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Non-Violent, Cooperative Games?

jandersen writes "While I generally don't play computer games, I do occasionally play games like Crossfire or The Mana World, because they have more of a story line and allow you to go at your own pace. What I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering? Would people be interested in a game of that nature?"

329 comments

  1. SimCity by Tubal-Cain · · Score: 4, Insightful

    I don't know... SimCity? Wii Sports? Jewel Quest & friends?

    1. Re:SimCity by Xiroth · · Score: 1

      Harvest Moon series, Animal Crossing series... ...Dungeon Keeper (if you assume befriend = torture into submission ;) ).

    2. Re:SimCity by Anonymous Coward · · Score: 3, Funny

      There's some other definition for befriend?

    3. Re:SimCity by Anonymous Coward · · Score: 1, Funny

      Nanoha? Is that you?

    4. Re:SimCity by cgenman · · Score: 4, Informative

      Puzzle Pirates. Play puzzles to bilge, sail, build clothing, etc. It's a (vaguely) player driven economy with a mostly laid back group of people. And, of course, there is Viva Pinata.

      I think the original poster's goals are unreachable with current technology and techniques. You can't befriend a game in any more substantive a fashion than you can befriend your television... lots of games have tried various ways of simulating human interactions, but humans are notoriously complex. Emotional simulation systems quickly break down into either simplistic grinding or laughable parodies of humanity. If you attempt to replace those computer entities with actual other online human beings... Let's just say that you can't rely upon other human beings in online games to act like human beings.

      The closest thing to what the grandparent poster asked for is the sims. It's a good example of how simplified human interactions have to be made in order to work in a simulated environment.

    5. Re:SimCity by ShakaUVM · · Score: 1

      I'd just steer the OP away from Puzzle Quest. It's like bejeweled, but in an RPG setting.

      The simulated violence consists of matching three tiles and dealing "damage" to the opponent. =)

    6. Re:SimCity by Anonymous Coward · · Score: 0

      The Sims, Theme Park, Theme Hospital, Zoo Tycoon, Lost in Blue

    7. Re:SimCity by Laser_iCE · · Score: 4, Interesting

      I think one of the greatest games to EVER be released would have to be Grim Fandango. It's packed with an awesome story, along with some beautiful scenery and voice acting that I'm still yet to see outdone in any games over the past 10 years. If anyone else reading this hasn't played the game, then I high recommend you go out and find it (or stay inside and find it online). For those unfamiliar with it, it plays in the same sort of style as Monkey Island.

      Seriously, check it out. They've just recently released the original design document, it's worth checking it out (They've taken the original story down... But Kotaku's mirror is still available)

      http://kotaku.com/5077780/tim-shafer-publishes-original-grim-fandango-design-doc

    8. Re:SimCity by Anonymous Coward · · Score: 0

      Go! Play Second Life! :)

    9. Re:SimCity by Anonymous Coward · · Score: 2, Informative

      Uh, I guess it's not a very popular game or anything but there's rumors of some sort of "guitar hero", and the guy in it might be forming a "rock band" with his friends if they could ever stop playing "ddr" so much.

    10. Re:SimCity by Anonymous Coward · · Score: 0

      Non Violent, Multiplayer, and Competitive. No such beast.

    11. Re:SimCity by TwoQuestions · · Score: 1

      Dungeon Keeper was one of the greatest games I've ever played. It actually makes you take your underling's stupidity into account! /fanboy

    12. Re:SimCity by JCSoRocks · · Score: 1

      Black & White 2 allows you to choose between being benevolent and malevolent. Naturally any of the Sim / Tycoon games sort of fall into that category.

      If all else fails just play Hello Kitty Island Adventure.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    13. Re:SimCity by Anonymous Coward · · Score: 0

      I highly recommend Puzzle Pirates. I played for just over a year myself, and it still is one of my absolutely favorite games. You can play for free, last time I checked, with a reduced puzzle count and limited options for buildings/boats/cloths. The personal interaction with fellow sailors, the variety of puzzle types, and the cutesy family friendly delivery is very easy to introduce to girlfriends, parents, kids, and 'non-gamer' friends. It also was nice that it had a very pick-up/put down style game play where you could log in/out anytime really, and not have to worry about losing anything (the exception is while on a sailing ship).
      In the interest of disclosure, I do not work for Three Rings, or am affiliated with YHH:PP, but rather an extremely satisfied previous customer.

    14. Re:SimCity by ckaminski · · Score: 1

      Katamari Damacy

    15. Re:SimCity by Anonymous Coward · · Score: 0

      Pretty much any game that Tim Schafer is involved with is incredible.

    16. Re:SimCity by Impy+the+Impiuos+Imp · · Score: 1

      > "...where enemies shouldn't be killed out of hand, but befriended;
      > where learning, teaching, research and social skills are more important than
      > killing and conquering? Would people be interested in a game of that nature?"

      I would be interested! When you find it, let me know. I will write a FAQ on minimaxing the char.

      I imagine it'll go something like this:


      Game FAQ for SuperTeacher

      == Questions and Answers ==
      1. What's a FAQ?
              GTFO if you don't know this already.

      2. What's "struct"?
              In this game, you instruct people, among other things, thus "teaching" them. Fanbois have shortened it to "struct", as in "Go to the paisly room and struct the janitor on feces removal."

      3. How should I play the game?
              Play it however you want, of course! It's all about the fun.

              Now, when you're through being a 1o53r, follow these instructions to minimax the power of your SuperTeacher.

      4. == I want power...Power...POWER! ===

      ...but your lameass can't seem to achieve it. That's what I'm here for. First, set the difficulty to "profound" -- no point if you're gonna take it on the easy path. You will, of course, ignore building skills in anything but pure, raw teaching.

        (deletia)
      In Stage II, of course you get the Golden Teacher award for completing it. However, you can get a second one.
      1. Do NOT get the award one yet.
      2. You will instead get the one in the store room first. Normally you can't since you can't get to the store room until you move on to the next stage, but if you go to the metal shop and kick the kid in the back so he jams his hand on the table saw, he'll scream and fly back hard. Make sure you're 3 steps in front of the drill press, then jump just as you see the 3rd drop of blood squirt from behind him. He'll knock into you so hard you'll fly up through the window into the store room.
      3. Get the dusty award.
      4. Complete the rest of the normal Golden Teacher award.
      5. Bingo! You now have double Golden Teacher +30% = +60% teaching bonus!!!!!

        (deletia)
      In Stage IV, you cannot escape the boss without having at least 40% skill in your calming tree since you need to calm him before you can teach him -- which, of course, busts your devotion to the teaching tree.

      But do this:

      1. Wait until about 4:30. He should still be there but everyone else should be gone.
      2. Back along the wall opposite the classroom door, which will be open. If you stay pinned, you should be out of the aggro trigger for him.
      3. Wait until he's on the far side of the teacher's desk. You may have to wait a little while (~10 min.)
      4. When he's there, wait until he's about to round the corner to the blackboard side. Once he does he'll immediately turn around.
      5. Run into the room, straight, and stand there on the opposite side. He should get stuck on the far side of the desk, snagged.
      6. Teach away and claim the boss +teaching bonus without having to have any calming.

        (deletia)
      Congrats! Move on to Stage V -- the end boss, who's blind and deaf like Helen Keller and retarded as well. You should now have a 93.8% chance to one-struct him on how to build a Saturn V!!!!!!!1111!1!111onemel33tone!!1!111

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    17. Re:SimCity by Anonymous Coward · · Score: 0

      I've started playing Lego starwars with my 5 year old son and that seems to be pretty good for cooperative play. But I always wondered, why is there no mmo version of The Sims? You could play in your own lot or go out to public spaces online. Friends could be invited over to your lot etc. I guess there might be concern about under age woo-hoo 8)
      It must be ok to pretend with a computer driven sim but not with another real I've human controlled sim.

    18. Re:SimCity by cgenman · · Score: 1

      There was, actually. It was called The Sims Online. While the idea can be said to be good, the implementation was terrible.

    19. Re:SimCity by kyrio · · Score: 1

      I still play that game every few months.

  2. You can do that in regular games by NaCh0 · · Score: 3, Interesting

    But much like the real world, it won't get you very far.

    1. Re:You can do that in regular games by Auroch · · Score: 5, Insightful

      much like the real world, it won't get you very far.

      Part of the allure of MMORPGs is the accumulation of wealth and the feeling of dominance and superiority. Most of the older gamers that feel the need to create a sense of community, or contribute to a common goal are usually doing so within a guild/group, and competing with other groups. This appeals to another part of the human psyche, the need to establish an out-group, and to be better than the opposition!

      There are games for younger children which don't incorporate violence, and encourage good skills - but they're marketed to parents, not to children, and usually aren't that much fun.

      So, whether or not there is a market for such games, I don't know. But I do get the sense that the target audience doesn't have the buying power, and the people who would purchase these games are already purchasing other educational and boring games.

      So, if you're not a child, why would you want to immerse yourself in a world where you help people? If you are that sort of person, you probably realize that your time would be better spent actually helping people in real life. And if helping is really that important to you... well, you're probably not playing videogames in your spare time, anyways.

      --
      Quartz Extreme and Core Image. Are there any other real reasons to spend all that money on generic hardware?
    2. Re:You can do that in regular games by Indras · · Score: 3, Informative

      But much like the real world, it won't get you very far.

      Yes, there are a few games that can be won without any violence at all, but they either wind up being too boring or too difficult. For instance, in Arcanum: Of Steamworks and Magicka, there is a journal that keeps track of quests and kills and such, and it is entirely possible to beat the game with 0 kills. There are quite a few quests than can be completed with no violence at all, you can run from pretty much every battle, and even the end boss of the game can be defeated without violence. However, it is very, very difficult. Think beating Final Fantasy with a 1 white mage party.

      Likewise the Civilization series, Sid Meier's Alpha Centauri, Master of Orion, and other games of that nature can often be won with pacifistic strategies, at the expense of enjoyment. Sure, they're somewhat enjoyable the first time through to see all the technologies and city/planet upgrades, but there's hardly any replayability.

      Another one that comes to mind is Europa 1400. It is a game that really doesn't fit into any genre. Sort of a version of The Sims set in 15th century Europe with careers such as blacksmithing, alchemy, and masonry. Amassing your wealth is the point of the game, but violence is difficult to find: you can become a thief or robber baron, or in the right circumstance challenge another npc to a duel, though it rarely results in death.

      I played a MUD heavily back in high school when I first got a computer called Dragonrealms by Simutronics. At the time it was a free game in the AOL Games arena, back when AOL first offered a plan that did not charge by the hour. It was entirely possible to play some classes without killing mobs at all, like Cleric, Empath, or Trader. In fact, for one class (the Empath), harming another was strictly prohibited, and doing so was punished heavily in game.

      As for a game that is intrinsically nonviolent, the Sim games are probably the only popular ones I can think of. Sim City, Sim Tower, The Sims, and the like are all well known titles, The Sims and expansions, in particular, sell very well and frequently visit top 10 seller lists.

      So yeah, there are games that do not revolve around killing monsters or amassing wealth, or both, and some games can be played and enjoyed using pacifism, but they are certainly rare.

      --
      The speed of time is one second per second.
    3. Re:You can do that in regular games by Anonymous Coward · · Score: 0

      A game with a goal of independent India? Or one can just go back to the Lemmings: send your Lemmings toward your opponent. Your opponent starts killing your Lemmings until he or she can't deal with the death anymore and starts crying. The victory is shared between you and your opponent.
      Optionally, replace Lemmings with Bunnies.

    4. Re:You can do that in regular games by Anachragnome · · Score: 4, Funny

      "As for a game that is intrinsically nonviolent, the Sim games are probably the only popular ones I can think of. Sim City, Sim Tower, The Sims, and the like are all well known titles, The Sims and expansions, in particular, sell very well and frequently visit top 10 seller lists."

      You obviously do not have a sick mind.

      Other then using a cheat code, the fastest way to make money in the Sims was to marry a neighbor(after the proper amount of time spent on wooing them), wait for the new wife/husband to go for a swim, then delete the ladder coming out of the pool. Let em tread water until they meet a watery death. Tada! You are now the sole beneficiary of the deceased's estate.

      Either that, or simply brick 'em into a wall. Gravestones in the pool always seems to upset the party guests.

    5. Re:You can do that in regular games by Anonymous Coward · · Score: 0

      Oo, how do you brick them into a wall? Seriously, do tell. Hiding the evidence has been a challenge so far... ;)

    6. Re:You can do that in regular games by JohnFluxx · · Score: 1

      You can play nethack as a tourist and complete it without killing a single creature.
      You can even play as a vegetarian or a vegan.

    7. Re:You can do that in regular games by jonaskoelker · · Score: 2, Informative

      Part of the allure of MMORPGs is the accumulation of wealth and the feeling of dominance and superiority.

      Have a look at Richard Batle's four player personality types (http://www.mud.co.uk/richard/hcds.htm and http://en.wikipedia.org/wiki/Bartle_Test).

      Brief outline: Achievers want to win the game; they want all the bottles and poe souls, all 120 stars and an FC of all songs. Explorers want to know the game; they are the ones reverse engineering all the formulas describing hit probability, damage calculations, loot drop tables and so forth. Killers want to rule the game; they want to be able to kill everyone by whatever means. Socialisers just want to stay up all night and... just talk.

      What you're describing is probably a mixed Killer/Achiever. Dominance and imposition is typical Killer; Superiority is also an Achiever thing--we all like to be best and what we like doing, so having the fastest Kessel run is appealing to the Achiever [although the main appeal is just having a good time].

      For those of you who play(ed) magic and read Mark Rosewater's articles, you may know Timmy, Johnny and Spike. I'd be interesting to think about how much these three overlap or are independent from those four.

      </edge-wise>

    8. Re:You can do that in regular games by BerntB · · Score: 1

      If I want to play games and solve problems with other people, I just work (even) more. To relax, I want to kill people -- preferable those I know. With nice visual effects.

      1/2 :-)

      --
      Karma: Excellent (My Karma? I wish...:-( )
    9. Re:You can do that in regular games by wvmarle · · Score: 1

      Marry a royal neighbour... then kill him/her and his/her family... doesn't sound too far from real life to me. Those sims are getting more and more realistic by the day.

    10. Re:You can do that in regular games by Salgak1 · · Score: 4, Interesting

      Au contraire: I rather enjoy minimal-combat strategies for winning Civ IV. I've managed Research-'em to Death victories (i.e. research to successfully build and launch a starship in the late 1800s/early 1900s) and Virus/Borg victories, where you spread so fast that you are literally all over the start continent in the first millenium, and between everyone else. . .and then just Assimilate everyone by culture and growth. . .

    11. Re:You can do that in regular games by SQLGuru · · Score: 1

      I've always considered myself an Achiever. It isn't so much that I want to "win" the game, but I want to see every nook and cranny available to me. That includes how to horribly lose the game. I love RPG games for this very reason, the amount of content available is just so much greater than can be found in an FPS (15 to 20 maps, 20 to 30 different enemies -- including easy vs hard versions, about 80 ways to die). If they ever created a game that generated random side quests that actually fit with the story line and an ever increasing collection of "cool" weapons , I don't think I would need another game......and it's why NetHack never gets old.

      Layne

    12. Re:You can do that in regular games by N3Roaster · · Score: 1

      Sim Ant, on the other hand, can get quite violent.

      --
      Remember RFC 873!
    13. Re:You can do that in regular games by Psiven · · Score: 1

      And even in the Sims, it's up to the player to not be violent. You can still be "evil" by not allowing your sim a job and girlfriend, and he'll walk around completely depressed. Although this is much different then most games in which violence is built into the gameplay.

      One of the first things a buddy of mine showed me in the Sims was pretty cruel. He told his sim to go to the bathroom, and then walled off the room while he was in it. We accelerated the time and he starved from lack of food and water. All that was left was a pile of bones in front of the toilet.

    14. Re:You can do that in regular games by lennier · · Score: 1

      "So, if you're not a child, why would you want to immerse yourself in a world where you help people? "

      For the same reason you might read a book or watch a movie where the protagonist helps people.

      Because games have this really unique ability to give you a gut-level tactical/strategic intuition about decision-making, dealing with unknown information, juggling priorities. They're a great way to learn, and they're fun.

      And we're wasting (or even worse, perverting) that capability by structuring almost all our games around a flawed conception of what life is about: conquering rivals and accumulating stuff. Which means we're unconsciously training, retraining and over-learning decision-making metaphors and mental reflexes which are just flat wrong and will hurt us badly if we then transfer those skills into the real world where acts have consequences and people we interact with are more than just mobile obstacles to overcome.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    15. Re:You can do that in regular games by Kal+Zekdor · · Score: 2, Interesting

      Yes, there are a few games that can be won without any violence at all, but they either wind up being too boring or too difficult. For instance, in Arcanum: Of Steamworks and Magicka, there is a journal that keeps track of quests and kills and such, and it is entirely possible to beat the game with 0 kills.

      Another game that can be beaten without violence is the original Fallout. I've always found it amusing that a game featuring such gratuitous violence (ever plant live dynamite in a kid's pocket?) can be won without a single kill. It's a different challenge to beat the game this way, rather than through violence. You need to rely heavily on your speech skill, and do all the quests you can that don't involve killing, as your main source of exp (killing people) is gone. Even the final boss (the Master) can be beaten without violence. There are 3 ways to beat him, through a straight firefight (fairly difficult to do), or sneak by him, find the computer controlling his base's reactor, hack it, and set it to meltdown, destroying the base, or, the third option, convince him that his plans won't work, that he is in fact hurting people. He sees the error of his ways, let's you go, and then commits suicide (I guess violence still ensues, even if you do not commit it).

