The BSODs and GSODs you hear of are actually not true. The "GSOD" you saw online is actually a disc error (inserting the wrong type of disc) into the XDK, not even the final Xbox (Next time you see it, check out the bottom).
If the Xbox crashes or freezes, you don't get ANY type of message. It'd just lock up (read the documentation). Same as the other consoles.
So somehow I actually doubt your "number of friends" got GSODs in games.
I've had my Xbox since launch day: No crashes, no freezes, no problems, and certainly no overheating.
I realize your comment was an attempt at humor, but there actually is a feature in XP called "Remote Desktop". You can remotely control XP machines and appliances.:)
No, the difference is that in Linux (for example), you must be a priviledged user (root) to do raw sockets. In XP, last I heard, any user could do it.
The problem is in XP, the default user has Administrator access. Restricted users cannot use raw sockets, but restricted users are effectively useless in XP on home computers.
Who do you think is better at making development software, Nintendo whos been doing it for 20 years, or Microsoft?
Who do you think was better at making development software with the introduction of the Playstation 1, Nintendo whos been doing it for 15 years, or Sony?
Also, the N64 was one of the absolute WORST platforms to develop for in history.;)
Well, having shared memory allows the developers to allocate memory according to the needs of the game. Say it needs 32MB of space for the level design, etc? Done. You can use 32MB of Video RAM now. What if you want 48MB of Video RAM? Done.
Then there's also the fact that the GPU chip gets 6.4GB/s of bandwidth thanks to shared memory, while the PS2/Gamecube each get 3.2GB/s to their video RAM...
So yes, AGP sort-of does some of this stuff. But there is still the issue of going on different busses to get to the CPU and RAM from the card, instead of a direct physical link between them. As far as the Xbox is concerned, the GPU is another CPU but is only sent instructions for doing graphics. I guess you could say it's kinda like SMP.
The 'stripped down PC' uses a shared memory architecture that you won't find on a modern PC.
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Also runs all code at Ring0.
<p>
And I think it's quite clear that the Xbox was designed (hardware-wise) specifically as a gaming system. I mean, you could argue that the hard drive wasn't designed for it, but I doubt you're that desperate.
<p>
And here's a newsflash for you: Do you know what gaming consoles are? They're computational devices hacked down to run only games. What's new with the Xbox is they use readily accessable parts to increase availability. And hey, when it comes down to it, the Xbox blows away the PS2 with graphical prowess. Honestly and truly.
I wasn't suprised by this article. I don't understand how Microsoft can think that it is a good idea to have "normal" PC hardware in the Xbox. I think there must be millions of people out there who have in-depth knowledge about the PC hardware. This means that it is not going to take long before we start seeing hacked versions of the Xbox and hardware that can be connected to it that is not released by Microsoft.
Erm...if you were to make a game console in 14 months, would you use standard parts you can get easily and wholesale or would you piss around making your own custom parts, when the wholesale ones are bound to be cheaper and easier and faster to use?
Really, why don't we start talking about how the Gamecube uses a PPC chip, or how some consoles use RDRAM instead of their own brand...
Actually, that'd be basically impossible to do without some serious emulation.
Basically, what it comes down to is the Xbox has the shared memory architecture, and the PC does not. That is, there is no video card RAM on the Xbox, there is no system RAM on the Xbox, there is just 'RAM' on the Xbox. The GPU and CPU both have equal access to it. The PC, as you surely know, does not work like that.
Then there's the fact that the Xbox games are all designed to run at Ring0 in the kernel, too...
I've got Windows XP Professional and Mandrake 8.1 on a dualboot system as I type this. I originally just had Windows XP on it, but installed Mandrake two days ago.
Windows XP can use FAT32 or NTFS. If you're serious about accessing files fully from Linux, make it uses FAT32. There is read-only support for NTFS in the kernel (I had to recompile to get it in Mandrake, though), but the write support for NTFS is very dangerous and experimental. Also note that if you're using Partition Magic on XP, you MUST use version 7 (brand new). Previous versions aren't compatable with the version of NTFS on Windows XP (I speak from personal experience).
Dualbooting has no impact on activation or anything. Dualbooting with Windows XP is exactly like it was for Windows 2000.
And finally: The NT Bootloader works differently than GRUB or LILO. How mine works is GRUB appears first, I then select 'NT' or 'Linux' or 'Linux-failsafe'. Selecting NT then brings up the NT bootloader (which has Windows 98 and XP for me). There's no conflicts in that bootloader system.
Re:How will they market that?
