins.

  45. Actually, it was VERY misleading by LateArthurDent · · Score: 2, Interesting

    This sort of thing was common even through the early 90s for computer games. People understood that the graphical level on the boxes wasn't anywhere near the level of the games. It is misleading to call this sort of thing misleading.

    Gamers understood, but the deception wasn't aimed at them. As a child, I remember being gifted crappy games quite a few times because the non-gamer adults thought I'd like it based on what was on the box art. "This looks really cool, I'll bet my son, nephew, grandson, will like it!"

    The parents are the one with the money, so they were the ones that needed to fooled.

    1. Re:Actually, it was VERY misleading by dangitman · · Score: 1

      "This looks really cool, I'll bet my son, nephew, grandson, will like it!"

      Man, that's pretty fucked up when the same person is your son, nephew and grandson. Were you raised by time travelers by any chance? Oh wait, now I see your handle.

      --
      ... and then they built the supercollider.
  46. The same is true for board games by mafemmo · · Score: 1

    I think computer games were just mimicking the board games. When you opened a Monopoly box, you did not expect the pieces to look as realistic as the box art. Even today, if you buy any of the German board games (Ticket to Ride, Carcassone etc.), the box art is a lot more realistic than the pieces inside. Computer games were NOT deliberately misleading anyone. They were just piquing our imaginations.

    1. Re:The same is true for board games by Quirkz · · Score: 1

      Very true! Compare the old Stratego box cover (no idea what it looks like now, but from 20 years ago), depicting an American civil war battle, to the grid with little blue and red plastic pieces. That's exactly on par with the Atari examples cited here.

  47. Not only box art by Anonymous Coward · · Score: 1, Interesting

    Back in the 80s you could send a cassette tape and a printout of your computer game written in BASIC to magazines like "Computer and video games". They would then publish the code in the magazine so others could, hold onto your hats young folk, TYPE IT VIA THE KEYBOARD INTO THEIR OWN COMPUTER.

    The code printout in the magazine was always accompanied by great artwork. I was lucky enough to get one of my c64 programs printed in C&VG and it was the highlight of my teenage years.

  48. Slashdot. NEWS for nerds? Stuff that MATTERS? by Anonymous Coward · · Score: 0

    how is this "news"? is this currently relevant? does this really belong to slashdot?

  49. WTF? by skam240 · · Score: 1

    Who writes an article like this? Half of the mentioned games don't have any images at all and instead feature lame one line descriptions of the box art. Of the other half that the author bothered to provide images for, over half of those don't have contrasting images which makes the posting of the one image pointless as well.

    --
    I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    1. Re:WTF? by hesiod · · Score: 1

      The images are there, they just didn't load because the server is recovering from a slashdotting. Jerk.

  50. Re:Back in the day when games required imagination by Methuseus · · Score: 1

    It's obviously a seahorse! what's wrong with you people?

    --
    Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  51. People's expectations were realistic by ahodgkinson · · Score: 5, Interesting
    Given that the Atari 2600 hardware only had 128 BYTES of RAM and that the entire game had to fit into a 2048 BYTE cartridge (later there were bank-switching cartridges with 4KB), it's amazing that the 2600 games had recognizable graphics at all.

    As to the box artwork: I remember programmers commenting on the nice box artwork, but there was never any mention about how it didn't match the game. Like someone else said, it was like looking at a cover of a science fiction book, knowing that the contents were probably very different.

    To put things into perspective: Back in those days pinball machines were still popular and people expectations of computer games were pretty realistic, e.g. rather low. The IBM AT and XT had just come out, and were targeted at businesses and considered too expensive for the normal household. Graphical user interfaces only existed in research labs and universities. Coin operated video games had much better (and much more expensive) hardware, as compared to the home versions. The home systems had to be less sophisticated, otherwise they would have been too expensive for their target market.

    I used to program these things and remember late night sessions pouring over hex dumps trying to recover a byte or two. The initial programming was done in 6502 assembler (to keep the cost down the CPU packed in a 28-pin DIP, which allowed for all sorts of tricks for saving bytes by addressing memory in unconventional ways). The last few weeks of the programming was typically done in hex, looking for opcode sequences that could be used as data. E.g. we spent our time hand optimizing the hex code. Sometimes we found enough space to put in a new feature or two.

