Review: Halo: Reach
- Title: Halo: Reach
- Developer: Bungie
- Publisher: Microsoft
- System: Xbox 360
- Reviewer: Soulskill
- Score: 8/10
The game gets its title from a planet named Reach, which is under siege by the Covenant a few weeks prior to the events in the first Halo game. Your character takes the role of new member to a team of soldiers who are trying, without much hope, to keep the planet from falling into enemy hands. If you play many shooters, it will be a familiar scenario, and Bungie doesn't spend much time crafting a detailed backstory or exploring character motivation. In that way the narrative shares the perspective of the characters — they're here to fight, and so are you.
This demeanor is maintained throughout the campaign, and it provides an odd contrast to other games in the genre. Most recent games try to set you or another character up as a tragic hero, using side-plots, sub-stories, and untimely deaths to provoke an emotional reaction. Halo: Reach handles this in a more detached, military way. When a character dies, the others acknowledge it with a moment of grief, but then move on, because they have a job to do. While I found it to be an interesting mind-set, I also never particularly cared about any of the characters, and never really got engaged in the story.
But, this is Halo; gameplay is paramount. The game engine was retooled and updated for Halo: Reach, and it shows. The feel of movement and combat is the best I've experienced on the Xbox 360. It's smooth and responsive, and it handles jumping, turning and aiming very well. As someone who typically prefers to play shooters on the PC, I was pleasantly surprised. The maps are consistently excellent as well. They maintain the Halo feel of being set on enormous backdrops, filling as much of the sky as they can manage with distant mountains, towering ships and structures, planets and moons. The layout of the fighting areas manages to avoid being constrictive while keeping you moving along the path necessary for the plot. Areas in which you fight typically have several different available routes, so that the direction you feel comfortable traveling while attacking or defending will take you where you need to go without having to double back. It's one of those subtle things about level design that's very often ignored, but does wonders for immersion when it isn't.
The AI isn't particularly good or particularly bad (unless your teammate is driving you around), and you'll quickly come to recognize enemy behavior patterns. The campaign combat gets a bit repetitive because of this, but Bungie planned ahead and created ways to spice it up. In addition to four standard difficulty levels, you can turn on "Skulls," a set of minor gameplay modifications that add challenge to the campaign. For example, one makes enemies toss more grenades, and faster. Another requires you to melee enemies to recharge your shields, and one makes enemies more lucky with events based on a random roll. You can also play the campaign cooperatively with other people, which is great if you have a couple of friends also playing the game. If you're the type to play a shooter's campaign once before retiring it to the shelf, this game probably isn't for you. But Bungie built in a lot of replayability. If you enjoy going through it multiple times, challenging yourself to do it the hard way, and playing through with buddies, there's a lot of potential entertainment to be had.
The available weaponry is a mixed bag. Modern shooters tend to have "superweapons" become available only infrequently, and with restrictions; limited ammo, slow movement speed, etc. In Halo: Reach they are perhaps too restricted, often with long wind-up times and a slow recharge. I found myself switching away or simply dropping those guns because they weren't much fun to use. By contrast, I found the pistol-type weapons to be the most satisfying to use, perhaps because they didn't inconveniently need a reload just as I brought down an enemy's shield. One thing Bungie definitely did right was the visual depiction of the projectiles shot out of the guns (bullets, plasma bolts, grenades, etc.). The bolts coming at you all have distinct colors and graphical effects that go along with distinct velocities and trajectories. Dodging enemy fire adds a lot of depth to the gameplay, and it's very easy to see what's being shot at you without having to focus on it.
Throughout the game you can ride in a variety of vehicles, and even perform multiple roles within the vehicles themselves. This suits co-op play very well, and solo play somewhat less. The guns on a tank or Warthog are big and satisfying to use. Driving takes some getting used to, using one analog stick for the throttle and the other for steering. If you're used to a game that uses one stick for both, it will feel awkward. There are a set of helicopter missions that fare better — once you're at an altitude you like, you can press a button to hold there, leaving you only 2-D movement to worry about while you aim, which isn't so different from ground fighting.