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Itanium Update
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· Score: 1
Somehow I think the McKinley is aimed at a slightly different market than the consumers.
The people who buy McKinley's know about it first, you'd have to for something that expensive.
OpenGL requires developers to code a certain feature a few times to cater to the different extensions (NV_blah, ATI_blah, S3_blah, etc), while D3D does it with one call.
It's OpenGL that requires more code and causing headaches...
P4's FPU really stinks and now all of a sudden intel wants everybody to switch to SSE.
So does AMD, apparently. Maybe that should tell you something? Like people are sick of the stack-based x87 FPU?
...high-precision floating point arithmetic is impossible with SSE, so x87 FPU is not going to go away.
SSE2 can deal with two 64-bit numbers at a time, or 4 32-bit numbers. x87 deals with 1 80-bit number. The difference between 80-bit and 64-bit is not that great for the vast majority of applications, but the speed difference in having simultaneous data being worked on is MUCH more beneificial for way more apps than the little bit more precision.
If software was optimized for P4 and Athlon, P4 would still be pathetic. Go to Tom's Hardware and read up on the FlasK fiasco, your claims are way off base.
A Xeon is based on P3 core. Xeon is just an overpriced P3 with a larger L2 cache. My claim stands: there is no such thing as dual P4. If and when Xeons with P4 core are relased, then we'll talk.
A Pentium III Xeon is based on the P3 core. A 'Xeon' (full name), is based on the Pentium 4. I think this little argument right here invalidates your whole damn argument.;)
Pentium 4 has an absolutely pathetic floating point performance. Even Pentium 3 at 1000MHz outperforms Pentium 4 at 1500MHz on floating point.
x87 FPU, sure. But that was only on for backwards compatability. Once SSE2 turned on (which, unlike the Athlon, is contained in a seperate unit on the processor and does not run in the FPU), the Pentium 4's FPU becomes a force to be reckoned with (surely you saw the SPEC scores?). As the original poster noted, the problem is most current compilers can't make proper SSE2 code if at all (it'd be like using a compiler optimized for 386 on your Pentium).
If current software was optimized for AMD, P4 would look even more pathetic.
Completely off-based. The Athlon 4 uses SSE, and rumor has it the upcoming chips will use SSE2. If people optimized for the new Athlons, the Pentium 3/4 also stand to gain a great deal.
Uhhh, perhaps because there is no such thing as dual P4?
They're called Intel Xeons. While it's true that it's not technically a "Pentium 4" by name, it is a P4.
Alright, fine, you drug-addled monkey, but what about Zelda? And the next Perfect Dark? I'm sure Zelda wasn't a bad game, but it wasn't my cup of tea. Perfect Dark? I played Goldeneye (the best N64 game, IMO) way too much to enjoy Perfect Dark.
Well, then, you're obviously not a console gamer, and you have no business calling other people ignorant.
Never called him ignorant, just the post. I'm a console gamer, I just prefer variety in my games. N64 games seem to be the same games over and over now, and it looks like Gamecube is just N64 games rehashed one more time with better graphics. The gameplay hasn't changed much if at all. Yawn...
I think X-box might end up in a similar fashion even with 4 ports, since its PC heritage doesn't have a good multiplayer tradition either.
X-Box does have 4 ports. It also has bundled ethernet for online multiplay, which I don't think the GameCube comes with...
So what you're saying is Nintendo, Sega, and Microsoft are all making 4-player consoles, but Nintendo "seems to be the only company that really gets how important multiplayer is", even though they aren't bundling ethernet with the cube?
What's interesting is that as much as the popular press likes to talk about the X-Box being more powerful, most observers at E3 pegged GameCube as having better graphics (not to mention games, where there's no comparison). 'scuse me? When was this? From the screenshots and videos I'm seeing on the web being posted, the GameCube looks like it's somewhere between PS2 and XBox in terms of graphics. As for games: I think I'm pretty sick of Mario brothers now. And Pokemon. and WWF...
It's $100 cheaper, has much better games, it's a lot smaller, has a better controller -- what more do you want? You've used both controllers? That's cool, how'd you do it?
That was a blatantly ignorant troll, how the hell did that get modded up so high? There is no way that comment was in any way 'Insightful'. No one knows which games are better, or which controller is better, how can you even try to judge them months before either is released?
