No. On the opposite, it would guarantee their survival.
Animals that bring direct benefit to humans are much less likely to go extinct than those who don't. We breed those.
Instead of calling me a troll, why not answer on-topic instead of just providing some link with PR blahblah? You are evidently not familiar with Gentoo in the slightest, and as such thought I may aid in the abation of your misconceptions by pointing you at a nice starting point. Yeah, right. I don't agree with you, so obviously I have no idea what I am talking about. Your arrogance is funny...not.
Using Gentoo will not give you a deeper understanding of a linux system than using Debian or SuSE, or most of the other 100 linux distros available.
Really? That's an interesting generalisation. I primarily used BSD (mostly Free- and Net-) prior to Gentoo. I have installed and used Debian, SuSE, Slackware, RH/Fedora/CentOS, even Ubuntu. It's odd, then, that -- contrary to your generalisation -- I have gained a 'deeper understanding' from a few years with Gentoo.
I rarely watch compiles, except with new systems on unfamiliar architectures. Gentoo's package management requires less interaction that the other Linux distributions I have used, and borks much less often. You didn't understand what I said. Of course you can and probably will get a deeper understanding of linux from using it a long time - but this is true with any distro, not only with Gentoo. Gentoo's package management requires more interaction than Aptitude or apt-get. It's less painful that RPM, of course, but what isn't...
It might even give you less of an understanding, since more time is wasted on recompiling stuff than actually doing some work and getting hands-on experience in system administration.
That's like saying "I can install a Nagios virual machine in VMWare, it requires no compiling or setting up, I can do real hands-on system administration; thus, I know more about Linux! QED"
I'd seriously consider researching -- or perhaps even using -- Gentoo prior to generalising (this has already been done by uncyclopedia.org in a manner that was actually funny). Until then, I will continue to call troll. Your arrogance again - just because I don't think Gentoo is great doesn't mean I have no experience in it. But when I use Linux I usually have to get some programming done, and I need the processing power of my PC for compiling my own programs, not the base system. And I really don't want to wait for minutes or even hours just to install some dependency I might need.
But of course, if you have a lot of time and nothing to do, Gentoo might be optimal for you...
Instead of calling me a troll, why not answer on-topic instead of just providing some link with PR blahblah?
Using Gentoo will not give you a deeper understanding of a linux system than using Debian or SuSE, or most of the other 100 linux distros available. It might even give you less of an understanding, since more time is wasted on recompiling stuff than actually doing some work and getting hands-on experience in system administration.
Gentoo is what?
Here I thought that Gentoo was known for letting you mindlessly recompile everything and giving non-developers the chance to feel 1337 by watching hours of those very informative and educative gcc compile messages...
Actually, Bioware is working on this. It's called Dragon Age, will be based in a new, bioware-created world, and will have a full-featured editor from the start. It is not based on d20 but on a newly developed, probably more computer-friendly character+combat system.
Too bad it will take at least another year until its done.
This is yet to be seen. They wrote their own engine, and they state in the court documents that after they released Too Human, all epic code would be removed. Makes you wonder how much epic code is still in there. They also label their own engine an 'enhancement' of UE3....hmmmm
Maybe the bad idea is to use a game engine that is still being developed instead of in optimization mode... Obviously, developing a game base on a alpha / beta engine with constant API changes is going to be much more of an effort than using an engine a few months after the first games with it have been released. API changes at that time are much less likely, and the problems and some workarounds are probably well=known by then....
I read the same document. It sounds to me like SK developed its own in-house engine without any UE3 code, and they want a court to acknowledge that fact on paper in order to cover their ass from any inevitable counter-moves by Epic. I don't think they were implying at all that their modifications to UE3 should grant them a free license.
Maybe you didn't read it thouroughly enough; the meat is here:
59. Progress on the Silicon Knights' Engine continues to date and, at this time, the
Silicon Knights Engine is completely independent of Epic's Engine and certainly derives no
benefit from the unworkable source code provided by Epic. In fact, at this juncture the Silicon
Knights Engine should, at a minimum, be described under the Agreement as an "Enhancement"
of Epic's Engine, which, as defined by the Agreement, is technology developed by Silicon
Knights that improves upon the Engine and is therefore the property of Silicon Knights.
Moreover, as development of the Silicon Knights Engine continues, the amount of code from
Epic's Engine employed by Silicon Knights continues to decrease. After the release of Silicon
Knights' Too Human, all Epic code will be removed from the Silicon Knights Engine.
This means they used at least parts of UE3 as base for their 'own' engine. They seem to have rewritten large parts of it, but it's doubtful they could have written their engine without all the knowledge from UE3. Additionally, they want to release Too Human with Epic Code still in the engine....but without paying for anything, rather, with Epic paying them...
I don't doubt that Epic did a lot of mistakes and might have breached contracts, but Silicon Knights don't have a clean vest either...
