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GarageGames Torque Engine Linux Beta Client Out

Darren Alcorn writes "It appears that the beta client for the GarageGames Torque engine has been released for Linux. The engine retails at $100 for a team and was seen for Tribes 2, just now with added performance. Games such as Legends will be released on the engine, so it is nice to have the Linux compatibility."

84 comments

  1. Hmm... by echosilex · · Score: 0, Offtopic

    >A HREF="http://www.garagegames.com/index.php?sec=mg& mod=resource&page=view&qid=2557">

    Couldn't Hemos just take the time to change the > to a Or is it just a new HTML standard?

  2. Redundant by popeydotcom · · Score: 1

    Yeah, that preview button has a purpose Hemos! :)

  3. not quite correct by Tom · · Score: 5, Informative

    The story is incorrect.

    The engine has been out for Linux for quite a long time. I'm a mapper for one game project that uses the torque engine, and I know I haven't been hallucinating the past weeks when I was working on my maps on my Linux machine.

    What has been released recently (last week or so) was the beta client of Realm Wars, a community-developed game using the torque engine. That's a huge difference, especially since that doesn't mean squat about Legends or any other of the torque-based games currently in development.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:not quite correct by SilentWatcher · · Score: 2, Insightful

      Although the engine has been running on linux for a while, it was considered "alpha". This is the first official release announced by Garage Games.
      The final will probably be out in a few weeks once all the beta bugs get squashed.

    2. Re:not quite correct by SilentWatcher · · Score: 1

      Somebody else was having this problem. Try following the instructions found here

  4. Is it just me... by Smallest · · Score: 4, Funny

    ... or is that headline a bitch to parse?

    how about:

    "GarageGames releases Torque Engine Beta client for Linux" ?

    -c

    --
    I have discovered a truly remarkable proof which this margin is too small to contain.
    1. Re:Is it just me... by crivens · · Score: 1

      You're right, but using your headline would have required thinking on the part of submitter, and they might have missed their chance of posting the story before someone else. Remember, a second wasted is a story not posted!

    2. Re:Is it just me... by Shelled · · Score: 4, Funny

      Not if you're Yoda.

    3. Re:Is it just me... by sharkey · · Score: 2

      Hmmm...Not spell you well TacoCmdr.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  5. Re:"Check those URLs!" by bleckywelcky · · Score: 3, Funny


    No, you don't understand. This is the new anti-/.-effect defense. See, you type in the link improperly so that people can't just go 'CLICK'...'CLICK CLICK CLICK'...'CLICKCLICKCLICKCLICKCLICK' causing a great disturbance in the source page. This way, people have to take the time to copy and past the correct URL, and it distibutes the load more evenly. It's ingenious!

  6. Some corrections/more info by TwoStep · · Score: 5, Informative

    It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.

    Torque also runs on Windows, Mac OS 9 and Mac OS X. Garage games has a great community, and the improvements are coming fast and furious.

    GG also just released a demo of their community produced game, Realm Wars. You can check it out here

    Twostep

    --
    There are 10 different types of people in this world... those who understand binary, and those who don't.
    1. Re:Some corrections/more info by Redline · · Score: 2

      Additionally, any Torque engine games that a developer wishes to distribute must be published through Garage Games. One must accept their publishing contract. See the Torque SDK FAQ for details.

    2. Re:Some corrections/more info by MisterBlister · · Score: 4, Informative
      It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.

      Please note: just saying its $100 per programmer is not the whole story. The $100 doesn't give you full source code rights, if your game is based on Torque you HAVE to publish through Garage Games, period.. Even if your game is great and winds up with a retail publishing deal, it will be with Sierra, through Garage Games. So there are some limitations... Also note: I'm not knocking GG/Torque, even despite the publishing limitations, $100 to access a fairly modern 3D engine is pretty decent...Just wanted to clarify for those thinking they could pay $100, get the code and do whatever they wanted with it.

    3. Re:Some corrections/more info by Anonymous Coward · · Score: 0

      It is true that $100 doesn't give you full rights to do whatever you please with the code... however, there is no longer any requirement that boxed products be sold through Sierra. Any publisher can publish Torque games, with GarageGames acting as an agent.

      We're also looking at a different licensing structure for people who don't want to be in any way encumbered by the GG publishing restrictions.

      - Mark Frohnmayer
      GarageGames.com

    4. Re:Some corrections/more info by Darkwarrior_5 · · Score: 1

      You don't have to publish through Sierra. From the Official FAQ: "These restrictions are part of our agreement with Sierra/Vivendi and were required in order for us to be able to release the source code to the public. Actually, we do not feel that these are major restrictions. As previously explained, you can create a game using an absolute state of the art gaming engine for a hundred bucks. There are only minor hoops to jump through with GarageGames to get your product sold to a traditional publisher. This is really no more restrictive than using an agent to represent your game to potential publishers. It is in our best interests to get you the absolute best deal possible for your product." They only have an agreement with Sierra to restrict the use of the Torque engine. If you find another box publisher, Garage Games must be involved in the negoatiations. There is no need to publish only with Sierra. Please get your information straight before posting.

  7. Re:just what i need by Anonymous Coward · · Score: 0

    Ignorance is bliss for many.
    Torque Engine is the name for the Tribes 2 Engine. Tribes 2 works on windows... guess what!? So does Torque!
    Only the people who dont even bother to check the website would want to know what the news is about.

  8. thank you! by Ender+Ryan · · Score: 2
    I am also a developer working on a project with the Torque Engine, and surprise, we've been working on it for a couple months now... almost entirely in Linux.

    Well... all the programming anyway, we're doing modeling and mapping in vmware/windows.

    I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?

    I'm not holding out too much hope that people using the Torque engine will build Linux versions of their games, but most seem pretty friendly and I'm sure some can be pursuaded.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:thank you! by Pyrosz · · Score: 1

      I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?

      I tried it just yesterday and its looking promising. Its limited right now but I think given a bit of time it will be a rather fun game.

      Take the time to download it if your running Windows or Linux (using Linux myself) and play around with it. Lots of fun with a couple people.

      There are lots of games being built with the Torque engine and I hope many of those are released multi OS. I know "my" project will be.

      --

      An optimist believes we live in the best world possible; a pessimist fears this is true.
    2. Re:thank you! by 56ker · · Score: 2

      It's the "official" version - as opposed to the alpha - please help us find the bugs version.

  9. Tribes 2 Patch by Tyreth · · Score: 1

    Now that Loki has gone out of business, I've heard that Tribes 2 will no longer get patches.

    Is there any way that with the release of this engine, that:
    a) the community can make it's own patches for tribes 2
    b) make a game close/identical to tribes 2 for the linux community

    I think I already know the answer (no) but thought I'd ask anyway.

    1. Re:Tribes 2 Patch by Anonymous Coward · · Score: 0

      Neither of these will really help tribes 2. Sierra currently holds the Tribes 2 Linux source. Last I know of it they were asking if people wanted patches for tribes 2 linux on the tribalwars message board. I've no idea what the result was however.

      It was posted on Linuxgames and mysteriously they got lots of new registered users and pro linux comments.

    2. Re:Tribes 2 Patch by Anonymous Coward · · Score: 0

      No, there is not Tribes2 code so no patches could be released. Also, the Linux port does not contain *any* code written by Loki.

    3. Re:Tribes 2 Patch by Ravensfire · · Score: 4, Informative

      Not quite.

      Tribes 2 was developed by Sierra. After the game was released, and several patches were released, most of the T2 team was released.

      A new patch has been announced - no idea when it will be released.

      In addition, Sierra is releasing T2: Fast Attack.

      With Loki out of business, I don't see these patches or T2:FA being released to Linux. I'm not thrilled about that - T2 runs a touch faster on Linux, but the sound is better on W2K - take your pick. Framerate, or the audio cues.

      -- Ravensfire

      --
      "But we decide which is right, and which is an illusion"
    4. Re:Tribes 2 Patch by Muzzarelli · · Score: 1

      'A bit faster' is an understatement... recently a benchmarking script (halmark.vl2) was released for T2.. on my athlon optimized linux box I'm getting close to twice the fps than people on similar windows xp boxes are getting.

    5. Re:Tribes 2 Patch by imr · · Score: 1

      you forgot to say also that the loki version is completly stable. I played with it over rtc with a 600MHz and tnt2 computer with no problems for months.
      I still wonder what is this UE thing that windows tribers talk about.

    6. Re:Tribes 2 Patch by vawlk · · Score: 1

      heh, slashdot readers being linked to tribalwar.

      I don't know whether to laugh, cry, or to run away as the internet implodes around me.

    7. Re:Tribes 2 Patch by sanity_slipping · · Score: 1

      correction:

      Tribes 2 was developed by Dynamix. Sierra released Tribes 2 before Dynamix was satisfactorarily finished with it. Once Dynamix got most of the problems out of Tribes 2 (with generous aid from Loki).

      Then about 6 months after release, Sierra realized (maybe because of legal problems?) that people who met the minimum requirements were getting unacceptable framerates... thus Dynamix was forced to ruin most of the really cool maps to accomodate the Voodoo (3) people.

      [This, of course, is rather amusing because the largest problem that the Voodoo 3 suffered from in Tribes 2 was vehicle smoke... which stayed with the game, i believe]

      After the map change fiasco, the Dynamix team was axed and the update they were working on was released... and as of this writing, that's the last of the Tribes 2 updates.

      --
      I can feel my sanity, beyond my reach and slipping...
    8. Re:Tribes 2 Patch by Anonymous Coward · · Score: 0

      no there is another patch that will be released.

      also, tribes2: fast attack will be boxed along with the fully patched version of tribes2.

      there is no plans to continue linux support.

  10. Re:just what i need by tps12 · · Score: 1

    I don't even know what Tribes means (in a computer context, of course...I am aware of the word "tribe" in English as being a kind of extended family utilized by primitive peoples of the Earth). And of course it works on Windows, whatever it may be. That was my original point. This Torque nonsense is just Linux trying to finally give their users what Microsoft has been giving Windows users for years.

    --

    Karma: Good (despite my invention of the Karma: sig)
  11. Legend is /.-ed by jsse · · Score: 3, Funny

    Warning: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105

    Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105
    Error connecting to dblegends
    Program: /home/legends/www/mainfile2.php - Line N.: 82
    Database: legends
    Error (2002) :

    It's a real legend now.

    1. Re:Legend is /.-ed by dsaljurator · · Score: 1

      their webhost has now deleted their site due to the traffic.

  12. Re:just what i need by Anonymous Coward · · Score: 0

    Since when has Microsoft made a 3d OpenGL engine for windows users?
    MS gave Windows D3D. Torque is using OpenGL. AKA a SGI product. Someone probally knows better, but I think you should change it to:
    Garagegames is giving linux users what id Software gave window users for years.
    But wait... id Software did Linux Quake already too!

    And Tribes 2 is a First Person shooter. Wasn't fast paced enough to become all that popular. Had vehicles and stuff in it. I could care less, I'm not a FPS fan.

  13. Re:GPL violation! by chrish · · Score: 1

    Unless you're just trolling, you should probably try reading the GPL and understanding what it says.

    You can charge whatever you want for GPL'd applications.

    Applications running on top of GPL'd software (such as, say, Tribes 2 running on top of Linux) are not subject to the GPL. "Linux" in that case isn't even all GPL; the system referred to by "Linux" incorporates all kinds of extra things covered by different licenses (check out the X license sometime, it's not GPL).

    --
    - chrish
  14. rock out by Anonymous Coward · · Score: 0

    and i don't mean that in music terms. the rock is out of the closet...and into the movies!

  15. Re:just what i need by hoover · · Score: 0
    you can call them "primitive" if you want, but
    you may find that tribal people lead far more satisfying lives where they are still "allowed" to live untouched than our taker culture out to destroy the planet could ever provide us with.


    Check this site
    for further reading if you're interested.



    and no, I am not talking about genital-mutilating
    weirdos running around in the desert ;-)

    --
    Ever wondered whats wrong with the world? http://www.ishmael.org/
  16. Re:just what i need by Anonymous Coward · · Score: 0

    Tribes and Tribes 2 are team based firstperson shooter games. More sedate than other FPS games. "A thinking man's quake" as I have heard described

  17. well i guess by waspleg · · Score: 0, Redundant

    Error accesing to the database
    Program: /home/legends/www/includes/counter.php -Line N.: 82
    Database: legends
    Error (2006) : MySQL server has gone away

    means it has been /.'d into oblivion and there will be no screenshots for my greedy eyes to feast upon

    pity, perhaps the sql server can come out and play another day

    1. Re:well i guess by daerid · · Score: 1

      We're being hosted by phpwebhosting.com, which isn't really notorious for the quality and speed of it's servers.

  18. Re:just what i need by tps12 · · Score: 3, Funny
    Since when has Microsoft made a 3d OpenGL engine for windows users? MS gave Windows D3D. Torque is using OpenGL. AKA a SGI product.

    Sorry, I can't seem to cut through this jargon. I could write, "TL gave Windows C5C. Sponge is using GreenBZ. PXP a CRA product." but that doesn't make it useful.

    I stand by my original claim, that none of this is necessary except for Linux.

    --

    Karma: Good (despite my invention of the Karma: sig)
  19. Re:GPL violation! by Brown · · Score: 1

    MODERATORS: check maybe even the very basic facts before moding someone up? :-) though it'll be modded down by the time I post this I guess..

    Software which runs on Linux does not have to be GPLed, never has been, and ws never meant to be. The GPL only covers software which either

    1) Uses GPLed code within the actual product, or

    2) Is statically linked into GPLed code.

    It does not affect an independent program which happens to run on linux; there is no sourcecode used, nor is any code linked in.
    There are many many non-gpled bits of software for linux, including many opensource stuff under other licences (e.g. BSD, Artistic, MPL licences), plus much important Commercial 'closed' software; the nearest example to the above is Quake3, Unreal, etc which can be bought for linux.

    Check your facts.

  20. Re:just what i need by mobydobius · · Score: 1

    Sure it's necessary. It's cross-platform. If I'm writing a game, this makes it easier for me to write one for multiple platforms.

    Some folks actually care about that, you know.

    --

    "I like to wear big boy pants."
  21. Maybe you shouldn't be reading Slashdot... by Damek · · Score: 1

    Seriously, if you have difficulty with jargon, you just might want to avoid this site. I mean, the name of the site alone! Slashdot! Sheesh!

  22. Re:just what i need by Anonymous Coward · · Score: 0

    What an eloquent way to say:
    "I know absolutely nothing about this but I will post some meaninngless drivel about it anyway."

  23. Re:just what i need by Paul+Komarek · · Score: 2

    Why hasn't this guy been moderated up as "Funny"?

    -Paul Komarek

  24. Realm Wars for linux by the_demiurge · · Score: 1

    I just downloaded it and tried to run it, it popped up a window and immediately crashed, telling me "Illegal instruction". Anyone else have this problem?
    I'm running debian unstable and using the nvidia drivers for my quadro dcc.

    1. Re:Realm Wars for linux by SilentWatcher · · Score: 2, Interesting

      Somebody else was having this problem. Read the thread found here. Also please post any other bugs you have in the forum, as described here.

    2. Re:Realm Wars for linux by the_demiurge · · Score: 1

      Ok, I tried those links and I got:
      "You do not have access to this forum thread."
      You need to sign up even to read the forums? Doesn't seem very friendly.

    3. Re:Realm Wars for linux by SilentWatcher · · Score: 1

      Foo. I thought that forum was supposed to be public. Anyway, try renaming/moving the libopenal.so in the "RealmWars" folder so that it isn't loaded. You may also need to rename libopenal.so in /usr/lib and /usr/local/lib

  25. Heh, they should release their ingame GUI toolkit! by Adnans · · Score: 2

    It is smoother than any other "native" X toolkit I'v see so far. I'm guessing it is coded on top of OpenGL. I think there a much bigger market for that kind of application :)

    -adnans

    --
    "In short: just say NO TO DRUGS, and maybe you won't end up like the Hurd people." --Linus Torvalds
  26. Re:just what i need by Anonymous Coward · · Score: 0

    Tribes is an action game, by Dynamix/Sierra.
    Torque is the engine used to create that game.
    Note that an ENGINE is far different than a rendering API like Direct3D. It includes much more work that is already done for you.

  27. DUMBASS by CeZa · · Score: 0

    I gotta agree with the post on this one, if you knew what you were talking about then you would know the *CLIENT* has not been released for linux until now. Closed-alpha versions may have existed but this is the first chance for anyone to actually try it. Thanks, stfd /stfu...

  28. Static linking glibc? by Arrowhead · · Score: 1
    The last comment I see on that site says:
    UPDATE: the binary requires glibc 2.2, it may not work with older versions. Hopefully the final version will have a fully statically linked binary, but we couldn't do that this time around due to crashing problems when loading NVIDIA's libGL.so.
    I'd say that the glibc license is another reason why they can't do it.
    1. Re:Static linking glibc? by Anonymous Coward · · Score: 0

      Yeah they can, they just have to provide their .o's to anyone who asks, so anyone who has the game can relink with a newer glibc.

  29. Anyone notice the LGPL/GPL violations with this? by Anonymous Coward · · Score: 0

    Despite the claims of ReadMe.ThirdParty.html, this release falls short of some of the requirements of the LGPL and GPL in regards to the binary "realmwars"

    The following LGPL terms where ignore for libSDL, Mesa, arts, and openal:

    - Distribute a copy of the License along with the library.

    - Offering equivalent access to copy the source code from the same place.

    The following GPL terms where ignored for libstdc++ and esound:

    - Distribute a copy of the License along with the derivative work.

    - Accompany the derivative work with a complete corresponding machine-readable source code or a written off, valid for at least three eyars, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code.

  30. Very cool! by JasonAsbahr · · Score: 2, Interesting

    The more Linux engines, the better. Another one to check out is the Nebula Device which is free in both senses of the word (distributed under the Tcl license).

  31. The license by Anonymous Coward · · Score: 0

    I'm currently doing a uni course in computer game developement, and we evaluated the Torque engine, but decided against it because their license agreement makes micro$oft's look friendly! I STRONGLY advise anyone considering torque to read the agreement. Or better still use Crystal Space http://crystal.sourceforge.net or Auran Jet http://auranjet.com instead.

    1. Re:The license by jefftunn · · Score: 1

      You must not have read the EULA as thoroughly as you needed. Your statement is untrue. To use the Torque you pay $100 per programmer seat. On the back end, you must publish your completed game on the GarageGames site, and we split the revenue with you. Compare this to any other on-line publishing site which pays only a 35% royalty and does not provide any kind of development support or technology. You can increase your royalties up to 85% of the on-line revenue if you want to contribute code back to the community.

      If your product sells well, we will represent it to box publishers. We have been in the industry for a long time and have good connections, so this is esstentially an agency deal. We guarantee to pay you 80% of all revenues received from the publisher. Compare this to standard agency deals at 15% with no technology.

      We do not own your IP, or sequel rights. You can make comic books, or T-shirts, or whatever you want with your IP, characters, storyline. Use GarageGames as a launching point for your career.

      Aurenjet costs $35,000 and you don't get the source code. That seems pretty much beyond the reach of indies to me. Go for CrystalSpace, it is a good, free option. However, it does not have good networking and does not have the industry proven track record of our engine.

      I simply do not understand your point. We are truly working to help the indie game community. We have been working for nearly three years to get GarageGames off the ground. During that time, we have taken no pay and continue to pour investment into this company. There are definitely easier ways to make money.

      I STRONGLY advise you to look over our EULA, technology, and features yourself instead of listening to an Anonymous Coward. Talk to people in our extremely active community. They believe in us. If you don't believe now, continue watching what we do and judge us by our actions.

      Respectfully,

      --
      Jeff Tunnell

      www.garagegames.com Independent Games
    2. Re:The license by JohnG · · Score: 2

      It's probably to late for you to see this, but I can explain why I don't like your license. I am currently developing a few commercial games that do NOT use the torque engine, which I am going to self-publish. In order to use the torque engine, I would not be allowed to do that with any torque engine game.
      Forcing developers to sell on your site might be good for complete indie guys, but for guys with slightly more money who just want a commercial engine that works for Linux, it's useless. I would be glad to pay a couple thousand for that engine if I could release my product any way I wanted. In fact I would be ecstatic about the oppurtunity, but for now I'll have to roll my own.

    3. Re:The license by Darkwarrior_5 · · Score: 1

      Here's some news for you. Most people don't have $40,000 spare cash lying around to publish their own games, not to mention that putting a game up on the GG website is a great way to get it to people. Why don't you learn how to read and listen to Jeff? Idiot. Steve Schmith Garage Games Community Member

    4. Re:The license by JohnG · · Score: 2

      You're telling me to learn how to read? Take your own advice jack, I said that the license would be good for indie companies that don't have the money, but not so good for the ones that do. I never said he should trash the license, that it was bad, that it was evil, that garage games was providing a bad service, that garage games wasn't great for up and comers, that garage games was the spawn of satan. Merely that there should be an alternative license for people a little higher up in the business. If your logic is indicative of the intelligence of the garage games community than the torque engine isn't worth the magnetic media it's stored on. Idiot.

    5. Re:The license by Anonymous Coward · · Score: 0

      strike three...yoooouuuurrrrr out!