Last week, CBS expelled a male contestant from the reality show Big Brother for holding a kitchen knife against a female contestant's throat. The 26-year-old man, warned previously about threatening behavior, was kicked off the show, whose producers concede they sought out more aggressive contestants this year to boost the program's ratings. CBS can air what it wants, of course, but here's a neat twist: Though the knife-wielder has been deemed too violent to remain on the program, the incident was aired on TV and live online, with additional footage available at extra cost on the Web. The network is selling around-the-clock views from all the cameras in the "Big Brother" home -- more than TV viewers can see -- to Net users for a $10 a month fee.
The reason he was expelled was because he's a danger to everyone on the show, and a possible PR nightmare for CBS. I mean, a murder/assault on a reality show?
He wasn't kicked off because it was offensive, where did you pull that out of?
The BSODs and GSODs you hear of are actually not true. The "GSOD" you saw online is actually a disc error (inserting the wrong type of disc) into the XDK, not even the final Xbox (Next time you see it, check out the bottom).
If the Xbox crashes or freezes, you don't get ANY type of message. It'd just lock up (read the documentation). Same as the other consoles.
So somehow I actually doubt your "number of friends" got GSODs in games.
I've had my Xbox since launch day: No crashes, no freezes, no problems, and certainly no overheating.
I realize your comment was an attempt at humor, but there actually is a feature in XP called "Remote Desktop". You can remotely control XP machines and appliances. :)
No, the difference is that in Linux (for example), you must be a priviledged user (root) to do raw sockets. In XP, last I heard, any user could do it.
The problem is in XP, the default user has Administrator access. Restricted users cannot use raw sockets, but restricted users are effectively useless in XP on home computers.
Who do you think is better at making development software, Nintendo whos been doing it for 20 years, or Microsoft?
;)
Who do you think was better at making development software with the introduction of the Playstation 1, Nintendo whos been doing it for 15 years, or Sony?
Also, the N64 was one of the absolute WORST platforms to develop for in history.
Metal Gear Solid 2 is coming to the Xbox (in an enhanced package, no doubt).
, 2630903,00.html
Source: http://gamespot.com/gamespot/stories/news/0,10870
Games like GTA3 are also comin' on over.
Well, having shared memory allows the developers to allocate memory according to the needs of the game. Say it needs 32MB of space for the level design, etc? Done. You can use 32MB of Video RAM now. What if you want 48MB of Video RAM? Done.
Then there's also the fact that the GPU chip gets 6.4GB/s of bandwidth thanks to shared memory, while the PS2/Gamecube each get 3.2GB/s to their video RAM...
On Byte.com dated April 11, 2001.
So yes, AGP sort-of does some of this stuff. But there is still the issue of going on different busses to get to the CPU and RAM from the card, instead of a direct physical link between them. As far as the Xbox is concerned, the GPU is another CPU but is only sent instructions for doing graphics. I guess you could say it's kinda like SMP.
The 'stripped down PC' uses a shared memory architecture that you won't find on a modern PC.
<p>
Also runs all code at Ring0.
<p>
And I think it's quite clear that the Xbox was designed (hardware-wise) specifically as a gaming system. I mean, you could argue that the hard drive wasn't designed for it, but I doubt you're that desperate.
<p>
And here's a newsflash for you: Do you know what gaming consoles are? They're computational devices hacked down to run only games. What's new with the Xbox is they use readily accessable parts to increase availability. And hey, when it comes down to it, the Xbox blows away the PS2 with graphical prowess. Honestly and truly.
Erm...if you were to make a game console in 14 months, would you use standard parts you can get easily and wholesale or would you piss around making your own custom parts, when the wholesale ones are bound to be cheaper and easier and faster to use?
Really, why don't we start talking about how the Gamecube uses a PPC chip, or how some consoles use RDRAM instead of their own brand...
Basically, what it comes down to is the Xbox has the shared memory architecture, and the PC does not. That is, there is no video card RAM on the Xbox, there is no system RAM on the Xbox, there is just 'RAM' on the Xbox. The GPU and CPU both have equal access to it. The PC, as you surely know, does not work like that.
Then there's the fact that the Xbox games are all designed to run at Ring0 in the kernel, too...
I've got Windows XP Professional and Mandrake 8.1 on a dualboot system as I type this. I originally just had Windows XP on it, but installed Mandrake two days ago.
Windows XP can use FAT32 or NTFS. If you're serious about accessing files fully from Linux, make it uses FAT32. There is read-only support for NTFS in the kernel (I had to recompile to get it in Mandrake, though), but the write support for NTFS is very dangerous and experimental. Also note that if you're using Partition Magic on XP, you MUST use version 7 (brand new). Previous versions aren't compatable with the version of NTFS on Windows XP (I speak from personal experience).