    16. Re:You can do that in regular games by Anonymous Coward · · Score: 0

      Actually the fastest way to make money without cheating would be to move your sim into other lots then move everyone else out. Then move your sim out. Rince and repeat. No killing.

    17. Re:You can do that in regular games by Hubbell · · Score: 1

      Or you set them on a nearly neverending cycle of crafting gargoyles, complimented by a few wooings of a neighbor to marry and move them in, at which point you set them on the gargoyle crafting fest, and the same with your kid that you eventually have.

    18. Re:You can do that in regular games by Anachragnome · · Score: 1

      Build yourself a pretty little walk-in closet, put something shiny in it to attract Sims. Once they are inside the closet, enter build mode and sell the closet door. Not only are they now trapped in a doorless closet, you get a refund on the door!

    19. Re:You can do that in regular games by jonaskoelker · · Score: 1

      but I want to see every nook and cranny available to me.

      If you just want to see it, that probably leans towards archieve/explorer. If you also want to win the nooks and crannies at some point, that learn more towards a pure archiever.

      Nothing's black and white, of course :)

  3. Get a PS3... by Swift+Kick · · Score: 4, Insightful

    ... then get Little Big Planet

    Have fun.

    --
    "We'll need 2000 crickets, 4 cans of Easy Cheese, and the fluid from 18 glowsticks for this plan to work...." - ph0n1c
    1. Re:Get a PS3... by tsa · · Score: 1

      If that isn't a troll I don't know what is. Who modded this Interesting?

      --

      -- Cheers!

    2. Re:Get a PS3... by Ethanol-fueled · · Score: 3, Insightful

      Additionally, console games shouldn't have a stationary 10-minute install screen.

      With the much-lauded processing power of the PS3 they could have at least spread the "install" across the games' opening cut-scenes. One main purpose of consoles is to eliminate the sluggishness of the PC world.

      Having a PS3 is kind of like having a Mac: all the inconvenience of PC sluggishness with the made-purposely-difficult restrictions of unofficial hardware use(e.g. installing an alternate operating system).

    3. Re:Get a PS3... by Mistshadow2k4 · · Score: 1

      If that isn't a troll I don't know what is. Who modded this Interesting?

      From the sound of his post, someone who got rootkitted by Sony. I would say it was more of a flamebait than troll, though. Me making a post about Windows ME's deficiencies would also be falmebait, but that doesn't make it any less true. A troll would have left it at the first line in his post.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    4. Re:Get a PS3... by PC+and+Sony+Fanboy · · Score: 1

      sony is just as bad as apple. they just don't have hordes of thundering fanboys to rush to their rescue, they have to rely on their console fanboys...

    5. Re:Get a PS3... by PC+and+Sony+Fanboy · · Score: 1

      Having a PS3 is kind of like having a Mac: all the inconvenience of PC sluggishness with the made-purposely-difficult restrictions of unofficial hardware use(e.g. installing an alternate operating system).

      Except with a PS3, you can play games. Can't really do that so well with a mac...

    6. Re:Get a PS3... by Anonymous Coward · · Score: 1, Insightful

      Right, because a different evil absolves the original evil. To quote from another comment:

      Sorry, american politics have two parties. The right wing party, and the other right wing party (which is slightly different, but still right wing).

      Which means that the dumb ideas of one party are OK, because the other party has basically the same dumb ideas?

      Sony is evil, Apple is evil, Google is evil. But they're all evil in different ways and the fact that they're all evil doesn't absolve the others from being evil.

      Although, really, I'd love to know in what universe Apple is as bad as Sony. Sure, both are restrictive with "their" hardware platforms, but if you compare getting a game published on a Sony platform with getting an app published on the Apple App Store, it's no comparison. Apple even offers DRM-free music through their store - there's NO DRM-free content on a Sony console. Hell, they even DRM your SAVE GAMES on their consoles!

    7. Re:Get a PS3... by Swift+Kick · · Score: 1

      Additionally, console games shouldn't have a stationary 10-minute install screen.

      Why not? PC games comparable to the console games you mention on average have much longer install periods than console games. Bioshock, HL2, Crysis, etc, all had long install times, much longer than the 10 or 15 minutes that something like Metal Gear Solid 4 took to install on the PS3.
      Not all games require 10-minute installs, though. Little Big Planet is one of those that is ready to play out of the box, without long install screens.

      Having a PS3 is kind of like having a Mac: all the inconvenience of PC sluggishness with the made-purposely-difficult restrictions of unofficial hardware use(e.g. installing an alternate operating system).

      Hey, guess what? You can upgrade the built-in hard drive on the PS3 with any size SATA laptop hard drive, partition it, and install an alternate operating on the PS3, with Sony's blessing even. Seriously.
      Fedora, Ubuntu, YellowDog, and OpenSuse are just some of the Linux distributions currently supported.

      Judging by the way you refer to the PS3 and the Macs, I'm gonna go out on a limb and assume you don't own either.

      --
      "We'll need 2000 crickets, 4 cans of Easy Cheese, and the fluid from 18 glowsticks for this plan to work...." - ph0n1c
    8. Re:Get a PS3... by Anonymous Coward · · Score: 0

      Richard? Is that you?

      You can create your own levels that encourage teamwork rather than competition.
      You can play an entire 'level' without killing anything. You can make your own levels with critters you jump over, rather than kill. You're only limited by your own imagination, so you have no one but yourself to blame if you can't come up with something that fits your lofty concepts.

      If you'd check out LBP other than just making shit up, you'd know this by now.
         

    9. Re:Get a PS3... by TikiTDO · · Score: 5, Insightful

      Having spent quite a few hours playing LBP with 4 players I can straight off say that your post is completely off base. The one point you did get is the control scheme, it is certainly flaky, and could use a bit of work.

      There is very little competitive content, the only actual competition going on is a race to see who can get the most points. The reward is a little trophy over your head in the last 5 seconds of the match. That said, it is without argument to your advantage to help the other players out. Not only does letting them die waste lives from the general pool, but also there are more than a few points where the camera will decide to focus on the lagging player, killing anyone who gets too far by off screen timer.

      Then there is the killing monsters thing. There are maybe 20 or 30 killable monsters in the game, usually used to give you a moving obstacle that you can use as a platform to jump higher. These "monsters" look like something you'd put together from the spare parts in a kid's toy-box, which is quite obviously the theme they were going for in this game.

      So yes, while the game does not quite meet the qualifications the article stated, it is certainly a lot more cooperative than what you described. As for obligatory "I'm with the in group" quip. I am a Slashdotter, I care about freedom, and I own a PS3. Just because a company is willing to take steps to protect their investments, does not mean I should deprive myself of enjoyment on the argument that it might, in some roundabout way, reduce the freedoms that everyone enjoys. If you do not want Sony to own your levels, don't post any, or play offline. Magically, the problem goes away. And before you go off on the tried and true, "You're a fanboy, you wouldn't understand." I own every single current gen console, with plenty of games for each, and I do most of my gaming on my PC. I also work for a company with some stake in the 360, so if anything I would be rooting for it.

    10. Re:Get a PS3... by Ethanol-fueled · · Score: 0, Troll

      Hm, yeah, install Linux and have the ability to run it in the functional equivalent of Safe Mode(tm)? You jest as if they'll let you use all 7 cores! No, wait. All 6 cores! Hey, wait...isn't the cell and 8-core processor?!

    11. Re:Get a PS3... by Anonymous Coward · · Score: 0, Informative

      Since you're an ignorant asshole, I won't go into the technical details, otherwise you may not understand it.

      The Cell has 8 SPEs or 'cores', but one is disabled to increase chip yields, the other is reserved for the OS. You have 6 usable 'cores' in retail PS3s, which you can utilize fully if you obtain a developer's kit and know what you're doing.
      Not open-source, but chip R&D costs money, and that has to come from somehwere.

      Don't confuse the Cell Processor with NVidia's RSX engine which handles graphics processing. Access to the RSX is limited due to the hypervisor on the PS3, but there are some workarounds which you'd have seen had you followed that link to wikipedia above.

      Linux on the PS3 does not run as fast as on a PC due to the limited amount of system memory available (256MB for OS, 256MB for RSX Engine), but it's not nearly as slow as you mention, and has good hardware support.

      Now crawl back to your hole.

    12. Re:Get a PS3... by philspear · · Score: 1

      Because the moderator remembered why we're boycotting Sony? Sony is well known for using extremely restrictive DRM, to the point of installing a rootkit on Windows PCs with music CDs made to appear normal.

      Don't forget the calls to boycott EA, and microsoft, anything on XBLA, nintendo too. Basically, if you're not playing indie games on your linux, someone is going to be unhappy.

      Note that I'm not saying anything like "shut up about DRM issues and be happy," or that sony isn't worse than the rest, just pointing out an unfortunate situation.

    13. Re:Get a PS3... by philspear · · Score: 2, Insightful

      Out of curiosity, what's the big deal with DRM on consoles? Is it just that you can't backup your own games? That is an annoyance, but you know what people do when they can copy games. I'm with sony on that one, unless there's a bigger problem with DRM that I'm unaware of (entirely possible.)

    14. Re:Get a PS3... by johannesg · · Score: 1

      One main purpose of consoles is to eliminate the sluggishness of the PC world.

      The _ONLY_ purpose of consoles is to make money for the manufacturer of said console. They do that by providing a platform on which you can play games and watch movies and stuff.

      The uniformity of the machines happens to facilitate tighter programming and higher quality testing, but that's secondary to what the actual purpose is.

    15. Re:Get a PS3... by hab136 · · Score: 1

      Except with a PS3, you can play games. Can't really do that so well with a mac...

      I am completely and utterly shocked that someone who chose "PC and Sony Fanboy" as their nickname is both defending the PS3 and disparaging Macs. :)

    16. Re:Get a PS3... by Goaway · · Score: 1

      there's NO DRM-free content on a Sony console

      There's no "DRM-free" content on any console, ever. Console content has been heavily protected for decades before the term "DRM" was even invented.

    17. Re:Get a PS3... by Aladrin · · Score: 2, Interesting

      While LBP doesn't -technically- meet the non-violent requirement, the 'violence' is limited to hitting a purple bubble on a moving 'enemy'. The majority (95+%) of the game is getting through the level by triggering switches or running and jumping.

      In addition, you can make your own levels and share them with others, or play levels made by others. Some are already quite interesting. I even found a Film Noir one, The Case of the Crying Sackgirl. It needed a little work, but it was worth playing through.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    18. Re:Get a PS3... by Anonymous Coward · · Score: 0

      You really think the ps3 install screens are a problem? Have you played a PC game in the last ten years? You do realize the point of the install is that the game will run faster if most of it is on the hard drive, right? We are no longer in the era of NES or Super NES. This is what it takes to run modern games and the ps3 does it quite well.

    19. Re:Get a PS3... by Anonymous Coward · · Score: 0

      False. Little Big Planet has no DRM.

    20. Re:Get a PS3... by PC+and+Sony+Fanboy · · Score: 1

      I know! what a surprise. lol...

    21. Re:Get a PS3... by Anonymous Coward · · Score: 0

      your mammas a little big planet!

    22. Re:Get a PS3... by Sigma+7 · · Score: 1

      Why not? PC games comparable to the console games you mention on average have much longer install periods than console games. Bioshock, HL2, Crysis, etc, all had long install times, much longer than the 10 or 15 minutes that something like Metal Gear Solid 4 took to install on the PS3.

      PCs are multitasking, right? If you want, you can play a game while the installer progresses - such as Bioshock, HL2, Crysis, etc since they can run in windowed mode. Alternativly, you can play multiple games at once, especially with the advent of browser games. If the installer is properly written, you can also see the taskbar slot blink when it needs to have the second CD/DVD inserted.

    23. Re:Get a PS3... by Jane_Dozey · · Score: 1

      And don't forget that you can't use those eeevvil proprietry drivers for your graphics card! I'm sure ATI and Nvidia have done something DRMish sometime in their histories.

      You're right, Sony aren't worse than the rest and I really wish people would stop being stupid and blanket boycotting a company for some of their branches mistakes.

      --
      Silly rabbit
    24. Re:Get a PS3... by agrounds · · Score: 1

      And it requires supporting Sony, both by purchasing a PS3 and by purchasing the game, which makes it a no-go for any Slashdotter who cares about freedom.

      Freedom? You are aware that we are talking about game systems and not malevolent governments that are bent on exterminating entire cultures, right? Right?

      - Shadowy ninjas are not watching me from the air vents to see how I use the PS3.
      - People are not coming into my home and telling me I cannot watch a movie on my PS3.
      - Every game I have bought for the PS3 has worked and my family even had fun with them.
      - The PS3 does not, at any point, get up and slap me around.
      - I am able to eat dinner whenever and wherever I like, even if it is not on the couch in front of the PS3.
      - No one has tried to kill myself or my family for the PS3.
      - The PS3 has never tried to kill myself or my family.
      - I still have the right to turn it off and go outside.

      I own a PS3. I can play games on it. I use it as my Blu-Ray player to watch new movies. I use it to watch DivX and XVid encoded movies natively. It plays my MP3 collection on my main stereo using the wireless link to my dekstop PC. I use it to check the web from the comfort of my couch. I even have it crunching numbers for Folding@Home at this very moment while I am at work. It is conceivably the best console I have ever owned and the one device in my house that gets more use than even my desktop PC.

      I call that freedom.

      Please, get some perspective. This is just a game console, and you are not a Nicaraguan freedom fighter.

    25. Re:Get a PS3... by PainKilleR-CE · · Score: 1

      Bioshock, HL2, Crysis

      Yeah, good luck playing any of those while running an installer on your PC. I'd be happy just to be able to play HL2 without stripping Windows down to the bone before running it, never mind while an installer is running.

      Most PS3 games don't need to install anything, and probably about half of the games that have the capability to install something on the system are optional (to reduce loading times).

      With either the XBox 360 or the PS3 it's much more common to run into an install screen when a patch is released for a game than just to play the game, but even then it's usually a very quick process (or you can just skip it).

      --
      -PainKilleR-[CE]
    26. Re:Get a PS3... by Anonymous Coward · · Score: 0

      Wow, some moderator has obviously modded this down because they couldn't comprehend it. Flamebait? Seriously? It's one of the more intelligent and factual rebuttals to a troll in these comments!

    27. Re:Get a PS3... by Anonymous Coward · · Score: 0

      Yes Benny, I am your father...

    28. Re:Get a PS3... by Rhys · · Score: 1

      You're missing my group's most common pasttime: chain-slapping the tar out of the schmuck who ate up all the points and now has the 1st place trophy and a stupid grin on his face at the end of level platform.

      Also, you're missing the grab-the-other-dude-and-drag-them-to-their-death. Not that it happened multiple times this weekend. Oh no. Nobody grabbed me while I was trying to make a spinny-to-spinny jump and pulled me down to my doom.

      But yes, other than that it is non-violent.

      --
      Slashdot Patriotism: We Support our Dupes!
    29. Re:Get a PS3... by trdrstv · · Score: 1

      there's NO DRM-free content on a Sony console

      There's no "DRM-free" content on any console, ever. Console content has been heavily protected for decades before the term "DRM" was even invented.

      Technically, "DRM on the console" started with the NES.

    30. Re:Get a PS3... by Anonymous Coward · · Score: 0

      I stand by my post. If you read the story, it's clear that Little Big Planet is NOT what the submitter is looking for at all. It's not non-violent, and it's not cooperative - every level is a competition to amass the most wealth, AKA "points." The exact opposite of what the submitter is looking for.

      To quote from the Slashdot story blurb itself:

      where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering?

      You do absolutely none of that in Little Big Planet. Your goal is to conquer the level while collecting more score than your opponents. There's no learning, no teaching, no research, and no social skills. You just run through the levels trying to get as much score as possible - score which is gained by, amongst other things, killing monsters.

      I am a Slashdotter, I care about freedom, and I own a PS3. Just because a company is willing to take steps to protect their investments

      You do remember that "protect their investments" equals "install a rootkit on your PC" which has been exploited by malware?

      There's "please don't steal this" and then there's actively damaging your customers' property. Sony goes the latter route.

    31. Re:Get a PS3... by Directrix1 · · Score: 1

      You can use the SPEs from within Linux. You can even program for them using free software tools.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    32. Re:Get a PS3... by memetic+field · · Score: 1

      Also good on PS3 - PixelJunk Eden (available as a download from the PlayStation store). You and optionally a friend jump from plant to plant releasing pollen to grow new plants in search of target tokens, which becomes more complicated as the environment changes in successive levels. Unique aesthetic, trance-y music, great 2-player in a low-adrenaline game.

    33. Re:Get a PS3... by Sigma+7 · · Score: 1

      Yeah, good luck playing any of those while running an installer on your PC.

      I got a dual-core system, and if the installer still causes interference with the game, I can still adjust the priority using task manager.

      HL2 uses only one core, and even when it has a higher priority over the installer, it won't block it for too long.

      I'd be happy just to be able to play HL2 without stripping Windows down to the bone before running it, never mind while an installer is running.

      HL2 works fine for me, even with background applications... Does your system meet the recommended requirements for the game, and have at least 2GB of Ram?

    34. Re:Get a PS3... by Anonymous Coward · · Score: 0

      HL2 works fine for me, even with background applications... Does your system meet the recommended requirements for the game, and have at least 2GB of Ram?

