1.) There are no utility classes. Healers are still there to heal, but actually have to get involved with attacking skills in order to build up higher and better healing spells.
This sort of keeps healers and other casters from hiding behind tanks the whole time. They can if they still want to, but if they want more powerful heals, they'll have to actually attack.
My warrior priest, for instance, had to be in the front-lines, dishing out damage while also being able to heal. I was still able to heal without attacking, but my heals became more and more powerful as I attacked more.
2.) The number of ways that you can gain experience. You're not limited to just PvE grinding. You can gain experience (and influence) through Public Quests, renown points through Scenarios, and just do standard questing. It never feels like a grind, and you always feel rewarded for your actions and if you get bored of doing it one way, you can try another.
The beauty is that you won't even have to spend hours looking for a group to run an instance. I noticed this in several MMOs. With WAR, you can walk right into a public quest and join in without being in a party.
3.) Since the object of the game is destroying the other faction's city (pillage and burn!), there is a far greater incentive to see other players get better gear as well.
4.) Tome of Knowledge. Seriously, it's a huge asset. Sometimes doing even the stupidest things may unlock something from your journal. Dying multiple times in Scenarios, for instance, gets you titles such as "The Anguished", "Snuffed", etc.
It's nice how the lore is built right into the tome, and how you can keep track of your kills, your achievements, and your quests all in one book.
5.) No redundant classes. Every class is unique and each faction has different classes. It really makes experiencing each faction worthwhile.
There are still some minor animation bugs, such as watching a Shadow Warrior release an arrow makes me want to gouge my eyes out. But the attention to detail is magnificent. Even your "starter sword" looks very unique and textured if you zoom into it.
It has to do with branding - the only mention of Google you'll see on the Youtube main page is the "Add to iGoogle" link on the bottom, which doesn't really say much about ownership. It's not until you go to the "Company History" page where they'll mention Google buying them out.
At least that's why I think it's so easy to forget who owns who.
So how did Iran - apparently a country containing only religious nutbags, comic book villains, and the lost apprentices of the former Iraqi Intelligence Ministry, according to the news - manage to successfully launch rocket capable of carrying a satellite while Space-X os 0-for-3?
Maybe we should be a little concerned...
Because the religious nutbags, comic book villains, and lost apprentices of the former Iraqi Intelligence Ministry were not a part of the space program?
I know you were just quoting the media, so my comment isn't directed towards you.
The majority of Iran's science and engineering programs are composed of young university graduates, most of whom are not religious nutbags. They watch television broadcasting from the U.S. and Europe through satellite, they import a ton of "western-made" junk from Europe, and they have a HUGE interest in American pop culture. Just check out any market in Iran and you'll find a bootleg version of practically every movie released. I would recommend Jordan Street or Maydoon-e Pahlavi in Tehran for some strip malls with the aforementioned stores.
Again, I'm not referring to your post specifically as you do pose a valid question, but it almost seems like nobody here wants Iran to have a space program. Or technology. Perhaps it's just the few comments that I've read here, but it really saddens me to know that individuals actually WANT other countries to do poorly, and want to see the world as black & white: Iran is our enemy, China is our enemy, Russia is our enemy, North Korea is our enemy, and so on.
I may be in the minority, but I am encouraged by the fact that more countries are trying to get out of the stone age, and are trying to adopt science, engineering, and medical standards that will help them at least attempt at becoming first-world countries. I can understand people worrying about the development and usage of nuclear weapons, but with the U.S. being the only country to actually use a nuke on another country's population, that genie is already out of the bottle. It's only a matter of time before every country has the excuse to get armed.
Yeah, I know I am cutting your reply to hell, and I agree with most of it but...
Hey it's perfectly fine. I'm actually interested in what other people think about the topic. And in the end, I always end up learning a thing or two. Besides, it's the whole point of a forum. Speak your mind.:)
The quests are too redundant, there is absolutely ZERO reward for exploration of the map
They are changing this with the new expansion - titles and such.
That's a very positive sign for at least me. I know a lot of gamers like WoW as-is, and they should, it's a fine game. I just love exploring and getting the sense of finding something different every time I go out somewhere.
I wonder what it would take for such a system to be in place - where every time you visit an area, something new and different is going on? Maybe an NPC that wasn't there before and such. I know the current crop of MMO's cannot do that without having physical people inject content.
Or maybe content that came from the people playing rather than only from NPC's.