Dualbooting has no impact on activation or anything. Dualbooting with Windows XP is exactly like it was for Windows 2000.
And finally: The NT Bootloader works differently than GRUB or LILO. How mine works is GRUB appears first, I then select 'NT' or 'Linux' or 'Linux-failsafe'. Selecting NT then brings up the NT bootloader (which has Windows 98 and XP for me). There's no conflicts in that bootloader system.
Somehow I think the McKinley is aimed at a slightly different market than the consumers.
The people who buy McKinley's know about it first, you'd have to for something that expensive.
The CPUs should be marketed by how many FPS they get in 640x480 in demo001 or whatever.
On both Intel and AMD's side.
That way we won't have to look up benchmarks if we want to buy something (and all we care about is Q3A, right?)
(Yes, this was a sarcastic post)
On Aug 26th, the 1.8GHz Pentium 4 is $260, just $7 more than the Athlon 1.4GHz.
I guess that means that IE6 is case-sensitive?
Download IE6 then try it. My point is proven.
Go ahead and show me some pages or tags that don't work under IE that are part of the standards.
It's OpenGL that requires more code and causing headaches...
So does AMD, apparently. Maybe that should tell you something? Like people are sick of the stack-based x87 FPU?
If software was optimized for P4 and Athlon, P4 would still be pathetic.
Go to Tom's Hardware and read up on the FlasK fiasco, your claims are way off base.
A Xeon is based on P3 core. Xeon is just an overpriced P3 with a larger L2 cache. My claim stands: there is no such thing as dual P4. If and when Xeons with P4 core are relased, then we'll talk. ;)
A Pentium III Xeon is based on the P3 core. A 'Xeon' (full name), is based on the Pentium 4. I think this little argument right here invalidates your whole damn argument.
x87 FPU, sure. But that was only on for backwards compatability. Once SSE2 turned on (which, unlike the Athlon, is contained in a seperate unit on the processor and does not run in the FPU), the Pentium 4's FPU becomes a force to be reckoned with (surely you saw the SPEC scores?). As the original poster noted, the problem is most current compilers can't make proper SSE2 code if at all (it'd be like using a compiler optimized for 386 on your Pentium).
If current software was optimized for AMD, P4 would look even more pathetic.
Completely off-based. The Athlon 4 uses SSE, and rumor has it the upcoming chips will use SSE2. If people optimized for the new Athlons, the Pentium 3/4 also stand to gain a great deal.
Uhhh, perhaps because there is no such thing as dual P4?
They're called Intel Xeons. While it's true that it's not technically a "Pentium 4" by name, it is a P4.
I don't wanna game in 640x480 on my TV anymore. So that rules out the DC, PS2, and GameCube by default. Sorry.
I'm sure Zelda wasn't a bad game, but it wasn't my cup of tea. Perfect Dark? I played Goldeneye (the best N64 game, IMO) way too much to enjoy Perfect Dark.
Well, then, you're obviously not a console gamer, and you have no business calling other people ignorant.
Never called him ignorant, just the post. I'm a console gamer, I just prefer variety in my games. N64 games seem to be the same games over and over now, and it looks like Gamecube is just N64 games rehashed one more time with better graphics. The gameplay hasn't changed much if at all. Yawn...
So what you're saying is Nintendo, Sega, and Microsoft are all making 4-player consoles, but Nintendo "seems to be the only company that really gets how important multiplayer is", even though they aren't bundling ethernet with the cube?
What's interesting is that as much as the popular press likes to talk about the X-Box being more powerful, most observers at E3 pegged GameCube as having better graphics (not to mention games, where there's no comparison).
'scuse me? When was this? From the screenshots and videos I'm seeing on the web being posted, the GameCube looks like it's somewhere between PS2 and XBox in terms of graphics. As for games: I think I'm pretty sick of Mario brothers now. And Pokemon. and WWF...
It's $100 cheaper, has much better games, it's a lot smaller, has a better controller -- what more do you want?
You've used both controllers? That's cool, how'd you do it?
That was a blatantly ignorant troll, how the hell did that get modded up so high? There is no way that comment was in any way 'Insightful'. No one knows which games are better, or which controller is better, how can you even try to judge them months before either is released?
The winning car cost over $1M.
The reason he was expelled was because he's a danger to everyone on the show, and a possible PR nightmare for CBS. I mean, a murder/assault on a reality show?
He wasn't kicked off because it was offensive, where did you pull that out of?