      HL2 ran fine on my previous system. It's a good 6 years old now.

    35. Re:Get a PS3... by corky842 · · Score: 1

      I think the complaint is more toward the 10 or 15 minute install for each chapter or whatever it's called in MGS4.

      You can replace the drive with any SATA drive, as long as you don't mind having it outside of your PS3.

    36. Re:Get a PS3... by IntergalacticWalrus · · Score: 1

      Because the moderator remembered why we're boycotting Sony? Sony is well known for using extremely restrictive DRM, to the point of installing a rootkit on Windows PCs with music CDs made to appear normal.

      I don't see why the rootkits found in some Sony BMG music CDs should stop me from enjoying my Sony Computer Entertainment product. Sony is a fucking huge company, the immoral acts of one of its divisions are very unlikely to have been direct orders from the top-level board of directors. If you had ever worked in a big company you'd understand.

      Even Little Big Planet is infested with DRM. Sony claims everything you make as their own, and if you've been following gaming news at all you'll know that they'll even delete your own creations if they decide they're "offensive" - to anyone. Even if you have no way of knowing that it's offensive in some other part of the globe.

      That's not DRM. Stop pretending everything that makes you sad is DRM. Companies have to cover their asses from being sued. Granted they could've handled this situation more gracefully but in the end anybody who knows how things like this work were expecting this to happen. It's inevitable that whenever a company allows its customers to upload their own content on their for-profit network, content control will kick in eventually.

      So, yes, the post is in fact informative if you've forgotten, or never knew, why to boycott Sony.

      The only informative thing here is that you are an immature twat with a very narrow view of the grown-up world.

    37. Re:Get a PS3... by Anonymous Coward · · Score: 0

      You do absolutely none of that in Little Big Planet. Your goal is to conquer the level while collecting more score than your opponents. There's no learning, no teaching, no research, and no social skills. You just run through the levels trying to get as much score as possible - score which is gained by, amongst other things, killing monsters.

      Hi! You're a fuckin' dumbass!
      Proof you don't know wtf you talking about.
      More proof.

      LBP is a giant sandbox, where you can build whatever you want. Those are just two examples of what you can build with it.

    38. Re:Get a PS3... by Anonymous Coward · · Score: 0

      Wait, so your definition of learning includes "learning how to use a level editor?"

      Gee. Great. I'm so impressed.

      You're not learning about anything that's useful anywhere except within the game.

      And you left out the end of the original quote: the poster asked for a game where these concepts are more important than killing and conquering.

      Well - they're not. You have to learn how to use the level editing tool, which is about as useful as learning any other level editor. You don't teach anyone anything, so I have no idea where you got that from, and, other than researching how to use the level editor, you're not doing anything there, either.

      In short, learning, teaching, and research are not more important than just conquering stuff. They're incidental. That's like saying that learning how to use the controls of a game counts as "learning." Sorry, but it doesn't.

  4. Sims...? by Anonymous Coward · · Score: 0

    You pretty much described the game.

  5. You must be thinking... by Anonymous Coward · · Score: 0

    of pink fluffy bunny flower friends. Great game!

  6. Non fighting, non loot games... by blahplusplus · · Score: 4, Insightful

    "I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering?"

    The truth is not enough is known to make such a game, not only that it is subject to aesthetic prejudices and what not. I would imagine text adventures would fall into the realm you're looking for... any GUI based game needs all the bells and whistles to be compelling to an audience.

    If the market wanted such games it would demand them and pay for them, you are in an extreme minority IMHO.

    The technology is not there yet to do "social" games, the AI and interfaces are pretty primitive and no computer NPC's would be believable, hell games have a hard enough time portraying well voice acted computer animated characters with gusto... the truth is what the OP wants in the story is not technically within our means, and most "help each other games" are subject to the same kind of politics and BS and those who have free time vs those who don't (disproportionately kids, teens or idiots).

    Finally.. go do good deeds in the real world, that is what the real world is for. Games are an escape from real life, that is what they are supposed to be - fantasy and wish fulfillment.

    The point of games is to do what is entertaining. Almost all videogames have elements of competition in them, or competition against the computer.

    1. Re:Non fighting, non loot games... by Anonymous Coward · · Score: 0

      This type of game has been tried...in Russia et al, called socialism or communism. ...didnt work out good there either.

    2. Re:Non fighting, non loot games... by bricko · · Score: 0, Flamebait

      That game has been tried in Russia et al....called socialism and or communism. Didnt work there, but looks like we are about to try it here with the Obamunists giving it their all. Will pick up pieces later.

    3. Re:Non fighting, non loot games... by Z80xxc! · · Score: 1

      The technology is not there yet to do "social" games...

      Sure there is. It's called The Real World. Stunning graphics, no artificial intelligence, but lots of real intelligence. It's awesome!

      ...those who have free time vs those who don't (disproportionately kids, teens or idiots).

      I resent your insinuation that teenagers have free time. I rarely sleep more than 7 hours a night, and it's not because I'm fooling around all the time. When you were a teenager, did you do two sports, take 7 rigorous classes, participate on a robotics team, do science bowl, have many hours of homework every night, and also attempt to have a life? Maybe so, but if you did, you probably wouldn't be saying that teens have lots of free time. I wish. "Oh but you have time to read /.!" you say. Well, yes... for the first time in a few weeks. Perhaps you should ask a teen next time before you compare us to idiots and say we have tons of free time. </rant>

    4. Re:Non fighting, non loot games... by PC+and+Sony+Fanboy · · Score: 1

      you know that anyone living outside the USA will look at your two party system and ask "Are those two candidates really any different on anything that matters?"

      Sorry, american politics have two parties. The right wing party, and the other right wing party (which is slightly different, but still right wing). Even your democratic party is still pretty conservative compared to most non-islamic political parties...

    5. Re:Non fighting, non loot games... by Anonymous Coward · · Score: 0

      "Stunning graphics, no artificial intelligence, but lots of real intelligence"

      What version are you running? Because there's precious little intelligence--artifical or real--in the real world I'm accustomed to inhabit.

    6. Re:Non fighting, non loot games... by grumbel · · Score: 1

      If the market wanted such games it would demand them and pay for them, you are in an extreme minority IMHO.

      Isn't 'The Sims' kind of like the best selling PC game ever and before that wasn't Myst right at the top? SimCity, Roller Coaster Tycoon and a whole bunch of other non-violent games seem to sell pretty and the Wii also still is selling quite nicely. There definitively seems to be a huge demand for non-violent stuff. The only trouble of course is that morphing those games into MMO isn't an easy task and especially not a well tested, since you can't just clone WoW and get good results. But you still get stuff like LittleBigPlanet, which is in large part non-violent and has plenty of cooperative elements and is all online enabled and it seems to be selling quite fine. So 'extreme minority', not so much.

    7. Re:Non fighting, non loot games... by Everyone+Is+Seth · · Score: 1

      But you do have tons of free time... Almost all of the amazingly strenuous activities you listed are recreational, the others - a regular thing for most teenagers. Tell me how difficult it is to find free time when you are older. I am only a few years older, but even I know not to make an assumption of that magnitude. 7 hours of sleep per night? Lucky. Some people waste their time when they're younger. You obviously don't. However, it isn't comparable to the lack of time that accompanies responsibility. Try going to work all day and then coming home to take care of a child. Try pursuing a real degree in college. A large percent of people would look at your schedule and welcome it as a break. Being young is not an excuse to be presumptuous. Don't forget that, at some point, old people were young.

    8. Re:Non fighting, non loot games... by Anonymous Coward · · Score: 0

      what about: The Sims, Nintendogs, myst,

    9. Re:Non fighting, non loot games... by dfn_deux · · Score: 1

      You ever tried to raise a family, pay the bills, ... ah fuck never mind...

      --
      -*The above statement is printed entirely on recycled electrons*-
    10. Re:Non fighting, non loot games... by Anonymous Coward · · Score: 1, Funny

      Not true. Other places matter to them if they run low on oil.

    11. Re:Non fighting, non loot games... by Ross+D+Anderson · · Score: 2, Funny

      Get your wife/girlfriend/housemate to hide your key somewhere in your house before you go to bed. The next morning have them make you do a series of tasks such as "the buttering of the twelve slices" and "cleaning up hell's kitchen" in order to earn clues as to their whereabouts. For added realism, upon discovery of your keys, speak to them again and have them give you a pound and some un-useful object such as a hoover nozzle that you may need to use to solve a problem later on in the day.

      There you have it, real life two player adventure game!

    12. Re:Non fighting, non loot games... by Mascot · · Score: 1

      The operative words there would be "take care of a child". Use condoms and that part doesn't happen; you'll have *tons* of free time. If you choose to have a kid, then you have chosen to spend most of your time on that project for the next decade or two, so you don't get to complain.

      So, let's forget about kids for a second. Work? 8 hrs a day. Depending on commute, make it 9. Say 8 hours of sleep (not sure I know any adult that actually sleeps that much). You now have a whopping seven hours *a day* to do whatever you want/need.

      Workdays are longer than my schooldays were, but there's no homework and I now have plenty of cash to fill the time off with whatever I want. I'll take my professional life over my educational one any day.

      I agree with you on chastising parent though. Listing a bunch of optional recreational activities and then whining about not having any time to spare is patently absurd. He basically lists out his choices in life, then finishes with "and try to have a life?". If that life does not suit him, exchange some of those optional activities for something else and stop whining about it.

    13. Re:Non fighting, non loot games... by mrthoughtful · · Score: 1

      "If the market wanted such games it would demand them and pay for them, you are in an extreme minorit."

      I disagree - and so would market figures. The average age of gamers is rising every year, and now that there are proportionately less youngsters playing games so there is less need for gamers to use games to vent their unconscious rage against their sense of powerlessness that serves as the basic mechanic for games that involve killing and destroying.

      LBP and SC etc. are all well and good, but I am convinced that MMORPG environments that are not solely concerned about killing are also in demand. An excellent example would be 'A Tale in the Desert' - a cooperative non-violent game with a huge population. There's also stuff like second life, etc - though for me there's no project for the community in that.

      --
      This comment was written with the intention to opt out of advertising.
    14. Re:Non fighting, non loot games... by pizzach · · Score: 1

      I'm pretty sure you don't kill things in Animal Crossing. The newest version on the Wii even has voice support. Though I don't personally know much about it.

      --
      Once you start despising the jerks, you become one.
    15. Re:Non fighting, non loot games... by Anonymous Coward · · Score: 0

      I have to agree with with this sentiment. What the OP is descibing is represented in a small portion of the gaming specrtum, but for the most part it's not what people are looking for in a game. Usually people are looking for a little adventure. Antagonists help to define the protagonist. Give him some obstacles to overcome. This is what makes a for a good story. Triumph over adversity makes a story compelling. Look at the writings of Homer, or mythologies that predate that. This is not a new concept. It's well represented in literature, and in the 21st century it is equally well represented in our newer mediums that continue to make use of the same devices that man-kind has used since we have been capable of telling stories.

      -Cheers

    16. Re:Non fighting, non loot games... by fmoliveira · · Score: 1

      I work 9h, plus 4h of commute. Put 8h of sleep and thats 3 hours I have at home. And I don't have that entire 3h to fuck around. And I intend to have a child yet, so yes, I don't have free time for a game that envolves politics. And nobody is complaining, we're just saying some games are for teens with lot of free time, and we're not going to play those ones.

    17. Re:Non fighting, non loot games... by Anonymous Coward · · Score: 0

      Or just do Second Life. Then you can sit at your desk while you lay on your couch watching TV.

    18. Re:Non fighting, non loot games... by AnonChef · · Score: 1

      You're a shitty troll. That's why no one is replying.

      Except you then...

    19. Re:Non fighting, non loot games... by AnonChef · · Score: 1

      I disagree - and so would market figures. The average age of gamers is rising every year, and now that there are proportionately less youngsters playing games so there is less need for gamers to use games to vent their unconscious rage against their sense of powerlessneness.

      I don't dispute that gamers are getting older. I'll be 40 in a couple of weeks. But I do think you are talking out of your a** when you claim older gamers have less need of killing sprites to let off some steam than younger people.
      It's not like we have less things to be frustrated about (kids (my own), mortage, pension, prostate, hair loss, kids (on lawn), PHB, dog with fleas, price of gas....)

    20. Re:Non fighting, non loot games... by PC+and+Sony+Fanboy · · Score: 1

      are you mad because you got trolled elsewhere? Hmmm. I have a new entry on my 'people who hate me' list... and suddenly lots of "you suck" messages from this Anonymous Coward guy, around the same time, on different posts, on different topics.

      Come on now, if you're going to be an asshole, at least admit it to the world. Don't think you can hide behind AC on slashdot. You're pretty transparent, and not very smart.

    21. Re:Non fighting, non loot games... by Cro+Magnon · · Score: 1

      You took the words out of my mouth. After over four decades of RL, I feel MUCH more like killing something than I did in my teens.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    22. Re:Non fighting, non loot games... by Hatta · · Score: 1

      Almost all videogames have elements of competition in them, or competition against the computer.

      This is exactly it. You have to compete against something, or it wouldn't be any fun. My question is why the poster has a problem with killing computer generated monsters. They're not real you know.

      --
      Give me Classic Slashdot or give me death!
    23. Re:Non fighting, non loot games... by Mascot · · Score: 1

      You are not the norm.

      Most people don't work 9 hrs (in many places it would be illegal), most people certainly do not suffer a four hour commute. And even fewer have no choice in the matter.

      I stand by my original point. That there's little reason to claim a teen has vastly more spare time than an adult before you take into account optional activities.

    24. Re:Non fighting, non loot games... by agrounds · · Score: 1

      No, but I worked 40+ hours a week on top of my high school stuff so that I could help my family pay the bills and have enough to eat. Fast forward 20 years and I still working over 40 hours a week on top of raising a family, dealing with all the ancillary school-related and extracurricular stuff for my son, and wondering what I will do when my company lays me off in a few months.

      Everyone has crap they have to deal with. It's called life. I suggest you get used to it.

    25. Re:Non fighting, non loot games... by Sigma+7 · · Score: 1

      Sure there is. It's called The Real World. Stunning graphics,

      Detailed, yes, but not stunning. While there are some places where it is stunning, the day-to-day portion is considered mundane concrete jungle.

      no artificial intelligence, but lots of real intelligence.

      I noticed you italicized the word "real"... Sarcasm?

      In any case, the non-intelligent portion is much more dominant than the real intelligence. For example, most schools feel it's better to hold students back and place as much homework as possible in hopes that the student will learn the material they already mastered. Naturally, that problem cascades into much more serious problems later, since it leaves some students unprepared.

      When you were a teenager, did you do two sports, take 7 rigorous classes, participate on a robotics team, do science bowl, have many hours of homework every night, and also attempt to have a life?

      Is that considered normal? If so, then teenagers who have free time aren't being worked hard enough to their "full potential". Just remember how to cure Burnout when the teenagers eventually realize that their current position isn't going to help advance their status, career, or future.

      Some teenagers recognize useless grinding for what it is - and begin to skip any "useless" assignments. However, it develops into a procrastination habit which bites into legitimate learning material - since teenagers don't yet have a full picture on what they need, they drop the hard material and try specializing in what they can. In some cases, they don't study since they perceive sufficient knowledge of the material even after a low ranking on a few tests in a row. (And courses that train study methods - those don't last either.)

    26. Re:Non fighting, non loot games... by agrounds · · Score: 1

      Get your wife/girlfriend/housemate to hide your key somewhere in your house before you go to bed. The next morning have them make you do a series of tasks such as "the buttering of the twelve slices" and "cleaning up hell's kitchen" in order to earn clues as to their whereabouts. For added realism, upon discovery of your keys, speak to them again and have them give you a pound and some un-useful object such as a hoover nozzle that you may need to use to solve a problem later on in the day.

      There you have it, real life two player adventure game!

      This is just pure awesome on so many levels. I actually envisioned my fiancee handing me a dollar and a stupid hat I would never use.

      It's WoW in my own kitchen.

    27. Re:Non fighting, non loot games... by lennier · · Score: 1

      "The truth is not enough is known to make such a game, not only that it is subject to aesthetic prejudices and what not. I would imagine text adventures would fall into the realm you're looking for..."

      Text adventures do have a history of often being nonviolent, yes, but they're not necessarily so. They do take a more literary than combat-based approach to worldbuilding (ie, they're structured around verbs and nouns rather than weapons and enemies).

      What you say about it being difficult to build such games is very true. The main problem with cooperative games is that they seem to lack fun or interest, a sense of challenge that we get with dynamic, live adversaries; whether that's because the field is still very young or because our brains can't conceive of non-combat encounters being fun, I'm not sure. I think it's not a simple either-or; I think our brains are plastic enough that we can train them to enjoy different types of activities.

      "Finally.. go do good deeds in the real world, that is what the real world is for. Games are an escape from real life, that is what they are supposed to be - fantasy and wish fulfillment."

      That's half true. The worlds we construct in shared fantasy will carry through to real life in terms of metaphors and views of looking at the world -- see George Lakoff on the intellectual power of metaphor and how it shapes and limits our cognitive abilities often at a very unconscious level.

      If we believe that it is impossible to construct an enjoyable fantasy world where any human interaction other than combat occurs -- then it seems to me that we also necessarily believe that no *real-world* interaction of a non-dominance-submission type occurs between humans. We may not want to believe that we believe that, but if we find it impossible to *imagine* a different world, then that's the world we in fact believe.