You mentioned playing a fury warrior since the inception: Did you ever feel like you were boxed into playing a certain way? Or perhaps the game's content dictated how you should play? Or was that simply other players making it seem like you HAD to play a certain way?
I tried every class, but spent most of the two years playing a combat rogue before switching to an assassination / subtlety combo, and just loved it.
I appreciate the well thought-out reply - especially since most people use negative moderation just because they disagree with a post. So I appreciate the fact that you took the time to respond.:)
Actually, IMHO 20 classes are entirely too much. I don't know about WAR, but I can compare WoW to EQ2's 24 class bonanza, and actually WoW is the more fun one there.
I don't disagree your experience with WoW, and am glad you're still having fun with it. But you should have read my post as a response to the OP and not as a stand-alone post. Perhaps you felt that I was attacking WoW, but reread the OP's post again, then read my response.
Anyway, 20 classes may be a lot, but as long as Mythic took the time to create fun, enjoyable classes, I see no problem with that. Also, the OP was making the claim that WAR cut out most of their content, and I was pointing out that even with the cut, there is still a lot there - a lot more than most MMO's when released.
Or did it need Assassin, Swashbuckler _and_ Brigand as rogues? Wth is wrong with one class and having the Assassin, Combat and Subtlety specs as talent trees, like in WoW? And again, all that slicing classes thin, pegs you into one narrow role from start to finish. Each gets less tricks up your sleeve than a WoW Rogue, which makes for rather less interesting gameplay.
And that is where other MMOs fail. They make their classes way too redundant. You're right - having multiple healing or rogue classes with very little diversity makes for boring gameplay. Once you play one, you've played it all. I'm looking forward to WAR simply because where WoW had the same classes for both factions (plus some added racials), WAR actually made their tanking classes distinct for the races. They made their casting classes distinct. And from what they're describing, they're trying to avoid utility classes where all you do is stand and heal. You're not supposed to blend in.
Keep in mind, I haven't played WAR yet. I could be wrong and the game could really suck, and we will both look back at this post and laugh at me.:P
Ah, yes, that category is the funniest: the born-again WoW-hater. The guy who played WoW for 2 years and swore it's the best thing since sliced bread, and now rants and raves about how everything he liked before either (A) doesn't even exist, or (B) is suddenly the most boring and pointless thing ever. More than one game fucked up by listening to _those_.
Is there anything wrong with wanting more? Hey what a concept, it's called CHANGE. It happens - and we all deal with it. The difference is, I'm not much for jumping on and off bandwagons. What I look for in a game is replay value. WoW just didn't deliver that for me. After a major expansion and multiple patches, I have seen nothing new other than added dungeons and quests. Perhaps your experience is difference, and that is perfectly fine. Again, I invite you to reread my post. I really shouldn't have to point this out, but I am talking about this game from my perspective. If that ruins your gameplay experience, then your priorities are a bit screwed up.
Maybe some people just need to realize that if a game hooked you up that long that you even know at all what happens in the end-game grind, it can't have been that boring and pointless. Even a cat goes away if something is bad for her. You're more intelligent than a cat, aren't you? Then why would you stay for months or years in a game where everything is the wrong thing for you? Maybe it's just that _you_ got bored of it, and it wasn't really meant to be played for ever, not that it was horrible in the first place.
Bingo! You finally understand. I didn't say WoW was horrible, I clearly stated that _I_ was sick of the daily grind. You made the leap in logic that I was sick of the game because the game sucked. I didn't. The OP (remember him?) mentioned that people were content w
Since you want to compare Warhammer Online with World of Warcraft so badly...
They are launching a fraction of the content they were intending to have. Significant content too. Its like Blizzard shipping WoW with just Stormwind and the Undercity as capital cities.
They cut four character classes and are still shipping with 20 classes. How many character classes does WoW have right now? 20 classes is a lot to ship an MMO with in the beginning. They felt that those four classes that were cut were just not up to par with their expectations, and they may never see the light.
The capital city cuts were pretty bad, but it would have been worse had they shipped with six half-assed cities. They did discuss the fact that those cut cities will be reinserted into the game and will not charge for it.
They address this information about class and city cuts here.
People are content with WoW, especially with a new expansion releasing in 3-4 months. They don't feel like levelling up a new character in a MMO which is redone DAoC content.
