I'm just being picky. I wish more developers would try to implement better filters in their retro games. It feels like emulation technology on consoles is about 5 to 10 years behind what is available on PCs. It wouldn't surprise me if the blurriness of the sprites is from a built in hardware anti-aliasing algorithm for textures.
Thanks for that little piece of info. Why in the crap did they use a blurring algorithm instead of something like 2xsupersai or nothing at all!? Blurring is the half-assed middle road.::hurl::
I wonder if moderators seriously read the moderator guidelines nowadays. There is a line that says "attempts to moderate up more than down." The parent said nothing that deserves to be marked as flamebait.
I don't own the game, but I too noticed that there was no increase in the frame rate. Something to remember, soniCron88, there is only so much you can upgrade before the game isn't Street Fighter 2 anymore. Keeping the frame rate low is probably the largest reason it doesn't feel like Street Fighter 3 HD remix.
The sprites are definitely more detailed. Double check some still images. It's a fact that you may only notice when the game is paused or when you go back and play the original Street Fighter 2. While 2xsupersai will get rid of jaggies on an HDTV screen, it won't add that amount of detail. If the game did zooms when the characters are close together, the upgrade in artwork would be more apparent. But a zooming feature too would make the game feel less like Street Fighter 2. I wouldn't surprise me if the developers tried it and then got rid of it.
As for the game feeling like it's locked on a high super-turbo mode....I think that falls in with the territory of calling it a remix. Actually, the title of the game describes it very well. Super Street Fighter II Turbo HD Remix...Its turbo street fighter that is remixed in HD. Nothing more, nothing less.
A lot of people who are uncomfortable with the thought of a nuclear power plant in their backyard are also the people who tend to be lenient to the idea of wind power. It doesn't help that wind power is the "in" thing now. This has nothing to do with "hippieness." Well, unless you are calling most of the population of the US hippies. Well, I mean, if by hippies you mean retards. Which is another word with it's own issues....
I get the feeling that people who attempt to force specific words to have profanity like meanings tend to also be the people who are trying to shoot themselves in the foot by using the word in the wrong context.
A past example of this kind of word morphing is "dumb", which means "destitute of the power of speech." An example of creative usage of this word is "those dumb brutes." It's creative because it makes you imagine brutes who speak in grunts instead of words. While this may also hint at intelligence issues the brutes have, that is not the meaning of the word "dumb".
"Hippie" tends to apply better to Richard Stallman articles in my opinion. The meaning of hippie is "someone who rejects the established culture, dresses casually, and advocates extreme liberalism in politics and lifestyle." As I said in the beginning of this post, wind power is the "in" thing right now. That means people who support wind power are pretty much the opposite of being hippies.
*Disclaimer: I looked up the meanings of these words in gnome-dictionary. Your results may be different.
On the flip side, when games started looking hyper smooth, I thought it looked strangely unnatural because all I were TVs and Movies to compare them to. I know, I'm a sad sad individual.
It's a bit of a game. If Aero wasn't such a resource hog, the nicer graphics would have made the now mostly hated interface changes more palatable. This is the first time anyone had to deal with graphics being an extra pay-for feature. Imagine having to do that for an FPS.
Mac OS X has changed what the expectations for interface graphics are. I'm sure a lot of People thought Aero would be something similar to Quartz and such.
At some point, you just can't make things go faster, no matter how much money you have.
Pft. That is just a sign that they aren't being inventive enough. The obvious solution here is to create a new programming language that will facilitate and speed up of IE developement. In fact, they should call the magical languge CIE (with available CIE++ and CIE-sharp bindings). [/bad joke end]
I've had my 360 for over two years and never seen the RROD. Same can be said for the 5 other people I know who have them. People whose only exposure to the world is through slashdot have a very skewed perspective on things.
This is a case of a "blame it on slashdot" cop-out. I think the 360 failure thing is the view of general people who don't own a 360. First impressions will last for those people for a while. I still remember reading about an ign editor going through 2 different xbox 360 systems when the hardware failure rate was still really high. It's stories like that that stick to people.