      And if we believe that -- that when two humans meet one must always 'win' and the other 'lose' or the encounter is not 'fun' -- then I think we have a very real social problem, because we're going to take that attitude through to economics, crimefighting, and international relations.

      And we can't afford to use Space Invaders or Dungeons and Dragons thinking when we're holding nuclear weapons.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    28. Re:Non fighting, non loot games... by lennier · · Score: 1

      "When you were a teenager, did you do two sports, take 7 rigorous classes, participate on a robotics team, do science bowl, have many hours of homework every night, and also attempt to have a life?"

      Two words, dude: Robotic. Double.

      Just don't let it take over your dating life. It's not pretty, being dumped for a very small Perl script.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    29. Re:Non fighting, non loot games... by caitsith01 · · Score: 1

      If the market wanted such games it would demand them and pay for them, you are in an extreme minority IMHO.

      Yes, because no-one has ever come up with a new or innovative concept for a game which has taken off unexpectedly.

      Strangely, "the market" doesn't have the ability to see the future and then communicate to game designers what it will and won't like. There is still the possibility that a new idea will become extremely popular notwithstanding that 95% of games are competitive at present.

      --
      Read Pynchon.
  7. The answer is obvious. by Tubal-Cain · · Score: 4, Funny

    Doom.

    1. Re:The answer is obvious. by Fluffeh · · Score: 1

      Team Tetris?

      On a slightly more serious note, find a nice MMO and go help noobs. Or get vanity pets. Or vanity items. Actually just open up a warcraft account - Soon you will be wondering where all that time you had went and you won't have to kill much. Well, sort of. I hear you can do a lot standing outside a bank these days.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
  8. M.U.L.E. by alienghic · · Score: 5, Interesting

    M.U.L.E, players who cooperated had a better outcome for their colony than when everyone was back stabbing each other. (Not that I knew that when I was playing.) The genre of "German Boardgames" avoids violence and usually has an interplay of cooperation and competition, there are computer implementations of some of the more popular, like settlers of catan.

    1. Re:M.U.L.E. by Anonymous Coward · · Score: 2, Informative

      Pioneers is a great free software implementation of Settlers of Catan. You can play over LAN, internet, or single player with AI opponents. I'm not sure I'd say it is cooperative, but there is resource trading between players and there's certainly no violence. Oh yeah, and it's fun!

      Pioneers homepage

    2. Re:M.U.L.E. by SimHacker · · Score: 1

      M.U.L.E. is one of the greatest cooperative multi player games of all time. Totally classic and ingenious!

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
    3. Re:M.U.L.E. by vicious0000 · · Score: 1

      Seconded. This is by far one of the best multiplayer old school games ever. My friends and I used to play this for hours upon hours. Awesome game.

    4. Re:M.U.L.E. by Creepy · · Score: 1

      Um, while Settlers of Catan has no war, it does have Soldiers and a bandit that can steal all resources from a hex (soldiers can drive away the bandit). You can even win points by having the largest military (though personally I seem to always win by longest road). I have not played Pioneers, but from your description I would guess the mechanics are similar.

    5. Re:M.U.L.E. by alienghic · · Score: 1

      But all those soldiers can do is move the bandit around, they can't even imprison him, let alone kill him.

    6. Re:M.U.L.E. by caitsith01 · · Score: 1

      Plus just because you're not killing one another doesn't mean you aren't clearly in competition...

      --
      Read Pynchon.
  9. Classics by Anonymous Coward · · Score: 2, Informative

    There's always the Myst [http://en.wikipedia.org/wiki/Myst] and Monkey Island [http://en.wikipedia.org/wiki/Monkey_Island_(series)] series...

    1. Re:Classics by Ruke · · Score: 1

      This is what first came to mind for me: point-and-click adventure games tend to be significantly less violent and more story-driven than other genres.

    2. Re:Classics by FishAdmin · · Score: 1

      This is what first came to mind for me: point-and-click adventure games tend to be significantly less violent and more story-driven than other genres.

      Exactly! Just like the Diablo series!

      --
      Last night I played a blank tape at full volume. The mime next door went nuts.
  10. Spore? by kaos07 · · Score: 1

    You can win the game by killing or making friends. Pick whatever you want.

    1. Re:Spore? by XaXXon · · Score: 1

      There was the problem where it's not actually any fun, though.

      Especially after the first 30 minutes.

    2. Re:Spore? by kaos07 · · Score: 1

      You didn't find it fun, I didn't find it fun either. But plenty of people did so there's no point out leaving out games purely based on your own opinion of them.

  11. Animal Crossing by Chlorus · · Score: 4, Informative

    That game was pretty much designed just for this scenario. Hell, as a hardcore gamer (logged nearly 1000 hours in FFXI) even I enjoyed it. Sequel's gonna be out in the US on the 16th, too.

    1. Re:Animal Crossing by Tubal-Cain · · Score: 4, Funny

      Animal Crossing

      Is that anything like Frogger?

    2. Re:Animal Crossing by Praedon · · Score: 2, Informative

      No it's like Battletoads

      I'd go for the old detective games, like Under a killing moon. Or go for puzzle games, like myst.

      --
      Just me
    3. Re:Animal Crossing by NemosomeN · · Score: 3, Funny

      Animal Crossing is the most boring, inane idea for a game. You go to a new town, some guy comes and gives you a job that you can't refuse, puts you in debt repeatedly, whether you want it or not, and leaves you to spend all of your time delivering crap and doing chores. I've lost countless hours of my life to that damned game.... Brb, gotta check turnip prices.

      --
      I hate grammar Nazi's.
    4. Re:Animal Crossing by Lord+Aurora · · Score: 1

      God dammit, I quit FFXI cold turkey and now every time someone mentions it I want to go back and play with my BLM and level BLU. I imagine this is what cocaine addicts feel like when they're cut off. Except worse. Oh, yeah, mod me offtopic.

      --
      The heavens do not fall for such a trifle.
    5. Re:Animal Crossing by Anonymous Coward · · Score: 0

      No, more like Fury of the Furries.

    6. Re:Animal Crossing by Frac+O+Mac · · Score: 1

      Yes! As someone who enjoys over the top violence and all other things of that nature you'd think I'd be the last person to enjoy Animal Crossing but alas, I do. I think its one of those games most people would enjoy but many people just don't seem to want to admit it, that or I'm totally off and a 100% certifiable lunatic. (both seem equally likely)

    7. Re:Animal Crossing by Caraig · · Score: 1

      I feel your pain. :( RDM/BLK, and Corsair looks like it could be fun....

      --
      "I am an Adept of Tantric VAX."
    8. Re:Animal Crossing by Gulthek · · Score: 1

      You know, you don't *have* to buy the bigger houses if you don't want.

      What you really need to do is start a lucrative fruit importing business.

      1. Find a friend with Animal Crossing whose town has a different native fruit tree (this is for the DS version)

      2. Link up and go to their town and grab as much fruit as your greedy hands can carry

      3. Plant them back in your town, harvest, profit!

      Soon you too will be a furniture snob: "Ewww I can't buy that couch, it doesn't match my design scheme."

    9. Re:Animal Crossing by Anonymous Coward · · Score: 0

      OK, Taco. It's posts like that is why "Funny" comments deserve karma.

    10. Re:Animal Crossing by Anonymous Coward · · Score: 0

      I second this recommendation. Looks like almost exactly what you're after.

      From Nintendo's site:

        If life were an endless vacation, what would you do? Go fishing, collect shells or watch fireworks with friends? Build a snowman, exchange presents with family or decorate your house for the holidays? Take a trip to the city, go on a shopping spree or visit friends from all over the globe? In Animal Crossing: City Folk, life moves at a relaxed pace, but the world brims with endless possibilities.

      * Thereâ(TM)s always something new to do. In the living, breathing world of Animal Crossing: City Folk, days and seasons pass in real time, so thereâ(TM)s always something to discover. Catch fireflies in the summer, go trick-or-treating on Halloween or hunt for eggs on Bunny Day. If youâ(TM)re in the mood for something a little faster paced, take a bus to a new urban city area thatâ(TM)s unique to Animal Crossing: City Folk. There you can catch a show at the theater or check out the sales at Gracieâ(TM)s boutique. But if you donâ(TM)t show your face back home for too long, your neighbors will miss you.

      * Up to four people from your household can live and work together to build the perfect town. Design clothes and patterns, write letters and post messages on the bulletin board for each other, or invite up to three friends to visit your town using Nintendo Wi-Fi Connection. With the new WiiSpeak microphone, itâ(TM)s like youâ(TM)re all in the same room. The microphone sits atop the sensor bar and picks up the conversation of everyone in the room to encourage a more inclusive experience.

      * Get to know your neighbors. The heart of Animal Crossing: City Folk is building relationships with the animals in your town as well as with other players. Befriend your animal neighbors by exchanging letters, gifts and favors. Animals can also move from town to town, bringing their memories and stories from their old towns with them. And since animals are notoriously loose-lipped, they spill all the juicy details.

      * Express your personal style. Customize your town, your house and yourself by collecting bugs, fish, fossils, art, furniture, clothes and accessories. You can also go to the salon in the city to change your hairstyle and get a Miiâ makeover. Plus, if you design clothes in the tailorâ(TM)s shop, animals will wear them and maybe even bring them to other towns.

    11. Re:Animal Crossing by PainKilleR-CE · · Score: 1

      The only way I could get away from Animal Crossing was to put it down for a couple of weeks. Once I came back and had to start cleaning up the cobwebs and shooing out the roaches, I figured out that I was really wasting my time with that game.

      Actually, I think I did that multiple times before I figured it out.

      Hmm... I wonder what types of insects are in town right now? err no.

      --
      -PainKilleR-[CE]
    12. Re:Animal Crossing by Reapy · · Score: 1

      Hrm, several years ago on the GC I did chop down every tree in my town. I wonder if they grew back... :)

    13. Re:Animal Crossing by caitsith01 · · Score: 1

      Animal Crossing is the most boring, inane idea for a game. You go to a new town, some guy comes and gives you a job that you can't refuse, puts you in debt repeatedly, whether you want it or not, and leaves you to spend all of your time delivering crap and doing chores.

      I've lost countless hours of my life to that damned game.... Brb, gotta check turnip prices.

      Are you sure that's a game and not just real life?

      --
      Read Pynchon.
    14. Re:Animal Crossing by Anonymous Coward · · Score: 0

      as a hardcore gamer (logged nearly 1000 hours in FFXI)

      I'd rather call you a hardcore loser.

  12. A Tale in the Desert by tsa · · Score: 5, Interesting

    I sought long and hard for just the games you mentioned after Myst Online crashed for the second time, and the only thing I found is A Tale of the Desert. This game exactly suits your needs, I think. No violence, you can trade stuff you grew or made, etc. I never played it because I basically want MystOnline to be back online, but I think you should give it a try.

    --

    -- Cheers!

    1. Re:A Tale in the Desert by Pvt_Waldo · · Score: 1

      I'll second the motion. It's a hugely intriguing game with a lot of depth and potential, if not reliance on people working together. There's definitely competition, though of a subtle nature.

    2. Re:A Tale in the Desert by khallow · · Score: 1

      Got to agree. Never played the game, but it was the only thing that came to mind given the initial criteria. I imagine this game has a serious squatter problem. Some markets and locations have to be considerably more valuable than others. Even a bunch of cooperative new players will have difficulty breaking into the good stuff.

    3. Re:A Tale in the Desert by wilkinc · · Score: 2, Informative

      Actually, that's not true at all. I played the game for about 7 years and apart from some *very* niche elements of the game, new players have exactly the same opportunities as established players. A bunch of cooperative new players should be much more able to pass tests and experience all parts of the game than an established player playing solo. The advantage older players have is the already-established network of friends and trading partners. As an aside, ATITD is the only game I know of which has a definite beginning, middle and end game (called Tales) with win/loss scenarios for the entire Tale. And at the moment, the current tale is winding to a close. This is an interesting time to start the game, everyone has a ton of stuff and nothing really to spend it on, so free-giveaways are very common and experiencing the higher-tech stuff is much easier.

    4. Re:A Tale in the Desert by phyrz · · Score: 1

      ATITD rules. I should start playing again.

      --
      Don't point that gun at him, he's an unpaid intern!
    5. Re:A Tale in the Desert by Anonymous Coward · · Score: 0

      This game was the first thing I thought of when I saw this question. I think it was featured on slashdot back when the first iteration came out because it didn't have any fighting and fostered cooperation.

  13. OpenTTD by Anonymous Coward · · Score: 5, Interesting

    Open Transport Tycoon Deluxe. http://www.openttd.org/

    It's an open source recode of the original classic game, but with all the tweaks to bring it up to modern standards (8-players multiplayer, huge maps, better cargo routing algorithms, etc). Fantastic stuff.

    There's also a large massively OpenTTD cooperative group, focussing on ways of making huge efficient cargo networks and other scenarios. http://www.openttdcoop.org/blog/

    1. Re:OpenTTD by Anonymous Coward · · Score: 0

      Am I the only one that read that as Open Transport tycoon?

    2. Re:OpenTTD by Tycho · · Score: 1

      I really hope that in "Open Transport Tycoon Deluxe", the "Open Transport" referenced has nothing to do with the buying and selling bits of this:

      http://en.wikipedia.org/wiki/Open_Transport

      Yeah, I thought I had forgotten about that "Open Transport", thanks for the horrible flashback you goddamn bastard. ;)

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    3. Re:OpenTTD by Anonymous Coward · · Score: 0

      I came here to post the exact same thing. I bought the original Transport Tycoon game as a kid, and still play this today.

      Fun stuff!

    4. Re:OpenTTD by Monkey-some · · Score: 1

      simply wonderful !
      Thanks you very much for sharing this link with us...(and I see there's a linux version too)

    5. Re:OpenTTD by Alioth · · Score: 2, Insightful

      Can you play this game yet without needing the long-out-of-production and therefore no longer legally obtainable Transport Tycoon Deluxe?

    6. Re:OpenTTD by Dr_Barnowl · · Score: 1

      Alas, it would seem so.

      It's a shame, because you only need the graphics data and the samples. If you could replace them with an open tile set and sample bank, you'd be fine. People have been doing this for nethack for ages, so why not TTD...

    7. Re:OpenTTD by BobMcD · · Score: 1
    8. Re:OpenTTD by bh_doc · · Score: 1

      Maybe. See this.

  14. I know this isn't quite what you meant... by subreality · · Score: 1

    But the Victorians had the golden era of cooperative gaming.

    1. Re:I know this isn't quite what you meant... by subreality · · Score: 1
  15. Myst? by Anonymous Coward · · Score: 1, Interesting

    Syberia?

    1. Re:Myst? by Mistshadow2k4 · · Score: 1

      Indeed. I have fond memories of Syberia. Don't get Syberia II, however, as it was another plague vector for Starforce (Yeah, I know I pretty much everyone who posts here knows what Starforce is, but I thought I should provide a link, just in case).

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    2. Re:Myst? by SScorpio · · Score: 1

      I'm not sure about the original US release. But there is a Jewel Case release of both Syberia 1 and 2 and neither of them have Starforce.

    3. Re:Myst? by Creepy · · Score: 1

      I found Syberia boring aside from a few of the puzzles. I didn't connect in any way with the main character and for me that is a bad omen for non-violent games, though it certainly wasn't as bad as Midnight Nowhere (I *hated* that character). I should note that part of the problem was I had just finished The Longest Journey, which was fantastic. I actually didn't care much for the sequel, Dreamfall, however. The plot was good, but the action sequences were frustrating (not hard - it was more of a fighting the controls issue) and the game had more violence than the previous title. There really haven't been a lot of great adventure games in the past few years, IMO, certainly nothing that got me into the story like the old LucasArts games like Monkey Island, Full Throttle, or Grim Fandango, though it is possible the new Sam and Max episodes are good (unfortunately, I didn't find the original funny at all - each to their own humor-wise, I guess - so I haven't tried the episodes).

  16. If you're looking for an social RPG... by Anonymous Coward · · Score: 0

    Give the original neverwinter nights a try, playing online in the user made persistent worlds.

    Though there is some combat and such, and some of the worlds are focused on this, other are much more character driven.

    It's actually a breath of fresh air to realise that a character you create can over time make a sizable change to the world it lives in.

  17. You haven't looked too hard at both FPS genres... by GrpA · · Score: 3, Interesting

    You just described *half* the FPS genres out there... Seriously.

    There were two different FPS genres establised in the early 90s

    The first type (and first 3D FPS game) started with a game called Ultima Underworld, and was an open-goal type of FPS where you could do many things and interact with many people. You could achieve your goals by helping people, or perhaps if you were more ruthless, killing them (although the latter often had consequences).

    The second was called Wolfenstein 3D. It's the more common type of FPS. Just run around blowing things up. That's the plot... And make your way through a level.

    Still, it's gone of from there - Both types of game type exist within the whole of the FPS type of gameset.

    Games such as Dark Messiah and Deus Ex ( and sequels ) is a help-people type of game (if you want to) while games like Doom, Quake etc, are a If-it-moves-kill-it-if-it-doesn't-kill-it-anyway sort of FPS.

    The same themes exist in many other games. The extent varies and they often get a bit of each mixed in (eg, System shoch is the latter with a little bit of the first)

    Try some of the "Single-player" focus FPS games.... They can often be played mostly non-violently - eg, stealth, skill, persausion.