Speak for yourself - not all people are content with WoW. If you read through some of the Warhammer Online forums, you'll see plenty of people who are getting sick of WoW and cannot stand the daily grind and the static classes. I am quitting WoW as soon as WAR is released. Even if WAR sucks, I'm not going back to WoW. The quests are too redundant, there is absolutely ZERO reward for exploration of the map, your in-game actions have no impact on the environment, and the classes are just too static.
If you want to be successful in dungeons and raiding, you have to follow the same path as anyone else. You almost cannot be versatile in how you play. I'm not sure how it is now in WoW as I haven't played in a few months, but at one point, if you want to be a warrior and play end-game content, you cannot be fury. BM hunters were avoided. Combat rogues were ignored. And so on. Even if you did end up in a decent group as an arcane mage or survival hunter, you couldn't contribute. There was always just one recipe to success and that was what killed the game for me.
And there are plenty of people who feel that WAR is not their cup of tea. That's perfectly fine. WAR was never intended to compete with WoW. WoW has its bright spots that WAR will never touch.
No PvE endgame in WAR. Endgame just like DAoC, a game made over five years ago.
They already discussed endgame content - remember, this is NOT a PvE game. End game content is there, but not completely finished. Many games do not ship out with complete end game content. WoW barely had any in the first year, and Age of Conan has a somewhat broken end-game system.
The bottom line is that you really cannot compare the two games. They seek to cater to two different groups of people - people who want an on-going raid in a realm vs. realm environment with public quests (WAR), and those that want highly polished end-game content with battlegrounds tacked on. (WoW)
After EA made the decision to let Tilted Mill create SimCity Societies, many fans figured the series would just die. EA wanted the SimCity series to go towards a different direction, with less micromanagement and more, as they call it, "social engineering simulation."
To be fair to Tilted Mill, their developers did pay a lot of attention to the forums and try to accommodate fans, but they were headed in the opposite direction under the guidance of EA.
Personally, I'm looking forward to Cities XL - which does seem promising and a lot like the older SimCity games before EA made the switch.
And I'm not bashing SimCity Societies - it's just not my cup of tea.
Classmate - looking proud of himself: Hey Mrs. G (I forget her last name) - I saw Uranus last night! (He really did observe the planet and had no clue as to what he was saying.)
Classmates start giggling, then when the teacher starts laughing, they all burst out laughing
Classmate: Huh? What's so funny?
Teacher: Oh you did? You must have had a GIANT telescope!
You got modded funny, but it's actually very true. Before my area had ANY broadband, we had AOL. The local dial-up ISP started charging outrageous rates, so we switched out. (This was in early 2000.)
Anyway, after years of promises, we finally got broadband from our local cable company, and I called to cancel our AOL service. I was greeted by what sounded like a computer with an Irish accent. Even funnier was that he would literally sing the last part of every line he would say. "Hello, thank you for calling AOL, what can I do foorrr youuuuuuu."
I couldn't tell if I had reached AOL customer service or some mental asylum by accident. (Cue jokes.)
When I expressed that I was calling to cancel my AOL service, the man / computer nearly broke down and cried. My attempts at being stern about wanting to cancel were continuously brushed away with what sounded like begging not cancel, the promise of up to four free months, and extreme guilt. This man or whatever it was I was talking to was not going to take no for an answer.
I finally got out of it after nearly an hour of "Please don't cancelllll; You can continue to try AOLLLLLL for a month for freeeeeeeeee, and call back to cancel if you're stilllll not satisfieeeeeeeed."
I think cheating Death out of a contract on a loophole would have been easier.
See this is why Linux isn't ready for the mainstream. Regular Windows users simply double-click an.exe file to infect their machine. Sometimes, they don't even click anything, the website they visit does everything for them via ActiveX.
If you guys want a better Linux adoption rate, then make installing viruses easier dammit!:)
>I would suggest smaller class sizes rather than segregation based on intelligence.
My wife's a teacher and I can tell you a few things about kids now that she's learned.
1) If parents don't care the kids don't either. Parents involved in the education of their children have children successful in their education. Absolutely. This is 100% true. Any parent that doesn't spend some time during the week going over their child's course material is making a huge mistake. Especially early on, it is important for parents to set a standard on good studying habits and work ethic.
2) No child left behind is bullshit. If kids don't get grade 7 material, they won't get grade 8 material. The worse part is that the kid in grade 8 will be disruptive to the rest of the class. The stupid kids tend to be the most obnoxious. I hope I didn't sound like an advocate of NCLB. I have already read numerous reports about how it does not work. It seems like all it does is it forces the school to set the standard even lower to continue to receive federal funding. Anyway, I had the unfortunate experience of taking a college level math class where the majority of the class had no fundamental grasp on basic algebra. We didn't even get into the meat of the course because the professor had to constantly stop and reteach old material that everyone should have known.