The definition of multimedia has probably changed with time. Multimedia was the marketing gimmick with that packard-bell machine because it could play poorly encoded itty bitty movies off of a CD-ROM.
This may sound a bit wierd, but I wish that my first computer was a commodore 64. I think it would have been a much more educational experience than Win 3.1 on a mulitimedia PC. Meh. Shoulda woulda coulda.
I'm pretty sure you don't kill things in Animal Crossing. The newest version on the Wii even has voice support. Though I don't personally know much about it.
The ironic thing is they thought of skins as it's biggest selling point (and it may have been at the time). I was never much into the interface either. If Audion had become the basis of iTunes, I still don't think the themes would have stayed.
They were the original guys who brought themeing to Macintosh music players. The player had the chance to become the base of iTunes, but fate is such a fickle thing.
http://www.panic.com/extras/audionstory/
I pulled out my NES and for the first time won the original Batman game on it. Having played I really appreciated a few things:
No Cinemas I have to sit through
No tutorials
No load times.
I was in heaven! I'm glad I went back to the game and beat it now. I rue modern games because they make you wait. And then they make you wait some more. And then this piss your time in a tutorial.
From my experience, it is mostly from PC users complaining about a lot of features they would never need. (Though for some reason when you have them they grow on you...) It's two groups of users pidgin-holing the opposite sides.
That's just one more bullet point to add to the heap. Though not being a standard never kept Apple from including original ports before. You know, the kind that would never be found on a non-Macintosh computer.
I'm just being picky. I wish more developers would try to implement better filters in their retro games. It feels like emulation technology on consoles is about 5 to 10 years behind what is available on PCs. It wouldn't surprise me if the blurriness of the sprites is from a built in hardware anti-aliasing algorithm for textures.
Thanks for that little piece of info. Why in the crap did they use a blurring algorithm instead of something like 2xsupersai or nothing at all!? Blurring is the half-assed middle road. ::hurl::
I wonder if moderators seriously read the moderator guidelines nowadays. There is a line that says "attempts to moderate up more than down." The parent said nothing that deserves to be marked as flamebait.
I don't own the game, but I too noticed that there was no increase in the frame rate. Something to remember, soniCron88, there is only so much you can upgrade before the game isn't Street Fighter 2 anymore. Keeping the frame rate low is probably the largest reason it doesn't feel like Street Fighter 3 HD remix.
The sprites are definitely more detailed. Double check some still images. It's a fact that you may only notice when the game is paused or when you go back and play the original Street Fighter 2. While 2xsupersai will get rid of jaggies on an HDTV screen, it won't add that amount of detail. If the game did zooms when the characters are close together, the upgrade in artwork would be more apparent. But a zooming feature too would make the game feel less like Street Fighter 2. I wouldn't surprise me if the developers tried it and then got rid of it.
As for the game feeling like it's locked on a high super-turbo mode....I think that falls in with the territory of calling it a remix. Actually, the title of the game describes it very well. Super Street Fighter II Turbo HD Remix...Its turbo street fighter that is remixed in HD. Nothing more, nothing less.
A lot of people who are uncomfortable with the thought of a nuclear power plant in their backyard are also the people who tend to be lenient to the idea of wind power. It doesn't help that wind power is the "in" thing now. This has nothing to do with "hippieness." Well, unless you are calling most of the population of the US hippies. Well, I mean, if by hippies you mean retards. Which is another word with it's own issues....
I get the feeling that people who attempt to force specific words to have profanity like meanings tend to also be the people who are trying to shoot themselves in the foot by using the word in the wrong context.
A past example of this kind of word morphing is "dumb", which means "destitute of the power of speech." An example of creative usage of this word is "those dumb brutes." It's creative because it makes you imagine brutes who speak in grunts instead of words. While this may also hint at intelligence issues the brutes have, that is not the meaning of the word "dumb".