    Of course, if you want violence banned from the game entirely, there's always "My Little Ponies" but as an adult, part of the enjoyment of a game is making decisions and seeing the outcome. Sometimes you choose the stick, sometimes the carrot, but at the end of the day, it's your choice on how you want to play.

    GrpA.

    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  18. I think my girlfriend's Civ 4 experience... by JimboFBX · · Score: 5, Interesting

    ... best explains this. Play Civ 4. Play it by researching and trading and and expanding with friendly means. Play through the game on settler and never get attacked, and there is never any conflict or risk of losing. Then be so bored you dont want to come back.

    After her second game which I forced her to play, on a higher difficulty, she made the comment "war is the part that is more fun".

    And that is why games center more on violence.

    1. Re:I think my girlfriend's Civ 4 experience... by Anonymous Coward · · Score: 0

      Hm... My Civ 4 experience mostly involved a lot of crashing and video card incompatibility... :)

    2. Re:I think my girlfriend's Civ 4 experience... by Sparton · · Score: 1

      On the contrary, I would have suggested Civilization 4 as a decent game to try. If you turn off the ability to war and also turn off barbarians, the game still remains fairly competitive, but you also can play cooperative and make alliances with other human players/NPC leaders. It becomes a game of pure exploration, espionage, and cultural expansion.

      You make a good point on why games focus more on violence, but not everyone is into that. Civ is very good at allowing you to tailor your game as such.

    3. Re:I think my girlfriend's Civ 4 experience... by nieske · · Score: 1

      After playing Civ4 for a while, I actually went back to doing things in a peaceful way for once: turn on the "Always peace" option, but then set the victory conditions so you can only win if you own all cities. And then try to woo your opponents' cities into joining your empire by focussing on culture. Not too easy, definitely cool.

    4. Re:I think my girlfriend's Civ 4 experience... by Hasney · · Score: 1

      Totally the opposite to my ex. She played it on easy and loved getting cultural or technilogical wins but it was really too easy and was so annoyed when you threw the skill level up, wars were more frequent. She played it a lot more online with some close friends with the same ideology without going to war. I lent her Civ Revolution for the 360 and she actually broke a joypad in frustration, as all the other civs seem to want to do is fight in that game.....

    5. Re:I think my girlfriend's Civ 4 experience... by Anonymous Coward · · Score: 0

      Galactic Civilizations

      I always win by either allying with everyone or dominating via influence. Neither scenario is really conquering and both can be achieved without even making a single warship, let alone actually fighting.

    6. Re:I think my girlfriend's Civ 4 experience... by Anonymous Coward · · Score: 0

      And impossible - capital cities never culture-flip.

    7. Re:I think my girlfriend's Civ 4 experience... by Anonymous Coward · · Score: 0

      Because there exists a game which can be played both ways, but which is less fun when played cooperatively? How does that explain anything, except what Civ4 was designed for?

      I like to run marathons. Usually, I smile and say encouraging things to my fellow runners. But this one time, I tripped everybody who tried to get past me, and then superglued their shoes to the ground before they could get up. Turns out it was less fun that way! Therefore cooperative games are always more fun. QED.

    8. Re:I think my girlfriend's Civ 4 experience... by lennier · · Score: 1

      "war is the part that is more fun"

      Or as Chris Hedges wrote: War is a force that gives us meaning.

      Those words, if they are true, should make us all very, very scared for the future.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  19. World of Goo by Anonymous Coward · · Score: 2, Interesting

    There is a Wii game called World of Goo. Sounds a lot like what you're looking for.

    1. Re:World of Goo by Goldberg's+Pants · · Score: 3, Informative

      World of Goo is on the PC too.

    2. Re:World of Goo by Contusion · · Score: 1

      There is a Wii game called World of Goo. Sounds a lot like what you're looking for.

      I'll second (third?) World of Goo. It's a great game. Personally I'm playing it on the wii, though it's been released for windows, mac and linux as well.

    3. Re:World of Goo by Anonymous Coward · · Score: 0

      Only the Wii version has a cooperative mode, which is probably why the GP (which is not me) recommended that version specifically.

      Of course, World of Goo on the PC is great fun on your own too.

    4. Re:World of Goo by Anonymous Coward · · Score: 0

      For those who don't know, it's a puzzle game like good old Lemmings using an elaborate physics engine.
       
        Best of all it's DRM free!! A nice break from game companies treating their customers like they are dishonest idiots that need to be *guided*.

    5. Re:World of Goo by Anonymous Coward · · Score: 0

      Non violent? Do you realize how many innocent goo balls I impaled on spikes getting to the end of that game? I'd be convicted of goo genocide if I was ever tried!

      (Kidding aside the Wii version has co-op and would be great.)

    6. Re:World of Goo by duckInferno · · Score: 1

      Two by two, hands of goo

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  20. I can't see it being much fun by acris · · Score: 0

    I mean even pokemon had enemies in it, and yes you befriended monsters but you also tried to be the best through collecting them all, and the monsters being the highest level possible and such... my point is that even this innocent game doesn't sound like it fits your standards. I personally like to play games because they allow me to do the very things that i wouldn't (or get the chance to) do in real life. like steal a car, or kill aliens. while i love your noble ideals, i just can't see any game without grit (except puzzle games like tetris) and even if there was a game like that, i am sure the players would end up teaching false knowledge just for sh**'s and giggles, for instance, if i was playing a game you just described, i would see how many people i could convince that gullible was not in the dictionary, and then turn around and tell them that lubricity is a word in the hopes that they will think i am trying to trick them about that as well. My overall point is this: even if you do manage to create a game without the bad things (violence, lack of cooperation/teamwork, quest for power) then the players will put it in there themselves I can't count the amount of times i burnt down my Sim's house or didn't let him go to the restroom to see the chaos that ensued

  21. Missing the obvious... by w0mprat · · Score: 2, Informative

    Many sports games may fit what you require? Some simulation games?

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    1. Re:Missing the obvious... by Anonymous Coward · · Score: 0

      guitar hero or rock band?

    2. Re:Missing the obvious... by FornaxChemica · · Score: 1

      Many sports games may fit what you require?

      Probably not... look at his criteria again:

      Are there really no games where the goal isn't so much about increasing your own power and defeating others...

      Competition and winning is what sport games are all about so that should rule them out (besides if he didn't think by himself of trying out sport games before...).

    3. Re:Missing the obvious... by Spillman · · Score: 1

      I agree with simulation games. Let me tell you about Microsoft Flight Simulator. what a great game, you'll learn all about flying, if you want, or you can just fly around and see landmarks. Hours of fun fun fun. Multiplayer is fun too.

      --
      sig?
  22. neither death nor charity are real in video games by Anonymous Coward · · Score: 0

    Just as the death in a video game
    is meaningless and not real
    so is the 'charity' that you do in
    a video game.

    You are thinking too hard about it.
    In the game I play you get ahead by
    jumping and grabbing and timing the moves.

    Killing things is just there to make it even harder.

    It isn't real.
    It is a video game.
    Stop looking for the moral virtue.
    The virtue is the diversion it provides.

    So Friday is coming
    next Friday
    and I've been looking forward to it.

    My friend likes to play by not killing tigers,
    etc, when Laura can just run through a room.
    And he says that the healthpack you get in
    there isn't needed if you don't fight
    the tiger.

    But you are correct that the game 'scores'
    the kill.
    On one level in one of the early tomb raider games
    if you killed a monk then they all attacked you.
    If you did not they helped you fight the real
    bad-guys.

    But again, it is a game, not real.
    If you convert someone to your point of view
    in a video game
    it is not real either.

    Why don't you try like a Tricky SX (which is a
    snow boarding game) or maybe a
    railroad simulator (which might be like having
    toy trains)

  23. Err... Uhmm Rock Band? by Anonymous Coward · · Score: 0

    I'm nota persona who-a plays-a the games-a, but I sometimes have to feign interest in rock band. From what I've been unable to block out, I think its a cooperative non violent game. For my money, time and effort are best applied to life rather than any sort of game. But apparently that's a minority opinion in most places. I sort of take that back, the only worthwhile games are the ones that aren't played to win the game, but as a structure which advances life.

  24. It's Hippie-Flower-Love MMO by Anonymous Coward · · Score: 0

    "While I generally don't play computer games, I do occasionally play games like Crossfire or The Mana World, because they have more of a story line and allow you to go at your own pace."

    These are D&D style games, with Ultima Online style graphics. Minus the Ultima Online part, you will find dozens upon dozens of games which will fit the bill. Allowing you to express yourself further with jobs and professions added on to mix up the quest/kill/loot/reward style game play.

    "What I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering?"

    So you are looking for a game like Second Life, where its a purely social experience, since if given an option majority of the people would rather kill the monster to get the golden key, than befriend it to get the golden key.

    Would it require you to level by reading the "Enchanted Book of Teaching IX"?

    Would you require you to wait for a "teacher" to log online so that he can enchant your toon? If this is the case, you will quickly fall into the same problem. Supply/demand. Where the item is replaced with fake knowledge and where you pound your head against the wall because you have 10g, and the bastards in the tavern wants 150g for teaching enchantment.

    You have limited activities, most people will not pay, much less play, a game where all you do is hug, talk to your friends and jump around holding hands. You just do not have a game in your idea. The success of other non-violent games resolved around puzzles, or even building (i.e. Little Big Planet).

    However keep in mind that your idea is for a small market share. Majority of people will not play the game, much like majority of the people didn't play animal crossing a great deal. Most people socialize on Facebook/Myspace/Twitter. Since these games provide you an "optimized" experiance. Of listening to music, talking to friends, smoking pot, and talking about games that revolve around flowers and love.

    "Would people be interested in a game of that nature?"

    Majority of the population would not be interested, and you would be hard pressed to reach critical mass on a user base. As a kids game it has a good possibility, however that would lead to poor parenting. With IHFL (It's hippie-flower-love) MMO replacing sound parenting.

    Either way upgrade your Pentium II and Voodoo 1, and you might find out that these "crazy new" games are actually quite entertaining. And these days the emphases is made on morals in games (karma, reputation, etc.).

    Even in WoW, the social part is there, if you use it its up to you. As a game, its good, and it has enough side jobs to keep you entertained for hours on end.

  25. Re:You haven't looked too hard at both FPS genres. by p0tat03 · · Score: 3, Insightful

    Games such as Dark Messiah and Deus Ex ( and sequels ) is a help-people type of game (if you want to)

    I think the OP's point is that even games like Deus Ex cannot be played in a completely peaceful way. While DX did give you ways to end many situations peacefully, you would be quite hard-pressed to not commit any acts of violence through the entire game. I've gone through without a single kill (except those required by the story), but I don't think it's possible not to *attack* at all.

  26. Hello Kitty Online by Rosyna · · Score: 1, Informative

    If you want non-violent games, then try Hello Kitty Online. It's truly innovative.

  27. Violence, Smylence... by Anonymous Coward · · Score: 0

    The only non-violence I enjoy in games is the time I spend reloading whatever weapon I'm wielding. Yup, it's my Moment of Zen before a massacre.

  28. A tale in the Desert by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/A_Tale_in_the_Desert
    Wham. Question Answered. A Co-Op MMO based entirely around Social interaction and economic development. No Combat system whatsoever.

    I tried it myself once. it was actually fun for a few days. but Alas, Azeroth Calls.

  29. LEGO games! by antdude · · Score: 1

    Example of the latest game: LEGO Batman.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:LEGO games! by Chad+Miller · · Score: 2, Insightful

      OP didn't say "I'm grossed out by gore," they said "I don't want to play a game that's about killing stuff." The LEGO games are cutesy, kid-appropriate hack n' slash but they're still hack 'n slash.

    2. Re:LEGO games! by techess · · Score: 1

      The LEGO games while they do have "killing" they are really fun to play multiplayer. My husband and I have played all of them cooperatively and really enjoyed them. It doesn't matter how many times you die (other then losing money, once you get the $ multipliers then it doesn't matter at all). There are some easy puzzles that mostly consist of pushing blocks, but some of them require you to bring items like vehicles from other sections of the game.

      We do play games like Civ or Colonization together and we play a single side and split the duties. I do the diplomacy and trade and he makes the armies and goes to war. We both get to play the portions of the games we like especially since I'm an uber achiever. I'll do all the "busy" work that drives him crazy so he can just get to the good stuff. Part of what makes it interesting is both of us having to make concessions. Sometimes I need to let him research the war machine so we don't get squished and sometimes he needs to let me spread the wealth with well placed bribes. Though it can be frustrating for him when we get an early win through diplomacy before he got to try out his army.

      If you have a wii I'd also recommend looking at some party games. Rayman Raving Rabbids & Warioware Smooth Moves are both a lot of fun and are relatively non violent. (Ok you don't actually kill any rabbids, but you may hit them in the head with a hammer repeatedly :) While there isn't a co-operative mode you can hand the controller back and forth as you play.

      --
      Don't anthropomorphize computers. They *hate* that.
  30. Planescape: Torment by Kandenshi · · Score: 3, Informative

    How about Planescape: Torment?

    The complex and storyline-based nature of the game means that gameplay often focuses on resolution of quest and story objectives through selection from available dialogue choices, rather than combat. Simply stopping and having a long (often very long) chat with one of the other members of the player's group can often advance the game more (and reveal more surprising things) than hours of combat and questing in other games. In fact, there are only four or so required combat encounters within the game, while contemporary role-playing games have tens or hundreds. All other encounters can be resolved or avoided through dialogue or stealth.

    Planescape: Torment is notable for the quality and quantity of textual dialogue it contains. It is estimated that the game's script contains around 800,000 words. A review in the New York Times noted that, "The game's level of detail and its emotional impact have prompted some players to cast about for literary peers."

    It has some pretty witty dialogue too, and it's an interesting universe. You may be familiar with the general principles if you ever dabbled in D&D, though naturally some adaptations were made to make sure it worked better as a computer game.

    It has some issues(for one, finding a legitimate copy). There were some bugs in the final shipped version and it's not supported anymore, but fans have fixed a few more of the bugs and have a patch available(linked in the wikipedia article, reference 9).

    You are of course free to slaughter all sorts of things in the game(though there are consequences for killing lots of townfolk or dabus' in particular). But you don't have to by any stretch of the imagination, and usually you shouldn't just stick your knife in things for fun. Heck, the final boss fight at the end of the game can be resolved in a couple different ways through dialogue(and this approach gives IMO by far the most satisfying ending). Wisdom is by far the most important stat in the game for The Nameless One, followed by Int and then Cha.

    I'd heartily recommend it, as do some game reviewing companies for what that's worth.

    1. Re:Planescape: Torment by Adam+Jorgensen · · Score: 1

      Planescape Torment gets my vote for Best RPG Ever :-)

    2. Re:Planescape: Torment by cerelib · · Score: 1

      Planescape: Torment is an amazing game. If I remember correctly, I tried to get through without fighting at all, but it is near impossible( I think you might even have to bash a zombie to get out of the first room ). That said, you can get through many if not most parts of the game through dialogue. In fact, you can gain new abilities and bonuses just by talking to your party NPCs. Also, unlike a lot of Japanese RPGs, the dialogue really was worth reading. It was really a well-written, revolutionary game. It's right up there next to Fallout and Fallout2 in my list.

    3. Re:Planescape: Torment by rpillala · · Score: 1

      There was a dialog in Planescape that notified me that it wasn't going to be an ordinary RPG. Without giving too much away, there were two identical dialog options, but one of them said "lie" in front. So the game wanted you to decide whether you believed what you were about to say or just said it to see what would happen. It's a position that gamers find themselves in often, but this game put your character in that position instead. And there were some subtle results for your decision later. Honestly, it's not even in the same league as the other D&D Forgotten Realms game that share its Infinity Engine (Baldur's Gate, etc.)

      I was able to find it on Gametap I think last year, and I think you'll find a number of other games to suit your tastes there too. The Incredible Machine and the recent Sam and Max games might be good.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  31. Creation vs. Destruction by Anonymous Coward · · Score: 0

    There's a reason why so many games are focused around destroying and killing: it's just so much easier to do than create.

    It only takes one button to fire a gun and take a virtual life, but take a look at how long it takes to build something in a game: a life-form evolves throughout Spore, a household is built room-by-room in the Sims, or a small base is constructed through balancing resources in any number of RTS wargames. That's a lot for a gamer to think about and handle. Much easier--and perhaps more natural?--to assess a threat and obliterate it with some kind of weapon. A lot simpler with a greater payoff, perhaps.

    Killing and inflicting violence is easy to portray. Death is just about the simplest thing anyone understands (bizarre cultural interpretations and rituals aside). One minute something is flopping around, the next it isn't.

    "Ragdoll" death physics was all the rage a few years ago, long before we had the life-like procedural animations of Spore, Grand Theft Auto 4, and Left 4 Dead (not so sure about L4D, only saw a few minutes, so I could be fooled). Even those games never quite got life looking right; check out any bipedal in Spore. I'd argue that it's much easier to simulate a body flopping around and coming to a stop than it is to simulate a thinking body reacting and responding to stimuli (i.e., being struck, stumbling around, and then reorienting itself). Past games even used to fake it by providing a number of standard animations: running around, jumping, and dying were a few of the essentials.

    If you're asking for games that teach, require social interaction, or encourage cooperation--whew! We're still trying to figure out how these things work in real life, much less understand a way to fake it with AI or provide all the necessary tools of communication for players stuck with a keyboard and a headset.