There are also a set of space missions, where you grab a fighter and fly around, trying to out-Star-Wars Covenant spacecraft. I was skeptical of their ability to pull this off, but the missions are a lot of fun. It's not tremendously complex; you've got lasers, which can knock down shields, and rockets to finish things off. The targeting system is generous, and you can evade enemy fire with rolls and flips. But the engine is just as smooth and responsive as it is for other forms of combat. It reminded me of playing old arcade space shooters. These missions are followed by the boarding of a ship that's had its atmosphere vented to space. As you trudge through hangars and corridors, shooting wildly at the waves of Covenant trying to block your progress, the familiar sound of gunfire is conspicuously absent, while your controller shakes softly in your hands. Its a nice touch.
If you played Halo 3 or ODST, you're probably familiar with Forge. It's the built-in map editor (or at least, map customizer) that lets you tweak items, vehicles, and objects while leaving the geography unchanged. You can't remove a cliff or make a hole in the ground, but you can move, add, and delete weapons, spawn points, buildings, ramps, giant rocks, Warthogs, and more. It's very simple to use; it'll be nice for groups who play on a regular basis to be able to easily change things about their typical maps, and there will certainly be a dedicated few (in fact, there already are) who create some really impressive levels in spite of the limitations. Spacious, mostly empty "Forge World" maps provide a relatively blank canvas for building something new or remaking something old. At the time of writing, one of the most popular maps has you jump your four-wheeler pointlessly but entertainingly through the air, and another is a pseudo-platformer.
The multiplayer experience is integral to the Halo games, and this one is no exception. There are about 40 different ways you can play this game with other people. We've come a long way from the days of "Deathmatch, Team Deathmatch, and CTF" being the multiplayer standard. You get about a dozen game archetypes to choose from, and each of those may have several different variations. For example, there are four kinds of CTF, a couple different racing modes, three "bomb your opponent's base" modes, and even two different ways to play King of the Hill. It would be really tough not to find a few gameplay modes you enjoy from this huge list, and the name on the box guarantees there will be enough players to keep finding matches. Halo: Reach also brings back Firefight, Bungie's version of the industry standard "get-swarmed-until-you-die" game. Even here there are seven different versions, including one in which you attack or defend particular objects, and another that gives you a rocket launcher and unlimited ammo.
Of course, with all these options, the matchmaking system needs to be up to the task of putting players in games they want to play. Like Halo 3, the system uses "playlists." You select from several groups of game types, and once enough players are found for a match, they vote on which particular map and mode they want to play. While this has the benefit of finding games very quickly, the downside is that if you really want to play a particular map or mode, you may get voted down and stuck with something else. A simple browser would have been great, if not particularly elegant. In addition to the skill-based matching, you can also tweak a few options that narrow down whom you want to play against: chatty vs. quiet, competitive vs. casual, prioritizing skill, or a good connection, and so on. It remains to be seen how many players will use this as intended, but it's a step in the right direction toward filtering out some of the players who rub you the wrong way.
Bungie has built a huge fan base over the past nine years. For many, Halo: Reach will be the last true Halo game, now that Microsoft is taking over development of the series. Knowing this, Bungie really went all out to make this a game that gave players everything they could ask for. It stumbled a bit in the storytelling and the weapon design, but the heart of the game is in the multiplayer, and there they provided such a wealth of game modes, preferences, customizations and settings that even the most hardcore players will have difficulty running out of new ways to play. It'll certainly be a tough act to follow for whoever Microsoft puts in charge of the next Halo game, and Bungie knows it.
Read the books. Seriously. The Halo series is decent and fun, and certainly has its moments...but it's hardly deserving of the legendary status people have applied to it. The books, however...the books are amazing. The storyline makes for a great series of sci-fi novels, and are all page-turners.
The best Halo experience isn't on a TV screen, but in a book. Just a bit of advice.
Living With a Nerd
It's going to be day-and-date with the release of Uncharted 2 on the 360.
