It's less about the damage the leak caused and more about the dishonesty and cover-up. I live in Massachuestts, on the Connecticuit River, about 80 miles downstream from Vermont Yankee. I, for one, will be happy to see this place's license not extended. If they covered up something this (as you claim) trivial, I would hate to see what else they are capable of covering up, or would cover up.
UO did have a sort of law in the way it handled player notoriety.
Every player starts the game with a neutral noteriety score of 0. You lose noteriety points by killing other players, looting, and stealing loot from the corpse of a monster you did not kill. Lose enough points, and eventually your character becomes evil. Evil characters stood out by having their names appear in red. If you were evil enough, town guards would kill you instantly and on sight.
Players who choose to take the good side were actually encouraged to kill evil players. By killing evil players, you gained noteriety points.
Each side of the noteriety scale had it's benefits. On the good side, you could earn the title Great Lord. As a great lord, you were entitled to special equipment and an overall sense of respect from other players.On the evil side, you could become a Dread Lord. As a dread lord, you had a cool title and automatically inflicted fear into other players. Time and time again, I'd encounter a random Dread Lord in the wilderness and the adrenaline surge I felt was intense.
This mostly player governed legal system worked. It worked because there were definite repercussions to death. You die, you lose your loot. Sure, as a PK you tend to accumulate more loot than the average good guy, but you had more at stake. Because you could not access towns, you could not rely on secure banks to hold your things. Your only real option was to purchase a house. The house required a key, which you could lose if killed. If you lose your key, you better pray whoever looted it does not find your house or you are fucked.
I agree. I loved the noteriety system as well. The more good or evil you were, the more famous you became. As you gained fame, your skills became known to a certain degree. If you were a Dark Lord PK, other players would see you as "The Dark Lord Mad Bomber, Grandmaster Tinkerer" or something of the sort. It added a good dynamic to the game. If you were a PK, you would gain notoriety for all the wrong reasons.
There were also the necessary skills that anyone could develop such as hiding. Map hiding to a key, and you are instantly invisible by pressing it.
That being said, I think the adrenaline rush of playing in a world where something was at stake was well worth the risks.
I played a PK on the Atlantic Shard, and it was FUN. I killed with tinker traps outside of Moonglow. After a while, players would band up and put bounties on my head. When this started to happen, I began to train in archery to defend myself. As a PK, I could not enter towns to use banks. The best I could do was carry a key to my house where I stored my loot. If I died, guess what? I lost everything. This change in dynamic turned my character from an insane loot grabbing PK to an outlaw on the run with everything at stake. UO was an awesome, dynamic and organic gaming experience.
Wow! Touched a nerve with you didn't I? Fact is, I use and support M$ products every day at work. You know what? They suck. Especially after Office 2007 was born. All it really did was make the UI more confusing and bump up the price tag.
Also, sir, if you think that adopting ODF does not mean they will switch to OpenOffice in the future, then you are an idiot. How does it benefit any government or organization to continue to pay for a product that they can get for free?
Being forced to remain in contact, remain sober and live your life with the lingering wonder of being called or inturrepted at any moment is a job in itself. If you are on-call, you should be getting paid for it. I work in tech support for a healthcare system. I am paid hourly, and in a rotation where I am on-call for one week every five weeks. During this time, I am guaranteed $2.50 per hour I am off duty and carrying a pager. If I come in, I get three hours of overtime whether I am here for three hours or five minutes.
I'm sure it's only a matter of time before we hear news stories about malfunctioning brain-motor interfaces that make these robo-legs walk continuously with no control from the operator, and sending him or her ambling into a busy intersection for an abrupt introduction to the grill of a semi.
Of course there will be problems at first. Of course there will be a format war. Of course artists will have to experiment in a new medium before perfecting their art. OF FUCKING COURSE. This is true for just about EVERY new technology.
most military camps have mwr tents with pcs on the internet and pay-as-you-go kiosks set up by aafes for soldiers and the like to use to communicate with back home. of the 12 i had been to in kuwait and iraq, all had internet access available.. and this was in 2003.
and soldiers still expect to communicate via letter. in fact, we preferred it. it's more personal and worthwhile to receive a handwritten letter weeks after someone sent it.
Now, I didn't RTFA, but how are they supposed to verify these results? I can see maybe somehow on the PS3 or 360 doing it online, but on the PS2 and Wii? Are they relying on screenshots or something? The word of the players? I am willing to bet (pun intended) that this flops before it ever gets off the ground.
It's less about the damage the leak caused and more about the dishonesty and cover-up. I live in Massachuestts, on the Connecticuit River, about 80 miles downstream from Vermont Yankee. I, for one, will be happy to see this place's license not extended. If they covered up something this (as you claim) trivial, I would hate to see what else they are capable of covering up, or would cover up.