    Think of the much-lauded Civilization 4 diplomacy system or a Neverwinter Nights dialogue tree: each are a series of screens. There are some interesting equations hidden behind the scene, but rarely do they approach the sophistication of something like ragdoll physics. Maybe an unfair comparison. But I think it's much easier to figure out the calculations for bouncing heads off a brick wall than it is to engineer a life-like system of actual human social interaction.

    I'm not giving a value judgment. I like games of all types. I'm just arguing that the content of games is limited by the audience (who often expects simple gratification without convoluted gameplay), our knowledge (how does the body move, how do societies and individuals interact with one another, etc.), and our technology (you can't simulate human social interactions until we have a human-like intelligence inside the computer, but it's pretty easy to fake human death and get away with it).

    However, I'm optimistic that games are going to get pretty intense in a couple years. For instance, street-level combat and aerial dogfights will always be popular in military games, but imagine a game that allows the player to engage in propaganda campaigns, door-to-door searches, and hostage negotiation. I'm talking something like IRAQ ONLINE! (forgive me), something that pushes us past shoot-em-ups and tank battles--i.e., dynamic city life, soldiers and civilians reacting in accordance to their personalities and history, or complex peace agreements where the stakes are a bit higher than "I will give you 150 gold pieces from my treasury if you stop burning down my cities." Imagine a game where killing the bad guy or having an arbitrary stat higher than your foe isn't the only way to win. Imagine the last time you thought, "Wow! This is so realistic." Imagine saying that while you're carrying out a conversation with an NPC.

    We will see greater and greater complexity in our games, but only if we as an audience demand it.

  32. Best game ever by Charirner · · Score: 1

    Harvest moon...you farm and help other people out i mean you still get money to increase your house and farm and what not but there isn't any violence in it

  33. You'll have to wait for it... by Nazlfrag · · Score: 1, Informative

    I believe the perfect game for you is Hello Kitty Online. I think the beta is still open if you'd like to try it early.

    Yes, it does exist.

    No, I am not making this up.

  34. Clonk by Anonymous Coward · · Score: 0

    You could try Clonk (www.clonk.de)
    It can be a lot of fun co-operatively mining gold...

    They have released the previous-to-latest iteration (clonk endeavor) as a freebie.

  35. You can play cooperatively in a lot of online... by Anonymous Coward · · Score: 0

    ... racing sims, with your friend playing as Timo Glock.

  36. Re:You haven't looked too hard at both FPS genres. by GrpA · · Score: 1

    I think you've rather eloquently made my example - You didn't kill people out-of-hand, but only when offered no other choice.

    The choices you make throughout the games ( eg, do you release the nanites to clean the air or allow them to be withheld making it poisonous for people to live outside ) - there are often no clear right and wrong choices - each choice makes you acutely aware of the consequences of the decision and you must talk to many NPCs and gain insights from each perspective into the problem to make a choice.

    Being anti-violence to the point of denying it entirely is a form of violence itself, because it takes the option (choice) away from you, which is fundamentally evil in an of itself.

    There are trade games, but the aim is to get rich. Puzzle games, but the aim is to beat it. The only games that really teach you about consequences are the ones that place you in a difficult position and make you decide on the course of actions.

    In Deus Ex, if you kill someone, you can't discuss things with them and maybe learn something that will help you. If you start killing people, your brother attempts to teach you why you are wrong, his attitude towards you getting stronger and stronger the more violent you are. If you open your eyes and look for other ways, you win his praise and people are more likely to help you.

    The inclusion of non-lethal weapons is novel as well. It makes it harder to play, but you gain more respect for your action.

    And you must learn insight in the way you ask questions. Which responses convince the person to help you?

    Deus Ex was a good game for this reason. It excelled.

    Even the original Ultima Underworld was a good game. People needed your help and you performed quests for them, many spanning the entire game. The result was that you received your eight "Virtues" and could use these to defeat the evil at the bottom of the pit. You also gained other items of value from people you helped, such as goggles that let you see traps.

    But sometimes the simplest reward in a game is praise. After all, that one rewards is what we all grew up learning to look for,

    Even Bioshock proved that point. It wasn't any more difficult to defeat the end-game boss if you harvested the little sisters (I couldn't) but I really liked the ending I got and I enjoyed anticipating the next teddy bear waiting for me.

    GrpA

    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  37. Monkey Island ruled. by Anonymous Coward · · Score: 0

    And we're still waiting for the Vth...

  38. Nope, sorry... by basicio · · Score: 1

    There is a certain irony in seeing ads for D&D right below this post.

  39. How about.... by Anonymous Coward · · Score: 0

    Eve Online. There is a nice friendly, cooperative, social player base for you.

  40. Okami by Anonymous Coward · · Score: 1, Interesting

    I feel it would be remiss not to mention Okami if you are looking for a story-based game truly about doing good. Yeah, you fight some demons and collect money. But you also feed starving animals, rejuvenate plants and the land as a whole, perform miracles to help people, etc. I don't think I've ever played a game that seems more about making the world a better place.

    Otherwise, look into puzzle games and games. Myst seems like a no-brainer recommendation.

  41. Life game by FornaxChemica · · Score: 1

    Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering?

    It's not a game you need, it's to work for a NPO. Past a certain point, real life's challenges might meet your expectations better than virtual ones. Or maybe try dating simulations! There's a lot of befriending going on.

  42. A tale in the desert by Fross · · Score: 1

    http://www.atitd.com/

    (Damn slashdot javascript ate my comment)

    http://en.wikipedia.org/wiki/A_Tale_in_the_Desert

    It's non-combat, based around social interaction, development and construction. Very tightly knit community. I'd really give it a try, monthly fee but first 24 hours of play are free.

  43. Fold It! by gringer · · Score: 3, Interesting

    Try Foldit. It's a game where you fold proteins to get a ranking / score (no money incentive at the moment). If you want to cooperate, join a team and evolve someone else's folded protein. There's also a duel mode, where you battle against someone else, trying to fold a protein in as few moves as possible.

    And just in case you're interested, the folding helps researchers who are looking for ways in which humans can fold better than computers.

    --
    Ask me about repetitive DNA
  44. Alternatives by TheLink · · Score: 5, Funny

    How about Instant Messaging and facebook?

    Seems quite popular. Lots of people go about collecting friends/"friends".

    Some of the AIs involved may even surprise you once in a while and say something coherent and intelligent.

    Then there's also Slashdot. ;)

    --
    1. Re:Alternatives by Poltras · · Score: 4, Funny

      Facebook is to slashdot what Turing Tests are to Skynet.

    2. Re:Alternatives by Theoboley · · Score: 1

      Did you just compare Slashdot to Skynet?

      This just in: Slashdot starts to think for itself next tuesday at 12:00 Noon CST. All Trolls and Flamebait will cease to Exist, while Slashdot will mod everything else +5 YouAreDead.

      --
      Stupidity only gets you so far, then you've gotta try
  45. EVE Online by Anonymous Coward · · Score: 0

    I used to play some online games, too, but after a while i got also bored of that killing.

    Then i tried "EVE Online". Ok, This game is a space simulation where you own no avatar in the common sense. You are a ship pilot but thats kinda nice to look at.

    The big point of this game is, that is not necessarily a killing game. A lot of played are trade mens. They controll the market, craft things, make politics, ...

    Every aspect of this game is controlled by players. Yesterday we had an election for an important poistion of leadership.

    All prices of the resources are controoled by a full open market. If you want you can be miner to mine all kind of resouces, or trademan, to deliver lots of goods of cargo from point to point to get a charge, or get a politician and discuss the development and pregress of the fraction (where are more then just good and bad) or be scientist and to researching.

    Just try it out. The UI is a bit heavy to use in the biginning but after a while you get used to it.

    and if you feel that you have to need to kill something you can just attack everything in game even players of your own coorporation.

  46. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  47. incomplete question by Tom · · Score: 1

    What exactly is it that you do want?

    You write a little about what you don't want, and hint at why, but really not enough to answer your question. Are you fundamentally opposed to violence for some reason, or is it just that mindless shooting bores you?

    --
    Assorted stuff I do sometimes: Lemuria.org
  48. befriending monsters... by Anonymous Coward · · Score: 0

    Pokemon?

  49. Pingus by PincusJr · · Score: 1

    Try Pingus. It's a free lemmings clone covered by the GNU GPL. http://pingus.seul.org/

  50. I found what OP is looking for by pieisgood · · Score: 1

    Puzzle games /thread you can all go home now!

    --
    Eat sleep die
  51. Board games? by houghi · · Score: 1

    Why not go to board games like chess or Monopoly?

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:Board games? by RackinFrackin · · Score: 1

      Or Pandemic, which is a cooperative game.

  52. What, your life to exciting? by dilvish_the_damned · · Score: 1

    SimWork? Sounds like fun. What do you imagine the benefits would be?

    --
    I think you underestimate just how much I just dont care.
  53. Leisure Suit Larry by EatingSteak · · Score: 2, Interesting

    The game Leisure Suit Larry seems to fit your description perfectly. Enjoy!

  54. Settlers of Catan by srothroc · · Score: 2, Informative

    A great board game and apparently a great XBox Live Arcade game as well. I'd imagine that there are other versions floating around too. Absolutely no combat (unless you get Cities and Knights, the expansion), just building, trading, and negotiation. Great fun.

    1. Re:Settlers of Catan by Anonymous Coward · · Score: 1, Insightful

      http://games.asobrain.com/ has a very very very similar game called 'Xplorers' which is (AFAIK) not sanctioned by the Settlers of Catan people.

    2. Re:Settlers of Catan by Oriental_Hero · · Score: 1

      lol, just trading and negotiations!
      Sounds like the beginning of the Phantom Menace and we all know how much violence that resulted in!

      --
      Oriental Hero "I want to live in a city where the Police don't shoot you" Jean Charles de Menezes
  55. Those are not multiplayer, but.. by RichiH · · Score: 1

    ..you can win Master of Orion, Civilization etc by clever trade & diplomatics.

    1. Re:Those are not multiplayer, but.. by SuiteSisterMary · · Score: 1

      Actually, games like that are excellent demonstrations on the need for force. Or, at least, the need for the ability to project force.

      All the diplomacy, strategic locations, wealth, economy, and so on, aren't going to help when the Meklar (or Mongols) decide they want your planets/cities.

      After all, if violence begets violence, pacifism begets slavery.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Those are not multiplayer, but.. by RichiH · · Score: 1

      There are no Mongols.

      You probably mean Bulrathi or Mrrshan, though. Meklar can control more factories, but that's it.

      And no, you do not need to be able to project violence. Play as human, have good treaties and either have your allies grind your enemies into dust or make them all one big happy family. If you create a happy family of all (or almost all) races, you will be elected Galactic Emporer and you will have won.

    3. Re:Those are not multiplayer, but.. by SuiteSisterMary · · Score: 1

      Actually, I just realized, I meant Klackon. :-)

      But having your allies do the fighting for you just kind of proves my point. And I'll point out that it goes two ways; your allies will get awfully pissed of those mutual defense treaties are unilateral.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Those are not multiplayer, but.. by RichiH · · Score: 1

      Klackon can produce more per factory. Still not much of a difference when fighting.

      As I said, you prolly mean Bulrathi (better ground fights), Mrrshan (better offensive space combat) or perhaps Alkari (?) (better defensice space combat)

      > But having your allies do the fighting for you just kind of proves my point. And I'll point out that it goes two ways; your allies will get awfully pissed of those mutual defense treaties are unilateral.

      Not if you are good, no. Trade treaties & intelligent trading of tech goes a long way. Paying them tributes does the rest.

      Of course, this is all MoO 1.3. MoO 2 & 3 don't exist, mmmkay?

  56. mysqlgame by bauernakke · · Score: 1

    A completly non-violent game: http://mysqlgame.appspot.com/ Just sit peacefully and look at your very own rows ;)

  57. Dating Sims by kitgerrits · · Score: 1

    The Japanese have an entire game genre dedicated to building social interaction.
    The end-goal might not be what you're looking for, though :-)

    --
    "I was in love with a beautiful blonde once, dear. She drove me to drink. It's the one thing I am indebted to her for."
  58. Non-violent: AFMP by Anonymous Coward · · Score: 0

    How about A Force More Powerful?
    http://www.aforcemorepowerful.org/game/index.php

    I believe there might be a sequel in the works, too.

  59. Uru by Anonymous Coward · · Score: 0

    Cyan Worlds' Uru Live (aka Myst Online).

    The specific goal for the player of the game is benefiting others, without any cute silliness or sentimentality.

    Sadly this game, which IMO is a work of flawed genius, has flopped repeatedly despite several launches.

    It DOES have some very dedicated fans, but unfortunately its repeated failures seem to show that no, most people just aren't interested in a game like this.

  60. Dating sims? by Anonymous Coward · · Score: 0

    Dating sims, most of those for the PC are eroge (hentai) but their PS2 counterparts have the adult sections edited out. Sadly most are in Japanese. Still there are a handful of English DVD player playable Dating Sims without the sex.

  61. My guess: too many male game developers by Chalnoth · · Score: 1

    From what I've read about the differences in the sexes, it seems to me that this is the main problem. Games tend to focus on violence more because most game developers are male, and they make what they like. I think if we had greater sexual equality in the development community, we'd have more games that were quite interesting but with a lot less violence. Just because current games that have violence as an option are often more entertaining with said violence is only an indication that the developers didn't spend enough time and effort on the non-violent paths. It does not indicate that violence is inherently more fun.

    As for existing non-violent games, you could definitely try Galactic Civilizations 2 from Stardock, which has the option for violence, but can be won in completely non-violent ways as well. The AI of the computer-controlled players also makes for some interesting interactions.

  62. I'm surprised nobody thought of... by L4t3r4lu5 · · Score: 1

    ... Black and White series?

    I've not played B&W2, but B&W was certainly playable without killing everything within your field of vision.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  63. Re:Pionners by Anonymous Coward · · Score: 0

    A computer clone of Settlers. It does not have all bells and whistles, but is 100% playable.
    http://pio.sourceforge.net/

  64. If we fiddle with your criteria by khallow · · Score: 2, Informative

    I think the current apex of cooperative games has to be Eve Online (genre: massively multiplayer internet spaceships game) At first glance, it doesn't seem that suitable. It's pvp-oriented, with nonconsensual pvp even in the supposedly safest parts of the game (well once you're flying in space, technically anyone can attack you though there are consequences in the securer regions, namely dying in 10-20 seconds due to massive law enforcement retaliation). Scams are allowed and the game admins will not compensate you unless the loss in question can be shown to be due to a game failing. The secure regions are known collectively as "empire" and there are some repercussions to attacking other players in these regions which can range from certain death to security rating penalties (which collectively govern where you can go in Empire without getting shot at). The game can have tens of thousands of users on at a time. All those users play in the same world.

    Massive corporations (what a guild is in Eve) and alliances (groups of corporations) can compete both in the relatively safe Empire regions and the completely unfettered "0.0" regions. In the 0.0 regions the largest cooperative efforts, of any game I know of on the internet, exist. Thousands of players work together to hold territory and exploit the bounty contained therein. This is also the zone of primary violence with battles of dozens or hundreds of players being common.

    However those fighters need a lot of logistics in order to function well. This leads to numerous roles for the less violently inclined either supporting these fighters directly or making products elsewhere for use in these wars. The paradox of the game is that while scams, random violence, piracy, theft, and other forms of complete noncooperation are commonplace, cooperation is amply rewarded and a vital part of the game.

    Further the game has an interesting and very sophisticated manufacture and trade aspect. Industry is quite contrived as to materials. You take fantasy elements and minerals and turn them into fantasy spaceships and other gear. However, one interesting feature is that a considerable portion of the equipment in the game is made directly by the players, including most spaceships. Further, the economics model is amazing. More than any other game I've seen, investment makes sense. One has player capital, assets that can be used to produce income even when the player is not online. Industrialists often construct and maintain elaborate supply chains to produce highly valued goods. The market system is very sophisticated and the best effort I've seen.

    So this is a violent, often fustrating game, but it is remarkable for the degree of cooperation and competition present. The annoying non-cooperative aspects spice up it up and I doubt there is any online game (outside of some bizarre niche games like nomic) where one sees such a wide range of legal noncooperative behaviors to overcome. Who to trust and how far to trust them is an integral challenge of the game.

  65. Blockland by Anonymous Coward · · Score: 0

    Try Blockland, multiplayer Lego.

    http://www.blockland.us/index.asp

  66. Multi-player SimCity -- open source Micropolis by Anonymous Coward · · Score: 0

    Here's a description I wrote around 1993 of the multi player version of SimCity that I developed.

    The source code is now freely available on Google Code at: http://code.google.com/p/micropolis/

    In the process of adapting it to the OLPC XO-1 laptop, I disabled the X11 based multi-player user interface, but all the code is still in there, and could be re-enabled with a little work.

    But I'm rewriting the user interface in Python, and the new version will use a much better network protocol and architecture than X11 for implementing the multi-player mode.

    Multi Player SimCity for X11 is now available from DUX Software!

    PRODUCT DESCRIPTION:

    SimCity, the original award winning city simulation game from Maxis Software, now runs on powerful Unix workstations with X11! DUX's implementation of SimCity for Unix was awarded product of the year 1992 by Unix World in the January 1993 issue, and reviewed in the April 1993 issue. Now it's souped up, works with standard X11 servers, and even supports networked multi user collaboration! Multi Player SimCity is designed to be a fun cooperative educational experience!

    SimCity is a colorful animated interactive system simulation game, providing a set of rules and tools for planning and building a complex dynamic simulated city. Several people on different X11 workstations can participate in the same city, cooperating and coordinating their actions across the network.