My only point was that there still needs to be competition between students. But as another poster pointed out in a reply to me, that would be unfair to the overachieving student, as they are being dragged down.
3) When smart kids are told by the dumb kids that they needn't do the work and they'll still pass, the smart kids catch on and jump on that bandwagon too, being dragged into the trenches with the stupid kids. I would blame that on the curriculum, and it's rare that I say that as I am all about personal responsibility. If the class is easy enough that most people wouldn't have to study and still pass, then the smarter students wouldn't have learned anything new to begin with. People have to be constantly challenged.
But I see your overall point in terms of influence, and this is proof of the folly of the logic in my previous post. It does work both ways. I can't expect it to be one way and have the underachieving kids suddenly become geniuses just because of competition.
4) When stupid kids are allowed to hand in their homework late, the smart kids realize they can do it too.
Dumb kids drag down smart kids. Teachers are powerless to do anything with these stupid kids. While I understand exceptions when it comes to handing in coursework because of an unexpected illness or a death in the family, I don't think the teacher should accept late work at all. They should get a zero or a severe reduction in points.
Truth be told though, if the parents aren't interested in seeing their kids succeed, why should the school even care? I agree with that. The school shouldn't be expected to parent the child, as that is not their function. I just hate to see young children suffer because their parents don't care. Everything they learn as a child will follow them when they get older. Parents need to be more involved.
Thanks for your insightful reply, and sharing your wife's experience.
I can see your point, but until we return to a policy of creating "smart kid" classes and "not-so-smart kid" classes
But... but... but, that's not fair! No kidding. It most certainly is not fair to the smart kids to be stuck in a classroom where the teacher is forced to spend all their time trying to get the struggling kids up-to-minimal level. I would suggest smaller class sizes rather than segregation based on intelligence. Sometimes, having people better than you will motivate you to try harder. Ideally, you want people to be self-motivated, but having external pressure would be good too.
Without a doubt, I do think accelerated classes are great and allow those that are already ahead to overachieve. I just think that those that are underachieving sometimes need a push as well.
Isn't the reasoning that if look at the stuff, you eventually start to make it yourself? Kinda strange logic, admittedly- otherwise some fifth of the population would be pornographers.
Of course, it's also easier to go for the consumers. Exactly - I heard that same logic before. I, much like yourself, thought it was strange.
Following that logic, it is safe to assume that anyone who watched the entire "Saw" movie series was interested in torturing and killing their victims in weird ways. And anyone that saw any of the "Friday the 13th" films would presumably put on an ice hockey mask and chop up their victims.
After reading the article, I'm still left to wonder how the patent was awarded in the first place. The article states that Microsoft applied for the patent in 2004, and that a simple search on Google would yield several "proactive" virus protection software since 2003.
I'm not familiar with the patent process, especially in the realm of software patents, but isn't there someone from the patent office that would investigate something like this? I mean, we're not talking about some obscure college research project, we're talking about Symantec, Trend Micro, and McAfee here.
Re:You didn't read the article
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You exit through the door.
It is pitch black. You are likely to be eaten by a grue.
I wonder how this affects the use of Machine Identification Code currently used by almost all printer manufacturers at the request of the Secret Service. Obviously a counterfeiter would not be using self-erasing paper, (imagine their surprise when 24 hours later, their batch of freshly printed counterfeit bills appears blank!) but if that paper gets reused several times using several different printers, the machine ID codes printed on there would be useless.
I personally hope it does render the machine ID codes obsolete, since I'm not exactly in favor of having tracking codes printed on paper.
I guess we'll have to live with the miniscule 1 in 45,000 chance. So let me get this straight:
1. The chances of me winning the lottery in the US are 1 in approximately 14 million. 2. The chances of me getting laid are 1 in approximately whatever the chances are Duke Nukem Forever gets released in my lifetime. 3. The chances of an asteroid getting diverted and wiping out civilization are a mere 1 in 45,000!!
Great summary!
Some things I enjoyed:
1.) There are no utility classes. Healers are still there to heal, but actually have to get involved with attacking skills in order to build up higher and better healing spells.
This sort of keeps healers and other casters from hiding behind tanks the whole time. They can if they still want to, but if they want more powerful heals, they'll have to actually attack.