SJW: Someone who has run out of real oppression, and has to fake it.
Blueray?
it's a joke, dumbass
The game does look beautiful. Almost makes me want to get an Xbox to play this.Is there any chance of this coming out for PC.
I would hope so. It will be a combo back so I guess it'd have to be.
Like it or not, judging any title in the franchise around it's single-player "campaign" is like passing judgment on a car based upon the music system and seat comfort.
And, sorry, call me old school or just plain old, but whenever I read a review that disparages a videogame's "story" I chuckle. That said, there is a whole series of "Halo" books for people who confuse space marines with Hamlet, or just want their science fiction literature in BFG-sized bits.
If we get wipEoutHD on the 360 in exchange, then I'm quite absurdly happy.
"I Know You Are But What Am I?"
Oh please... this IP is way too valuable for Bungie/Microsoft to give up. There will be many, many more Halo games to come.
Just for the heck of it, here is a video of the Bungie world headquarters from 1996, back when they were Mac developers, and before they moved to the dark side and joined Microsoft.
http://www.youtube.com/watch?v=RFbrfmqOtbE
The English word fart is one of the oldest words in the English vocabulary.
Anyone who bought a new 4GB slim version is screwed when it comes to co-op and multiplayer.
Having the flash drive does nothing.
How the hell do they release a title like this without some sort of testing, even when it was known way back in expansion pack Halo:ODST?
import system.cool.Sig;
derp?
the Xbox is a just another Von Neumann machine, right?
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Whoops. That should have been "co-op and firefight". Multiplayer works fine with/without a hard drive.
import system.cool.Sig;
why a $130 for 250gb HDD. Why M$ do you lock out 3rd party HDDs? why ban for USING YOUR OWN HDD?
PC gaming all the way.
The most important question: Why are you kiddies going out and buying the same game for the fifth time? More like Halo: Reach for another game.
Oh well, at least we have Hydro Thunder: Hurricane.
Probably the same day they port Duke Nukem Forever to the PS3.
Halo: The Reach for more Money!
They will beat this horse to death, and then render it and send it to glue factory while trying to find any more value in it
One word: Greed.
Which also explains why they charge fift... whoops, sixty dollars a year for a glorified IM and game matchmaking service. Yes, it adds Twitter, Facebook, and NetFlix support as well, but all of those are also free for the PC and every other system they're on.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Just like that.
All the latest consoles have USB ports and yet companies keep releasing games that only support the gamepad with those silly small analog sticks. Halo, being a first-person shooter, would be much better with keyboard+mouse support.
They're not members of the People's Halo Liberation Front. No, the Front for People's Halo Liberation. No, the Liberation of Halo People's Front. Never mind.
But seriously, I was so pissed when those SOB's went to the Dark Side. I remember watching them demonstrate Halo at MacWorld in '99. Then the knife in the back...
Damn you, Bob.
Probably the same day they port Duke Nukem Forever to the PS3.
Somehow DNF jokes aren't that funny anymore.... It makes me a little sad inside.
n/t
Probably the same day they port Duke Nukem Forever to the PS3.
Somehow DNF jokes aren't that funny anymore.... It makes me a little sad inside.
Isn't this supposed to be happening anyway?
Stupidity only gets you so far, then you've gotta try
Sony Playstation 3 takes 3rd party hard drives. And they don't charge for their online gaming network.
Those are big reasons why I've let my xbox 360 languish and bought a PS3 to replace it over time.
I would like to add 'a glorified matchmaking service for games THAT THEY DONT EVEN HOST. I would be FAR more willing ot pony up the money for Live is MS was actually doing something other then connecting clients and passing off the bandwidth to one of them.
Good-bye
Don't give me that crap about developing for the PC being hard. We all know that MS/Sony/Nintendo pay game developers to make games only for their system, else there wouldn't be a reason to buy it. If they didn't have exclusivity, they wouldn't have anything.