"Hippie" tends to apply better to Richard Stallman articles in my opinion. The meaning of hippie is "someone who rejects the established culture, dresses casually, and advocates extreme liberalism in politics and lifestyle." As I said in the beginning of this post, wind power is the "in" thing right now. That means people who support wind power are pretty much the opposite of being hippies.
*Disclaimer: I looked up the meanings of these words in gnome-dictionary. Your results may be different.
On the flip side, when games started looking hyper smooth, I thought it looked strangely unnatural because all I were TVs and Movies to compare them to. I know, I'm a sad sad individual.
Was this you when shopping after playing tetris?
True, but this wouldn't be any worse than a vector image or a 3D model with good algorithms.
they all look like Astroboy.
Or the third option: one large bitmap asset that you just scale down and do fancy "mode 7" tricks.
It's a bit of a game. If Aero wasn't such a resource hog, the nicer graphics would have made the now mostly hated interface changes more palatable. This is the first time anyone had to deal with graphics being an extra pay-for feature. Imagine having to do that for an FPS.
Mac OS X has changed what the expectations for interface graphics are. I'm sure a lot of People thought Aero would be something similar to Quartz and such.
At some point, you just can't make things go faster, no matter how much money you have.
Pft. That is just a sign that they aren't being inventive enough. The obvious solution here is to create a new programming language that will facilitate and speed up of IE developement. In fact, they should call the magical languge CIE (with available CIE++ and CIE-sharp bindings). [/bad joke end]
I've had my 360 for over two years and never seen the RROD. Same can be said for the 5 other people I know who have them. People whose only exposure to the world is through slashdot have a very skewed perspective on things.
This is a case of a "blame it on slashdot" cop-out. I think the 360 failure thing is the view of general people who don't own a 360. First impressions will last for those people for a while. I still remember reading about an ign editor going through 2 different xbox 360 systems when the hardware failure rate was still really high. It's stories like that that stick to people.
The definition of multimedia has probably changed with time. Multimedia was the marketing gimmick with that packard-bell machine because it could play poorly encoded itty bitty movies off of a CD-ROM.
This may sound a bit wierd, but I wish that my first computer was a commodore 64. I think it would have been a much more educational experience than Win 3.1 on a mulitimedia PC. Meh. Shoulda woulda coulda.
I'm pretty sure you don't kill things in Animal Crossing. The newest version on the Wii even has voice support. Though I don't personally know much about it.
To be fair, I don't think that Yahoo was failing this badly when the actual decision was made. (I may be wrong.) The legal pipeline is slow.
The ironic thing is they thought of skins as it's biggest selling point (and it may have been at the time). I was never much into the interface either. If Audion had become the basis of iTunes, I still don't think the themes would have stayed.
They were the original guys who brought themeing to Macintosh music players. The player had the chance to become the base of iTunes, but fate is such a fickle thing. http://www.panic.com/extras/audionstory/
Sounds like feature creep and bloat to me.
Are you talking Firefox or HTML5 or both? I know it would be massively awesome if the blink tag was only supported through an addon or plugin.
I pulled out my NES and for the first time won the original Batman game on it. Having played I really appreciated a few things:
I was in heaven! I'm glad I went back to the game and beat it now. I rue modern games because they make you wait. And then they make you wait some more. And then this piss your time in a tutorial.
From my experience, it is mostly from PC users complaining about a lot of features they would never need. (Though for some reason when you have them they grow on you...) It's two groups of users pidgin-holing the opposite sides.
No I did not. Thanks to you, now whenever I am eating or drinking at the computer, everything will taste like land-o-lakes butter faces now. Bleh!
That's just one more bullet point to add to the heap. Though not being a standard never kept Apple from including original ports before. You know, the kind that would never be found on a non-Macintosh computer.
Don't worry. Microsoft is planning on transitioning to that model after Windows 7.
It won't. But apparently Apple has been looking into adding target-disk-mode to eSata. Hopefully future computers will at least include it.