I made the switch from w2k to redhat v8 or 9 about the time that XP came out. At the time I a serious q3 player practising about 5-6 hours a day, playing in leagues, etc. One thing everybody playing did was lower their resolution and raise the refresh rate up to 120 or 125hz, you get smoother view of the game. In both operating systems my machine would easily sustain the 125fps you need in q3, but there were subtle differences in the game.
In w2k at 125hz other players would appear to be moving smoothly. In redhat they would have a constant stutter, like the other players positions were only being updated every 2 or 3 frames, rather than every frame as they appeared to on w2k. This made a difference when playing the game, I ended up moving around distros until I found the preemptive, and low latency patches made the stuttering go away.
For me, fps wasn't ever the problem. It was something else.
IMO the reason that PCs are ugly isn't anything to do with the colour (that can be changed easily), it's the form factor. The size of components, makes the only reasonably workable shape is a mini-tower.
Make a 8" square motherboard, with the same power and expandability as current machine, and you'll make cube shaped cases and built into monitor style designs more possible.
In what way? Silly that people would want to see the innards of their hard drives, or silly that a hd company should be attempting to make money from those who do?
There's a kernel patch which cranks the usb mouse sampling up to 500hz. For high speed aim based games its noticeably smoother. There is also a technique for doing the same thing in XP.
There was only a brief period a few patches back, where windows servers were updated and the most recent linux client version was unable to connect to them. With the last round of patches you could still play on updated servers when your client wasn't, as the protocol wasn't altered.
Dynamix closing has been as bad for windows as it has for linux.
IBM might have been focussing on the OS/2 implementation, which appeared in a fairly alpha-ish state when they released it to developers in one of the OS/2 development kits. Was an interesting idea, but the api looked fairly overwhelming.
In the early/mid 90s I worked for a company that was developing a radio station automation system. It was one of the first software based systems, most of the competition was doing audio compression/decompression in hardware in those days.
Our first customer was a pacific island christian station, which would have frequent quote Reverends, and Priests from the pacific islands. Another thing that was a 'feature' of this station was when they would begin broadcasting at 6 in the morning they had a rooster crow jingle. All of these jingles, sermons, and anouncer's voice breaks were recorded onto the system, and assigned a track number, which was usually 5-6 digits long.
The bug in the software was somehow related to track numbers, under some situations the digits of the track numbers would somehow get overwriten with data from other fields... leading to this situation:
One of the most highly respected reverends in Tonga was going to have one of his sermons/preachings played on the radio for the first time... he invites all his friends around to his house so they can sit around listening to it.
The anouncer's voice breaks were recorded ahead of time, it went something like "... and that was Apia High School Brass Band, and now we shall have a small word from the Reverend blah blah". At which point the bug kicked in and the wrong track was played... instead of the sermon being played it somehow got the trackid of rooster crowing jingle : "Cock a doodle do", followed by another voice break saying "... thank you to the Reverend blah blah for those words. And now...".
There were a few very unimpressed people around... the boss went on a bug hunting jihad shortly afterwards:)
Offtopic? Sam is the guy who has the port of the patch, moron moderator.
It's stopped crashes in the ingame community screens for me. FPS are back up to pre 24834 levels.Can't say much about the reduced firing delay, the closest patched server is pinging 200ms away.
Thanks to all those involved in getting this done.
'A bit faster' is an understatement... recently a benchmarking script (halmark.vl2) was released for T2.. on my athlon optimized linux box I'm getting close to twice the fps than people on similar windows xp boxes are getting.
Wellington has a venue Lanplace which is set up and run by the guy who founded paradise.net. Seats about 100, has a gigabit connection to paradise.net's gaming servers (arguably the best servers in NZ). You'll see players on the paradise servers who are playing from lanplace, they're the ones with the sub 5ms pings.
The guy has been talking about setting up similar venues in other new zealand centres, then connecting them via paradise/telestra's back bone, so that a single lan could have people in all the major centres playing on a equal ping... it's taking along time thou, so I imagine he has abandoned the idea.
Tribes 2 currently has no method of recording demos, so it's not possible to get *exactly* the same scene rendered.