UO did have a sort of law in the way it handled player notoriety. Every player starts the game with a neutral noteriety score of 0. You lose noteriety points by killing other players, looting, and stealing loot from the corpse of a monster you did not kill. Lose enough points, and eventually your character becomes evil. Evil characters stood out by having their names appear in red. If you were evil enough, town guards would kill you instantly and on sight. Players who choose to take the good side were actually encouraged to kill evil players. By killing evil players, you gained noteriety points. Each side of the noteriety scale had it's benefits. On the good side, you could earn the title Great Lord. As a great lord, you were entitled to special equipment and an overall sense of respect from other players.On the evil side, you could become a Dread Lord. As a dread lord, you had a cool title and automatically inflicted fear into other players. Time and time again, I'd encounter a random Dread Lord in the wilderness and the adrenaline surge I felt was intense. This mostly player governed legal system worked. It worked because there were definite repercussions to death. You die, you lose your loot. Sure, as a PK you tend to accumulate more loot than the average good guy, but you had more at stake. Because you could not access towns, you could not rely on secure banks to hold your things. Your only real option was to purchase a house. The house required a key, which you could lose if killed. If you lose your key, you better pray whoever looted it does not find your house or you are fucked.
I agree. I loved the noteriety system as well. The more good or evil you were, the more famous you became. As you gained fame, your skills became known to a certain degree. If you were a Dark Lord PK, other players would see you as "The Dark Lord Mad Bomber, Grandmaster Tinkerer" or something of the sort. It added a good dynamic to the game. If you were a PK, you would gain notoriety for all the wrong reasons. There were also the necessary skills that anyone could develop such as hiding. Map hiding to a key, and you are instantly invisible by pressing it. That being said, I think the adrenaline rush of playing in a world where something was at stake was well worth the risks. I played a PK on the Atlantic Shard, and it was FUN. I killed with tinker traps outside of Moonglow. After a while, players would band up and put bounties on my head. When this started to happen, I began to train in archery to defend myself. As a PK, I could not enter towns to use banks. The best I could do was carry a key to my house where I stored my loot. If I died, guess what? I lost everything. This change in dynamic turned my character from an insane loot grabbing PK to an outlaw on the run with everything at stake. UO was an awesome, dynamic and organic gaming experience.
than any other cell phone? i know more than a few people who have done this with more than a few different brands of phone.
The mythbusters need to test this!
on eachother...
Wow! Touched a nerve with you didn't I? Fact is, I use and support M$ products every day at work. You know what? They suck. Especially after Office 2007 was born. All it really did was make the UI more confusing and bump up the price tag. Also, sir, if you think that adopting ODF does not mean they will switch to OpenOffice in the future, then you are an idiot. How does it benefit any government or organization to continue to pay for a product that they can get for free?
It makes me happy to see yet another government moving away from proprietary M$ software. I hope our government does the same and soon.
If instead of trying to free Spirit, NASA instead focused on what it was sitting in and found something remarkable?
lol
Why don't you just learn to hear? Huh?
ST0P ACCUS1NG REPL1E5 0F BE1NG ANGRY!!!! please
doesn't the introduction of particles make it NOT a vacuum?
Being forced to remain in contact, remain sober and live your life with the lingering wonder of being called or inturrepted at any moment is a job in itself. If you are on-call, you should be getting paid for it. I work in tech support for a healthcare system. I am paid hourly, and in a rotation where I am on-call for one week every five weeks. During this time, I am guaranteed $2.50 per hour I am off duty and carrying a pager. If I come in, I get three hours of overtime whether I am here for three hours or five minutes.
omg, wtf! lol!
no they aren't. they are slightly distorted due to gravitational pull from whatever they orbit.
that's all i can say
IT is a miserable hell-hole that makes the very task of getting out of bed in the AM a chore.
where can i sign up?
I'm sure it's only a matter of time before we hear news stories about malfunctioning brain-motor interfaces that make these robo-legs walk continuously with no control from the operator, and sending him or her ambling into a busy intersection for an abrupt introduction to the grill of a semi.
Of course there will be problems at first. Of course there will be a format war. Of course artists will have to experiment in a new medium before perfecting their art. OF FUCKING COURSE. This is true for just about EVERY new technology.
kitty porn. bad, i know. lol
...if they ever get the feeling that they are wasting their time?
i've been using it to cook my meals for YEARS
most military camps have mwr tents with pcs on the internet and pay-as-you-go kiosks set up by aafes for soldiers and the like to use to communicate with back home. of the 12 i had been to in kuwait and iraq, all had internet access available.. and this was in 2003. and soldiers still expect to communicate via letter. in fact, we preferred it. it's more personal and worthwhile to receive a handwritten letter weeks after someone sent it.
Now, I didn't RTFA, but how are they supposed to verify these results? I can see maybe somehow on the PS3 or 360 doing it online, but on the PS2 and Wii? Are they relying on screenshots or something? The word of the players? I am willing to bet (pun intended) that this flops before it ever gets off the ground.