    Now nearly 30 years later I can still remember some of the hex code a few of the 6502 instructions. 4C is JMP, A9 is LDA, etc.

    And by the way, we considered C a high level language back then.

    --
    ---- It won't be as bad as you fear or as good as you hope, but it will take twice as long as you plan.
    1. Re:People's expectations were realistic by Anonymous Coward · · Score: 0

      > And by the way, we considered C a high level language back then.

      As a 6502 programmer myself, I considered Z80 assembler a high-level language back then.

    2. Re:People's expectations were realistic by Anonymous Coward · · Score: 0

      I used to program these things and remember late night sessions pouring over hex dumps trying to recover a byte or two.

      Dude, that's a great way to ruin them. Liquids and hex dumps don't mix. (I'm going to assume you meant 'poring over').

    3. Re:People's expectations were realistic by Anonymous Coward · · Score: 0

      Awesome story. C is still considered a HLL.

    4. Re:People's expectations were realistic by Anonymous Coward · · Score: 0

      Yeah, what was with you 6502 guys? *one* register purpose register?? Come on! The Z80 has *two* sets of several.

    5. Re:People's expectations were realistic by LSD-25 · · Score: 2, Informative

      4 kB carts weren't bank-switched. You only needed bank switching to go beyond 4 kB .

    6. Re:People's expectations were realistic by Anonymous Coward · · Score: 0

      > Liquids and hex dumps don't mix. Sure they do. But only if the liquid is coffee.

    7. Re:People's expectations were realistic by Zalgon+26+McGee · · Score: 1

      Yes, but you've go the X and Y registers as well, plus page zero offers a wide range of ways to use those 256 bytes as pseudo-registers for indirection or other tricks.

      Why should anyone ever need more than 64K (without bankswitching)?

      --

      ---

      Book(n): Utensil used to pass time while waiting for the TV repairman

    8. Re:People's expectations were realistic by Anonymous Coward · · Score: 0

      You forgot to say, "Get off my lawn!"

  52. To me it's more like Book Covers by Anonymous Coward · · Score: 1, Insightful

    Using the cover art like a primer; giving you visuals for your mind's eye to work with while you enjoy the (largely) non-realistic experience of reading text/looking at sprites.

  53. Odyssey Two - Now With Sync-Sound Action! by Chordonblue · · Score: 1

    Check out the box scans (scams?) here: http://www.the-nextlevel.com/odyssey2/media/boxscans.php#1

    Note that almost every sentence in the description ends in an exclamation! Exciting! Thrilling! Death-defying!

    Uh... Not so much.

    And to think, my family paid $49.99 for some of these games back in the 70's! Now that IS worth an exclamation point!

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  54. Re:Remember -- yep I do.. by ahodgkinson · · Score: 1
    Yep, you hit the nail on the head. Production schedules required the 'conceptual' artwork to be done weeks in advance of the completion of the software.

    I don't know what it was like at Parker Borthers, but Atari (we supplied game software and hardware design to them) got marketing people heavily involved. They were typically fresh out of some MBA mill and no understanding of the their target audience (apart from being given 'focus group' results) and little interest in video games beyond concerns about them being hits. I'm sure this helped widen the gap between the artwork and the way the game actually looked. It certainly helped drive Atari into the ground, as the titles got stupider and stupider, leading to the infamous Atari land fill.

    --
    ---- It won't be as bad as you fear or as good as you hope, but it will take twice as long as you plan.
  55. Artistic License by dcollins · · Score: 1

    I actually think there was an edgier/more interesting vibe in the days when the cover artist could use the game concept as an inspirational jumping-off point for a unique piece of art. You got things like "the coolest war ever" as per the article, and that ain't a bad thing.

    Same thing for stand-up arcade game art -- I missed it when the cabinets changed from being their own independent art design. It gave a different filter on the proceedings, and sort of implied "you can imagine your own interpretation, too".

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  56. Re:Back in the day when games required imagination by Anonymous Coward · · Score: 0

    If you want us to play dwarf fortress, help petition the creator for an easier interface, consistent menu items/descriptions, mouse input (it's 2010), and a way to manage jobs when you have 20 or more dwarves without having ot use an external application. Then, the average idiot could START to try it.