Also Tribes 2 is far more sensitive to non video card related issues affecting fps... try talking to all my buddies who's GF2s perform way below my GF1DDR.
Is some situations (real time) it is the only option though.
I spent about 5 years writing a highly multithreaded application on OS/2. Debuggers were great for finding issues in user interface or database oriented code, but absolutely useless when it came to the core of the application, which was a realtime multimedia, audio decompression/mixing type thing with up to about 24 threads executing.
Ultimately for me the best tool was a performance analyzer, which I coersed into being a post mortem debugger. Because it had the least timing related impact. (Hardware timing not race condition).
I disagree, Dylan is a bad example of your point, because he was extraordinary in ways other than just being first. IMO he's the only songwriter who has got as far into expressing the human condition, as he did in the mid 60's.
Otherwise your argument is dead on thou.
M (fan of both old and new music).
I wish post rating could go above 5 as I would give you all the moderation points I have:)
I have spent years fighting with people who have the idea in their head that MFC is a good OO UI system. In one case it was a major reason for the failure of a $10 million startup.
On a more legal vein... obscure dietary supplements like Choline Bitatrate (used by body builders when preparing for competition) are great for handling IT type stress.
I had burnt out as a programmer about 4 years ago, with continual headaches every time I'd look at a screen of code, without choline I wouldn't be able to continue programming. Supposedly it increases the levels of acetylcholine in the brain and decreases the levels of serotonin. Only side effects I've noticed suppression of appetite, and sometimes I get a little hyper when I have too much.
Basically it increases your ability to concentrate, and relax, so things seem far less stresful.
NT performs better at protecting memory than OS/2 does
Ummm... do you have any documentation that proves this? My understanding is that OS/2s protected memory had no problems whatsoever, just the OS had a major deficiency with the single user input thread.
Tried doing an initial time machine backup to a directly connected drive, then moving the drive to the AEBS? Works for me.
I made the switch from w2k to redhat v8 or 9 about the time that XP came out. At the time I a serious q3 player practising about 5-6 hours a day, playing in leagues, etc. One thing everybody playing did was lower their resolution and raise the refresh rate up to 120 or 125hz, you get smoother view of the game. In both operating systems my machine would easily sustain the 125fps you need in q3, but there were subtle differences in the game.
In w2k at 125hz other players would appear to be moving smoothly. In redhat they would have a constant stutter, like the other players positions were only being updated every 2 or 3 frames, rather than every frame as they appeared to on w2k. This made a difference when playing the game, I ended up moving around distros until I found the preemptive, and low latency patches made the stuttering go away.
For me, fps wasn't ever the problem. It was something else.
IMO the reason that PCs are ugly isn't anything to do with the colour (that can be changed easily), it's the form factor. The size of components, makes the only reasonably workable shape is a mini-tower.
Make a 8" square motherboard, with the same power and expandability as current machine, and you'll make cube shaped cases and built into monitor style designs more possible.
I'm running q3, q4, et, tremulous, tribes 2, and ut 2003/4 on dapper 64 bit without any problems.
In what way? Silly that people would want to see the innards of their hard drives, or silly that a hd company should be attempting to make money from those who do?
I'd put money on guitarists rejecting the new tubes because they'd believe the tone produced wouldn't be as good as older non-pyrex ones.
-- Proud EL34 based Matchless owner.
There's a kernel patch which cranks the usb mouse sampling up to 500hz. For high speed aim based games its noticeably smoother. There is also a technique for doing the same thing in XP.
Yes it does. It makes you aggresive and irritable. It's great at first, but taking it long term is a bad idea.
There was only a brief period a few patches back, where windows servers were updated and the most recent linux client version was unable to connect to them. With the last round of patches you could still play on updated servers when your client wasn't, as the protocol wasn't altered.
Dynamix closing has been as bad for windows as it has for linux.
IBM might have been focussing on the OS/2 implementation, which appeared in a fairly alpha-ish state when they released it to developers in one of the OS/2 development kits. Was an interesting idea, but the api looked fairly overwhelming.
In the early/mid 90s I worked for a company that was developing a radio station automation system. It was one of the first software based systems, most of the competition was doing audio compression/decompression in hardware in those days.
