Something doesn't have to convince every user just to succeed. To me, Diaspora represents everything RIGHT with the FOSS community. Collaboration on software that, on its own, would never survive. However, with people working together on it, they can increase its usefulness (and increase their own skills, which by proxy would improve any future projects they worked on.) Diaspora is a grand experiment, one that I hope works out.
I fail to see how working with people dedicating their time and knowledge can be seen as a bad thing.
Each day you do something that moves you further and further away from your motto. Is it because you're just getting so big that it's becoming impossible to stay completely honest and still compete, or are you just getting power hungry?
Methinks it's a little from column A and a little from column B.
That's what I was getting at. Knowing the story behind Ikaruga is completely unecessary, and has nothing to do with why Ikaruga is such an awesome game...but the story itself is still really interesting.
Why not? There are hundreds of little side stories, all of which make up the world of Dragon Age. There are many games like this, but Dragon Age truly succeeded in making a world feel as "real" and fleshed out as the Star Wars universe. "Depth of narrative" isn't a reference to the paper-thin main plot...it's a reference to the number of (and size of) different stories in the gameworld itself.
Much like Star Wars, there's enough history, backstory, and goings-on in Dragon Age to fuel dozens of books, games, and movies. You could have an entire series on Dwarven politics and history in the Dragon Age universe alone.
Starcraft 2 is an excellent example of a compelling narrative combined with compelling gameplay...practically the epitome of an amalgamation of the two. However, Blizzard also spent lord knows how many years and how much money producing it...not many developers have the money or the talent to do both in the same game. Most have to choose one or the other and go with it.
Dragon Age and Tetris will both suck up hours upon hours of your time, but for entirely different reasons. One keeps you coming back for the depth of its narrative, and the other keeps you coming back for sheer simplicity. Each type of game has its place in the culture, and both of them are equally important.
Read the books. Seriously. The Halo series is decent and fun, and certainly has its moments...but it's hardly deserving of the legendary status people have applied to it. The books, however...the books are amazing. The storyline makes for a great series of sci-fi novels, and are all page-turners.
The best Halo experience isn't on a TV screen, but in a book. Just a bit of advice.
Facebook has things pretty much on lockdown, as far as "full feature" social networking is concerned (not to mention the fact that, if wanting to be visible on a social network, most people already have a Facebook account.) I realize that at one time, MySpace had things all sewn up as well, but still...you know what I'm getting at. Anyway, like so many other things, hopefully Diaspora will bring serious competition, and help dictate the way some things are done.
If nothing else, it could at least become a social network for FOSS folks, which would be pretty cool.
Something doesn't have to convince every user just to succeed. To me, Diaspora represents everything RIGHT with the FOSS community. Collaboration on software that, on its own, would never survive. However, with people working together on it, they can increase its usefulness (and increase their own skills, which by proxy would improve any future projects they worked on.) Diaspora is a grand experiment, one that I hope works out.
I fail to see how working with people dedicating their time and knowledge can be seen as a bad thing.
Each day you do something that moves you further and further away from your motto. Is it because you're just getting so big that it's becoming impossible to stay completely honest and still compete, or are you just getting power hungry?
Methinks it's a little from column A and a little from column B.
A girl that likes to help (or watch) isn't automatically a slut. Remember folks, it's only kinky the first time!
I'm not talking about image quality, I'm talking about how much you can see at once.
Browsing the internet at 1024x600 can leave a lot to be desired, depending on which websites you visit.
also the fact that you think pointing out that you regularly play with yourself is going to be attractive to the ladies.
If it hasn't been attractive to any of the ladies for you, then you've been talking to the wrong ladies.
I mean, it looks awesome, but the screen resolution is a bit disappointing. Then again it is a 7 incher, so...
...that's all fine and well, but can it make you walk like Awesom-o?
I'd be interested to see when the term was first used to describe people making personal copies.
If the movie and music industry could get away with the PR disaster that would create, I think they would already be doing it.
I see. So the games have nothing to do with it? You're giving up on a console, while completely ignoring the games it has in the process?
I believe there's a word for people like that...
Likely not...such is the risk you run with playing an MMO.
That's what I was getting at. Knowing the story behind Ikaruga is completely unecessary, and has nothing to do with why Ikaruga is such an awesome game...but the story itself is still really interesting.
It was a Half-Life/Gordon Freeman joke...notice the crowbar -_-;;
The bombs dropped on Japan in WWII weren't just the products of scientists, you know...it's hard to build a bomb with a crowbar.
Why not? There are hundreds of little side stories, all of which make up the world of Dragon Age. There are many games like this, but Dragon Age truly succeeded in making a world feel as "real" and fleshed out as the Star Wars universe. "Depth of narrative" isn't a reference to the paper-thin main plot...it's a reference to the number of (and size of) different stories in the gameworld itself.
Much like Star Wars, there's enough history, backstory, and goings-on in Dragon Age to fuel dozens of books, games, and movies. You could have an entire series on Dwarven politics and history in the Dragon Age universe alone.
I did a little happy dance when I found out Greg Bear was handling the Forerunner stories. He's easily one of the best Sci-Fi writers out there today.
Starcraft 2 is an excellent example of a compelling narrative combined with compelling gameplay...practically the epitome of an amalgamation of the two. However, Blizzard also spent lord knows how many years and how much money producing it...not many developers have the money or the talent to do both in the same game. Most have to choose one or the other and go with it.
Still, I agree...sometimes, a game can have both. Ikaruga is a great example of a game that has immensely fun gameplay, with a deep yet wholly unnecessary storyline.
whenever I read a review that disparages a videogame's "story" I chuckle
Sometimes, a story is integral to a video game. Video games provide a medium that enables stories to be told in a way that would otherwise not be possible.
Other times, a story doesn't matter at all. Some games are hugely successful with literally no story.
Dragon Age and Tetris will both suck up hours upon hours of your time, but for entirely different reasons. One keeps you coming back for the depth of its narrative, and the other keeps you coming back for sheer simplicity. Each type of game has its place in the culture, and both of them are equally important.
Or Ringworld.
The thing is, most of the Halo novels don't focus on the titualar "Halo" orbital.
Read the books. Seriously. The Halo series is decent and fun, and certainly has its moments...but it's hardly deserving of the legendary status people have applied to it. The books, however...the books are amazing. The storyline makes for a great series of sci-fi novels, and are all page-turners.
The best Halo experience isn't on a TV screen, but in a book. Just a bit of advice.
I don't care if it's made to be poop color...there are never enough images from the Hubble. Anything they are willing to present is good in my book!
With frickin' laser beams...what else?
Facebook has things pretty much on lockdown, as far as "full feature" social networking is concerned (not to mention the fact that, if wanting to be visible on a social network, most people already have a Facebook account.) I realize that at one time, MySpace had things all sewn up as well, but still...you know what I'm getting at. Anyway, like so many other things, hopefully Diaspora will bring serious competition, and help dictate the way some things are done.
If nothing else, it could at least become a social network for FOSS folks, which would be pretty cool.
As I posted just above you, Tender Loving Care. Not to mention Phantasmagoria.
Tender Loving Care, anyone?
"There's no such thing as soy milk, because there's no soy tittie...is there."