My warrior priest, for instance, had to be in the front-lines, dishing out damage while also being able to heal. I was still able to heal without attacking, but my heals became more and more powerful as I attacked more.
2.) The number of ways that you can gain experience. You're not limited to just PvE grinding. You can gain experience (and influence) through Public Quests, renown points through Scenarios, and just do standard questing. It never feels like a grind, and you always feel rewarded for your actions and if you get bored of doing it one way, you can try another.
The beauty is that you won't even have to spend hours looking for a group to run an instance. I noticed this in several MMOs. With WAR, you can walk right into a public quest and join in without being in a party.
3.) Since the object of the game is destroying the other faction's city (pillage and burn!), there is a far greater incentive to see other players get better gear as well.
4.) Tome of Knowledge. Seriously, it's a huge asset. Sometimes doing even the stupidest things may unlock something from your journal. Dying multiple times in Scenarios, for instance, gets you titles such as "The Anguished", "Snuffed", etc.
It's nice how the lore is built right into the tome, and how you can keep track of your kills, your achievements, and your quests all in one book.
5.) No redundant classes. Every class is unique and each faction has different classes. It really makes experiencing each faction worthwhile.
There are still some minor animation bugs, such as watching a Shadow Warrior release an arrow makes me want to gouge my eyes out. But the attention to detail is magnificent. Even your "starter sword" looks very unique and textured if you zoom into it.
Yep, they have since 2006.
Google To Acquire YouTube for $1.65 Billion in Stock
It has to do with branding - the only mention of Google you'll see on the Youtube main page is the "Add to iGoogle" link on the bottom, which doesn't really say much about ownership. It's not until you go to the "Company History" page where they'll mention Google buying them out.
At least that's why I think it's so easy to forget who owns who.
You should have linked to Idle, now that's malicious.
To achieve optimum forward coverage for charged particles emitted by the pp collisions in the interaction point
Warning: Do not cross the streams! This must really be a doomsday device.
So how did Iran - apparently a country containing only religious nutbags, comic book villains, and the lost apprentices of the former Iraqi Intelligence Ministry, according to the news - manage to successfully launch rocket capable of carrying a satellite while Space-X os 0-for-3?
Maybe we should be a little concerned...
Because the religious nutbags, comic book villains, and lost apprentices of the former Iraqi Intelligence Ministry were not a part of the space program?
I know you were just quoting the media, so my comment isn't directed towards you.
The majority of Iran's science and engineering programs are composed of young university graduates, most of whom are not religious nutbags. They watch television broadcasting from the U.S. and Europe through satellite, they import a ton of "western-made" junk from Europe, and they have a HUGE interest in American pop culture. Just check out any market in Iran and you'll find a bootleg version of practically every movie released. I would recommend Jordan Street or Maydoon-e Pahlavi in Tehran for some strip malls with the aforementioned stores.
Again, I'm not referring to your post specifically as you do pose a valid question, but it almost seems like nobody here wants Iran to have a space program. Or technology. Perhaps it's just the few comments that I've read here, but it really saddens me to know that individuals actually WANT other countries to do poorly, and want to see the world as black & white: Iran is our enemy, China is our enemy, Russia is our enemy, North Korea is our enemy, and so on.
I may be in the minority, but I am encouraged by the fact that more countries are trying to get out of the stone age, and are trying to adopt science, engineering, and medical standards that will help them at least attempt at becoming first-world countries. I can understand people worrying about the development and usage of nuclear weapons, but with the U.S. being the only country to actually use a nuke on another country's population, that genie is already out of the bottle. It's only a matter of time before every country has the excuse to get armed.
Oh yeah? Well I see your smelly Buffalo, and raise you a James while John had had had had had had had had had had had a better effect on the teacher
I wish I knew about this while I was in high school and had to write boring 500 word essays. A few of these and I would be nearly done! :D
Yeah, I know I am cutting your reply to hell, and I agree with most of it but...
Hey it's perfectly fine. I'm actually interested in what other people think about the topic. And in the end, I always end up learning a thing or two. Besides, it's the whole point of a forum. Speak your mind. :)
That's a very positive sign for at least me. I know a lot of gamers like WoW as-is, and they should, it's a fine game. I just love exploring and getting the sense of finding something different every time I go out somewhere.