    I for one love it, but it has taken weeks to gain any personal strategy or insight that makes the shitty interface feel transparent.

    A 3D version would'nt be hard. Minecraft is capable of rendering the same amount of blocks. In fact it might even be....*gasp* fun for the lowest common gamer denominator. I'm not saying turn it in to the Sims. I'm saying make it accessable to these people and you'll have a better chance of 'converting' some douche into a brain using self aware....hahahaha yeah right.

  57. Stupid article. by Anonymous Coward · · Score: 3, Informative

    How many of you actually grew UP during that era? I'm willing to bet very few. Why? Because if you did, you'd know that THE BACK OF THE BOX HAD THE ACTUAL SCREENSHOTS. Want to know what the game looked like for reals? Flip the damn box over and use your damn eyes. Simple isn't it? See in the old days we used our hands to do things like that.

    OHH WAH you mean the cover of "Ultima IV: Quest of the Avatar" doesn't have a high resolution guy in a robe conjuring up a tidal wave? Sheesh. The authors of this nonsense need to get a life.

    See back then, the actual box art was often something to be admired. The above mentioned "Quest of the Avatar" was painted by Denis Loubet, who made some of the best cover art for any game, bar none. There were many games that had fantastic cover art. Do you think any of us were fooled into thinking that this is what the game actually looked like? I used to KEEP the boxes around and mount them on the wall of my computer room (haw haw he said computer room he so old!).

    The whole article is just a sarcastic "haw haw look how primitive old consoles were, xbox is so cools!" my-dick-is-bigger fest.

    1. Re:Stupid article. by david_thornley · · Score: 2, Interesting

      The back of the box typically had screenshots from systems I didn't use, in my experience. That could be much more deceptive.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    2. Re:Stupid article. by istartedi · · Score: 1

      Yeah. Even if the screenshot wasn't on the back, everybody knew that actual gameplay was nothing like the box cover. To me, it just seemed like the tradition was carried over from the arcade. Take a look at any classic standup arcade game, and the art on the side of the cabinet looks nothing like gameplay either.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  58. Here's a marketing trick for you by RobVB · · Score: 2, Interesting

    Someone who's in marketing recently told me this story, which demonstrates the most important aspect of marketing: target audience selection. Disclaimer, before I continue: marketeers don't usually go this far.

    You pick a random stock. You then send a letter to 4000 people saying this stock will rise, and a letter to 4000 other people saying it will fall. Wait two days, see what it does. Divide the 4000 people who got the right prediction into two groups of 2000.

    Pick a new random stock. Tell 2000 people it'll rise, tell the other 2000 it'll fall. Wait two days, see what it does, repeat with two groups of 1000.

    You now have 1000 people who have received three consecutive correct predictions from you. Remind them how much they could have made if they followed your advice in the last week, then start charging them for stock market advice.

    --
    I'd rather you rationally disagree than irrationally agree.
    1. Re:Here's a marketing trick for you by TheKidWho · · Score: 1

      This is amusing. It's like a Pyramid Scheme.

    2. Re:Here's a marketing trick for you by SEE · · Score: 1

      Yeah, see, that's a well-known scam, originally used for sports betting picks. If you're caught doing it, you will do time for fraud. It's listed on Wikipedia, it's been broadcast on the Simpsons, and it's been covered in books on swindles for decades.

    3. Re:Here's a marketing trick for you by Anonymous Coward · · Score: 0

      ...and when marketing people heard about the classic scam, they found it an excellent example of selecting a target audience. Go figure.

  59. Maybe it was just too much for you... by damn_registrars · · Score: 1

    ...and that the game sucked

    Come on, really. How many games gave you the opportunity to spend half a day trying to get out of a well, only to find half a Reece's Pieces Candy and fall into another well? That was cutting edge gaming, man! It was all the plot elements of Pac-Man and Space Invaders wrapped into one easy-to-play package!