:
:)
Our first customer was a pacific island christian station, which would have frequent quote Reverends, and Priests from the pacific islands. Another thing that was a 'feature' of this station was when they would begin broadcasting at 6 in the morning they had a rooster crow jingle. All of these jingles, sermons, and anouncer's voice breaks were recorded onto the system, and assigned a track number, which was usually 5-6 digits long.
The bug in the software was somehow related to track numbers, under some situations the digits of the track numbers would somehow get overwriten with data from other fields... leading to this situation
One of the most highly respected reverends in Tonga was going to have one of his sermons/preachings played on the radio for the first time... he invites all his friends around to his house so they can sit around listening to it.
The anouncer's voice breaks were recorded ahead of time, it went something like "... and that was Apia High School Brass Band, and now we shall have a small word from the Reverend blah blah". At which point the bug kicked in and the wrong track was played... instead of the sermon being played it somehow got the trackid of rooster crowing jingle : "Cock a doodle do", followed by another voice break saying "... thank you to the Reverend blah blah for those words. And now...".
There were a few very unimpressed people around... the boss went on a bug hunting jihad shortly afterwards
Offtopic? Sam is the guy who has the port of the patch, moron moderator.
It's stopped crashes in the ingame community screens for me. FPS are back up to pre 24834 levels.Can't say much about the reduced firing delay, the closest patched server is pinging 200ms away.
Thanks to all those involved in getting this done.
Try the ROX Filer... it's not the WPS, but it's a lot closer and more functional than dfm.
'A bit faster' is an understatement... recently a benchmarking script (halmark.vl2) was released for T2.. on my athlon optimized linux box I'm getting close to twice the fps than people on similar windows xp boxes are getting.
Wellington has a venue Lanplace which is set up and run by the guy who founded paradise.net. Seats about 100, has a gigabit connection to paradise.net's gaming servers (arguably the best servers in NZ). You'll see players on the paradise servers who are playing from lanplace, they're the ones with the sub 5ms pings.
The guy has been talking about setting up similar venues in other new zealand centres, then connecting them via paradise/telestra's back bone, so that a single lan could have people in all the major centres playing on a equal ping... it's taking along time thou, so I imagine he has abandoned the idea.
IBM was doing the same thing with dual mode DOS-OS/2 'bound' executables back in the late eighties.
.... Bill will be able to find and remove those pesky copyright hotkeys from DOS?
Also Tribes 2 is far more sensitive to non video card related issues affecting fps... try talking to all my buddies who's GF2s perform way below my GF1DDR.
I spent about 5 years writing a highly multithreaded application on OS/2. Debuggers were great for finding issues in user interface or database oriented code, but absolutely useless when it came to the core of the application, which was a realtime multimedia, audio decompression/mixing type thing with up to about 24 threads executing.
Ultimately for me the best tool was a performance analyzer, which I coersed into being a post mortem debugger. Because it had the least timing related impact. (Hardware timing not race condition).
I disagree, Dylan is a bad example of your point, because he was extraordinary in ways other than just being first. IMO he's the only songwriter who has got as far into expressing the human condition, as he did in the mid 60's. Otherwise your argument is dead on thou. M (fan of both old and new music).
I wish post rating could go above 5 as I would give you all the moderation points I have :)
I have spent years fighting with people who have the idea in their head that MFC is a good OO UI system. In one case it was a major reason for the failure of a $10 million startup.
I had burnt out as a programmer about 4 years ago, with continual headaches every time I'd look at a screen of code, without choline I wouldn't be able to continue programming. Supposedly it increases the levels of acetylcholine in the brain and decreases the levels of serotonin. Only side effects I've noticed suppression of appetite, and sometimes I get a little hyper when I have too much.
Basically it increases your ability to concentrate, and relax, so things seem far less stresful.
W2k by default only uses 128K of secondary cache, set a tweak, to fix that, and you'll get 75fps.
My take is that only a small percentage of programmers have ever really got the oo paradigm.
Ummm... do you have any documentation that proves this? My understanding is that OS/2s protected memory had no problems whatsoever, just the OS had a major deficiency with the single user input thread.