I wonder what it would take for such a system to be in place - where every time you visit an area, something new and different is going on? Maybe an NPC that wasn't there before and such. I know the current crop of MMO's cannot do that without having physical people inject content.
Or maybe content that came from the people playing rather than only from NPC's.
You mentioned playing a fury warrior since the inception: Did you ever feel like you were boxed into playing a certain way? Or perhaps the game's content dictated how you should play? Or was that simply other players making it seem like you HAD to play a certain way?
I tried every class, but spent most of the two years playing a combat rogue before switching to an assassination / subtlety combo, and just loved it.
I appreciate the well thought-out reply - especially since most people use negative moderation just because they disagree with a post. So I appreciate the fact that you took the time to respond. :)
Actually, IMHO 20 classes are entirely too much. I don't know about WAR, but I can compare WoW to EQ2's 24 class bonanza, and actually WoW is the more fun one there.
I don't disagree your experience with WoW, and am glad you're still having fun with it. But you should have read my post as a response to the OP and not as a stand-alone post. Perhaps you felt that I was attacking WoW, but reread the OP's post again, then read my response.
Anyway, 20 classes may be a lot, but as long as Mythic took the time to create fun, enjoyable classes, I see no problem with that. Also, the OP was making the claim that WAR cut out most of their content, and I was pointing out that even with the cut, there is still a lot there - a lot more than most MMO's when released.
Or did it need Assassin, Swashbuckler _and_ Brigand as rogues? Wth is wrong with one class and having the Assassin, Combat and Subtlety specs as talent trees, like in WoW? And again, all that slicing classes thin, pegs you into one narrow role from start to finish. Each gets less tricks up your sleeve than a WoW Rogue, which makes for rather less interesting gameplay.
And that is where other MMOs fail. They make their classes way too redundant. You're right - having multiple healing or rogue classes with very little diversity makes for boring gameplay. Once you play one, you've played it all. I'm looking forward to WAR simply because where WoW had the same classes for both factions (plus some added racials), WAR actually made their tanking classes distinct for the races. They made their casting classes distinct. And from what they're describing, they're trying to avoid utility classes where all you do is stand and heal. You're not supposed to blend in.
Keep in mind, I haven't played WAR yet. I could be wrong and the game could really suck, and we will both look back at this post and laugh at me. :P
Ah, yes, that category is the funniest: the born-again WoW-hater. The guy who played WoW for 2 years and swore it's the best thing since sliced bread, and now rants and raves about how everything he liked before either (A) doesn't even exist, or (B) is suddenly the most boring and pointless thing ever. More than one game fucked up by listening to _those_.
Is there anything wrong with wanting more? Hey what a concept, it's called CHANGE. It happens - and we all deal with it. The difference is, I'm not much for jumping on and off bandwagons. What I look for in a game is replay value. WoW just didn't deliver that for me. After a major expansion and multiple patches, I have seen nothing new other than added dungeons and quests. Perhaps your experience is difference, and that is perfectly fine. Again, I invite you to reread my post. I really shouldn't have to point this out, but I am talking about this game from my perspective. If that ruins your gameplay experience, then your priorities are a bit screwed up.
Maybe some people just need to realize that if a game hooked you up that long that you even know at all what happens in the end-game grind, it can't have been that boring and pointless. Even a cat goes away if something is bad for her. You're more intelligent than a cat, aren't you? Then why would you stay for months or years in a game where everything is the wrong thing for you? Maybe it's just that _you_ got bored of it, and it wasn't really meant to be played for ever, not that it was horrible in the first place.
Bingo! You finally understand. I didn't say WoW was horrible, I clearly stated that _I_ was sick of the daily grind. You made the leap in logic that I was sick of the game because the game sucked. I didn't. The OP (remember him?) mentioned that people were content w
Since you want to compare Warhammer Online with World of Warcraft so badly...
They are launching a fraction of the content they were intending to have. Significant content too. Its like Blizzard shipping WoW with just Stormwind and the Undercity as capital cities.
They cut four character classes and are still shipping with 20 classes. How many character classes does WoW have right now? 20 classes is a lot to ship an MMO with in the beginning. They felt that those four classes that were cut were just not up to par with their expectations, and they may never see the light.
The capital city cuts were pretty bad, but it would have been worse had they shipped with six half-assed cities. They did discuss the fact that those cut cities will be reinserted into the game and will not charge for it.
They address this information about class and city cuts here.
People are content with WoW, especially with a new expansion releasing in 3-4 months. They don't feel like levelling up a new character in a MMO which is redone DAoC content.