I recall when I saw Halo 2 for PC on the shelf and was elated to finally play it. I didn't care that I had it months after the Xbox owners. But then I saw that the requirements included Vista - they may as well not have released it for the PC at all.
Will wait for a Zero Punctuation review.
> The AI isn't particularly good or particularly bad (unless your teammate is driving you around)
when it IS particular good or bad?
Spam
And yet, you post up. I guess that makes you the Joe Biden of posting.
Does anyone else think the newer style graphics in ODST and Reach have actually gotten worse since the original?
The first Halo had a lot of luminosity and sort of a glossy sheen over structures in the environment giving the alien world a unique and strange feel, the world was bright in a building or outdoors keeping the mood lighter but also allowing you to see your enemies, and the back drops appeared to fit into the level giving epic views of the ring world you were fighting on.
Halo: Reach is dark almost everywhere making it very hard to recognize the difference between an enemy brute attempting to rip your face off or a random civilian you are supposed to be protecting. I attempted to resolve this by tuning my TVs picture mode to dynamic and upping the video brightness configuration in Halo: Reach to the highest setting, but lighting becomes uninteresting and also appears washed out while not making it much easier to identify targets. The sheen and lighting of the original Halo is not there at all, just as in ODST structures in the environment look cartoonified. Spartans and Elites are about the only things that retain some interesting lighting effects, everything else can catch a shadow, but doesn't seem to reflect light in anyway. The 2D backgrounds are non-immersive, obviously drawn, and separate from the 3d world.
Some of these lighting issues seemed forgivable in ODST as this was mainly an expansion pack and the real feature in ODST for me anyway was firefight which never seemed as dark. The use of VISR in ODST also helped to make up for the terrible lighting conditions, but at least so far I haven't seen anything like VISR in Halo: Reach. There is a night vision ability, but this just adds to the general brightness, effectively washing out everything in green.
Aside from all this at least on my xbox 360, the engine stutters(although infrequently), textures can be seen loading in even during some cut scenes(again infrequently), and there seems to be a total lack of AA which creates so much flicker at edges that after a few hours of play my eyes were left almost bleeding. Fortunately my 360 decided to commit suicide about 6 hours into gameplay saving my eyes from melting out of my skull.
I'm sure with smaller better lit levels in multiplayer or firefight the issues aren't so egregious, and the better luminosity on Spartans and Elites must make it easier to track enemies in multiplayer. For the campaign though, one word sums up my experience: unplayable.
By far the most annoying thing about this game's multiplayer are the playlists they chose. SWAT (no shields, one or two shots to kill, COD-style) is included in the normal deathmatch playlists now. Halo 3 had it segregated to its own playlist, so players who wanted to play can do so. Now, any time it comes up as a voting option almost everyone votes for it. It's gotten so that you practically need a sizeable party if you want to play anything else.
It's a tad ridiculous; I don't really want to play COD if I'm playing Halo. I want to play Halo, where it takes awhile to whittle down an enemy's shields and where you're able to get right in their face while doing so. If I wanted to play "one-hit-kills from the other side of the map", I'd be playing something else.
http://www.youtube.com/watch?v=_KqFJ5pPu2g
:(
In an alternate universe, Microsoft didn't buy Bungie, and the iMacs became the ultimate game platforms. I will never forgive Microsoft for perhaps the smartest move they ever made. It was, to quote Cutler Beckett from POTC III, "just good business."
Most slashdot readers should have the skills needed to buy a 30 dollar Western Digital hard drive and update the firmware on it to run on an xbox, though I agree they shouldn't need to do so just to use all the basic features of a game.
After processing at the glue factory, they'll sell you downloadable packs of it for $20 a piece. And if you don't buy all of the packs you will suddenly find yourself locked out of many of the matchmaking playlists.
I went to eat some animal crackers and the box said, "Do not eat if seal is broken." I opened the box and sure enough..
I'm going to modify your statement and say just read the first one. The rest were meh IMO. First, however, Eric N. had lots of freedom to do what he wanted. The backstory on the spartan program and master chief growing up was quite entertaining.