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  60. Remember the Artists by Purity+Of+Essence · · Score: 2, Informative

    I'm glad you were good enough to mention the artists, since it seems they never get the recognition they deserve. Some of the artwork they produced for Atari is exceptional. Unfortunately, much of this work has disappeared, either thrown away or stolen by people at Atari. Among the creators of the "Atari look":

    Cliff Spohn is a talented and sought after portraitist of real people, sports figures in particular.
    http://www.artworkoriginals.com/JAAAAAOU.htm

    Steve Hendricks also usually focused on portraiture and has created some of the most evocative and distinctive work to come out of Atari.
    http://www.sundancecreative.com/

    Rick Guidice often worked with NASA doing space illustration.
    http://www.nasaimages.org/luna/servlet/view/search?q=Guidice&search=Search
    http://commons.wikimedia.org/wiki/Category:Rick_Guidice
    http://er.jsc.nasa.gov/seh/advart.html

    James Kelly is not just an artist, he was one of Atari's art directors for many years.
    http://www.orangecountyfineart.com/kelly.htm
    http://www.slideshare.net/aditaciobanu/james-kelly-painting-nx-power-lite-presentation

    Bob Flemate is someone I unfortunately haven't found much information on. He worked on Atari arcade cabinets and created the marvelous Atari 400/800 Space Invaders cover art.
    http://thenewgamer.com/content/archives/gamephemera_space_invaders_atari_400_800

    George Opperman was one of Atari's first artists and art director, and is notable for designing the original, iconic, and difficult to reproduce Atari "fuji" logo. The logo is meant to resemble the letter "A" and represents two players facing each other with the Pong "net" between them.
    http://www.arcade-history.com/index.php?page=person&name=George+Opperman
    http://www.cooganphoto.com/gravitar/cabinets.html

    Hiro Kimura has had the honor of creating three US postage stamps.
    https://shop.usps.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10001&storeId=10052&productId=10001795&langId=-1&parent_category_rn=&parent_category_rn=10000003&categoryId=10000028&top_category=10000003
    http://www.virtualstampclub.com/images/flagcity.jpg
    http://www.virtualstampclub.com/images/99chalk.jpg

    Warren Chang was a staff artist at Atari for two years, starting in 1981. His beautiful work can be described as classical realism and has garnered several awards.
    http://warrenchang.com/

    --
    +0 Meh
    1. Re:Remember the Artists by xtracto · · Score: 1

      Cool Steve Hendricks drawn Warlords

      One of the best multiplayer games... I played it together with my father, my mother and my brother. Fond memories... appart from that game, my mother has only liked Pilot Wings and Mario Kart from SNES and Wii sports .

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  61. Check out Panic 1982 by wazzzup · · Score: 2, Interesting

    Panic, maker of (excellent) Mac software has some Atari 2600 boxes for their current lineup of products.

    Pretty cool if you ask me.

  62. You have it backwards. by blair1q · · Score: 3, Insightful

    We thought the box covers were lame, and the games were totally cool.

  63. Gimme the venn by Anonymous Coward · · Score: 0

    I want to see the Venn diagram of people who thought 1980's video game artwork was actually real, and people who think Obama is actually a Muslim.

  64. Same with records by DocSavage64109 · · Score: 1

    I can't tell you how many records I've played that had beautiful covers, but were nothing but audio as soon as I tried to play them. I demand my money back!!

  65. Misleading Advertising by Anonymous Coward · · Score: 0

    Atari isn't the only computer company to use misleading advertising.

    There is a product on the market called 'Microsoft Works'.

  66. Things haven't changed much. by shadowrat · · Score: 2, Funny

    I don't recall seeing any progress bars on the box for WoW.

  67. This is NSFW! by naturaverl · · Score: 1

    Just a FYI.

  68. retro gaming by Zee+Particle · · Score: 1

    You're not the only one. There are some neat modern games out there that capitalize on this, such as that ultimate incarnation of space invaders, Titan Attacks.

  69. Viva the olden times by Chyeld · · Score: 1

    Ah yes, the cover art, the storyline communicated in an included comic book or short novella, the minimal attempt to tie either to the game itself. I remember the 80's console & computer game microcosm well.

    And I sort of miss it.

    After reading things like this, I've begun to realize that in many cases it's still the same setup (story tacked on after they decide what the game is going to be) but with far less effort put into attempting drawing the eye away from it.