Speak for yourself - not all people are content with WoW. If you read through some of the Warhammer Online forums, you'll see plenty of people who are getting sick of WoW and cannot stand the daily grind and the static classes. I am quitting WoW as soon as WAR is released. Even if WAR sucks, I'm not going back to WoW. The quests are too redundant, there is absolutely ZERO reward for exploration of the map, your in-game actions have no impact on the environment, and the classes are just too static.
If you want to be successful in dungeons and raiding, you have to follow the same path as anyone else. You almost cannot be versatile in how you play. I'm not sure how it is now in WoW as I haven't played in a few months, but at one point, if you want to be a warrior and play end-game content, you cannot be fury. BM hunters were avoided. Combat rogues were ignored. And so on. Even if you did end up in a decent group as an arcane mage or survival hunter, you couldn't contribute. There was always just one recipe to success and that was what killed the game for me.
And there are plenty of people who feel that WAR is not their cup of tea. That's perfectly fine. WAR was never intended to compete with WoW. WoW has its bright spots that WAR will never touch.
No PvE endgame in WAR. Endgame just like DAoC, a game made over five years ago.
They already discussed endgame content - remember, this is NOT a PvE game. End game content is there, but not completely finished. Many games do not ship out with complete end game content. WoW barely had any in the first year, and Age of Conan has a somewhat broken end-game system.
The bottom line is that you really cannot compare the two games. They seek to cater to two different groups of people - people who want an on-going raid in a realm vs. realm environment with public quests (WAR), and those that want highly polished end-game content with battlegrounds tacked on. (WoW)
After EA made the decision to let Tilted Mill create SimCity Societies, many fans figured the series would just die. EA wanted the SimCity series to go towards a different direction, with less micromanagement and more, as they call it, "social engineering simulation."
To be fair to Tilted Mill, their developers did pay a lot of attention to the forums and try to accommodate fans, but they were headed in the opposite direction under the guidance of EA.
Personally, I'm looking forward to Cities XL - which does seem promising and a lot like the older SimCity games before EA made the switch.
And I'm not bashing SimCity Societies - it's just not my cup of tea.
True story - 8th grade science class.
Classmate - looking proud of himself: Hey Mrs. G (I forget her last name) - I saw Uranus last night!
(He really did observe the planet and had no clue as to what he was saying.)
Classmates start giggling, then when the teacher starts laughing, they all burst out laughing
Classmate: Huh? What's so funny?
Teacher: Oh you did? You must have had a GIANT telescope!
More laughter
Classmate - 10 minutes later: D'OHHHHH.
D'oh! What's worse is that I previewed my original post several times. :( That gave me a good laugh though. :)
Im sure his Anti Virus will stop it :)
I initially made that mistake too, but Kris Kaspersky != Eugene Kaspersky
Kris is a security researcher and author.
Eugene is the guy behind Kaspersky Lab.
I wish the article had made the distinction, since some people are more familiar with Kaspersky the anti-virus creator and not the author.
Though this does remind me of the urban legend that anti-virus companies are behind all of the anti-viruses:
http://xkcd.com/250/
You got modded funny, but it's actually very true. Before my area had ANY broadband, we had AOL. The local dial-up ISP started charging outrageous rates, so we switched out. (This was in early 2000.)
Anyway, after years of promises, we finally got broadband from our local cable company, and I called to cancel our AOL service. I was greeted by what sounded like a computer with an Irish accent. Even funnier was that he would literally sing the last part of every line he would say. "Hello, thank you for calling AOL, what can I do foorrr youuuuuuu."
I couldn't tell if I had reached AOL customer service or some mental asylum by accident. (Cue jokes.)
When I expressed that I was calling to cancel my AOL service, the man / computer nearly broke down and cried. My attempts at being stern about wanting to cancel were continuously brushed away with what sounded like begging not cancel, the promise of up to four free months, and extreme guilt. This man or whatever it was I was talking to was not going to take no for an answer.
I finally got out of it after nearly an hour of "Please don't cancelllll; You can continue to try AOLLLLLL for a month for freeeeeeeeee, and call back to cancel if you're stilllll not satisfieeeeeeeed."
I think cheating Death out of a contract on a loophole would have been easier.
See this is why Linux isn't ready for the mainstream. Regular Windows users simply double-click an .exe file to infect their machine. Sometimes, they don't even click anything, the website they visit does everything for them via ActiveX.