Too add to this, many of the titles and HUD elements are outside the action safe regions. I could not read the chapter titles in the cinematics for example - they were half off the screen. Putting text inside the viewable area is pretty basic stuff Bungie... not everybody plays your game on an HDTV.
When hasn't it been "supposed to be happening?"
Feel free to mod me down, just know that unlike some Anonymous Cowards I'm not afraid to express my views as myself.
When the project was officially canceled by 3D Realms a few months back.
Stupidity only gets you so far, then you've gotta try
When is this arriving for the ps3?
oh - i see what you did there ...
I thought the project had been retaken a couple of months ago.
Hail to the king, baby! 2K Games and Gearbox Software today announced that Duke Nukem Forever will make its long-awaited debut in 2011, when it will ship on Xbox 360, PlayStation 3 and PC. Attendees of this weekend's Penny Arcade Expo will be able to go hands-on with the game at the 2K Booth (booth #3417), and see that it is very much alive. With this news, we are closing our Duke forums. However, fear not, as you can continue to talk with your fellow Duke fans in the new Dukem Nukem forums on GearboxSoftware.com.
Source: http://www.3drealms.com/
I see. So the games have nothing to do with it? You're giving up on a console, while completely ignoring the games it has in the process?
I believe there's a word for people like that...
Living With a Nerd
Seriously. Perhaps the story is interesting and worth experiencing, but as far as first person shooters go, this series is way overrated. I can understand why Halo has gotten to the point it's at, though. They released it on the XBox because it needed a staple FPS franchise on it. For people who have not played other FPS's, I'm sure it was probably amazing and that's how their player base grew. But, for people like me who grew up on FPS's on the computer, the one question we find ourselves constantly asking is this: "what's all the hype about?"
The problem is that there is nothing in Halo that was groundbreaking, although much of it was touted as just that. When I first sat down to play it, I was annoyed by the giant baseball mitt controller (the smaller controller isn't much better), odd control scheme, slow pace of the game, and the poor turning sensitivity. The first time I played multiplayer with some buddies, I mostly whooped ass even though they were all much more experienced at the game than I. Personally, I'm used to the hyper-fast pace of the Railwarz mod from Quake II (people still play!), and anything that is as SLOW as Halo is compared to that is just awful.
I figure they've probably made some improvements to the game over time, but nothing in Halo 2 or Halo 3 struck me as intriguing. I guess what really bothers me is how some people basically worship the series as though it's the greatest game in history, when there have been much, much better titles released in years prior. Oh well. I'm just glad I grew up when I did because I'd probably not be as enamored with videogames as I am if Halo was the FPS everyone was playing back then.
Thats what im getting at, Unless I Missed something in the parent post stating "the day they port DNF to the ps3"
Stupidity only gets you so far, then you've gotta try
When is this arriving for the ps3?
I don't think that deserved the "flamebait" mod...
I have a ps3 but not an xbox, and I'd certainly be interested to try out the halo games -- but not interested enough to buy an xbox. I don't think I'm the only person in this situation.
Yeah, MS would probably never allow it, but it's not an unreasonable thing to wish for...
We live, as we dream -- alone....
Hello and htank you for your informative post
/b/rothers
This is very much correct, with a 4gb Xbox elite you can not play co-op as it requires a real hard drive and flash dont count. To add insult to this problem MS are not selling the hard drives for the elite as stand alone, meaning new console.
Well thats untill i found a video, (which i can not locate so i will decribe)
The old Xbox 360 hard drives have the same connector (on the phyical drive) so if you can get the hard drive out the shell (cut my hands lots without the correct keys but possbile) you can simply slot it in to the new elite. Fits well with a little force, and does not break or void warrenty on the new console only the old hard drive. I now have an elite with a 20gb storage which is easily enough for Co-op
Hope this helps
I'm assuming that AC up there missed the memo.
Hate to break it to ya, but Microsoft is spread pretty thin on the exclusives. There are very VERY few games to be had on the 360 that aren't also on PS3 or the PC.
"Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF