GarageGames Torque Engine Linux Beta Client Out
Darren Alcorn writes "It appears that the beta client for the GarageGames Torque engine has been released for Linux. The engine retails at $100 for a team and was seen for Tribes 2, just now with added performance. Games such as Legends will be released on the engine, so it is nice to have the Linux compatibility."
>A HREF="http://www.garagegames.com/index.php?sec=mg& mod=resource&page=view&qid=2557">
Couldn't Hemos just take the time to change the > to a Or is it just a new HTML standard?
Yeah, that preview button has a purpose Hemos! :)
The story is incorrect.
The engine has been out for Linux for quite a long time. I'm a mapper for one game project that uses the torque engine, and I know I haven't been hallucinating the past weeks when I was working on my maps on my Linux machine.
What has been released recently (last week or so) was the beta client of Realm Wars, a community-developed game using the torque engine. That's a huge difference, especially since that doesn't mean squat about Legends or any other of the torque-based games currently in development.
Assorted stuff I do sometimes: Lemuria.org
... or is that headline a bitch to parse?
how about:
"GarageGames releases Torque Engine Beta client for Linux" ?
-c
I have discovered a truly remarkable proof which this margin is too small to contain.
No, you don't understand. This is the new anti-/.-effect defense. See, you type in the link improperly so that people can't just go 'CLICK'...'CLICK CLICK CLICK'...'CLICKCLICKCLICKCLICKCLICK' causing a great disturbance in the source page. This way, people have to take the time to copy and past the correct URL, and it distibutes the load more evenly. It's ingenious!
It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.
Torque also runs on Windows, Mac OS 9 and Mac OS X. Garage games has a great community, and the improvements are coming fast and furious.
GG also just released a demo of their community produced game, Realm Wars. You can check it out here
Twostep
There are 10 different types of people in this world... those who understand binary, and those who don't.
Ignorance is bliss for many.
Torque Engine is the name for the Tribes 2 Engine. Tribes 2 works on windows... guess what!? So does Torque!
Only the people who dont even bother to check the website would want to know what the news is about.
Well... all the programming anyway, we're doing modeling and mapping in vmware/windows.
I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?
I'm not holding out too much hope that people using the Torque engine will build Linux versions of their games, but most seem pretty friendly and I'm sure some can be pursuaded.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
Now that Loki has gone out of business, I've heard that Tribes 2 will no longer get patches.
Is there any way that with the release of this engine, that:
a) the community can make it's own patches for tribes 2
b) make a game close/identical to tribes 2 for the linux community
I think I already know the answer (no) but thought I'd ask anyway.
I don't even know what Tribes means (in a computer context, of course...I am aware of the word "tribe" in English as being a kind of extended family utilized by primitive peoples of the Earth). And of course it works on Windows, whatever it may be. That was my original point. This Torque nonsense is just Linux trying to finally give their users what Microsoft has been giving Windows users for years.
Karma: Good (despite my invention of the Karma: sig)
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It's a real legend now.
Since when has Microsoft made a 3d OpenGL engine for windows users?
MS gave Windows D3D. Torque is using OpenGL. AKA a SGI product. Someone probally knows better, but I think you should change it to:
Garagegames is giving linux users what id Software gave window users for years.
But wait... id Software did Linux Quake already too!
And Tribes 2 is a First Person shooter. Wasn't fast paced enough to become all that popular. Had vehicles and stuff in it. I could care less, I'm not a FPS fan.
Unless you're just trolling, you should probably try reading the GPL and understanding what it says.
You can charge whatever you want for GPL'd applications.
Applications running on top of GPL'd software (such as, say, Tribes 2 running on top of Linux) are not subject to the GPL. "Linux" in that case isn't even all GPL; the system referred to by "Linux" incorporates all kinds of extra things covered by different licenses (check out the X license sometime, it's not GPL).
- chrish
and i don't mean that in music terms. the rock is out of the closet...and into the movies!
you may find that tribal people lead far more satisfying lives where they are still "allowed" to live untouched than our taker culture out to destroy the planet could ever provide us with.
Check this site
for further reading if you're interested.
and no, I am not talking about genital-mutilating
weirdos running around in the desert
Ever wondered whats wrong with the world? http://www.ishmael.org/
Tribes and Tribes 2 are team based firstperson shooter games. More sedate than other FPS games. "A thinking man's quake" as I have heard described
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/.'d into oblivion and there will be no screenshots for my greedy eyes to feast upon
Program:
Database: legends
Error (2006) : MySQL server has gone away
means it has been
pity, perhaps the sql server can come out and play another day
Sorry, I can't seem to cut through this jargon. I could write, "TL gave Windows C5C. Sponge is using GreenBZ. PXP a CRA product." but that doesn't make it useful.
I stand by my original claim, that none of this is necessary except for Linux.
Karma: Good (despite my invention of the Karma: sig)
MODERATORS: check maybe even the very basic facts before moding someone up? :-) though it'll be modded down by the time I post this I guess..
Software which runs on Linux does not have to be GPLed, never has been, and ws never meant to be. The GPL only covers software which either
1) Uses GPLed code within the actual product, or
2) Is statically linked into GPLed code.
It does not affect an independent program which happens to run on linux; there is no sourcecode used, nor is any code linked in.
There are many many non-gpled bits of software for linux, including many opensource stuff under other licences (e.g. BSD, Artistic, MPL licences), plus much important Commercial 'closed' software; the nearest example to the above is Quake3, Unreal, etc which can be bought for linux.
Check your facts.
Sure it's necessary. It's cross-platform. If I'm writing a game, this makes it easier for me to write one for multiple platforms.
Some folks actually care about that, you know.
"I like to wear big boy pants."
Seriously, if you have difficulty with jargon, you just might want to avoid this site. I mean, the name of the site alone! Slashdot! Sheesh!
What an eloquent way to say:
"I know absolutely nothing about this but I will post some meaninngless drivel about it anyway."
Why hasn't this guy been moderated up as "Funny"?
-Paul Komarek
I just downloaded it and tried to run it, it popped up a window and immediately crashed, telling me "Illegal instruction". Anyone else have this problem?
I'm running debian unstable and using the nvidia drivers for my quadro dcc.
It is smoother than any other "native" X toolkit I'v see so far. I'm guessing it is coded on top of OpenGL. I think there a much bigger market for that kind of application :)
-adnans
"In short: just say NO TO DRUGS, and maybe you won't end up like the Hurd people." --Linus Torvalds
Tribes is an action game, by Dynamix/Sierra.
Torque is the engine used to create that game.
Note that an ENGINE is far different than a rendering API like Direct3D. It includes much more work that is already done for you.
I gotta agree with the post on this one, if you knew what you were talking about then you would know the *CLIENT* has not been released for linux until now. Closed-alpha versions may have existed but this is the first chance for anyone to actually try it. Thanks, stfd /stfu...
Despite the claims of ReadMe.ThirdParty.html, this release falls short of some of the requirements of the LGPL and GPL in regards to the binary "realmwars"
The following LGPL terms where ignore for libSDL, Mesa, arts, and openal:
- Distribute a copy of the License along with the library.
- Offering equivalent access to copy the source code from the same place.
The following GPL terms where ignored for libstdc++ and esound:
- Distribute a copy of the License along with the derivative work.
- Accompany the derivative work with a complete corresponding machine-readable source code or a written off, valid for at least three eyars, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code.
The more Linux engines, the better. Another one to check out is the Nebula Device which is free in both senses of the word (distributed under the Tcl license).
I'm currently doing a uni course in computer game developement, and we evaluated the Torque engine, but decided against it because their license agreement makes micro$oft's look friendly! I STRONGLY advise anyone considering torque to read the agreement. Or better still use Crystal Space http://crystal.sourceforge.net or Auran Jet http://auranjet.com instead.