    At least back then the game didn't match the story for technical reasons, not because the developer didn't bother to involve the story writers till the game was almost already complete.

  70. CoverArt of Jason BBSdoc S. s Get Lamp Documentary by Anonymous Coward · · Score: 0

    http://getlamp.com/order/artwork.jpg

    http://getlamp.com/

    http://getlamp.com/order/

    http://getlamp.com/introduction.html

  71. Anachronistic expectations by acb · · Score: 1

    To call early-1980s video-game box art "misleading" is to apply the expectations of the 21st century to society back then. Back then, everybody knew that computers and game consoles couldn't do realistic-looking graphics, and that video-game graphics were minimal and functional; good enough to play the game with. The idea of a video game, of images responding to joysticks and paddles, was novel enough, and it didn't occur to players to expect elaborate graphics. Meanwhile, since pixellated graphics were new, there was no nostalgia for them, and the age of pixel art hadn't yet arrived, so a frame grab of a game on a box would have just confused people.

    The box art was in the same tradition as cover art from scifi/fantasy novels of the time: lurid, superficially exciting, and only tenuously related to the content of the product being sold. A dragon or spaceship could give a reader an idea of what kind of world the book is set in, without necessarily being from the same story. Similarly, racing cars or fighter planes on a game box would give some idea of the ostensible theme of the game.

  72. Tempest in a Teacup by dugn · · Score: 1

    Aside from the obvious fact that everyone knew drawn graphics were far beyond what any video game could create in that era, compare the same to album covers from the 70's and 80's.

    When I bought my 12-inch vinyl, I didn't get a prism splitting-light in a dark room, a scantily-clad barbarian woman or busty babe draped over a sketch of a car.

  73. No kidding! by Anonymous Coward · · Score: 0

    I was at the store and there is this cool thing with wizards and a bunch of monsters and shit.. Get home and open it up....
    Nothing but a bunch of letters in black and white....
    WTF!!??!

    I take it back and they said all books are like that.
    False advertising I say!

  74. Yar's Revenge anyone? by GodfatherofSoul · · Score: 1

    I remember as a kid seeing the cover of Yar's Revenge and thinking how cool a game it would be. I think the blurb on the back also had a pretty enticing background story. Then, a friend got it and the graphics were such a disappointment. That distinction always stuck with me and it's probably the reason I don't have such a nostalgic memory of Ataris.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  75. imagination and the Atari 2600 by SethJohnson · · Score: 3, Interesting

    Here's an anecdote to support your assertion:

    I once met a fellow at a party who told me that when he was a small child his mother was single and they had to bounce around from cheap motel to cheaper motels. For him, the Atari 2600 game, Breakout, was pure escapism. He had read every bit of text on the box about how the paddle you control is really a space ship and it is trying to destroy a cosmic cloud barrier that has trapped the ship with all its passengers. This fellow even had constructed a space helmet out of cardboard which he would wear while playing the game. He would often stay up late at night playing and so his mother could sleep in their small hotel room, he would drape a blanket over the television and himself to block the glow.

    The story he told me climaxes when he said one night the fire department came banging on their motel room door. The whole building was being evacuated. The boy, his mother, and the other residents were instructed to stand on the other side of the street opposite the motel. A landslide had weakened the foundation of the building. As they stood out there in the night, they watched as the motel slid down a cliff into the ocean. The boy cried as he watched, in his words, "his whole life being destroyed in that landslide." He meant that his Atari 2600 with Breakout had been lost.

  76. Firing imagination by alexandre_ganso · · Score: 1

    Like any book cover... One of the reasons people buy books is because it's attractive on the shelf. And no one would expect the graphics in a, say, Asimov's book to be like any of those covers.

  77. Imagination by Anonymous Coward · · Score: 0

    I'm not sure about everyone, but I was generally satisfied with how the games existed in reference to their box art.
    Unless the game itself wasn't fun for me to play (e.g. suck).

  78. Two syllables by DrugCheese · · Score: 0, Redundant

    E.T.