    Working together, you can zone land use, hook up the power grid, build roads, bridges, parks and stadiums, raise taxes, and even summon disasters, causing the city to grow and thrive, or crumble and die. It's a creative, entertaining way to develop your political skills!

    REQUIREMENTS:

    SimCity runs on Silicon Graphics Irix, SPARC SunOS, and other Unix workstations. You can play it locally or over the network on most 8 bit color or monochrome X11 displays, like NCD X terminals. And you can hear it on standard sound devices, and NCD's NetAudio server.

    OPTIONS:

    SimCity supports but doesn't require the X11 shared memory and shaped window extensions, and a local sound device or NetAudio server. And you can turn off the sound so your boss doesn't know you're playing!

    FEATURES:

    Multi Player SimCity for X11 sports the Motif look and feel, implemented using the efficient TCL/Tk toolkit. It features multiple city editors and maps with overlays, fast colorful animation, engaging sound effects, easy to use pie menus and direct manipulation interaction, simultaneous multi player editing, communication and annotation facilities, and voting dialogs for group decision making. It includes eight challenging scenarios and a library of interesting cities.

    Here's the proposal I wrote (and which was accepted) to demonstrate multi player SimCity at INTERCHI'93 in Amsterdam, which explains the cooperative nature of the game:

    Multi User City Simulation

    SimCityNet is an animated interactive system simulation game, providing a set of rules and tools for planning and building a complex dynamic simulated city. Several people on different workstations can participate in the same game, cooperating and coordinating their actions over the net.

    Working together, you can zone land use, hook up the power grid, build roads, bridges, parks and stadiums, raise taxes, and even summon disasters, causing the city to grow and thrive, or crumble and die. SimCityNet features multiple city views and maps with overlays, simultaneous editing and user interface interaction, "voting panels" for group decision making, and multimedia communication and annotation features ("bridges between players").

    The multi user interface supports communication via three media in parallel: text, sound, and graphics. It includes a scrolling text log for telegram mess

    1. Re:Multi-player SimCity -- open source Micropolis by SimHacker · · Score: 1

      Oops -- forgot to log in!

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
    2. Re:Multi-player SimCity -- open source Micropolis by SimHacker · · Score: 1

      Some more notes on the multi player SimCity user interface from a talk I gave about pie menus at Xerox PARC in 1998:

      Natural Selection: The Evolution of Pie Menus

      Multi player voting on important issues and expensive zones.

      Voting dialogs require unanimous vote of all players to do important things like change tax rate, build expensive buildings, quit the game (although anyone can quit themselves, everyone must agree to shut the whole game down). Any person can dissent by pressing cancel button. OK button requires each person to press it. The beveled edges are extra thick: as many times thicker than usual, as there are yes votes required. As each person votes "yes" it lowers one normal thickness down deeper, until the last vote fully depresses it.

      Bouncing building gets closer to ground as more people vote for them., Finally falls "down to earth" as the last person votes for it. Any person can cancel a vote since they require unanimous consent. Bouncing buildings also display a parallel multi player voting dialog, and the bouncing building is a shortcut to the dialog. To vote yes, you just place the same building in the same place. To change the proposed location, you place the same building somewhere else, and it resets to only having your vote.

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
  67. Of course ... by Anonymous Coward · · Score: 0

    There's a market for any game if you can make it challenging.

  68. Step outside by shish · · Score: 1

    Smile at someone as you walk past. Have a conversation with a stranger at a bus stop. For more hardcore players, try volunteer work at a local charity.

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    1. Re:Step outside by kyrio · · Score: 1

      You aren't funny or interesting.

    2. Re:Step outside by shish · · Score: 1

      Your post even less so; but mine has the redeeming feature of being good advice, which oddly enough, was it's intent :-)

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  69. Acts of Gord by drakyri · · Score: 2, Interesting

    This reminds me an awful lot of a story from the Acts of Gord....

  70. Pandemic by Dr.+Sock · · Score: 1

    It's a truly cooperative board game (either you beat the game as a team, or you all lose), non-violent, and a lot of fun!

    http://www.boardgamegeek.com/game/30549

    Really the only problem has been finding a copy, but I think the new batch is finally in stock at many stores.

  71. It depends... by OSXCPA · · Score: 1

    How critical is social interaction to you in gaming? If not terribly important, then SimCity or something similar. If so, then The Sims or similar. Both had extremely long, successful 'careers' and are still played. I would love to see some of the clever simulation logic in SimCity into an FPS engine or similar. Building worlds, creating some basic rules and letting those rules develop a complex system... or crash/stop... would be interesting, especially if one had the ability to step into that world and walk around it and experiencing it as the automata that inhabited it did. The original game of Life is kind of interesting that way, but not terribly much fun (in the 'gamer' sense) unless you understand what is happening - the UI on most implementations is a simple grid with colored dots.

  72. Fallout 1 & 2 by ShadowRangerRIT · · Score: 1

    The first two Fallout games *allowed* combat, but didn't require it. Via stealth, social skills and occasionally running away you could bypass all combat and still win the game. You got bigger XP awards for quests than for kills, so while advancement was slowed, it was still tenable to play without combat.

    Unfortunately, from what I've heard, this may not be possible in Fallout 3.

    --
    $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
  73. Chess by electricbern · · Score: 1

    How about a nice game of chess? Just aim for stalemate.

    --
    alias possession='chmod 666 satan && ls /dev > il && tail daemon.log'
  74. lemmings, etc by fevans · · Score: 1

    Lemmings is an often overlooked gem. There is "peril" in the sense that the lemmings are in danger, but its the players job to keep them safe. I think there's a huge overlooked market for games like this. Its not exclusively a kids market, but providing a kids market is important, since games are becoming increasingly relevant in social development. To clarify, replacing rocket-launchers with mushrooms or teddy-bears doesn't make the game any less violent.

  75. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  76. I've heard of a game like that by kno3 · · Score: 1

    It's called life. That is the stuff you do in life. The whole point in a game is that you can do fun stuff that you cant do in life. The only person who would play this sort of game is one who doesn't have a life of their own.

  77. I found the best game, but... by hort_wort · · Score: 0

    of course it was cancelled. There was a MMO game that came out a couple years ago that I was really excited about. It was called Seed, and it was about a colony (space) ship that crashed on the wrong planet. The missions in the game were colonizing the planet and repairing the systems on the ship. I mention this because there was talk at one point of resurrecting this game. Here is the wiki: http://en.wikipedia.org/wiki/Seed_(computer_game)

  78. Rock Band 2 by nordee · · Score: 0

    ...lets you play online in bands over Xbox live or PSN.

    --
    still no sig
  79. Re:You haven't looked too hard at both FPS genres. by Anonymous Coward · · Score: 0

    I've seen it done, actually. There's only one absolutely required take-down/kill in the game, and even that can be bypassed if you're insanely good. Other than that one, ordinary skill, some luck, and a lot of observation of the environment can get you through every situation.

  80. A Tale in Desert by Anonymous Coward · · Score: 0

    Go check out A Tale in the Desert. Yes, it even has a linux client.

  81. They've had toys for you for a long time... by Anonymous Coward · · Score: 0

    They're called Barbie dolls.

  82. Coming soon by Anonymous Coward · · Score: 0

    HelloKittyOnline is in Beta and should be out soon. Sounds like it should be right up your alley.

  83. The game you're looking for! by Anonymous Coward · · Score: 0

    http://www.hellokittyonline.com/us/

  84. Wait for Cities XL the new simcity type game the r by Joe+The+Dragon · · Score: 1

    http://www.citiesxl.com/

    Wait for Cities XL the new simcity type game the road systems looks to be much much better then it was in simcity 4 RH.

  85. Obligatory Nanoha plug... by nobodylocalhost · · Score: 1

    Massive "be-friending" ensured!

    on the other hand lots of mmorpgs let you become a crafter, you don't really need to kill monsters, just buy stuff from auction house and make things out of those items. Pretty much like the real world, where you don't really have to slay a cow to get beef, just buy from the local butcher... heh

    --
    Where is the "Ignorant" mod tag?
  86. X3: Reunion and X3: Terran Conflict by RealBothersome · · Score: 1

    X3 (can get it from Steam) can be played without firing a shot. Although you have to ignore the plot.

    It is a space based game (simulator like Star Wars which is really not much of a simulator but more of a fantasy) that you build an empire and cooperatively trade with the other races. It takes about 6 months to get really good at the game and have a massive empire built.

    If you get bored with just empire building, you can shoot bad guys (AI alien ships and Insect like race ships, or pirates, or for the evil in you, other races).

    There is also the Railroad Tycoon games that empire build that works well with working with others.

  87. Healthy Gaming by Anonymous Coward · · Score: 0

    More news on health and exercise related video games:
    http://www.healthygaming.com/blog/

  88. Sounds like you want something like... by Anonymous Coward · · Score: 0

    Animal Crossing
    Harvest Moon

  89. Re:Katamari Damacy by Mattsson · · Score: 1

    How is rolling up cows, humans, islands, etc, into big balls and then throwing them into space to make stars out of them, not violent? =)

    --
    /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
  90. Not non-violent, per se... by Anonymous Coward · · Score: 0

    I think a lot of the tradition of AD&D has been overlooked. Games in the Baldurs Gate / Neverwinter Nights series had many elements of this philosophy. Many times situations were much more beneficial if one simply disabled opponents or arranged for a situation of mutual interest. Talking your way out of things is more than handy enough.

    Morrowind is another example. I've been playing it lately, but have come to the realization that much of the game is truly about using your words to work out situations and dodge the challenges of your opponents. With a high enough sneak and speechcraft skill you spend most of the game talking. If you combine that with Dominate you don't have to fight near as often.

    Sure, there are some violent missions and some players may prefer to get their hands dirty, but you usually have a choice in how your work is handled.

  91. Elder Scrolls by K0M0D0 · · Score: 1

    I don't know if it was already said, but RPG games are usually a good way to go. The best one I can think of would be the Elder Scrolls. Great story line, so many options you can choose from, help people till you fall over dead, and more. Cheers --KOMODO

  92. Racing / Sports Games? by Anonymous Coward · · Score: 0

    While racing games do smash up cars (motorcycles, etc.), *usually* you're not also trying to kill people.

    Sports sims (with obvious exceptions like boxing) also are generally non-violent.

  93. Check out adventure games by swordgeek · · Score: 1

    They may or may not be quite as free as you want in terms of development (i.e. the story generally drags you along whether you want it to or not) but the classic graphics adventures are great for storyline. Find a copy of Grim Fandango if you can. Also look at The Longest Journey.

    Puzzle games are fun, and World of Goo seems to be the current addiction, with a bit of a silly storyline to it. Also, a few years back was Psychonauts, with surprising depth. (And not coincidentally, written by the creator of Grim Fandango.)

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  94. More suggestions by Anonymous Coward · · Score: 0

    I would suggest Dwarf fortress, it is very sandbox like and if you can get past the graphics (and maybe turn off invasions in the init file) it can really be played as a group of dwarves building metal and rock toys for children out of precious gems they mine from the mountain. No war required. even comes with unicorns and merpeople.

    Game renditions of board and card games are also nice.

    Tycoon games. Monopoly tycoon was my favourite of the tycoon games, these are non violent and mostly non competitive (the monopoly one is competitive)

    eve online can be played as a trader, politician, miner, businessman, but there will still be other players trying to kill you. Actually if you stick to empire space you should be unbothered.

    open ttd has been mentioned but ther is also an open source one called simutrans.

    peggle, lots of people like peggle, in fact popcap games in general.

    If you dont mind it being kind of flaky and outdated seeming there is another bay12games one called liberal crime squad. This is the epitome of 'lets go against the norm of violent games'

    getting a psx emulator like ePSX will allow you to play some of the best driving games ever made, I reccomend driver 2 and Gran Turisimo 2.

    any game with sim in the name, simearth, simcity, thesims, simpicking-your-nose

    Oh and I am told microsoft flight sim is pretty good and I know it has no violence or competition.

    Thats all I can think of for now.

  95. Impossible Mission by timeghoul · · Score: 1

    This is an old one, but it still stands as one of the best games ever designed. It's non-violent in the sense that enemies are indestructible and may only be avoided (specifically, jumped over). If you like a game that throws unique challenges with every permutation a la the Civ series, check it out.

  96. Too many requirements. by Bipoha · · Score: 1

    "...and social skills are more important..."

    I think you just narrowed down your gaming community to English teachers and slashdot readers.

    Allucarrd: I have sword 4 sell!!!!
    * System: Your social skill has decreased 5 points.

  97. ATITD by C60 · · Score: 1

    The MMO called A Tale in the Desert fits the bill very well. The level of competition varies, but it is an incredibly social game, very player driven, and requires a lot of cooperation to be successful. There is no violence of any sort, at least not when I was playing. It's the perfect environment for those people that have the urge to let their inner trade-skiller out.

    http://www.atitd.com/

    --
    Karma: 0 (But I wield a mean +10 Vorpal Apathy)
  98. Hello Kitty Island Adventure by Anonymous Coward · · Score: 0

    There's your game Butters.

  99. How to get foreign fruit by tepples · · Score: 1

    Find a friend with Animal Crossing whose town has a different native fruit tree (this is for the DS version)

    You can get all fruits even without visiting another town. If you write letters to your neighbors that contain recognized keywords (such as "friend") and enclose a native fruit or any other cheap item, they send you something based on the length of the message. For shorter messages, this is either clothing or sometimes a foreign fruit.

    But if you need help getting all fruits and a perfect town, and you have a friend code, I'd be glad to hook you up.

  100. SeaMan was excellent and non-violent. by HoppyChris · · Score: 1

    SeaMan on the Sega Dreamcast was non-violent and encouraged interaction, they even did a good job making the lone character in the game quite passable as a personality and worked out voice recognition fairly well, also.

  101. Re:You haven't looked too hard at both FPS genres. by Optic7 · · Score: 1

    id's Catacomb 3D came before Ultima Underworld: FPS History

  102. DEFCON by Anonymous Coward · · Score: 0

    www.everybody-dies.com

    Collaborate with your partners/enemies, no visualized violence, just abstract scores.

  103. Sure, there are plenty by techsoldaten · · Score: 1

    Sure, there are plenty of cooperative, non-violent video games out there. Reader Rabbit, the entire Barney series, Mavis Beacon teaches typing, Dora the Explorer, the Barbie dress up series, there are just a few of the popular games that have sold greater than 5million titles.

    None of them made any money and none are really geared for adults (with the exception of Mavis Beacon, which is for adults who don't know how to use a keyboard). Just take the brand for any popular children's show on PBS or Nickelodeon and you will find a beavy of non-violent, non-competitive titles released for it.

    Real gaming is always competitive, in the sense that chess is competitive. There are always challenges to be worked out, which can be done through slick moves executed as combos, puzzle solving, outstrategizing the computer, building a fortress, developing an economy, and the like. There is no reason why games have to depend on violence to acheive this basic goal.

    The reason there are few non-violent titles out there is simple. Games have to appeal to the widest possible audience to be appealing, and consumers have grown up with a set of expectations for their entertainment corresponding to Hollywood archetypes. Blowing things up, fantastic settings, oversexualized female characters, strong good guy / bad guy roles, etc. are all part of what modern audiences have been spoon fed, and this is an important step in the evolution in games. People are still not used to the idea that being able to interact with others online, solving puzzles, etc. can be rewarding in itself.

    The tastes of audiences changes over time, and something tells me that 100 years from now violent games will be as alien to adult gaming audiences as Barney's Puzzle Time Theater is to them now. But right now people are still infants in the world of online gaming, and non-violent, cooperative play is something that will enjoy widespread popularity in the future moreso than today.

    M

  104. "people have been killing people for 10K years" by lieutenant · · Score: 1

    " it seems to be working" That's what we (a game developer) were told, seriously.
    Having developed a co-op MMO shooting game, we were told to stop and develop an online multiplayer competitive one. Not just by our investors and industry experts, but by focus groups of 9-15 year olds. ( http://www.moondo.com ).
    While we made it non-bloody and fun as possible, the result is very competitive based.
    Basically, to develop a game these days you need over a million dollars -> to get that , you need to focus on a genre that sells -> most of the top-selling genres are competitive (not to say violent) , that's why you'll find very few good coop or non-violent games.

  105. Making others do your dirty work by Anonymous Coward · · Score: 0

    You cannot live in the world without violence. It is a childish notion and people insist that they can only charge others with using force on their behalf.

    Mankind has consistently proved that as a species, we are not to be trusted with too much power. Once things get out of balance (the 20th Century is rife with examples: Nazi Germany, Cambodia, Communist China, and so on) other people have to use force to restore order.

    We are a dangerous and violent species and we remain so to protect ourselves from the worst among us. Rendering yourself and or your tribe incapable or unwilling to use force is rendering your gene pool unfit and marking yourself for extinction.

    Grow up and live in the world as it is - pull your weight.

  106. Real Life by MountainLogic · · Score: 0, Offtopic

    There are so many real life puzzles that you can dedicate yourself to solving. The food bank, the local stream restoration group, your local university will have tones volunteer opportunities as well as your local elementary school. There are also many international projects such as Engineers Without Boarders working on clean drinking water, lighting and cooking. These projects have real story lines that effect real people and solving these real problems will introduce you to real people and make you feel real good. Be a producer not just a consumer!

    1. Re:Real Life by glittalogik · · Score: 1

      ...working on clean drinking water, lighting and cooking

      Dude, most engineers I know haven't even managed that in their homes.