Actually, a lot of games do run nicely virtualized, at least on my mac with parallels 3.0. Haven't tried gaming on linux for a while, but i guess with wine/cedega in addition to virtualization you should get most games to run...
What did you expect? They are both Multibillionaires. Being able to go home and live the rest of their lives in a sweet soft wealth-bubble shapes a man, I'd say.
Yes, of course. But the good thing is that enough software already has the 'GPL v2 or later' clause; this will make Novell a distributor of GPL v3 software, even if they would choose to keep the last version released before GPL v3.
(Disclaimer: I'm no scientist. Well, a computer scientist. But that doesn't apply here.)
Don't you mean "Damn it, I'm a computer scientist, not a doctor"?
I guess he has PhD in Computer Science.
I guess you didn't notice the Star Trek reference.
No. On the opposite, it would guarantee their survival. Animals that bring direct benefit to humans are much less likely to go extinct than those who don't. We breed those.
Oh, but they can. As a rough guess, there may be as many as 5000 legal windows copies in China. What's the problem? :)
Instead of calling me a troll, why not answer on-topic instead of just providing some link with PR blahblah? Using Gentoo will not give you a deeper understanding of a linux system than using Debian or SuSE, or most of the other 100 linux distros available. It might even give you less of an understanding, since more time is wasted on recompiling stuff than actually doing some work and getting hands-on experience in system administration.
Gentoo is what? Here I thought that Gentoo was known for letting you mindlessly recompile everything and giving non-developers the chance to feel 1337 by watching hours of those very informative and educative gcc compile messages ...
Yes. Real games, played without computers. Tabletop games, Pen + Paper RPGs or so.
Actually, Bioware is working on this. It's called Dragon Age, will be based in a new, bioware-created world, and will have a full-featured editor from the start. It is not based on d20 but on a newly developed, probably more computer-friendly character+combat system.
Too bad it will take at least another year until its done.
I fullyheartedly agree. Boost::program options is great, I use it for all my cmdline parsing.
Or the memory spikes are a general problem of UE, which already existed in UE2 and still hasn't been fixed in UE3.
This is yet to be seen. They wrote their own engine, and they state in the court documents that after they released Too Human, all epic code would be removed. Makes you wonder how much epic code is still in there. They also label their own engine an 'enhancement' of UE3....hmmmm
Maybe the bad idea is to use a game engine that is still being developed instead of in optimization mode... Obviously, developing a game base on a alpha / beta engine with constant API changes is going to be much more of an effort than using an engine a few months after the first games with it have been released. API changes at that time are much less likely, and the problems and some workarounds are probably well=known by then....
Maybe you didn't read it thouroughly enough; the meat is here:
59. Progress on the Silicon Knights' Engine continues to date and, at this time, the Silicon Knights Engine is completely independent of Epic's Engine and certainly derives no benefit from the unworkable source code provided by Epic. In fact, at this juncture the Silicon Knights Engine should, at a minimum, be described under the Agreement as an "Enhancement" of Epic's Engine, which, as defined by the Agreement, is technology developed by Silicon Knights that improves upon the Engine and is therefore the property of Silicon Knights. Moreover, as development of the Silicon Knights Engine continues, the amount of code from Epic's Engine employed by Silicon Knights continues to decrease. After the release of Silicon Knights' Too Human, all Epic code will be removed from the Silicon Knights Engine.
This means they used at least parts of UE3 as base for their 'own' engine. They seem to have rewritten large parts of it, but it's doubtful they could have written their engine without all the knowledge from UE3. Additionally, they want to release Too Human with Epic Code still in the engine....but without paying for anything, rather, with Epic paying them...
I don't doubt that Epic did a lot of mistakes and might have breached contracts, but Silicon Knights don't have a clean vest either...
Linux the kernel would have happened anyway, but Linux the operating system ? A kernel alone doesn't get you anything.
Actually, a lot of games do run nicely virtualized, at least on my mac with parallels 3.0. Haven't tried gaming on linux for a while, but i guess with wine/cedega in addition to virtualization you should get most games to run...
For games, maybe?
In 20 years, we'll all be playing Duke Nukem Forever...
Sounds to me it would be optimally used as a primary swap partition, with the normal hd-based one as backup once the turbo-space is full ?
You must be new here.
What did you expect? They are both Multibillionaires. Being able to go home and live the rest of their lives in a sweet soft wealth-bubble shapes a man, I'd say.
Yes, of course. But the good thing is that enough software already has the 'GPL v2 or later' clause; this will make Novell a distributor of GPL v3 software, even if they would choose to keep the last version released before GPL v3.
Yes. It's called 'GPL v2 or later'.
If it's 'GPL v2 or later', the recipient (client) gets to choose which license he wants to use.
That is what people said when the iPod was released...