    --
    *DrugCheese rants*
  79. Alfonso Azpiri by Alioth · · Score: 1

    For the last year or so there's been an exhibition going around Spain of Alfonso Azpiri's work (for cover art for Sinclair Spectrum, Amstrad CPC etc.) games from the 1980s. Azpiri is a well known comic artist in Spain, so it's been drawing quite a crowd and has had TV coverage. His art was probably the best exemplar of the tape/cartridge box art of the era, and he made artwork for around 200 games. Quite often, the game content would be changed a bit when the programmers saw Azpiri's artwork. (I had the privilege of going to RetroAcción's dinner this year, with Azpiri and some of the pioneers of Spanish games in the 1980s, including the authors of the first commercial Spanish computer game). I also got to meet Nolan Bushnell (founder of Atari) at that event, he visited us at the RetroAcción stand (in Euskal Encounter, the 2nd biggest LAN party in Spain with over 4000 gamers).

    Here's some information about Azpiri's exhibition: http://www.retroaccion.org/exposicion-spectrum-del-pincel-al-pixel (Del Pincel al Pixel - from the paintbrush to the pixel). It's in Spanish, but there's plenty of images there so you don't really need to read much :-) Azpiri's cover art was well known amongst those who had a Spectrum, Amstrad CPC or MSX (I think there was some of his cover art on C64 games too).

    He recently also made cover art for "La Corona Encantada" (The Enchanted Crown), a new game for the ZX Spectrum and the MSX (came out last year, yes, people still write Speccy and MSX games!)

  80. Book Art pissed me off also by Nyder · · Score: 1

    God, I hate the art of the cover of books.

    You get this great picture, then while I read the story, the picture in my head looks like stick figures!!!!

    God that sucks.

    --
    Be seeing you...
  81. fantasy by Anonymous Coward · · Score: 0

    That was the entire point of being a kid and playing solid, maybe stupid, but solid pre Ghz games.

    using your fantasy until it worked, then getting bored of the computer and taking that fantasy elsewhere

  82. They should bring the art back by cavebison · · Score: 1

    What a load of bollocks. If anyone thinks a so obviously hand-drawn picture is anything like a video game, they're simply daft. It's not misleading, it's "box art". Is album-art anything like the album? Well perhaps, if it was drawn by someone with synesthesia. Otherwise not. Same with movies - how many movies these days are properly represented by their trailers? Not many. It's called advertising, not information - people understand it is supposed to be somewhat misleading. I say bring the box art back, at least we'd get something worth the cost of games nowadays.

  83. I bought an LP yesterday by Anonymous Coward · · Score: 0

    How about the art on LP covers?

  84. Games as misleading now as they ever were by DrXym · · Score: 1
    The practice still extends to TV advertising. Virtually every Nintendo DS ad shows some fantastic CGI clip with the next "not in-game footage" flashed nearby. The clip will be so short that people won't have time to read the text but the lie will have been implanted. It's not just DS titles either although they are the worst offenders.

    And virtually every game has bullshots before actual release. The bullshot will be superficially like the game (they might lamely claim it is rendered with in-game assets) but it will be rendered at hi resolution, full AA, full detail, full effects, and with a carefully position pose. Then the game comes out and it's nothing like that.

    The moral is don't believe hype. Don't preorder. Read the real reviews (not previews or exclusive reviews). Chances everything you read up until the review flood gate opens is spin.

  85. Books are even worse! by RichiH · · Score: 1

    With books, you get nice cover art. Once you open them, they are filled with black and white crap and no pictures at all! How dare they?!

    Also, I seem to remember that most box art for games does not show actual screenshots on the front. Even today. Shock and awe!

    The real story? That crap like this makes /. ;)

  86. Most modern games do this still by 192939495969798999 · · Score: 1

    Most modern game ads on tv still show hardly any gameplay. The Wii will show gameplay, but a ton of other systems' games do not. They just show the pre-rendered payoff sequences. If you're not showing the actual gameplay, you are lying to people. It's that simple.

    --
    stuff |
  87. It's all perspective. by Anonymous Coward · · Score: 0

    Back then these games were astonishing, the fact that one could actually control the previously passive TV never failed to entertain or amaze. Gaming also produced a degree of imagination and wonder; the games were so primitive as to be pure abtraction but like impressionism, produced a feeling of the subject matter. I still recall the escapism of my first few multi-screen games like Adventure and early flick-screen platform games. There was a virtual world there.

    Don't get me started on text adventures...