  107. Re:You haven't looked too hard at both FPS genres. by Anonymous Coward · · Score: 0

    In Deus Ex 2 you could complete the game without firing/using a single weapon, or killing anything, or attacking anything. It involves running a lot, and immersion is lost to too many loading zones, but it is possible.

  108. We Love Katamari, to a degree by WDot · · Score: 1

    Katamari has no killing or wealth-amassing, you just roll around a giant sticky ball and pick up anything in your path. We Love Katamari has a mode where you and a friend can cooperatively control said sticky ball and try to achieve the same objectives. This is harder than it sounds, but if it's cooperation and communication you want, this is it. As for learning, teaching, and helping others, there isn't too much of it of any real value in the Katamari series, but I still recommend it.

    Also, anybody who recommended anything from Sid Meier's Civilization series for the PC was spot on. I almost never conduct wars in that game. I instead concentrate on science, culture, and exploration to a ridiculous degree. I don't get bored of it--that's the game to me. Seeing an advanced civilization that's large, learned, and wealthy is its own reward.

  109. Rock Band, Little big planet by NickW1234 · · Score: 1

    Rock Band seems to meet your criteria, assuming you're not tied up on the whole MMORPG thing. It can also teach you some real-life musical skills. Little big planet probably mostly qualifies as well. Assuming the occasional comic punch, or jump on the head of a cartoon enemy isn't too "violent" There's actually quite a few non violent games in general. Just not of the huge, lock you in, timesucker MMORPG type.

  110. I know if a game :) by Anonymous Coward · · Score: 0

    Everblue 2

  111. Dwarf Fortress by Anonymous Coward · · Score: 0

    Try Dwarf Fortress (www.bay12games.com/dwarves). There was an article about it on Slashdot a while back and I think it fits your requirements. There is very little killing, beyond hunting, little or no competition, and you are working for the benefit of your dwarves. This game is extremely complex and the dwarves all have personalities and roles. The bad thing is that I feel a little sad every time a dwarf dies and leaves behind a widow and children.

  112. Istaria (formerly known as Horizons) by SonjaArashi · · Score: 1

    For non-violent, cooperative games, I preffer Istaria: Chronicles of the Gifted. Sure, there is lots of 'kill the monster' content, but there is a HUGE crafting side to the game, for both biped and dragon players. It is possible to max crafting and dragon lairshaping without fighting, and it's possible to help others and get others to help you when you build on your own personal lair or plot. Istaria has the best crafting content I've seen in an MMORPG so far. It's a shame that the game is getting dated, and it's a shock that it's still alive after what it's been through. But it's an amazing game, and deserves more players than it actually has. The world in the game is also quite huge.

  113. Should be obvious... by Anonymous Coward · · Score: 0

    but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering? Would people be interested in a game of that nature?

    You've clearly never played Master of Orion. But I hate to break it to your pacifist nature, but games are almost always about controlled conflict. On second thought, I don't hate to break it to you: welcome to the Real World.

  114. German games? Really? by sarysa · · Score: 1

    Every time I've played German boardgames in real life, backstabbing, blocking, and competition was everyone's M.O. There's some cooperation in certain games but ultimately everyone's out for themselves.

    --
    Charisma is the measure of someone's ability to lie with a straight face.
  115. Harvest Moon farming sim by Anonymous Coward · · Score: 0

    Harvest Moon is a farming sim. You're a new arrival in the village and you need to help the other villagers, integrate yourself into village life, woo a wife, etc.

    There are versions for PS1 and PS2.

  116. Boom Blox by jandrese · · Score: 1

    My wife normally hates video games, but she really liked Boom Blox for the Wii. It's mostly nonviolent (there are some levels where you shoot baseballs at ghosts with a gun) and has a pretty good multiplayer mode. Some of the multiplayer is competitive, but there is also a good amount of it that is cooperative (although frequently that cooperative means taking turns). At the very least there are so many different game modes that if you run into something you don't like it's ok, just move on to the next mode.

    --

    I read the internet for the articles.
  117. It should be obvious... by Anonymous Coward · · Score: 0

    Simulation games, puzzle games, sports games, and RPGS like Ultima 4.

  118. A Force More Powerful by lennier · · Score: 1

    I've looked for the sort of games you're talking about, and they're exceedingly rare, and yes, I would also be very interested in finding one.

    Here's one in the meantime:

    Based on the documentary/book series of the same name about nonviolent political struggles, A Force More Powerful: The Game of Nonviolent Strategy seems to be basically a 'sim protest'.

    I don't think this really gets to the essence of 'building cooperation', but it's a start.

    --
    You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  119. URU: Ages Beyond Myst by Anonymous Coward · · Score: 0

    "URU: Ages beyond Myst" was a really good single player game with a chilled, puzzle solving theme. I think they created an online co-op version called something like "URU online". Would be worth checking out.

  120. Cooperative but not Non-violent by Anonymous Coward · · Score: 0

    On the cooperative angle, in boardgames there are a couple which are fairly unique for their cooperative (or rather, player group vs game system) mechanics: Reiner Knizia's Lord of the Rings, and Garry Kevin Wilson's remake of Arkham Horror.

    In both, they're definitely 'war' games in that you're fighting an adversary, but the group dynamics are all about sharing resources and if necessary sacrificing for the team, and there's no 'coopetition' aspect; it's pure cooperation, either you win (and Earth does not get destroyed) or you lose (and everything's gone).

    I still want to see this kind of dynamic in a nonwar scenario that represents the actual kind of challenges our world faces right now: ecological repair, economic collapse, plague, etc. Otherwise we're going to get stuck in an 'I've got my tin 'o' beans and a shotgun, I win' kind of mentality which will be very dangerous.

    Being able to game through some of the possible, say, post-peak-oil scenarios and have a Sim-city or wargame type grasp of possible consequences of various policy alternatives, seems like it would be hugely valuable.

    1. Re:Cooperative but not Non-violent by techess · · Score: 1

      I agree Arkham Horror is an excellent game. You do have to kill monsters to win. I'm guessing if you tried to skip this portion you'd lose pretty quick due to terror level problems. My board gaming group has played this quite a bit and we've found the more we play together the better we do. It is also nice because if everyone in your group is not at the same level strategically you can help out those that are having trouble. If they die they just start over with a new character. No sitting out waiting for the next game to start.

      I have the Lord of the Rings game. I got it for Christmas a while ago and never took it out of the box. Now that I know it is cooperative I'll take a look. Thanks for the recommendation.

      --
      Don't anthropomorphize computers. They *hate* that.
  121. Afraid not (but for a reason) by SirusTV · · Score: 1

    No

  122. Re:You haven't looked too hard at both FPS genres. by lennier · · Score: 1

    "Being anti-violence to the point of denying it entirely is a form of violence itself, because it takes the option (choice) away from you, which is fundamentally evil in an of itself."

    Sorry, but that statement is nonsense. Violence is violence. Choosing not to be violent is the opposite of violence, not 'another form of it'.

    Being anti-violence isn't some kind of fashion statement. It's a tactical choice which flows out of a deeper vision of the universe, which is that all life is connected and that ultimately living as a fulfilled human requires respect and cooperation with others.

    *That* aspect, the deeper vision of cooperation, is what is missing in even 'mostly nonviolent' games - there's no sense of *working together toward a common goal*. There's no sense that people on opposite teams can even *have* a shared goal, and no way to live from that philosophy; it's instantly rejected by the game world. You kill, or you die, and those are the two verbs the game is structured around. In story-driven FPSes, you may well switch your alliegance between multiple factions, but it's usually done just to give you a change of what colour uniforms you kill.

    But real people are more than killing/dying machines, and the problems we now face as a planet are far more interesting than 'kill all the guys wearing the other uniform'. In fact, it's that kind of us/them thinking which has created many of our scariest problems.

    I'd like to see a game, for instance, which starts from trying to *stop* a war and goes from there.

    --
    You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  123. URU - Myst Online by walts2004 · · Score: 1

    URU, AKA Myst Online http://www.mystonline.com/forums/index.php was a valiant attempt - twice! Featuring unparalleled graphics, an absorbing back-story, and challenging puzzles, URU offered a whole universe of destinations to explore, alone or in cooperation with others. Unfortunately, the first attempt by Ubisoft in 2003 and the second by GameTap in 2007 both met with economic failure. Speculation is rampant as to why, but each incarnation had about a years' run before it was withdrawn. Supposedly Cyan Worlds, the game's author, would consider having another run at it if sufficient financial backing could be found. Otherwise, there is a slim possibility of opening the game up to fan authors while still keeping control of content with Cyan. IMHO, this has been a major tragedy of the century in the gaming world. Walt

    1. Re:URU - Myst Online by adegkid · · Score: 1

      I greatly enjoyed Myst Online: Uru Live as well. I think the fun of games comes from interacting with others and not from the game itself. I'd love to see more games like Uru that involve going on adventures with friends.

      --
      abstractpenguin.com
    2. Re:URU - Myst Online by Anonymous Coward · · Score: 0

      Myst Online is absolutely what the OP was looking for. And it was killed NOT because it was a bad game, but because Ubisoft was too chicken**** to take it out of public beta, and GameTap didn't advertise it past the gamer-boi demographic.

    3. Re:URU - Myst Online by Anonymous Coward · · Score: 0

      Myst Online Uru Live is great. You explore worlds, there's a great storyline (which you can effect), you solve puzzles alone or with friends... really good game.

      WAS. It was cancelled last year. Too high expectations, less players, lower quality because of less players, even more less players, and than BOOM! closed down. Second time.

      But there's a chance the game will return (little one, with the developers situation right now. But it should get better if iPhone Myst will be bought when it comes out- soon) . If you like great community, puzzles and exploration, you can join the forums at http://www.mystonline.com/forums/index.php [mystonline.com] . Good place to find info and updates.

  124. Don't Think So by Anonymous Coward · · Score: 0

    Dude...at the end of the day, it is a story. As a writer (and poet and game designer and musician and dungeon master and editor and a lot of other nerdy-creative crap) I can tell you first hand that a story that does not have conflict is gonna...hmmm...yawn...zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...

    Sorry, what was I saying? Even Fried Green Tomatoes needed some spousal abuse and a murder with BBQ!

    Tongue-in-cheekiness aside, and putting on my 'why do I really spend that much time thinking about such pointless crap' hat, I really can't think of a compelling theory. I have written role-playing modules that follow your premise: they are VERY well received by a VERY limited audience, but for the larger poulation as a whole they seem to...hmm...yawn...zzzzzzzzzzzzzzzzzzzzz...

    Sorry!
    I get your point. I will play Tetris for too many hours and there is nothing to "beat" there (other than my own score...and I wonder if it didn't track that and if there wasn't that conflict to upset the current-self with my future-much-higher-score-self, would it be as engaging?) and the whole notion and concept I am behind you 110%.

    Just write me a story that has absolutely no conflict, is 100% about co-operation and...hmm...yawn...zzzzzzzzzzzzzzzzzzzzzz

  125. Purple Moon by Anonymous Coward · · Score: 0

    In the late 90s a company called Purple Moon released several games aimed at tweener girls which emphasized cooperation over conflict. Some of the titles were "Rocket's New School" and "Secret Paths in the Forest"

    They were fairly popular for a short time, due in part to their early social website. However the company didn't have the funds to market extensively, never made a profit and had to fold their operations.

  126. Seriously, I think you just described Second Life by davidnicol · · Score: 1

    I'm a little surprised that SL is not better represented in the comments here. I guess it depends on what your definition of "Game" is.

    For the serious social interaction while still a game with rules and stuff, there are all the Nomic variants on various mailing lists.

  127. I wonder too by Anonymous Coward · · Score: 0

    I wonder too about the same thing. A non-violent cooperative game.
    I played a MMORPG which was great, it was roleplaying and fun. Then it got gradually worse with cheaters, pking, power abusing, people who bought chars, etc.

    I jokingly said that I would develop and MMORPG where everyone is the same level, so everyone is equal. I joked about it making some hippie MMORPG.
    I also joked about an MMORPG where you get exp (experience points) for hugging other players, cuddling with animals, baking pies, having picnics, etc. :D

  128. adventure games? by Aoet_325 · · Score: 1

    Coming into this topic a little bit late, so I'm sure this comment will be pretty well buried but if your mainly looking for games that are not all about killing monsters and gaining power, points, etc you should look into adventure games.

    Take the DS game hotel dusk for example. No one to kill, no monsters, no competition. It's a story, and you lead the main character through the events of that story. You get to the end of the story and you win.

    If you looking for something multi-player and cooperative things get more difficult, but if you just want something different from the standard RPG grind or mindless FPS, games that are interesting, with a story, and where your success is due to thinking, creative reasoning, learning, exploration and a small amount of social skills (where how you treat others in the game does matter) adventure games are just the thing.

    They are not so common anymore (however there are few good ones for the DS), but the adventure games of old are worth looking into (like books - when the story is what matters, age doesn't matter much) although the amount of fighting involved might vary a bit with some. I suggest a copy of dosbox and a few of the lucus arts classic adventures (loom, monkey island, zak mccracken, etc). If your not put off by the concept of violence in general, and just don't want that to be the whole focus of the game I'd also look into games like the first gabriel knight, and the first phantasmagoria. For (relatively) modern PC games check out the longest journey, syberia, and even fahrenheit (the censored US version is called indigo prophecy).

  129. There is a great game by Anonymous Coward · · Score: 0

    There's a game called Myst Online Uru Live. You explore worlds, there's a great storyline (which you can effect), you solve puzzles alone or with friends... really good game.

    WAS. It was cancelled last year. Too high expectations, less players, lower quality because of less players, even more less players, and than BOOM! closed down. Second time.

    But there's a chance the game will return. We just need more support. If you like great community, puzzles and exploration, you can join the forums at http://www.mystonline.com/forums/index.php .

  130. Re:You haven't looked too hard at both FPS genres. by meringuoid · · Score: 1
    I'd like to see a game, for instance, which starts from trying to *stop* a war and goes from there.

    Baldur's Gate. The Big Bad is trying to engineer a war by manipulating local power blocs; your mission is to prevent this. Among a few other things.

    There's a mod for Baldur's Gate 2 which imports the game data from the original and lets you play it using the BG2 engine. Much better, since BG2 supports higher screen resolutions. You should be able to find the whole saga right through to Throne of Bhaal for pretty cheap now. See you in, oh... April.

    --
    Real Daleks don't climb stairs - they level the building.
  131. Virtual world from IBM by toxygen01 · · Score: 1

    This one is really cool, so called edutaiting... http://www.powerupthegame.org/ alas, windows only =(

  132. Myst by Anonymous Coward · · Score: 0

    A game just like that is the entire Myst series, where there's no killing and all that stuff; the point of the game is to explore, study what you find, understand what you have to do and solving puzzles.
    MYST

  133. The Guild 2 - unique blend of RTS, SIM, RPG by nirol · · Score: 1

    Medieval life simulation with great 3D graphics. Unique blend of RPG, strategy and business simulation. Four different character classes with specific abilities and advantages, from honest craftsman to fierce rogue...10 different professions, including alchemist, smith and rogue, countless titles, elected positions and benefits. The game had immense depth and lots of means to succeed in life without bashing people or monsters. There are some game flaws, but it has been completely playable. Online forums answer those questions not covered in the manual. Playable learning embedded in game is usable. Get The Guild 2 Gold for $20 and download the 2.1 patch. This is what I am using and enjoying.

  134. The real problem by Anonymous Coward · · Score: 0

    Sorry I'm anonymous--I'm (gasp) not a slashdot member and actually heard about this discussion on another forum, and rushed over to throw in my own two cents ;).

    Unfortunately the pop-media culture of games today is violence personified, especially in the MMO world.

    I HAVE however found 2 MMOs which are indeed both nonviolent and cooperative. One is the aforementioned Puzzle Pirates--a fun little casual game. Technology-wise, it's nothing on par with games like World of Warcraft or Guild Wars, and while nonviolent, my own experience was that it was just as repetitive and "grind-based" as W.O.W. and similar games.

    The other MMO was "Myst Online: Uru Live" (not sure if that's been mentioned yet, there's a lot of comments to read through here). It had beautiful graphics, genius puzzles, and best of all, an on-going persistent story that was universal to the game world, not repeatable by character the way most MMOs are. It was also completely cooperative and non-violent. As an MMO it was definitely something completely new and different. Unfortunately I've been speaking in the past tense for a reason--MO:UL was cancelled last April due to the fact that not enough people were playing it for it to make enough of a profit for the publisher to want to continue.

    That last part, in and of itself, is a basic statement of your problem. Yes, there ARE people who make cooperative non-violent games. The big problem is that only a small but dedicated elite core group play them. The fact that most gamers are more interested in killing something on the screen then they are in experiencing a new and versatile form of art has been a huge ball-and-chain on the games-as-art argument for years now.

    On the bright side, I see more nonviolent story-oriented games on store shelves today then I have in the recent past. Puzzle/story adventure games are making a valiant pseudo-successful effort to come back as a popular genre. I still have hopes that the computer game industry can still be turned around. Hopefully someday we'll see another MMO like Myst Online (maybe a return of that game itself as well), but unfortunately for people like you and I, I don't think that day is particularly soon and it won't happen at all without considerable effort on our part.

    Just my two cents ;)

    --Storygamer
    (http://storygamer.blogspot.com)

  135. Hello Kitty? by Ninwa · · Score: 1

    Hello Kitty Island Adventure.