They have a policy against Original Research. [1] This is of course assuming that Anthony M. Benis did in fact write most of the wiki article himself, which is notably hard to check now that it is deleted and the history page no longer shows who contributed what.
The Articles appear gone at this point so all I can post here is hearsay and conjecture.
still just the random coffee shop in the next town over, still doesnt prove that its me over one of their other 20 other customers within 24 hours with a laptop, that and a spoofed MAC address on a wifi means there isnt really any hw level trace they can prove
its the first comment on that page, I don't have an nvidia card on my Linux machine so I cannot verify it, but I figured since the current stable one has this hole, and the generic driver is lacking that here is another alternative that has 'reportedly' had the hole fixed
Its a bit ironic how these Rapid7 guys are foaming at the mouth about NVIDIA's awareness of the issue when Rapid7 wasn't even aware that its been fixed for weeks now.
Quite obviously such a model works best in subscription / server maintained games and products, and probably the only enforceable model.
Local copies can ALWAYS be hacked or more correctly cracked with a bit of work. Which is why no matter what data you use in a client server app, you can tell the user to do something on their end, and they/can/ get around that, you must always verify things on the server end, be this in online gaming or your injection vulnerable php/mysql script, input verification is only possible server side.
Something would need to be done on client machine in the event of a standalone verification, to deter at the least, but I would never expect to find something that couldn't be cracked locally
So the solution, make a game, and sell a small cardboard flap with a installation key on it, and just have the server track so only one copy is on at a time, and screw the validation formula, just compare it to a database of keys shipped to stores. granted this only works with subscription based, or games lacking a singleplayer functionality.
I believe it's more up to personal preference, I was talking with one co-worker about music and he was suprised at how little people 'had' in iTunes or otherwise at college.
After pointing out that some people with probally a lot more actually know how to turn off the sharing feature of iTunes, and other devices, or dont use them. *As another co-worker walks by* Then again there are some people *points at passing co-worker* who have alot more music than I doubt you have, and payed for all of it, and still have it on the CDs.
Found em
Slashdot | Long-Term Wikipedia Vandalism Exposed:
Slashdot | Wikipedia Used To Spread Virus:
Slashdot | Wikipedia and Plagiarism:
They have a policy against Original Research. [1]
l _research
This is of course assuming that Anthony M. Benis did in fact write most of the wiki article himself, which is notably hard to check now that it is deleted and the history page no longer shows who contributed what.
The Articles appear gone at this point so all I can post here is hearsay and conjecture.
[1] - http://en.wikipedia.org/wiki/Wikipedia:No_origina
still just the random coffee shop in the next town over, still doesnt prove that its me over one of their other 20 other customers within 24 hours with a laptop, that and a spoofed MAC address on a wifi means there isnt really any hw level trace they can prove
I believe we call this technique a "console game" where all hardware is the same (minus mod chip and variable size hard drives)
Well as I stated, it was a quote from the article, second link http://kerneltrap.org/node/7228
its the first comment on that page, I don't have an nvidia card on my Linux machine so I cannot verify it, but I figured since the current stable one has this hole, and the generic driver is lacking that here is another alternative that has 'reportedly' had the hole fixed
Flash is nice and all when it /adds/ onto what is already there, if something looks nice but is not even halfway unusable, no one will want it.
Its always fun doing what you like... when your doing it for yourself.
That Vista RC2 still isnt ready. Think it will ever be though...?
Quite obviously such a model works best in subscription / server maintained games and products, and probably the only enforceable model.
/can/ get around that, you must always verify things on the server end, be this in online gaming or your injection vulnerable php/mysql script, input verification is only possible server side.
Local copies can ALWAYS be hacked or more correctly cracked with a bit of work. Which is why no matter what data you use in a client server app, you can tell the user to do something on their end, and they
Something would need to be done on client machine in the event of a standalone verification, to deter at the least, but I would never expect to find something that couldn't be cracked locally
So the solution, make a game, and sell a small cardboard flap with a installation key on it, and just have the server track so only one copy is on at a time, and screw the validation formula, just compare it to a database of keys shipped to stores. granted this only works with subscription based, or games lacking a singleplayer functionality.
AOL: an ISP for people who don't know any better
I believe it's more up to personal preference, I was talking with one co-worker about music and he was suprised at how little people 'had' in iTunes or otherwise at college. After pointing out that some people with probally a lot more actually know how to turn off the sharing feature of iTunes, and other devices, or dont use them. *As another co-worker walks by* Then again there are some people *points at passing co-worker* who have alot more music than I doubt you have, and payed for all of it, and still have it on the CDs.
100 pk. spindles of discs that take up as much room as 2 jewel cases, think of all the new places that your lost cd/dvd's can go at this size