If you guys want a better Linux adoption rate, then make installing viruses easier dammit! :)
A new cell phone.
I'll even add in a new keyboard to be nice.
I use leaves you insensitive clod!
:D)
(Hey, this joke is actually on-topic!
My wife's a teacher and I can tell you a few things about kids now that she's learned.
1) If parents don't care the kids don't either. Parents involved in the education of their children have children successful in their education. Absolutely. This is 100% true. Any parent that doesn't spend some time during the week going over their child's course material is making a huge mistake. Especially early on, it is important for parents to set a standard on good studying habits and work ethic. 2) No child left behind is bullshit. If kids don't get grade 7 material, they won't get grade 8 material. The worse part is that the kid in grade 8 will be disruptive to the rest of the class. The stupid kids tend to be the most obnoxious. I hope I didn't sound like an advocate of NCLB. I have already read numerous reports about how it does not work. It seems like all it does is it forces the school to set the standard even lower to continue to receive federal funding. Anyway, I had the unfortunate experience of taking a college level math class where the majority of the class had no fundamental grasp on basic algebra. We didn't even get into the meat of the course because the professor had to constantly stop and reteach old material that everyone should have known.
My only point was that there still needs to be competition between students. But as another poster pointed out in a reply to me, that would be unfair to the overachieving student, as they are being dragged down. 3) When smart kids are told by the dumb kids that they needn't do the work and they'll still pass, the smart kids catch on and jump on that bandwagon too, being dragged into the trenches with the stupid kids. I would blame that on the curriculum, and it's rare that I say that as I am all about personal responsibility. If the class is easy enough that most people wouldn't have to study and still pass, then the smarter students wouldn't have learned anything new to begin with. People have to be constantly challenged.
But I see your overall point in terms of influence, and this is proof of the folly of the logic in my previous post. It does work both ways. I can't expect it to be one way and have the underachieving kids suddenly become geniuses just because of competition. 4) When stupid kids are allowed to hand in their homework late, the smart kids realize they can do it too.
Dumb kids drag down smart kids. Teachers are powerless to do anything with these stupid kids. While I understand exceptions when it comes to handing in coursework because of an unexpected illness or a death in the family, I don't think the teacher should accept late work at all. They should get a zero or a severe reduction in points. Truth be told though, if the parents aren't interested in seeing their kids succeed, why should the school even care? I agree with that. The school shouldn't be expected to parent the child, as that is not their function. I just hate to see young children suffer because their parents don't care. Everything they learn as a child will follow them when they get older. Parents need to be more involved.
Thanks for your insightful reply, and sharing your wife's experience.
Without a doubt, I do think accelerated classes are great and allow those that are already ahead to overachieve. I just think that those that are underachieving sometimes need a push as well.
Lawn gnomes with lasers attached to their heads? :)
Of course, it's also easier to go for the consumers. Exactly - I heard that same logic before. I, much like yourself, thought it was strange.
Following that logic, it is safe to assume that anyone who watched the entire "Saw" movie series was interested in torturing and killing their victims in weird ways. And anyone that saw any of the "Friday the 13th" films would presumably put on an ice hockey mask and chop up their victims.
After reading the article, I'm still left to wonder how the patent was awarded in the first place. The article states that Microsoft applied for the patent in 2004, and that a simple search on Google would yield several "proactive" virus protection software since 2003.
I'm not familiar with the patent process, especially in the realm of software patents, but isn't there someone from the patent office that would investigate something like this? I mean, we're not talking about some obscure college research project, we're talking about Symantec, Trend Micro, and McAfee here.
You exit through the door.
It is pitch black. You are likely to be eaten by a grue.
I wonder how this affects the use of Machine Identification Code currently used by almost all printer manufacturers at the request of the Secret Service. Obviously a counterfeiter would not be using self-erasing paper, (imagine their surprise when 24 hours later, their batch of freshly printed counterfeit bills appears blank!) but if that paper gets reused several times using several different printers, the machine ID codes printed on there would be useless.
I personally hope it does render the machine ID codes obsolete, since I'm not exactly in favor of having tracking codes printed on paper.
1. The chances of me winning the lottery in the US are 1 in approximately 14 million.
2. The chances of me getting laid are 1 in approximately whatever the chances are Duke Nukem Forever gets released in my lifetime.
3. The chances of an asteroid getting diverted and wiping out civilization are a mere 1 in 45,000!!
Thanks for rubbing it in.